Paranormalcy

Discussion in 'ROLEPLAY GRAVEYARD' started by EquinoxSol, Jan 26, 2013.

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    [BLINK]Races:[/BLINK]


    · HumanThe main workers and faces of the International Paranormal Containment Agency (IPCA). All they are are the regular people you see every day. Though they don’t have the powers and glamours that paranormals have, they are every bit as important to what IPCA does.
    [FONT=&amp]o [/FONT]Abilities—Humans are able to control faeries, as long as they know their true name. They also are able to gain access to weapons and information that can be used to harm and detain nearly any paranormal.
    [FONT=&amp]o [/FONT]You should be one if…--You are unsure of your roleplaying skill in a group OR you don’t like to play paranormal creatures OR you want to be able to work for the IPCA and help control its inner workings.

    · Vampire—These bloodsuckers of the night are hardly the sexy, angsty heartthrobs commonly seen in pop culture. Rather, they are more like the Lestats and Crepsleys of the world. They have fangs, drink blood, and would get into a girl’s pants before they bite. In IPCA, they typically train new recruits, work as cleaners, or work in communications.
    [FONT=&amp]o [/FONT]Abilities—Vampires, in some ways, are a lot like their pop culture counterparts. They also have a power called glamour, like many other paranormal species. Their glamour is what makes them look twenty-one forever (or any other age they want). However, once they choose a glamour, they keep it, which is a downside.
    [FONT=&amp]o [/FONT]You should be one if…--You are good at depicting emotions—vampires are amazingly emotional OR you like showing off just how sexy a glamour can be OR you’ve already made a well-developed vampire character and want to use them.

    ·
    WerewolfDepending on where you come from, a werewolf can be anything from your basic ‘changing at the full moon’ to changing whenever the mood struck. Our version is the former. Werewolves in the IPCA generally are guards, protection, or back-up, due to the large sizes they usually come in. During the full moon, they transform, and great lengths are taken to ensure that the werewolves and others are kept safe.
    [FONT=&amp]o [/FONT]Abilities—Werewolves are given much more personal freedoms than any other paranormals under the Paranormal Containment Act (PCA). For example, they are given the clearance to use a faerie’s real name in order to give commands. Werewolves are also extremely strong and are naturals in hand-to-hand combat.
    [FONT=&amp]o [/FONT]You should be one if…--You are able to be a strong muscle-man OR you don’t mind being a body guard-type character OR you think you’ve got a bitching idea for a full moon.

    ·
    FaerieFaeries are a tricky sort. They are called the only ‘true’ immortals because they technically never age. However, like everything, they have their weaknesses. If someone gives them a command using their entire name, they must follow it. This might seem like a crap deal, but faeries are especially crafty and will find ways to ‘accidentally on purpose’ misinterpret orders. Faeries are manipulative and possessive. In relationships, they aren’t in it for sex or beauty, more so they want the heart. If a relationship with a non-faerie falls apart, they get slightly obsessive. Faeries have terrible tempers. When angry, their magic goes all out, with no control. In IPCA, faeries are mainly used as transport.
    [FONT=&amp]o [/FONT]Abilities—Faeries are magical. They can move objects with their minds, control elements, and more. The main thing though, is the Faerie Paths. These are how faeries get around. Basically, they open a door to anywhere they want and walk into it.
    [FONT=&amp]o [/FONT]You should be one if…--You are able to be manipulative and only out for yourself OR you want something different from vampires and werewolves OR you have a fierce aversion to iron.


    [BLINK]IPCA HQ:[/BLINK]

    IPCA HQ is located underground, beneath the city of Las Vegas, Nevada. Of course, this comes with many problems, the least of which being the threat of having sewer pipes nearby. The main entrance is located in a back room in one of the smaller casinos, just off the Strip. If an IPCA operative cannot use a faerie to travel, then the casino would be their best bet.



    [BLINK]Paranormal Containment:[/BLINK]

    In the IPCA, paranormals aren’t to be killed. If it’s an extreme situation, exceptions can be made, but only if. In most jobs, an operative is to use a special device called an ankle tracker. All trackers contain a chip which allows the IPCA to see where they are at any given time. There are many types, but the main three are Holy Water Trackers, Shocker Trackers, and Iron Trackers.

    · Holy Water TrackersThese are trackers that are given to vampires. They insert needles into the vampire’s ankle. If the vampire’s body temperature is increased, from the consumption of human blood, it injects holy water into their bloodstream.
    · Shocker TrackersThese are for detained vampires and werewolves of any kind. If a paranormal leaves the confines of a predetermined area (depending on their security clearance, it can be anywhere from the confines of HQ to an entire city), then they receive a shock. The longer they stay out of the borders, the heavier the shock is.
    · Iron TrackersThese are specifically for faeries. All faeries are severely allergic to iron and it hurts like hell. It is exactly the same as the Shocker Tracker, but instead of a shock, it inserts a needle made of iron into their ankle.

    There are 5 security clearances for paranormals. SC 1 is the highest one, where the paranormal in question is contained to a cabin. SC 2 is just under it. The paranormal may leave the cabin but only to go to a communal galley. SC 3 is the equivalent of general population. These paranormals are allowed freedom and may be used as help during a mission. SC 4 is where the paranormal may be allowed on missions with other SC 4 and 5 paranormals. SC 5 is the lowest tier, where the paranormal may be allowed on solo missions.


    [BLINK]Character Sheets [/BLINK]

    Name (Real name and fake name if faerie):
    Age (how old they look and how old they are if vampire/faerie):
    Gender:
    Personality:
    Appearance:
    History:
    Other:


    TL:DR—Basically, paranormal creatures are kept in containment by humans.
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