- Posting Speed
- One post per day
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Male
- Female
Name: Marie Allais
Code Name: Valkyrie
Age: 26
Gender: Female
Sexual Orientation: Demisexual
Species: Human
World and Universe they are from: Modern day fantasy Earth - "Ranhall"
Appearance:
Marie stands at 161 centimeters tall and weighs 55 kilograms. She is far from imposing. From her humble stature and her juvenile face, to her delicate voice tone. Her aquamarine eyes, while Marie does her best to appear serious, or at least neutral, can show signs of deep rooted pain when she lacks the energy to hide it. She has jet black, short, messy hair. Her youthful face is sprinkled with freckles against a healthy paleness of the rest of her skin. She usually dons a dress shirt with sleeve garters, accompanied by a single tone tie somewhat tucked behind a vest, as well as dress pants and boots. Tailored to withstand the rough treatment she gives them from time to time.
Personality:
Marie isn't nice from the get go. Her past has made her bitter and sour. Her moral compass still steers towards good, most of the time. She has a difficult time turning a blind eye to injustice, in her good days at least. That said, she hates bonding with her teammates. Fear of loss has struck her hard. She has to reach for any alcohol supply she can get her hands on to operate at a somewhat functional level, socially speaking. When it comes to doing her job, however, she is cold, calculating, and ruthless. She curses like a sailor from time to time. She did so from an early age, much to her parents' dismay. But now that they have been gone for quite some time, and much like her drinking, it's something of a crutch to make her pain go away. Marie is a woman of contrasts. There are days she barely needs the bottle and can even appear somewhat sociable, and then there are days where she simply can't operate at all. Shutting herself from the world, trying to drink away the pain.
History/Bio:
Marie's early years were rather unremarkable. Living a happy childhood and adolescence along with her parents and younger sister, Liliane. With both her parents working as police officers, she was all in to follow in their steps. Sadly her happiness went in a downward spiral around the time she graduated from police school. Both of her parents died in a fierce gunfight. She and her sister were in great pain, but that pain only motivated her to move forward, and apparently so did for Liliana, as she joined the force too. They worked together along with a special ops team due to their outstanding capabilities. Her wounds were almost healed when disaster struck again. Her team was assigned an extremely complicated mission, but they all believed in each other. That was not enough though. In an unexpected turn of events, her whole team was wiped out in front of her one by one, her sister included. Reinforcements arrived just before she happened to suffer the same fate. That changed her completely. She left the force, and started working as a freelance hitman of criminals, hoping to one day rid Ranhall of the bastards like the ones who took her happiness away.
Powers:
Sharpest Eye: Besides being on natural top condition and trained, Valkyrie's eyes are biologically and technologically enhanced to not only stay on said shape, but go above and beyond that. Able to see things occur kilometers away with ease. Her eyes also come equipped with multiple additions, such as night vision, infrared, ultraviolet, among other light spectrums, magic scanner, matter filter and sight tampering shields.
Plush Body: With the help of some bioengineering, plus months of training and physical therapy. Marie's body was adjusted to tolerate more physical impact, such as strikes, falls, or recoil. Her balance system was also tuned to help with the use of the high speeds she could achieve through her wire system.
Power limitations:
Sharpest Eye: Her set limit, depending on the vantage point. Is around 10 kilometers. Without it, either the horizon, or enough material for her not to see through is.
Plush Body: The modifications made to her body aren't a strength enhancer (or at least, a significant one). Marie is just better at tolerating physical trauma. Which translates to better handling of high caliber guns.
Skills:
Marksmanship - SS
Wire control - A
Driving - B
Piloting - D
Melee combat - B
Freerunning - B
Stealth - A
Alcohol tolerance - A
Weapon(s)/ Equipment:
- A modified Mosin Nagant, designed to withstand the power and peculiarity of its new ammunition and reduce recoil. It otherwise looks very normal, other than the coloring. It currently has two types of magic ammunition batteries, high penetration energy shots, capable of penetrating tanks with immense speed. The other one is explosive shots, still fast, but more focused on using its energy for generating a fiery explosion.
- Five of each magic battery type. Penetrating and explosive. Capable of firing plenty of shots before running out.
- Two carbon nanotube wires, connected to a pressurized launching system solidly locked on her hip. The wires have titanium hooks, able to attach to most surfaces. Great for swift movement in vertical terrains, or seldom as a weapon of sorts.
- An enchanted flask with fermented herbs inside, which excrete a mysterious liquid that seems to never run out.
- A compact intercom system. Firmly set in Marie's ears. Able to interconnect with other communication systems, even those she isn't welcome in. At least with some fine tuning.
- Gloves and shoes designed to make climbing and maneuvering in general a simpler task.
Strengths: Resilient, coordinated while drunk, good under pressure
Weaknesses/Fears: Depressed, borderline alcoholic, grim when remembering her sister... Or her parents... Or her team...
Other: She loves to listen to music in her intercom
Code Name: Valkyrie
Age: 26
Gender: Female
Sexual Orientation: Demisexual
Species: Human
World and Universe they are from: Modern day fantasy Earth - "Ranhall"
Appearance:
Personality:
Marie isn't nice from the get go. Her past has made her bitter and sour. Her moral compass still steers towards good, most of the time. She has a difficult time turning a blind eye to injustice, in her good days at least. That said, she hates bonding with her teammates. Fear of loss has struck her hard. She has to reach for any alcohol supply she can get her hands on to operate at a somewhat functional level, socially speaking. When it comes to doing her job, however, she is cold, calculating, and ruthless. She curses like a sailor from time to time. She did so from an early age, much to her parents' dismay. But now that they have been gone for quite some time, and much like her drinking, it's something of a crutch to make her pain go away. Marie is a woman of contrasts. There are days she barely needs the bottle and can even appear somewhat sociable, and then there are days where she simply can't operate at all. Shutting herself from the world, trying to drink away the pain.
History/Bio:
Marie's early years were rather unremarkable. Living a happy childhood and adolescence along with her parents and younger sister, Liliane. With both her parents working as police officers, she was all in to follow in their steps. Sadly her happiness went in a downward spiral around the time she graduated from police school. Both of her parents died in a fierce gunfight. She and her sister were in great pain, but that pain only motivated her to move forward, and apparently so did for Liliana, as she joined the force too. They worked together along with a special ops team due to their outstanding capabilities. Her wounds were almost healed when disaster struck again. Her team was assigned an extremely complicated mission, but they all believed in each other. That was not enough though. In an unexpected turn of events, her whole team was wiped out in front of her one by one, her sister included. Reinforcements arrived just before she happened to suffer the same fate. That changed her completely. She left the force, and started working as a freelance hitman of criminals, hoping to one day rid Ranhall of the bastards like the ones who took her happiness away.
Powers:
Sharpest Eye: Besides being on natural top condition and trained, Valkyrie's eyes are biologically and technologically enhanced to not only stay on said shape, but go above and beyond that. Able to see things occur kilometers away with ease. Her eyes also come equipped with multiple additions, such as night vision, infrared, ultraviolet, among other light spectrums, magic scanner, matter filter and sight tampering shields.
Plush Body: With the help of some bioengineering, plus months of training and physical therapy. Marie's body was adjusted to tolerate more physical impact, such as strikes, falls, or recoil. Her balance system was also tuned to help with the use of the high speeds she could achieve through her wire system.
Power limitations:
Sharpest Eye: Her set limit, depending on the vantage point. Is around 10 kilometers. Without it, either the horizon, or enough material for her not to see through is.
Plush Body: The modifications made to her body aren't a strength enhancer (or at least, a significant one). Marie is just better at tolerating physical trauma. Which translates to better handling of high caliber guns.
Skills:
Marksmanship - SS
Wire control - A
Driving - B
Piloting - D
Melee combat - B
Freerunning - B
Stealth - A
Alcohol tolerance - A
Weapon(s)/ Equipment:
- Five of each magic battery type. Penetrating and explosive. Capable of firing plenty of shots before running out.
- Two carbon nanotube wires, connected to a pressurized launching system solidly locked on her hip. The wires have titanium hooks, able to attach to most surfaces. Great for swift movement in vertical terrains, or seldom as a weapon of sorts.
- An enchanted flask with fermented herbs inside, which excrete a mysterious liquid that seems to never run out.
- A compact intercom system. Firmly set in Marie's ears. Able to interconnect with other communication systems, even those she isn't welcome in. At least with some fine tuning.
- Gloves and shoes designed to make climbing and maneuvering in general a simpler task.
Strengths: Resilient, coordinated while drunk, good under pressure
Weaknesses/Fears: Depressed, borderline alcoholic, grim when remembering her sister... Or her parents... Or her team...
Other: She loves to listen to music in her intercom
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