Act I The Right to Rule Premise: It has been three months since the Dwarven capital fell to the Calling, and still the Dwarven power struggle continues. Each Dwarf lord vies for control and stewardship of the throne. Yet none have yet to claim the title. The Dwarf city of Akmoria stands as the newly founded capital. Here a tragic incident left blood in the streets. Two noble houses, both competing for stewardship clashed in the streets leaving several injured. Tensions are high in the city, as the leaderless populace of Akmoria or left to fend for themselves, and as those who could lead are gnashing at each other like dogs over a bone. Lawless criminals run amuck without punishment sewing discord throughout the city. Trade is all but nonexistent since the city gates have been closed cutting off Akmoria from the outside world. A large band of Orcs have somehow managed to infiltrate the great forges of the city, wrestling control from the Dwarves. Without their forges there is little work left in the city. Thousands have been left unemployed and in poverty, leaving them to seek less honorable employment. The Nobles have their own forces, yet none will spare them to retake the forges, due to a fear of leaving themselves unprotected in a midst of a power struggle. One Dwarf named Kiran, a mistress to a powerful house has sought aid in the form of the Seekers. Our heroes are here on her behalf, at the very least to hear out her intentions. No doubt she seeks outside aid to further her own goals, possibly using the Seekers to back her claim as stewardship. And what of it? The Dwarves must be made to enter the fold. With the Dwarven kingdoms under the thumb of the Concord there is limitless possibilities to what could be achieved. The city is on the brink of the abyss, one step and it all comes crumbling down.