Hello! I've had two character ideas bouncing around in my head for Pathfinder and was hoping to get some feedback / ideas from the community here from a roleplay perspective as well as a mechanical perspective. Without dragging out this introduction, here are the ideas! First, I've recently liked the idea of playing a Human character that has lost his soul. Trying to find atonement for the fact his soul belongs to an evil outsider is his main driving force. He would have been Neutral Good beforehand although I have no idea who he would have been before his soul stopped belonging to him. While he's on this quest to find atonement he has to deal with the corruption that surrounds him and threatens to actually cause him to become evil. He would have to fight off this corruption and attempt to perform good acts while his very nature is being twisted to change his alignment. His secondary goal is to fight this corruption as long as possible. Mechanically I'd be taking the Damnation feats I found while searching on the SRD for feats for another character. I like the idea of a continuing corruption of his soul leading to only the most powerful of magic able to save him once he takes all four of these feats. Things I need help with coming up with ideas for this character: 1. Class. Other than taking all four damnation feats I have no idea what to do mechanically. Fighter maybe? 2. Why is his soul damned? This is probably the biggest problem I've encountered, as I don't want to just go with a simple, "He sold his soul to a devil." If it was even a devil. It could be a Demon. Or a daemon. Or some other evil outsider, but I'd prefer to stick with one of those three. Any help with this one would be greatly appreciated! Second, I've got a much shorter idea for an undine Watersinger Bard. Her personality can be summed up quickly as bubbly. Her personal belief is "What's the point of life if you don't have fun?" And is often silly, although can understand when a situation calls for a more serious outlook. She'd play a support role by battlefield control in combat, and as the face of the party outside of combat. She feels that she isn't that great at hurting enemies in combat, so focuses on her strong ties to the elemental plane of water to Mechanically it's not that bad. I'm not sure if I'd like to go down the route focusing on using the Waterstrike to it's best potential, or specializing into Greater Reposition for Lifewater later. As well as possibly going down other combat maneuver feats and taking the Undine feat that allows Hydraulic Push to trip, disarm, or use specific dirty tricks. Things I need help with coming up with: 1. Mechanically which side would be better to try to focus into. Trying to get the most out of Waterstrike, or combat maneuvers such as Lifewater and Hydraulic push to control combat from a range. 2. Who this character was previously, before going off to adventure. One current idea is that she is/was of a Noble line of humans or born to a council member of an Undine society. I'm completely open to scrapping that idea and coming up with something new though! 3. Why she's going off to become an adventurer in the first place. This largely depends on who she was before leaving so I'm at a loss here as well. I'm not looking for people to write me a character, but for brainstorming ideas for both of them. And names. Names are always hard. But thank you for anything you can contribute!!!