Name: Isk Darastrix ("Star Dragon" in Draconic)
Race: Half-Elf
Class: Sorcerer
Level: 1
Alignment: Neutral Good
Age: 31
Height: Tall
Body Type: Densely Muscled.
Appearance: At a distance, it'd be easy to mistake the man for a large human: close-quarters reveals his elven ears, though the thickness of his face and body make it hard to think he's a pureblood elf. The taint of dragon's blood is clear on the man: his muscles are dense in the way of a primal beast, instead of any mortal bodybuilder. His eyes are cut in a predator's light, silver beginning to overtake the previous green color. The tips of his fingers extend into silver scales, ending in claws. He has a sort of animal magnetism: though clearly dangerous in some way, he's still quite attractive. His hair is a long brown color, though the roots are showing a silver tint. His clothes are dirty and ripped from countless battles and many combats, and his spear is worn from use.
Backstory: Born to his mother under the name 'George Fisher', the woman's husband was alarmed to see the child's pointed ears emerge after a year of life. In a fit of rage, he attempted to smother the child. Though his mother moved to save the child, stabbing her husband in the back with a kitchen knife, the man had enough fury to whip around and strangle his wife before he died of blood loss. Only a year into the world, and orphaned by the emotion of mortal man.
It surprised the authorities that came to investigate the dissapearance to see that the child was still alive - it had been three days since either husband or mother were seen. Moving quickly, they took the child to be cared for. When it was assured that the child would survive, he was sent to another town, to an orphanage.
His time there was a little better, though the speed at which his friends grew up quickly alienated him again. Though his mind grew quickly, his body did not grow to catch up. His childhood friends soon lost interest in hanging out with the "stunted elf kid", and again, he was alone. He would be orphaned again before his twentieth birthday: a massive red dragon, clearly undead, ravaged the town. Calling itself "The Flames of Purification", it obliterated the town in it's power.
George fled the town... bitterness began to enter his mind. He was thankful that everyone he had once cared for broke ties with him before it had happened, or he'd have been sorrowful to see them go. He turned to watch the town burn, sitting on a hill and mentally thanking the undead dragon for the deed. Dark thoughts swirled in the half-elf's mind as he turned, escaping into the woods... wondering if there were others like him in the world.
His dark thoughts brought him to a group of bandits. Willingly joining them, he quickly gained infamy for surviving things that should have killed him. After gaining many scars, he rose to lieutenant rank of the bandit organization, and advised their leader on what they should do. Loathing the race of his birth, George gave extra consideration to the pain of humans.
By now, fate had led George to the path of a villain. Were he to continue on this path, the thin man would have gained an interest in necromancy, and likely would have gone on to be a scourge to the world.
However, that was not the future that would fall upon George. The bandits came across a lone woman walking the roads at night, and fell upon her... George spotted her ears, and ordered the men to stop. Walking forward, he confirmed her status as an elf. Fascinated, he asked her to come back to the camp... with a soft smile, she agreed. The two stayed up late, George's curiosity growing further in her culture. While the bandits were asleep, George and the elf fled into the night, taking a great deal of the ill-gotten gold with them... the merciful woman taking him to the elven city where she lived: Wyrmhaven.
Both long-lived races, dragons and elves had founded Wyrmhaven long ago in part of an alliance between them. The elven woman, introducing herself as Alhania, led the awestuck ex-bandit around the city... and finally left him at the merchant's inn where she worked. It was there where a dragon took interest in him: seeing the darkness in the half-elf's soul, the dragon called him out on it. Emotion overtaking him, he defended his actions against the human race with the tale of his birth, his treatment by humans, and their eventual destruction by the undead dragon. It was the last part that alarmed the residents of Wyrmhaven: who had never heard of the "Flames of Purification" until that point. They immeadiately began to prepare... and the dragon that had called him out forced the young half-elf over to his cavern.
Once there, the dragon asked many questions about George, including what he intended to do now. George hadn't planned that far ahead: citing it as 'human arrogance' in his blood, the dragon brushed it off. George stated his hatred for his human blood, and wished he could be full elf... or dragon. The dragon smiled, telling him that it was possible... and told him that if he shaped up and started towards a better path, that he would obtain that goal.
George devoted himself to the old dragon, who called himself 'Jalik'. Every day, George bettered himself, redeeming himself for his years as a bandit... and every month, Jalik would slice his mighty hand, transferring blood with the half-elf. Though at first it made him sick, George's body quickly began to change... muscle began to thicken his body, and he grew taller than he once was. Half a year passed in this way, and Jalik told him that was all he could do for now: as long as George continued on the path of Good, he would continue to evolve...
In a ceremony lasting a day and a half, Jalik passed atonement on the half-elf, allowing him a draconic name: Isk. The newly-reborn Isk left the village, now willing to do Good for it's own sake, rather than just to change himself... he left the people he admired, back into the human world... happy for the first time in his life.
[SPOILI]
Str: 18 | +4
Dex: 14 | +2
Con: 16 | +3
Int: 12 | +1
Wis: 12 | +1
Cha: 16 | +3
HP: 13
BAB: +0
AC: 12 | 10 | 0 | 2
Fort: +3 | 0 | 3 | 0
Ref: +2 | 0 | 2 | 0
Will: +3 | 2 | 1 | 0
Feats:
- Toughness: +3 hit points, +1 per Hit Die beyond 3
Racial:
- +2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Half-elves have a base speed of 30 feet.
- Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light (see low-light vision).
- Adaptability (Perception): Half-elves receive Skill Focus as a bonus feat at 1st level.
- Elf Blood: Half-elves count as both elves and humans for any effect related to race.
- Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
- Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one Favored Class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their Favored Class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
- Favored Class (Sorcerer): +1 hp per level.
Class Abilities:
- Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
- Bloodline Power (Silver Dragon):
*Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier.
- Cantrips
- Eschew Materials
Traits:
- Courageous: You gain a +2 trait bonus on Saving Throws against fear effects.
- Magical Knack (Sorcerer): Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't increase your caster level higher than your current Hit Dice.
Skills:
Appraise (Int): +3 | 1 | 2 | 0
Bluff (Cha): +5 | 3 | 2 | 0
Craft (Int): +1 | 1 | 0 | 0
Fly (Dex): +2 | 2 | 0 | 0
Intimidate (Cha): +4 | 3 | 1 | 0
Knowledge: Arcana (Int): +2 | 1 | 1 | 0
Perception: +10 | 1 | 4 | 5
Profession (Wis): +0 | 1 | 0 | 0
Spellcraft (Int): +0 | 1 | 0 | 0
Use Magic Device (Cha): +5 | 3 | 2 | 0
Equipment: 115gp.
- Spear
- Backpack
- Bedroll
- Explorer's Outfit
- Box of Tea Leaves
Spells: At-Will/3
*Cantrips (4): Prestidigitation, Mage Hand, Ray of Frost, Light.
*1st-Level (2): Hydralic Push, Shocking Grasp
[/SPOILI])
[SPOILI]
Stat Rolls: (Rolled 10/11/11
[Boss Frost has rolled 4 6-sided dice with results: 3, 1, 6, 5 [Total: 15 Average: 4]] (14)
[Boss Frost has rolled 4 6-sided dice with results: 3, 3, 6, 1 [Total: 13 Average: 3]] (12)
[Boss Frost has rolled 4 6-sided dice with results: 5, 4, 5, 6 [Total: 20 Average: 5]] (16)
[Boss Frost has rolled 4 6-sided dice with results: 5, 3, 2, 4 [Total: 14 Average: 4]] (12)
[Boss Frost has rolled 4 6-sided dice with results: 5, 4, 6, 5 [Total: 20 Average: 5]] (16)
[Boss Frost has rolled 4 6-sided dice with results: 6, 4, 6, 3 [Total: 19 Average: 5]] (16)[/SPOILI]