TESTING pɐǝɹɥʇ | ʇsǝʇ

Absinthe

makes the heart grow fonder
Original poster
FOLKLORE MEMBER
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Online Availability
8am - 11.30pm GMT
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
  4. Adaptable
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Fantasy, Modern, Horror, Dystopian, Scifi, Superhuman, Steampunk
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ᴀ ʙ ᴄ ᴅ ᴇ ғ ɢ ʜ ɪ ᴊ ᴋ ʟ ᴍ ɴ ᴏ ᴘ ǫ ʀ s ᴛ ᴜ ᴠ ᴡ x ʏ ᴢ

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z


[spoili]
Cupcake ipsum dolor sit amet tart. Sugar plum oat cake brownie croissant pudding chocolate. Gingerbread candy wafer caramels donut. Croissant soufflé macaroon apple pie gummi bears gingerbread chupa chups caramels fruitcake. Cake gummies dragée marshmallow. Chupa chups danish tootsie roll cupcake. Sweet pudding oat cake. Croissant wafer oat cake jujubes chocolate tart chocolate bar tart chocolate cake.

[/spoili]
 
ALLEN, ELENA
Known Aliases: cipher

Age: 30


Faction: Global Defense Force

Day Job: Officially employed as a senior security engineer; unofficially, she heads up technical operations for the watchdogs.

Appearance: Ms Allen is a woman appearing to be in her late twenties, of average build. Her hair is its natural black, shoulder length and wavy in texture. She has deep set, light blue eyes. She stands at five feet six inches in height, but be aware that Ms Allen is usually seen in high heeled shoes. Despite her department's relaxed dress code, she herself maintains a polished, professional style in the work place.

Personality: Ms Allen has a reputation for being direct, not stemming from malice, or a lack of social skills, but likely stems from her ability to work with machines. To interface with a computer, her thought process has to be straight forward, and leave little room from ambiguity, a process which carries over to her interactions in the real, human world. She has taken measures to temper her bluntness with a level of tact in recent times to avoid alienating people - to somewhat limited success. She appreciates the same level of directness from her friends, colleagues and acquaintances. Sugar coating or obfuscating bad news easily frustrate her.

Ms Allen is a fastidious individual, in both her appearance, and her work. She has a plan for the day, week and month, and dislikes last minute changes and spontaneous plans. She has long given up on expecting the same level of care and attention from her colleagues and is regularly exasperated when her attempts to maintain a process are ignored or evaded. New hires and those who don't make a habit of it are treated with a surprising level of patience, regulars are reprimanded and requests are frequently ignored.

She also possess a strong sense of curiosity, a trait which when combined with her abilities has caused trouble for Ms Allen in the past.

Likes:
> Coffee
> Well Maintained Documentation
> Occult themed accessories
> Secrets

Dislikes
> Acting as a walking IT help desk
> Last minute plans
> GDF's policy of keeping certain files out of her reach, on paper.

Fears:
> A system breach on her watch
> Losing her job; she feels that she knows too much to be let go via conventional means.

Motivation(s)

Ms Allen's outward motivations are benevolent - she wants to use her abilities to empower the EDF to protect innocent lives. She also has a monetary incentive - she has also been known to joke that 'crime doesn't pay, but the EDF sure does'. While all this could very well be true, there is another motivation at play.

The EDF itself was a target of Ms Allen's teenage experiments, detailed in files
[REDACTED]
through
[REDACTED[
, which resulted in her accepting the EDF's offer of employment, rather than the promise of incarceration. She has expressed gratitude for this opportunity in the past.

Ms Allen shares a strong bond with her family, and has expressed her desire to keep them safe 'no matter what' in the past.

Biography
Elena Allen was born to John and Elsa Allen, the last of four children. She grew up on her family's farm in what she refers to as 'a little south-west of the middle of nowhere', before the family moved to a larger town after the sudden death of her father. Her eldest brother is also a meta-human [
Allen, Stefan File #[REDACTED]
]. Elena was 11 when the family moved to be closer to her mother's sister Ingrid Müller, and it wasn't until this time that it was confirmed that she was a meta-human able to 'talk' to machines.

Elena was an above average student at school, attending several extracurricular clubs and taking up a part time job at 'We-Fix Repair Shop'. She claims it was here that she claims she was first inspired to do more with her abilities beyond hacking gaming consoles. She began her teenage vigilante career as 'cipher' shortly afterwards, targeting companies, corporations and public figures who had some wrongs to right, in her eyes. She was apprehended eighteen months later by GDF, and joined shortly afterwards, as a security consultant. All files on Ms Allen and her family were subsequently moved to paper only.

In recent years, her role has shifted more and more towards protecting the Watchdogs from cyber attacks, and their own IT mishaps.

"You'd think a team of superheroes would at least be able to use a password manager."

Powers:
Ms Allen is a Technopath, giving her the power to communicate with machines. Her strength lies in computers, but she has shown an aptitude for working with any technology. Her powers usually require physical contact with a machine, but can circumvent this with the use of a device with wireless capabilities, e.g a phone or tablet. Even so, the device she is targeting must be connected to the network, or connected to the internet with vulnerabilities she can exploit. This makes her a formidable hacker and defender of GDF's internal systems.

Ms Allen is not capable of making a machine do anything it is not capable of doing, e.g she can't turn Bluetooth on on a device that does not have a Bluetooth receiver, or run a high end video game on an Arduino. Extended use of her powers can cause nosebleeds, migraines, nausea and fainting. It is theoretically possible for a machine to attack her, resulting in what can only be described as an allergic reaction. Of course, her powers don't grant her any physical benefits or improvements.

index11-jpeg.224292
index111-jpeg.224291

ALLEN, ELENA
Known Aliases: cipher

Age: 30


Faction: Global Defense Force

Day Job: Officially employed as a senior security engineer; unofficially, she heads up technical operations for the watchdogs.

Appearance: Ms Allen is a woman appearing to be in her late twenties, of average build. Her hair is its natural black, shoulder length and wavy in texture. She has deep set, light blue eyes. She stands at five feet six inches in height, but be aware that Ms Allen is usually seen in high heeled shoes. Despite her department's relaxed dress code, she herself maintains a polished, professional style in the work place.

Personality: Ms Allen has a reputation for being direct, not stemming from malice, or a lack of social skills, but likely stems from her ability to work with machines. To interface with a computer, her thought process has to be straight forward, and leave little room from ambiguity, a process which carries over to her interactions in the real, human world. She has taken measures to temper her bluntness with a level of tact in recent times to avoid alienating people - to somewhat limited success. She appreciates the same level of directness from her friends, colleagues and acquaintances. Sugar coating or obfuscating bad news easily frustrate her.

Ms Allen is a fastidious individual, in both her appearance, and her work. She has a plan for the day, week and month, and dislikes last minute changes and spontaneous plans. She has long given up on expecting the same level of care and attention from her colleagues and is regularly exasperated when her attempts to maintain a process are ignored or evaded. New hires and those who don't make a habit of it are treated with a surprising level of patience, regulars are reprimanded and requests are frequently ignored.

She also possess a strong sense of curiosity, a trait which when combined with her abilities has caused trouble for Ms Allen in the past.

Likes:
> Coffee
> Well Maintained Documentation
> Occult themed accessories
> Secrets

Dislikes
> Acting as a walking IT help desk
> Last minute plans
> GDF's policy of keeping certain files out of her reach, on paper.

Fears:
> A system breach on her watch
> Losing her job; she feels that she knows too much to be let go via conventional means.

Motivation(s)

Ms Allen's outward motivations are benevolent - she wants to use her abilities to empower the EDF to protect innocent lives. She also has a monetary incentive - she has also been known to joke that 'crime doesn't pay, but the EDF sure does'. While all this could very well be true, there is another motivation at play.

The EDF itself was a target of Ms Allen's teenage experiments, detailed in files
[REDACTED]
through
[REDACTED[
, which resulted in her accepting the EDF's offer of employment, rather than the promise of incarceration. She has expressed gratitude for this opportunity in the past.

Ms Allen shares a strong bond with her family, and has expressed her desire to keep them safe 'no matter what' in the past.

Biography
Elena Allen was born to John and Elsa Allen, the last of four children. She grew up on her family's farm in what she refers to as 'a little south-west of the middle of nowhere', before the family moved to a larger town after the sudden death of her father. Her eldest brother is also a meta-human [
Allen, Stefan File #[REDACTED]
]. Elena was 11 when the family moved to be closer to her mother's sister Ingrid Müller, and it wasn't until this time that it was confirmed that she was a meta-human able to 'talk' to machines.

Elena was an above average student at school, attending several extracurricular clubs and taking up a part time job at 'We-Fix Repair Shop'. She claims it was here that she claims she was first inspired to do more with her abilities beyond hacking gaming consoles. She began her teenage vigilante career as 'cipher' shortly afterwards, targeting companies, corporations and public figures who had some wrongs to right, in her eyes. She was apprehended eighteen months later by GDF, and joined shortly afterwards, as a security consultant. All files on Ms Allen and her family were subsequently moved to paper only.

In recent years, her role has shifted more and more towards protecting the Watchdogs from cyber attacks, and their own IT mishaps.

"You'd think a team of superheroes would at least be able to use a password manager."

Powers:
Ms Allen is a Technopath, giving her the power to communicate with machines. Her strength lies in computers, but she has shown an aptitude for working with any technology. Her powers usually require physical contact with a machine, but can circumvent this with the use of a device with wireless capabilities, e.g a phone or tablet. Even so, the device she is targeting must be connected to the network, or connected to the internet with vulnerabilities she can exploit. This makes her a formidable hacker and defender of GDF's internal systems.

Ms Allen is not capable of making a machine do anything it is not capable of doing, e.g she can't turn Bluetooth on on a device that does not have a Bluetooth receiver, or run a high end video game on an Arduino. Extended use of her powers can cause nosebleeds, migraines, nausea and fainting. It is theoretically possible for a machine to attack her, resulting in what can only be described as an allergic reaction. Of course, her powers don't grant her any physical benefits or improvements.


Elena Allen

$ LOCATION= hospital_groundFloor/keola's office ⋯ $ OPEN_CONNECTIONS=keola | watchdogs | hospitalNurses ⋯

$ rogueMeta | ./investigate


Elena was used to a certain attitude when she wore a well tailored outfit and expensive shoes, and it was not the venomous look from the nurse she was approaching. Suits and badges tended to get in the way in an ER, and they very rarely, if ever, brought good news or outcomes with them. Especially at times like this. She put on her best attempt at a diplomatic smile, just in time to be interrupted by a familiar voice.


"The powers that be like to keep me on my toes. I didn't want them catching you completely unaware too." Elena spared her friend a weak smile, although her eyes were quickly drawn back to the carnage that surrounded them. She'd seen the incident, but she struggled with the fact all of this was caused by a single meta. She blinked as she registered that Keola had spoken, her brain taking a second or two to catch up. "Office? Office would be good, yes. I need access to a particular EHR, EMR, whichever you have."


She fell quiet as they walked towards the relative privacy of Keola's office, sinking into a chair. "I'd hoped it wasn't as bad as it looked but..." Elena shook her head, pulling out a manila folder, a tablet and what looked like a tube of lipstick. "Things get lost in digital."

 

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night city day dreams.




a cyberpunk red role play

cyberpunk | drama | action | tabletop inspired






Hop off of the bike, gun cocked, okay, ready
Work ain't been too steady, I'm headed for something heavy
If you got the credits, I'll pull the crime of the century
Morality's only a memory when belly's empty

-- No Save Point, Yankee & The Brave












An introduction


Night City.

A city state in the former state of California, USA.

With the right connections and enough money, it's the best place on earth. Filled with the beautiful, the cybered up, the powerful.

Without those things... Radiation, death and gore. Millions homeless in the aftermath of the Corpo wars. A police force often corrupt and stretched beyond breaking point.

Night City is rebuilding itself back into its former glory, and is about to offer you and your closest acquaintances a chance to climb up that slippery ladder to make something of yourselves. You don't know anything about that yet. For now, you're one of the lucky few with a decent enough roof over your head and going about your business. That could all change in the few hours - business as usual in Night City.









night city overview.

The Hot Zone Wasteland
This is the area that used to be the central Corporate Zone. While much of this area had been bulldozed into the Bay as fill, the remainder is still a haunted landscape of wrecked, twisted skyscrapers, burned out vehicles, and the entombed bodies of the unlucky.

Although the radiation has subsided, it's still present and most people have abandoned the area to the worst of the gangs. If you go here, you probably are either a ganger, suicidal, or a scavenger looking to find something that's hidden in the endless wreckage.


The Rebuilding Urban Center
Not all of Night City was obliterated by the Nuke. Already heavily built up with skyscrapers and densely packed urban construction, a considerable amount of the urban center has survived. But the detonation and subsequent destruction has damaged the seawalls and breakwaters that kept the Bay and the outer Pacific Ocean from rushing in. Periodic flooding is a regular occurrence, and power and water are chancy at best. The NCART subway still runs, when the tunnels aren't flooded; the City planners are working to raise the majority of the track into a new monorail configuration, but that will take time and money the city doesn't have.

In the Rebuilding Center, cranes and construction gear are everywhere. The looming skeletons of new Corporate towers rise from the broken bones of the Old City, patrolled by vigilant private armies and mechanical sentry drones. The work never stops, and the Center is awash with the slam of heavy machinery and brilliant with construction arc lights.


The Over Packed Suburbs

In the aftermath of the War, most of central Night City was uninhabitable, not because of residual radiation, but due to the loss of power, sewer, and water services. The suburbs became host to a huge number of tent cities and unregulated refugee camps smack in the middle of what had previously been safe Corporate "beavervilles." While huge megabuildings are under construction to house the refugees, this region is crowded, crime ridden, and on the edge of disaster all the time.

The Open Road

In the 2020s, the Open Road was home to roving go-gangers and well defended Nomad caravans. But as the Nomad Families take greater control of the world's commerce and shipping routes, they're using surplus military hardware to drive out the go-gangs and make the roads safe for travel. The roads are still open, wide and dusty, with dead and burned out vehicles littering the landscape, but increasingly, the Open Road is looking more Route 66 than Route 666.

Politically, the current Night City is more or less run (and we use the term loosely, indeed) by a junta of old city government, Edgerunner and Nomad factions, and the few Corporations whose assets have survived the War. This City Council is dominated by the most aggressive or charismatic members of these disparate factions, including:

• The Nomad Families
• Edgerunner factions, including Netrunners, Solos, Rockers,
and other "Cyberpunk" types.
• The old City Government.
• The Corporate interests of Zetatech, Biotechnica, Petro-Chem, and (recently and covertly) Arasaka.


Services

Services are spotty, the law is chancy; you can't run the NET to the edge of space anymore, much less grab an Orbital Air luxury flight up to the Crystal Palace, but in general, things still work in Night City. You may not be able to get the latest digital Agent or the best weapons on the market (there is still a major problem with supply chains that were disrupted by the War), but thanks to the explosion of rooftop and green–wall
gardens, bandit solar collectors, and refabbed hardware fromyour friendly neighborhood Tech, you're actually eating better (when you eat), have access to more reliable power and gear, and can even count on the local Fixer setting you up with new drugs and new cyberware right off the (illicit) Streets.


Hospitals

The two public hospitals established in the 2020 years (City Medical Center and Crisis Medical Center) still exist in the Central Night City area, but they suffer from lower level flooding and regular disruption of basic services such as water, power, and communications. The hospitals are, however, the last stand when it comes to major surgery and the ability to handle periodic plague outbreaks like those that were common in the period right after the Fall. There are now a number of constantly shifting clinics scattered across the area which have become the Red period's main source of medical care; out-growths of the often covert ripperdocs of the 2020s, they are where most people go to get medicine, emergency care, and moderate level cyberware installations. The City also maintains a large cryo body bank, a holdover from the days immediately following the Fall when corpses were choking the Streets; these cavernous, refrigerated chambers, filled with racked cold slabs for cadavers, support a booming business in illicit body part trade.
Information

Data Terms, established in the 20–teens, are still located on the corners of many (30%) City Streets, and can be used to access information, computer services, fax–mail and NET input. It's a testament to their indestructibility that they still operate even with the NET broken. However, enterprising Netrunners, Techs and Fixers have taken to rewiring some Data Terms to require a CredChip or other form of payment in order to gain access. Most Data Terms are also patched into the local DataPool system, allowing them to be used as phone booths, message boards, news readers, and PopMedia access points.
The NET

Overall, the War has totally wiped out most NET traffic; what little survived the destruction of server and wiring infrastructure was severely compromised by a deadly cybervirus that ravaged the Grubb-Ihara protocol-based systems at the War's end. This "DataKrash", rumored to be the creation of deranged master Netrunner Rache Bartmoss, has made running the old NET an almost suicidal proposition; the remnants of Netwatch(the global police of the NET), have done their best to ban Netrunners from large sections of the NET to keep the Krash from spreading. This is implemented by literally destroying key NET nodes in the system and taking still others offline. What NET traffic still exists in the Red period is limited to heavily secured VPN or "airgapped" systems which network together a single group, building, or campus.

The Data Pool

The Data Pool is a Citywide information network that is built on the backbone of the earlier Data Term systems of the pre-Red era. It connects information servers and exchange systems designed for open use within the limits of a city. Data Pools produce free, open content created through the collaborative efforts of a community of users. In design, they are similar to the hyper-stack "page" system attempted and then abandoned for the NET in the early 90's. In Night City, the Data Pool has replaced the NET as the primary means by which residents communicate and share ideas and information.
 
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night city day dreams.




a cyberpunk red role play

cyberpunk | drama | action | tabletop inspired





A Recent Timeline



2013
• April 13, 2013. Johnny Silverhand concert spirals into a riot in Night City. The rioters kill 18, wound 51. Old Arasaka complex gutted.
• Soulkiller virus developed.
• Netwatch, previously a private organization, is established worldwide by joint US/ Eurotheatre treaty.
• First true Artificial Intelligence developed at Microtech's Sunnyvale, CA facility. 2014
• I–G transformations redesign the NET. During this time, renegade Netrunner Rache Bartmoss plants the DataKrash virus into the architecture of the NET.


2016
• 3rd Corporate War (2016). Unknown cyberterrorists attack the networks of Corporations world–wide, causing billions worth of losses.

2020
• Carbon Plague incident. A Corporate AV crash releases a nanotech plague on the outskirts of Night City. The plague ravages the city for two weeks, then mysteriously stops.

• Chicago Rebuilding Project begins. Financed by visionary Dr. Richard Storm of Storm Technologies, project joins Nomad groups under the unifying banners of the Aldecaldo and Jode Families.


2021
• Euro Aquacorp CINO attempts to acquire bankrupt Aquacorp IHAG. Rival Aquacorp OTEC attempts to act as "white knight" in the hostile takeover. As both Corps line up allies, a dangerous war at sea begins.

2022
• Covert operations expand as Arasaka Security and Militech spar to see who will control the outcome of the CINO/OTEC War.

• Rache Bartmoss, Netrunner supreme, is killed in a Corporate raid. Two weeks later, the dead man switch for his DataKrash virus activates.

• 4th Corporate War. Covert operations explode into a shooting war as Arasaka and Militech move front line troops into battle. The ensuing conflict involves operations all over the globe, with heavy combat in major cities worldwide.

• The Chicago Rebuilding Project collapses as Arasaka Corporate factions detonate virus bombs in an effort to deny the city to Militech.

• DataKrash virus now infests 78.2% of the NET. Aware of the virus' potential, Saburo Arasaka sets out to create a secure database in the new Arasaka Towers facility in Night City.

• Seven Hour War. Fed up with the fighting, Highriders at O'Neill 2 declare independence, using deltas and scavenged mass drivers to drop dozens of lunar rocks at key sites all over the planet, causing widespread death and destruction. US and Japan officially recognize the new Highrider government.


2023
• Total breakdown of international trade. Container ship and air travel have been totally disrupted. Supplies and food sit on the docks worldwide, unable to reach stores, factories or suppliers. Many Megacorps collapse.

• August 20th, 2023. Night City Holocaust. An incursion team led by Solo Morgan Blackhand and Rockerboy Johnny Silverhand attempt to steal/destroy the Arasaka Secure Database in the Arasaka Towers facility. During the assault, an area denial nuclear device is detonated, which destroys much of central Night City. Over a half million people are killed. Another quarter million die in the resulting aftermath.

• Militech is nationalized by US President Elizabeth Kress through the expedient of reactivating Militech CEO Gen. Donald Lundee's reserve commission.

• Beginning of the Time of the Red. Atmospheric particles from the nuclear blast in Night City, as well as debris from orbital rock strikes, conventional explosives, and the wartime burning and annihilation of cities and agricultural areas creates an eerie red pall over skies worldwide. For nearly two years, skies are tinged with a bloody red color, which eventually dies down to brilliant red sunrises and sunsets through the next decade.


2025
• End of the 4th Corp War. This includes a three year wrap up as pockets of fighting are quelled by Militech and national armies. While there is only one nuke dropped during the war, the world's infrastructure is severely impacted, although not destroyed.

• NET is officially down. Alt Cunningham establishes the Ghost World in the ruins of bio–destroyed Hong Kong. As everything in HK is dead, the Chinese government puts a 100–foot wall around HK to keep the plague contained.

• Japanese government almost breaks down. By repudiating Arasaka, national face is saved. Arasaka is reduced to a Japan–only Corporation for the next decade. European Union is pretty much restored.


2026—2030
• The Diaspora begins. Groups displaced from wrecked cities now set out to reclaim nearby cities abandoned since the Collapse. They are supported by Nomads who set up convoys between cities.

• There is massive looting of old tech and abandoned storehouses. Only scattered Corps are still functioning on a very reduced basis, while local businesses take up the slack.
• Very limited VPNs within Corporate parks. AIs occasionally creep into the wrecked city's old NETs to seek out other AIs to join the Ghost World.
• Arasaka breaks into three warring factions. The Bakafu Faction, headed by Hanako Arasaka; the Princess Faction, headed by Michiko Arasaka, Kei's youngest daughter, who as a US citizen, allies with the new US Government; and the Rebel Faction, headed by Kei's rebel son Yorinobu.
• The United States is now a functional dictatorship under Pres. Elizabeth Kress's State of Emergency.


2030—2035
• Resettlement of Suburban Night City. In time, Night City Central will be rebuilt, but for now, the foothills and the small cities around Night City are over–packed with refugees who fled the radioactive ruins of the Corporate Zone.

• Reestablishing of Nomad High Roads. Nomads now operate ports and container ships. Corporations are now mostly local, but as Nomads establish trade routes, Corps branch out regionally.

• Start of CitiNets, local VPNs established in some of the Reclaimed Cities. These networks are usually "airgapped" with only limited (and strongly controlled) access between them. Netwatch oversees the development of this new series of networks, with Corporate backing.

• Rumors that Rockerboy Johnny Silverhand's body has been found in cold storage in a body bank in the wreckage of Old Night City arise. Although this is never substantiated, the claim is that it has been stored there by a full–borged fan of his who recovered it from the Arasaka blast site.

• Start of Night City Reconstruction. Gigatons of fill are shifted from the radioactive ruins of the central City, uncovering the previous buried Morro Rock. Much of the old Bay is filled in. The shape of Night City begins to change.


2035—2045
(Present Day )

• First Wave Cities start Reclamation under support from local governments and remaining Megacorps. These First Wave Cities are ones that require only a limited amount of resources to rebuild.

• "We have no United States until we have a country again" - Pres. Elizabeth Kress. While local elections resume, there will be no national elections until a treaty exists between Free States and remaining United States.

• Rebuilding of old factories and individuals starting to replace lost tech. New Corps start to rise from the wreckage of the 4th Corporate War.

• Rumors spread that legendary Solo Morgan Blackhand has been spotted in various First Wave cities.

• Netwatch attempts to clear out the R.A.B.I.D.S. and reestablish the Old NET. After a losing three–year battle, they give up and shut down all the major Nodes into the Old NET (although some Netrunners still try to go there to loot the abandoned systems).

• Establishment of first Data Pools, information servers and exchange systems designed for open use within the limits of a city. Data Pools produce free, open content created through the collaborative efforts of a community of users. In design, they are similar to the hyper–stack "page" system attempted and then abandoned for the NET in the early 90's.

• Rise of the first Mega Buildings to handle population expansion. These are "all in one" arcologies designed to create safe habitable zones rapidly.

• Beginning of first new factories, replacing, upgrading, or repairing old and scattered tech.

 
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night city day dreams.




a cyberpunk red role play

cyberpunk | drama | action | tabletop inspired





life in night city

law & order
Let's start with the cops - which is the first thing you're gonna need to know in the City. First of all, most are now called Lawmen, since their ambit covers a lot more than the old school City Beat. The Lawmen of the Time of the Red, whether civil or one of the new private contractors, are organized much as they were during the 20th century with Homicide, Vice, Burglary, and Traffic Squads;
about 5 men each. There has also been great efforts to retain the venerable –and necessary–Maximum Force Tactical Division
(also known as the Psycho Squad or MAX–TAC), whose main job is to deal with cybernetic criminals. While the average beat cop
hits the Street in an armored squad car, wearing an armor jacket, helmet and carrying a smart–chipped Militech sidearm, the
Psycho Squad detail employs aerogyros, AV–4's, miniguns, assault weapons and missile launchers.

City cops can patrol all areas of the city. Corporate Cops are deputized to patrol only Corporate facilities. However, in areas where a large number of office areas are side by side, this effectively can turn an entire downtown region into Corporate Cop territory. Corporate Cops are usually better
armed and armored, and often have full Trauma Team medical coverage. They are also more vicious, sadistic and likely to shoot first—after all, they know the Corporation can cover the incident up.

There are also Lawmen on the open highways as well. Since a lot of new Reclaimed Cities don't have police forces set up yet, these wandering marshals are much like the range–riding Wyatt Earps of the Old West—hard riding and fast shooting.

In 1999, the US Government established a Uniform Civilian Justice Code to replace the many laws and regulations that had previously governed the nation. The Code is the guideline for all criminal procedure in the United States of the 2040s and in Night City. Here are the important rules:


Murder vs Self–Defense

Self–defense is defined as "any instance in which the assailant can show just cause that their life, or the life of another party was threatened, in circumstances where a duly appointed officer of the law could not be summoned, or where it was impossible to restrain the injured party by any other means.

Theoretically, narcotics may not be possessed within the premises of the United States. However, bio–engineered plant diseases developed through the 1990's by the Drug Enforcement Agency wiped out 96% of the coca and opium plants in existence, making the point moot. The law also does not cover "designer drugs" such as endorphins and some synthetic narcotics, which are defined as medicinal. Besides, you're in Night City. It's not PART of the United States anymore. Smoke 'em if ya got em...

Nailed for a Crime? Plea bargaining (pleading guilty to a lesser charge to speed up a trial) has been eliminated. Probation is almost unheard of. The death penalty is standard for murder cases—there is a three month appeal process during which new evidence can be introduced. Most felonies have mandatory prison terms of 5 to 10 years. Lesser crimes are covered by exile or personality adjustment.


Need to Stay In touch With Your Pals?

In the Time of the Red, the cell phone of the 2000s has been replaced by a device that is a generational step beyond its predecessors. Even back in 2013, cellphones could make calls, record information, take pictures, and play music. Some could even download videos. But the Agent, introduced just before the world went to hell, is a new tech solution and goes a lot further than just taking your calls. What makes your Agent unique is its Self–Adaptive AI. SAAI is the programming that operates your Agent. It is not a true AI, but rather an interlocking program set that manages data and "learns" how to do things by interacting with its owner. That'd be you. This allows the Agent to manage your life—to make sure you have the time to do what you need to do instead of going to the store to pick up something you forgot.

What Your Agent Can Do:

• Make phone calls in voice, flat–screen, or 3D holos.

• Record calls, forward calls, or send them to voice mail.

• Scan the Data Pool to locate a person, place, or thing, and display the result as a map, a GPS guide, or a vocal file.

• Send or receive text messages as well as download scream-sheet (news) updates keyed to particular subjects you want to keep track of.

• Keep your schedule for you and act independently on events, like ordering a gift, paying from your cred account, and having it delivered to the recipient.

• Maintain a personality complete with name, voice, and even a holographic face/body. Some lonely souls stationed on distant transport runs or orbital stations have been known to reprogram their Agents to act as surrogate lovers, as well as personal assistants (with the aid of specific cybernetically driven "enhancements" to meet very specific needs.)

• Find information on a topic by cruising the Data Pool, looking for facts, and compiling simplified reports (you choose the report parameters) that can be delivered through text, graphics, or speech.

• Link to most of the appliances in your apartment.

• Monitor supply use, order when low, and have everything delivered to your door.

• Store thousands of hours of programming including music, video, and games, and display them on its own on–board LCD or holoscreens, or automatically seek out any unused video/audio device in the area and project though that.

• Word processing using voice or a VR keyboard, downloading the output to Data Pool or a hard–copy printer.

• Record images in 2 or 3D (depending on model) or sound in stereo or surround and upload the files to the Data Pool. Agents come in three types, each about the size of an old school cellphone.

• Basic (stripped down without a lot of extra bells and whistles)
• Expensive (with most bells and whistles and extra functions)
• Luxury (Everything you can cram in).

You'll need a service provider to sell you connectivity. No one company owns connectivity. There are dozens of providers in Night City and new ones rezzing in every day.


Personal Protection

Melee weapons in the Time of the Red range from knives to swords, clubs, tasers, and a host of other lethal damage dealers. Its rough out there and everyone is packing something.

There are guns, too, and they are generally designed to use a specific class of ammunition based on the size of the gun. These are grouped by Light (up to 9mm), Medium (9mm to .45), Heavy (magnum rounds), and Very Heavy (specialized "super guns") types. Shoulder arms follow the same classification system, allowing almost any local Tech to produce ammunition as needed.

Where do you get weapons? There aren't any Militech showrooms these days. But any decent Fixer can hook you up at the local Night Market. There's a ton of options—after all, there was a War less than two decades ago—but you'll have to take potluck. Who knows! You might score an old Malorian, or a classic wheel–lock. In most cases, if you want to get a good gun, you're going to have to talk to the local Fixer or hit the Night Markets when they pop up.

While there's a certain style in using an old model sidearm like a Colt .357 or .45, the sensible Cyberpunk knows that a more modern pistol makes a good backup. Since the introduction of the Glock 17 automatic in the mid–1980s, most major handgun manufacturers now produce polymer resin pistols in a variety of calibers.

The most ubiquitous of these weapons are the various models of polymer plastic handguns. Easily created using 3D printing, they are cheap and even available from some Vendit machines. Manufactured in a variety of bright, designer colors, these so–called "Polymer One–shots" carry an easy to load 10 or 8 round clip of caseless ammunition, retail at 150eb to 300eb, and are usually available anywhere firearms are sold.

They combine practicality, durability, and style in potent little packages. The somewhat ancient Cyberteen™ line includes airbrushed casings with colorful shapes and artwork molded right in—making them the perfect gift for the young consumer interested in personal defense. And who isn't in Night City?


Buying & Selling

There aren't many stores around in the Time of the Red. And if you're looking for a convenience store for a bag of soy chips (or to hold up for a few bucks), forget it.

In 2045, most low–cost, day–to–day purchases are done via Vendits—self–contained vending machines that dispense everything from meals to clothing to weapons. All you have to do is swipe a CredChip over the scanner. press a few buttons or say a few words, and within moments your desired purchase drops out the slot. A Vendit can be placed almost anywhere; they are self–powered using a small thermal battery good for five years, and use an on–board data link to call for repairs, refills; even protection (although most don't need much protection, as Vendits are typically armored and have built in taser and stun–gas AP systems to discourage vandals). Vendits are programmed to answer simple questions and often have on–board digital printers to deliver custom items based on templates stored in the machine. Because they're durable and easier to maintain than an actual storefront, Vendits are often found in even the most destitute areas of Night City.

Night Markets are markets that can spring up anywhere in the City, often without warning; whenever a good shipment comes in off a transport or something really useful is uncovered by the Nomads or Fixers, a Night Market usually comes into being to sell it. Night Markets are mobile shops mounted on trailers, vehicles, shipping containers, and whatever else has mobility and some spare volumetric to display stuff. Getting to a Night Market is as much about connections as it is about money. Some of the best markets are top secret affairs and require an invitation or access codes just to find them. Night Markets can pop up for a couple hours, then vanish forever, or regularly show up at specific sites if they can depend on enough security and space to set up shop.


Eating

Synth-Food
Pollution, toxic waste, and wanton resource stripping (not to mention a massive global war) has left many croplands barren and many food staples either endangered or outrageously expensive. America's response has been to create processed substitutes for whatever it needs.

Kibble
Kibble is the standard base–line food product. It is a mass–produced nutrient made primarily of kelp, plankton, and soy proteins that fulfills most nutritional requirements, but smells and tastes about as good as its canine namesake. NeoCorps often dispense this to laborers as part of their "support" programs (of course, the cost is
deducted from their pay). Most people in the urban zones have at least one meal a day of kibble, but try to have something with more variety as their main meal, if they can afford it. A kibble diet runs about 30eb a week.


Prepack
The next step up from kibble is Prepack: meals that can be microwaved or self–heated for consumption. They still tend to be largely soy and grain–based "faux food", but they are usually flavored more effectively and may even have a few bits of real meat or veggies inside. Good Prepack has a higher percentage of natural food and is almost like restaurant fare, just in a bag. Just press the tab and its heat and eat. A Prepack diet runs about 100eb a week with Good Prepack pushing the price up to 250eb per week. Prepack is far more common
in Executive and wealthy homes; if you want Prepack in Edgerunner turf, you'd better hope your local Fixer has a supplier.


Fresh Food
Fresh food had always been standard fare for the City elite and a rare luxury for the average person. It's gotten even rarer in the Time of the Red, with a one exception. City farmers and rooftop gardeners usually deal with Corporate types, where both sides stand to benefit, but are known to sell some of the fresh stuff to friends and family.

 
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.
 
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315fec4ebaf66d76b286030cf6a5-jpeg.224503


MÜLLER, SOPHIE
Known Aliases: Titanium

Age: 19


Faction: Vigilante

Day Job: Student [Enviromental Science], part time library assistant

Appearance: Sophie Müller stands about five foot eight, with an athletic build, appearing in her late teens to early twenties. She is a natural blonde, but regularly dyes her hair - her favorite is a pastel pink, but she's been known to wear other pastel shades too. She usually wears her hair in a ponytail or messy bun, the wave in her hair is unruly and stubborn - it's the easiest way to keep it out of the way. Her eyes are a light, clear blue, and she has a fair complexion. Her style lies somewhere between punk and grunge, featuring lots of ripped jeans, and oversized hoodies.

Costume: Titanium wears a black balaclava over her head, covering her face with a black mask, with silver detailing. She wears a reinforced leather jacket, a black turtleneck, and snug fitting leggings with lace up combat boots.

Personality: Sophie comes across as a well mannered, respectful young woman. She is somewhat introverted but has a handful of friends, and does well in her classes - she is set to start university this fall - and on initial glance, she looks like any other student at the school. However, one look at her disciplinary file turns this illusion on its head. For the past three years, Sophie has been reprimanded for various outbursts and incidents of fighting with other students. She is certainly short tempered, but seems to be angry at the world and everybody in it. She wants to fix all the problems in the world, and can't see why more people don't do more to help. Where most of her peers fuel their dreams for the future with optimism, Sophie is fueled by a pessimistic outlook where only she can change the world.

In Sophie's defense, her incidents of fighting have not always been entirely unprovoked. She has expressed a loathing for bullies, and demonstrated a willingness to stand up for victims when she feels the system is failing. Unfortunately, she rarely gives the system time to work. She is working to take a less aggressive stance on creating change - she has become a vegetarian and participates regularly in awareness weeks for various causes, but only time will tell if this is enough to dull her temper.

-- [REDACTED}, High School Councillor

Likes:
> Plant based food
> Thrifting
> Rooftop gardens
> Herbal tea

Dislikes
> Waste - of food, of resources, of money.
> Fast fashion
> Unsolicited advice, most commonly from her cousins.

Fears:
> Failure in her self appointed duties

> Getting her family or friends hurt, or killed
> Irrelevance

Motivation(s)
Too many books and movies featuring a gifted and plucky young girl destined to save the world? Overexposure to the horrors of the world, the looming threat of climate change? Perhaps. Ask Sophie herself and she expresses dissatisfaction with the Watchdogs and the GDF and the gulf that seems to exist between them and ordinary people. They're not going to bother with the low level violence in the city, so someone has to step up


Biography
Sophie is the youngest of two children, notably perhaps, younger by fifteen years. She was born shortly before the Allen family - her aunt and three of her cousins - moved into the same building. With her parents busy with their careers, she spent more time with her cousins than she did with her parents or older brother. Accounts of the time indicate she idolized Elena in particular, taking pride in the work her cousin was doing with real life super heroes to protect the world.

Her parents were not expecting Sophie to manifest metahuman abilities, and while good intentioned, struggled to find ways to support their daughter. To complicate matters, she was a witness to the death of a classmate during a robbery that remains unsolved [NYPD Case Number --REDACTED--] which fostered a distrust of the judicial system, and a loss of faith in the Watchdogs. The discovery that her cousin was the vigilante known as cipher, who did some visible good in her eyes, 'cashed out' for a safer, more secure role within the GDF also strained her relationship with her cousins.

Sophie has been patrolling as Titanium for just over a year. She takes great measures to conceal her identity, hiding her hair and using padding and reinforcements in her 'uniform' to obscure her true height and build.

Powers:
Sophie is a Metal Mimic, capable of transforming her body into metal. She is capable of only changing a small fraction, such as a single finger, or her entire body if circumstances call for it. The metal she transforms into has not yet been studied, and remains something of a mystery. What is known, is that activating her ability increases her body weight, grants her extra strength, and effectively makes her bulletproof. This comes at the cost of slowing her reaction time and agility due to the extra weight of her limbs. She is also not entirely immune to damage - fire and electricity deal as much damage - if not more - to her metal form. Over use of her powers results in the metal softening, creating injuries when she returns to her normal form. Her diet also requires her to take supplements - she requires a higher amount of trace metals and minerals in her diet than average to sustain her abilities.






Sophie Muller
Location | Interactions | Watchdog
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Duis metus sapien, egestas ut tristique convallis, facilisis et dolor. Aliquam sit amet quam augue. Aenean eget mollis libero, et interdum nisl. Suspendisse sed elit vitae purus rutrum varius. Sed id scelerisque nisl. Duis ut vulputate libero. Donec vehicula velit interdum sollicitudin scelerisque.

Nullam quis nibh vel mi bibendum ultrices. Proin est sem, semper in mi vel, porta luctus velit. Maecenas cursus volutpat dolor, non hendrerit arcu rutrum eu. Cras convallis, velit a mattis sollicitudin, dui mi mattis erat, ut pellentesque velit purus ac purus. Suspendisse potenti. Etiam nunc lorem, auctor at imperdiet et, egestas id turpis. Etiam id turpis eu nisl ullamcorper dictum. Pellentesque eleifend vel elit ut iaculis. Curabitur hendrerit urna non augue ornare, sed hendrerit nisi bibendum. Quisque aliquet justo non ex fermentum, ut placerat leo facilisis. Aliquam vel luctus mauris.






Sophie 'Titanium' Muller

Location: Elena's Apartment --> Signy

Interactions: Signy

Mentions: Keola
Sophie was curled up on the couch, hugging her knees and staring at the blank TV screen. She'd arrived home yesterday evening expecting an earful from Elena, not an empty, silent apartment. There had been no response when she'd called her cousin, nor when she'd called Keola slightly later. The worry ate at her intestines until the technopath had called from work, sounding exhausted but promising she was safe, as was the doctor.

Like a lot of people in the city, Sophie didn't sleep well that night and eventually she just gave up. College classes were canceled, the library was closed. The gaming consoles didn't hold her attention, and most of the physical books that she hadn't read were manuals and instruction guides, or in a language she didn't understand. The thought of heading onto social media right now set her heart racing in a not so pleasant manner, but morbid curiosity about the full story of what had happened yesterday was getting to her.

So she'd turned on the television and made it worse.

Death and destruction downtown, wounded Watchdogs, rubble where the Town Hall used to stand. Terrorists that had escaped justice, and with the shock beginning to wear off, people were starting to ask questions. Some of the news reports started to run an awfully familiar face, opining about a need for a full scale investigation into the Watchdogs and the GDF in the aftermath, and how metahuman registration and tracking would have prevented a tragedy. If you're required to register a dog, or a gun…

The shock of her phone bursting into song made Sophie jump clear out of her seat. She scrambled for her phone, taking a moment to recognise the name and number. Bubbles? Maybe meeting up for some training with her fellow vigilante was just the tonic she needed. Twenty four hours ago, if you'd told her she would be looking forward to hanging out with a bubblegum powered vigilante, she might have laughed.

A bank robbery? Automatic weapons? It wasn't exactly a step down from fighting the Syndicate, especially for someone… less durable than she was. "I say we do the Watchdog's job for them. Where do you want to meet?"

There was a beat, the anxiety twisting briefly again in Sophie's gut. "...You do have a bulletproof vest, right?"

A quick text was sent to Keola as the vigilante assembled her gear into a messenger bag, heading out to meet her new… friend? Partner? If Bubbles got hurt, or one of the hostages, she would want to have him there to help.
 

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Georgia Fox AKA George; Ralls
d8fd305e322227bc4584488ef5cf.jpeg

Cultural Origins: North American; Speaks English natively
Personality: Arrogant, Prouddiv]
Style: Nomad Leathers/Leisurewear i.e Pit Crew. Most likely to be found in synth-leather coveralls, tank tops with corporate and garage logos, gathered from a hundred different promotions and sponsorships.
Hairstyle: Long & Straight; often worn back in braids, or a ponytail.
Never Without: Spiked Boots
Thing Valued Most: Knowledge
Feelings About People:
Neutral
Most Valued Person: Her sister; her last remaining blood relative and business partner.
Most Valued Possession: A piece of jewelry - a necklace from her mom.
Family Background: Nomad Pack
Childhood Environment: Roaming Nomad Pack
Family Crisis: Family lost everything through betrayal
Life Goals: Hunt down the people responsible for this miserable life and make them pay.

Friends: [1]
Someone with a common interest or goal

Enemies: [2]
Georgie subjected an ex-lover to a public humiliation. They've only got themselves, and will attack Georgia verbally on sight.

Boosterganger that Georgie doesn't like, and vise versa. They've got a small gang of about 12 people, but generally just try and stay out of each other's way.

Doomed Romance: [1]
Lover committed suicide.

Tech Specs:

Type:
Jack of All Trades
Partner: Family member - sister
Workspace: Everything colour coded, but still a nightmare
Main Clients: Nomads and Fixers with 'found' tech and vehicles
Suppliers: Night markets and nomad connections
Enemies: Rival Techs

Cyber-Ware:
Cybereye w/MicroOptics
Skinwatch
Tool Hand

Braindance recorder
Chipware socket
Chemical Analyzer
Memory Chip
Contraceptive Implant

Armor & Weaponry:
Shotgun
Flashbangs
Light Armorjack Body Armor
Light Armorjack Head Armor

Gear:
Agent
Antismog breathing mask
Disposable cell
Duct Tape
Flashlight
Road flares
Tech Bag
 
Georgia 'Ralls' Fox

former nomad, current co-owner and mechanic at blue fox garage, future corpse



"Hey! Wake up Georgie, get your ass outta that bed. Rex is downstairs, and he's looking for you, 'specially. You got yourself mixed up in something I need to know about? Georgia!"

Nothing like the shrill voice of a pissed off sibling to wake you up in the morning. Except maybe the wrench they threw at you, narrowly missing your head and clattering against the wall instead. Georgia started out of bed, staring down her sister with as much venom as her still sluggish body could handle. "The fuck is going on?"

"Rex. Downstairs. Looking for you." Saph had her arms folded across her chest, but something about her posture suggested that she was considering firing another tool at her little sister if she deemed it necessary. They dealt with fixers all the time, buying, selling and exchanging favors, but they rarely came in person. Rex was one of those fixers, whose people had people and if he came looking... Well, that would be a new one for them. If it had been that bad, he would have sent a Solo, right?

Georgia made a noise at the back of her throat, pulling on her now-signature coveralls up to her hips and changing the grease stained t-shirt she'd fallen asleep in for a slightly less stained Thorton branded vest. "Well, I didn't do anything. Probably just got the names mixed up."

"That's what I thought, but he was pretty damn clear about wanting you."

"Maybe he wants to make an offer on that Ares I've been working on."

There was a snort of derision from the blonde. Georgia was too busy searching for her agent and the other boot to respond adequately, so settled instead not to dignify that insult with a response. Scraping her hair up into a ponytail, Georgia followed Sapphire from their sharing living space. In the garage and workshop, the elder nodded towards the imposing figure halfheartedly inspecting the remains of a shot up and beat up Archer Hella, before disappearing back into the back.

"What brings you to Santo Domingo, Rex?"

Cross-country caravan - Night City aliens - I pull the trigger and I feel nothing

 
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Elena Allen
$ LOCATION= hospital_corridor ⋯ $ OPEN_CONNECTIONS= kane, angela, cinder
$ rogueMeta | ./investigate


Elena looked between Cinder and Angela, nodding as they decided between them who to take.
 
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Bait
aka Sarah Smith

Background: North American
Personality: Moody, rash, headstrong?
Style: Urban Flash
Accessory: Tattoos
Trait Valued Most: Honesty
People? People are untrustworthy
Most valued person: A personal Hero
Most Valued Possession: A musical instrument
Original Background: Corporate Techs
Childhood: Spent in a safe Corp Zone walled off from the rest of the City.
Crisis: Your family was exiled or otherwise driven from their original Corporation.
Friends: None
Enemy: One, A Government official caused a major public humiliation for her. They have a small corporation behind them.
Reaction: Go into a murderous rage and try to physically rip their face off.

Lovers: Two

  • Lover 1 died in an accident
  • Lover 2 is in prison
Life Goal? Gain power and control.

Role based:

Rockerboy Type? Musician, Solo, once part of a group.
Group broke up? The group broke up over "creative differences."
Plays? Alternative Cafes
Who's Gunning for you? Old group member who thinks you did them dirty.

View attachment 227224
 
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Elena_Allen@hospital
:
~
$




Elena_Allen@hospital
:
~
$ rogueMeta | ./protect

connecting to hosts: kane...
OK
... connecting to hosts: alice...
OK

resolving location: [156.145.252.11] hospital corridor, fifth floor

-------------------------------------------------

Elena_Allen@hospital
:
~
$

Elena_Allen@hospital
:
~
$
Elena_Allen@hospital
:
~
$





@OniiBitez @Grumblebees
 
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What is Lorem Ipsum?


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

Why do we use it?


It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like).



---

1
:
~
$

Elena_Allen@hospital
:
~
$



---



Sophie 'Titanium' Muller

Location: Elena's Apartment --> Signy

Interactions: Signy

Mentions: Keola
Sophie was curled up on the couch, hugging her knees and staring at the blank TV screen. She'd arrived home yesterday evening expecting an earful from Elena, not an empty, silent apartment. There had been no response when she'd called her cousin, nor when she'd called Keola slightly later. The worry ate at her intestines until the technopath had called from work, sounding exhausted but promising she was safe, as was the doctor.

Like a lot of people in the city, Sophie didn't sleep well that night and eventually she just gave up. College classes were canceled, the library was closed. The gaming consoles didn't hold her attention, and most of the physical books that she hadn't read were manuals and instruction guides, or in a language she didn't understand. The thought of heading onto social media right now set her heart racing in a not so pleasant manner, but morbid curiosity about the full story of what had happened yesterday was getting to her.

So she'd turned on the television and made it worse.

Death and destruction downtown, wounded Watchdogs, rubble where the Town Hall used to stand. Terrorists that had escaped justice, and with the shock beginning to wear off, people were starting to ask questions. Some of the news reports started to run an awfully familiar face, opining about a need for a full scale investigation into the Watchdogs and the GDF in the aftermath, and how metahuman registration and tracking would have prevented a tragedy. If you're required to register a dog, or a gun…

The shock of her phone bursting into song made Sophie jump clear out of her seat. She scrambled for her phone, taking a moment to recognise the name and number. Bubbles? Maybe meeting up for some training with her fellow vigilante was just the tonic she needed. Twenty four hours ago, if you'd told her she would be looking forward to hanging out with a bubblegum powered vigilante, she might have laughed.

A bank robbery? Automatic weapons? It wasn't exactly a step down from fighting the Syndicate, especially for someone… less durable than she was. "I say we do the Watchdog's job for them. Where do you want to meet?"

There was a beat, the anxiety twisting briefly again in Sophie's gut. "...You do have a bulletproof vest, right?"

A quick text was sent to Keola as the vigilante assembled her gear into a messenger bag, heading out to meet her new… friend? Partner? If Bubbles got hurt, or one of the hostages, she would want to have him there to help.


Cyberpunk:
Night City Chronicles

There's no place like Night City, the infamous city state in what was once California. Depending on who you ask, it's a vibrant, exciting city, a unique melting pot of cultures. A cityscape full of opportunities, interesting people, and technology once thought impossible. The City of Dreams, home to legends like Morgan Blackhand, Rogue Amendiares, Alt Cunnigham, and Adam Smasher. Of course, there's plenty out there who would disagree. People who would dismiss it as a overcrowded dystopia ruled by unchecked megacorps, corrupt politicians and unabated gang warfare. Crime rates are sky high, cases of cyber-psychosis are a near every day occurrence, and even ordinary citizens can be driven to extreme measures just to get by. These are the people that voted Night City the worst place to live in both the NUSA and Free States. The first to point out that real NC legends don't usually live long enough to enjoy their success.

But you were one of the dreamers. You headed to Night City with big dreams. Hopes of being that one in 500 million to beat the odds and strike it big as a legendary edgerunner. Ambitions to walk among the rich and powerful as a successful member of the corporate elite. Or maybe you're just trying to outrun your old life and scrape enough eddies together to pay the rent and keep kibble on the table.

Maybe you'll get there one day. Right now? You're holed up in a shitty apartment building in a slightly sketchy part of Heywood. It's not much, but it could be a lot worse. You know the owner of the building, one of the last remaining properties in NC not owned by a mega-corporation. At least this means that they're a little more understanding when it comes to rent, and while they're not the fastest to sort out repairs in your apartment, at least they don't charge you ridiculous fees for the pleasure. They also somehow manage to keep 6th Street and the Valentinos from hassling their tenants too much, but you know better than to ask for details on the hows and whys there.

Sure would be a shame if anything were to happen to this little neat set up. Especially as you've yet to find yourself the right circle of friends, a crew to fall back on. Hey, all legends had to start somewhere, right?

---

It's been a long, long time since I dared to stretch my proper GM muscles, but here I am. Presenting, a Cyberpunk RP that may seem a little familiar to anyone who's played Cyberpunk Red's Jumpstart kit to begin with, but it's an initial hook that does seem to work for a broad range of characters and backgrounds... so that's where we'll start!

You will be playing as an Edgerunner, someone who lives the fast paced lifestyle of those looking to make a name for themselves in Night City. Maybe you're a Rockerboy following in the footsteps of Kerry Eurodyne, a Netrunner out to learn all the secrets of the Net, or a Solo who's just looking to have an excuse to blow shit up. As of right now however, you're a low level nobody in Night City. Maybe you like that. If you're still here however... You probably don't. The first 'act' of the RP will focus on the crew forming, and learning to work together, and then later moving onto other jobs, missions, and assorted antics that may or may not make you some hard earned cash.

Cyberpunk very rarely has any happy endings, and can deal with some heavy topics. That said, to start with, I'm hoping to keep it relatively light hearted, and roll with the vibe players want to continue with for future storylines.

I may incorporate some simplified stats and skills into character sheets to be used in combination with dice rolls to simulate luck and chance. This is something that I'd be more than happy to help you out with as a GM, or something that can be left out altogether depending on player appetite.

Inspired by Cyberpunk: Red, 2077, and Edgerunners.


CYBERPUNK:
Night City Chronicles

There's no place like Night City, the infamous city state in what was once California. Depending on who you ask, it's a vibrant, exciting city, a unique melting pot of cultures. A cityscape full of opportunities, interesting people, and home to technology once thought impossible. The City of Dreams, home to legends like Morgan Blackhand, Rogue Amendiares, Alt Cunnigham, and Adam Smasher. Of course, there's plenty out there who would disagree. People who would dismiss it as a overcrowded dystopia ruled by unchecked megacorps, corrupt politicians and unabated gang warfare. Crime rates are sky high, cases of cyber-psychosis are a near every day occurrence, and even ordinary citizens can be driven to extreme measures just to get by. These are the people that voted Night City the worst place to live in both the NUSA and Free States. The first to point out that real NC legends don't usually live long enough to enjoy their success.

But you were one of the dreamers. You headed to Night City with big dreams. Hopes of being that one in 500 million to beat the odds and strike it big as a legendary edgerunner. Ambitions to walk among the rich and powerful as a successful member of the corporate elite. Or maybe you're just trying to outrun your old life and scrape enough eddies together to pay the rent and keep kibble on the table.

And maybe you'll get there one day. Right now? You're holed up in a shitty apartment building in a slightly sketchy part of Heywood. It's not much, but it could be a lot worse. You know the owner of the building, one of the last remaining properties in NC not owned by a mega-corporation. At least this means that they're a little more understanding when it comes to rent, and while they're not the fastest to sort out repairs in your apartment, at least they don't charge you ridiculous fees for the pleasure. They also somehow manage to keep 6th Street and the Valentinos from hassling their tenants too much, but you know better than to ask for details on the hows and whys there.

Sure would be a shame if anything were to happen to this little neat set up. Especially as you've yet to find yourself the right circle of friends, a crew to fall back on. Hey, all legends had to start somewhere, right?

 

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CYBERPUNK:
Night City Chronicles
Character Classes:

Message Incoming: Unknown Contact (Toolbox)
Hey, so I got word from Rex that you're new in town and looking to scare up some eddies. Lemme give you the rundown on how things work here. All Edgerunners have their specialties. Most don't like to acknowledge it, but for all the style, savvy and talking that they do, you'll fall into one of the following categories.

First up, we got Solos. These folks are the meanest, toughest fighters you'll ever come across. They're like walking arsenals, trained in all things combat. Whether it's guns blazing or blades swinging, Solos can handle it. They got the reflexes of a cat, and their mere presence can scare the pants off any foes dumb enough to cross 'em.


Next, we got Netrunners. These are the tech-savvy wizards who can dive headfirst into the NET, the digital realm that connects everything. Armed with their cyberdecks and a keen understanding of technology, Netrunners can hack into systems, bypass security, and mess with the digital world. They're like modern-day magicians, pulling off tricks that'll leave you scratching your head. Anyone can use a Dataterm, Netrunners are the only ones able to navigate and hack the NET.


Then we got Techies, the grease monkeys and engineering whiz kids. Techies can build, fix, and modify just about anything that's mechanical. From weapons and vehicles to cyberware and gadgets, they know their way around machines like nobody's business. Give 'em a pile of junk, and they'll turn it into a shiny piece of tech that'll make your jaw drop.


Now, Medtechs are the healers of your crew. They're the ones who patch us up when things go south - because who can afford Trauma Team in this economy, right? Medtechs know their way around the human body, cyberware, and medical procedures. They can treat wounds, cure diseases, and even tinker with cybernetics. They carry all sorts of fancy medical gear and know-how to keep us on our feet when the bullets start flying.


Then we got Rockerboys, the rebels and influencers. These guys use the power of music, art, and words to inspire change. They can captivate crowds, rouse emotions, and get people to rally behind their cause. Rockerboys are the voice of the people, the ones who can turn the tables and shake up the status quo just by strumming a guitar or belting out a tune. Hell, there's even some Rockerboys capable of stirring shit up with a few well placed jokes or some provocative poetry.


There's Nomads too. They were outsiders and outcasts until quite recently, but having roaming packs of people with their own vehicles and knowledge of the roads, skies and seas comes in handy when you need to move goods after the global infrastructure breaks down. If you're not born to this life, you've got strong blood bonds with someone who did. Their loyalty runs deep, and they'll fight tooth and nail to protect their kin. What are freedom loving road warriors doing in a hell hole like this, I hear you say? Same as everyone else. Looking to earn money, contacts, or work to keep the family going, or maybe they're the rebel child looking to strike out on their own to prove something. Or maybe their family just burned all to hell, and NC is the last option open to them.
 
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CYBERPUNK:
Night City Chronicles
Character Details:

Message Incoming: Night City Council (Verified) - Subject: Citizen Registration


Dear Resident of Night City,

We extend our greetings to you as valued members of our vibrant community. As you may be aware, Night City Council is committed to ensuring the safety, well-being, and efficient management of our great city. To better serve you and maintain accurate records, we kindly request your cooperation in our citizen registration process.

As part of our ongoing commitment to streamlining administrative procedures, we have integrated the submission of personal information into our citizen registration system. This approach not only facilitates record-keeping but also allows for personal expression and exploration within our diverse urban landscape.

Your personal information is a crucial component of this process, as it enables us to understand your unique background, attributes, skills, and affiliations within Night City. This comprehensive data empowers us to tailor our services and allocate resources to meet the specific needs of our residents effectively.

To comply with this request, we kindly ask that you provide your personal information accurately and in detail. The information includes essential details such as your background, attributes, abilities, and affiliations. Please be assured that all information provided will be treated as strictly confidential and used solely for administrative purposes.

By participating in this resident registration initiative, you actively contribute to the efficient functioning of our community. It also allows us to identify individuals with specialized skills or talents, fostering a collaborative environment where we can harness the unique strengths of our citizens.

We encourage you to embrace this opportunity as a means of self-expression, as your personal information allows you to showcase your strengths, aspirations, and potential contributions to Night City. Furthermore, it enables us to connect you with like-minded individuals, groups, or organizations that align with your interests and goals.

Attached to this message, you will find the official Night City Council Personal Information Form. Please complete it with utmost care and attention to detail. Once filled out, kindly submit the form through the encrypted link provided below. Remember, your active participation plays a vital role in shaping the future of Night City.

Personal Information Submission Link: [encrypted link]

Thank you for your cooperation in this matter. Should you have any questions or require assistance during the process, our dedicated support team is available to provide guidance and support.

Please note that failure to submit this form by the end of the month will result in legal action and other penalties will apply. Any misinformation or omissions will incur penalties, included but not limited to fines, arrest, eviction, corporation blacklisting, and expulsion from Night City.

Together, let us build a stronger, more vibrant Night City.

Yours faithfully,

Night City Council Office of Citizen Registration
Working to Create Your City of Dreams

 
CYBERPUNK:
Night City Chronicles
Character Sheet:

Opening Encrypted File... SUCCESSFUL: Completed Personal Information Submission Form; <CITIZEN NAME HERE>

Employee #1234218
Please confirm all provided information with the tools on your terminal, and perform any required analysis as documented in your training. Update the below document, and submit when completed.
Serene Matheson, Citizen Registration Executive Manager
---


Basic Information:

Name: Full legal name, as present on identification and legal documentation

Alias/Street Handle: Those referred to as 'edgerunners' are commonly referred to by an alias or nickname rather than their given names known as a 'street handle'.

Role: If subject's profile fits that of a so called 'edgerunner', identify which archetype they fall into - Rockerboy, Solo, Netrunner, Tech, Medtech, or Nomad

Day Job: Occupation the subject carries out to earn regular paychecks, if any.

Approximate Age: In the recent years of upheaval, birth records have been spotty. Actual or approximate age of subject. [GM Note: Characters 18+ only please and thank you!]

Gender Identity: Current gender identity and preferred pronouns


Background Checks:

(General) Cultural Region:
Night City attracts people from all over the globe. What kind of cultural background did the subject grow up with? Did they embrace, or reject it?

Family Environment, Childhood: Did the subject grow up with corporate executives as parents, receiving a top class education, or did they try to pull themselves up by their bootstraps from the Combat Zone and a 4.0 GPA from the school of hard knocks?

Family Environment, Late Childhood, Teenage years: Circumstances change rapidly, and what they may have surrounded them early in life may have changed as they grew up... for better or worse.

Family Crisis: Upheaval is common in the current age. Subjects classed as 'edgerunners' will have family dead, exiled, or otherwise in trouble more often than not.


Psychological Profile:

General Personality:
The outer face the target presents to the world.

Dress and Personal Style: To be confirmed with NCPD database and any available surveillance. Typical fashion sense, e.g Asia Pop (Bright, Costume-like, Youthful), Urban Flash (Flashy, Technological, Streetwear), High Fashion (Exclusive, Designer, Couture). Fashion, as with most forms of expression, can rarely be firmly definable. If subject's sense of style encompasses multiple styles, note them all here.

What Does the Subject Value Most? Money, honor, vengeance? What motivates and/or drives the subject.

How Does Subject Feel About Most People? Confirm with NCPD and other available records. May differ from 'general personality'. Do they like people and take to new faces? Are they suspicious and wary? Or just neutral until a new addition can prove themselves?

Romantic and Sexual Orientation: How the subject defines their attraction, romantic and sexual, to other people.


Known Relationships: [GM Note: NPCs that you are welcome to create or just reference!]

Friends: Allies the subject may call on in a pinch, or perhaps if they just want to socialize. Include the nature of the friendship if possible, e.g childhood friends, sibling-like bond, co-worker, etc.

Enemies: Those the subject is feuding with. Often violent, almost always personal. Please include the reason for the feud if known, and any potential resources the other party has at their disposal, as well as the most likely outcome of any run ins. Check NCPD records to confirm.

Ex-Romantic Partners: If any. Not necessarily enemies, not necessarily allies, not necessarily still living. Include the reasons for the end of the relationship if known, e.g infidelity, imprisonment, death.


Attributes: Data provided by Night Corp and NCPD

[GM Note: There is a post explaining how to allocate points to these slots. If you're still not sure, shoot me a DM and I'll be happy to fill you in on some good pregenerated stat spreads!]



  • Body: Rating of subject's raw strength and endurance
  • Movement: Rating of how fast, and how far the subject can run, swim, ect.
  • Reflexes: Rating of subject's response time, co-ordination, skill with ranged weapons
  • Dexterity: Rating of subject's athletic ability, including brawling and melee ability
  • Intelligence: Rating of how generally bright, clever and aware the subject is.
  • Technical Ability: Rating of how well subject can manipulate specialized tools and instruments
  • Empathy: Rating of subject's ability to empathize with others and resist potential cyberpsychosis.
  • Willpower: Rating of subject's ability to face danger and their ability to operate under stress.
  • Cool: Rating of subjects ability to impress and influence others.
  • Luck: (Experimental) Rating of how fortunate or lucky subject appears to be.

Life Goals: The subject's goal in life.
 
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elena.allen@café.local
~
$ ./breaktime.sh


"My hero," Elena spoke, her voice accompanied by a bright smile and a soft chuckle. Keola's invitation for a coffee break was a welcome respite from the recent tumultuous days, a chance to savor a slice of normality. She yearned for these moments, even if it involved fewer legal gray plans than in their past.

"I'm not busy at the moment. These updates and diagnostics require as much time as they need, and my technopathic abilities inform me it will take a few hours," she explained.

"Let me grab my coat. I'll meet you there." These days, as long as she completed her work, the GDF granted her the freedom to pursue her own interests. It was unlikely that anyone would notice her absence. Not being able to see each other as frequently as they desired was less than ideal. The doctor had casually mentioned a job offer, one that she wasn't particularly enthusiastic about him accepting. In the fifteen years they had known each other, he had never seriously considered joining the Watchdogs. That it arose now, after all this time, surprised her. If anything, she believed that their prolonged proximity with Alice would have pushed him further away from the idea. Wasn't one of them being involved with the organization enough?

Adorned in warm clothing to combat the brisk spring weather, Elena swiftly arrived at their customary coffee spot. The familiar booth awaited their arrival, unoccupied and ready for their reunion. With a mixture of relief and contentment, the technopath sank into her seat, releasing a semi-relieved sigh. The comforting symphony of hissing espresso machines and the enticing aroma of freshly brewed coffee enveloped her, transporting her to a place of familiarity and comfort.
 
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CYBERPUNK:
Night City Chronicles
Stats & Rolling & Something a Little Different

Opening Encrypted File... SUCCESSFUL: A message from your referee

Hey hey!

So you're wondering what stats and dice rolls are doing on Iwaku? Dice rolls are used to introduce an element of chance and unpredictability to the story. It adds an exciting layer of randomness and helps determine the outcomes of various actions, making the game more interactive, dynamic and keeping the players (and yours truly) on their toes.

To keep things simple and accessible, we'll be using simplified stats. These stats generally represent a character's abilities, strengths, and weaknesses. In this case, we've got Body, Movement, Reflexes, Dexterity, Intelligence, Technical Ability, Empathy, Willpower, Cool and Luck.
We've got a whole post braking down these stats and what they represent.

When you want to perform an action that has a chance of success or failure, you'll roll a dice - a d10 - to determine the outcome. Your dice roll will be added to the stat, and compared against a DC or difficulty check of a certain value. The higher the value, the harder the task. The outcome of your roll will determine the level of success or failure. It could be as simple as rolling a higher number than a target difficulty, or it might involve comparing your roll to an opponent's roll in a contest. If you just pass the check, you complete the task by the skin of your teeth. If you pass by a large margin - you do so in epic style. Weapons carry different dice values to calculate damage - I will elaborate on this further on the discord server! RED also assigns values to certain skills or talents, such as animal handling, land vehicle driving, conversation and so on. For the purposes of simplicity, we won't be assigning numbers to these values - however, if there's enough demand it's something I'm happy to add. You will roll with the stat most closely associated with what you're trying to do, or the weapon you're using instead. If in doubt, just ask!