BBCode Pahnderings

Pahn

monstrous
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Online Availability
Anytime, I have no life.
Writing Levels
  1. Adept
  2. Advanced
  3. Douche
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Nonbinary
  3. Transgender
  4. Primarily Prefer Male
Genres
Fantasy, romance, slice of life, anti-hero stories, "you're our only hope", fandom non-canons, soft scifi, transhumanism, magical girls, horror, suspense / mystery, detective noir, fractured fairytales
[fieldbox="Test Room, hotpink, dashed, 10, Forte"]Welcome to my test room!

There will also be character sheets and worldbuilding shit and whatever other nonsense I'm trying to figure out.

You can use the codes found here however you want, but dunchu steal my aesthetics motherfucker.

:D[/fieldbox]
 
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[fieldbox=Valindra Palar, #a64e83, solid, 15, Book Antiqua"]

Age 40
Race Half-Elf
Role/PositionQueen Ryllae's Lady's Maid
Biography Valindra Palar has been a servant her entire life, just like her human mother before her, Faolyna Palar. Her mother was from another kingdom, where humans ruled, and which was the latest one to be at war with the Mordithas family. Elven soldiers pillaged and took prisoner most of the healthy-looking men and women, and made them into labourers and slaves. During one of the troops' particularly celebratory nights, a few drunk soldiers found their way in the pen where the captives were being held. Faolyna was a beautiful woman, with heavenly curves that would make any man dream. Months later, she would find herself pregnant, and gave birth to a half-elf girl. Valindra inherited of the more svelte figure of her elven genitor, but her soft green eyes, full lips and tanned skin had been passed along from her mother. Her ears were much smaller than those of regular elves, but she definitely stood out amongst her human surroundings.

As the little girl turned 9, her mother was selected to become one of the Queen's servants when she became pregnant with her first child. The small family moved to the servants' quarters in the royal castle. Despite her young age, Valindra quickly become an errand girl for the following months. She remembers when the prince was born, she had just turned 10, and how everyone in the castle was celebrating. Her mother was kept in the Queen's servants group, but the small girl was sent to work in the kitchens. She didn't see much of the baby boy after that, but as she grew older she began to pay attention to the gossip about him. She would catch glimpses of him in the courtyard, training, and he looked so lame compared to the other men she had watched spar and train. Valindra tried not to pity him, but every servant in the castle was terrified of the King's anger if they didn't join in the mockery.

The handsome prince grew older and colder, and even as Valindra was ten years his elder, she did not look a moment older than her twenties. At thirty, she had wed a mundane field worker who had courted her for a few years, Grogin. He was a gentle man, too gentle – though he was good with a short sword, and on the loss of a bet, he eventually taught her how to fight with one. When she voiced her lack of passion, her mother said that because she was conceived in a night of violence and pain, she could not get any satisfaction or pleasure without a bit of both in the bedroom. Her marriage to Grogin quickly became a fated failure, and she could not keep the children she was meant to bear… thanks to the potions she traded for with a black market alchemist, Syx. The man was vile and cruel, but he taught her the art of seduction and sex better than she could have ever dreamed of. The alchemist soon enough turned out to be extremely jealous, and challenged the poor Grogin. Those who watched them both fight to death never really knew the cause of their disagreement, but from where she was, Valindra had a morbid satisfaction at watching her torturous lover and her pitiful husband break bones. The woman felt immense pleasure and relief that she would no longer have to let herself be tagged along a boring and lustless man. She mourned the loss of her lover silently, though she was content with her new-found freedom.

Being a lonely widow, Valindra finally left the castle kitchen and moved in with her mother Faolyna to serve the queen. Her main duties were to change the bedsheets and replace the withering flowers in the Queen's apartments. Since she was very pleasant to the eye, the Queen kept her around when she had guests, and soon enough, Valindra was taught the delicacies of serving tea and preparing it. For someone of her birth and race, she was rising relatively fast in the ranks of the castle's servants. It is not to forget that her new position allowed her to eye the handsome prince. She was not fond of brutes, but the man had the air of an intellectual, though his eyes were cold and calculating. Always focused on some secret task.

Notable NPCs: Faolyna Palar (mother|alive), Grogin (husband|deceased), Syx (alchemist|lover|deceased)


Downton Abbey's staff[/fieldbox]
 
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music player;;;
 
[fieldbox="Viktori, #a32f2f, solid, 15, Forte"]

Age
27

Gender
Female

Race
Half-Elf

Class
Blood Gladiator (Warrior + Spellsword)

Blood is the source of all life. To be proficient in Blood Magic is not a feat all magic users are capable of. It requires an inner strength to keep demons and spirits at bay, to keep one's own mind sane. To acquire more blood, there is no better place than a battlefield – or as city peasants would call it, the arena. To be a blood mage and gladiator was to put on some of the most gruesome shows. Showers of red, the smell of iron and sweat, the cheers of the drunk crowd in an intimate duet with the screams of the gladiators' croaked voices. As any spellsword would in the fatal arena, a Blood Gladiator has the possibility to use the blood of their opponents and use it to replenish those they are assisting. They must also learn how to fight off the other spellswords, all the while supporting the main gladiator and providing entertainment. The more coins they brought in, the less likely they would be fed to fighters out of their league. This requires an extraordinary amount of concentration, stamina, and brute strength. Many more experienced spellswords would argue that being flashy drains more energy than necessary, and it is true – without proper sleep and food, a Blood Gladiator does not do well in the arena and thus risks stumbling upon their own death. They rarely strike to kill, but instead to wound and this can cause for bad surprises.

In summary:
Blood Gladiators are gladiator-born spellswords who have mastered the magical art of blood magic. The more blood there is that does not belong to them, the better they perform. They may also use their mana for other minor spells. They are cruel with a blade, but not deadly.

Appearance
Viktori has the slender build of an elf, but she is relatively tall. She has surprising force for someone her size, and under her lean muscles there isn't much fat to be found. Her feminine curves are not easily distinguished under her armour because of that, though if she were to wear female civilian clothes, there would be no doubt she was a woman. Her hair is long and black, reaching the lower part of her back. She keeps it up in a high bun, foreign strands held back by her leather headband. Many scars can be found on her body, a result of a slave's life and being in the arena for so long. Her face is surprisingly spared, and one would say that she has a savage beauty, with dark green eyes that are never tender. Though she tries to hide those most of the time, Viktori's ears are a constant reminder of her elvish heritage.

Equipment
• Short sword
• Large iron ring with an empty gem-like hollow stone.
• Arena battle garments: tough leather top, sleeveless; tough leather pants. Leather boots that reach to her knees.
• Outside battle garments: linen coat toughened with a leather layer, with furs sewn to make a hood. Same leather boots and pants. Light leather gloves.
• Worn, filthy leather headband.
• Dirty silk sash, red, worn around her waist almost at all times.
• Traveling backpack containing: an unfinished map of Elliria, with a focus on the Republic of Sotis and Morcrest; waterskin; clean linen strips; written proof of her liberation; flint; whetstone; few days' worth of rations.


Position on Magic
Pro-Magic, strong supporter of profane magic


Time with the Wardens
2 months



[fieldbox="About Magic, #a32f2f, solid, 5, Forte"] Mana Pool
Low


Blood (Major)

Keep on Living | Using the blood of enemies, opponents, or simply people she does not like, Viktori will restore the life force of those she is supporting. She cannot support more than two people at once.

Bloody Heart on a Sleeve | Using most likely the blood of her foes, Viktori can amass a large amount of it to create a permanent shield of coagulated blood. It isn't a hard surface, so any swords or arrows will remain stuck in it and only she can control the mass to push the items out of it. She can either create one large shield (that sticks to someone's arm) and is three feet wide/long, or three smaller shields for three different people, no larger than 12 inches in diameter.


Illusion (Minor)

Death Welcomes You | As an illusion spell, this one causes the recipient to no longer fear death: it dampens the fear of dying for no longer then one hour. How they react is not part of the spell however. It can cause some people to be desperate and try their hardest to survive, or it can cause some to be close to suicidal. Viktori does not use this spell very often, unless she knows how the other person will react. It can only be casted on one person at a time.
[/fieldbox]

Strengths | | Weaknesses

+ Iron Will | Even though she practices profane magic, Viktori has trained for years on keeping an iron grip on her mind. She will still be more vulnerable to possessions compared to other arcane magic users, but will be better at resisting it than full practitioners of dark magic.
+ Die Another Day | The woman has an extremely high tolerance for pain. She has above average athleticism and is capable of fighting for long periods of time or until she cannot see what she is doing.
+ A Blade Called Toka | Viktori's small size prevents her from wielding big blades, and so she has taken to heart to master the use of her short sword, Toka. It was given to her by Gregnan and she has used it even since. Her agility with it is surprising, and it truly looks like the blade is an extension of her arm.

- Warm Hands, Cold Heart | Empathy, kindness, selflessness are not things that come naturally for Viktori. She can be harsh and holds high expectations for herself and everyone without exception. She is cruel to her enemies when fighting, and she will more often than not offer a messy death to those she has defeated.
- Eyes That Can't See | With the extremely frequent use of her blood magic, Viktori has taken a physical toll of her efforts. The veins in her eyes are strained, and at times they will completely blind her after she has exerted a huge amount of magic and physical activity. On regular days, she can see just fine.
- Books and Bricks | She is highly uneducated. She cannot read, write, talk in other languages than the common tongue. She has no knowledge about etiquette or good manners, or honour for that matter.



Personality

Viktori is used to being in the shadows, on the sidelines. She is very aggressive, much like a feral cat, and has immense faith in her abilities. Her arrogance is pretty obvious, even for those who don't know her, and that can easily be the cause of disagreements with other members of a group. The advantage of this trait, however, is how dependable Viktori is. She will never stop fighting, and will not leave behind her friends and family. She may come off as cold, but through her stoicism she cares immensely about those who have been nice to her. This tends to make her a bit naïve and she can easily mistake romantic advances for kindness, since she has never been with a man before.


Biography

Viktori was born a slave, like her mother before her. She doesn't know who her father is, only that he might have been an elf, and a slave. Her mother was young, and died moments after the birth of her second child two years later – her brother, Ordeth. It was a few years before Viktori knew more about the world she lived in. They lived in the Republic of Sotis, part of a greater kingdom, Elliria. She was prejudiced against because of her smaller build, and it didn't take long for her brother to overgrow her. Most of her younger years, she spent them being an errand girl for the family who had owned her mother.

Around her tenth birthday, Viktori began to display signs of magical abilities. Whenever blood was in her vicinity, she couldn't control herself and would replenish her own life force. This quickly became very awkward for the ladies of the house, and soon enough Viktori and her brother were sold to the highest bidder. They were both relatively healthy and Ordeth was incredibly strong, which meant the wealthy enthusiasts of the arena would have been more than excited about the duo. They were bought by a kind man, Gregnan, and he trained them on the gladiator performance art. A mysterious woman, whom Viktori never learned the name of, taught her how to better make use of her magic, and how to access her small pool of mana. She learned how to keep her heart and mind focused, free of any kind of evil temptations.

After two years of training, Viktori was then thirteen, Ordeth and she went put through their first match. Since the fighters were mostly still teenagers and in training, they were not fighting death matches. This allowed the siblings to improve their skills and by the ages of 19 and 17, they had been scouted multiple times to finally be bought by one of the wealthiest owners in the arena. He was much less kind than Gregnan, and to this day she nurtures a profound dislike for the man. They trained and fought ruthlessly for years, and they slowly became the best breadwinners in the arena. Viktori and Ordeth were treated better than the other slaves, but the young woman was convinced she had earned this new respect. As it was getting to her head, her arrogance began to dig a steep gulley between her and her brother. It wasn't until she met death face in the corner of her eye that she fell back down on her knees: she had overestimated her own remaining life force, and had tried to restore some of Ordeth's, nearly killing herself and bringing her mind to the dark edges of another world.

A few months ago, she and Ordeth were offered their freedom by their owner… paid by the king himself. It seems he had some of his men watching the matches and scouting exceptional fighters, and it was reported that they would be a good addition to the King's Wardens. They were a one-of-a-kind duo, unmatched in the arena. Viktori was grateful for another purpose in life, as gladiators did not live very long…



[/fieldbox]


[fieldbox="Ordeth, #A87700, solid, 15, stencil"]

d0e878ad4184b39698fb96c7396409a2.jpg

Age
25
Gender
Male
Race
Human​


Class

Gladiator (Warrior II)


Gladiators are professional warrior-entertainers found wherever there is a public need for blood and a supply of fighters in order to sate it. More often than not these fighters are drawn from the local slave population, those with the strength to fight and the stomach for violence being the favorite prospects of any fight-master. Often pressed into multiple fights a week with little to do in between but train, long time gladiators are among some of the most experienced warriors in all the known world. At least on the subject of raw fighting ability. They are often proficient with a variety of weapons, both mundane and eccentric, though more 'traditional' warriors may criticize their styles as 'flashy' or even 'impractical' - A true criticism for the most part, but to underestimate a gladiator just because they're entertainers may quickly land a commenter in the infirmary or, more unfortunately, in a grave. With all their time focused on fighting though, gladiators are often lacking in almost everything else. Education is basic if it exists at all and many skills which the common populace may take for granted, such as woodworking or preserving food, are simply untaught. Gladiators who manage to free themselves from their oppressors one way or another often find themselves confused by the life of a free man/woman and have great trouble integrating into society. Many simply sign back up for the arena, knowing nothing else of life.​


In summary:
Gladiators are experienced warriors with diverse and sometimes flashy fighting styles. They're are often exceptionally fit and skilled in their craft, but lack more practical life skills.​


Appearance

Equipment
  • Battle-Worn Falcata: This trusty single edged sword has served Ordeth for the better part of a decade, it's former shining steel blade now a dull grey after years of abuse. The edge, while chipped in some places, is always honed razor sharp.
  • Beaten Round Shield: It is said that a shield is a warrior's greatest ally and there is no greater example of this than Ordeth and his trusted barrier. Beaten and notched with the fury of a hundred battles this round steel shield has served it's master well for a long time and will continue to do so as long as the gods will it.
  • Bolas: Traditionally used by hunters in order to tangle or trip fleeing prey these unique throwing weapons have quickly become a favorite of the former gladiator, useful for closing the distance between him and more agile opponents.
  • Ornate Arena Armor: Not the most practical in design, this armor was more designed around aesthetic appeal rather than to offer the most protection possible. Still, it offers a reasonable amount of protection and Ordeth has grown too attached to it over the years to replace it with something more practical.



Position on Magic
Neutral: favours profane users over arcane users, however.

Time with the Wardens
2 months

Strengths | | Weaknesses

+ Iron Will |
- Warm Hands, Cold Heart |


Personality

Biography

[/fieldbox]
 

Bells of Notre-Dame


Now here is a riddle to guess if you can
Who is the monster and who is the man?

[/div]

Paris is Burning

Gypsies are being hunted in Paris like never before, as a coup de grâce from the Minister of Justice, Judge Claude Frollo. His religious fanaticism is reaching its paroxysm and he is ready to burn the city to the ground. He seeks to cleanse Paris of the vermin he believes the gypsies to be, a foolish endeavour many think - but the most cruel man of Paris has the army in his palm and as long as the pay is good, they will do his dirty work.

There is a group, however, that run an underground network in the sewers and secret chambers under the very city whose streets run red with blood. The whispers heard throughout the places call it the Court of Miracles, where gypsies can find a certain sanctuary and hope to live in security. Recently, a young but deformed boy, they called him the Hunchback, has been kidnapped by Judge Frollo during one of his raids. The boy is simple-minded and with his parents murdered by Frollo's minions, is left vulnerable and hidden away in the bell towers. The fate of one boy would not normally bother those who run the Court of Miracles, but the attacks on their kin throughout the suburbs of Paris are becoming alarmingly precise...

A few years pass and Judge Frollo has successfully wiped most of the gypsies off the map. The Court of Miracles has thinned in its members, some fleeing for a safer haven while others have simply disappeared. The man's cruelty is only matched by his feverish determination to purify the city in God's name. The Hunchback, having been given an even less favourable name, died the night of the Feast of Fools after being tortured.

The Court of Miracles is in more danger than ever; Judge Frollo's minions are closing in and if he is not stopped, there is no telling what his next target will be. How far can a single man's fury take an entire city?



HELLO EVERYONE

This is just an interest check, I don't know if anyone is interested in this kind of thing. I have in mind for this roleplay to be a mix of three things: Hunchback of Notre-Dame (Disney movie), Notre-Dame de Paris (Victor Hugo classic novel), and my own plots and ideas.

If you find yourself interested after reading this little intro, here's what I'm looking for:

Approximately 4 to 6 players
Posting expectations: a couple paragraphs, though 1-2 paragraphs with good content is favourable over ten paragraphs of fluff
Posting speed: One post every two weeks. Players can post out of turn, but I do not want two players going off posting back-to-back for two pages.
Original characters only! Yes I used Frollo and Quasimodo (rip) but they are (were, rip) important elements for this idea I had. I don't have carbon-copies of Phoebus or Esmeralda etc.
Playable character roles: gypsie, city guard, commonfolk, religion person (monk, priest, nun even -- but no important big roles like the Archdecon).
Fade-to-black in terms of sexual content, but there will possibly be sexual themes present.
Possibility of multiple characters, to be determined on what kind of cast we'll be looking at.
Pay attention to the tags - they're relevant!


That's all I can think of for now.

I fully reserve the right to decline someone from joining the roleplay at any time. I'm picky about who I roleplay with and their quality of writing.

Thanks for in advance for your interest!
 
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Paris is Burning




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Vivamus sed tellus lacus. Proin laoreet dolor ut convallis lacinia. Sed vel rutrum odio, sed porta ex. Morbi iaculis nec neque eget iaculis. Nam convallis ullamcorper lacus et pellentesque. Nullam vulputate mollis odio eget consequat. Ut pellentesque nulla enim, vel suscipit dolor venenatis vitae. Nam nec elementum leo, viverra faucibus turpis. Nulla egestas metus interdum, aliquet lorem at, pretium mauris. Etiam sollicitudin nibh vel justo aliquam, non auctor ligula tempus. Etiam sed dolor in ipsum elementum sodales nec sed arcu. Suspendisse sit amet malesuada nisl. Fusce ac urna sit amet elit posuere vehicula eu vel ipsum. Donec sit amet ullamcorper libero, ut efficitur diam. Donec vulputate suscipit ipsum, at auctor urna mattis non.

Sed rhoncus eu sem vitae finibus. Curabitur semper orci vel lobortis varius. Morbi non tristique nulla, sed tincidunt sapien. Duis ullamcorper lorem nibh. Nulla erat ex, elementum in fringilla at, pellentesque quis nibh. Pellentesque blandit accumsan turpis sed suscipit. Duis sit amet lacus vitae enim dapibus accumsan eu quis enim. Aliquam erat volutpat. Fusce orci nisi, venenatis a risus at, fringilla elementum orci.

Sed ac ante nec ex hendrerit aliquam ut eu mauris. Quisque id libero erat. Pellentesque vehicula venenatis mi ut aliquam. Nulla facilisi. Fusce sit amet gravida est. Vestibulum et auctor arcu. Mauris eu odio in tortor iaculis euismod. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.

Donec risus quam, maximus et nisl et, hendrerit placerat erat. Vivamus rhoncus euismod nisl, finibus posuere magna pretium quis. Nam dapibus eget orci sed tristique. Pellentesque tellus nulla, venenatis ut iaculis ut, rutrum et lacus. Ut commodo aliquet mi, non bibendum lectus aliquam vel. Etiam ultricies tempor augue eu congue. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.





 
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#8C5033


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Arima Madurai;Yantramanav;Hind Siliguri;

History and Lore​
One Day In Varden


  • Preamble
    This post will house information regarding the history and lore of the world of Ethcolan, as written by various scholars and historians of the world itself. This information is not vital to understanding the world and playing within it, but it might help fill in some blanks or explain some oddities. As the player characters discover various aspects of the world there will be new entries added to this post, but they will also be included in posts later on in the OOC thread so don't worry about checking this post for new items. Unless your character has good reason to be aware of the information contained in these entries (whether the actual text or by hearing about it through word of mouth), they should be considered OOC knowledge only. I'll trust you to know what your character ought to know, but if you want to be certain you can always ask me about it.

  • On Lost History
    Transcription of a lecture by Magister Harlen Blackwell, 2nd Circle Member of the Mage's Consortium:

    The greatest mystery of our time is not what one would expect. It is not the future, which anyone with a brain can see is bleak and getting bleaker. It is not what happens to us after death, for we know that Sharza takes our soul and houses it in the underworld. No, the greatest mystery that faces us is our past.

    If you want to see a historian squirm, ask him a simple question: what was the world like two thousand years ago? Even asking about a thousand years ago will make him decidedly uncomfortable. We're fairly confident that things existed and were happening back then because gods have been heard cryptically mentioning life thousands of years in the past. We lack any real information on that for ourselves, and the gods aren't talking about it, so we're stuck.

    I call it the History Wall. It seems to be erected about ten centuries in the past, give or take a couple decades. Every once in a while we'll find something that slipped past the wall, some document or cultural memory, but it's never much to go on. Our oldest known book is just over eight hundred years old, but we've found scraps of writings we think may be twice or thrice as old. Even the Elves don't know for certain what happened beyond the History Wall, and some of them had great grandparents who lived in that time. Some suggest that the gods purposely erased evidence and memories of the past, and there is certainly compelling evidence for it.

    What we do know for sure is that about seven hundred years ago the gods, called together by Zeinos, held some sort of meeting here on the mortal plane. They agreed on something, which they've referred to as The Accord without explaining it, and somehow whatever was mangling the historical record was ended. We can form a solid outline of the history of any nation for about seven hundred years, then it starts to get muddy before being completely obscured about a thousand years ago.

    Surviving documents and pieces of oral history suggest that the time before the gods reached their Accord was chaotic. They mention great changes among the gods and fights starting for no reason. A few of them refer to something else with terms like 'the end of times' or 'the great destruction', but rather than being attempts at prophecy they seem to be speaking of something in the past. The idea is actually a frighteningly common one: it can be found among every race, in almost every religion that speaks of the past, and not only do very isolated societies speak of it but they seem to have the clearest and most consistent picture of it. All of them speak of a great conflict, a war, in which gods and mortals fought with each other and amongst themselves. I have personally attempted to find answers, I have asked the Goddess of Life and a few of the Small Gods about it, but they all refuse to speak up or claim to know nothing about it.

    And that, dear students, is why our history is our most compelling mystery. We have dire hints and scraps of information, and those who could clear everything up simply will not do so. Have any of you ever spoken to someone who survived a horrible tragedy? Many of them seem to block out their memories of it, and the rest do not speak of it in anything but vague terms. These gods strike me as such survivors. Whatever they lived through, it was terrible enough to affect the gods themselves. It smashed a hole in mortal history. It left scars that perhaps we do not even recognize for what they are. What if the God of Time's edict against manipulating time with magic was a result of actions during this great war of the past? Some theorize that excessive meddling with time could do untold damage to the world, and perhaps that is the source of the History Wall. Perhaps our own cultural bans on sacrificial and blood magic come from terrible acts performed during that war. Worst of all, what if our lost knowledge means that we cannot learn from past mistakes? What if we are already on course for another great devastation and we don't even know it?

    These are the intricacies of the greatest mystery of our time. I, for one, would love to unravel them.

  • The Fall of Mithilbra
    ...but that wonder and glory was not meant to last, of course. All things great and small must crumble and fade with the passing of time, and we elves know this far better than our shorter lived brethren. Alas, this lesson was not learned with grace in magnificent Mithilbras, crown jewel of the Chain of Idris. The Council of that ill-fated city of marvels grew old, and as they approached the grave they became afraid. They began delving into the dark magics, which in those days were viewed simply as unsavory rather than evil, and sought to surpass mortality itself. Most say it was pure arrogance that lead them onto this path, but others say it was that and simple mortal terror of the unknown. Whatever the cause, once they started on their dark path there was no turning back.

    Mithilbras deteriorated quickly. Citizens started disappearing, fights broke out where there had previously been only peace and joy, old grievances were woken anew. Modern mages theorize that the Council of Mithilbras opened a connection to the underworld very early on in their research, and malevolent energies from that realm seeped into ours and poisoned it. Theological reckonings say instead that it was not a matter of incidental seepage, but rather a willful release of those powers by Sharza in order to dissuade the elves from their sinful acts. Whatever the case may be, the Council's search for immortality tainted Mithilbras with darkness. The only known survivors were those who fled the city in the first week of the abominable research, and contemporary accounts from traveling merchants say that the city was locked down, as if defending against as siege, from the end of that first week until its demise. The sole surviving reputable document from those within Mithilbras at that time sheds further light on the closure: it states that the Council ordered the city barred, with none allowed to leave, for they had need of their citizens in these trying times. Other contemporary documents claim that the Council engaged in acts of sacrifice and cannibalism, but we cannot be sure of the veracity of such statements.

    What we do know for certain is the end result of that dark time: the destruction of Mithilbras and the death of all within its walls, and the land for miles around it stricken dead, never to support life again. Furthermore, we have the account of the destroyer herself, taken from the journals and sermons of a human priest of Sharza who was born thirty years after the fall of Mithilbras. Once his direct communion with Sharza was made known, elves asked him to beseech her for answers to the greatest and saddest mystery of their time, and answers she did give. At the stroke of midnight on the night of the full moon, the Council of Mithilbras performed a summoning ritual. They did not summon any of the common familiars, nor even the greater guardians or demons that powerful mages might call upon, but rather something far more powerful: they summoned Sharza, the Goddess of Death herself, into the mortal world. It was no minor summoning either, not a projection or an avatar of the goddess, but a fully corporeal manifestation.

    Sharza, through her chosen human mouthpiece, said that the Council had summoned her into a massive binding circle of great power and complexity, far greater than she would have guessed them capable of. They demanded that she give them the secrets of immortality, or at the very least to bless them personally with freedom from the binds of death. Clearly they intended to keep Sharza trapped, perhaps even attempting something so foolish as to torture her, in order to get what they wanted. This, then, was the Arrogance of Mithilbras: mortals thought they were more powerful than one of the gods, and this was their downfall. Powerful though their binding was, no mortal construct could hold a goddess against her will. She destroyed the circle, then the Council, then their grand palace, and upon seeing the taint that had infected the rest of the city she slew its remaining residents for the greater good. To drive the lesson home, she smashed the fine buildings and sturdy walls of the city into rubble, then anchored the land itself to her realm, the underworld, so that it would remain inhospitable to life for all time. It was meant as a warning to mortals, to show them why they must never attempt to meddle with the gods, and on the whole it worked: while there have been foolish attempts by other mortal races to tamper with the purviews of the gods in the past two hundred years, no such mistakes by elves have been recorded.

    Thus did Mithilbras fall, slain by the sword of its own hubris that was wielded by the Goddess of Death. The aftermath of this tragic loss echoed throughout the other cities of the Chain of Idris, disrupting trade and leaving the Elven Confederation unbalanced and vulnerable...

    - Excerpt from A History of Elvenkind, Vol. 8 by Elgas Thalien

 
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Box Copter


Twenty-Nine || Female || 180 lbs || 6 ft

Box presents herself as male, mostly because of her violent past and because it is easier for her. Her square shoulders, narrow hips, and rather flat chest help her mask her gender. She keeps her hair short, hidden a under slouchy hat which she rarely takes off. Her mixed ethnicity gives her dark skin and deep green eyes. Box refers to "herself" but most player characters will see her as a male.


Family & Friends

Colt Copter - Player: Pahn NPC / Brovo GMNPC. Box's brother, currently known whereabouts: Bunker New York.
Jane Jackson & Wren Jackson - Player: Pahn NPCs. Deceased four years ago. They were Box's adoptive parents (see biography). They were good friends with the bunker leaders and founding members of Bunker Chicago. Wren was a field medic, and Jane was a spy for The Old Guard, infiltrating the ranks of U-ARM.
Robert "Bob" Coffey - Player: Jorick. Bob knows Box because of her adoptive parents, Jane and Wren. They had been together in the Old Guard for a very long time. Box is grateful towards Bob and feels like she owes him one, for letting her know how she could join the military service with the OG, and for being there for her once the Jacksons had passed away.
Kiku - Player: Limeypanda. Box has angered Kiku in regards to the Coalition, calling them dogs of war and being inconsiderate of what effect it might have on someone who holds TC high in their esteem.
Larrison - Player: Pahn NPC. Lives in the same apartment building as Box, has known her for almost a decade now, and was good friends with Box's adoptive parents. He was also a member of the Old Guard for a few years.
Mouse - Player: Brovo NPC. Mouse has done a favour for Box, and even though he said it was on the house, Box will assist him any way she can. She still thinks she owes him one.



Biography

Box Copter was born just outside Bunker Chicago during a harsh winter. Her parents, both members of a small raiders' gang, died in a raider-targeted attack when she was 12, leaving Box and her younger brother Colt (8) orphaned. Before everything happened, they had been rather sheltered from the gang, but Box had been taught very early how to fight and to protect her disabled brother, and how to survive in the terrible toxic environment. After the brutal murder of her parents, more raiders trashed her home and took them captive, in hopes of... reforming them. The following years are now a blur in her mind. She was raped, beaten to the brink of death, and starved. All the things her father had taught her, about self-defence, seemed like it was meant for another world.

Eventually, at 14, she was sold to Bosho's Gang. During a raid organized by The Coalition not even one month later, she was finally freed from her captives, but her severely traumatic past caused her to need some rehabilitation. She spent the next 3 years training for the military and re-learning to live as a human being. Not even a year after she was saved, tests revealed she was a mutant. Thankfully, it was nothing like growing wings or horns, like the stories she had been told by older soldiers. Her self-healing ability was pretty weak, and she didn't really know how to use it - it seems rather off and on. Experts on the matter taught her methods to concentrate and bring about the required energy needed to control her ability. At the same time, her hearing developed, despite her having a messed up ear from a previous beating.

She had never seen her brother ever since she had been sold to Bosho's Gang, until one day she visited a Coalition Laboratory for Mutant Enhancements.

She knew, from stories she heard or what she had experienced, that The Coalition specialized in developing new technologies and in weapon enhancements. But despite her time with them, she didn't know what to expect that day. She certainly didn't expect to see Colt, now 13.

His previously lame legs were now trapped in metal. His face was half-burned, the skin charred and left in ugly lumps across his cheek and neck. He was abnormally tall, taller than Box was now. His eyes looked dead, they even had a milky colour. His child body had been stretched and burned and reconstructed in ways she didn't even think were possible. His awkward and skinny arms held onto a huge gun. His name was branded - Weapon K Test Subject 15-08. He was surrounded by engineers and scientists, Coalition soldiers and skeptical-looking members of The Old Guard. They talked about how they could weaponize orphans, how this boy's parents had been filthy raiders, how his future had been oh so greatly improved. Box lost it. She's not sure how she did it, but that day, she felt the chains on her ankles and wrists, and she broke them. She ran for hours and days to all sides of the Bunker, trying desperately to escape.

She was found a few days later, frozen near-death, by some members of The Old Guard. A retired old couple, Jane and Wren Jackson. Wren had been a field medical doctor in his younger days, and he taught her everything he knew. Jane had been a spy for The Old Guard and had worked in the higher, closed ranks of U-ARM; she taught Box all about deception, stealth, and how to use firearms. Slowly, her mental health stabilized again and her wounds closed up. She never spoke much to her saviours, preferring the comfort of silence. They never questioned her about her history. From ages 17 to 25 she lived with them. They both passed away peacefully; being childless, they left everything they owned to Box. It was not much, but it was the closest thing she had to a home. She inherited all of Jane's weapons and all of Wren's medical equipment. Some of it was a little outdated, but being a "friend" of TOG she had some access to shops where she could work in enhancing the kits. She was a known face around the TOG, but she hadn't tried particularly to bond with anyone else. She has one friendly acquaintance who has known her for years now, her neighbor Larrison, who is a bit over fifty and lives quietly while being a little gossip hunter.

Mutagens
Mutagens in DNA?
Yes

Mutagens active?
Yes



Technical

[dash=green][dash=orange][dash=green]Grunt - 8

  • The Black Panther (3) - Athleticism. Very imposing in stature, Box is not someone you want to mess with. She is exceptionally athletic and can accomplish Olympian-like results when in good form, excelling in most endurance activities and in hand-to-hand combat. She is not afraid to take an opponent head on with her bare fists. Like a panther, she is also very fast and has above-average reflexes. Her armour does not hinder her abilities.
  • The Mother Bear (3) - Trauma Medical Training + Ability to use Technology. Box will be the first to respond to any injury caused in the field. Pressure when faced with possible death by wound is not part of her reality. Her cool-headedness and nimble fingers make her proficient in treating trauma wounds (ex: gunshots, knife stabs, amputations, broken limbs…). Her expertise however does not include long-term fixes. She is also capable of using and determining the correct dosage of military-grade drugs, use any kind of technology meant for treating wounds for a first-level response, and is fast without rushing.
  • The Eagle's Eye (2) - Firearm accuracy + Specialization. Box has training in handling firearms, with a specialization with personal defense weapons (PDW). Her more frequent use of those makes her more confident than other firearms. Even in stressful situations, she is able to stop and focus to get an above-average accurate aim.
Grunt Equipment
  • Primary Weapon: Brad, an FN P90 gun. It is a personal defense weapon which holds 50-round magazines.
  • Secondary Weapon: Fran, a semi-automatic pistol.
  • Personal Armour: Medium. Box wears the equivalent of a US soldier's armour, full vest and pants. She wears a helmet most of the time, which also works as a gas mask, with a communicator added for convenience. She wears light armoured gloves, and steel-toed boots.
  • Additional Gear: Medical kits (containing: surgical equipment required to sew up a wound, disinfectant, clean cloth strips, 2 adrenaline syringes, surgical tape), Backpack with food supplies to replenish the energy her listener skills require, 3 Military-grade daggers, cotton swabs in her pockets to put in her ears.

Grunt Instinct
To be determined by GM.
[/dash][/dash][/dash]


[dash=purple][dash=yellow][dash=purple]Listener - 4
  • The Wolverine's Heart (2) -Self-healing. Box can self-heal most wounds: cuts, broken bones (broken, not shattered/crushed), superficial flesh wounds (stab wounds: yes, bullet wounds: only within 2 inches deep). Her body cannot heal infections, missing limbs, bacterial infections (ex: a good ol' cold), body-piercing wounds (ex: bullet wound that passed through completely).
  • The Night Owl - Enhanced hearing. Box's enhanced hearing can help her pinpoint the vertical and horizontal position of the source of sound. Aided by her quick reflexes, it doesn't take her very long to be able to identify the exact location of the sound. She has to concentrate for this. Distance: twice as far as regular humans; exceptions: through thick walls / ground (wood: yes, concrete: no).
  • The Grasshopper - Superhuman jumping. Box can jump higher than normal, but it has to be combined with her Athleticism abilities. Using a sprint as an accelerator, Box can make a vertical jump up to 9 feet with her amour, 12 feet without. Using a sprint again, Box can make a horizontal jump up to 15 feet with her amour, 20 feet without. She is not "protected" against bad landings though, and has to roll over for better results.

Random Mutations
  • Cosmetic Using Wolverine's Heart, Box's skin glows a soft golden colour, not sparkling but almost like the energy being used to heal her creates some kind of light under her epidermis.
  • To be determined by GM.

Stages of Awakening
Possibility of joining CoE is high.
[/dash][/dash][/dash]
Pilot - 0





Factions

Faction Affiliation
  • The Old Guard:
  • The Coalition:
  • U-ARM:
  • Red Star:
  • Children of Eve:

Requisitions
To be determined by GM.


Signature
Sugar-coated Pahncakes
 
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Milkkenbohn Eilleosh
(Status) || (Location) || (With:)




Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus a blandit augue, ac dictum magna. Phasellus non pulvinar risus. Mauris auctor nulla in semper consectetur. Duis sed laoreet sapien, quis aliquet est. Cras in purus a velit pellentesque consequat. Quisque vehicula nibh at felis bibendum tempor. Morbi ullamcorper ullamcorper nulla, eget condimentum neque imperdiet sed. Nam sit amet posuere sapien, non gravida diam. Quisque ut tortor sagittis, venenatis metus nec, tempus magna. Vivamus eget congue risus, in pharetra ipsum. Curabitur purus ligula, pretium eu dignissim vitae, pellentesque in purus. Donec ut erat porttitor, rutrum tellus ac, interdum augue.
 
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Roleplaying Lesbian Romance: A Pahn How-To

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Warning: the following guide is NSFW.


Welcome to Pahn's lesson on Lesbian Romance!

If you're interested in learning more about how lesbian sexy time happens and have found yourself short on LBGT+ media resources (stories, movies, TV series, porn...) then this is the guide for you. Please note that this lesson is mainly based on my opinion, and that at the end of the day, you write however you feel like. I prefer realism especially when it comes to sex scenes, so that is something to consider as well.

I will not be covering anything related to "Yuri" (Japanese media regarding female on female relationships), and will be reflecting uniquely on realistic relationships and sex.

Please note that I will be referencing to "lesbian character" a lot, but this is simply to avoid bloating my guide while trying to include every gender and sexual identity. By "lesbian character" I mean any one person who is sexually inclined towards another person of the same sex or gender, and who most likely has female genitalia. If there is some interest on how to write smut with trans characters, let me know and I will be more than happy to look into it.

Here are the key points of this lesson:

1- How to write lesbian characters
2- Stereotypes and how they suck
3- Writing romantic relationships
4- Writing sexual scenes between two female characters (solo or with a partner)



How to Write Lesbian Characters

The first thing to consider when writing a female character is... Make them human. Flaws, dreams, objectives, etc. Don't make them "especially different" because they have a vagina. There is no need to make a female character excessively girly and feminine, super emotional and unable to be alone. Those are cool individual traits, but selecting them ALL for your single female character is, in my opinion, just putting them in the same box as any other boring female character.

Whether your female character is straight, bisexual, gay, or any other sexual identity, just remember that they are a person first. Are you, in real life, defined purely based on your sexuality, based on who you bring back in your bed? No. Then your character shouldn't, either. Their sexuality is a part of who they are, not who they are.

HAving decided on writing a lesbian character, how do you bring it up without placating it all over the character sheet? It can easily be inserted in their background history. Their experience with a first girlfriend, a first kiss, coming out to their family and friends, etc. Those interesting details are what makes them who they are, it shapes their interactions.

Not all lesbians are tomboys or manly. While it is true that some lesbian, bisexual, or straight women like to emphasize on their masculine traits, it is not a definitive quality of a lesbian character. I'm not saying that you can't make a masculine lesbian character! Just use stereotypes with a grain of salt, and make a character you can still identify with and that YOU enjoy writing. Which brings me to my next point...


Stereotypes and How They Suck

In writing, stereotypes and tropes are double-edged swords. They can help you create relatable and useful characters while having a diversified cast. However, overusing tropes and stereotypes can have the negative effect of making your characters, well, tacky and insulting.

Especially in media, we've often seen trans people dying tragically or bisexuals being the sluts whoring all around the block and giving everyone and their grandma sexually transmitted infections. That's not the reality, oh my god. Ask an LGBT+ person you know about their experiences and use those (I mean, not word for word of course) to mold your character. Sure they can be whoring around if that's what you want, but making it so because they're gay or bisexual is dumb. Sexual promiscuity isn't determined by sexual orientation.

As a thought exercise, find a movie or TV show of your choice where there is a female lead character. Now imagine that they're lesbian, the men they're dating actually women. See! That's how you write a lesbian character. Just a normal gal who likes pussy instead of dick. Some hetero women are boyish, some lesbian women are super feminine. A little research and thought exercises like this one are what help, in my opinion, create good characters without wrapping them full of tropes.


Writing Romantic Relationships

Something we often hear for same-sex relationships is "who's the man? who's the woman?" JOKE'S ON YOU, that's the entire point of a same-sex relationship. There are no men in a lesbian relationship.

Don't try to make your character or your writing partner's into the "man" of the relationship. They're both women, write them as such. I don't want to get into the whole gender roles debate, but I feel it's important to mention this. We, as a society, assign roles in relationships based on gender and it's not always good. It makes same-sex relationships more difficult to understand, when in truth it should only be about two people who have feelings for each other, about the good and the bad.

So take a pause and look at your character. Focus on their interactions with your partner's character, and what they do to show affection and love. The beauty of a relationship is often in its complexity, and yet how in all of the turmoil the simplest thing in the world for them is to love their partner.


Writing sexual scenes between two female characters (solo or with a partner)

This part of the guide is NSFW (and the longest part of the guide), so if you don't have any intentions of writing lesbian smut, feel free to jump to the conclusion below.

Writing sex between two women can be a bit tricky. It can quickly become redundant to write "she, her, her" when you have two characters using those pronouns. Having written many lesbian sex scenes, my ultimate tip would be the following:

1- Use their names, and focus on that character's actions. If you start a sentence (or paragraph) with Character One, then every following action should be performed by Character One. If you're switching to Character Two, start a new paragraph, even if they're short paragraphs. It will avoid confusion for the reader, and provide a clearer mental image of the scene.

For example: Samantha kissed Jane, her lips travelling south until they reached the crease between neck and shoulders. Without hesitation her hands reached for Jane's hips, pulling her closer.

It does take some practice, but don't be afraid to try things out and see what best works for you. Something I've noticed a lot is how some writers have a hard time using their own character's name; if this is one of your writing habits, break it!


2- Use qualifiers and descriptive nouns. This takes perhaps a bit more getting used to than the use of the character's name, but it works all the same.

For example: Samantha kissed the taller woman, her lips travelling south until they reached the crease between neck and shoulders. Without hesitation the detective's hands reached for Jane's hips, pulling her closer.

Once again, very important to keep the focus on a single character's actions and perspective! Otherwise, all of this gets very confusing very fast. This also requires a better knowledge of the characters involved: their appearance, their job titles, and any other useful reference points. Try to avoid similar nouns for each, i.e. if both characters have the same job title or the same hair colour.

Writing sex scenes on your own between two female characters is a good way to start. It will help you get into the habit of using names, qualifiers, and descriptive nouns. Oil up those gears!


But how do lesbians have sex?

Oh boy. I suppose that mechanically, sex is different between two women as it is between a man and a woman or even two men, as there are no... insertable phallic body parts.

Nearly all women experience pleasure through vaginal, clitoral, and anal stimulation. Since females do not have a penis to insert another female's vagina, they can be creative and use toys instead, their hands, or anything else that can stimulate their partners. Oral sex is extremely common in lesbian sex scenes, followed by the use of dildos or vibrators either in hand or on a strap-on. Fingers can definitely be used instead of toys, and fingering is the handjob variant of the female anatomy.

Focusing on how a character is feeling while being pleasured is often one of the most interesting parts of reading and writing smut. Having them reflecting on the softness of the woman's skin, the way her lips feel on her breasts or between her legs, or even how her hair tickles the skin - all of those provide delicious and vivid images of the scene and you instantly know those are two women fucking.

In pornographic media, lesbian sex is almost always presented for a male audience. I mention this because it's important to have that in mind whenever you decide to check out lesbian porn or erotica. Things like sucking phallic objects, long fingernails (pro-tip: lesbians don't have long-ass nails unless they wanna shred up the goods), and inserting nonsense things in their vaginas (like a stiletto heel?? never gonna get over that one) - chances are the target audience were men.

To conclude this ridiculously long portion of the guide, let's talk about orgasms. Unlike males, females can experience multiple orgasms one after another without any need for a refractory period. What this means is that the body can be stimulated over and over and over until it becomes numb! Those of you with penises probably know this, you cannot get an erection immediately after an ejaculation, unless you've had years and years of... practice, I suppose.

Female orgasms are different for every single female. Not one woman cums like another, so it's entirely up to you what your character's climax is like. Is it tingly all over the place, is it emotional to the point of being in tears, is it followed with an increased wetness in the vagina, does it involve squirting (female ejaculation THAT INCLUDES URINE BUT IS NOT PEE), which muscles will have spasms, how loud or how quiet is she... There are so many different reactions, it would be impossible to list them all. I would suggest doing a little research on how different women experience different orgasms (because yes, ladies can have different types of orgasms) and then determine how your character goes through theirs.


In Conclusion...

In the end, how you write your lesbian character's relationship is entirely up to you. If you watch TV series or movies and decide that those are prime examples of what you like to write, great! But you just wasted minutes of your existence to read this guide, so I hope that you can walk away with more knowledge on how to write lesbian romance and lesbian smut.

Lesbian characters are just like hetero characters, and their relationships are just as complex, steamy, and full of misunderstandings. One thing to consider when writing in historical settings is that same-sex relationships were taboo and not as open as straight relationships. Depending on your roleplay's setting, it is definitely an important point of consideration and it will strongly affect the characters' dynamics!

Once again, I hope you enjoyed this guide, and please don't hesitate if you have any questions. I will do my best to answer and provide examples if needed. Thanks for reading!

Got any ideas for other guides about writing/roleplaying romance or sex stuff? Request them and I'll do my best to oblige!

If you want to know more about roleplaying buttsex, I wrote this super awesome guide as well.
On writing romance in general as a genre and what to avoid, here's my SFW 101 guide.
I cannot terminate this post without mentioning @Astaroth's wonderful guide on writing sex scenes.
 
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Because it's Valentine's...
 
BGcU1Qu.jpg



Milkkenbohn Eilleosh

general
Nicknames: Millie, Milk (close friends/family)
Age: 29
Sex: Female
Date of Birth: September 30
Class: Upper

appearance
Height: 5 feet 11 ; 1.80 m
Weight: 155 lbs ; 70.3 kg
Hair: Slightly wavy and a chestnut brown, sits below the shoulders mid-way down the shoulder blades.
Written Appearance: Milkkenbohn dresses like a proper upper class woman. She follows the trends and wears outfits that hug all her curves. Speaking of curves, she has been graced with a large bust and wide hips that give her an hourglass figure. Her eyes are a greenish blue, her skin like porcelain, and her full lips give her a constant smirk or pout.

the juicy stuff
  • personality ;
    • Growing up a single child, Milk was a bit late in learning how to empathize with other children. While this isn't as much of a problem in her adult life, it does make personal relationships a bit more difficult. Her over-confidence in herself makes it a challenge for anyone to impress her or make her feel like they are worth her time. She's been called cold and manipulative, but it isn't quite right; she can care about others, it simply takes some time and finesse.

      With an excellent education under her belt and a grand sense of innovation, Milk has honed her entrepreneurship skills and has become a successful businesswoman. She takes pride in her work, and would never do anything half-way or sell anything she feels are not up to her standards. In a place rampant with corruption like Takym, her creativity helps her make sure she never misses an opportunity while remaining as honest as possible.

      Pride and entitlement are perhaps her biggest faults, and while she is seriously invested in her work and on improving her lifestyle, there is something about the woman that makes others feel uncomfortable. She prefers business partners over friends, but perhaps it is only because she has yet to meet someone who doesn't cower under her assertive gaze.
  • backstory ;
    • While Milk's powers manifested when she was very young, her parents kept pushing her abilities to their limits. They believed it was like a muscle, that it could be trained until it reached its limits. They weren't entirely wrong, although it wasn't the power itself that Milk was meant to improve; it was her memory. Once that objective was defined, she was sent to some of the best schools in Takym, and soon Milk was able to transmute much faster some small objects.

      Transmutation wasn't quite the flashy power to have, and other metas her age mocked her for having such a "worker class" power. Cosmetic powers were all the rage, and the girl was cast aside by her schoolmates. It was fine by her, however - more alone time meant more time to practice and become the perfect Alchemist. Of course her parents forbade her from using that word outside the comfort of their home, but it was on her mind every time she created something.

      Once she had graduated from a prestigious university, Milk had acquired a massive amount of knowledge. Anything she had read, she had retained. She had a sharp sense of business and without having to worry about supporting herself just yet, she started her own fashion line, Alkay Mii. She was successful at first with her family friends and her neighborhood, and a lucky star shone upon her as her business expanded into something much bigger. Her main fashion items were metal-based accessories, since those were the easiest for her to transmute and she had the most talent in. Chic heels, cocktail dresses, wigs of all colours... The transmuter catered to all sorts of clienteles.

      While her business was flowering nicely, she moved into her own home and hired workers to shop and assemble the materials for her. Because her brand was a thing now, Milk allowed herself to become more and more selective with her customers and it didn't take long for some items to go out for exorbitant prices. Perhaps that is how Lyris Matrikt took some interest in her, an upper class business woman earning her fortune through her own means.

      As she nears her thirties, Milkkenbohn plans to expand her business or find a new venture, as boredom has begun to settle. She's found herself in a comfortable place with plenty of resources and more money than she could care about. A new challenge is what she's been craving and she hopes to create new connections. It's not that easy, especially since she's reached the glass ceiling separating her from the elite of Takym. A barrier that she is itching to break.

the Juicier stuff
Power: Transmutation Alchemy
[Details] Transmutation: the action of changing or the state of being changed into another form. It must always be an equivalent exchange - nothing can be gained without first giving something of equivalent value away.
  • strengths ;
    • Milkkenbohn can transmute anything that is a solid material. This excludes any liquids and gases.
    • To transmute something, she must be aware of its base components and their required quantity. Therefore, she must study and research anything she wishes to transmute.
    • It can be done at any time, as long as she can concentrate and isn't interrupted.
  • limits ;
    • If a transmutation fails, all materials are destroyed. Same if a transmutation is interrupted, materials are lost or compromised.
    • As mentioned, she cannot transmute something she doesn't have intricate knowledge about.
    • While she can change the chemical components of the materials, the transmutation becomes unsteady if a material changes form (solid -> liquid -> solid, solid -> gas -> solid).
    • Absolutely no "live" transmutations (any living organism, from plant to human).

Technological Augmentations:
  • Hololens
    -->Hololens have the shape of basic eye contact lens. They are a bit thicker than real-life prescription eye contacts, and they are manufactured right here in Takym. They can come in various colours, but those tend to be more expensive and a bit more tiring to wear. Through the nanites in the eye-drops that come it, the Hololens can connect to the optic nerve and thus to any implants the user has. For the user only, they will see holographic projections with the lenses; anything from entertainment, larger-scale games from the holocomm, and beautifying of horrible real-life shit. Other users can connect to one person's Hololens through a protected network, as long as they also have Hololens.
    • uses ;
      • Relay data from any other implants in the user or devices connected to user's implants.
    • strengths ;
      • Very thin and easy to wear, Hololens are contact lens meant for the user to see holograms in real time, real size.
      • Easily replacable, although expensive. Can connect to any AR and VR chip.
    • limits ;
      • On top of being expensive, Hololenses can only be found at the manufacturer's boutique, and no where else.
      • While in use, thre Hololens is always online and connected to a vendor, processing data since the lens themselves do not have the space or power to process. All of it happens in the cloud service.
      • They cannot be worn all day or even for an extended period of time, as it will begin to deter one's natural eyesight strength.

Glow
Chartreuse




 


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