R
Rashuad-012
Guest
Original poster
What's Your Role?
Tank-bred and genetically altered to be a walking tank, you are a Juggernaut. In the beginning you were kept in the labs and endured training sims, eating warm food and enjoying soft beds; but all of it changed when WWIII broke loose on January 2, 2018.
Plot
A nuke was launched from Russia that wiped half of New York City off the face of the Earth. Several more followed and completely bleached half of Washington, Texas, Louisiana, Alabama, and South Dakota.
It took several months to rebuild, but afterwards DC gave immediate orders to put your boots on the ground! Your job is to find the enemy, hit 'em hard, and bring them down! Along the march to glory, you're hit by an unmarked enemy that eventually wipes out everyone with the tech to stand up to it. There is no name for this group other than 'Genocide'.
Setting
Missions will take place globally given the fact that these major powers are acting as such. Most operations will take place in North America, Europe, Asia, but all will branch out into the rest of the world--suck as Antarctica.
Currently the world is holding up as best it can. Most of the United States is in shambles, as well as other countries that follow behind it as an ally. There will be death, there will be romance, but none of it will happen in one day. Remember this and you shall come out on top.
Character Sheet
Name:
Age:
Appearance: (Picture and brief description. Give an armored, and unarmored appearance.)
Class: (Assualt, Sniper, Support, Engineer, Medic?)
Skills: (Martial Arts, Knife fighting, Hacking, etc.)
Weapon Preference: (Based on class. You may have two)
Personality: (Explosive, Chatty, Comedic, etc.)
Biography:
Classes:
Assault: Assault class fighters are the more run and gun type of fighter. They specialize in getting in as fast as they can, hitting as hard as they can, while guiding their allies under fire. They are proficient with all weapon types but prefer the Assault rifle and sniper rifle. They carry a standard amount of equipment and armor. They specialize in getting in behind the enemy; either loud or stealthy provided guidance; and taking them out with what they can, hwever they can, with whatever they can.
Engineer: The Engineer carries a medium amount of armor, but tac in on with equipment that may give an edge against enemy armor. They specialize in the Shotgun, SMG, Handguns, and explosives department. Adept with technology, they can improvise with scrap on the fly to make something useful, or something that'll blow the f**k up!
Medic: The medic tends to stick close, but also hold off to the sidelines in order to assess any damage done to the team. They carry medical equipment--which are defibrillators, First-Aid, and Medical Foam. While they are trained to heal, they also know how to drop a man with an improvised poison. If they work with an Engineer, they can produce special grenades--which would be Nova Gas. They keep up usually with shotguns or assault rifle, basically whatever lets them get close enough to save their teammates.
Sniper: The Sniper is an unsuspecting enemy's worst nightmare. Command has taken to calling them ninjas, for some reason. They handle the war from a distance with their rifles, handing out intel, or sneaking in with the Engineers and dropping traps behind the enemy. You travel light, mostly a couple radars, grenades, or just yourself. While they prefer their one hit wonders, they sometimes take an SMG or a handgun with them. You can sometimes catch them going hand in hand with the Assault and Support classes doing something they call 'Spot and Pop'.
Support: As support, you bare the heavy armor and the big guns, the LMG--Light Machine Gun. As the back-up, you come in whenever the grunts aren't handling it too well. You carry extra ammo, as well as special ammo--which is incendiary, explosive, or armor piercing. In your equipment you bring along C-4 to send the enemy artillery to hell. Stick close to your teammates and you can help them out in multiple different ways.
Tank-bred and genetically altered to be a walking tank, you are a Juggernaut. In the beginning you were kept in the labs and endured training sims, eating warm food and enjoying soft beds; but all of it changed when WWIII broke loose on January 2, 2018.
Plot
A nuke was launched from Russia that wiped half of New York City off the face of the Earth. Several more followed and completely bleached half of Washington, Texas, Louisiana, Alabama, and South Dakota.
It took several months to rebuild, but afterwards DC gave immediate orders to put your boots on the ground! Your job is to find the enemy, hit 'em hard, and bring them down! Along the march to glory, you're hit by an unmarked enemy that eventually wipes out everyone with the tech to stand up to it. There is no name for this group other than 'Genocide'.
Setting
Missions will take place globally given the fact that these major powers are acting as such. Most operations will take place in North America, Europe, Asia, but all will branch out into the rest of the world--suck as Antarctica.
Currently the world is holding up as best it can. Most of the United States is in shambles, as well as other countries that follow behind it as an ally. There will be death, there will be romance, but none of it will happen in one day. Remember this and you shall come out on top.
Character Sheet
Name:
Age:
Appearance: (Picture and brief description. Give an armored, and unarmored appearance.)
Class: (Assualt, Sniper, Support, Engineer, Medic?)
Skills: (Martial Arts, Knife fighting, Hacking, etc.)
Weapon Preference: (Based on class. You may have two)
Personality: (Explosive, Chatty, Comedic, etc.)
Biography:
Classes:
Assault: Assault class fighters are the more run and gun type of fighter. They specialize in getting in as fast as they can, hitting as hard as they can, while guiding their allies under fire. They are proficient with all weapon types but prefer the Assault rifle and sniper rifle. They carry a standard amount of equipment and armor. They specialize in getting in behind the enemy; either loud or stealthy provided guidance; and taking them out with what they can, hwever they can, with whatever they can.
Engineer: The Engineer carries a medium amount of armor, but tac in on with equipment that may give an edge against enemy armor. They specialize in the Shotgun, SMG, Handguns, and explosives department. Adept with technology, they can improvise with scrap on the fly to make something useful, or something that'll blow the f**k up!
Medic: The medic tends to stick close, but also hold off to the sidelines in order to assess any damage done to the team. They carry medical equipment--which are defibrillators, First-Aid, and Medical Foam. While they are trained to heal, they also know how to drop a man with an improvised poison. If they work with an Engineer, they can produce special grenades--which would be Nova Gas. They keep up usually with shotguns or assault rifle, basically whatever lets them get close enough to save their teammates.
Sniper: The Sniper is an unsuspecting enemy's worst nightmare. Command has taken to calling them ninjas, for some reason. They handle the war from a distance with their rifles, handing out intel, or sneaking in with the Engineers and dropping traps behind the enemy. You travel light, mostly a couple radars, grenades, or just yourself. While they prefer their one hit wonders, they sometimes take an SMG or a handgun with them. You can sometimes catch them going hand in hand with the Assault and Support classes doing something they call 'Spot and Pop'.
Support: As support, you bare the heavy armor and the big guns, the LMG--Light Machine Gun. As the back-up, you come in whenever the grunts aren't handling it too well. You carry extra ammo, as well as special ammo--which is incendiary, explosive, or armor piercing. In your equipment you bring along C-4 to send the enemy artillery to hell. Stick close to your teammates and you can help them out in multiple different ways.
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