Persona Ø [ OOC / Signups ]

Status
Not open for further replies.
B

Blu

Guest
Original poster

FQfpMmY.png

Plot
An escape from reality or a descent into madness?​

Nichibotsu-ku - a largely independent ward of the nearby city of Hitome - harbors the prestigious Koden Academy: a private high school in which students live on campus. The school itself houses a variety of scientific facilities; the largest of which is dedicated to researching the geographical phenomena that is prevalent within this region of Japan. As a new school year approaches, strange rumors concerning Nichibotsu begin to circulate. One of the more prominent rumors is about a second library located somewhere within Koden Academy - a rumor that was quickly dismissed by the school faculty but is still making the rounds. Then there is a rumor concerning the massive forest on the borders of Nichibotsu. Residents warn about mysterious white-furred animals leading people into the forest and are never seen again. Finally, there are sightings of strange holes appearing out of nowhere at different locales throughout Nichibotsu. That particular rumor has piqued the interest of Koden Academy's geography committee.

You are a student of Koden Academy whether through good fortune, hard work, or inherent privilege, and you've been randomly selected to participate in a new experimental class that focuses on geography during the upcoming school year. Through a series of events at the beginning of the school year, you'll acquire the power of Persona that you must use to stop the advent of a global calamity that starts here in Nichibotsu. But do not worry, you are not alone in this fight. Your fellow classmates and friends, armed with the same power, will stand alongside you. When the line between reality and madness blurs, you must embrace both within yourself if you wish to escape intact.

The overarching theme that we'll explore within Persona Ø is escapism. To roughly define escapism: it is the desire to distract oneself from the harsh and/or mundane realities of life. This is usually done through books, films, video games, etc. Our characters, who are attending a prestigious private academy, have certain expectations placed upon them and the strict grind of schooling leaves them feeling an overbearing sense of boredom and unpleasantness. Such a mundane existence would eventually drive anyone mad if they could not "escape" into other worlds even if only temporarily. I want this to be the drive for our characters and hopefully you'll be able to implement this theme into your character in an interesting and/or various ways.
Mechanics
Each player character represents one Arcana which will be their Main Arcana (you have access to all Personae available within your Main Arcana). Each player character will also have two Compatible Arcana (you have access to the majority of Personae within the two Arcana).

Two (three maxed) player characters can have the same Compatible Arcana but this means they must share the same Compatible Arcana Compendium. The disadvantage of this is that Personae of the shared Compatible Compendium will be first-come-first-served (if one player buys a specific Persona first, the other player(s) cannot buy that Persona until the first player removes it from their party). The advantage, however, is that the players sharing the Compatible Compendium can unlock Personae faster since each time a player's Compatible Arcana rank increases, they can unlock more Personae for purchase in the Compendium. More players with the same Compatible Arcana = More Personae unlocks. If a player's Main Arcana is another player(s) Compatible Arcana, the Main Arcana player has priority over all Personae within that Arcana.

As GM, I will take on the role of the MC who possesses the Wild Card ability which grants access to Personae of all Arcana as Compatible Arcana. The MC is still subjected to the shared Compatible Arcana Compendium and Main Arcana priority still applies.
Unlocking Personae of your Main Arcana is easy: you automatically rank up your Main Arcana with story events.

Unlocking Personae of your Compatible Arcana is a bit more difficult. To rank up a Compatible Arcana, you must accumulate a set number of points (the points required may increase with each rank). To accumulate points, you have to spend your free time doing certain activities (look for "Locations" and "School Clubs" further down in the OOC). Points gained and free time spent vary depending on the activity. When you gain points, you can choose which of your two Compatible Arcana to spend it on; you can even split the points as long as the split results in two whole numbers. Make sure you keep track of your points and ranking! Just below is the Compatible Arcana Rank and Points-Required list:

  • Rank 1 (Unlocks 2 Personae; 4 Points)
  • Rank 2 (Unlocks 2 Personae; 6 Points)
  • Rank 3 (Unlocks 1 Personae; 6 Points)
  • Rank 4 (Unlocks 2 Personae; 8 Points)
  • Rank 5 (Unlocks 3 Personae; 12 Points)
  • Rank 6 (Unlocks 2 Personae; 14 Points)
  • Max Rank (Unlocks 3 Personae; 16 Points)

Upon ranking up (whether Main or Compatible Arcana), you can select which Personae you wish to add to the compendium that belongs to the specific Arcana you ranked up and I will have to approve your decisions. Since there is no level system, it is important that you select Personae which you think is most appropriate for your Arcana rank for my approval. If a Persona(e) is not approved, you can select another Persona(e) for re-approval. You can base your Personae choices on this list but you can also choose Demons not found in the Persona series and convert them to your Arcana (this second option is first-come-first-served meaning that once a Demon has been converted to a specific Arcana, they cannot be converted into a different one by any player).

Along with choosing which Personae you wish to unlock, you can also choose their initial skills. Ranks 1-3 Personae start off with 3 skills, Ranks 4-5 Personae start off with 4 skills, and Ranks 6-Max Rank Personae start with 5 skills. Like Personae, skills are subject to my approval so pick the skills you think would be the most appropriate to that Arcana rank. To add more skills to a Persona, you must sacrifice another Persona of the same Arcana. Ranks 1-3 Personae will grant 1 skills, Ranks 4-6 Personae will grant 2 skills, Max Rank Personae will grant 3 skills. You can also change or improve (Agi --> Agilao --> etc.) a Persona's skills by sacrificing another Persona of the same Arcana but you can only do so after a Persona has obtained the maximum number of 8 skills. Ranks 1-2 Personae will grant up to 2 skill changes, Ranks 3-4 Personae will grant up to 3 skill changes, Rank 5 Personae will grant a skill improvement of 1 level (Agi --> Agilao), Rank 6 Personae will grant a skill improvement of 2 levels (Agi --> Agidyne), Max Rank Personae will grant the max skill improvement/max skill change (Agi --> Ragnarok or Agi --> Maralagidyne).

Compatible Arcana Personae that is unlocked by a specific player will be prioritized to that player for two in-IC days (the day you rank up is counted as one day) before it is made available to any other player that shares the same Compatible Arcana. This rule does not affect the player who has the Arcana as their Main Arcana because they will always have priority.

Once your unlock decisions have been approved by me, I will set an initial purchase price for each Persona listed which you can then purchase in the Velvet Room. After the initial purchase of a Persona, its price will be lowered for future purchases. You can also register improved versions of a Persona(e) you may have in your party which will erase the old Persona(e) data (this will increase the re-purchasing price as well depending on the level of improvement that is present on the Persona(e) you register). Another player can re-register a different version of the same Persona(e) later once it's in their party but, remember, this will erase the old data and change the price so, as a common courtesy, discuss this decision with the player who registered the previous data.
The two most important things to know about this RP's battle system is that each player character will have HP/SP (improved through story events) and an attack's success of hitting is calculated with this (make sure to have it on-hand for battles). An attack will successfully connect if the die lands on the numbers 5-20 and will miss if it lands on the numbers 1-4. This means you have a 1-in-5 chance of missing an attack (the same rules apply to the enemy and if you battle an NPC(s) you control, you must roll for both your character and the enemy NPC(s)). Ailment skills, Hama, and Mudo must roll a number 15-20 to successfully hit (Higher level Hama and Mudo skills decreases the roll number requirement by 2 with each level). Of course hit rate can be changed with certain skills (Sukukaja, Sukunda, etc.). I ask that you use this hit rate system honestly.

The amount of damage dealt by an attack is a fixed number decided along with the weapon/skill. For example: a Persona that has Agi that hits for 10 HP damage when it successfully connects. If an enemy is weak to a specific type of attack, the damage number of the attack is doubled and the enemy is knocked down (this also grants the player a "1 More" action). Downed enemies hit with the type of attack they are weak to will be subjected to a damage number multiplied by 2.5 (these rules apply for enemies as well). As you know, knocking down all enemies will give the opportunity for an "All-Out Attack" if you have at least 2 players participating in the battle (all players in the battle must agree to do this attack). The damage number of an "All-Out Attack" is the combined damage numbers of all participating players' strongest attacks. When you attack an enemy who resists that certain type of attack, the damage dealt is halved. Like hit rate, damage number can be changed with Prayer/Mind Skills.

When a player character runs out of HP in battle, they "lose" the battle and will then have two choices. First choice is to escape which takes the player character out of the battle and is "revived" with 1 HP. In a battle with multiple players, the losing player can either sit out of a battle until it's over (another player can revive them if they have the appropriate item or Persona skill) or they can randomly sacrifice one of their Personae (if they have more than one Personae) to continue the battle. Whoever is leading the dungeon party and/or moderating the dungeon will get to randomly decide which Persona to sacrifice with whatever method they like. Winning battles earn players money and items but players who escape a battle or sit a battle out will earn nothing.

In the event of a group battle where a player(s) takes too long to post an action, their character(s) will be assumed to have defended until the player posts again. If that same player(s) doesn't post even after the battle is over, they will be dropped from future battles and dungeon crawling until they can post again.

There's not much to say about dungeon crawling. Story dungeons will be moderated by me, the GM, or if another player creates a story dungeon, they will get the chance to moderated it. Later on, mini-dungeons will be introduced to be explored on a player's own time alone or with other players. If you ever have an idea for a dungeon, story or otherwise, let me know and we'll hash out the details. If your character explores too many floors and/or fights too many enemies in a dungeon during your free time, your character may become sick the next day. When your character is sick and you explore a dungeon, your character's SP and any damage they do is halved. If you don't explore any dungeons for the next three in-IC days after your character becomes sick, they will recover.
Free time in this RP follows a day system. A day consists of 7 hours of free time (14 hours when there is no school). You can spend your available hours during free time doing activities to earn points toward increasing Compatible Arcana Rank, working part-time jobs to earn money, vising the Velvet Room, or exploring dungeons for money and items. Each one of the aforementioned endeavors will "cost" a certain number of hours and once you've ran out of hours, you can no longer make any posts until the next day in-IC. Each one will also require you to post at least one short post to describe your character doing the activity or you can stack activities into one larger post if you choose to.

There are three ways to advance to the next day. The first method is when I, the GM, decides to advance the day. The second method is when every player uses up all their available hours. The third method is based on the majority of players' decision to advance the day (meaning if most of you guys decide you want to advance the day). This third method is important especially when I'm not available to advance the day and if some players have not been posting anything for a long time. After you guys agree to advance the day, the next person who posts can go ahead and include the next day's date in their post.

If you haven't been able to keep up with the advancing days and if you're afraid that your character will fall far behind in terms of your Compatible Arcana Rank, when you can post again, activities you do will earn more points than usual until you can catch up to other players.
Money will be used to purchase equipment, consumables, and, most importantly, Personae. The primary way to earn money in this RP is to work part-time jobs during your free time. You can also earn money by defeating enemies in dungeons but the amount you would receive is considerably less than what you would earn by working. Everyone will start out with ¥4000.

World Information
0. Fool Arcana (Blu / Compatible Open)

I. Magician Arcana (Main Open / Compatible Open)

II. Priestess Arcana (Main Open / Compatible Open)

III. Empress Arcana (Main Open / Compatible Open)

IV. Emperor Arcana (Main Open / Compatible Open)

V. Hierophant Arcana (Main Open / Compatible Open)

VI. Lovers Arcana (Main Open / Compatible Open)

VII. Chariot Arcana (Main Open / Compatible Open)

VIII. Justice Arcana (Main Open / Compatible Open)

IX. Hermit Arcana (Main Open / Compatible Open)

X. Fortune Arcana (Main Open / Compatible Open)

XI. Strength Arcana (Main Open / Compatible Open)

XII. Hanged Man Arcana (Main Open / Compatible Open)

XIII. Death Arcana (Main Open / Compatible Open)

XIV. Temperance Arcana (Main Open / Compatible Open)

XV. Devil Arcana (Main Restricted / Compatible Open)

XVI. Tower Arcana (Main Open / Compatible Open)

XVII. Star Arcana (Main Restricted / Compatible Open)

XVIII. Moon Arcana (Main Open / Compatible Open)

XIX. Sun Arcana (Main Open / Compatible Open)

XX. Judgement Arcana (Main Restricted / Compatible Open)

XXI. The World Arcana (Restricted)
53t0f3Z.png
You'll probably noticed that I don't have a female uniform drawing and I apologize; it's because I'm terrible at drawing a female figure so you'll just have to use your imagination along with the above picture. The male Winter uniform is pictured above in the center and it consists of all-black clothing. The jacket has silver trimming (the white lines) and the imprinted on the pocket is Koden Academy's school emblem. The tie is a plaid pattern of black, silver, and white. Worn on the lapel is a silver Roman Numeral pin (I/II/III) that designates what year the student is in. All buttons on the jacket are white-colored which makes them more prominent against the black jacket. The female Winter uniform is similar with the only changes being a more formfitting jacket, the skirt instead of slacks and usually the ribbon bow instead of a tie (both are using the black/silver/white plaid pattern), and knee-high socks with a choice between black or white colored.

Summer uniforms come in two variants and, again, the female counterparts are more formfitting to their bodies. Summer Uniform A is a short-sleeved version of the dress shirt worn underneath the Winter jacket and is usually worn with the tie (ribbon bow for girls). Summer Uniform B includes a sleeveless black cardigan worn over the dress shirt. Everything else is the same as the Winter uniform. The dress shoes come in either dark brown or black. And in tradition of Persona, customize how your character wears the uniform however you'd like.
Koden Academy

Library: You can spend your available hours during free time at the school's massive library just studying away in preparation for important academic tests. The more you study, the better you will do on a test and with a good test grade, you will earn a good amount of points to put into your Compatible Arcana rank.
Study Session: Cost: 2 hours. Activity can be done more than once in a day. Closed Sunday.

Chemistry Building: One of the oldest scientific facilities on campus, the chemistry building is where you can go to create consumable items assuming the recipe(s) you want is unlocked and you've gathered the right ingredients from enemies. You can create as much items as you want with each visit but remember that each visit will cost you your available hours.
Manufacture Consumables: Cost: 1 hour. Activity can be done more than once in a day.
None Yet

Dorms: At night, you will return to your dorm on campus to sleep. But your dorm is also useful during your free time. Returning to your dorm during your free time will allow your character to pursue a hobby which will grant points toward your Compatible Arcana rank.
Stay Indoors: Cost: 4 hours (School Day); 5 hours (Sunday & Holidays). Reward: 1.5 points. Activity can be done more than once in a day.
Tanaka's Amazing Commodities: Every Sunday morning, you can purchase special item bundles from the Tanaka's Amazing Commodities TV show. Once purchased, the items will arrive three days later.

Shinjo Gear: There's a third year student at Koden Academy named Dan Shinjo who runs a secret operation selling weapons and armor to other students. Apparently, he is the son of Kusagi Shinjo: Founder and CEO of the multi-billion-dollar shipping company, Shinjo Shipping which is part of the larger Shinjo Group. Dan operates his shop from Dormitory Building C on campus. Buying and selling equipment does not cost any time.
None Yet
None Yet


Upper Downtown District

Nichibotsu Hospital: If your character becomes sick (refer to the last part of "Battles & Dungeon Crawling" to read about becoming sick), you can quickly recover by spending time and money at the Nichibotsu Hospital. Additionally, there is also a part-time job available.
Get Treatment: Cost: 3 hours; ¥500 (Initially).
Job - Janitor: Cost: 7 hours. Reward: ¥650 per day (Initially); ¥750 per day w/ Main/Compatible Arcana II, IX, XI, XII, XIII, XIV, XVI, XVIII, XX (Initially). Days: Mon, Wed, Sun.

Hinode Park: This huge patch of land is a popular hangout spot on sunny days, especially for the elderly and young children. Older folks usually come to feed birds and enjoy the outdoors while there is a playground for young children to play at. You can spend time here taking a stroll or even hangout with others.
Hangout at Hinode Park: Cost: 5 hours. Reward: 2 points. Activity can be done more than once in a day. Sunny days only.


Lower Downtown District

Wonder Mall: A gigantic shopping center and a popular hangout spot for Koden Academy students. You can find nearly everything here. Here are just some of the highlights the mall has to offer:
Cafe Fortuna: Sells the famous Golden Coffee. Spending your time here will help your Compatible Arcana rank and, if you visit this cafe 10 times, you can level up 1 of your Personae's skills (Agi --> Agilao). Cost: 1 hour; ¥300. Reward: 0.5 point; 1 skill level up after 10 visits. Limited to 4 visits per day. A part-time job (Job - Barista) is also available at Cafe Fortuna. Cost: 7 hours. Reward: ¥500 per day (Initially); ¥570 per day w/ Main/Compatible Arcana I, III, VI, VII, X, XIV, XVII, XIX (Initially). Days: All Days.
Wonder Mall Food Court: A food court selling both local and international cuisine. A great place to earn points, hangout with friends, and grab a bite to eat. Cost: 2 hours; ¥50. Reward: 0.5 point (1.5 points per person if you go with 1 or more players on Mon, Tue, Wed, Thu). Limited to 1 visit per day. A part-time job (Job - Waiter) is also available. Cost: 7 hours. Reward: 0.5 Point and ¥450 per day (Initially); 0.5 Point and ¥480 per day w/ Main/Compatible Arcana I, II, IV, V, XIII, XI, XII, XIV, XV, XVI (Initially). Days: Mon, Wed, Tue, Thu.
Hee-Ho Game Arcade: A video game arcade run by three guys all named Jack. Spend your time here for points and if you visit the arcade 5 times, the damage dealt by the attack skills of all Personae in your party will permanently increase by 3 (Initially). Cost: 2 hours; ¥400. Reward: 1 point; damage dealt by Personae attack skills permanently increases by 3 after 5 visits. Limited to 2 visits per day. Closed on Tue, Thu.
Tee-Party: A clothing shop run by an exuberant young woman named Hikari. While the shop mostly sells regular everyday clothing, they also sell elaborate costumes and cosplay outfits in the back of the store. A part-time job (Job - Model) is also available. Cost: 7 hours. Reward: 1 point and ¥310 per day (Initially); 1 point and ¥360 per day w/ Main/Compatible Arcana I, II, II, VI, IX, XVII, XVIII, XIX (Initially). Days: Tue, Thu, Fri, Sat, Sun.
Sapphire: This shop is run by a burly, fancily-dressed man named Koji Honda. You can buy and sell accessories at this shop. Buying and selling accessories does not cost any time.
None Yet
None Yet
The Rabbit Hole: This shop is run by a sickly, middle-aged man named Rei Kurowa and his quiet daughter named Eri Kurowa who is a second-year at Koden Academy. While their main business is selling books, the two also sell skill cards. Buying and selling skill cards does not cost any time.
None Yet
None Yet


Nichibotsu Police Station: There is a part-time job available here.
Job - File Clerk: Cost: 7 hours. Reward: ¥700 per day (Initially); ¥800 per day w/ Main/Compatible Arcana IV, V, VII, VIII, X, XI, XII, XX (Initially). Days: Fri, Sat, Sun.

Himawari Daycare Center: The daycare center caters to children ages 10 and under and is run by a soft-spoken woman named Amaya Himiko. There is a part-time job available here.
Job - Caretaker: Cost: 7 hours. Reward: ¥720 per day (Initially); ¥780 per day w/ Main/Compatible Arcana II, III, V, VI, IX, XI, XII, XIV, XIX (Initially). Days: Mon, Tue, Wed, Thu, Fri.

Shirokuro Pharmacy: You can purchase and sell consumable items here. On Sundays, prices are discounted by half. Buying and selling items does not cost any time.
None Yet
None Yet


*If you have an idea for a location/activity/job, let me know*
Drama Club
  • Schedule: Monday, Wednesday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: II, III, VI, X, XII, XVII, XVIII, XIX

Game Club
  • Schedule: Tuesday, Thursday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: I, IV, V, VII, IX, X, XV, XVI

Music Club
  • Schedule: Tuesday, Thursday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: I, II, III, IV, VI, VII, XIV, XVII

Student Council
  • Schedule: Monday, Wednesday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: III, IV, V, VIII, X, XV, XIX, XX

Baseball Team
  • Schedule: Monday, Wednesday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: I, IV, VII, XI, XIII, XIV, XVI, XVII

Volleyball Team
  • Schedule: Tuesday, Thursday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: II, III, VI, VII, IX, X, XI, XVIII

Track & Field
  • Schedule: Tuesday, Thursday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: VI, VII, X, XII, XV, XVII, XVIII, XIX

Archery Club
  • Schedule: Monday, Wednesday
  • Cost: 3 hours
  • Reward: 1 point; 2 points w/ Main/Compatible Arcana
  • Arcana: II, V, VIII, IX, XI, XIII, XIV, XVI
Exploring a dungeon costs 6 hours and you can only go exploring once per day. Be wary of becoming sick.
None Yet

*If you have an idea for a dungeon, let me know*
None Yet

*If you have an idea for an enemy, let me know*

OOC Information
  • All standard rules apply.
  • As GM, naturally I have the final decision on all things relating to this RP. Obey the decisions of any Co-GM's.
  • If anyone is interested in being a Co-GM, let me know.
  • Be respectful with other players and settle any personal arguments over PM.
  • Romance is tolerated as long as it is kept at an appropriate level.
  • Do your best to be active. If you are inactive for an extended period of time without warning or explanation, you will be kicked from the RP.
  • If you need to be inactive from the RP for a certain period of time, please give notification either via the OOC or PM.
  • There is a limit of one character per player unless there is reason to make an exception.

Other information to take note off:
  • I prefer the majority of characters to be third-year students but it is not necessary.
  • To fit the escapism theme, your initial Persona should be based on a character from fairy tales, folklore, legends, stories, poems, etc. I will not be accepting Personae based on religious deities.
  • This RP will have an MC primarily controlled by me, the GM. During certain points in the story, players (excluding myself) will be able to vote and choose what actions the MC will take and your choices will affect the story extending all the way to the ending if/when we reach that point. As per tradition, I will make the MC a more quiet character.
  • Each character will have a different animal mask which represents a "beautiful" memory and is the Persona summoning method (you hold the mask in front of your face or a transparent version automatically forms over your face as you call upon your Persona)
  • Each character must use a different weapon type in battle
Remove everything in parentheses when filling out the CS. Refer to "MC Character Sheet" if you need guidance.
Personal Information
Name: (Japanese name; I may accept one foreign character)
Age: (15-17)
Sex: (Male or Female)
Date of Birth: (No year)
Grade Level: (First, Second, or Third-Year)
Appearance: (Spoiler preferred but not needed; good description or picture is fine; picture must be anime)
Personality: (Spoiler preferred but not needed; a brief description is fine as it would be better to see your character develop in the RP itself)

Combat Information
Main Arcana: (Choose one from the Arcana List)
Compatible Arcana: (Choose two from the Arcana List)
HP/SP: (You have 120 points, split them up however you'd like)
Mask: (An animal mask; optional: you can describe it briefly if you want or just link a picture)
Weapon Type: (A specific type of weapon unique to your character and the damage type: Slash, Strike, or Pierce)
Equipment: (Spoiler preferred; just list your starting equipment including Weapon, Armor, Accessory, and Clothes; make sure to include a damage number with your Weapon; refer to "MC Character Sheet" for format)

Initial Persona
Name: (Persona's name)
Arcana: (The Arcana it belongs to which should be your Main Arcana)
Origin: (What fairy tale, folklore, legend, etc. is your Persona based on? If possible, link to a Wikipedia page or some other source)
Appearance: (Spoiler preferred but not needed; good description or picture)
Skills: (Spoiler preferred; 4 skills only; I recommend you check out "MC Character Sheet" for guidance on filling this out)
Resistances: (Spoiler preferred; I recommend you check out "MC Character Sheet" for guidance on filling this out)
Personal Information
Name: MC (To Be Decided)
Age: 17
Sex: Male
Date of Birth: November 1st​
Grade Level: Third-Year
jJpxCVB.png

The MC has pale skin and dark, green-tinged hair that curves and frames his face; covering a bit of his cheeks. His light grey eyes - almost silver - stands out due to the color disparity between them and the MC's hair. He is quite tall at a height of 185 cm (6'01") and has a slender yet athletic physique.

During school days and in dungeons, the MC dresses in the Koden Academy uniform that he has customized to his liking. He wears the Winter jacket open and unbuttons the collar of his dress shirt. Additionally, he also wears black suspenders and a dark leather wallet chain on his belt. In Summer, he opts to wear the second variant of the Summer uniform which includes a cardigan over the dress shirt.

On days off from classes and during holidays in Winter, the MC dresses in a black, formfitting utilitarian jacket with silver buttons. Underneath he wears a dark olive-colored turtleneck sweater along with light grey pants and dark casual boots. In Summer, he wears a simple black shirt with similar light grey pants and dark casual boots.
The MC, for the most part, is a quiet person who more often observes rather than reacts. At first glance, he seems aloof, causing others to view him as a bit of a mystery. Although that isn't a bad thing; in fact, it's actually part of his atypical charm. Stoic, mature, and intelligent are other words to describe the MC's nature. To his friends, he is kind, patient, and supportive. He often escapes to the world of books - he habitually carries a small book with him everytime he goes to school. Although he manages good grades, he finds classes to be incredibly dull and that nothing so far about transferring to this new school excites him. His views on his own life is somewhat similar. That is until he acquires his power. In dungeons and battles, he becomes much more animated in his personality. He enjoys his power and sees it as a means of escaping the normality and oppressiveness of teenage life.

Combat Information
Main Arcana: The Fool
Compatible Arcana: Wild Card
HP/SP: 84 HP / 36 SP
Mask: Rabbit
Weapon Type: One-hand Swords (Slash)
  • Weapon: Expandable Baton - A black baton that can be extended. Deals 20 Slash damage to one foe.
  • Armor: Dress Shirt - A simple long-sleeved dress shirt. No Effect.
  • Accessory: Pocket Watch - A silver, antique pocket watch. No Effect.
  • Clothes: Default Clothes

Initial Persona
Name: Sigurd
Arcana: The Fool
Origin: Völsunga Saga
jtMoevZ.png

Sigurd manifests as a male human-like being sporting a dark red coat with an exposed torso that ends in four long coattails. His face and torso are metallic with the former being light in color - nearly like silver - while the latter is darker in color. He possesses very light blonde hair and sports a pale red helm that covers the upper half of his head. His "eyes" are bright white and on either side of his head protrudes jet exhausts that spew flames. What appears to be motorcycle exhausts can be found coiled around his neck and on the back of his coat. He wears a motorcycle chain around his waist similarly to a belt with the "buckle" being a small rim.

His exposed chest shows multiple slits similar to the stove gate of old cast iron stoves; fire can be seen burning inside. Surrounding the slits is a black heart marking. His right arm forms into a sword while his left is enveloped by a shield with the image of a dragon's head etched onto the blocking side. He wears bright leg armor that ends in boots with unusual heels attached. The last thing to take note off is the emblem on his upper right arm which looks to be a cross on the backdrop of another cross, a leaf, and a diagonal line.
Agi
Cost: 4 SP
Effect: Deals 27 Fire damage to one foe.

Cleave
Cost: 5% of HP = 4 HP
Effect: Deals 35 Slash damage to one foe.

Sukukaja
Cost: 12 SP
Effect: Increases 1 ally's Hit rate for 3 turns. Ally's roll increases by 1.

Tarunda
Cost: 12 SP
Effect: Decreases 1 foe's Attack for 3 turns. Foe's damage dealt decreases by 10%.
  • Slash: Str
  • Strike: --
  • Pierce: --
  • Fire: Str
  • Water: Wk
  • Ice: Wk
  • Electric: --
  • Earth: --
  • Wind: --
  • Light: Nul
  • Darkness: --
None Yet

The Velvet Room
A visit to the Velvet Room will cost 1 hour.
None Yet
[/hr]
 
Last edited by a moderator:
WIP

Personal Information
Name: Ryuunosuke Minamoto
Age: 17
Sex: Male
Date of Birth: September 29
Grade Level: Third
Appearance:

Personality: (Spoiler preferred but not needed; a brief description is fine as it would be better to see your character develop in the RP itself)

Combat Information
Main Arcana: The Emperor
Compatible Arcana: Judgement, Fortune
HP/SP:
80 HP
40 SP
Mask: (An animal mask; optional: you can describe it briefly if you want or just link a picture)
Weapon Type: (A specific type of weapon unique to your character and the damage type: Slash, Strike, or Pierce)
Equipment: (Spoiler preferred; just list your starting equipment including Weapon, Armor, Accessory, and Clothes; make sure to include a damage number with your Weapon; refer to "MC Character Sheet" for format)

Initial Persona
Name: Liu Bei
Arcana: Emperor
Origin: Romance of the Three Kingdoms
Appearance:
Skills:
Zio
Cost: 5 SP
Effect: Deal 25 Elec Damage to 1 foe. Chance to causes paralysis (10%).

Dia
Cost: 4
Effect: Heal 1 ally for 30 HP


Arm Chopper
Cost: 9% of HP
Effect: Deal 30 Slash Damage to 1 enemy and Chance to cause fear.

Tarukaja
Cost: 12 SP
Effect: Increase 1 ally's Attack for 3 turns.

Resistances:
Slash: Str
Strike:
Pierce:
Fire:
Water:
Ice:
Elec: Str
Earth:
Wind: Wk
Light:
Dark:
 
Last edited:
Personal Information

Name: Tadashi Matsushita
Age: 17
Sex: Male
Date of Birth: May 24
Grade Level: Third

Appearance:


When wearing his uniform he does so normally, except the tie knot is somewhat loose and the school jacket remains unbuttoned


Personality: Stands out like a popular person, not the quiet type. He looks charismatic when in fact most of the time he is paranoid when off his comfort zone and particularly doesn´t like to be alone. He is a meals enthusiast, maintaining himself nourished can get Tadashi in a good mood. Once mistakes have been done he is quite good at forgiving and accepts his situation rapidly making him quick to start operating again. He gives the impression to be holding back or hiding, since none really knows more about what he is like.

Combat Information

Main Arcana: Moon
Compatible Arcana: Devil and Hermit
HP/SP: 74/46
Mask: A Dog
Weapon Type: Strike
Equipment:

Weapon: Pair of Tonfa batons - A weapon used by guards and policemen. Deals 20 Strike damage to one foe. http://www.tonfa.org/wp-content/uploads/2012/06/TonfaBaton.jpg
Armor: T-shirt and Jacket - Simple White T-shirt and a Black Jacket on top.
Accesory: Ring - Mundane `patternless ring, looks cheap. No Effect,
Clothes: Default Clothes.

Initial Persona
Name: Rumpelstiltzchen
Arcana: Moon
Origin: Rumpelstiltzchen by the Grimm Brothers http://germanstories.vcu.edu/grimm/rumpeng.html
Appearance: The overall appearance is that of a midget with a mischievous smile, young of age, dressed in simple peasent clothing from medieval times. The shirt being a brighter shade of blue, red pants, brown boots and a red cap.

Skills:

- Garu
Cost: 4 SP
Effect: Deals 27 Wind damage to one foe.

- Bash
Cost: 5% of HP = 3 HP
Effect:Deals 35 strike damage to one foe

- Pulinpa
Cost: 5 SP
Effect: 25% Chances to cause Panic to one foe

- Patra
Cost: 3 SP
Effect: Dispels Panic, Fear and Distress to one ally

Resistances:

Slash:
Strike:
Pierce:
Fire:
Water:
Ice:
Elec:
Earth:Wk
Wind: Str
Light:Wk
Dark:Str
 
Last edited by a moderator:
WIP​

Personal Information
Name: Jacob Tsukino (Registered under the given name "Jirou")
Age: 17
Sex: Male
Date of Birth: October 27
Grade Level: Third
Appearance:
Personality:

Combat Information
Main Arcana: Hanged Man
Compatible Arcana: Chariot and Hierophant
HP/SP:
Mask:
Weapon Type:
Equipment:

Initial Persona
Name: Bärenhaut ("Bearskin")
Arcana: Hanged Man
Origin: The Brothers Grimm tale no. 101 "Bearskin"
Appearance:
Skills:
Resistances:
 
Last edited:
Welp... I honestly don't think we'll be getting any more people. I may just close this due to lack of interest :/
 
I do really like the concept...it's just so complicated. I don't have much time to invest in something with mechanics this deep. ;-;
 
Well it depends on you if you want to continue or not. But a friend of mine is also interested, he just hasn´t publicly announced so, i´d expect he´d have done it sooner. Also we got around 3 people making profiles, moogle and my friend who still hasn´t. with the MC that makes 6. Do we need a bigger party than that?
 
I do really like the concept...it's just so complicated. I don't have much time to invest in something with mechanics this deep. ;-;
I understand. Thanks for your interest anyway :)

Well it depends on you if you want to continue or not. But a friend of mine is also interested, he just hasn´t publicly announced so, i´d expect he´d have done it sooner. Also we got around 3 people making profiles, moogle and my friend who still hasn´t. with the MC that makes 6. Do we need a bigger party than that?
I think it would be five because Moogle-Girl won't be participating. And in all honesty, I'm fine with a smaller group, I just don't know how you guys would feel about it.
 
  • Like
Reactions: Kingofheart
I can roll with it. Most definitly. My drawing in black and white is almost done. Not a piece of art, but it should work.
 
I can roll with it. Most definitly. My drawing in black and white is almost done. Not a piece of art, but it should work.
Can't wait to see it :)

And how about you guys, Heyitsjiwon and CasketCase? You're still with us?
 
I don't mind continuing this game if the others are game.
 
Waah, the plot and system for this looks stunning. You really should have more people taking interest imo.
I think I may have filled out 'Skills' incorrectly, is analysis a valid skill?


Personal Information
Name: Hotaru (蛍) Matsumura (松村)
Age: 17
Sex: Female
Date of Birth: 4/1
Grade Level: Third-Year
Appearance:
Small in height, and her skin complexion is a pasty white colour to boot. Hotaru has dirty-blonde hair that reaches just below her shoulders, and is often unkempt. Her eyes are a dark brown, (not that you'll ever see them). She stands at the height of 152 cm and weighs approximately 116 lbs. Dresses rather sloppily for a student. She never buttons her shirt up completely, nor does she ever care for tucking her shirt in all the way. Wears the standard uniform, as well as knee-high black socks, suspenders over her blouse, and a high waisted skirt,
Personality:
A lazy student who never seems to be concerned about the things that are happening around her. Spends more time asleep than awake. Timid, gentle, and not easily agitated, her cool demeanor gives her somewhat of an emotionless aspect. Often dazed, drowsy, ingenuous, and confused when awake. Speaks in a haughty-quaint voice.

Combat Information
Main Arcana: Magician I
Compatible Arcana: Temperance Arcana XIV, Lovers Arcana VI
HP/SP: 75/45
Mask: Cheshire cat
Weapon Type: Two-handed sword, slash.

Equipment:
Weapon: Bokken Sword - A wooden sword, used for training. Deals 15 slash damage to one foe.
Armor: Blouse - A ruffled white blouse. No Effect.
Accessory: Candy Bar - An untouched candy bar, ‘EAT ME’ is spelled out on the packaging. No Effect.
Clothes: School uniform.
Initial Persona
Name: Nagendra
Arcana: Magician I
Origin: The Snake Prince
Appearance:
A young man accompanied by many snakes. Red serpent eyes, white hair, and reptile scales are visible throughout his body. Wears royal garbs.
Skills:
Bufu
Cost: 4 SP
Effect: Deals 35 Ice damage to one foe.


Garu:
Cost: 3 SP
Effect: Deals 20 Wind damage to one foe


Marin Karin:
Cost: 5 SP
Effect: Charms 1 foe. Aliment skill.


Analysis(?)
Effect: Reveal an enemy stats and weak points. (Excludes Bosses)
Resistances:
Slash: --
Strike: --
Pierce: Wk
Fire: Wk
Water: --
Ice: Nul
Electric: --
Earth: --
Wind: --
Light: --
Darkness: --
 
Last edited by a moderator:
Sorry, haven't had much time today to get on the site. Anyways:

Kingofheart, great character with the ever useful Patra skill. And he looks a bit like Eikichi Mishina from Persona 2 which is awesome XD

Mayonnaise, thanks for the kind words ^^ As for your character, I like the magic focus and, yes, you can keep Analysis if you'd like. There's only one small error I found and it's that you put "Alignment" instead of "Ailment" for Marin Karin.

Both are accepted.
 
  • Love
  • Thank You
Reactions: 2 people
Hey there, I am still around! It's just that my alerts weren't working. I'll get to finishing my CS asap.
 
Funny thing, i actually haven{t played Persona 2. Although after reading about him, you'll see theres a bunch of different things when the roleplay takes place ^^
 
Last edited by a moderator:
CasketCase and Heyitsjiwon, how are the characters coming along?
 
I plan to finish it soon, but the earliest I can is tomorrow afternoon/night. I'm in the middle of a busy patch right now.
 
I plan to finish it soon, but the earliest I can is tomorrow afternoon/night. I'm in the middle of a busy patch right now.
Alright, no problem. Just wanted to know how things were coming along.
 
Sorry for the delay, but I've been plagued with a few issues I need to sort out. I'll try my best to finish the character sheet off by tomorrow evening, but if I'm holding everything up, then I suppose you can just boot me to the curb and proceed on without me.
 
Status
Not open for further replies.