Phantasy Star: Dark Realms

Discussion in 'THREAD ARCHIVES' started by Knight Thaniel, Mar 28, 2013.

  1. Hello everyone!

    I'm Knight Thaniel, or as you know, a new guy, but not new to roleplaying. I am an incredibly experienced roleplayer and talented writer. Lately I've made two OOC topics and not a single soul really cared to join. I dunno if it is just me, or maybe I am just not trying hard enough, so I decided to do an RP advertisement this time to ensure that I at least made a valiant effort to get new players. I worked really REALLY hard on this RP idea and I know there has got to be SOMEONE out there that would like to join this and give it a chance. I know I am new, but I promise it'll be a great RP! If you join I will even throw in a bribe and make you a signature, any signature you want as long as you're actively in the RP! Here's a glimpse of the RP.

    Phantasy Star: Dark Realms


    Prologue Theme:


    Centuries ago there was a gigantic space colony vessel called "The Oracle." This particular vessel boarded thousands upon thousands of different races, civilians, classes, and explorers from across the entire universe. Ultimately, "The Oracle" was used mainly for exploration and travel to distant and far away galaxies, virtually an open ended transportation system for anyone with an itch for adventure and a dose of curiosity. After years of operation the embassy of "The Oracle" decided to make their ventures easier, and allow them to go even further. So the embassy and the fleet of the entire vessel forged smaller vessels and mighty creations in technological advancement called "Arcs" which allowed for instant particle accelerated travel to other worlds and dimensions, also known as, teleportation. These Arcs were made in the count of hundreds, being placed organically all over various worlds, spaces, and galaxies to allow a cutting edge in guest and explorer travel.

    As the years progressed even further beyond the Arcs, the embassy unwillingly found out the true dangers beyond the safety of their vessel causing curious travelers to die from horrible creatures and dark beings from across the universe as they teleported through these Arcs. Slowly losing their population and intake of intergalactic travelers, the embassy hired a specialist group of hunters, warriors, assassins, and mages experienced in the photon arts to travel to these Arcs themselves and wipe out all unknown life destroying these nasty creatures that have been killing wary travelers. What was supposed to be a breakthrough in technology and the true leisure of sight seeing and discovery turned sour in a heart beat as these soldiers were sent to slaughter these planetary life forms for the greater good of "The Oracle".

    Months later, the soldiers return claiming to have wiped out all life forces on these planets allowing safe travel to the Arcs. Feeling relieved the embassy once again reopened their vessel for intergalactic visits sending visitors to planes unknown and sights unseen through the mighty Arcs. Things seemed to go back as they were, for a while. But one dark day, which was labeled by all beings and races of the universe as "Blacksun", the Arcs malfunctioned. A massive black hole emerged in every part of the galaxy.

    A darkness came from it and hazed over the many galaxies covering the planets in a black gas and slowly making it's way towards "The Oracle." The Arcs suddenly started spawning creatures from this black haze flooding planets with a fresh, new breed of monsters even more deadly and vicious than the previous ones. Soldiers were immediately deployed to once again exterminate these monsters, but they were simply just too strong. The soldiers were outnumbered and destroyed almost instantly.

    Having no choice but to use emergency procedures, "The Oracle" and the thousands of inhabitants on board went warp speed into neutral territory, a virtually tiny galaxy that the darkness has overlooked. Afterwards a powerful energy shield surrounded "The Oracle" for extra protection and trapped everyone on board with it. The only way of escaping "The Oracle" was to use the Arcs and venture to these darkened worlds to find answers to this strange phenomenon.

    Luckily, a backup signal was implanted on each Arc across the universe allowing anyone willing to teleport near them and investigate the happenings without fault. But the only way back for any adventurers going into the depths of space, was to fix the Arc and decontaminate it of the darkness, and the only way that would work, is if the mother spawn, or master creature of the Arc planet was destroyed also killing its spawn and its kin, purifying the Arc entirely. With no other hope but to ask any and all willing inhabitants on "The Oracle" to fix these Arcs scattered about the galaxies of time and space, the embassy waits in silence and humiliation to find ways of fixing their giant mistake.

    It is present day. YOU are an inhabitant of The Oracle. You have the know how, the capabilities, and the power to be one of the many on this very important mission to save the universe, The Oracle, and any survivors trapped on those monster filled planets. You feel compelled to volunteer in the effort regardless of what you've done in the past, or what you were about to do before hearing the bad news.

    Time has passed quite a bit since The Oracle's last adventure of wiping out creatures across the universe, new races, classes, and soldiers have been formed from all walks of life. The variation of species and talent on board is boundless and limitless, so what better way to look for help than to seek it on board this mighty ship. Your journey begins in The Oracle's entrance lobby, where nearly everyone interested in joining the cause against "Blacksun" has gathered to form teams, trade goods, and find a solution to this disaster. You are now a warrior of the embassy, make your choices from here on out wisely soldier, your life and the lives of others, depend on it.

    So....basically whether you played the Phantasy Star series or not, I kind of wrapped up what the series is about for you then added to it at the end with my own little twist. So you don't really have to be a gamer of the series to jump right in and join the cause.

    I really want to make this last and be exciting and fun everyone, which is why I have expanded the races and classes from the original series, into a concoction of my own interesting ideas for races and classes while still including the old ones. This allows for a wider range of characters and fellow roleplayers to join in without feeling binded and restricted by the original game's preset character creation options. This will be far more interesting.

    The Races



    The Newmans are not nearly as physically strong as the Humans or the CAST, but they are small, clever, fast, and have tremendous aptitude for the Photon Arts, which is the magic of the universe. While they can ably use and wield weapons, they are unrivaled in their ability to use, learn, and withstand the immense value of Photon powers. These are beings that are completely in tune with the universe, and adapt much more easily on unknown planets and terrains than others. They are more at home in a grounded setting than in space or on a ship. They feel confined otherwise, which is why they make for great guides and tactical wizards in battle.



    Humans are balanced, adaptable to all areas, space or otherwise, and very resilient and resourceful. They are the jack-of-all-trades but master of none. They can succeed in any pursuit. Close quarters combat, ranged, or the demands of the Photon arts. Granted, they won't be nearly as powerful as other races in some of these categories that are more focused and channeled into them separately, but they make great companions, team members, and allies. Humans are surprisingly one of the first races sought by others to join in missions and hunts, mainly because they are so well balanced and they make excellent planners and help others keep a level head. Humans are masters at conversation but lack the specialized talents other races have.



    The CAST are fully robotic and have unprecedented strength and endurance. They are pathetically weak in the Photon Arts, but where they lack in that category they make up for in unmatched precision and fighting abilities. The history behind the CAST is that they were created by the embassy as an emergency backup plan if too many living soldiers were killed in battle. They did their jobs well and survived much longer than organic beings, but when it came to Photon attacks, these robotic creatures were helpless. When the malfunction in the Arcs occurred and the "Blacksun" had went into motion, the CAST suddenly formed minds of their own, allowing them to teach themselves more resilience and prosperity, to individualize themselves from others and think clearly. They are now well known for their extraordinary teaching in physical battle skills and their undeniable spirit on the field. They are usually the bronze of any team. This particular species is currently working on how to increase their defensive capabilities against the Photon Arts to make them more capable in battle.



    The Dragnok are a newer species that travel far and wide to constantly seek new lands in order to expand their kind. There are dangers everywhere and these creatures are always migrating. Scaled and spiteful, these beasts joined the embassy's cause not because of the "Blacksun" but because they want the planets for themselves, and they are only helping so that they may one day take over some of these planets once purified to forge kingdoms and raise armies and claim the universe as their own. They prefer working in duos or trios, teams are not their style. Reluctantly joining the cause, they'd rather match up with CAST and other races that seem strong and sturdy in battle to have that chemistry of toughness. The Dragnok have very chiseled and stern skin which lets them take a pounding along with tribal and cultured armor. They prefer swords and blunt weapons for battle. Their kind knows very little about Photon arts, but those that do cannot wear heavy armor, instead they dress in a paint and a cloth setup to show indifference and magical appeal. These creatures are terrible with guns and long ranged weaponry, they are all about close combat. And they usually go off instinct and their own rage when it comes to battle, which makes them great for the front lines and to draw attention. They are sadly considered the meat shields and berserkers of the embassy.



    The Fulf are experts at ranged and tactile attacks. They are most well known as the assasins of the embassy and are a necessity of any group. They are masters of technology and can easily utilize any gun or piece of equipment of any sort at their disposal. They are usually one of the first to be snatched up for a mission. They are also masters of sneak and stealth often scoping out ahead to inform the rest of the team it is safe to proceed. They are very much team players in every aspect and do terrible alone. In their families and fellow kind, they travel in packs that never break away from eachother. They usually utilize Photon Arts in their weapons rather than honing energy from their body, they like to focus it in their ammo and technology for extra fire power. They are the only species that can transer Photon energy into guns and unfortunately, cannot use Photon power any other way but for their weapons. They are terrible with swords, close combat, and close ranged weapons. Under emergency situations they'd often use their teeth and claws to make the foes back away. They work specifcally well with Humans and like the Humans, love to plan ahead.



    The Slimin are the most strangest and yet mystical creatures The Oracle has ever boarded. Nobody knows where they came from or their origin, but these are self thinking, playful, and yet deadly beings. They have the ability to shapeshift into anyone, especially their enemies. However, they cannot do this without keeping their green skin color. The truth is, nobody really knows what they look like all the way, due to their constant changing of identities, some enjoy keeping the identities of those they shifted into long ago, either due to a special connection or otherwise, and don't often change back into anything else. Rumor is their original appearence is simply a large blob of goop. These are creatures that are hugely superior in the Photon Arts, rarely do you ever see them use weapons, they rely heavily on the power of Photon and magic to get them by, partially also because they use supplements of Photon power to change forms and shape shift, while also using it for offensive and defensive spells. These are very cautious beings that don't gain trust easily. When they are selected for a team it is usually for covert operations or simply for comedic relief. Some are specifically chosen due to their high Photon energy and magic talents. They wear little to no armor and prefer to stay back with caution than go head first into battle. However, they are a little more couraegous than the Fulf and wouldn't really know what to do with a weapon if given the chance.

    So plese join everyone and share the word! I really don't want this to fail like my last two. And any advice on creating OOC topics to bring roleplayer interest is welcomed and much appreciated!

    Here is the link:
  2. When I was reading this, I was thinking to myself, this would be such an awesome game to play! Haha I didn't realize it was actually based on a real game. I love the concept! Definitely want to take part in this and hopefully we can get more people on board. I've never played the game by the way, if you couldn't tell, so I'm sort of at a disadvantage. So, Thaniel, is there anyway you can possibly make a character sheet example. :D It'll help loads!

    Oh btw, it would be such an honor to take part of your rp, since you're such a wonderful writer. :D
  3. Sure, I will just post my character here, then I will paste it in the topic if it helps you.

    Name: Baynin





    Personality: Baynin is an incredibly rebellious individual. He loves to persuade and trick people into getting his way or doing dangerous things such as shady deals, deadly missions, and hunts for hidden treasure. He only gets along with those with a taste for adventure and a willingness for danger. He is very selfish and likes to be a one man show with an ego the size of a mountain. Regardless of all this though, Baynin has a caring and kind side that he rarely ever shows. If you can gain his trust, there's a chance he can show that to you. Baynin is also very in tune with his power and a master of the Photon Arts using his abilities to his advantage and enjoys intimidating others with the power he can use. He has a thick head, so he often goes into a battle without thinking believing to be superior to his enemies at all times, which can hurt him more than help him.

    Stave of the Slime Champion. Baynin possesses a stave that is always connected to his back which he uses for close combat when enemies get too close. He was rewarded the stave after winning an arena competition on his home planet destroying countless enemies and beasts and prevailing as the planet's reigning Slimin champion. It is made of Dragnok skin and a high grade space iron with a pointy and dangerously sharp hook at the end. The staff has a slimy outline allowing Baynin to stick it to his skin for easy access.

    Enemies: The spawn of the Blacksun, and anyone getting in his way of any goal he desires.

    He usually gets along extremely well with fellow Slimin and occasionally the Fulf.

    Origin: Planet Equinox, a slime covered planet that was taken over by the Blacksun's dark forces in a galaxy three light years away. It was a resourceful planet that the Slimin thrived on.

    Baynin lived on the planet Equinox with his brother, Ronin. They were engineers of docking space ships and any shuttles belonging to the planet, or visiting from far away. Him and his brother were two of the few people that were advanced in engineering and survived quite well on their own with the business they received. Because they were made of slime, they could easily fit through deep cracks and crevices of any ship and fix any problems they saw needed tending to. One day, a large Pirate Vessel docked at their business location and demanded their hull be fixed without pay or they will burn their entire dock yard to the ground. Resilient and unafraid, Ronin refused to fix their ship unless they got paid a sum of money for their survival. The captain of the ship then burned Ronin alive with a pyrotechnic rifle and ended his life in a flash.

    Baynin cried out in terror and obliged by the pirate's commands. He fixed their ship after what seemed like decades of repair, but the captain of the ship didn't leave without one more devious action. He burned the entire stock yard to the ground and threatened Baynin with his life if he tried to stop their escape. As the ship took off, Baynin stood breathless and completely void of any emotion. So many thoughts ran through his mind. Finally, after moments of thought, Baynin caught up with the ship in a miniature vessel of his own and crashed into the very same hull he repaired. Because he was made of slime and much more durable than the pirates, he survived the crash as the ship went down some yards away from the dock station. Many of the pirates died from the crash.

    Baynin was injured, but still breathing. He made his way to the captain's cabin shape shifting into one of the pirates on board for an easier way to get at the captain, and bashed down his door. The captain was also injured, and looked incredibly confused. A deep rage filled Baynin's eyes and an aura of energy surrounded him. Baynin then shape shifted into the captain himself and said a small farewell; "You will not leave without revenge for what you have done. You will die staring at this horrible image of yourself, yet you will never forget me." After his powerful words, Baynin slaughtered the captain with a focused shot of Photon Energy obliterating him in two.

    Baynin then destroyed the remains of the ship and fled his planet after highjacking a vessel nearby. He sought a haven on The Oracle, and kept the image of the captain he killed ever since, remaining in his form until he can get over the day his brother has died. Shortly after boarding The Oracle, Baynin witnessed the uprising of the Blacksun, and his planet being taken over. And with a burning rage and passion for battle still in his heart, Baynin volunteers to be a part of the forces against it, hoping to reclaim his planet and reopen his old dock yard in memory of his dear brother.
  4. Phantasy Star!!! Count me in! =D I'll work on a chara bio this week! <333
  5. Excellent! I am starting the IC today, if that is ok. But yes! That's excellent news! Glad to have you.