Oriental Adventures (Revival)

Discussion in 'ROLEPLAY GRAVEYARD' started by Boss Frost, Jul 12, 2010.

  1. Samurai Shadows (O.A. Revival)

    Doing a revival of my last Oriental Adventures game with a few of the previous characters... others who are familiar with the D&D rules can join in with new or old characters, as they so choose.

    When we last left off...

    The town of Renga Murai is in disrepair, stones and bricks strewn across the street. Bodies lay where they had fallen, and the fires had spread unchecked... though the light of the fire allowed a glint of light to reflect off of a small scroll that had fallen from the armor of the bandit's horseback leader.

    Bound with an obsidian seal - obsidian known to be the corrupt, bloody form of the more holy material, jade - carved in the image of a spider. The note was written in a language that few could understand - a language that hurt the eyes of those who looked upon it.

    However, the signature was clear as day, a name that - even if unknown to those in the group - sent a chill down each spine. A name that many dare not say, for fear of attracting his attention.

    The signature was of "Fu Leng"... known better as the Fallen Kami, a being of such grand evil and malevolence that an entire part of the world has been blackened by his influence.

    In fact, this spider symbol is clear as tattoos or as designs on the armor of the fallen 'bandits'. What this means to those is unknown, but one thing is certain: No good will come of it.

    This game starts at level 2, with starting gold for a first level character. The stat generation is 40 point buy, with all books open - as long as they relate to the setting and character involved. You can have a single Flaw in exchange for a Feat. Your character must have a backstory.
  2. Name: Ropp'tch'tch of the Tattered Ear Tribe ("Roppu")
    Race: Nezumi
    Class: Shaman
    Gender: Female
    Level: 2

    Str: 10 | +0
    Dex: 16 | +3
    Con: 14 | +2
    Int: 10 | +0
    Wis: 18 | +4
    Cha: 12 | +1

    HP: 16
    BAB: +1
    AC: 15 | 10 | 3 | 2
    Fort: +2 | 0 | 2 | 0
    Ref: +3 | 0 | 3 | 0
    Will: +7 | 3 | 4 | 0

    Hair: Brown
    Eyes: Emerald
    Skin: Tan Fur
    Height: 5'4"
    Weight: 89lbs.

    Racial Traits: +2 Constitution, -2 Charisma. Nezumi are hale and hardy but rather crude by human standards.
    Nezumi are Medium-sized. Nezumi base speed is 40 feet Low-light Vision : Nezumi can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
    +2 racial bonus on Hide and Move Silently checks . Nezumi are naturally stealthy.
    +2 racial bonus on saving throws against poison and disease: Nezumi are resistant to illness and toxins.
    Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however.
    A ratling's sharp claws and teeth deal 1d4 points of normal damage with a successful unarmed strike . A ratling can make only one unarmed attack per round, using either claw or a bite attack.

    Class Features:
    Unarmed Strike: Gain Improved Unarmed Strike as a bonus feat.
    Animal Companion
    Domain 1: Trickery Domain (Bluff, Disguise, and Hide are class skills)
    Domain 2: Healing Domain (+1 caster level with all healing spellls)
    Spirit Sight

    Domain Focus (Healing): +1 caster level with all spells of the chosen domain.
    Augment Healing: Healing spells do +2 per spell level

    Distracted: -6 on Initiative checks.

    Concentration: +0 | 2 | 0 | 0
    Craft: +0 | 0 | 0 | 0
    Diplomacy: +2 | 1 | 1 | 0
    Heal: +8 | 4 | 4 | 0
    Knowledge (arcana): +1 | 0 | 1 | 0
    Knowledge (religion): +1 | 0 | 1 | 0
    Knowledge (shadowlands): +1 | 0 | 1 | 0
    Profession: +4 | 4 | 0 | 0
    Scry: +0 | 0 | 0 | 0
    Spellcraft: +0 | 0 | 0 | 0
    Bluff: +3 | 1 | 2 | 0
    Disguise: +6 | 1 |5 | 0
    Hide: +10 | 3 | 5 | 2

    Dagger (2gp)
    Leather Armor (10gp)
    Entertainer's Outfit (3gp)
    Pouch, Belt (1gp)
    Silk Rope, 50ft (10gp)
    Backpack (1gp)
    Small Steel Mirror (10gp)
    Flint and Steel (1gp)
    Ruby Ring (5gp)
    4 small pearls (1gp each)
    Jade Idol of Fukurokujin, Fortune of Wisdom (50gp)
    Necklace of Bones (No Worth)

    Leftover Gold: 3gp

    Spells: 4/3+1
    Inori: Guidance**, Cure Minor Wounds**
    1st-level: Disguise Self*, Shield of Faith*, Cure Light Wounds**

    The world was just fine for Ropp'tch'tch when she was young. Extraordinarily pretty, she was one of the more popular little gatherers, taking from the humans with her brothers and sisters, providing a great deal of wealth and food for the small offshoot of the tribe that she belonged to.

    The humans did not like that. The humans did not understand, they had so much food, what little the Nezumi took was meaningless! However, the greedy humans got the larger humans with the frightening armor and glinting, giant knives to come - the Samurai. The family of ratlings was easily killed off.

    However, several spirits smiled on the young Ropp'tch'tch. The spirits guarded her, and cloaked her - making her appear human to the samurai... she was not aware, and huddled in the corner... crying and waiting for the blades to fall upon her. The samurai, seeing only a frightened human girl, lifted her up... 'rescuing' her from the fate that they had intended for all ratlings.

    She was given over into foster care... but a few moments after the samurai left, her form wavered, and she was, once more, a ratling - and fled. She has been making a meager living off of the humans, vengence already slaked from the death of her family as she stole and made horrible deals with the humans, shattering their economy. Her reverence to the spirits of Trickery and her own Guardians has given her some incredible spirit allies... and her ability to appear human for a good deal of time helps, too.
  3. Returned, dusted off and tweaked:

    Name: Matsu Kiyoshi
    Race: Human
    Class: Samurai
    Level: 2

    Str: 16 | +3
    Dex: 14 | +2
    Con: 14 | +2
    Int: 14 | +2
    Wis: 14 | +2
    Cha: 14 | +2

    BAB: +2
    HP: 24
    AC: 16 | 10 | 4 | 2
    Fort: +4| +2 | +2 | 0
    Ref: +3 | +3 | 0 | 0
    Will: +6 | +3 | +2 | 0

    Hair: Black
    Eyes: Green
    Skin: White
    Height: 6'1
    Weight: 211lbs

    Racial Traits:
    Medium: Humans have no special bonuses or penalties due to their size
    Human base land speed is 30 feet.
    1 extra feat at 1st level.
    4 extra skill points at 1st level and 1 extra skill point at each additional level.

    Class Features:

    Ancestral Daisho (All samurai begin play with a katana and a wakizashi-two masterwork weapons.)


    Reckless: (flaw) -1 AC
    Warrior Instinct: +2 bonus on Initiative and Spot checks
    Endurance [General]
    Weapon Focus: Katana
    KI SHOUT [GENERAL] You can bellow forth a ki-empowered shout that strikes terror into your enemies.
    Prerequisites: Base attack bonus +1 or higher, Cha 13+.
    Benefit: Making a ki shout is a standard action. Opponents who can hear your shout and who are within 30 feet of you may become shaken for 1d6 rounds. The ki shout affects only opponents with fewer Hit Dice or levels than you have. An affected opponent can resist the effects with a successful Will save against a DC of 10 + 1/2 your character level + your Charisma modifier. You can use Ki Shout once per day.
    Shaken characters suffer a –2 morale penalty on attack rolls, saves, and checks.


    Iaijustsu Focus:6
    Sense motive(WIS):4
    Craft (Calligraphy, INT):5


    Ancestral Daisho (All samurai begin play with a katana and a wakizashi - two masterwork weapons.)
    Partial Armour - 50gp
    Backpack – 2gp
    Winter Balnket – 5sp
    Whetstone – 2cp
    7 Day ration packs – 35sp
    2 Ink vials - 16gp
    20 Paper sheets - 8gp
    calligraphy blush


    19gp 9sp 8 cp

    Kiyohi, when he turned 14 nearly dishonored himself. He found the gempukku tests difficult and almost failed the final one. The decision was almost made to order his seppuku as his first and last act as an adult but instead because he had still technically passed the tests he has send away from the Matsu to study with the Akodo. The Akodo ways conflicted with his Matsu nature but he cake away with a measure of the Akodo restraint.

    Next he sat at the feet of the Ikoma and studied the works of the masters and respect for history and finally stayed among the Katsu and while he was never accepted as no outsider can into their secrets we learned of their origins in the giant lions once hunted by Akodo himself and of their deep respect for the ancestors

    After a few years his lord recalled him into service and it was another year before the castle was attacked by unknown ninjas who slaughtered almost everyone including lord Hakoda, their bodies covered in spider's web. Kiyoshi, dishonored by his failure and shamed by his survival was summoned to the clan stronghold where he was honored for his bravery, and for following Hakoda's edicts even after the lord's death. Without his lord's permission to die he seeks to redeem himself by following the wishes left to him in a letter by his lord.

    Show Spoiler
    His wooden sandals clacked loudly on the wooden floor of the walkway. Plain white kimono, broken only by a golden belt and black armband was bright in the night under the coloured lanterns making the bright fabric glow as he walked. He stopped outside one of the doors and slipped off his sandals as the screen slid open, the muffed music growing a little louder as the area was flooded in light and he walked through to the bowing of a servant.

    The room that greeted him was noisy, two geisha played a tune while another danced, her movements accented by two fans, several men sat in a semi circle and the oldest gestured for the newcomer to sit on the free mat next to him.

    “Honored greetings, thank you for invi.....” he was silenced as the older samurai raised a hand.

    “I did not invite you for idly conversation..... I have known you to long to not see the change. You are troubled Kiyoshi.” he paused as one of the geisha poured the younger samurai sweet smelling tea. “Remember what they taught you at Akodo.” he turned away “Now I won't talk about this anymore, for now try to enjoy yourself.” he indicated the tea and turned to talk to the person sitting on the other side of him.

    Kiyoshi sighed taking the tea in both hands and blowed across it before taking a sip.

    Show Spoiler
    “We... didn't see them...”

    A shadow moved, the group of samurai turned..... a scream behind them as a samurai fell....

    “There was no way to tell who they were, or how many, they were everywhere at once.”

    The two samurai stood back to back, a sound made then turn. The other fell to his knees, a shurinken in the back of his neck....

    Kiyoshi was alone, turning at every sound... fear gripped his heart.... a sound behind him,... a silhouette on a screen...... he thrust the point of his sword through the paper, a body fell through, Kiyoshi's sword still embedded.....

    “JUNEKO!” he cried out at the memory.

    “He sat holding the body of the female samurai..... here eyes glassed over, staring into his, he stood and moved, the castle oddly silent..

    “Juneko......” he sobbed, alone in the night.
  4. Character Sheet

    Name: Moto Ryoko
    Race: Human
    Class: Barbarian
    Level: 2

    Str: 17 | +3
    Dex: 17 | +3
    Con: 15 | +2
    Int: 8 | -1
    Wis: 8 | -1
    Cha: 14 | +2

    HP: 28
    BAB: +2
    Fort: +5 | 3 | 2 | 0
    Ref: +3 | 0 | 3 | 0
    Will: -1 | 0 | -1 | 0

    Hair: Black
    Eyes: Black
    Skin: Brown
    Height: 5'11"
    Weight: 163 lbs.

    Racial Traits:
    Medium: Humans have no special bonuses or penalties due to their size
    Human base land speed is 30 feet.
    1 extra feat at 1st level.
    4 extra skill points at 1st level and 1 extra skill point at each additional level.

    Class Features:
    Fast Movement
    Rage 1/day

    -Saddleback: +3 bonus on all Ride checks.
    -Mounted Combat: Once per roundwhen your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. (Essentially, the Ride check result becomes the mount’s Armor Classif it’s higher than the mount’s regular AC.


    Skills: 16
    Climb (3)
    Handle Animal (3)
    Intimidate (2)
    Jump (2)
    Listen (2)
    Ride (3)
    Survival (2)
    Swim (3)

    Halberd (10 gold)
    Leather armor (10 gold)
    Bedroll (1 gold)
    Sack (empty) (1 gold)
    Waterskin (1 gold)
    Pouch (1 gold)
    76 gold left

    Backstory: For as long as she can remember, Ryoko has loved being an Utaku. She loved the horses, the hard life, the work, the training. She trained hard, she fought hard, and she vowed to become the greatest Utaku battle maiden who had ever lived. This was no small feat, of course, but for one as spirited as she, she would accept no easier task.

    When the time came, the young Utaku packed up her things and her gold and left. It was time for adventure and to show Rokugan what she was made of!

    Ryoko is headstrong, proud, and not afraid to show her strength. She is, for the most part, friendly and easy to like, provided you get past her odd sense of humor and method of "kill first and let the Kami sort it out."

    Show Spoiler

    Theme Song: "Hero" Skillet
  5. Thanks, you two! = D The IC is up, come in when you get the chance!
  6. Character Musical Score: Sabbra Cadabra - Metallica's cover.

    Name Cao Dian "The Peasants fist"

    <center>[SIZE=+ 2]Cao Dian[/SIZE]</center> Male Human Fighter 2
    Crab Clan Peasant

    <table width="100%"><tbody><tr width="100%"><td width="50%"><table><tbody><tr> <td>Strength</td> <td align="right">18</td><td>(+4)</td></tr> <tr> <td>Dexterity</td> <td align="right">14</td><td>(+2)</td></tr> <tr> <td>Constitution</td> <td align="right">18</td><td>(+4)</td></tr> <tr> <td>Intelligence</td> <td align="right">8</td><td>(-1)</td></tr> <tr> <td>Wisdom</td> <td align="right">8</td><td>(-1)</td></tr> <tr> <td>Charisma</td> <td align="right">10</td><td>(+0)</td></tr> </tbody></table> </td><td width="50%"><table><tbody><tr> <td>Size:</td> <td>Medium</td></tr> <tr> <td>Height:</td> <td>6' 3"</td></tr> <tr> <td>Weight:</td> <td>270 lb</td></tr> <tr> <td>Eyes:</td> <td>Blue</td></tr> <tr> <td>Hair:</td> <td>Light Brown</td></tr> <tr> <td>Skin:</td> <td>Pale</td></tr> </tbody></table> </td></tr> </tbody></table>

    Total Hit Points: 25
    Speed: 20 feet
    Armor Class: 17 = 10 + 5 [chainmail] + 2 [dexterity]

    • Touch AC: 12
      Flat-footed: 15
    <table><tbody><tr><td>Initiative modifier:</td><td> + 2</td><td> = + 2 [dexterity] </td></tr> <tr><td>Fortitude save:</td><td> + 7</td><td> = 3 [base] + 4 [constitution] </td></tr> <tr><td>Reflex save:</td><td> + 2</td><td> = 0 [base] + 2 [dexterity] </td></tr> <tr><td>Will save:</td><td> + 1</td><td> = 0 [base] -1 [wisdom] + 2 [iron will] </td></tr> <tr><td>Attack (handheld):</td><td> + 6</td><td> = 2 [base] + 4 [strength] </td></tr> <tr><td>Attack (missile):</td><td> + 4</td><td> = 2 [base] + 2 [dexterity] </td></tr> <tr><td>Grapple check:</td><td> + 6</td><td> = 2 [base] + 4 [strength] </td></tr> </tbody></table>
    <table><tbody><tr><td>Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    </td><td>100 lb. or less
    101-200 lb.
    201-300 lb.
    300 lb.
    600 lb.
    1500 lb.
    <table><tbody><tr><td valign="top">Languages:</td><td>Common </td></tr></tbody></table>
    Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
    Glaive [1d10, crit x3, 10 lb., two-handed, slashing]
    Cao Dian's armor [medium; + 5 AC; max dex + 2; check penalty -5; 40 lb.]


    • <table><tbody><tr><td>Endurance</td><td>
      </td></tr> <tr><td>Iron Will</td><td>
      </td></tr> <tr><td>Power Attack</td><td>
      </td></tr> <tr><td>Cleave</td><td>
      </td></tr> </tbody></table>
    <table><tbody><tr> <td><center>Skill Name</center></td> <td><center>Key
    </center></td> <td><center>Skill
    </center></td> <td><center>Ranks</center></td> <td><center>Misc.
    </center></td></tr> <tr> <td>Appraise</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Balance</td> <td>Dex*</td> <td align="right">2 = </td> <td><center>+2</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Bluff</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Climb</td> <td>Str<sup>*</sup></td> <td align="right">5 = </td> <td><center>+4</center></td> <td> + 1</td> <td>
    </td></tr> <tr> <td>Concentration</td> <td>Con</td> <td align="right">4 = </td> <td><center>+4</center></td><td>
    </td> <td>
    </td></tr> <tr> <td>Craft_1</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Craft_2</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Craft_3</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Diplomacy</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Disguise</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Escape Artist</td> <td>Dex<sup>*</sup></td> <td align="right">2 = </td> <td><center>+2</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Forgery</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Gather Information</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td><td>
    </td> <td>
    </td></tr> <tr> <td>Heal</td> <td>Wis</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Hide</td> <td>Dex<sup>*</sup></td> <td align="right">2 = </td> <td><center>+2</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Intimidate</td> <td>Cha</td> <td align="right">2 = </td> <td><center>+0</center></td> <td> + 2</td> <td>
    </td></tr> <tr> <td>Jump</td> <td>Str<sup>*</sup></td> <td align="right">-1 = </td> <td><center>+4</center></td> <td> + 1</td> <td> -6 [speed 20] </td></tr> <tr> <td>Listen</td> <td>Wis</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Move Silently</td> <td>Dex<sup>*</sup></td> <td align="right">2 = </td> <td><center>+2</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Perform_1</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Perform_2</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Perform_3</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Perform_4</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Perform_5</td> <td>Cha</td> <td align="right">0 = </td> <td><center>+0</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Ride</td> <td>Dex</td> <td align="right">5 = </td> <td><center>+2</center></td> <td> + 3</td> <td>
    </td></tr> <tr> <td>Search</td> <td>Int</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Sense Motive</td> <td>Wis</td> <td align="right">0 = </td> <td><center>-1</center></td> <td> + 1</td> <td>
    </td></tr> <tr> <td>Spot</td> <td>Wis</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Survival</td> <td>Wis</td> <td align="right">-1 = </td> <td><center>-1</center></td> <td>
    </td> <td>
    </td></tr> <tr> <td>Swim</td> <td>Str<sup>**</sup></td> <td align="right">5 = </td> <td><center>+4</center></td> <td> + 1</td> <td>
    </td></tr> <tr> <td>Use Rope</td> <td>Dex</td> <td align="right">2 = </td> <td><center>+2</center></td> <td>
    </td> <td>
    </td></tr> </tbody></table>
    * = check penalty for wearing armor


    • [*]Extra feat at first level (already included)
      [*]Four extra skill points at first level (already included)
      [*]One extra skill point at each additional level (already included)

    • [*]Bonus Feats (already included)
    <table><tbody><tr> <td>
    </td></tr><tr> <td>
    </td> <td>Class</td> <td>HP rolled</td> <td>
    </td></tr> <tr> <td>Level 1:</td> <td>Fighter</td> <td align="center">10</td> <td>
    </td></tr> <tr> <td>Level 2:</td> <td>Fighter</td> <td align="center">2</td> <td>
    </td></tr> </tbody></table>
    Cao Dian's Equipment:

    • <table><tbody><tr><td align="right">54 lb
      2 lb
      5 lb

      61 lb
      </td><td>Weapons / Armor / Shield (from above)
      Flint and steel
      Signet ring

    [​IMG]History: It has been said that the Giant Warrior known as Cao Dian was born on another continent, that he was adopted by his Crab Clan parents ins ecret and hidden from the noble Samurai.
    Cao Dian himself says nothing for or against this, simply stating that his past was and is as such irelevant.
    He rose to prominence fighting demonic enemies and made a name for himself despite his low station.

    he has bought armor and weapons, training himself in the art of the glaive and the long sword in the fires of battle.

    The raider lord stepped back, the bulwark of steel that stood before him, watching as the heavily armored mans glaive swung from left to right, up and down in a dance of death, bodies littered the ground around the blue armored warrior and sweat trickled down the raider's neck as he stepped back slowly, calculating the odds of his survival.

    as the last of his warriors slumped to the dirt, blood gushing from his severed neck, the Raider leader tured to run, but felt a sharp pain lancing through his left leg, and as he fell he looked to his leg, grimacing in agonised dismay as he saw a flat steel broadsword had peirced his laquered armor on both sides, and that it bore the engraved symbol of an armored fist.

    "you steal and ransack these peopel no more" a voice behind him boomed, and the Bandit king looked up in time to see a Glaive sweeping towards his neck, he made to shout, but cold steel cut through his windpipe, and his head toppled backwards, his mind still funtioning for a few short, terrifying seconds.

    Cao Dian retreived his sword from the Bandit's leg, and wiped it on the corpses clothes before sheathing it, as he did so, one of the peasants that had stood beside him to fight off the bandits gave a cheer of triumph, and the Fist of the Peasantry let his head fall backwards and laughed.
    once again, wolves had come to find sheep and instead found sheepdogs.
  7. GAH! WHY DON'T YOU TELL ME THESE THINGS!? Give me a minute to grab Kuroma...Actually, I'm just gonna make a new character, since it doesn't seem Vay will be continuing to play my informant, and Ric has disappeared. Though it would be nice to see him continue as a semi-important NPC, considering who he is (heir to the Crane Clan, for those of you who are just joining us)
  8. Name: Tsuruchi Heanius
    Race: Human
    Class: Fighter
    Level: 2

    Str: 16 | +3
    Dex: 18 | +4
    Con: 10 | +0
    Int: 14 | +2
    Wis: 12 | +1
    Cha: 10 | 0

    HP: 20
    Fort: +3 | +3 | 0 | 0
    Ref: +1 | +4 | 0 | -3
    Will: +1 | +1 | 0 | 0

    Height: 6'2"
    Weight: 170 lbs

    Racial Traits:
    Medium: Humans have no special bonuses or penalties due to their size
    Human base land speed is 30 feet.
    1 extra feat at 1st level.
    4 extra skill points at 1st level and 1 extra skill point at each additional level.

    Poor Reflexes

    Point Blank Shot
    Precise Shot
    Weapon Focus: Composite Longbow
    Aquatic Shot

    Climb (5)
    Swim (5)
    Jump (5)
    Ride (5)
    Craft (1)


    Spear (1d8/×3)
    Dagger (1d4/19–20, 10 ft.)
    Longbow with 40 arrows (1d8/×3, 100 ft.).

    Chain shirt (+4 AC).

    Other Gear:
    Standard adventurer’s kit, 4 gp.

    Heanius came from the Tsuruchi family of the Mantis Clan. While not a direct descendent of the founder, he still maintains the trademark skill with a bow that his ancestors possessed, being among the elite not only in the world, but in his own clan. While not having the reflexes to perform in speed shooting, his accuracy from long distances was impressive, and the power behind each shot more so.

    While his skill with a bow was fearsome, he never took up the mantle of the samurai, finding their code to be more troublesome than it was worth, and decided instead to be a bounty hunter. Having just successfully taken down a target that took him all the way into Unicorn lands, he begins to head south back home.

    Show Spoiler
  9. Name: Kansai Haruko
    Race: Human
    Class: Ninja (complete adventurer)
    Gender: Female
    Level: 2

    View attachment 1402

    Str: 10 | +0
    Dex: 18 | +4
    Con: 8 | -1
    Int: 10 | +0
    Wis: 18 | +4
    Cha: 12 | +1

    HP: 10
    BAB: +1
    AC: 18 | 10 | 4 |4
    Fort: -1 | 0 | -1
    Ref: +7 | 3 | 4
    Will: +4 |0 | 4

    Ki Power uses remaining 8/8

    Racial Traits:
    Bonus feat at first level,+4 skill points at first level, +1 skillpoint at each level afterwards.

    Class Features:
    Ki Power-only works so long as the ninja is unarmored and unecumbered. You have a number of uses equal to one-half your class level + your wisdom bonus. So long as one use is left you get a +2 bonus on will saves.
    Sudden Strike +1d6-functions like sneak attack, only works when opponent is denied dex to AC
    Trapfinding-as rouge class feature
    Ki Power (Ghost Step)-the ninja can expend one daily use of her Ki Power to turn invisible for one round. Using this is a swift action that does not provoke attacks of opprotunity.

    Able Learner-all skills cost 1 point per rank. The cap on cross-class skills is the same, though.
    Expanded Ki Pool-+3 uses of Ki Power per day

    Disguise 5 (gain trick-Second impression)
    Bluff 5
    Gather information 5
    Move Silently 2
    Diplomacy 4
    Tumble 4
    Sleight of hand 2
    Open lock 2
    Perform (Dance) 2
    Knowledge (nobility) 2

    You have skill synergy between Diplomacy and Bluff, giving you a +2 to diplomacy checks.
    Second impression has one use a day and has you make a bluff check against a target's sense motive to re-establish a blown disguise. Do note that it only works within 30ft, but works on all people who see you.

    Sleeve Blade 4gp (functions as dagger, DC15 search to find. -2 to attack roll, move action to activate.) 1lb
    Masterwork Tools:Bluff (1lb, 50GP, +2 circumstance bonus to bluff checks. A light kimono, it's very pretty, and the...designs are very interesting, allowing you to dupe people more easily.)
    Disguise Kit 50gp 8lb, +2 circumstance bonus on disguises. 10/10 uses.
    War fan-1d6 melee, x3 critical, slashing damage, 30gp, 3lbs
    Shurkien x9 (1.8GP). 1d2 damage, x2 crit multiplier, 10ft range increment, .9 lbs
    Inside Pocket (1gp) contains a tiny space, which can just about hold a good book..or a light weapon like the fan and all of the shuriken.

    13.9 LBs
    Leftover Gold:23 gold,2 silver pieces

    Backstory: Haruko was born into the Scorpion clan under a small family and was trained as a ninja from an early age. When she was about 15 she also began learning the arts of the geisha. The Bayushi family took an interest in her and began grooming her as an assassin that can get close to her marks. It didn't take her long to learn the subtleties of getting close to people and has become successful at her trade. In recent times the Scorpion clan has been sending her on long term spying missions. Her current goal is to glean some information the Unicorn clan.

    *material in this character comes from Complete Adventurer, Oriental Adventures, Complete Scoundrel, and the SRD.
  10. what the fuck just happened?

    someone comes up to us and says "hey, can you help me, shits going down in unicorn lands" and you're all "nah, be have to go to unicorn lands"

    i dont get it!
  11. Here the deal:

    Her destination is not the same town as Ryoko's. Ryoko is in a huge hurry because her home in under attack so leaves all that want to help the geisha that will lead them in a different direction behind.
  12. [SIZE=+2]Prettz the Musician [/SIZE] Male Changeling Bard 2
    Chaotic Good
    Representing Big Redd

    Strength 10(+0)
    Dexterity 12(+1)

    5' 9"
    175 lb
    Skin: Black
    Eyes: Amber

    Total Hit Points: 14
    Speed: 30 feet
    Armor Class: 15 = 10 +4 [chain shirt] +1 [dexterity]

    • Touch AC: 11
      Flat-footed: 14
    Initiative modifier:+1 = +1 [dexterity]
    Fortitude save:
    +1 = 0 [base] +1 [constitution]
    Reflex save:
    +4 = 3 [base] +1 [dexterity]
    Will save:
    +4 = 3 [base] +1 [wisdom]

    Attack (handheld):+1 = 1 [base]
    Attack (unarmed):
    +1 = 1 [base]
    Attack (missile):
    +2 = 1 [base] +1 [dexterity]
    Grapple check:+1 = 1 [base]

    Languages: Rokugani, Spirit-Folk, Nezumi, Hengeyokai

    Katar [1d4, crit x3, 1lb., one-handed, piercing]
    Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
    Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

    Skill Focus (Perform: Stringed Instruments)

    Appraise Int 8 = +3 +5
    Balance 1 = +1
    Bluff 11 = +4 +5 +2 [changeling]
    Climb 0 = +0
    Concentration 1 = +1
    Craft: Calligraphy: 8 = +3 +5
    Diplomacy 11 = +4 +5 +2 [bluff]
    4 = +4
    Escape Artist 1 = +1
    3 = +3
    Gather Information 9 = +4+5
    Heal 1 = +1
    Hide 1 = +1
    Intimidate 10.5 = +4 +2.5 +2 [bluff] +2 [changeling]
    0 = +0
    Knowledge (arcana) 8 = +3 +5
    Listen 1 = +1
    Move Silently 1 = +1
    Perform: Stringed Instruments 12 = +4 +5 +3 [feat
    Ride 1 = +1
    Search 3 = +3
    Sense Motive 3 = +1 +2 [changeling]
    10 = +3 +5 +2
    [Knowledge, arcane]

    1 = +1
    Survival 1 = +1
    Swim 0 = +0
    Use Rope 1 = +1

    Bluff >=5 ranks gives +2 on disguise checks to act in character.
    Craft_1 >=5 ranks gives +2 on related appraise checks.

    Zero-level Bard spells: 3 per day (5 known)
    Dancing Lights: Creates torches or other lights.
    Detect Magic: Detects spells and magic items within 60 ft.
    Know Direction: You discern north.
    Light: Object shines like a torch.
    Prestidigitation: Performs minor tricks.

    First-level Bard spells: 1 (0+1) per day (2 known)
    Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
    Charm Person: Makes one person your friend.

    Eberron character race.
    +2 on saves vs. sleep and charm
    +2 on bluff, intimidate, sense motive
    Natural linguistMinor Change Shape


    Bardic Knowledge
    Bardic Music
    Can know only limited numbers of spellsHigh charisma gains bonus spells daily


    • Arrows (quiver of 20) x3
      Blanket, winter x1
      Flint and steel
      Ink vial
      Ink pen
      Parchment sheets x3
      Rations (1 day) x3
      Signal whistle
      Torches x1
      Waterskins x1
      Musical instrument
      Spell component pouch

    History: Prettz was born the son of a Mist Spirit and a mortal mother. This mother was desperate for a child to call her own, and tried with several husbands to concieve a child. Alas, this did not work. One night, she was out for a misty night stroll, and looked over a pond nearby, and began to cry. A Mist Spirit saw this, and approached the woman. She told the spirit of her plight, and the Spirit told the woman she would bless her with a child, if she would promise to take care of it at all costs as a child. She agreed, and 9 months later, Prettz was born. Prettz was born in the city of Yufuku and Heigen Toshi, the largest marketplace in the world. Hence, he learned many languages and skills, including the art of the "silver tongue". He also discovered he could change into anyone he thought about, or even what he could imagine. He met with the same Mist Spirit that birthed him and he told him of his gift: the ability to change his physical characteristics to anyone he thought of, at will. He began to use this ability to greater effect, helping those that were being terrorized by others, or set wrong from right, getting in trouble with the law numerous times. Prettz also learned the art of music and of the bard, from a wandering traveler he befriended. At around his 20th birthday, he told his mother that he had to see the world. He had yearned to travel ever since he learned how to become a bard, having heard fantastical stories of strange and wonderous lands. Reluctantly, he allowed him to leave, on the promise he would return safe to her. He embarked outwards, to wherever the wind blew him, maybe to join a group of adventurers, or to make his own way across Rokugani.
  13. Name: Bei
    Race: Fox Hengeyokai
    Class: Monk
    Level: 1

    Show Spoiler

    Str: 16 | +3
    Dex: 14 | +2 (16 | +3)
    Con: 16 | +3
    Int: 8 | -1
    Wis: 14 | +2
    Cha: 12 | +1

    HP: 11
    BAB: +0
    AC: 15 | 10 | 3 | 2
    Fort: +5 | 2 | 3 | 0
    Ref: +5 | 2 | 3 | 0
    Will: +4 | 2 | 2 | 0

    Hair: Red
    Eyes: Green
    Skin: Red Fur, White Markings
    Height: 5'11"
    Weight: 214lbs.

    Racial Traits:
    -2 Wisdom
    Shapechanger Subtype
    Alternate Forms: Unique Human, Hybrid, Fox
    +2 Dex, +4 Escape Artist in Hybrid form

    Class Features:
    -Bonus Feat: Improved Grapple
    -Decisive Strike: As a full-round action, make one attack with an unarmed strike or a special monk weapon, using your highest base attack bonus but taking a –2 penalty on this attack roll. If the attack hits, it deals double damage (as does any other attack you make before the start of your next turn). If you use this strike to deliver a stunning attack, increase the save DC to resist the stun by 2. This is an extraordinary ability.
    -Unarmed Strike (1d6)

    -Weapon Focus (Unarmed Strike): +1 on attack rolls with unarmed strikes.
    -Earth's Embrace: While grappling, if you pin your opponent, you deal critical damage (double normal unarmed damage) each round that you maintain the pin. You hold your opponent immobile as normal, but you must also remain completely immobile, giving opponents (other than the one you're pinning) a +4 bonus on attack rolls against you (but you are not helpless)

    No Thumbs: You take a −2 penalty on all ranged attack rolls.

    Balance (Dex): +4 | 3 | 1 | 0
    Climb (Str): +4 | 3 | 1 | 0
    Concentration (Con): +3 | 3 | 0 | 0
    Craft (Int): -1 | -1 | 0 | 0
    Diplomacy (Cha): +1 | 1 | 0 | 0
    Escape Artist (Dex): +7 | 3 | 0 | 4
    Hide (Dex): +3 | 3 | 0 | 0
    Jump (Str): +4 | 3 | 1 | 0
    Knowledge (arcana) (Int): -1 | -1 | 0 | 0
    Knowledge (religion) (Int): -1 | -1 | 0 | 0
    *Knowledge (geography) (Int): +0 | -1 | 1 | 0
    Listen (Wis): +2 | 2 | 0 | 0
    Move Silently (Dex): +3 | 3 | 0 | 0
    Perform (Cha): +1 | 1 | 0 | 0
    Profession (Wis): +2 | 2 | 0 | 0
    Sense Motive (Wis): +2 | 2 | 0 | 0
    Spot (Wis): +2 | 2 | 0 | 0
    Swim (Str): +4 | 3 | 1 | 0
    Tumble (Dex): +8 | 3 | 5 | 0

    Equipment: 32 Jade
    Monk's Outfit (Dragon Mon)
    20ft. Rope (Used as a Belt)

    It was years ago when he found the dragon monastery. It was an interesting group of humans - all shaven bald, tattooed and all mimicking the same punching motions. He had found it terribly amusing, like a setup of birds all singing the same song... he was amused enough to stay, and keep watching. They didn't chase him away, or glare at him... or even look at him. He supposed it was because he was in his fox form, and that he was being sneaky... this was not the case. He had given away his true self immediately to the sharp-eyed monks... and so he continued to watch... for hours... days... months... all the while, he envied the one who taught them... respected and strong, with all these little humans to do what he wanted... there were no riches involved, but the young fox had assumed that meant it'd be easier to rise up in the ranks, here.

    At night, the young fox snuck into the Teacher's chambers... and, turning into his hybrid from, challenged him to a fight. It was no contest - soundly thrashed by the old monk, the young fox lay on the ground - bruised, bloodied, and expecting a final death blow... it never came.

    Bei fled, and did the same thing, every night for a week - each time, the old man easily besting him. Finally defeated, in body and in spirit, the fox offered his servitude to the man.

    Instead, the monk offered a different sort of punishment... to train at the monastery as one of his pupils. At first, the young fox laughed at it... but... slowly, he realized the strength he could gain... and accepted. It was not easy doing, as the order of the monastery rankled against his very nature... and yet... somehow, slowly... he came to enjoy it.

    Naming the fox 'Bei', the old master gave him no special treatment - he was like every other monk there... save that the teacher forbade Bei from turning human, telling him that it was dishonest. Coming to respect the old man, Bei agreed to these terms. Soon, however, wanderlust began to creep into the foxes' heart - as the old teacher reached the end of his long life. Instructing his students to go out into the world and learn, so that they might pass on his teachings, each went off in search of their destiny.

    Bei went last, caring for his mentor until the old man passed away.

  14. fucking jaysus.

    i finally get the dice roller thingy to work and roll a one.

    oh dice gods, why are you so fickle?
  15. Since previewing your post with a roll messes up the roll, I am doing my roll in here.

    [roll0] + 4 = My Initiative roll
  16. Sorry I didn't see this sooner, I haven't been on the site much lately.

    I'll be returning from vacation in a little over a week, may I be permitted to reprise Japik at that time?
    [EDIT:] This is Ric. Forgot Mara was signed in.
  17. It's Ric! So that's where you've been!
  18. Yes, Ric. We'll be happy to have you again.
  19. I guess Ric's been Pollishing the CO's boots after Mara chewed him over >_<
  20. dont you mean out vaybrah?

    in anycase, frosty, if you could give me just how fucked i am having rolled a one (though the results 3 due to my +2 dex bonus) and I'll get to posting.