"We have begun to listen to the teaching our blood whispers."
Name: Mala Kerrien
Age: Twenty Three
Sex: Female
Race: Serium
Species:
Lephiz - "Bitter Walker"
The Serium race are known as a small group of nomads, living from the land and moving where their food source goes. Very little is known of them as they stay away from large societies and keep to themselves, but from what has been recorded they are animistic in their manner, having sensitive hearing, sight and predatory instinct to guild them. It was rumored that perhaps in their ancestry they were once cursed beasts meant to find no home, only recently finding way to become more humanoid in appearance.
The Serium live in six separate groups ( refereed to as Tocks), each according to a different geographical land type and climate. Lephiz live in colder climes, preferring to rocky mountain ranges and arctic chills due to a massive body heat that forms in their lower stomachs and streams throughout the body. They are the largest of the Serium, males ranging to a height well over 7' feet while females are normally around 6'7". Lephiz are quiet, but deadly in their techniques for stalking prey or enemy, using poisoned daggers and spears to end a kill. If the victim is able to run away, they follow after it with surprising stamina until the poison renders their body useless. They stay firmly to silent attacks, played mostly at night since high sunlight strains their eyes and could eventually blind them. If a Lephiz is unable to use a weapon, they will fall back to steady hand to hand combat - careful though, Lephiz are only trying to get close enough to bite. A special type of venom runs through their veins, a base for most of their home-made poisons, which are collected through sharp fangs that falls in 2 rows. Back row of fangs which are like a serpents are meant to cut apart meat and are able to be contracted back into the roof of the mouth. The first row is more recognizable as of a dog's teeth, canines being the sharpest and where venom in expelled.
*** Venom is not a killer - at first. Lephiz often use venom for marking of families and friends, that is meant to bring about a special mental link to keep track of said people. It's even used as a sort of sleeping serum for children when mothers want the babes to be quiet as they move to a different area. Glands in the back of the throat dictate whether venom is poisonous or not, based on the mood of the Lephiz and their surroundings.
Appearance:
Mala: Red Head - Chin Length; Green Eyes; Baby Faced - Cheeks are slightly chubby; Sharp Teeth; Taller than average human women; Often wears hooded garments to cover face from sunlight; Pale Skinned.
Height: 5'10"
Weight: 173 Ibs.
Body Type: Lean & Slender
Skills:
Well practiced in the art of poison and medicine. Serium are wary of magic users/healers as they are seemingly unpredictable and follow in natural herbs and roots for medical uses.
Hunter & Scout - Remember that Serium live in small groups, 8 families at most, and priorities have to be shared. Mala when reaching age of responsibility started hunting with the older children and became astute to movement of a living creature and their common habits when panicked. This study pertains of cornering the chosen prey while the lead hunter takes it down and how to kill it without getting yourself killed in the process. The young practice with rabbits or small mammals, often opting to jumping the animal and tearing through the stomach or whatever body part that is exposed. Mala was among the children who were quick on their feet which deemed her worthy as a scout. As they live on the move, some of the other races may not be friendly to trespassers that are taking their game. Being a scout means long nights spent awake while the Tock sleep under your watch, it means going into enemy territory without notice, it means you need to know how to make a quick escape.
Abilities/Powers: Serium have been gifted with the power to blend. This doesn't mean they just poof and vanish. Their body's glandes are able to musk their scent and blending it with their surroundings, lowering their heart beat to barely nothing. With this new scented musk, those who catch whiff of it may become sleepy or never even see the Serium due to a chemical reaction which makes it seem as if they are not even there. This ability is more useful in nature or well-crowded cities, when not being singularly targeted.
Strengths: Mala is extremely fast with well-leveled stamina, and pricked with the eye sight of an eagle. Smart, keen, and wild to an extent.
Weaknesses: Naive of the ill intentions of others, very trusting, brash when cornered, injured shoulder blade that was broken in an accident, resulting in some of the bone being utterly shattered and cut away - ghost pains occur when she is unable to use her right arm.
Backstory:
Once before the Calling, the Serium were renowned for their agricultural influence. They were farmers, fishermen, herbalists, and deeply enriched in the fur trade. Respected among the races for their knowledge and economic influence, they were a main source of capitol and power. But due to a untrusting nature for the other races, they kept to themselves, cautious of immigrants and those who traveled through their lands and wished to stay out of all political/war-like conflicts and only trade for their well being. Their young would be sent to other cities, delivering goods while learning of the outside world and the people wherein, mostly dotting the mistakes and faults of daily life and the cultures.
Mala was born to the second in command of her Tock, Atusk and his wife Hilpha. Mala was born smaller than the normal Serium, and her parents worried for the child's life. Smaller children often die young with illness, leaving the families in destructive sorrow to a point of where they refuse to eat and often die themselves. Seemingly, her life was in no danger and it was just the fact she was born small. This led not to a sheltered life but to where Mala was pushed by her Tock to outdo the other children and grow stronger than them, as to place her worth to her people. This put considerable strain on Mala, feeling isolated even though she had the full support of her family.
As she grew older, her skills showed through as a progressive medicine woman and scout as sparring with her older brothers became more dangerous to her health than anything else - you can imagine why. As the idea of warring with fellow peers for the top, she placed herself in a respective stage of intellect and wisdom. She was trained under her elder medicine woman and another Serium children as the new apprentices for the Tock.
The problem came as this - Mala had grown tired of her secluded world and wanted to be free of limitations and her people's constant judgmental frown. She demanded to be allowed to go with the other Serium on their trade route. She was permitted to do so only to come back to a blanket of dark cloud that had fallen over her homeland. They had heard of the rumors and ignored them completely, ignorant and fool hearty until they had been cast from their lands and forced to become ghostly wanders the last of a great civilization. Time moved as they heard of other trading parties that had also escaped, all moving further and further away from their territory, often being chased out of land claimed by another race, all the while being seen as pests and feared for the misfortune that had befallen them. She had lost her mother and father, leaving her only with her two eldest brothers and those she traveled with. In this became an angry battle not hate those that made them run and that to be peaceful and understanding of their dread.
Then came a time when she heard of the Seekers and with it a new goal: to regain her people's dignity and make them great once more. If the Calling were to be removed, her people would return back to their land and build their city back to its former glory. She left with hushed goodbyes to her Tock along with one chosen warrior who made it his goal to keep her from death, determined to succeed and promising she would come back soon and with her return a new age for their people.
Equipment:
Primary Weapon: Combat knives - 4 in total, two kept attached to boots and hidden knives kept in their sheathes by her wrists - easy to grab at an unexpected attack. 6.5 inch double-edged spear-point knife with bent blade.
Secondary Weapon: 2 Shashkas - 17 inch long, sharp swords that are sheathed on her hips.
Notable: Carries a satchel containing personal items, backup daggers (push dagger, knuckle dagger, etc. ), small bottles that are a mix of poisons, brews, and among the sort - Drink at your own risk. Bottles are labeled in her native language and may be difficult to read. She keeps a small notebook that she writes personal thoughts & passing region's history, people, culture, natural life, etc. ( pridefully planned to becoming the first book in her people's grand library when her journey is through ), bandages, money, sponges that she bites into to soak in venom, needles and thread, and poppy seed for her restless night.