Plague

Kuno

Django Jane
Original poster
FOLKLORE MEMBER
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Fantasy, Sci fi, Romance, Historical, Modern, Supernatural
PLAGUE


The setting for this rp is the year 2021, roughly two years after Armis has ravaged the western hemisphere. As Reapers - hardened civilians joined with the remnants of the U.S. Army - your task is to reclaim U.S. territory by any means necessary, as well as cure any survivors found in your path. America will be brought back to its former glory - whether with its citizens cooperation or not. There are five classified roles available:
  • Containment Operative
  • The Catcher
  • Executioner
  • Tech Expert
  • Nurse
It is permitted to have more than one of each role (please refer to Lore for information). In addition, one character will be later selected for the added rank of First Officer - the next in command, should something befall the squad leader. If a certain role isn't filled by the time the rp starts, an NPC will take its place. I've also created a template code for the CS, though a plain sheet is readily available as well. Feel free to mess around with either of them.
Code:
[div=margin:auto;width:820px!important;][div=margin:auto;width:450px;min-height:453px!important;background:linear-gradient(#f4f4f4,#696966);display:inline-block;vertical-align:top;margin:7px;]
[CENTER]
[div=background-color: #ffffff;
border: 2px solid #000000;
margin: 0 auto 20px;
color: black;font-size:40px;text-shadow: 2px 2px 0px #ff4d00;
padding: 30px;
display: inline-block;][FONT=Orbitron]Insert Name Here[/FONT][/div][/CENTER]


[accordion=bcenter|90%]{slide=[div=background-color:#000000;color:#ffffff;margin:-7px;padding:7px;]O V E R V I E W[/div]|center}[div=background-color:#ffffff;color:#000000;font-size:12px;margin:-7px;padding:7px;]
[dscroll="180px"]
[COLOR=black][B]Name:[/B][/COLOR] 
[COLOR=black][B]Nickname:[/B][/COLOR] Optional
[COLOR=black][B]Age:[/B][/COLOR] 18+
[COLOR=black][B]Role:[/B][/COLOR] liek, what's ur career

[COLOR=black][B]Appearance:[/B][/COLOR]

[/dscroll]
[/div]
{/slide}
{slide=[div=background-color:#000000;color:#ffffff;margin:-7px;padding:7px;]P E R S O N A L[/div]|center}[div=background-color:#ffffff;color:#000000;font-size:12px;margin:-7px;padding:7px;]
[dscroll="180px"]
[B][COLOR=black]Personality:[/COLOR][/B]

[COLOR=black][B]Backstory:[/B][/COLOR]

[/dscroll]
[/div]
{/slide}
{slide=[div=background-color:#000000;color:#ffffff;margin:-7px;padding:7px;]A B I L I T I E S[/div]|center}[div=background-color:#ffffff;color:#000000;font-size:12px;margin:-7px;padding:7px;]
[dscroll="180px"]
[B][COLOR=black]Skills: [/COLOR][/B]

[B][COLOR=black]Weaknesses: [/COLOR][/B]

[/dscroll]
[/div]
{/slide}
{slide=[div=background-color:#000000;color:#ffffff;margin:-7px;padding:7px;]O T H E R[/div]|center}[div=background-color:#ffffff;color:#000000;font-size:12px;margin:-7px;padding:7px;]
[dscroll="180px"]
Anything else I should know about your character? Such as what equipment they have, supplies, etc.
[/dscroll]
[/div]
{/slide}[/accordion]
[div=width: 404px; height: 33px; overflow: hidden; margin: auto;][div=width: 58px; z-index: 1;][MEDIA=youtube]JaAWdljhD5o[/MEDIA][/div][div=padding: 5px; height: 38px; background-color:#000000; z-index: 2; pointer-events: none; top: -35px; opacity: 0.99; color: white;][FA]fa-play-circle fa-2x[/FA] [FA]fa-pause-circle fa-2x[/FA][SUP]  SONG NAME & ARTIST [/SUP][/div][/div]
[/div][div=margin:auto;background-image:url(https://via.placeholder.com/320x453/);width:320px;height:453px;display:inline-block;vertical-align:top;margin:7px;][/div][/div]
Name:
Nickname: (optional)
Age:
Role:

Appearance: (please provide a written description as well as an image)
Personality:
Background: (brief history. 3-5 paragraphs MAX)

Skills:
Weaknesses:
Other: Anything else I should know about your character? Such as what equipment they have, supplies, etc.

Theme Song:

 
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Jedidiah Schmidt


O V E R V I E W


Name: Jedidiah Schmidt
Nickname: Jed
Age: 34
Role: Catcher

Appearance:

Jed is an average fellow in nearly all regards. He's of average height, possibly topping out at 5'9" after a long night's sleep, and of average build, not exceeding 180 lbs save after the very rare feast. His features are tanned, sun-kissed from long years in the fields, manning tractors, and slinging hay bales. And to that respect, Jed has managed a toned physiology, as such farm work is wont to do. A chestnut blanket covers the top of his head, though he keeps the sides of his head cut shorter. Darker hair warms his top lip, with a small patch beneath the bottom one, and a pipe is almost always between his teeth. Behind a pair of pince-nez glasses shine two keen brown eyes, and held delicately betwixt his hands is a worn banjo.



P E R S O N A L


Personality:

Life is harsh, particularly since Armis happened, and men are wont to become the very darkness they see in the world. Jed has managed to hold desperately to his own humanity. He seeks the opportunity to display it, actually, clinging to fellowship and companionship wherever he finds a like spirit. Charity is utmost in his mind, to be an aid to those in need, and he has come to wrap his identity in it. Jedidiah works tirelessly, looking to serve those who likewise aim to build community within the chaos of their new lives.

Jed is not unaffected by the change, however, and the immersion in service and sacrifice is a fragile mask that hides a consuming despair, one he tries to never reveal, though when it does exhibit, it does so as a fiery and short temper. As time wears on, he finds the weight of his loss bearing down on him like a freight train, and some days it's all he can do to not buckle beneath it. In such times, he retreats into privacy, pouring himself into his most treasured possession: a worn and aged leather bound Bible.

Backstory:

Armis was swift, ravaging the world in a matter of years, and everywhere got hit. Even the spare, rural Midwest US was no exception, and Jedidiah Schmidt hadn't seen his family in months. For nearly two years they'd held on to their farm land, keeping their animals pinned and fed, working together with their neighbors to keep intruders off their properties, and generally maintaining a self-sufficient if disorganized little commune. There was even power: the Housers, a family of notorious doomsday preppers, had traded their extra solar panels for generous portions of foodstuffs, and all was working out.

Then the raiders came. Jed still didn't know exactly where they came from, how they'd bypassed their defenses, or even who they were. All he knew was that he'd awoken to the sound of shattering glass, and hefting a baseball bat, he'd gone on the hunt. As planned, Lizzy had gone to retrieve six year old Benjamin from his bed. She was then supposed to take him to the stables, where a horse was always saddled, load the pack of provisions, and run to a prearranged spot some half mile south. There, to wait on him.

Jed had gotten right to work. Two skulls caved in, then three, then four. And only a nick on his arm for his troubles, the relative silence of the bat less of a warning than a firearm might have been. But there were too many, and soon, gunfire began eating away at the hiding spots he'd duck behind. Cornered, he retreated, grabbing his own pack on the way out. He keyed up the portable radio as he went, trying to hail anyone at all. Silence answered him, and when he got to the rendezvous, no one awaited him. He searched for hours, well past dawn, but to no avail. In despair, he ventured back to the farmstead, hoping against hope that they had risked the return. No one greeted him, save for the burned frame of his house.

Nothing was left for him, save for an old banjo he'd inherited from his father in law, with which he's spent long hours teaching Benji, and his family's Bible. Then he headed north. There was a camp up there, the rumor had said. A fool's promise, compared to the reality of their functioning farm. Yet with that truth undermined, and with no answer from any friend he might otherwise have had, he could think to turn nowhere else. So, with the sun on his right, Jed began his hike, praying that his wife had the same thought. And refusing to consider a different fate for her.



A B I L I T I E S


Skills:

Agriculturist: Jedidiah knows his plants, their care and their preparation, and he is particularly good at the tending of more typical garden variety vegetables.

Weather sense: A farmer, more than nearly any other profession, is a slave to the weather, and as such, many develop a kind of sixth sense for it. It is, of course, rather more mundane than that: feeling a change in barometric pressure, smelling the shift in the air, seeing the slightest darkening of the sky. But few farmers would be able to articulate it better than a shrug and a Jes' watch, and Jed is no exception.

Trapper: While no hunter by any stretch of the imagination, Jed has over the course of his life had to fend off scavengers, predators, and general varmints looking for a free or easy meal. With various bits of discarded trash and the like found about the place, he has become fairly passable at setting effective snares, if in fact they don't always function as they should, due to their slapdash construction. Jed is also decent at dispatching and cleaning said animals with firearm or knife, embracing utilitarianism as much as possible.

Weaknesses:

Mechanically disinclined: For all his skill with the biological, Jedidiah is something of an idiot with the mechanical. The basics like changing oil and spark plugs and tires is managed well enough, but anything more serious demands more professional insight, and during the course of his career, he spent more than was strictly responsible on repairs to his tractor that he perhaps should have just learned to do himself.

Land locked: Jedidiah has absolutely no skill in navigating water, both in a boat and out of one. Not only did he seem incapable of gaining any form of sea legs, he would likely quickly drown should he fall overboard. While not strictly afraid of water, he does have a distinct terror of drowning, and more than once he's had nightmares to that effect, particularly during severe downpours.

Nearsighted: While not perhaps an express weakness, Jed is nearsighted and consequently has issues performing tasks at any distance without his glasses. He is fortunate that he has another two packed away, due to the likelihood of damage on the farm, but the worry that he will be forced to be essentially blind in a world where that can kill you does linger in his head, and has perhaps insisted a restraint he might not otherwise have had.




O T H E R


As stated, Jed carries his banjo and Bible with him and ensures they remain secure. He also carries trapping equipment, as much wound treatment materials as he can, a Bowie knife, and an aluminum bat for when said knife is insufficient.



The Civil Wars: Kingdom Come ​

 
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Name: Otto White
Nickname:
Age: 30
Role: Executioner
Appearance:
Otto 2.jpg
Otto stands at around six feet even and weighs about two hundred pounds, green eyes stare out from behind carrot-colored hair which has grown long in his time with the reapers and he had given to braiding certain parts of it or wearing it completely tied when on mission.

Personality: Otto's a man of focus and calm while still holding a caring smile and a friendly word for any who wants or needs it even in these bleak times.

Background: Military through and through like his father and mother before his life was fairly normal until he turned eighteen and joined the US army and soon after found himself going for the Airbourne, of course, this was the first year the plague was discovered but he paid little mind to it at the time. Little by little though his tasks and missions were revolving around Armis and it's containment, his family had succumbed to the virus back in the states long before he ever made it home and his lack of time away from missions abroad kept him from really being able to morn or internalize the fates of his mother and father, even after he returned to the crumbling Unites States he was never even able to find a place they were buried at. When the reaper corps started forming he jumped at it to keep himself useful and to task since all he knew for his life was soldiering.

Skills:
Sapper: Otto attended Sapper school in his time with the army and as such has a variety of skills about building defenses or tearing them down via explosive means.
Marksman: Otto is a qualified Marksman and a crack shot.
Weapons proficiency: Otto is what some would call a "gun nut" give him a firearm and he'll have a detailed understanding of its operation and best way to deploy it in the field in less than an hour.
Weaknesses:
Bad Knee: A bad landing on a training jump in his younger years injured Otto's knee and now it flares up on occasion slowing him down.
Abrasive: Otto's used to soldiers so his speech and comments can be seen as sarcastic or downright mean without the intent behind them and can lead to people getting upset with him.
Desensitized: Otto's see much in the way of death and suffering so what others might find disturbing or sickening has little effect on Otto

Equipment: 1x M4 Carbine, standard issue from his time in the airborne and familiar to the former paratrooper.
1x Glock 19 pistol
1x Arkansas toothpick bowie knife
2x claymore mines
5x sonic tripwires
2x m67 frag grenades
2x m18 smoke grenades
1x IFAK

Theme Song: Student Visas
 
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Jade Wilson


O V E R V I E W


Name:Jade Wilson
Nickname:Monkey AKA Grease Monkey
Age:28
Role: Tech Expert

Appearance:
Jade is a bit shorter than the average female. Her height is exactly 5’3” but she wears black combat boots pretty much all the time that make her stand at 5’4”. Many would say that’s why she wears them for more than just going to anything work related. Her figure is athletic for you can definitely see some defined muscle on her arms and legs while it’s a light tone at her stomach. But most see her shirts are slightly larger in size than her actual. She seems to prefer comfort over sexy. She always has a short sleeved army jacket on her because she had it when she first joined the army. Now she gladly traded that life to become a Reaper and just like she had in the army offered up her skills of tech knowledge. Jade’s hair is blond but often can seem more of a dark dirty blonde depending on what her most recent mechanical project might be. She often keeps her hair in a bun but it’s length when she lets it down comes to her mid back. She always has safety goggles at the ready. Scent is often oil, or a hint of fire. But she does shower regularly because Jade’s hair and skin doesn’t look like a disaster and if anyone catches her after a shower before a major tune up she smells a bit like lavender. Her skin is a light tan for she gets sun most days but maybe not every day of the week Jade does like being inside just about as much as she likes being out where she’s exposed to the earth’s elements. Jade’s hands have calluses for she obviously isn’t afraid to get her hands dirty. However, she has a pair of brown gloves she’ll wear when working because of the need to keep from getting electrocuted or maybe burned from hot metal. Jade keeps a small satchel bag on her person that carries any possible tools needed for projects, tune ups, or repairs. Inside is where she keeps her gloves as well. Her legs do have a tan as well but for work she often wears pants while when she’s off duty she wears shorts that seem to have plenty of pockets their colors rotate between an army green, black, and a cargo brown.
https://i.pinimg.com/474x/9d/d1/fa/9dd1faaac4d850baf5e6b933883e0a65.jpg
https://www.pinterest.com/pin/593560425869024322/




P E R S O N A L


Personality:
Jade is very friendly; she tries to be optimistic and look to the bright side. Often seeing the best in people making her rather a trusting person. However, Jade is prideful of her work and some wonder how much she might change if someone was to miss use of her work. She has seen it at least once and she had given into anger and wanted to act on the desire for revenge. It never came to that for a higher up had intervened. She might not have the greatest vocabulary but she’s great at more mathematical thinking. Yet she will sometimes add some creativity to her thinking.

Jade might be optimistic and friendly but at times this can make her seem insensitive. Often this shows in times dealing with loss, or when people are morning. She would much rather see them being cheerful rather than down. Jade isn’t very sympathetic either. She can also be very one track minded especially if she sees something that peeks her interest.


Backstory:
Jade growing up was always coming up with ideas often mechanical. She would take things apart, see how they worked and put them back together. To help her family save money Jade would often offer to help her father around the house mostly different appliances and the vehicles. In school oddly enough she enjoyed all the math based courses. When it came to the arts she preferred PE.

As highschool neared the end and selected what she would do for her future. Jade wasn’t sure her family didn’t make much; they were barely a middle classed family. She turned to looking at enrollment into the military. This was her solution to going to college and she would be serving her country. Jade trained and also had time to get her education in Engineering. She never stopped creating her own ideas and continued to be fascinated with technology.

Then a few years passed and Armis was in the early stages. Over time missions changed for like the rest of the world an approach to deal with the plague. Like many in her unit little mind was paid to the spread at first. She certainly tried to keep an optimistic view. Letters between where she stationed and home were passed but over time became less and less. As her time with the army contract came closer to an end, mention of a new organization known as the Reapers became more well known.

Jade first visited where her home once was to learn what became of her family. They became resourceful but not everyone made it. Her father and a few old friends or neighbors are still around and encouraged her decision to join the Reapers. Now she plans to contribute as a new recruit.




A B I L I T I E S


Skills:
Tech Savvy: is well informed about technology mostly computers. Understands code, digital layouts etc.

Engineering: a vast range for design, building, and use of engines, machines, and structures.

Adapted Vehicles: has the ability to drive a range of vehicles. Gained the experience while in the army.


Weaknesses:
Nut Allergy: Jade can’t have peanuts, walnuts, and most nuts.

Fury-Fueled Foolishness: Lets their anger get the best of them, causing them to make mistakes.

Tech Obsession: Jade's loves technology and enjoys tinkering. She also loves learning about how things work this can get her in the zone and suddenly one set minded. Which she can go into battle not paying much attention to her surroundings. Just enough to somehow seem to stay maybe alive often with help from her team.

Bad Knee: Has a injury from being in the army. Fun fact her left knee cap will sometimes basically pop out of place.





O T H E R


Carries a brown satchel that holds many different tools. Sometimes miscellaneous items found that Jade has an idea for. Has in the satchel her brown gloves. A small handgun with extra ammo. She also has a pocket watch she keeps in the bag that was a family heirloom. The pocket watch works thanks to her. On her head she often has goggles. On the shorts or pants loop she keeps a pocket knife.



Brass Goggles & Steam Powered Giraffe ​

 
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Povettea (Poe-vette-ah) Domovoi


O V E R V I E W


Name: Povettea Domovoi
Nickname:
Po. Poa. Domovoi.
Age: 32
Role: Containment Operative.

Appearance:
Povettea hold a kind face with sharp features. A buttoned nose and cheeks that are littered with freckles. Framing her pale face is a nest of wavy blonde hair that stretches no farther than her neck. To summarize, she is a delicate balance of seeming mayhem and unmistakable order. Her nest of hair is, on first appearance, the results of someone who slept in late and rushed to be presentable -- her attire, apart from her military fatigues matches the sentiment -- however this is a constant. Her seemingly disheveled appearance is unwavering, and completely intentional.



P E R S O N A L


Personality: Those who know Poe, really know her, know that she is a coin and that there are two sides of her. To most, she matches her outward appearance. She seems bubbly and optimistic, while remaining professional. Friendly and inviting with a heart of gold.

Those who have seen her in an infected area know that is all a mask.

When signs of Armis become apparent, it all melts away, and Poevettea becomes cold. Seemingly emotionless towards what needs to be done. In these moment she only cares about the extermination of the Armis, and those beyond cure. The friends she's made outside of infection zones? Expendable. An entire forest, or ecosystem that might be housing infected? Meaningless. With the power, she would drain oceans to eradicate the infection.


Backstory:
In the time before Armis, Poevettea had been a member of the American Navy, a nurse to be precise. In that old world, she had a family and a home. She'd been deployed when the virus started to spread in 2013, so by the time her vessel was ordered to remain at sea while the outbreak spread. Perhaps this is what saved her from the initial spread, but it did no other favors for her. For the first few months of the spread, she was trapped at sea away from her husband and son. As time passed the entire crew of the vessel would begin to lose it. Between the changing of the world outside and the unknown of their loved ones, as soon as their was an excuse to break their quarantine they made landfall in Houston, Texas.

Things were a nightmare.

Between civilian panic, and the nature of the infected, the entire city of Houston was a mess of bodies and panic. But both the bodies and panic were fighting.

Poevettea left her team and her post. She went AWOL and managed to escape Houston and make her way back home to Dallas. Dallas wasn't as big a disaster as Houston, but to certainly couldn't be called 'better'. The city had been effectively split in half and the half that had been caught on the bad side? It was a free for all. A massacre and a slap-chop of pain and death. It was in no small thanks to her Navy training that she managed to circumvent the chaos and make her way to her home, only to find the still moving corpse of her husband and no sign of her son.

Poevettea's world came to a crashing halt. It wasn't the death of her husband, as heartbreaking as that was, it was the unknown of her child. Her mind jumped to the conclusion that someone had... ripped her son apart. These things ate people! Then the realization that it might've been her sons daddy. She'd fallen backwards and lost hours of time in a state of shock.

When she finally came to, it was to un-synchronized footsteps, and groaning. It was him. Her sweet Nick. He'd been a stay-at-home parent while she'd been away, and now his finely cropped chestnut hair was a shamble and matted mess. She was unconscious of the throat tearing gulp and whimper she released seconds before he lunged at her. Without thinking, her sidearm was out and when he took her down, she shifted her weight rolled over and took chunk after chunk away from his head until all that was left was blood and mud.

Her hands shook. She shook and she muted a scream and turned it into a trembling whimper. Internalized everything, and left a chunk of her soul with that corpse.

Since then, she's survived. She used her training to keep herself safe and put anyone with signs of Armis as deep into the ground as she could. When the Reapers emerged, and learned of her military background, they happily recruited the almost creepily happy woman in as a Containment Operative A job, whipping Armis from the face of humanities grave yard. It was all she could ever ask for..




A B I L I T I E S


Skills:
Most notably, her background. She has combat training, and is all too familiar with her sidearm. Since becoming a Containment Operative for the Reapers, she's also taken a liking to whatever napalm she can get her hands on. Starting fires to burn the virus out is one of her favorite methods of cleansing. Apart from violence, she was a nurse at one point. She can tie a tourniquet and apply field dressings to the injured, but she will not be bringing back anyone from the brink of death. Her time in that field was short lived.

Another strength is that, from time to time, she displays motherly traits to those who require it.

Weaknesses: When the time comes to helping her comrades, or eradicating Armis, she will always pick the virus. This makes her valuable to the Reapers as a whole, but... well, when it comes time to choose, her teams probably won't much like it.

She also suffers from PTSD. Not from her time in the service, but from children in danger. it may be the only time she puts something above the virus. Also, infected children are a trigger. She can still fire upon them, but it will leave her in a near comatose state for an unknown amount of time.



O T H E R


.9mm handgun, first aid field dressing, three canisters of napalm and a canteen of water.



Frostpunk - The Last Autumn by Piotr Musical ​

irina-vizhevskaya-9668.jpg
 
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Esme Scott


O V E R V I E W


Name: Esme Scott (nee Sarah Almen)
Nickname: Inker, Twinkle Tits
Age: Twenty-Two
Role:Containment Operative

Appearance: Esme is the sort of person who people notice. At five feet, eight inches tall with long flowing ginger hair, she is hard to miss even if she is trying to be discreet. More often than not she lets discretion go hang. Green eyes are often framed with face paint, and the rest of her body is decorated with amateurish tattoos common amongst badland denizens. Bodily, Esme is not anything special. Her body could be described as athletic if one was feeling generous but not so much the most people notice.




P E R S O N A L


Personality: The end of the world is a grim and serious thing, but Esme doesn't let it cramp her style. Bright, sparky, goofy and seemingly eternally optimistic, this red-head is either a candle in the darkness, fucking irritating or horrifyingly psychotic depending on your point of view. Not much ever seems to put a damper on her mood; even the dispatching of Armis victims too far gone to save is normally done with a smile and a cheerful vigour.

Of course, like pretty much everyone in New America, Esme has seen and experienced plenty of darkness in her time. How does she deal with it? She doesn’t. When conversations move onto topics that she doesn't want to talk about, like her past, she will change the topic however she can. Bad feelings are something to be locked away, drowned out and avoided by any means necessary. The past belongs in the past. The future is what is important.

Backstory: No one trapped outside the safety of the cities ever really intended to become savages. It just sort of happened. With a lack of leadership, food and security, people flocked to those who promised to return to them what they had lost. In the small lakeside town of William’s Bay, the man who stepped up was Sheriff Blake Almen; Sarah’s father. Perhaps it was the semblance of normality a man of the law provided, or perhaps it was because in the small town he had access to the biggest guns and the most bullets. Either way, overnight the man became the undisputed leader of a small nation and things only went downhill from there.

Things started out innocuous enough, shops were raided for supplies, the sick were driven out to spare others, and justice was meted out in a rough and ready fashion for rough and ready times. However, as the situation got more desperate, things accelerated downward. As the ‘chiefs’ daughter, Sarah was very much expected to contribute to this new society, to be an example to others. While she found a lot of what was going on increasingly distasteful, she also trusted her father. She saw that he was only doing what was needed to keep her and everyone else they cared about safe. Might was right.

The tattoos her father insisted everyone get were a symbol of commitment to the group. The supplies stolen were needed to feed their own people. The lives taken, well it was a case of us or them, so it had better be them. Everything bad was being done for good reasons. There was no government or society any more. The only people they could rely on to look after them was her father. Debate and dissent were luxuries they couldn’t afford. If people didn’t like how her father was running things, they were free to leave and see just how well they fared without him.

The problem with this sort of thinking is that once you are in the habit of it, the standards of what is acceptable slips, and it becomes easier and easier to excuse the inexcusable. Down that road savagery lies and for the better part of two years it was the road that Sarah and all the other William’s Bay survivors followed. Another problem is that it takes something really extreme to shake a person out of this mindset and by then, it is often too late. For Sarah, this event was being gifted to a rival tribe.

Two years of post Armis life had whittled down the number of groups of survivors through a process of amalgamation and decimation. For the Williams' Bay survivors, their neighbours and main rivals for supplies were the Fox Lake Fiends. The fiends were known cannibals who had grown out of a captured military base. Not only were they strong enough to defend their territory, they were still expanding. The memory of the night her father told Sarah that she was marrying their leader was the night that her delusions about the man came tumbling down. As they argued, she realised that every awful thing he had done, that she had done, that everyone had done, had all been to serve her father's interests and his interests alone.

Sarah tried to run there and then, but it was clearly a move her father had foreseen; two of his goons that she had recently called friends grabbed and subdued her before she even got out of the house. Her next opportunity didn’t come until she had been dragged halfway to Fox Lake, but she was better prepared with a plan. Taking advantage of a guard's long unrequited crush on her, she got free with only one more life weighing on her consciousness and ran south. She had heard about Springfield and a few of the other remaining cities before, but she had always believed the life she had had with her family was better. Now she knew how wrong she had been. Adopting the identity of Esme Scott was a split-second decision when the guards at the entrance of Springfield asked her name. Sarah Almen was a name associated with too much pain.

Joining the Reapers was done as a means of making amends with the universe. Her past was filled with things that Sarah didn’t want to think about and could never truly forgive herself for. What she could do was try to bring civilization back to the world, so people like her father no longer hold sway.




A B I L I T I E S


Skills:
Savagely Resourceful: In the badlands, pretty much everything is a precious commodity and replacements for lots of things are near impossible to find. This scarcity has fostered a certain creative genius for seeing the alternative uses for things. It is a creative genius that Emerald has in spades.

Badlands native: Having spent more time in the badlands than most Reapers, Esme has a gut instinct for how the savages and anarchists that populate it think and what they will do.

Iron cast spirit: Whatever the situation, Esme can see the sunny side of the situation.

Weaknesses:
Marked: While she isn’t shy about her tattoos and face paint, plenty of the folk found in the badlands see her as a traitor for joining the Reapers and unearth new levels of ire just for her.

Not exactly military: Esme doesn’t have a whole lot in the way of formal training, especially when it comes to fighting. She is scrappy and her dad taught her a few moves years ago but that is about it.

Hard to miss: Something about Esme makes her unusually un-stealthy.





O T H E R


Her birth name and the details of her former life are cards that she holds incredibly close to her chest. She doesn’t fear her old life catching up with her, but she would much prefer it to stay in the past. As far as nearly everyone is concerned, she was born Esme Scott.



I Wanna Get Better - Bleachers ​

 
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a u g u s t


O V E R V I E W

Name: August Jeremy Thompson
Nickname: Auggie, Gus, just about anything will do, Doc if you wanna puff up his ego.
Age: 25 (nearly 26)
Role: Nurse

Appearance: Something about August is strikingly bright. It’s not his face, framed by shaggy wisps of black hair and intelligent deep brown eyes, not his average build, standing at a decent 5’10”, and not even his clothes, casual and focused primarily on utility. It is simply that there is a surprising amount of life in his gaze, a pep in his step and a vigor in his body that sets him apart from the rest of all the war-torn Reapers in his ranks. He is youthful, and it shows, for better or for worse. Though he isn’t a very skilled fighter, his body is still athletic and well-muscled.
He prefers clothing with a lot of pockets, and is somewhat attached to a leather satchel he carries most his supplies in.




P E R S O N A L

PERSONALTIY​

Though August has learned people aren’t too keen to hear his optimism, he is guided by hope. Hope that he can do his part, hope that others can work together, and hope that this virus can be beat. Though August may be considered naive for his hopefulness, he’s not stupid. He’s guarded, and thoughtful, but he trusts before he doubts, and that is both a great strength and a terrible weakness. Though August is eager to help those he can, both physically and mentally, he prefers to listen before he leaps. He’s not shy, but he gives pause before opening his mouth, making sure his words are worthwhile and only come after the other person has finished their thought.

Some do wonder if August’s persistent optimism is a facade. If caught in a moment alone, his unshakable hope seems absent, a solemn somberness replacing it. But in the company of others he carries himself well and tries to shine a light on others.

BACKSTORY​

Like many, life before Armis was rather simple for August. He was the eldest son to two successful doctors, and they lived a cushy upper middle class life. He and his younger brother Remy were stark opposites even since childhood; August was kind hearted, eager to help, to please, and to learn. Remy was a bit of a wild child, brutish and high energy. Despite their differences the two got along well and were always close despite their very different personalities and life goals. August knew from a young age he wanted to follow his parent’s footsteps in the medical field. He trailed after them in the hospital every chance he could get, breezed through his science classes at school and attended as many STEM summer camps as he could. By the time the world had begun to unravel, August had already completed his undergrad in pre med and nearly finished his graduate studies in medicine. He had a purpose, a goal, and the means to achieve it. Of course, things didn’t go quite as planned.

While August was still in medical school his parents flew to Cuba to attempt to help stop the outbreak. His brother was enlisted in the army at the time as well, leaving August for the most part, alone. He tried to carry on his studies as long as it was feasible for him to do so, but eventually it became clear no doctor had the means to offer a residency with all that was going on. August might not have been a true doctor, but he was well on his way to becoming one, and still holding on to the desire to use his knowledge to help people. Since his brother had been in the Army prior to its rebranding, going straight into Reaper as an executioner, August decided it would be the best use of his talents. As he hangs onto hope that his parents made it out of Cuba and that his brother will return from every mission safe and sound, August has committed himself to offering his every skill to the cause.




A B I L I T I E S


SKILLS​


Medical Knowledge - Of course, August is on this squad for a reason, and it’s not his brawns. Though he does not have much practical experience, he is extremely knowledgeable and an excellent healer. His brain is a vault of medical knowledge and he quickly knows what needs to be done in order to fix someone, as well as toting a set of incredibly steady, skillful hands. Some may scoff at his age and lack of experience, but August is pretty eager to prove them wrong.
Emotionally Intuitive - Though he’s no psychiatrist, August is always trying to be an open ear. He is sensitive to people’s emotions and usually a pretty good guesser for what they’re feeling. While he would love to blab advice onto every soul willing to listen, he respects those who are reserved and tries not to step on any toes.
Observant - August knows he’s not meant to be on the front lines, so he makes himself useful in other ways. He is always keeping an eye out, for shifts in demeanor, for movement, for anything of value. He wants to use the knowledge Reaper’s equipped him with, and that means catching the signs of the illness before it’s too late. The members of his team may be subject to random, well intending check ups.


WEAKNESSES

Not A Fighter - While he has some basic combat training, most of his experience comes from wrestling with his younger brother, who was almost always able to beat him anyway. August’s combat skills pale in comparison to many of his veteran colleagues and he would probably do more harm than good in a fight.
Trusting - Perhaps not a weakness to some, but it makes him naive and vulnerable in some cases. He wants to help everyone, whether they’re on his side or not. He believes in second chances, almost to a fault, and it makes him easy to take advantage of.
Overly compassionate - While a good soldier knows when to quit or retreat, August has a hard time letting go and giving up on something, especially someone. He is much more controlled by his emotions than most of the people surrounding him, engulfed by an unyielding desire to do everything, even when his everything isn’t enough.




O T H E R


His leather satchel, a gift from his father, is always loaded with medical supplies that he keeps careful watch over, including a rather detailed notebook filled with medical logs of most every procedure he's done, and a separate journal that contains detailed thoughts and graphite sketches of findings and surroundings. He prefers to be over prepared rather than under, and aside from medical supplies carries other tools such as matches, a pocket knife, fire starter, and a few other bits and bobs. August gets touchy when someone roots around in his things because he’s a bit attached to his organizational system.


WARM HEALER ⁠— EVERYTHING EVERYTHING ​

 
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r i n g o


O V E R V I E W

Name: Eva Rhiannon Blake
Nickname: Ringo || which she exclusively goes by
Age: 18
Role: Trainee

Appearance: Ringo isn't much to look at; to some she's pretty, to others, quite bland. An abundance of freckles adorn her face, as well as two rarely seen dimples. With the thick rubber boots Reaper's are issued, her above average height is even more exacerbated. Just over 5'10", Ringo's physique is hard to pin down when she's wearing her fatigues, and most assume she's a mixture of lean and lanky. In reality, Ringo is quite athletic; her body is lean, but throughout her years at the Colony, it has become a weapon in of itself. There's a hidden strength not only in her body and capability, but also in her eyes-- whenever someone manages to catch it. Ringo has light green eyes with a splash of grey nearest the pupil, and more often than not, are scanning her surroundings and noticeably downcast from most gazes. Her hair is a golden blonde, slightly bleached from sun exposure, and religiously kept shorter than shoulder-length.

Most noticeable about Ringo's appearance is her hat and bandana, two mementos from her past that she holds very close to her heart. The bandana is checkered, a faded red that's nearing pink and a black so dull it's more accurate to describe it as grey. The hat she wears is slightly too large, but she's sewn on straps to ensure it stays with her. If asked about either, Ringo will usually reply with a soft, sad smile, that they belonged to people she once treasured.


P E R S O N A L

Personality: Ringo spends a lot of time thinking, tucked neatly away in her mind. She prefers to observe and then react, though by no means is she shy or unmotivated. She simply prefers to think things through before wasting time, energy, and resources on something that could potentially fail. Ringo, due in part to the style of training Noah put her through, is highly competitive and enjoys overcoming challenges— both internal and external. She has somewhat of a dark sense of humor, though recognizes not everyone is comfortable with it.

Ringo has slight trust issues, though she has come to realize that her naivety is the root of a lot of her problems. Although she has experienced a great deal and essentially grew up in the decadence of humanity, Ringo is still young. Though she loathes to admit it, she still has a lot to learn— about herself, the world, and everything in between.

Backstory: Before Armis... life was simple, predictable, and Eva "Ringo" Blake got all that she desired. Hailing from a wealthy family, Ringo attended a private preparatory school from the age of five until she was ten⁠— the year Armis was discovered. Fearing that it would only get worse, Ringo and her parents were contacted by her maternal uncle who fiercely insisted they drop what they were doing and fly to his out-of-reach estate in Peoria, Illinois. Her father, an up-and-coming architect, thought his fears were for naught (surely a cure would be discovered soon), but her mother convinced him it wouldn't hurt to lay low for awhile⁠— and, if by some happenchance, it did turn out to be bad news, it would be safer for Ringo to be sheltered away on Uncle Jim's riverside estate.

As it turns out, their fears ended up coming true, and the world fell to shit.

For the first couple years everything seemed normal for Ringo. The world hadn't crashed instantaneously and while sheltered, Ringo led a pretty normal life. She was enrolled in an online institution recommended by Uncle Jim and by the time she was thirteen, had received a GED equivalent. But that wasn't all she was being taught⁠. As things were progressing for the worse, Uncle Jim began handpicking a few families to join them on the estate, which was plenty big for them all. That should have been a clue to what would eventually come to pass, but Ringo was still a child at this point, and safe in her ignorance. There were two among those invited to the estate that stood out to Ringo: Noah Richman and Jay Rezares. The latter became an instant friend and companion for the young Ringo, who finally had someone her own age to be around and play.

But thanks to Noah Richman and the fall of Peoria, the two best friends didn't have much time for play after that.

Everything happened very quickly from there; her mother and father were returning to the estate after an early morning shopping trip entrusted to them by Uncle Jim and Noah, and returned with fear plastered upon their faces. For the first time, they had witnessed the hell that had befallen the world and wholeheartedly thanked Jim for all that he had done thus far in keeping their family safe. Until that event, her father was sulking, irritated and irate at the lack of freedom and expression, but after the incident in town, Noah tasked him with designing a compound that would outlast the effects of this disease and for the first time in years Ringo saw her father bloom. It didn't take long for construction to begin— walls were erected first, from felled trees and then scavenged materials. Guard towers came next, along with barracks, a training yard, as well as more housing. From then on, Ringo and the other children were taken under the wing of Noah Richman, taught how to field dress animals, defend themselves against attackers, and even use weaponry. It started simple with bow and arrows, small throwing blades, and then suddenly, the teenagers were being taught how to clean, handle, and shoot guns.

Ringo's father noticed too late what was happening— why Noah was taking a special liking to the children and rigorously training them, while regulating their parents and other adults to tasks that kept them away from his teachings. He believed Ringo and the other younglings were the future; future leaders of a world without governments to keep the populace in line. By then, Ringo and Jay had spent a little over four years under the tutelage of Noah Richman and were in for the test of their lives: Noah was confronted by Ringo's father, accusing him of using his plans for the Colony for his sick and twisted ideals, and demanded that he leave— or else. Noah simply laughed, walked out of Jim's estate and out into the grounds, wherein he and his men unleashed TFG's upon the populace. It was mayhem for weeks, as the Colony was large after the growth of so many years and had plenty of nooks and crannies to hide in. Ringo, Jay, her father, and mother were holed away inside Jim's estate, but they knew they wouldn't be safe for long, so they attempted an escape. It failed, miserably, for everyone but Ringo, and forced her to call upon the training she went through over the past several years.

Ringo and Jay managed to make it out after having watched her father sacrifice himself and her mother flee back into the safety of her brother's estate. They had nothing but their training gear, a backpack full of rations, Jay's tablet, a few water bottles, a few knives, and the rifles given to them by Noah. They scavenged what they needed as they ran from the Colony and the men Noah sent after them, and after a few days of living in the basement of an abandoned house, Jay managed to find an internet connection with his tablet and realized for the first time in years, that there was much more than what Noah had taught them. There was a cure— something Noah had told them didn't yet exist and there were entire cities still functioning. It was Jay's idea to head to Springfield and feeling as though she had no choice either way, Ringo agreed and the two made their way, slowly, towards Springfield and the safety that it promised.

Three weeks before Ringo eventually made it to Springfield, she realized Jay was sick. Whether it was due to the paranoia the disease brought on or something else entirely, he hadn't told her. She had to put a bullet in her best friend's head or die like her father had.

The memory still haunts her.


A B I L I T I E S

Skills:

Technologically Competent || The Colony still had access to the internet, to modern amenities, and though the world was falling to shit as she grew up, there were many things she still had access to, though restricted and regulated under Noah Richman's control. She knows her way around computers, phones, tablets, and the like.

Previously Trained || From the age of thirteen, Ringo has been training— physically, mentally, with firearms and other weaponry. She knows her way around a gun, bow, and throwing knives. Though not innately strong enough to overpower someone twice her size, she's well versed in defensive maneuvers and has the stamina to outrun and outlast almost anyone. Even before joining the Reaper Corps. she was extremely self sufficient and with their training, she's only become more so.

Suspiciously Compassionate || After having been nearly brainwashed by Noah Richman, Ringo is suspicious of authority, jaded by rigorous control and cult-like mentality. However, due to her youth and naivety, she holds a strong sense of duty and compassion for what the Reaper Corps. goals are: to save people and the great nation in which they were born. She'll go out of her way to protect those around her, especially those she's come to know and trust— but she'll be sure to scope you and everyone you know out before putting her trust in you.

Weaknesses

Emotionally Averse || Within the past few years Ringo has been through a lot, and due to this, has learned how to withdraw into herself, emotionally, in order to see and think clearly. However, due to this self-defense mechanism, Ringo has a difficult time sorting through how she truly feels and denies herself emotional peace and resolution because she hasn't learned how to.

Overcompensation || Due to her understanding of her lack of experience where it truly matters, Ringo goes above and beyond what is asked of her, almost (and quite frequently) to the point of detriment to herself. She doesn't know when to stop and will push herself beyond her limits. This, however, is a double-edged sword, as for the most part, this is a positive trait. But after shadowing veteran members of Reaper squads for the past several months, she's realized that this trait of her could impact those of her teammates negatively.

Haunted by the Past || Ringo is... sad, guilt-ridden, and riddled with nightmares. Though she goes about her days doing whatever she can, laughs when a joke is told, and is actively present in whatever mission she's been sent along, she radiates a sense of sadness that is hard to overlook. Depressed but still trying her hardest to make up for her and her father's mistake of bolstering the Colony, Ringo is in a constant battle of overcoming her haunted past.


O T H E R


Gear

— An oversized pack in which she carries all of her supplies issued by the Corps.
— (2) rifles; the lever action she was given by Noah and a semi-automatic issued to her by the Corps.
— Rations enough to last last 2 weeks & several canteens of water.
— (2) 30-round mags for each weapon
— (1) medkit
— (1) bottle of Naproxen (approx. 20 pills left)
— (1) extra set of fatigues

Miscellaneous

— In the stock of every gun she uses, Ringo has carved two sets of initials: M.B. & J.R.
— Ringo suffers from dull headaches quite often. Nothing that a few naproxen's won't handle.



N A T U R A L ⁠— IMAGINE DRAGONS ​

 


JAMIE ENDO


O V E R V I E W
Name: Jameson Endo
Nicknames: Jamie, James
Age: 29
Role: Nurse

Appearance: At first glance, Jamie does not look like your average medical professional. With multiple piercings in each ear, a harsh undercut, the off-duty wardrobe of a hard rocker, and of course, the scar marring his face, he often is mistaken for being more of a badass than he really is. He stands around 5'10''; when he isn't wearing his favorite pair of chunky platform boots that give him an extra inch or two.

His left eye, the one with the scar, is a prosthetic. From far away it isn't noticeable, as it matches his real one pretty closely in appearance, although once you're close enough you can see the left doesn't always move in complete tandem with the right, the iris's are slightly different browns, and it has a glassy, lifeless sheen to it.
P E R S O N A L
Personality: There are two parts of Jamie that are often seen: the Jamie you first meet, and the Jamie you get to know. Or rather, the Jamie you don’t get to know. Jamie, when first meeting him, seems friendly and personable, if a bit quiet and reserved. He has impeccable bedside manners when dealing with patients and gives off a calm and reassuring aura. But, attempt to get to know him past the surface level and you will be met with an entirely different Jamie.

He holds others, rather forcefully, at an arm's length. Personal questions are often first met with a rebuff, second with silence, and last with an acerbic backlash. It’s not that he’s no longer kind to those he has known longer - in fact, it’s probably impossible for him to genuinely be unkind, Particularly if we’re talking about someone who currently and/or eventually might need his medical help - it’s just that he doesn’t much enjoy other people trying to get to know him. Those that push past his first defenses will find themselves pushed back.

Backstory: [tw for alcoholism & domestic abuse]
Jamie is from Farmingdale, Illinois, just outside Springfield, where he was raised as the second youngest of four children. He had a great childhood growing up, up until his late teens when he fell in with a bad group of friends. Started drinking, and he didn't stop. He was what could easily be described as a functioning alcoholic, but an alcoholic nonetheless. By the time he was halfway through his freshman year of medical school, he was getting blackout drunk almost every night. Around this time, he met, and fell in love, with Sam.

When Jamie was drunk, real drunk, he wasn't a nice drunk. He got angry, and aggressive, and mean. He yelled and he broke things and he hit. The first time he hit Sam was about five months into their relationship. Frankly, it was a wonder he hadn't done it before that. He promised to never do it again. And then he did it again. He did it many times, and he still doesn't know why Sam stuck around.

His grades had started slipping by the end of his freshman year, and halfway through his sophomore year he was all-but failing. His parents had caught on to Jamie's alcoholism, and along with Sam, they tried to get him help. He was in and out of rehab over the next few years, but his sobriety never stuck until Sam was hospitalized. A concussion, two broken ribs, and a mess of bruises and small cuts.

Jamie got his act together after that. Got sober, and stayed sober, got back into school. When Armis struck hard, he had just started his residency at one of the hospitals in the city. His first encounter with a stage four Armis patient, they grabbed a scalpel and gauged his face. It took three orderlies to pull them off of him; by that time his eye was beyond saving. He was lucky to get his prosthetic before the country fell apart.

Shortly after the Reaper Corps was formed, he joined on as a 'Nurse'.
A B I L I T I E S
Skills:
Medical Knowledge - Even though he wasn't able to finish his medical degree, he got fairly damn close, and went through some training with the Reapers as well. Right before shit hit the fan, he had even started his residency. He is capable of caring for almost all injuries that come his way, diagnosing most illnesses, as well as administering the cure for Armis.
Scrappy Fighter - Jamie does know how to hold his own in a fight, surprisingly. At least, for the most part. He has trained a bit with the Reapers, but he’s always been a rough ‘n tumble kind of guy. He can throw a damn good punch, knows all the best places to stab, and can be quite resourceful with his surroundings. He should not, however, be trusted with any firearms.

Weaknesses:
One Eye - While Jamie has adapted to living life with one eye, and is capable of doing almost everything someone with two eyes can, it still comes with its downsides. Mainly being, he literally has a blindspot. Since he can't see anything on his left side, he can't see anything coming at him from that direction, and can occasionally bump into people or things on that side. His depth perception is also completely altered. He's adapted to it for the most part, but it still can make him quite clumsy. Not that he knew how to shoot a gun in the first place, but it would be near impossible to learn now.
Alcohol - While he technically is a 'reformed' alcoholic, the craving for it will always be there. It's certainly been tempting to turn back to drinking since the outbreak, and he's been hanging on to his sobriety by a thread. Especially after losing his eye. He can't let himself have even a sip of anything, otherwise he wouldn't be able to stop. Seeing someone nearby drink is hard for him as well.
O T H E R
Equipment: Jamie carries a medical bag with him at all times. It contains your standard first aid supplies - bandages, antiseptic, small splints, antibiotic ointments, gauze pads, some over-the-counter medications and painkillers, etc - as well as the treatment for Armis. The bag is really only stocked with enough supplies to stabilize the patient enough to get them back to the camper. Along with his bag, he almost always has a hunting knife with him, for self-defense but mostly to cut through clothing if needed.

Miscellaneous Info:
-- He had been attending his residency at S. John's hospital in Springfield.
-- Managed to get his family (all five of them) into the city before the walls were erected, so he knows they're alive. He cannot say the same about Sam.
-- Yes, he will take out his eye if you really want to see.

IF I HAD A BOAT - JAMES VINCENT MCMORROW ​

 

SIGN-UPS ARE NOW CLOSED.
 


P E A C H E S


O V E R V I E W


Name: Ona Sumford
Nickname: Peaches
Age: 29
Role: Squad Leader

Appearance:

War defines her. Resting roughly at 5’8”, Peaches is small compared to her male cohorts, but more than makes up for it in athletic capabilities. Her body is in peak physical condition; slim, but hardy, more than capable of bearing the brunt of her gear and New America’s hostile environment. Battle scars from before the pandemic and after linger, from the various burn marks on her chest and neck to the long scar running down her cheek from her eye. Her skin is uneven and rough; with little access to former beauty products, she no longer has the luxury of maintaining anything but basic self-care. Sleepless nights keep her under-eyes permanently blemished. Grey eyes bore out tiredly from below unkempt brows. Her dirty blonde hair is kept at shoulder length and slicked back for better autonomy in her helmet.



P E R S O N A L


Personality:

A general apathetic aura hangs over the Army captain. Almost always taciturn, Peaches’ muted reactions to daily events marks her as someone unphased--and perhaps uncaring--towards anything. One could mistake her dullness for a lack of passion for life. In reality, the habitually droll expression on her face masks a brilliant mind beneath. The young woman is keenly aware of all that goes around her. Nothing escapes her eye; it is merely processed and tucked away in her memory, perhaps to be pulled out at a later time. Her bone-dry sense of humor combined with her long-suffering patience well-equip her for her mode of military service. Having been deemed an intellectual prodigy since childhood, a sense of perfectionism has also followed her into adulthood. She is meticulous in all her work and focused to a fault. Failure is not in her D.N.A., and her greatest curse is the inability to let a mistake rest without doing all she can to fix it.

Backstory:

Ona Sumford didn't have much growing up. Born to a single mother in Georgia, U.S.A., she learned to live life simplistically, never having quite as much as the other children in her class. She was an exceptionally gifted student, but she began to show a severe lack of interest in her studies and a general apathy as she got older. She remained stagnant intellectually and emotionally for quite some time, much to the dismay of her mother and school counselors. By the time she reached her senior year, her mother was at her wit's end with her. At her mother's urging, she began to focus on preparing for college. But her mind always seemed to be on anything but school.

Predictably, things did not last. A year was all she gave to college. Sometime in her sophomore year, Ona abruptly dropped out of school and enlisted in the army. She was an unforgettable character at her training camp. "Peaches" was the moniker her platoon gave her. Their commanding officer often teased--and flirted--with her, saying that she was "sweet as pie" despite her constant stoicism. That, and her Southern twang was what spawned the nickname that would follow her all the way until the present. Her silly title did not distract higher-ups from her deadly talents. Much like in school, Peaches was a quick study, and she proved to be surprisingly adaptable in the many simulated tests they gave her. Seeing her potential, U.S. officials made her first assignment squashing a terrorist uprising in south Senegal.

Armis struck on her return to the U.S. two years later. As chaos wrenched the country apart, Peaches was forced to strike down many of her fellow Americans on the varied - and often, disjointed - orders feeding down from command. She was fortunate to be stationed in Springfield when the barricades were erected. In the birthplace of the Reaper Corps., she was elected to lead the first fledgling team on their initial assignments. The first few projects were wholly successful, though there were a few niches on the road - after a team member unwittingly caught Armis and attempted to kill her while alone together, it was decided that the role of First Officer would be essential. Peaches took a temporary leave of absence from the Corps. before returning some months ago, more committed to the Reaper mission than ever.


A B I L I T I E S


Skills:

Peaches is known as one of the best hunters in her field. Considered the “bloodhound” of her squad, she is incredibly adept at picking up target's trails and tracking them down. Her enhanced endurance and speed allows her to pursue a target relentlessly with little to no rest, her versatility in open environments allowing her to spend long sessions out on the field unhindered. Like any soldier, she possesses average melee skills. More importantly, she is an excellent long distance shot, making her incredibly dangerous for any enemies out in clear areas. When needed, she is utilized to scout ahead of her squad and provide a safe opening into the occasional Savage stronghold.

As captain, much of her combat duties fall over the direction and guidance of the skilled and unskilled Reapers within her squad. Though she regularly ventures out on field missions with her subordinates, it is expected that she delegate hands-on duties accordingly.

Weaknesses:

Peaches is a perpetual insomniac. Consumed by the dangers of war, her mind never rests, paranoia keeping her eyes open until the early hours of the day. Sometimes she’s able to relax long enough to catch an hour or two, but most of her energy is replenished with Nacs and short naps throughout the day. Her fatigue can affect her emotions. When she is exceptionally tired, she can hardly focus and is prone to erratic behavior.

A brutal injury left her vocal cords damaged beyond healing. Her vocal range is now severely limited, unable to go louder than a low, husky speaking tone. Should a crisis occur out in the field, she would be unable to convey an emergency through commlink without difficulty, if at all. Any rapport given to fellow Reapers is minimum and kept on a need-to-know basis.



G E A R


Equipment:

In addition to her main Reaper attire, her fatigues have a striped gold and red collar, as well as a gold crown insignia on the right side of her chest to identify her status in command. Her weaponry mainly caters to long-range attacks, including an armor-piercing sniper rifle with blunt and implosive bullets available. A separate attachment she refers to as “Big Boy” gives the rifle status as heavy artillery; the two, single-shots loaded are explosive, and can be readily used to destroy large structures. If forced to fight in close quarters, Peaches is equipped with a large baton stun gun and a small pistol.

Supplies:
  • 2 EMP charges
  • Standard commlink
  • 4 days worth of oxygen
  • 2 days worth of food/water
  • 2 flash grenades
  • 2 fragmentation grenades
  • 1 medkit and rapid seal-gel
  • 4 cartridges for primary weapon only
  • 1 extra "Big Boy" charge
  • Beacon*
  • 12 Nacs*
Nacs - Black market tablets that give her boosted energy for a short length of time. They are not government issue, but her military doctors turn a blind eye towards use of it so long as she maintains her proficiency.

Beacon - An implanted device in her helmet to signal to command her current position, as well as a call for aid from fellow Reapers. An emergency feature that is attached in case of an ambush or if commlinks are down.



SAIL - AWOLNATION ​

 
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Ashton Lovejoy


O V E R V I E W


Name: Ashton Lovejoy
Nickname:
Ash
Age: 22
Role: Nurse

Appearance: Standing at a lanky 6'2", with dark brown hair and a sweet face, Ashton is small in spirit, despite his height. He is not overly muscular, instead sporting something of a runner's build, more for speed than for strength. He's articulate in both word and in motion, managing a certain cervine grace - by design, as he's naturally prone to forgetting his height and breadth. It is only through rigorous mindfulness that he has managed to keep his limbs exactly where he wants them, without tripping over his own feet. He, of course, wears his black uniform with nervous meticulousness, ensuring everything is in its proper place, repaired, and in good shape. Under the clothes, he is lightly toned, and possesses a small smattering of scars - childhood affects, for the most part, though other scars are more recent. He wears no jewelry and keeps his hair short-- nothing to yank for an unruly patient. He speaks at a pleasant tenor, always with a soft expression of either deep thought or some small, brittle joy.



P E R S O N A L


Personality: Ashton is, at heart, a quiet and sweet soul, nervous about others' welfare and soft-spoken. His goal is ever to soothe-- he seeks to help at every opportunity. A silent sufferer, he rarely speaks up if he is feeling worn out, though he understands and quickly notifies anyone if he has been injured. In truth, Ashton is likewise fearful, a person now prone to neurosis and worry due to a past infection of Armis virus. However, that makes his participation with the Reapers that much more astounding - despite his very present fear, he maintains composure and continues to do his job despite the terror he feels. He has an iron will, a strong conviction that others are in need, and he should fulfill that need if he is able. He has boundless compassion for others, and he likewise possesses the patience that goes with it.

However, he is aware that not everyone is worth saving, or willing to be saved. It is hard to give up on others-- but he is working on realizing others must make their own choices. He will not stand for others being put in harm's way, nor can he allow others to enact violence against someone else - including fellow Reapers. When the chips are down, he is reliable, though he does have to take time to 'decompress'. He withdraws when he is emotionally exhausted, and so he can come off as seeming rude, when in reality he is attempting to recharge his batteries. He is also still working out how to prioritize what is important in his work, and he looks to get some guidance.

Backstory: He was lucky to have lived in Springfield, Ill. when the disease began to run its course. The child of a quarter-Korean mother and white father, he was the youngest of three and a promising student. His family was of a working class background, and so he entered the vocational school rather than attempt to enter college like his older siblings, who had scattered to both UC Davis and Rice University by the time he was graduating high school. He took up nursing, finding that it was a calling that suited him more than automotive, carpentry, or coding, and by the time he graduated - with modest honors, and a good 3.0 GPA - he had managed to find a job in a local hospital.

Unfortunately, it would put him in the direct path of the virus when it finally came around, as he was still living with his parents. Though he knew he must have contracted it first - he remembered being sneezed on, thinking little of it as he washed his hands, before the virus really took off - his parents showed the beginning signs far faster. His father, a normally staid person with a jovial demeanor, displayed worrying paranoia to start, accusing his mother of having an affair. Likewise, his mother began to also undergo changes in her temperament as well, though they were more subtle. Once the disease firmly set in, he somehow found himself locked inside of his parents' house, listening to his mother and father shriek outside the door of his closet, their marriage of nearly thirty years unraveling.

He did not leave that house for nearly forty days, preferring to starve rather than go out into the wider world and face what might be out there. His parents had fallen silent, at some point. When the door opened, he had to be dragged kicking and screaming into the light, emaciated, in Stage 3 of Armis, covered in lesions and quickly developing a fungal infection in his lungs. At the hospital, they recognized him as a nurse who had once worked their halls. Instead, he was a weeping wreck, trying to bite those who restrained him in an attempt to escape.

He was lucky. He was in the 65% of the populace who would be cured in Stage 3 of the disease. However, that was not to say he would leave totally unscathed. While his body had healed, his brain still struggled to cope with the changes the disease had wrought. Fear was his knee-jerk response, and it took time and therapy to fix that which had been broken. As soon as he was well, he began to search out his parents. Unfortunately, his father had succumbed to the disease, killed by other survivors who feared his wrath. His mother was luckier, having done the same thing Ashton had done, which was to hide. She was likewise found and cured. Ashton never did find out what happened to his older brother and sister, they, too, lost in the crush as Armis tidally swept America clean.

He did not forget the people who had helped him, however. When it was clear that the Reapers were in need of more nurses, he signed up. He had worried that his condition would bar him from the Reaper Corps, but beggars couldn't be choosers.



A B I L I T I E S


Skills: Ashton's specialty had been working post-surgery care originally, so he is used to a long and arduous recovery, with wound care and trauma care being prime skills he possesses. He can place IVs, stitch wounds, change wound dressings, and manage wound care for the infected who are able to be cured. He, of course, has first aid training, CPR training, and knows some minor surgery. He is also a soothing presence, and coupled with his natural strength advantage, he manages to manhandle patients while simultaneously trying to calm them. Alongside his medical skills, he was an avid hiker and kayaker, so roughing it is not out of the realm of possibility for him. He is athletic, able to keep up with the other classes of Reaper well, while carrying his supplies-- and maybe other's, when they get tired sometimes.

Weaknesses:
Ash obviously struggles with the anxiety disorder the Armis virus has left him. Unexpected loud noises manifest a panic that he has to work to quell, and he has developed some OCD-like habits such as rituals that include washing his hands, locking and unlocking the door to the camper, and re-checking his pack for its supplies. He has a bad habit of getting stuck on a single task and needing to be redirected to some other, more important task. While not necessarily naive, it is difficult for him to tell others 'no', and he fears confrontation. He also tends to keep his emotions close to the vest, rather than talk when he begins to feel overwhelming panic, both to keep his pride as well as refrain from burdening teammates.



O T H E R


He has several cats, all of them named after different chocolate brands. They are needy.
He does not carry any form of weapon. He worries what he would do with one, given his condition.
He still lives with his mother when he is not 'on call'. They have been seeing a grief counselor over the lost members of their family, especially his mother who feels she failed her husband in allowing him to be killed.



I'LL KEEP COMING - LOW ROAR ​