K
Knight Thaniel
Guest
Original poster
Let The Journey Begin....It starts....with The Oracle.
Cue theme music for piece one of this journey.
The Oracle:
[SPOILI]
[/SPOILI]
The Oracle, one of the single greatest inventions mankind has ever seen. It's busy, robust, and bustling with technology and intergalactic patrons from across the universe. It was supposed to be the answer to all the issues and fallacies that came with space travel, and more. Even without the invention of the Arcs The Oracle was still the ideal candidate for traveling in both style and safety. It was a well protected vessel of gigantic proportions that also served as a marketplace, a defense system, a living environment, a captained ship, a battle unit, and a safe haven for the sick, tired, and wounded. It was a turning point for another era for technology advancement, ready to go above and beyond and still upgrade to points no one else has dared venture to before. But now with the universe once again in peril The Oracle is struggling to retain it's reputation as a safe and illustrious getaway to far off places and slowly stays a drift in this newly forged nightmarish condemnation. Outside The Oracle is a universe in a deep darkness, countless planets and galaxies in need of cleansing and help from the Black Sun's devilish creations. But inside The Oracle, is a fascinating and intriguing place flourishing with a driving economic society and blossoming with a high capacity of top of the line trade goods and weaponry now being sold and bartered with any and all willing to fight against the Black Sun's spawn.
The leader of The Embassy, Captain Paradine, a renowned Fulf decorated for his achievements and risks in countless space battles, helps keep The Oracle afloat and it's still thriving inner society safe and sound. He mans the entire vessel from The Bridge, which is the front most part of the ship. Very few dare to question his authority, technique, or tactics to win this newly formed war of worlds. While he's busy above, he enlisted a mayor of The Oracle to oversee the community and economic aspect of the ship. The mayor is named Mayor Wiley Winnsfeld, an old and wise Newman who does the opposite of the captain, he listens to people's needs and concerns within his office in the central most part of the ship, which is known as Neptune Lobby. The entrance, shop center, trade center, weapon and ammunition center, armored goods center, and meeting place of the entire ship due to its large and spacious area for thousands of guests, warriors, mercenaries, and travelers to mingle and do business. With housing availability and smaller apartment complexes located just a few clicks away from the lobby on the edge of the ship itself.
Crime is subtle on the ship in times of war. Many are working together in these dark times rather than fighting eachother to ensure the main focus is against the Black Sun. Besides, any crime at all on board will not be tolerated by CAST security officers on the ship, nor by the captain himself. Those seen fighting will be forced to enlist in the war and sent off to battle, which many consider the worst possible punishment. If one walks more around Neptune Lobby and observes further, they would see that there are team pods connected to the corners of the lobby. There are dozens of them. These team pods can be used to transport constructed teams into private rooms to conduct team business and battle plans for Arc missions and other important tasks. Those abusing them for anything other than team meetings will be sent to war alone with no means of survival. When teams complete Arc missions, they will be rewarded with new weapons, ammunition, supplies, and food found in their team pods for helping with the war efforts. Each team is registered first, then usually assigned a team pod according to availability.
Another enforced rule on the ship is to be safe and cautious of shady individuals and schemes. To make a living, many on board bribe others into being a team mate and then running off with any reward or supplies from a mission after doing very little to be a part of it and departing from the team almost instantaneously. Looking around you can usually tell who the scum are of the vessel. They are usually wearing cheap armor, have cheap weaponry usually found from a mission on the ground and in need of repair, and tend to be alone somewhere nervously looking around them for their next victims. These are coined as Slum Soldiers, and only seem to be recruited under emergency situations. There are other devious and cold hearted individuals on board that simply like to con their victims in trading bad items for good ones as well as pick pockets, beggars, and alchemists that like to poison and inflict disease on those that are dumb enough to try their fake potions and concoctions for healing. All sorts of sketchy thugs litter the ship in all the wrong places. CAST security because of their more robotic personality, often overlook them and only react to immediate emergencies unless otherwise told of a crime.
But the prize of the entire vessel that everyone on board checked nearly daily would be the mission request and rewards board. This very central area was a jackpot for any soldier and treasure hunter to utilize for their teams needs and their own. Various missions, quests, and countless rewards were offered on this board to those willing. Teams got to choose for the most part, what they wanted to do and where they wanted to go, as well as who gets what part of the reward and how to split it evenly. This was a giant plaza near Neptune Lobby that was almost always filled to the brim with teams and lurkers to get work known as Venture Junction. This was also a very popular and thriving place for those looking to form teams or make their teams bigger. It is also one of the most highly secured places on the ship with a major food court next door.
Baynin was taking this all in. Yes he ran away from home, and yes he is recovering from a dark and sinister past. But once leaving home, Baynin grew bitter after his brother's murder from a band of space pirates and needed to forget about it somehow. But being a Slimin race, mimicking was in his nature. He shifted into the very pirate that killed his brother and formed his own pirate crew. He became the very thing he hated most, and it consumed him. He didn't know who he was anymore, or why he could no longer be himself after his brother's death. He simply needed to survive, and survive he did. After traveling the universe with his crew, he realized the Black Sun was growing far too rapidly, attacking them at every corner. After the dangers grew, he split from his crew and now he was here. They were...who knows where. He found The Oracle. He was safe and alive. He had nowhere else to go, and no choice but to keep moving forward.
Looking around now, Baynin was scouring Neptune Lobby for a new crew, and a new start. He didn't have to get along with them, he just needed bodies to start going to the Arcs and eliminating the creatures that took over his planet. He had no idea who he'd find, and if they were any good at fighting or not, but he tried not to look so desperate. He decided to take it easy and relax at the food court near Venture Junction. The place was incredibly packed. There were teams and bantering every which way. He kinda wanted some ear plugs. He ordered a plate of hot rice, fish, and saki. If he was going to prepare for being in a war, he needed to be energized and alert. He did hope though nobody interrupted his meal, he hated that. From there, he let patience decide his fate and who was going to be his chosen party for the first Arc he seeks.
Cue theme music for piece one of this journey.
The Oracle:
[SPOILI]
The Oracle, one of the single greatest inventions mankind has ever seen. It's busy, robust, and bustling with technology and intergalactic patrons from across the universe. It was supposed to be the answer to all the issues and fallacies that came with space travel, and more. Even without the invention of the Arcs The Oracle was still the ideal candidate for traveling in both style and safety. It was a well protected vessel of gigantic proportions that also served as a marketplace, a defense system, a living environment, a captained ship, a battle unit, and a safe haven for the sick, tired, and wounded. It was a turning point for another era for technology advancement, ready to go above and beyond and still upgrade to points no one else has dared venture to before. But now with the universe once again in peril The Oracle is struggling to retain it's reputation as a safe and illustrious getaway to far off places and slowly stays a drift in this newly forged nightmarish condemnation. Outside The Oracle is a universe in a deep darkness, countless planets and galaxies in need of cleansing and help from the Black Sun's devilish creations. But inside The Oracle, is a fascinating and intriguing place flourishing with a driving economic society and blossoming with a high capacity of top of the line trade goods and weaponry now being sold and bartered with any and all willing to fight against the Black Sun's spawn.
The leader of The Embassy, Captain Paradine, a renowned Fulf decorated for his achievements and risks in countless space battles, helps keep The Oracle afloat and it's still thriving inner society safe and sound. He mans the entire vessel from The Bridge, which is the front most part of the ship. Very few dare to question his authority, technique, or tactics to win this newly formed war of worlds. While he's busy above, he enlisted a mayor of The Oracle to oversee the community and economic aspect of the ship. The mayor is named Mayor Wiley Winnsfeld, an old and wise Newman who does the opposite of the captain, he listens to people's needs and concerns within his office in the central most part of the ship, which is known as Neptune Lobby. The entrance, shop center, trade center, weapon and ammunition center, armored goods center, and meeting place of the entire ship due to its large and spacious area for thousands of guests, warriors, mercenaries, and travelers to mingle and do business. With housing availability and smaller apartment complexes located just a few clicks away from the lobby on the edge of the ship itself.
Crime is subtle on the ship in times of war. Many are working together in these dark times rather than fighting eachother to ensure the main focus is against the Black Sun. Besides, any crime at all on board will not be tolerated by CAST security officers on the ship, nor by the captain himself. Those seen fighting will be forced to enlist in the war and sent off to battle, which many consider the worst possible punishment. If one walks more around Neptune Lobby and observes further, they would see that there are team pods connected to the corners of the lobby. There are dozens of them. These team pods can be used to transport constructed teams into private rooms to conduct team business and battle plans for Arc missions and other important tasks. Those abusing them for anything other than team meetings will be sent to war alone with no means of survival. When teams complete Arc missions, they will be rewarded with new weapons, ammunition, supplies, and food found in their team pods for helping with the war efforts. Each team is registered first, then usually assigned a team pod according to availability.
Another enforced rule on the ship is to be safe and cautious of shady individuals and schemes. To make a living, many on board bribe others into being a team mate and then running off with any reward or supplies from a mission after doing very little to be a part of it and departing from the team almost instantaneously. Looking around you can usually tell who the scum are of the vessel. They are usually wearing cheap armor, have cheap weaponry usually found from a mission on the ground and in need of repair, and tend to be alone somewhere nervously looking around them for their next victims. These are coined as Slum Soldiers, and only seem to be recruited under emergency situations. There are other devious and cold hearted individuals on board that simply like to con their victims in trading bad items for good ones as well as pick pockets, beggars, and alchemists that like to poison and inflict disease on those that are dumb enough to try their fake potions and concoctions for healing. All sorts of sketchy thugs litter the ship in all the wrong places. CAST security because of their more robotic personality, often overlook them and only react to immediate emergencies unless otherwise told of a crime.
But the prize of the entire vessel that everyone on board checked nearly daily would be the mission request and rewards board. This very central area was a jackpot for any soldier and treasure hunter to utilize for their teams needs and their own. Various missions, quests, and countless rewards were offered on this board to those willing. Teams got to choose for the most part, what they wanted to do and where they wanted to go, as well as who gets what part of the reward and how to split it evenly. This was a giant plaza near Neptune Lobby that was almost always filled to the brim with teams and lurkers to get work known as Venture Junction. This was also a very popular and thriving place for those looking to form teams or make their teams bigger. It is also one of the most highly secured places on the ship with a major food court next door.
Baynin was taking this all in. Yes he ran away from home, and yes he is recovering from a dark and sinister past. But once leaving home, Baynin grew bitter after his brother's murder from a band of space pirates and needed to forget about it somehow. But being a Slimin race, mimicking was in his nature. He shifted into the very pirate that killed his brother and formed his own pirate crew. He became the very thing he hated most, and it consumed him. He didn't know who he was anymore, or why he could no longer be himself after his brother's death. He simply needed to survive, and survive he did. After traveling the universe with his crew, he realized the Black Sun was growing far too rapidly, attacking them at every corner. After the dangers grew, he split from his crew and now he was here. They were...who knows where. He found The Oracle. He was safe and alive. He had nowhere else to go, and no choice but to keep moving forward.
Looking around now, Baynin was scouring Neptune Lobby for a new crew, and a new start. He didn't have to get along with them, he just needed bodies to start going to the Arcs and eliminating the creatures that took over his planet. He had no idea who he'd find, and if they were any good at fighting or not, but he tried not to look so desperate. He decided to take it easy and relax at the food court near Venture Junction. The place was incredibly packed. There were teams and bantering every which way. He kinda wanted some ear plugs. He ordered a plate of hot rice, fish, and saki. If he was going to prepare for being in a war, he needed to be energized and alert. He did hope though nobody interrupted his meal, he hated that. From there, he let patience decide his fate and who was going to be his chosen party for the first Arc he seeks.