Original World Fantasy

Discussion in 'THREAD ARCHIVES' started by The Mood is Write, May 17, 2015.

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  1. Click the above image to view the wiki about Saldecla.
    Saldecla! Land of Trials!

    Saldecla is a land of my own creation. Though small geographically, there are many plots that can be followed. It has a unique magic system, a moderate array of monsters, and several biomes. There is a volcano, a desert, a forest of fairies, an ice cave full of mystery, a frozen marsh, and more.

    For those not afraid, who think a new world where a gold coin is the same as a penny and wood and pearls are the most expensive luxury items is interesting-- come to me, and together we can make you a character so I can play the world around them!

    Guidelines
    1. Ability
      I expect my partners to be capable of proper capitalization, spelling, punctuation, and to use readable sentence structure. I prefer a length of between two sentences (for dialogue or action-heavy scenes) and two pages (or more, I won't be scared off).

      I expect careful attention to tense and person, and I will only roleplay in third person, past tense, and I will correct those who use the word "would" in place of a past tense verb. I can supply examples and explanations on request.

      As an important note, typos and occasional errors are fine. It would be hypocritical of me to say otherwise.
    2. Roleplaying Manners
      I ask my partners do not take control of my characters (including NPCs). I also ask that said partners do not try to use their characters to overpower the setting or antagonists, or to alter my characters or settings in ways not previously asked about and consented to.

      When I am GMing for a partner, I expect that partner to adhere to the rules of the world and to the notes I have listed. I have put a lot of work into my settings and plots, and I would appreciate said work being heeded.

      Another request I have is that my partners do not steal art and edit it. Artists put a lot of effort into their work, and seeing someone take it, change it, and not offer even a line of credit to them is disheartening.

      For prospective partners uncertain about good roleplay manners, please ask, and I will do my best to explain further.
    3. Format
      I will play either in PMs or threads. I will not play over skype or any other instant messaging client. I might be convinced to play over Google Documents, but it is unlikely.

      I like to discourage fanciful post formatting in the roleplay, because I have a hard time reading when text is colored or small.
    4. Acceptable Characters
      All characters submitted for play in Saldecla need to be newly-made for the setting. I do not accept adaptations.

      The reason for this is very simple-- the world has strict rules on how magic works, and is filled with pre-made NPCs. It's a lot easier to get a roleplay going with a prospective partner if they are willing to work with me to create a character.
    5. OOC
      I am seeking neither OOC romance nor roleplay with one person exclusively. Few things make me feel more uncomfortable than a jealous partner.

      On the subject of reminders (because sometimes I do take a long time to reply), I would like my partners to remind me to post if I have taken more than a day. My mind is not always up to the task, and if I cannot post for some time, I will inform my partner and ask that we continue when my mind is once more able.

      If I take more than a week to reply, it may be that I am having difficulties with my depression. I ask my partners please understand, and to be there when I return so that we can continue. As with before, I will try to let my partners know when this is the issue. I pride myself on being an honest player.

      I will not roleplay with anyone below 18.

    Areas of Saldecla Open for Play
    Vraitrasse
    The smallest duchy, and the home of the mysterious, supposedly immortal Duke Armand Bloodstar. He's rumored to be the father of the Hero of Light from three hundred years ago, who saved the world from chaotic otherworldly forces. Recently, one of the two barons has gone missing, leaving his wife to rule the small town that makes up the entirety of his lands.

    Vraitrasse is home to many a criminal who wishes to make a new start on life, since those who seek to continue their crimes usually end up dead through means nobody talks about. It's a small place that's fairly cold. Its prime export is mineral weath and goat products, since the forests there are untouchable unless a construction project is in the works.
    Spoiler

    • The Duke is hiring. (Ages 14+)
      Duke Bloodstar has sent a message to his barons, asking for servants to help care for his home. This job is usually lifelong, though everyone is free to quit. He pays well, and offers quite a bit of vacation time. The last time he was hiring was a seventy years ago. Twenty years ago, the last person to serve him returned to live out the rest of her life with her family and enjoy retirement at his insistence. The two barons are seeking out trustworthy people to send to their liege lord.
    • Visitors are coming to the Treestand family's barony. (Ages 17+)
      Specifically, visitors seeking the hand of Henrietta Treestand. Her aging grandfather may not have wealth, but being right below the most influencial duke in Saldecla may have its perks.
    • Baron Antoine Guillory has gone missing. (Ages 15+)
      It's not unlike him to go visit the Treestand family, or make the trip out to the cliffs to stave off boredom, but he hasn't been seen in days, and his pregnant wife is concerned. There are rumors that the Duke came to see him not long before his disappearance. Antoine's wife is dealing with his duties as Baron in his absense.
    • Several of a local shepherd's goats have gone missing. (Ages 14+)
      The girl is distraught because one of the missing goats belongs to Claude Treestand. She's trying to quietly organize a search party to find it before Claude notices.
    • Traders are about to venture out. (Ages 15+)
      With rumors of more goblin activity than normal, they're a little leery of leaving the safety of the barony towns. Sure, once they get through the mountain pass, they'll be safe, but until then, they insist they need protection, or won't go even for ten percent.
    • An early winter is predicted. (All ages.)
      An escaped convict, formerly a student in the Highpoint Academy, has been watching the skies and says the cold airstream will be coming through as much as a month early, leaving the duchy scrambling to harvest and send out crops.


    Hauteflamme
    Hauteflamme is the second largest duchy, with three massive earldoms and dozens of baronies each. It's a mountainous locale, with rainforest to the south, icy peaks to the north, and warmer inclines in between. A volcano rests in the center, with a large basin of lava in its crater. Thanks to the efforts of hundreds of blacksmiths in the past, the volcano does not erupt.

    Hauteflamme is home to the only art-driven academy in the kingdom. Like the other acadmies, it teaches magic, basic weapons, literacy, math, and history. Unlike them, it teaches arts, politics, and more elegant (and expensive) weapons like bows, polearms, and blade-play.

    Hauteflamme is also home to the capitals of fashion and the capital of arts. The capital of arts is a popular place for young people to run away to, with its architectural beauty and socialist way of life-- as long as a person contributes and makes an effort to support themselves and their art of choice, their neighbors will help support them.

    Currently, Hauteflamme's capital city has seen the Hauteflamme Volcano acting strangely. Dark clouds swirl overhead, and a dark red glow illumunates them from below. Rumor says that nobody who has gone there since the clouds and glow began has returned to tell the tale-- even troops from Aridefort.
    Spoiler

    • The Hauteflamme Volcano is showing unusual activity.
      Swirling dark clouds hang low over Hauteflamme Volcano, and the artifact there-- supposedly a staff left by the Hero of Light to seal something there-- is last reported to have been seen spinning in place by the last person to leave the crater alive.
    • Travellers near the border with the People's Republic have been going missing.
      People leave to hunt near the border, and don't return. There are rumors that one of the villages near the border in Selvaluvias is completely abandoned, too. Most people are too scared to investigate, and those that aren't too scared don't return.
    • A troubling rumor is spreading that the Republic is planning a war with Saldecla.
      The closed borders and people going missing are the likely causes of this rumor. Nobody's heard any news from inside the nation in months.
    • Dragons have been spotted near Hauteflamme Volcano.
      More than one person has spotted dragons, and one person even brought back a dragon's head. Given the 300 year absence, their presence is troubling.
    • Selvaluvias is growing in popularity.
      Young people from across the country are going to this duchy to try to find their fortunes in the arts, seek an easy life, or find love. The duchy is experiencing a rapid population boom, and has called on the Aridefort army to help return noble children to their families.
    • Exams at Hauteflamme Academy are beginning.
      While not usually difficult, exams at the academy are upcoming. This is usually the time when students wander off campus, and some don't return.
    • Local wildlife is acting oddly.
      Monsters aren't the only creatures acting strangely. Otters have migrated from Icesog to the rivers in Cieros Hielo, deer have been found with broken necks and spines among the peaks-- deer who are not mountain breeds, and bears and wolves are growing increasingly aggressive.
    • The Duke's daughter, Countess Maria Staves, is quickly becoming too old to marry.
      Despite all of his attempts, the Duke cannot find a husband willing to take his daughter. She's very skilled, wise, and knowledgeable, but plain-looking, and enjoys hobbies that most others find boring.


    Glacelieu Cave Region
    Though not a duchy, it's often treated as one. It's more of an independant state in the center of the nation, under its protection. The inhabitants are a hardy people, and raised on a chain of islands, away from the touch of civilization. These natives protect the Glacelieu Cave for the mutual benefit of the kingdom and the natives, since it supposedly holds hundreds of secrets that have been lost to time. Rumor has it, the inner chamber freezes anyone who survives the trip there to preserve its secrets-- and them for some far future time.

    There are few tourist attractions besides the cave, which is too dangerous for most to attempt to conquer.
    Spoiler

    • Spelunking Good Times
      A nobleman in Axevrai is paying people to find and enter Glacelieu Cave. They will have no help from the locals, and even less help from the monsters inhabiting it. The nobleman's goals are unknown, but he has a partial map of the inside of the cave, and will pay extravagantly for even a completed map.
    • Shipwreck
      A ship from Icesog crashed recently while trying to take the short route from Icesog to Feytout. The survivors must survive long enough for help to arrive-- though if it will is a very good thing to wonder.


    Axevrai
    This duchy is the capital of the country, where the king rules and his heir is its duke in preparation for ruling the country. It's the center of tourism, since the Hero of Light journeyed there often, and also the center of politics and affordable education at its academy-- requiring only a noble's sponsorship or enough money to cover lodging and supplies.

    The academy is the second-harshest in Saldecla, and one of two that has required courses beyond math and language. It teaches practical weapons, such as bludgeons, darts, knives, and axes. It teaches magic as well, though will only give students the level one books for free. This academy also teaches politics, money management, diplomacy, and minor ritual magic.

    Axevrai has several tourist spots, including the Giant Graveyard, the Witchhome, the fortress goblins built 300 years ago when they nearly toppled the capital, a coliseum, and the royal library.

    The royal heir is sickly, and the second son is missing. The third child has a clubfoot, and the fourth is not expected to survive the rest of the year.

    Some people believe the Hero of Light is returned, and staying anonymously at the castle, with the 300th anniversary of his heroics being imminent. Tourism is way up because of this reason, and children are daring each other to go to the places from his stories at night and alone.
    Spoiler

    • Double Dog Dares (ages 10-17)
      A young person is dared to go to a dangerous location. There, they discover the monsters are acting unusual.
    • Schooltime Blues (ages 12+)
      Someone attending the academy has to deal with oncoming exams and a very strange neighbor in the dormitories.
    • Tourist Traps (ages 15+)
      A fan of the historic Hero of Light is out visiting various historical sights, and visits the Royal Library as well, because it has the biggest collection of stories from the first age of heroes, when the Hero of Light and Queen Camille lived.
    • Monster Hunter (ages 15+)
      Monsters are acting more violently than before, so King Mansfeld is offering a bounty. Every kill must come with either a full left ear or there will be no reward. Slimes get no reward, because they're easy kills, but may have pieces of metal suspended inside from their previous meals to reward their slayers.
    • Mysterious Tutor (ages 12+)
      A mysterious teacher of magic has entered the royal city, and is offering to teach for free if the student is willing and interested. The teacher interviews the students to see if they're worth the effort.
    • Strange Mist (ages 16+)
      A strange red mist sometimes goes to and from a guest room window in the castle, and always when the sun isn't out. What is the cause?
    • Making a Living (ages 15+)
      The day-by-day story of someone ordinary as they go through life in the usual way, but perhaps something unusual will get in the way of this normal life?
    • Ancient History (ages 15+)
      Unlike the tourists, this person explores historical locations thoroughly-- even sneaking past guards in order to learn more about the past. Will they plunder the riches they find, or will they share their knowledge with the people?
     
    #1 The Mood is Write, May 17, 2015
    Last edited: May 31, 2015
  2. This looks really interesting! Do you have any plots in mind?
     
  3. I have a lot more than I can list. Which region do you think is most interesting? =)

    Also, welcome to Iwaku!
     
  4. Thank you :)

    I like the look of Kotazhek in particular.
     
  5. Awesome. I'll list what I have for Kotazhek, then!

    • Double Dog Dares (ages 10-17)
      A young person is dared to go to a dangerous location. There, they discover the monsters are acting unusual.
    • Schooltime Blues (ages 12+)
      Someone attending the academy has to deal with oncoming exams and a very strange neighbor in the dormitories.
    • Tourist Traps (ages 15+)
      A fan of the historic Hero of Light is out visiting various historical sights, and visits the Royal Library as well, because it has the biggest collection of stories from the first age of heroes, when the Hero of Light and Queen Camille lived.
    • Monster Hunter (ages 15+)
      Monsters are acting more violently than before, so King Mansfeld is offering a bounty. Every kill must come with either a full left ear or there will be no reward. Slimes get no reward, because they're easy kills, but may have pieces of metal suspended inside from their previous meals.
    • Mysterious Tutor (ages 12+)
      A mysterious teacher of magic has entered the royal city, and is offering to teach for free if the student is willing and interested. The teacher interviews the students to see if they're worth the effort.
    • Strange Mist (ages 16+)
      A strange red mist sometimes goes to and from a guest room window in the castle, and always when the sun isn't out. What is the cause?
    • Making a Living (ages 15+)
      The day-by-day story of someone ordinary as they go through life in the usual way, but perhaps something unusual will get in the way of this normal life?
    • Ancient History (ages 15+)
      Unlike the tourists, this person explores historical locations thoroughly-- even sneaking past guards in order to learn more about the past. Will they plunder the riches they find, or will they share their knowledge with the people?
    All of the plots are pretty flexible, and the ages represent average adulthood in Saldecla. There's more information about age on the wiki (click the image at the top of the page). =)
     
  6. Monster hunter sounds like it could be fun, and the strange mist is definitely intriguing.

    I'm 22 and have absolutely NO desire to relive my teenage years, so I'm not generally keen on playing anyone too young xD
     
  7. The mist leads into a bit of Tradzhek stuff, so for me it's especially interesting. =)

    Same for me, about the age thing. Saldecla has a lowered age of adulthood though, and the people are treated as adults at younger ages because the lifespan isn't as long. Trust me, being a teen sucked hard for me, too.
     
  8. I can take more than one partner for the various plots here.
     
  9. Alright, shall we go for that then? It sounds like you have some fun ideas in mind :)
     
  10. Sounds good to me! Let's figure out your character, then. I prefer if people make new characters for this world, since it has such strict rules. Is that ok?
     
  11. Whatcha got, Iwaku? ;D
     
  12. Is it too late for me to join?
     
  13. Nope, I'm looking for multiple partners for this world, since there are so many plots that I haven't gotten them all listed yet.
     
  14. I have stories to tell. Join me, darn thee! <3
     
  15. Anyone? Come play? I have no sure deals yet, and I'm so crazy-excited, I'm working more on the world's wikia!
     
  16. Come on, no need to be afraid! 8D
     
  17. Someone please RP this with me; I ACHE for it!
     
  18. You know you want to play with me. ;D
     
  19. Still looking! Front page is updated.
     
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