- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- It's Easier to just Look at Below
Alright everyone! The Character Sheets, Trope Rolls, and the Character Sheets for my Characters have all been completed. You are now free to work on your character sheets to your leisure. The hope is to start the In Character by the end of this weekend on November 11th to have the RP ambitiously Conclude on December 2nd.
This CS may be a bit of a doosy, so (since everyone is already on that discord) be sure to use the discord if you have any issues - as well as to set up your relationship shenanigans.
[ Rough Story Timeline ]
Chapter 0 - Before the Start
( Events of The End of the World and After on Earth Sigma, Resulting in the Patchwork's destruction )
( Michio Kamijou becomes a 'semi-ghost' due to the highlander prospect of his spirit. A sort of quasi Resurrection attempt )
( Yuri and Tsubaha meet as spirit and summoner as do the others. Yuri graduates Summoner School at the top 13 of her class. )
( Michio Kamijou graduates top 5. He explores the world. Through various circumstances, he encounters a false wishing stone. Nothing good comes of it. )
( Kyouko Himura Joins Sol Lucidis )
( Haruka Tatsumi ends up getting stuck in the Arena World. After serving there for some times, her ability as a summoner is revealed when her Spirit Yulia Verde appears to her )
(Kimiko Ono obtains a car in a race for a key fragment)
( Sukimairu Develops the Memory Capsule System (MCS). A crystal capable of relaying 20 word messages to Summoners in the event they are obliterated. )
( Sukimairu is Obliterated for unknown reasons, losing her memories after entering limbo for the first time.)
Chapter 1- Call to Adventure
(Yuri Nozomi unknowingly impounds Kimiko Ono's car for parking illegally even though cars are now a rarity. It's kept under guard in Earth Hotel Kilo)
( Yuri Goes on the Fateful Scout Mission where she first Encounters Fatuita and her Spirit Seven. Starting a chase in order to take back the Key Fragment that was stolen. )
( Yuri encounters the Kyoukos. Due to her apparently being a part of the latters' 'Schemes' the two are compelled to escape the world together. Kyouko and her Spirit Kyouko join the party )
(Yuri and the party meet Kamijou Michio for the first time. Kyouko enlists some help from him from time to time thereafter)
Chapter 2 - Meeting Friends
(Yuri is introduced to the Sol Lucidis organization Kyouko is a part of. She seeks their help to locate Fatuita.)
(Summoner Michio Kamijou and His Spirit Argebta Chevakuer De Sakvare Join the Party)
(Yuri joins forces with a Reluctant Sukimairu and her Spirit Kiri, who knew Tsubaha in their original world)
(Yuri and Tsubaha find themselves in the Arena world. They end up stuck in a near endless sucession of fights to get their freedom. There they meet Haruka Tatsumi and Her Spirit Yulia Verde and execute as sucessful plan to escape. Haruka joins the party after.)
(The Party first encounter the MIZUNOHARA Unit and are put into a difficult situation. They are able to escape thanks to the help of Summoner Kimiko Ono and her Spirit 'Ko' keeping his real identity as 'Shinji Kobe' hidden. The two join the party.)
(Yuri finds out the car she impounded in the opening cutscene was actually Kimiko Ono's. She requests it for release from impound to help with the mission)
(The Plots involving Sol Lucidis wraps up. A paper trail leads to a certain Restoration office)
Chapter 3 - The Plot Thickens
(Yuri sneaks into the Restoration Ideology Offices wearing the opposing ideologies' uniform and gets employee of the month)
(The party discovers the 'destruction' of earth sigma and the forbidden knowledge of the Paradox Method)
(Michio suffers a breakdown when the MIZUNOHARA unit is revealed to be connected to Sagawa Mizunohara, a girl he held dear in a previous life. He recklessly tries to chase after her and the party gives chase. Eventually, the party bring him back to talking through a fierce Spirit Battle. He is brought back to his senses, and they all talk it out to try to help him)
Chapter 4 - Wavering Feelings
(The party encounters Kuuyari Ryepebble and Seperija Rizencroix . Kuuyari goads Yuri about her past and reveals the Yuri murdered people in her past. Yuri flees the party and returns home, refusing to talk to anyone.)
(Ko pretends to be temporarily posessed by Earth Hotel Kilo's Shinji Kobe, and attempts to help talk Yuri through her terrible secret being revealed)
(The Party reunites - the hunt is on for Kuuyari and Fatuita to stop their schemes)
(The organization that Fatuita and Kuuyari are working for is revealed. They have a spirit who was a product of the Earth Sigma disaster and want to use it in order to create a wishing stone at the cost of an entire patchwork world and it's inhabitants. With the world of Earth Hotel Kilo (Hisakwa) at risk, the party journey there for a final confrontation)
Chapter 5 - The Final Confrontation of Paradox
(The Start of the RP)
Chapter 6 - EXTRA
The Party Encounters the Summoner Ibis Cunningham and Spirit Seia Flavia Augustus in an unavoidable battle.
[ Character Tropes Exercise ]
How does Signups Work?
The signups for Owari are Simple! Probably.
Step 1: Make your Initial Roll!
Post your Pre-Signup and make your rolls in the Interest Check.
Step 2: Post your Character Sheet as a Draft or Completed!
Post your character sheet in the Interest Thread as well (keep it separate from your original interest roll)! filling out as many relationships as you can. After your character sheet is posted/drafted be sure to Tag Ehb. You will be sent an invite link into the Discord via Iwaku PM to simplify communication. Note that not all character relationships need to be completed at that time.
-> Be Sure to collaborate with others in the Discord on your characters' relationships with one another, and leave a rating on CS's you feel satisfied with.
-> Also Roll a [ three sided die ] x [ one time ]. A second accidental roll CAN HAVE AN EFFECT ON THE RESULT! This will decide your Summoner Character's Support Skill.
Step 3: Ehb Reviews... and Awaits Completion of all Sheets and Relationships
Character sheets are reviewed. Ehb will be looking for completion of all of the sections, and your inputs into things your pair 'did' in the story to build this 'endgame' narrative as best as they can.
Step 4: After all sheets and relationships are done...
Ehb Posts the RP, and it has a hard one month end date. Additionally, points for "Pair Combat Attributes" will be rewarded based upon the average quality of relationship details.
Blank Character Sheet
This is the Character sheet for Owari no Sekai. The aim is to have enough detail for your characters available to allow the others space to imagine that they too have been on an adventure with them for an entire story. As you will find, your character's strength will be based upon the growth they experienced with the others on this journey, and the depth of their relationships.
In the following post, the completed sheet for Nozomi Yuri and Tsubaha Mori is availible to look at as an example.
[Section 1 - General Information]
Character Type: Summoner OR Spirit
Character Name: (First Name, Last Name Format this Time)
Character Color Code: (The Color Code you Reserved in the Interest Thread)
Appearance: (Picture - ideally Anime - of Appearance)
Race: (If your character was a particular fantasy race just put the name here and be sure to mention details about it in parts of your bio.)
Gender: (Self Explanatory)
Age: (Their age Before Arrival to Limbo, disregarding the time they may have been stuck in Limbo)
Roleplay of Origin: (RP your character came from. Ideally linking their character sheet in their original RP. Again, do be sure to mention if it's an old or now buggy website as courtesy to the others)
(Extra Optional)
Character Voice: If you happened to have a voice actor in mind. Consider linking a youtube clip here.
[Section 2 - Character Details (One for BOTH Summoner and Spirit)]
Personality Summary: (The character's personality summarized. Their development within the setting as well as the Dynamics of their Summoner - Great Spirit relationship can be mentioned in summary, here.)
Likes: (at least 3)
Dislikes: (at least 3)
Proud of: (at least 2)
Ashamed of: (at least 2)
Fears: (at least 2 - Nothing is Still Invalid)
Bio (Original Setting): (A description of the character up until they arrived in limbo. Giving hints at their original RP, how they may have progressed since then, as well as how their world might've been destroyed.)
Bio (In Limbo): (This is the section of their bio that describes the character 'story' of Owaru no Sekai up to this point. Describing how they met and joined the party, and things that they've contributed to the party in terms of story. Is is here where you'd be sticking in the 'Tropes Exercise' parts.)
[Section 3a - Abilities (Summoners Only)]
Bond to Party: (Imported from the Interest Check, use as a guide)
Performance Rank: (*Ditto)
Ideology: (I know it's a bit odd here - the Ideology of your summoner is the ideology your spirit will follow by default)
Skills + Equipment: (Mostly for Flavor, what things are they good at that helps them in Limbo? What belongings do they lug around maybe?)
Support Skill: (Your Character's Support Skill, based upon the roll you made.)
[Section 3b - Abilities (Great Spirits Only)]
Weapon: (Your Character's Primary Weapon(s) they use in battle)
Skills + Equipment: (At this stage mostly for flavor, describes traits of their combat style, their talents, and equipment they use in battle)
[Section 4 - Relationships (For Both Characters)]
This section includes your characters' relationships to the others in the story. Describing the thoughts and feelings as well as sort of summarizing the sorts of things they've gone through up until this point. Note that the relationship section applies to both characters in order to not force you to write relationship lists for both your summoner and spirit. But it also makes sense as the two of them are always together anyway.
It is worth noting that the quality of your Relationship Entries will have an effect on the amount of points that you can spend on upgrading your character's attributes. Of course, the attributes have no real effect in the RP's battle mechanics, and are just merely there for bragging rights!
Note that while not all of your relationships needs to be completed in order to have a character pair accepted, relationships DO need to be completed for everyone in order to start the RP's IC Thread.
Tropes Exercise (Optional): (If you did the tropes exercise, list the tropes in here and explain quickly how you squeezed them in. This is mostly as your own personal check, and to help out Ehb who has to find out how to turn them into titles for your characters!)
[Section 5 - Pair Combat Attributes (For Both Characters)]
DO NOT COMPLETE UNTIL AFTER EHB OK'S THE REST OF YOUR PROFILE, AND YOU'VE ALLOWED THE OTHERS TO LOOK THROUGH YOURS TO WRITE RELATIONSHIPS!
This section describes the apparent attributes of your pair. The strength of a summoner and spirit is greater than the sum of their parts. As such this section does not solely describe the spirits' individual strength, but rather the effectiveness of how your pair work as a team.
All your skills start at the lowest F ranking. But only require a single point in order to upgrade to the next rank. Going from F->D->C->B->A->SP it takes a total of 5 Points to fully upgrade an attribute.
Note that due to the time restrictions of the RP these stats exist solely for flavor. However their use for game-play purposes in what would've been a full version of this RP remain!
Attributes:
Manifestation - The amount of damage your spirit can take before they are automatically de-summoned for safety. Analagous to HP.
Power - The apparent strength of your character pair which is a combination of their magic and physical ability. When you roll a die against an opponent this decides the maximum amount of damage you can inflict.
Intuition - The intelligence of your character pair in coming up with ideas on the fly. Points can be used in this section for special rolls and situations for unorthodoxy plays!
Agility - The speed of your character pair. Agility can be spent in order to perform actions such as attacking before a foe can react!
(Extra Optional)
Team Battle Theme - The Battle Theme of Your Characters in Combat for extra spicy flavor.
This CS may be a bit of a doosy, so (since everyone is already on that discord) be sure to use the discord if you have any issues - as well as to set up your relationship shenanigans.
[ Rough Story Timeline ]
Chapter 0 - Before the Start
( Events of The End of the World and After on Earth Sigma, Resulting in the Patchwork's destruction )
( Michio Kamijou becomes a 'semi-ghost' due to the highlander prospect of his spirit. A sort of quasi Resurrection attempt )
( Yuri and Tsubaha meet as spirit and summoner as do the others. Yuri graduates Summoner School at the top 13 of her class. )
( Michio Kamijou graduates top 5. He explores the world. Through various circumstances, he encounters a false wishing stone. Nothing good comes of it. )
( Kyouko Himura Joins Sol Lucidis )
( Haruka Tatsumi ends up getting stuck in the Arena World. After serving there for some times, her ability as a summoner is revealed when her Spirit Yulia Verde appears to her )
(Kimiko Ono obtains a car in a race for a key fragment)
( Sukimairu Develops the Memory Capsule System (MCS). A crystal capable of relaying 20 word messages to Summoners in the event they are obliterated. )
( Sukimairu is Obliterated for unknown reasons, losing her memories after entering limbo for the first time.)
Chapter 1- Call to Adventure
(Yuri Nozomi unknowingly impounds Kimiko Ono's car for parking illegally even though cars are now a rarity. It's kept under guard in Earth Hotel Kilo)
( Yuri Goes on the Fateful Scout Mission where she first Encounters Fatuita and her Spirit Seven. Starting a chase in order to take back the Key Fragment that was stolen. )
( Yuri encounters the Kyoukos. Due to her apparently being a part of the latters' 'Schemes' the two are compelled to escape the world together. Kyouko and her Spirit Kyouko join the party )
(Yuri and the party meet Kamijou Michio for the first time. Kyouko enlists some help from him from time to time thereafter)
Chapter 2 - Meeting Friends
(Yuri is introduced to the Sol Lucidis organization Kyouko is a part of. She seeks their help to locate Fatuita.)
(Summoner Michio Kamijou and His Spirit Argebta Chevakuer De Sakvare Join the Party)
(Yuri joins forces with a Reluctant Sukimairu and her Spirit Kiri, who knew Tsubaha in their original world)
(Yuri and Tsubaha find themselves in the Arena world. They end up stuck in a near endless sucession of fights to get their freedom. There they meet Haruka Tatsumi and Her Spirit Yulia Verde and execute as sucessful plan to escape. Haruka joins the party after.)
(The Party first encounter the MIZUNOHARA Unit and are put into a difficult situation. They are able to escape thanks to the help of Summoner Kimiko Ono and her Spirit 'Ko' keeping his real identity as 'Shinji Kobe' hidden. The two join the party.)
(Yuri finds out the car she impounded in the opening cutscene was actually Kimiko Ono's. She requests it for release from impound to help with the mission)
(The Plots involving Sol Lucidis wraps up. A paper trail leads to a certain Restoration office)
Chapter 3 - The Plot Thickens
(Yuri sneaks into the Restoration Ideology Offices wearing the opposing ideologies' uniform and gets employee of the month)
(The party discovers the 'destruction' of earth sigma and the forbidden knowledge of the Paradox Method)
(Michio suffers a breakdown when the MIZUNOHARA unit is revealed to be connected to Sagawa Mizunohara, a girl he held dear in a previous life. He recklessly tries to chase after her and the party gives chase. Eventually, the party bring him back to talking through a fierce Spirit Battle. He is brought back to his senses, and they all talk it out to try to help him)
Chapter 4 - Wavering Feelings
(The party encounters Kuuyari Ryepebble and Seperija Rizencroix . Kuuyari goads Yuri about her past and reveals the Yuri murdered people in her past. Yuri flees the party and returns home, refusing to talk to anyone.)
(Ko pretends to be temporarily posessed by Earth Hotel Kilo's Shinji Kobe, and attempts to help talk Yuri through her terrible secret being revealed)
(The Party reunites - the hunt is on for Kuuyari and Fatuita to stop their schemes)
(The organization that Fatuita and Kuuyari are working for is revealed. They have a spirit who was a product of the Earth Sigma disaster and want to use it in order to create a wishing stone at the cost of an entire patchwork world and it's inhabitants. With the world of Earth Hotel Kilo (Hisakwa) at risk, the party journey there for a final confrontation)
Chapter 5 - The Final Confrontation of Paradox
(The Start of the RP)
Chapter 6 - EXTRA
The Party Encounters the Summoner Ibis Cunningham and Spirit Seia Flavia Augustus in an unavoidable battle.
[ Character Tropes Exercise ]
@Ehb
@Karyra
Body Snatcher - TV Tropes
Military Brat - TV Tropes
@LowDefinition
@Luma
@RedArmyShogun
@Accelerator
@Skyswimsky
Uniformity Exception - TV Tropes
Riddle me this: When is a Faceless Goon not a faceless goon? This trope is about characters who look similar to the resident Redshirts, Mooks, Henchmen Race or other such group of hard-to-distinguish characters, but have some characteristic which …
tvtropes.org
Open Secret - TV Tropes
This trope is when a particular piece of information is officially declared to be secret... but it is widely known by everyone anyway. The characters might as well not even attempt The Masquerade, because all the civilians around them know who …
tvtropes.org
13 Is Unlucky - TV Tropes
Similar to how Four Is Death and 108 is Mystical, the number thirteen is often considered an unlucky number in the western world. There is some debate over the source of fear towards the number thirteen, though the writer Nathaniel Lachenmeyer …
tvtropes.org
@Karyra
Body Snatcher - TV Tropes
Military Brat - TV Tropes
The Precious, Precious Car - TV Tropes
So there's this total jerk (most likely the protagonist's hateful father, hateful older brother, hateful neighbor or hateful schoolmate), see, and he has a really nice car, most likely a valuable, shiny, red, convertible classic car, sports car, …
tvtropes.org
@LowDefinition
The Bet - TV Tropes
Some people will do just about anything for a bet, so wagers are a great excuse to have characters do just about anything. Just have someone bet them they won't. Regardless of how crazy the challenge, and how disproportionate (or nonexistent) the …
tvtropes.org
Third-Person Person - TV Tropes
A Third-Person Person is a character who always refers to themself in the third person. Folks from different cultures actually do this for wildly different reasons. In Japanese media, this is a standard tic of very young children. As a result, …
tvtropes.org
Call Reception Area - TV Tropes
Our story begins with our hero, and his best friend and/or Unlucky Childhood Friend living peacefully in their quaint, little town. One day, they decide to have a little adventure. Not too far from the town there is a place the village elder has …
tvtropes.org
@Luma
Dawn of an Era - TV Tropes
Dawn of an Era is when the story has a moment that will change the story world in a good way. For instance, someone, at great personal risk, not only successfully tests a practical and reliable way to travel to different solar systems as easily …
tvtropes.org
Advice Backfire - TV Tropes
I have some advice for you, so listen carefully. Never, ever give anyone advice. Doing so can only ever end badly for almost everyone involved. Instructions are just as bad. Invariably, one of the following will happen: You're giving advice to …
tvtropes.org
No Backwards Compatibility in the Future - TV Tropes
Our time-traveling protagonists need to recover a piece of information on a computer from our time and they end up stealing the whole laptop. The Fridge Logic asks why didn't they simply just do a file transfer? As it turns out, the future tech …
tvtropes.org
@RedArmyShogun
A Glass of Chianti - TV Tropes
Many villains, being more high-class than most heroes, like to sip some wine, usually red, while lounging on their throne. This makes them seem refined and worldly, even when relaxing. Heroes and more petty villains go for the more boorish beer, …
tvtropes.org
Unknown Character - TV Tropes
Not all characters are important to a story. However, those that aren't are normally not developed that well, while plot relevant characters are. On the other hand, sometimes it can go the other way, and minor, undeveloped characters (or a two- …
tvtropes.org
Two-Faced - TV Tropes
A specific type of Red Right Hand and Evil Scar, this occurs when a character (almost always a villain, usually but not always male), has a normal, generally handsome face on one side, but a disfigured, scarred face on the other side. To hide …
tvtropes.org
@Accelerator
Revisiting the Roots - TV Tropes
A series has diverged from its original premise or formula, perhaps because it grew a beard and outgrew a few old gags. Or perhaps it jumped a shark or two to the detriment of itself. In any case, the series (in style, tone, or premise; the …
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Jigsaw Puzzle Plot - TV Tropes
Lots of interesting things are going on in the series' Myth Arc: Mind Screws, wild conspiracies, unrevealed Love Dodecahedrons, an Ontological Mystery, and the odd bit of Applied Phlebotinum or two. Sometimes the setting itself is just plain …
tvtropes.org
Ghostly Glide - TV Tropes
The simplest trick in horror is to make something natural act in a way that isn't. Ghosts can usually fly, walk through walls, disappear, and so on. But one need not invoke the whole suite of supernatural effects to achieve unsettling ends.
tvtropes.org
@Skyswimsky
Seemingly Hopeless Boss Fight - TV Tropes
With a boss fight, sometimes the plot demands that you failsort of. With a Seemingly Hopeless Boss Fight, the failure is only temporary. Rather than a simple Game Over, a cutscene triggers in which the protagonist gets back up and proceeds …
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The Puppet Cuts His Strings - TV Tropes
So. The Conspiracy managed to do it: they put a Puppet King on the throne and now rule as The Man Behind the Man. The puppet was carefully selected to be stupid, ignorant, tractable and totally dependent on them, and yet look like a Reasonable …
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Bounty Hunter - TV Tropes
Born of the Old West but found in many other genres since, the bounty hunter makes a living pursuing criminals for the price on their heads. His line of work often makes him gruff and cynical, if he lives long enough, and in the eyes of some …
tvtropes.org
How does Signups Work?
The signups for Owari are Simple! Probably.
Step 1: Make your Initial Roll!
Post your Pre-Signup and make your rolls in the Interest Check.
Step 2: Post your Character Sheet as a Draft or Completed!
Post your character sheet in the Interest Thread as well (keep it separate from your original interest roll)! filling out as many relationships as you can. After your character sheet is posted/drafted be sure to Tag Ehb. You will be sent an invite link into the Discord via Iwaku PM to simplify communication. Note that not all character relationships need to be completed at that time.
-> Be Sure to collaborate with others in the Discord on your characters' relationships with one another, and leave a rating on CS's you feel satisfied with.
-> Also Roll a [ three sided die ] x [ one time ]. A second accidental roll CAN HAVE AN EFFECT ON THE RESULT! This will decide your Summoner Character's Support Skill.
- Roll a 1 - Damage Taker Decreaser : When your great spirit takes damage, roll a [ two sided die ] x [ once ]. If you roll a 2. Divide damage taken in half (rounding up). If you roll 1, take double the damage. Your Spirit cannot attack the post you use this support.
- Roll a 2 - Damage Transfer to Party : When your great spirit has damage, roll a [ # players sided die ] x [ once ]. If you roll on a non-incapacitated player, you can then roll a [ one die ] x [ current damage to spirit ]. Based on the [ result ] decrease your damage by that amount, then increase the damage of the non-incapacitated player by the same [ result ]. If you roll on a player whose remaining damage is less than or equal to the damage you took, you take double damage. Your spirit cannot attack the post you use this support.
- Roll a 3 - Damage Infliction Increaser : When your spirit attacks and inflicts damage, roll a [ two sided die ] x [ once ]. If you roll a 2, double the damage you inflict on your target foe. If you roll a 1, damage dealt becomes 0%.
- Roll doubles ( two of the same ) - Damage Transfer To Enemy : When your great spirit has damage, you can then roll a [ one die ] x [ current damage to spirit ]. Based on the [ result ] decrease your damage by that amount, then increase the damage a foe of your choice by [ result ]. Your spirit cannot attack the post you use this support.
- Fail to roll doubles ( Roll twice but they're different ) - Short Circuit Sacrifice : Roll [ One die ] x [ current Manifestation Amount of Enemy ]. Inflict damage to the enemy by [ Result ]. Then, your Summoner is knocked out.
Step 3: Ehb Reviews... and Awaits Completion of all Sheets and Relationships
Character sheets are reviewed. Ehb will be looking for completion of all of the sections, and your inputs into things your pair 'did' in the story to build this 'endgame' narrative as best as they can.
Step 4: After all sheets and relationships are done...
Ehb Posts the RP, and it has a hard one month end date. Additionally, points for "Pair Combat Attributes" will be rewarded based upon the average quality of relationship details.
Blank Character Sheet
This is the Character sheet for Owari no Sekai. The aim is to have enough detail for your characters available to allow the others space to imagine that they too have been on an adventure with them for an entire story. As you will find, your character's strength will be based upon the growth they experienced with the others on this journey, and the depth of their relationships.
In the following post, the completed sheet for Nozomi Yuri and Tsubaha Mori is availible to look at as an example.
[Section 1 - General Information]
Character Type: Summoner OR Spirit
Character Name: (First Name, Last Name Format this Time)
Character Color Code: (The Color Code you Reserved in the Interest Thread)
Appearance: (Picture - ideally Anime - of Appearance)
Race: (If your character was a particular fantasy race just put the name here and be sure to mention details about it in parts of your bio.)
Gender: (Self Explanatory)
Age: (Their age Before Arrival to Limbo, disregarding the time they may have been stuck in Limbo)
Roleplay of Origin: (RP your character came from. Ideally linking their character sheet in their original RP. Again, do be sure to mention if it's an old or now buggy website as courtesy to the others)
(Extra Optional)
Character Voice: If you happened to have a voice actor in mind. Consider linking a youtube clip here.
[Section 2 - Character Details (One for BOTH Summoner and Spirit)]
Personality Summary: (The character's personality summarized. Their development within the setting as well as the Dynamics of their Summoner - Great Spirit relationship can be mentioned in summary, here.)
Likes: (at least 3)
Dislikes: (at least 3)
Proud of: (at least 2)
Ashamed of: (at least 2)
Fears: (at least 2 - Nothing is Still Invalid)
Bio (Original Setting): (A description of the character up until they arrived in limbo. Giving hints at their original RP, how they may have progressed since then, as well as how their world might've been destroyed.)
Bio (In Limbo): (This is the section of their bio that describes the character 'story' of Owaru no Sekai up to this point. Describing how they met and joined the party, and things that they've contributed to the party in terms of story. Is is here where you'd be sticking in the 'Tropes Exercise' parts.)
[Section 3a - Abilities (Summoners Only)]
Bond to Party: (Imported from the Interest Check, use as a guide)
Performance Rank: (*Ditto)
Ideology: (I know it's a bit odd here - the Ideology of your summoner is the ideology your spirit will follow by default)
Skills + Equipment: (Mostly for Flavor, what things are they good at that helps them in Limbo? What belongings do they lug around maybe?)
Support Skill: (Your Character's Support Skill, based upon the roll you made.)
[Section 3b - Abilities (Great Spirits Only)]
Weapon: (Your Character's Primary Weapon(s) they use in battle)
Skills + Equipment: (At this stage mostly for flavor, describes traits of their combat style, their talents, and equipment they use in battle)
[Section 4 - Relationships (For Both Characters)]
This section includes your characters' relationships to the others in the story. Describing the thoughts and feelings as well as sort of summarizing the sorts of things they've gone through up until this point. Note that the relationship section applies to both characters in order to not force you to write relationship lists for both your summoner and spirit. But it also makes sense as the two of them are always together anyway.
It is worth noting that the quality of your Relationship Entries will have an effect on the amount of points that you can spend on upgrading your character's attributes. Of course, the attributes have no real effect in the RP's battle mechanics, and are just merely there for bragging rights!
Note that while not all of your relationships needs to be completed in order to have a character pair accepted, relationships DO need to be completed for everyone in order to start the RP's IC Thread.
Relationship to another Pair: Blah Blah
Relationship to another Pair: Blah Blah Blug
Relationship to another Pair: Blah^2
....*
Relationship to another Pair: Blah Blah Blug
Relationship to another Pair: Blah^2
....*
Tropes Exercise (Optional): (If you did the tropes exercise, list the tropes in here and explain quickly how you squeezed them in. This is mostly as your own personal check, and to help out Ehb who has to find out how to turn them into titles for your characters!)
[Section 5 - Pair Combat Attributes (For Both Characters)]
DO NOT COMPLETE UNTIL AFTER EHB OK'S THE REST OF YOUR PROFILE, AND YOU'VE ALLOWED THE OTHERS TO LOOK THROUGH YOURS TO WRITE RELATIONSHIPS!
This section describes the apparent attributes of your pair. The strength of a summoner and spirit is greater than the sum of their parts. As such this section does not solely describe the spirits' individual strength, but rather the effectiveness of how your pair work as a team.
All your skills start at the lowest F ranking. But only require a single point in order to upgrade to the next rank. Going from F->D->C->B->A->SP it takes a total of 5 Points to fully upgrade an attribute.
Note that due to the time restrictions of the RP these stats exist solely for flavor. However their use for game-play purposes in what would've been a full version of this RP remain!
Attributes:
Manifestation - The amount of damage your spirit can take before they are automatically de-summoned for safety. Analagous to HP.
Power - The apparent strength of your character pair which is a combination of their magic and physical ability. When you roll a die against an opponent this decides the maximum amount of damage you can inflict.
Intuition - The intelligence of your character pair in coming up with ideas on the fly. Points can be used in this section for special rolls and situations for unorthodoxy plays!
Agility - The speed of your character pair. Agility can be spent in order to perform actions such as attacking before a foe can react!
(Extra Optional)
Team Battle Theme - The Battle Theme of Your Characters in Combat for extra spicy flavor.
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