A
Andalais
Guest
Original poster
Story
Throughout the 21st and early 22nd century, despite the mistrust and tension which caused the Second Cold War, humanity saw herself established in colonies out in cold space, slowly spreading further and further across our solar system, all backed by unions of nations together financing this enormous project. Eventually, these stations, either built in space or on the surface of planets, began being able to feed and run themselves, with Triton Station on Luna being declared the first self-sufficient station in 2089, and with other stations quickly following suite.
However, in 2111, with the end of the Second Cold War and the beginning of World War 3, Earth saw itself ravaged by nuclear war on top of already being flooded with water due to global warming. Earth entered a nuclear winter, and all forms of governments eventually collapsed, its peoples dying out. The colonies out in space were cut off from Earth, no longer having any nation to belong to. Stations that were not already self-sufficient by this time either became abandoned husks or graveyards. Those who were alive knew that this was the end of all they had known. An era had ended, and a new one had begun: an era of diaspora for the entire human race.
Now, at the twilight of the 24th century, the reality of mankind looks very different from how it once did. Colonies and stations have banded together to form nations, bringing about the return of mistrust and war. Although Earth has been reclaimed, it is an irradiated husk of its former self, and even there must the people live in stations in order to survive. Surviving, let alone thriving, on humanity's former cradle is no easier than it is on any other station in the system. In this new world of struggle, greed and war, humanity asks herself: where will we go from here?
What is your answer? Which path will your people take?
About Diaspora
Diaspora: Empires of Sol is a sci-fi roleplay set in the far future where humanity has been scattered across the solar system - hence the name of the game - and instead of playing as a single character, the player will take on a role of one of the new nations which have been founded across the solar system and play it as he or she sees fit, as well as as many characters belonging to that nations as the player wants. There are no aliens here, no foreign worlds and no flying saucers - just humanity and its struggle against itself.
Rules
No plot armour - No matter how important your character is to your story, he or she can very much die if you done goofed. There is no such thing as character immunity, and there are no way to bring the dead back to life. So if a character is valuable to you, treat them as such.
In order to avoid this game escalating from the very start, the GM will make the first civilization sheet, and all other civilizations must be either of equal or lower power and technology than the GM's. You want to get ahead, you're going to have to claw your way up through construction, research and warfare.
Please try to keep things believable. While you're gonna get the chance to do all kinds of cool sci-fi stuff later on in the game, please keep to things that might just perhaps maybe possible be a plausible whacky actual future technology and construction. Biologically or cybernetically altered soldiers with laser rifles are okay. Cross-dimension galaxy throwers and ships big as moons (yes, I have seen both) are not okay.
There is no restriction to what you are allowed to illustrate in your texts as long as they are realistic and of some sexual decency. People losing limbs and being gutted from what would realistically cause such things is okay. Punching people to gibs of meat is not. Nudity is okay. Outright pornography is not.
Obey your GM.
Eat your vegetables.
Don't be a dick.
No anime. Absolutely nothing anime. For exceptions, consult the GM.
GM is not allowed to bite people asking silly questions.
Throughout the 21st and early 22nd century, despite the mistrust and tension which caused the Second Cold War, humanity saw herself established in colonies out in cold space, slowly spreading further and further across our solar system, all backed by unions of nations together financing this enormous project. Eventually, these stations, either built in space or on the surface of planets, began being able to feed and run themselves, with Triton Station on Luna being declared the first self-sufficient station in 2089, and with other stations quickly following suite.
However, in 2111, with the end of the Second Cold War and the beginning of World War 3, Earth saw itself ravaged by nuclear war on top of already being flooded with water due to global warming. Earth entered a nuclear winter, and all forms of governments eventually collapsed, its peoples dying out. The colonies out in space were cut off from Earth, no longer having any nation to belong to. Stations that were not already self-sufficient by this time either became abandoned husks or graveyards. Those who were alive knew that this was the end of all they had known. An era had ended, and a new one had begun: an era of diaspora for the entire human race.
Now, at the twilight of the 24th century, the reality of mankind looks very different from how it once did. Colonies and stations have banded together to form nations, bringing about the return of mistrust and war. Although Earth has been reclaimed, it is an irradiated husk of its former self, and even there must the people live in stations in order to survive. Surviving, let alone thriving, on humanity's former cradle is no easier than it is on any other station in the system. In this new world of struggle, greed and war, humanity asks herself: where will we go from here?
What is your answer? Which path will your people take?
About Diaspora
Diaspora: Empires of Sol is a sci-fi roleplay set in the far future where humanity has been scattered across the solar system - hence the name of the game - and instead of playing as a single character, the player will take on a role of one of the new nations which have been founded across the solar system and play it as he or she sees fit, as well as as many characters belonging to that nations as the player wants. There are no aliens here, no foreign worlds and no flying saucers - just humanity and its struggle against itself.
Rules
No plot armour - No matter how important your character is to your story, he or she can very much die if you done goofed. There is no such thing as character immunity, and there are no way to bring the dead back to life. So if a character is valuable to you, treat them as such.
In order to avoid this game escalating from the very start, the GM will make the first civilization sheet, and all other civilizations must be either of equal or lower power and technology than the GM's. You want to get ahead, you're going to have to claw your way up through construction, research and warfare.
Please try to keep things believable. While you're gonna get the chance to do all kinds of cool sci-fi stuff later on in the game, please keep to things that might just perhaps maybe possible be a plausible whacky actual future technology and construction. Biologically or cybernetically altered soldiers with laser rifles are okay. Cross-dimension galaxy throwers and ships big as moons (yes, I have seen both) are not okay.
There is no restriction to what you are allowed to illustrate in your texts as long as they are realistic and of some sexual decency. People losing limbs and being gutted from what would realistically cause such things is okay. Punching people to gibs of meat is not. Nudity is okay. Outright pornography is not.
Obey your GM.
Eat your vegetables.
Don't be a dick.
No anime. Absolutely nothing anime. For exceptions, consult the GM.
GM is not allowed to bite people asking silly questions.
Civilization sheet
Banner
Civilization Name
Civilization Name
Government type:
Leader(s):
Territory:
Capital:
Population:
Primary languages (write most common language first, second most common second, etc.)
Society:
Economy:
Military:
Defence:
Back Story (Optional):
Infantry Description:(Armed Forces)
Naval Description: (Space Units)
Put the sheet into a spoiler tab for easy packaging and storing.[/hr][/hr][/hr][/hr][/hr][/hr][/hr][/hr]
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