Y
Yoddi
Guest
Original poster
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Introduction
Paxton, right smack in the middle of the rural state Temdeil. It's a sleepy little college town, inhabited mostly by farmers, of note only for the mid-grade university sprawled across the east side. It's a nice place to live - property taxes are low, crime is nearly nonexistent, and everybody knows everybody else. Unfortunately, life is complicated, and there's more going on behind closed doors than any one person knows about.
A child has gone missing, leaving the whole community in shock. As they band together around the stricken family, things start to come to a boiling point. Secrets are revealed, and words spoken in anger. Can the people of Paxton overcome their differences and reveal the good within their hearts? Or will they give in to their upset, mistrust, and cynicism, and decide that the tranquility of Paxton was nothing but a lie...
Setting is a modern fantasy world, inhabited by hundreds of different magical races, known as magic types, each with a unique cultural background and power set. Magic exists only within living creatures, as an innate ability. All characters must have humanoid forms.
Rules
Magic Type Examples
Feel free to create your own magic type, just post the magic type information and I'll make sure it fits the setting.
(More coming shortly)
Character Sheet Info
Introduction
Paxton, right smack in the middle of the rural state Temdeil. It's a sleepy little college town, inhabited mostly by farmers, of note only for the mid-grade university sprawled across the east side. It's a nice place to live - property taxes are low, crime is nearly nonexistent, and everybody knows everybody else. Unfortunately, life is complicated, and there's more going on behind closed doors than any one person knows about.
A child has gone missing, leaving the whole community in shock. As they band together around the stricken family, things start to come to a boiling point. Secrets are revealed, and words spoken in anger. Can the people of Paxton overcome their differences and reveal the good within their hearts? Or will they give in to their upset, mistrust, and cynicism, and decide that the tranquility of Paxton was nothing but a lie...
Setting is a modern fantasy world, inhabited by hundreds of different magical races, known as magic types, each with a unique cultural background and power set. Magic exists only within living creatures, as an innate ability. All characters must have humanoid forms.
Rules
- Iwaku rules apply
- Basic roleplaying etiquette applies - no Sues or Stues, no powerplaying or godmodding, no dropping without letting us know, and no metagaming
- Please do not include any explicit sexual content
- If you do not post on schedule, we will have to continue without you. If your character is in the scene, the GM may have to temporarily take over.
- Post length is up to you, but please make sure your post contributes something to the story
- Multiple characters are allowed
- Feel free to ask questions, or offer advice on my GMing
Magic Type Examples
Feel free to create your own magic type, just post the magic type information and I'll make sure it fits the setting.
(More coming shortly)
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Abilities: The naga have dominion over lizards and snakes, communicating with them freely and commanding them to do their bidding. Naga are also capable of a hypnotic dance which puts watchers into a pleasant trance state.
Appearance: Naga have a thick serpantine tail rather than a pair of legs. They have no other specific appearance traits.
Background: The naga are historically from the Sunless Jungle in east Umdel. They are stereotyped as a passionate and hot-blooded race, and their carnivorous eating habits may be seen as distasteful by more squeamish individuals. -
Abilities: Heat elementals can radiate heat of varying intensity from any part of their bodies at will, and can't be burned. They can see in infrared when they choose to.
Appearance: Heat elementals generally look exactly like humans, except they generally have bright red hair and orange eyes. Some rare individuals can assume a complete flame-form with effort.
Background: The heat elementals were born in the scorching deserts of Alhanabar, where no other humanoids could survive, but they were one of the first magic types to begin commerce with, and immigration to, other countries. Today few heat elementals have much in the way of cultural ties to their homeland, instead adopting their new home countries' cultures wholeheartedly. -
Abilities: Light shapers have the natural ability to mold light with their hands, including things like changing the color, increasing brightness, and creating small holograms. Being in darkness for longer than a day or two will make them sick, and they are not blinded by bright lights.
Appearance: Light shapers usually have pale, somewhat eerie eyes. While light blue, yellow, or tan is more common, some may seem to have entirely white irises. They often have a natural "spotlight effect" visible around them, i.e., the area around them seems brighter.
Background: Light shapers have a rich history of employment in the entertainment industry, and while any given individual might not be in the biz, they probably have a relative who is. This has led to the perception that light shapers are flaky, artsy types, but this is really just a stereotype. Traditional light shaper cuisine is heavy on sweets and airy pastries.
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Abilities: Fertility spirits can make plants grow, flowers bloom, and increase the general health and wellness of animals and people around them. Their powers usually work in subtle ways, and different individuals may have different strengths.
Appearance: Fertility spirits are usually short and curvy, and always have green eyes.
Background: Fertility spirits traditionally come from a background of big families and living off the land, as farmers or groundskeepers. Their culture is one of warmth and hospitality, but also of avoiding difficult subjects. -
Abilities: Lionkin are known for three main things: their roar, their strength, and their senses. Lionkin typically have fantastic lung capacity, and deep, throaty voices that lend themselves well to outbursts that would be intimidating even without the hint of magic. They are also capable of feats of great strength, easily attain "buff" physiques, and have a naturally high tolerance for pain. Lionkin eyesight, hearing, and sense of smell are exceptional.
Appearance: Lionkin generally have dark skin ranging from tan to umber) and fluffy tawny hair, which can prove quite striking. They also have retractable claws instead of fingernails and toenails.
Background: The Lionkin are said to have originated on the savanahs of Telmere, as tribes of natives whose bond with the land was so strong that they began to take on the traits of it's greatest predators, the lions. Traditional Lionkin culture is strongly patriarchal, and mainly revolves around the hunting of game. The Lionkin are also well known for their beautiful traditional jewelry.
Character Sheet Info
- Image (optional)
- Name
- Age
- Gender
- Magic Type - i.e., magical race
- Occupation - these are normal, modern occupations for a small town
- Details - personality, backstory, etc. Leave room for your character to grow!
- Secrets - this is where you add some complexity; what about this character would they not want others to know? What bad habits, guilty pleasures, or secret wishes do they have?
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