Name: Alfher
Faction: Werewolves
Occupation: Hunter
Appearance:
Mundane Abilities: tracking, stealth, posion-making, trapping
Martial Abilities: archery, swordplay, daggers, tooth and claw
Magical Abilities: Loki, Hlin, Ullr
History: Life from birth till his right of passage, Alfher had a hard time growing up. He was small and undersized compared to most other kids his age. What he lacked in strength and size, he made up in both speed and cunning. Being small, Alfher was always getting picked on by the other boys. They would gang up on him and chase Alfher into the surrounding woods. While staying in the woods, Alfher learned where and how to hide for when he gets chased.
It was a week before Alfher would have his ritual right of passage, the guys once again tried to chase him down and beat up on him. He ran into the woods. This time, the boys tried to chase after him into the woods. Alfher found a tree to hide in and slowly began to scare the boys via clever traps, mimicking some monsters in legend, and stealth. The boys would run back to the village elder and told him about a monster attacking them. The elder walked into the forest and found little Alfher removing his disguise. The elder showed the boys who it was and informed them that Alfher was now a man.
Alfher would learn to hunt in the worlds that he loved and respected so much. He, also, learned a short sword and daggers. Alfher is now fully grown and still a runt. However, his speed and cunning have only increased as he has aged. Hearing the call to arms that the Celts have put out, Alfher heads out to offer his services and potentially cause some havoc against the vile Romans.