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Earth Republic
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Earth, a planet out in space, centuries in the future has made a drastic mistake. War has broken out, and a new horrible species unleashed. What will happen to the citizens of Earth? Will they survive the onslaught brought upon them by their misdeed? It's up to you, the players to decide.​

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The way this roleplay will be run is simple. It's going to be set up with Lurcolm and I being the game masters. Lurcolm is running the Neo-Terra side, and I am running Earth Republic. We will be having fun plot twists and dramatic events. So stay tuned! Multiple characters are GREATLY ENCOURAGED. There will be character deaths, so please, make sure you don't get too attached to all of them.

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Earth
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{slide=Earth|center}The year is 2XX85
The place, is Earth... a planet that once held no life, but now flourishes under the influence of modern day technology. Conditions have come leaps and bounds from the old centuries. Environmental collapse was solved and all was looking up for the small planet full of life. As things began to develop, the people came to realize that although they could venture into space, they could also colonize it. Mars was cultivated into the secondary settlement for the people of Earth and a training grounds for the developing armies. The moon was changed into a prison for failed super soldiers and dangerous criminals.

Here on this planet, much has been automated, but the people did not fall into lax conditions. As the world took on a unified government with minor insurrectionist parties, science and technology continued to grow. Earth had become a paradise of advancement and culture. But it was not to last. When one tampers with the unknown, discovering something dangerious is bound to happen. It was a fateful day, in year 2XX79, when the impossible occured. Our scientists had been working on a revolutionary slipspace experiment to discover paralell universes, when things when awry. A giant wormhole ripped through the fabric of space and time, nearly destroying part of Earth, causing a giant glassed area near the north pole of our axis. The result of our experiment that cost many lives, was a planet, the same size as Earth with the same conditions and now trapped in our orbit.

This was a quandary for our scientists. After all, what will happen now? It was Earth, from a parallel universe, doomed to eventually impact the planet in orbit with itself. We dubbed it "Neo-Terra" and began our explorations of the planet. But peaceful endeavors were not to be. The slipspace wormhole had been closed, but taken as an act of war by the citizens of Neo-Terra. The outbreak of violence followed shortly. Now, in 2XX85, we are locked in the cold grip of war and battle. Mars has become the home to the most of our citizens whereas Earth is the battleground.

Horrible violence rendered much of the Republic of Earth into shambles. We were left with ruins of what had been wonders. The planet was not ready for war. Earth was a peaceful advancement of science and technology, with minimal defenses. Not so any longer. Although much of our planet was rendered shambles, the southern hemisphere remained intact. The fallen cities still hold reminescents of the development it had reached before. But nothing as their former glories. Citizens struggle for survival as the Mars factions worked hard to provide defense for our mother planet. For the first time in hundreds of years, Earth was at war.

But even as we scrambled to grow our defenses, disasters continued. These creatures from Neo-Terra wreaked terrible destruction across our populace. They brought with them terrible creatures that destroyed our peaceful cultivation of technology, creatures that released illness and disease upon the people they chose not to outright destroy. These people were warped beyond recognition, losing all sentience and becoming nothing more than mindless abominations of mixed DNA. Released upon the population, they began to devour our people and change them into much of the same. But as they infected people and animals, they began to change. Animals and humans became one, awful species, the Evlopods. These genetically engineered creatures were of a hive mind, seeking only to feed on the people of Earth.

These creatures seemed to grow in intelligance as they spread wildly, but then.. suddenly, they retreated into the ruins of the fallen cities of Earth. Their aggressive invasion had halted, not that they stopped feeding, for anyone unfortunate enough to be caught in their clutches was warped into another of their kind. Earth, or Neo-Terran. It didn't matter what your species was, for they hhad even learned to infect their engineers. The Neo-Terrans were equally at risk. However, the Evlopods made no effort to invade either side, although they did provide an unusual defense for the people of Earth by their location in the destruction. For their presence in the northern hemisphere did make it more dangerous for the Neo-Terrans to invade the remaining cities.

As the Evlopods became more dormant, the position in Earth's warfare stabilized as Mars became their base for military operations, and the refugees following the Evlopod outbreak were brought to the moon facelities, but kept separate from the prison there. This was one of the measures taken to be certain that the Evlopod outbreak did not reach the remaining fortress of Mars.
3840x2160-fantasy_future_city_futuristic_city-14577.jpg

{/slide}
{slide=Races|center}Humans
These people aren't much different from the humans that have been around for a long time. These humans have gotten a little taller on average and a little bigger. Obesity has been obliterated by modern technology and most physical disformities can be cured, so there are few defects in the modern civilization. Human intelligance has grown by leaps and bounds, as have the oddity of giants. Humans are at average of 6-7 feet in height.

Giant Class, Humans
Humans who have been born unusually large. These are usually taken to Mars to be raised in the environment to be raised as super soldiers and further enhanced by the science of our day. The average height for giants is anywhere from 9-12 feet without armor. These giants have been augmented to enhance their strength and power. They are the special forces of the Republic of Earth. Usually the Giant Class are used to staff the Moon Prison, and control insurrectionists, but of the recent times, they have been used for the war against the Neo-Terrans.

Evlopods
Creatures that might have once been human, they are animals and humans that have been infected and added to the hive mind. Once a victim is infected with the Evlo virus, there is no known cure. There will be no symptoms for a span of 24-72 hours before symptoms begin to arise. The victim will experience high fever and heat flashes as the DNA virus begins to alter the genome. Following the fever is where the change begins to occur. Short term memory loss begins to happen along with hallucinations. Once the victim has reached a stage of delirium and lost sense of reality, the victim will begin to undergo a painful morphing process as the long term memories erode and the victim's sense of self ceases to exist as it is absorbed by the hive mind. Upon the fever breaking, the creature that results will be a newly born Evlopod.

An Evlopod is bound to the hive and filled with the desire to spread the virus. Although Evlopods do have individual senses, they are ruled by the Queen and cannot disobey her unless they have broken from the hive. Evlopods are dangerous creatures with varying level of power and strength. The Evlo virus is spread via body fluids. Usually through biting is this achieved. Evlopods can and will break the suits that human forces wear if that is necessary to spread the virus, although it does add a separate challenge. It is to be noted that Giant Class soldiers take longer to infect and show more resistance to the challenge, but also create a more powerful Evlopod.

Evlopod Rogue
There are some amongst the Evlopods that have broken from the Hive and can disobey the Evlopod Queen. These are referred to as 'Rogues'. They are not seen as enemies by the other Evlopods unless they show aggression and are incapable of gaining more knowledge as the Queen absorbs the information given by new Evlopods. These Rogues have the power of choice and have regained a strong sense of individualism, but they have no memory of their previous self as the information has already been absorbed into the Hive. The Rogues can still spread the virus in the same way, those they infect are still connected to the Hive, unlike the Rogues. Rogues are the potential new Queen candidates, as they are capable of learning forthemselves, rather than from the Hive, and should the time come when the Queen dies, a Rogue will be the replacement, as the Queen and candidate will fight, the victor becoming the head of the new Hive. Should the Rogue succeed, it will be reconnected to the Hive, but it's sense of individualism will remain and it will become the new Queen as it absorbs the previous Queen's knowledge and gains the leadership of the other Evlopods. The same result will occur to a Rogue should a Queen be killed by an outside source. The mostindividual Rogue will become the next Queen should someone kill it.

Artificial Intelligence
Mechanical beings created for the purpose of running the every day needs of the cities of Earth. Many of these are still active even in mostly destroyed cities while on standby. An A.I. unit is handy for any soldier, as they can do many calculations in a ridicuous amount of time, making a perfect scientific opinion for questionable situations. An A.I. unit is a valuable resource, as they can be calibrated to run any system, regardless of a battleship or a city defense. They are quite versitile in what they can do and have recently been activated with new protocols on how to react to the war. Obviously on the side of the Earth Republic, they initiated the outbreak control that prevented the Evlo virus from going rampant when it first began to spread.
  • Smart A.I.
These units are a newer series, with higher processing power and further information capacities. Smart A.I.s will never be found as city A.I.s, as they were made after the war. All of the Smart series A.I.s are used for military purposes, and assigned only to important personell.
{/slide}
{slide=NPCs|center}A.I. Unit Reflection.01
Reflection is an A.I. unit that was a prototype made by the prestigious Destiny Cross, engineer from the Age of War, about a century before 2XX85, in the 2XI00s. Presumably, Cross died in an accident with rebels sometime during that war aboard the Gladiator. Considered one of the leaders in the advancement of technology that has occured in the recent century, her work is esteemed and considered great relics. The unit known as Reflection was accidently activated from Earth archives in a city that is undergoing siege from the Neo-Terrans. Reflection has the unique ability to rewrite her own programming, making her an incredibly adaptable unit for multiple purposes and a completely sentient creation, as her protocols are subject to being rewritten, making her capable of disobedience, which was what caused her to be deactivated a century ago. Reflection has recently put out a distress beacon for assistance for Red Cordin, the city she is currently in, and is awaiting help.

Kevin Chambers, Commander General
This man is the leader of the army of Earth. He runs just about everything regarding the military. Previously he was the commander of the Moon Prison, but upon the death of his predecessor, George Sandlin, he was promoted to Commander General over the military. He is head of the defensive measures for Earth, and getting the citizens out of the warzone. He is a cold, hardened man, having suffered great loss during the invasion of Earth. His wife was killed in the initial waves of the war when the Neo-Terrans invaded. His only daughter was one of the earlier victims of the Evlopod virus, leaving Kevin childless and a widower while he was stationed on the moon. Kevin is a man in his mid fifties, with graying hair and a grim look on his face almost perpetually. Kevin could be considered comely and well built, standing at 7'2. It would be wise to be careful when addressing the cold and calculating man. He does not handle disrespect from his suboordinates well, and is knownfor his stoic atmosphere.

Jeril Kümberbach, Civilian Commander
The young councilman of the Republic of Earth is head over thecivilian services and works with Commander General Chambers to ensure the survival of the refugees and citizens of Earth. He is responsible for the refugees being taken to the moon to prevent the spreading of the infection. Every human is inspected and scanned for the Evlo virus for the remote chance that the virus might be dormant within a host who could be immune. They go through a thorough check to be certain that nothing of the disease will be taken to the Mars colonies. This is of the utmost importance as Mars is the main settlement of the Earth Republic. Jeril is a young man, only in his late twenties, with shocking red hair and a cheerful outlook despite the grim circumstances his rescue attempts are grounded in. Having a military background, he is often found working with C.G.Chambers on pressed matters of importance and often run collaberate missions.

Rogue Evlopod, Liara Chambers
One of the earlier warped creatures, Liara was infected 5 years before the current date. She has recently broken off from the Hive Mind. She's an mesoglea/electrical type Evlopod, with mutated, mesohyl-esque cells. This in turn has changed her entire body, although surprisingly retaining a humanoid form; a rare phenomenon. She has no memory of her former self of her name, with only a vague glimpse of when she was infected. Her changes are mostly internal. Having gained three new organs, working like the Central, Hunter's and Sach's organs in the electric eel, Liara is capable of producing powerful levels of electricity through the organs made of electrocytes lined up so that a current of ions can flow through them, each one adding a potential difference. When Liara feels threatened, a signal is sent through her brain and nervous system to the electrocytes. This opens the ion channels to allow sodium to flow through, reversing the polarity momentarily. By causing a sudden difference in electric potential, it generates an electric current through her body in a manner similar to a battery, in which stacked plates each produce an electric potential difference. In Liara, some 7,000 to 8,000 electroplagues can cause a shock with an average of 800 volts. This can increase depending on the stress level. To top it off, this electric affinity is enhanced by the fact that her body is made up of mesohyl like cells, she can secrete a gel-like substance similar to a snail or a jellyfish. This substance does carry the virus as well as any other body fluids she provides, but she can use it to her advantage with her black appendages on her head that appear like hair but taper down into red. Her 'hair' is actually a bunch of tentacle like strands that can be used for nutrient absorbtion as well as trapping her enemy or swimming while in water.

Queen Evlopod, Taylor Mannon
The Hive Queen and instructor of the Evlopods, Taylor used to be a citizen in the city of Leichtin, one of the first to fall from the Evlopod outbreak. Taylor is the second Queen thus far, having killed the previous in a vicious showdown. Taylor was highly intelligent on her own before becoming and Evlopod, and as Queen, with the combined sentience of the Hive, she is extremely shrewd, smart and incredibly dangerous. Taylor is an Evlopod of a mixed type, as a Queen has DNA of every species that has been infected and added to the Hive. Having such a combination, the Queen Evlopod is closer to a fleshy blob and capable of morphing forms or attributes to whatever serves it's purpose. Although referred to as a Queen, the creature is not exactly female, as it has no defined gender, holding the chromosones for both. It is also capable of producing spore pouches like eggs, which will burst upon contact to infect whomever may disturb it. Currently the Queen's location is unknown, but it's hard to miss if one sees her in a noncombatant form.{/slide}
{slide=Minor NPCS|center}
These are characters that are side characters and used to have the players be able to interact with someone. They do not have any particular story development except to move the story along. They can be used by players if requested.

A.I. unit 29931.Clementine
A unit used in the service of the military, currently in the possesion of Liam O'Cathan.

A.I. unit 40021.Ikia
The unit is of the later generations of Artificial Intelligence, making her highly intelligent with incredible processing power. Ikia tends to have a dry sense of humor and sarcastic tendencies. She is firm in her protocols and quite capable of military tactics. She is currently assigned to the Neo-Terran Zra Hervana to provide surveillance for the Earth Republic.
{/slide}
{slide=Locations|center}Red Cordin:
The city in which the A.I. unit Reflection has been activated. This city is in one of the hot spots of the warzone with Neo-Terra. Great caution should be taken when attempting to arrive here.

City Ruins:
This location spans a vast area of cities that have been ruined by the war and conquered by nature and Evlopods. Venturing in the ruins is dangerous and runs the risk of running into the Evlopods. A.I. units are likely to still be running in intact city computer systems and can be retrieved. Biological life besides the Evlopods is highly unlikely. Even the Neo-Terrans run great risk by coming to the ruins.

The Scar:
This is the place where the planets brushed against each other in the incident. The area is completely glassed over and iredescantly crystallized. The edges form great mountain peaksof where the heat flash halfway melted city buldings and rendered them a part of this beautiful barrenness. There is absolutely no life, water, or growth of any kind inside the Scar ofEarth.

Landing Zones/Earth Cities:
A variety of cities that are still under the control of Earth. Most of the people present are civilians who have yet to get a shuttle to the Moon to escape the onslaught. This place is untouched by the Evlopods and still relatively safe from the Neo-Terrans

Moon:
Currently serving as the refugee camp and Ellis Island of the mondern age to ensure that no refugee brings the Evlo virusback to the Mars colonies. This place is under heavy guard and protection, as it does experience battles of it's own from the Neo-Terrans. Shuttles are risky, but occasionally rescuemissions will be sent to Earth. There is a prison on the moon inwhich Earth's worst criminals are held.

Mars:
The home of the majority of Earth's population. This planet holds the training ground for the super soldiers as well as the facelities to produce the items needed for war. Mars is heavily guarded, for it is the heart of the Earth Republic at the moment as everyone fights to protect their home planet.{/slide}
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Neo-Terra
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{slide=Alien Earth|center}Neo-Terra can be considered by any soul of Earth to be alien. Even if the worlds themselves matched geologically, the invasion of Neo-Terra into the solar system made the possibilities of alternate technomagical engineering all too evident.
They never invented a steam engine, never thought up the concept of elemental control, they never thought of anything like that. They, rather, thought of biotechnology and the magical art of Fleshcrafting. Where massive cities of steel and concrete should stand, there stand only living structures, fed by eternally complicated magics and biological processes. Most of the buildings are made of plant matter, and the structures have literal branches climbing out to feed on the precious rays of the sun. Every technology Earth has, Neo terra matches with a grotesque biological being grown from living, spawning biofactories just for that purpose.
Their nature allowed them to adapt and endure the Displacemaent, as the Neo Terrans use to refer to the Slipspace Incident. What Earthlings didn't grasp was that they didn't suddenly appear next to their planet, for them it was a century long Age of Turmoil, where the Sun was swallowed and they were trapped between dimensions until finally being spat out at the end, almost dying as the two planets tried to push eachother away. The southern pole of their planet's axis was now the Desolation. A place where no life will be able to grow for millennia. The Neo Terrans value the presence of life immensely, and thus have declared Eternal War on the aliens that destroyed their peaceful life

31d9ff2bb442a56dbe62a7ff99eed931-jpg.118141

{/slide}
{slide=Races|center}Pureblood Humans
An incredibly rare species at the current day and age, there are some individual humans who decided to stay pure to their strain. They're treated with bias and discrimination for the most part, and many can't understand their refusal. Pure humans are so territorial about their pureblood rights that they would intentionally handicap themselves or keep ones they already have to prove that they were "Simply Human" They average at six to seven tall.

Spliced Humans
Humans from Neo-Terra practice genetic modification as an earthling would practice make up. By far the most common breed, but in no way similar to any two of it's kind. Eventually the Council of Empires decided that all humans practicing genetic modification, aesthetic or otherwise, would be called Spliced Humans, or Splicers for short. Their appearances, tendencies, strengths and weakness vary so widely that there can be no real way of determining it. So there was a system devised to determine the overall level of genetic modification that they underwent. (As a side note genetic procedures are rated with the same classification)
  • Class I splicers are considered borderline pureblood human. They have only implanted Class I performance enhancers, hormonal treatments and visual modifications. Usually you can't see what genetic modification they underwent, so they change the color of their eyes to an unnatural one to avoid confusing them with purebloods
  • Class II splicers are the most common. This usually entails limb implants, modification surgery, furryfication and/or secondary organs. Class II splicers consist of about sixty percent of the splicer population and vary the most with aesthetics and functions. Class II can generally be described as "Still keeping the human genome, but other than that it's fair game"
  • Class III Splicers can only be barely human at best. It entails Agents of War, spies, enterprising high class who can afford the surgery of such expensive items and splice addicts. Class III splicers vary with every conceivable detail from one another, and generally have countless changes made to make them above the normal human condition
  • Aberrant Class splicers can no longer be considered human or rational. It's the byproduct of a society built on geneticmodification. These are the individuals who used unsafe,illegal and/or prototype modifications and turned into amindless abomination. It is common courtesy to put AberrantClass Splicers out of their misery, or a more popular tactic is to dump them on Earth to make it the Earthlings' problems
Drones
Drones are animals genetically built for the tasks they must do. They can be of any shape, form, size and functionality. Generally they are sorted in three castes with Classes one through six to show their power and/or complexity
  • Worker caste drones do menial labor and grunt work of society. They do work that requires little intellectual thinking, some skill and a lot of effort and strength and as a result doubles easily as improvised warriors.
  • Warrior caste drones do exactly that: Be the military forces of the Council of Empires. Their varying classes stating their strength or strategic advantage over most enemies. These include juggernauts who stand shy of mountains and destroy, eat, and desolate entire regions to small combat creatures bound to a hive mind that swarm in great numbers
  • Intelligent caste are very closely monitored for sentience. Ifthey prove so at any given time, their entire species are executed to prevent an uprising. They are the creatures that do complex calculations and tasks a normal worker cannot.
{/slide}{slide=NPCs|center}The Old One
Very little is known about the Old one. It seemed to have appeared on earth as soon as the War began. It's said to have lived since the creation of the Council of Empires some five hundred years ago, and is still quite the force to be reckoned with.
He was made by the legendary Biocrafter named Bertal Nenisitet as one of his legendary Concepts of Functionality. The Old One was made using a plant cell base, a tactic frowned against due to how inflexible it normally is. Nonetheless Bertal proved the impossible for the eighteenth time and created the perfect guerilla fighter. The Old One is a creature using the simple reed as a reference to go back to. It stands at eight feet tall, but can devolve itself into a smaller shape when the situation calls for it. It can survive by eating food or by rooting itself and using photosynthesis for a few days before it's stored enough food to look for a new source of nourishment. It's body is resilient enough to resist small arms fire. The true potential comes to play when within enemy territory. Bertal made it an Intelligent type, making it capable of building simple structures, traps and machines to wage a one man war against any foes. It can change the structure of it's body to suit the needs of the climates. It turns into a more cactus like structure in arid or desert environments, into a tree like creature in forests or jungles, or even a living mass of moss in swamplands. The secret to the Old One wasn't it's strength, but it's ability to survive. It's brain structure has a considerable amount dedicated to it's basic survival instincts, much like the medulla oblongata of the human brain. If that part isn't destroyed completely, it can slowly but surely regenerate it's form to wage war once again.

Lisuuj Sra'Cees: Master of War
Lisuuj was a legendary commander in the Games of War played out every four years by the Neo-Terrans for those who enjoy bloodshed as entertainment. Neo-Terra has long since been at peace with itself, more often than not empires saved their grudges for the Games. Eventually it became obvious that one man stood above the others with tactical skill, reaction time and the ability to keep a cool head. When Neo-Terra came into contact with Earth, it was a unanimous vote to elect Lisuuj Sra'Cees as the Master of War. He's a deceptively calm man, a warm and kind smile across his face for most of the time, but when he engages in battle it's like a whole other soul was in the body. During war he was a cold, calculating man with no qualms sending thousands of drones to their death to gain inches of ground, as is common practice by most generals, yet he never seemed to waist his troops needlessly, and can adapt to any and all kinds of tactics.To fit his role as the Master of War, he underwent highly aggressive geneticmodification to make him a hardy, reptilian monster standing at nine feet tall and half as wide. He could crush an Earthling rifle just with his grip, and his brutality was only matched by his intellect

Narn'He Tse'cor: The Colony Overseer
It didn't take long for the Council of Empires to realize what Earth actually meant. It meant a whole new planet, a whole new world for them to explore and to colonize. They quickly set up a fortress city in Bastion City, promptly keeping the name but giving it a whole other meaning. He's a shrewd man, opting to have to look and shape of a of an elf. He stood at seven feet tall and his form was graceful and lithe. He had a very big wall placed around his feelings, and was many times referred to as an "emotionless sentient". He isn't well liked in Bastion City because of the fact that he makes his choices based on the betterment of the colony rather than ethical or moral reasons{/slide}{slide=Locations|center}The Desolation
The Desolation is situated at the southern pole of Neo-Terra where the two planets came into contact. It looks decidedly less alien than it's Earthen counterpart. Instead of a mountainous wasteland of glass and crystal, it's a flat wasteland of ash and mummified tissue with only the rare glass spire here and there. The southern pole was a teeming metropolis, so overpopulated that they started digging underground to situate the less fortunate into a new home. The result was that there was no earth to crystallize when the Displacement happened, but instead it burned the entire metropolis, with it's billions of citizens, to ash. Those that remained intact looked like mummies from the horror plays of Neo-Terra. There isn't even microbiological life anymore, and if a lone human inhabited the place, he'd be the smallest living organism for miles

The Invasion Point
The Invasion point is a spaceport at the closes point between the two planets within the Desolation. It's much more difficult making biological organisms live outside in the vacuum of space, but as always war brought progress. Within the year of the Displacement, the Council of Empire's greatest minds devised and bred the Starbeast. A monster capable of surviving indefinitely near a sun and for years in the outer reaches of space by becoming it's own ecosystem. It is the front of the Invasion of earth

Bastion City
Bastion city was the product of the Council of Empires decided that it would be best to have a foothold on Earth to stage attacks from. It eventually led to a small colony, which lead to the Council realizing the potential that a new world brings. They completely demolished the entire city, building from scratch with their plants and drones. Now the place stands as a metropolis in the making, massive walls made of naturally grown trees around the city, with anti air and anti armor creatures all along it to deter besiegers{/slide}
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Rules
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1. No one liners. We understand that there is such a thing as writer's block. But seriously, anybody can write a small paragraph, okay?

2. Please don't make any perfect characters. The Character Sheet is a little condensed and not as specific as it could be, BUT, this only leaves more creativity to you as the writer and creator of the character. Perfect characters can and will be denied. Give your character some flaws, make them relatable.

3. Respect. If I see roleplayers squabbling and fussing about who knows what, you will asked to be taking all that to PMs. No drama... please.

4. No instant teleporting unless there are teleportation points! You can't suddenly be at Earth if you were just at the Mars training facelity.

And that's about all I can think about at the moment. Have fun!
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Character Sheets:

Picture: (Optional)
Quote: (Optional)
Name:
Planet: ( Neo-Terra or Earth?)
Current Residence: (Where does your character live?)
Race: (You can have a Neo-Terran Evlopod too)
Type: (Evlopod only. Basically if you wanna go into detail about what critters make up your character)
Age:
Rank: (You can request a high rank from just about anything. Just ask)
Specialty: (What is your character's special talent?)
Strengths: (Anything from close combat fighting to cooking or mental strengths)
Weaknesses: (To balance out your strengths)
History: (What did your character do before the war that might affect their actions?)
Other: (Anything else I missed?)
 
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I like it plenty!

If you can't I can't really help you there
 
Considering that Lurcolm has equal power, yes you're approved.
 
Lol great, I didn't know this beforehand, but it seems Liam would be my nemesis no?
It's all like:

*sees this guy*

"BRUH. Psychology is obviously the superior science to Biology."
"Huh? I mean, sure in some respects, but does Psychology have freakin' dinosaurs?"
 
Quote: "There's no way we'll lose to these alternate losers. Running is just showing the losers that they can win. And that's just such a lame thing to do, if you ask me"
Name: Tomoe Maco
Planet: Earth
Current Residence: Landing Zone Delta 06 ('Moth yards')
Race: Human
Type: Inventor.
Age: 23
Rank: Civilian
Specialty:
Melee combat. Building odd inventions. Quick thinking.
Strengths:
Athletic however of average strength for a human, Tomoe has invented some hard hitting gadgets that pack quite the powerful punch. Learning Russian Bare Knuckle Boxing and some odd forms of Mixed Martial Arts allow her to make full use of her Melee focused gadgets to assist her in situations such as combat or basic survival in the outside world, beyond the safe zones. Having the stamina to keep pushing forward in a world gone mad.
Weaknesses:
a Slave to her quick temper, she is very prone to under-estimating her situation or over-estimating her own combat ability as well as making huge lapses in judgement. She's prone to being stunned by EMP shocks, as her Neural Implant will reboot, leaving her wide open for attack. Her gadgets also can have negative effects, going so far as to fracturing bone and straining muscle fiber when over used.
History:
Before the war, Tomoe was the captain of the Track and Field club at her high school. She seemed to live a pretty typical middle class teenage life. She had good friends, a pretty typical family with no real stand out qualities and went to a pretty average school, getting average grades in most subjects. However she would excel in her electronics and metal work classes. Building simple battery operated toys, soon moving up to complex designs such as mini plasma reactors and military grade Visors with inbuilt NV and thermals.
During the war, Tomoe had gotten separated from her family in the chaos that was the evacuations, being left behind on earth while her family fled to the Moon. Soon after she had developed a strong sense of duty and hate towards the invaders. Adopting to call them all "Losers" for ruining her life and the lives of many others.

Other:
Tomoe's most notable inventions consist of.
High power Hydraulic Runners. Reactive Thermal and Electromagnetic Personal Shielding device. 'Power Glove' Named after the Power Glove N.E.S Accessory, The gauntlet improves Kinetic output of a punch by converting extra energy output in the knuckles, also improves Grip strength.

Image
a21f91f98907a2a6124c2ca3ef631453.png

(Too lazy to edit image size. Sorry)
 
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Quote: "There's no way we'll lose to these alternate losers. Running is just showing the losers that they can win. And that's just such a lame thing to do, if you ask me"
Name: Tomoe Maco
Planet: Earth
Current Residence: Landing Zone Delta 06 ('Moth yards')
Race: Human
Type: Inventor.
Age: 23
Rank: Civilian
Specialty:
Melee combat. Building odd inventions. Quick thinking.
Strengths:
Athletic however of average strength for a human, Tomoe has invented some hard hitting gadgets that pack quite the powerful punch. Learning Russian Bare Knuckle Boxing and some odd forms of Mixed Martial Arts allow her to make full use of her Melee focused gadgets to assist her in situations such as combat or basic survival in the outside world, beyond the safe zones. Having the stamina to keep pushing forward in a world gone mad.
Weaknesses:
a Slave to her quick temper, she is very prone to under-estimating her situation or over-estimating her own combat ability as well as making huge lapses in judgement. She's prone to being stunned by EMP shocks, as her Neural Implant will reboot, leaving her wide open for attack. Her gadgets also can have negative effects, going so far as to fracturing bone and straining muscle fiber when over used.
History: Before the war, Tomoe was the captain of the Track and Field club at her high school. She seemed to live a pretty typical middle class teenage life. She had good friends, a pretty typical family with no real stand out qualities and went to a pretty average school, getting average grades in most subjects. However she would excel in her electronics and metal work classes. Building simple battery operated toys, soon moving up to complex designs such as mini plasma reactors and military grade Visors with inbuilt NV and thermals.
During the war, Tomoe had gotten separated from her family in the chaos that was the evacuations, being left behind on earth while her family fled to the Moon. Soon after she had developed a strong sense of duty and hate towards the invaders. Adopting to call them all "Losers" for ruining her life and the lives of many others.

Other:
Tomoe's most notable inventions consist of.
High power Hydraulic Runners. Reactive Thermal and Electromagnetic Personal Shielding device. 'Power Glove' Named after the Power Glove N.E.S Accessory, The gauntlet improves Kinetic output of a punch by converting extra energy output in the knuckles, also improves Grip strength.

Image
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(Too lazy to edit image size. Sorry)
WOO!!! ANOTHER PERSON!!!
 
"Huh? I mean, sure in some respects, but does Psychology have freakin' dinosaurs?"
"Pshh, dinosaurs..."

Buddy, I can tell that even though we are on opposite ends of the spectrum, we are gonna get along pretty well ;)

Of course I'll have to kick your butt first before we shake hands :P
 
First lesson for Nue: This place has its own pace on every little matter
 
It uber slow. XD

But once we get four people, I think we can go ahead and start it up.
 
First lesson for Nue: This place has its own pace on every little matter
First lesson for Lurcolm: Nue is easily excitable X3.
It uber slow. XD

But once we get four people, I think we can go ahead and start it up.
It's Totes okay, that's what I'm here for! To annoy and keep lively :D

Also YAY
 
*I got so anxious that I made another character, YAY, DYING!!!*
Picture:
ikeRA72.png

Quote: <"What quotes are there for those who cannot speak for themselves?">
Name:"Dako"
Planet: Neo-Terra
Current Residence: Bastion City
Race: Drone(Dragon)
Type: (Dragon)
Age: 30 (H.Y.E)
Rank: Private (rankless)
Specialty: CQC

Strengths:
+Medium Range Weaponry:Simply put, Dako knows how to use a gun, preferably some sort of assault rifle, and he knows how to use it well.
+Toughness/Vitality: Dako is tough both mentally and physically, as pain is something he does not experience. Only total failure of bodily function, and until such time as all of his body ceases to operate, he can and will continue to fight.
+Mobility: Dako has been granted with strong wings that are able to make him leap towards his enemies and is even capable of flight, to a degree. this is to balance out and make up for his heavy weight and horrendous dodging skill.

Weaknesses:
-Not very agile/precise Being all big and muscly means one cannot dodge things easily, one is simply too heavy to do such a feat, he makes up for that in mobility with his wings, however.
-Drone(Warrior)Dako, like everyone else in his species, was built and bred to be nothing but for combat, not for shopping, or anything else, just guarding and combat, specifically close-quarters combat. anything else, from doing math to even smiling, he is incapable of doing, the lack of sentience giving him no such feeling, no such empathy, no such ability, so on and so forth.
-Long ranged weapon skill: Drako was never very good at using sniper rifles...it wasn't what he was built for using anyways.
History:
(Pshh, what history?) He was created as a growing need for warriors came to Neo-Terra after the war has started, He was one of the relatively new member of his species-which were designed to be aesthetically pleasing guards and strongmen for those that could afford such a force. Now, he does what he was made for-guarding those of a higher power and are WAY more important than he could ever be.
<Will Input more later.>
Other:
Um...Idk? I'll find something out.​
 
I think I need modularity that there aren't any firearms on Neo Terra exactly. More like firearm sized organisms that shoots their own projectiles on kinetic force. Kinda like the bullet shrimp but with ammonution of bone
 
I think I need modularity that there aren't any firearms on Neo Terra exactly. More like firearm sized organisms that shoots their own projectiles on kinetic force. Kinda like the bullet shrimp but with ammonution of bone
Alternatively, you could just have a Biomass that looks like a rocket launcher and ends up Shoop-de-Whoop-ing the whole way home
latest
 
Lol jaw. Too powerful
 
Lol jaw. Too powerful
I kno, Neo-Terra is much win.

Also, I came prepared, I am now a Neo-Terra Biotechnological EXPERT!

For example, Nightcore IS NOW OFFICIALLY A THING!!!

How you ask? Why the magic of Vocal Chords of course!

One would be surprised at all the sounds those lovely meat-strings can make! And I'm sure that such things can be pocket sized , and even ear sized.

Also, I fell in love with the reality of Akaro's quote so much, that I made it my signature...

...I need help...serious help.
 
I love your enthusiasm!
 
*bandana and AK rifle*

NEVER! FREEEEEEDOM
 
*bandana and AK rifle*

NEVER! FREEEEEEDOM
Cmon, you don't rate posts or something???

Also, it's official. I love this roleplay, and I have assimilated myself into this roleplay.

This roleplay, is motherfooking happening, whether you like it or not!
 
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