Ocean Patrol (OOC)

M

Michelle the Editor

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The universe is a lot bigger and scarier than you might think. For the moment, that's probably a good thing. The kinds of creatures we encounter tend to be a little hard to handle if you think too much about them. That's a major problem when dealing with beings as ancient and malevolent as the Ancients, or any of the beasties that work for them. By most metrics, we're nothing but ants compared to them. Emphasis on "most."

See, we've learned enough about them to know what makes them tick, as far as our little reality goes. They could squash our planet like a bug, but with the right rituals and tricks, they go back to sleep, leave us alone for another few hundred years. Their minions are another story, which is where you come in. You, and the rest of the team, will be monitoring a section of our ocean, keeping an eye out for any of the things that go bump in the night and making them disappear. It's not a fun job, you'll probably have nightmares for the rest of your life and the shifts are murder, but hey, at least the world's in good hands.

I'm kidding. If you took this job you're an idiot.

Welcome to Ocean Patrol.

  • Atlantic Station 37

    This is one of the last of the old stations, built in the 1950's over the sunken Atlantis. It's an ancient, ugly clunker, very rusty and dingy, but it's bristling with scanning equipment, weapons, supplies and everything else that its occupants can force inside. It's self-sustaining, with an insulated hydroponic garden, solar panels (that break a lot), a wind turbine, a well that purifies seawater and so on.

    On the other hand, the wifi is glitchy and the delivery runs to and from the mainland are sometimes delayed by storms or monsters, so it can get pretty boring. Supplies come on a weekly ferry from the small fishing village of Rocky Point, which is rumored to house a cult that worships the Incarnates and their servants, the Deep Tribes (in the human sacrifice/having their babies way), but those are unfounded…probably…

  • The Ancients
    A set of beings with mind-warping levels of power, which exist outside our reality in five or six dimensions humans can't comprehend. Usually, if they do show up, they look like a lot of tentacles and talons—for the few seconds the viewer has before losing his or her mind.

    The Incarnate
    Massive, powerful beings believed to be avatars or servants of the Ancients, the Incarnate are a race that inhabits this world and are often worshiped as gods. They look monstrous and act worse, but tend to be inactive, as long as no one disturbs their slumber or forgets a critical sacrifice.

  • Cambrianite is a blanket term for a variety of monsters who resemble life forms from Earth's Cambrian period.

    The Marrella

    This race appears to be intelligent, by their actions, but cannot communicate with humans, nor do they seem interested in doing so. Their main goal seems to be either destroying humanity (and possibly all dry land) or subjugating it to themselves. They cannot travel on land, but they have a lot of monsters that can—evidence suggests that many or all of the other Cambrianites are created and controlled by them.


    Peytoia


    Single-occupant living submarines, controlled directly by Marrella pilots. Generate electrical pulses. Controls are attached directly to the brain, lobotomizing the Peytoia in the process.
    Wiwaxia

    Equivalent to armored tanks, thanks to their scaly uppersides and large spines. They digest anything they crawl across.
    Hallucigenia

    Their spines produce a venom with hallucinogenic effects. For this reason they are often captured by various cults in order to produce the venom for their ceremonies.
    Orthrozanclus


    Traps its prey in its spines like the Venus Flytrap on land.
    Anomalocaris

    Largest of the Cambrianites by far, these creatures act as living battleships for the Marrella. They fire energized plasma blasts and are large enough to wreck the average ship.

  • The Lost Tribes
    A race of relatively human-like merfolk. According to legend they were created by the Marrella by surgically modifying humans to be their servants. They rebelled centuries ago, and these ones live near the surface, in the sunken city of Atlantis. Every pod has its own rules regarding territory and humans, and breaking the wrong ones can be a fatal mistake.




    The Deep Tribes
    Merfolk that still work for and worship the Marrella and the Incarnate. They're more organized but a lot nastier. They also live deeper down in the ocean, so they have fully scaly bodies with inhuman flexibility, bulbous eyes and major underbites covered in teeth. They don't like light.

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  • I'm going to be very strict about special abilities and powers. Any special gifts should come with significant drawbacks, and I mean legitimate drawbacks, not something that makes the character more powerful but scarier, like a berserk mode.​
  • This is not an anime (unless Junji Ito's been adapted and I haven't heard about it). I don't want to see anime character pictures or anime-level powers. No giant swords, no hadoukens, etc.​
  • Mystery is going to be a major part of this game, so try to avoid metagaming.​
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[fieldbox="Character Sheets, blue, solid"]
Name:

Age: (If this character is under 18, they'd better have a really good reason for being recruited.)

Gender:

Personality:

Qualifications:

Appearance: (Either a detailed description or a picture.)

Relevant Backstory:

Interests and Talents:

Other: (Any details that don't fit elsewhere in the profile.)
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Name: Darrian Dela Vega

Age: 35

Gender: Male

Personality: A brooding, cynical and deeply disturbed shell of a man. Intelligent and resourceful, but at the same time psychologically damaged.

Qualifications: Doctor of Anthropology/ Expert on nearly a dozen ancient languages/ Professor of ancient cultures and lost civilizations.

Appearance: stare.jpg

Relevant Backstory: Darrian Dela Vega began life in the most broken and unhappy of circumstances. He was born to a pair of career criminals in the slums of Spanish Harlem. Unfortunately his parents were also deeply into the occult, a circumstance that lead to his father gunning down his mother in a fever induced trance, thinking he was making a worthy sacrifice to the one of the Ancients. Darrian was than shuttled to a number of different foster homes...each one more desperate than the last. However despite this, the young man was diagnosed as a child prodigy, gifted far beyond his years. At an early age, he showed enormous aptitude and was slated with an almost genius level I.Q. Over the years, he put his intellect to work for him and graduated high school at only the age of 14. As Darrian began to delve deeper into his tragic past, he learned of his mother's occult murder and this sparked what was to become a life long obsession.

He began to study the tapestry of ancient gods, lost civilizations and vanished cultures...convinced he could discover a hidden part of the Human experience and somehow gain arcane insight to the secrets of The Ancients. He became an expert in lost cultures and ancient languages. He is credited with deciphering hundreds of previously unknown dialects, hieroglyphics and manuscripts. Than came the turning point...he met his wife Adriana. A beautiful young woman that wanted nothing more than to settle down and start a family with Darrian. This, however was not enough to deter Darrian from his obsessive quest. In the culmination of his life's work, Darrian assembled a satellite companion to the fabled Necronomicon...from scattered fragments of ancient artifacts. In essence a second Book Of The Dead. However soon after this monumental discovery, eerie and frightening things began to happen. Both Darrian and his wife were afflicted with a kind of subtle madness that would have dire consequences. Mysterious voices, premonitions and ghastly visions began to plague them. Tragically it was far to much for Adriana to handle and she committed a bloody suicide. When Darrian discovered her, it drove him even deeper into paranoia and insanity.

Over the next several years, he would bounce from asylums, mental hospitals and psychiatric wards. Astonishingly, this extraordinary trauma didn't completely break him and he managed to grip onto some level of control over his burgeoning madness. He found that, he had indeed forged some kind of weird astral and mental contact with unknown entities in flashes he calls his "Windows". In brief moments he can ascertain things of the supernatural that no other Human cold possibly know. However these come at a price...he suffers debilitating spells in which he bleeds from his ears, nose and eyes. The longer one of his "Windows" lasts...the worse one of these episodes are. Due to his unique set of skills, intellect and expertise...Darrian was recruited to an off the books project in the middle of the ocean known as Atlantic Station 37, where it's hoped his intellectual expertise can help.

Interests and Talents: Near Genius level I.Q./ Resourceful / Limited level of clairvoyance

Other: Darrian has been deemed "safe" to work on the project despite his various mental health issues, but does require medication and limited monitoring just to make sure he doesn't present a danger to the rest of the crew.
 
I quite like him, he is accepted!
 
Cool...can't wait to see your character.
 
Name: Doctor Sidney Gadhavi

Age: 35

Gender: Female

Personality: Sidney is gruff and crotchety despite not really being that old or weathered. She likes to be left alone unless someone's complimenting her on her work, and she is a very hard worker. She'll stay up for days researching or studying some new phenomenon, and she'll make sure you know how much trouble she's taking, because deep down she really does like to feel appreciated even if she'd never admit it. She tends to shut people out, take the pragmatic approach and play the devil's advocate in difficult situations, mainly because she's cynical and stubborn. Anyone too young to legally drink has to earn her respect.

Qualifications: Ph.D. in Genetic Engineering, Registered Nurse.

Appearance: Sidney is of Indian ancestry, with a tawny cast to her skin, straight black hair neatly combed and usually worn in a long ponytail, and dark brown eyes. She has an angular jaw and tends to hunch, particularly when she's walking. Her right hip and knee were damaged in early childhood and didn't heal right, and it's difficult and painful for her to walk without a cane.

Relevant Backstory: Sidney grew up in the care of an elderly couple whom she called Grandma and Grandpa. They didn't seem to like her very much and they never talked about her parents, brushing her off or changing the subject whenever she asked. In her early teens she started doing research on her own, but kept running into roadblocks--sealed or missing files, vague newspaper articles, and a lot of false leads. Her grades suffered enough that her teacher kept her after class for a talk about priorities. After that, Sidney decided that there was no point in finding out about her past if it wasted the present, and threw herself into her studies.

She initially chose medicine as her career, but in the study of human biology she became curious about the possibilities of hybridizing different creatures for their traits, and switched majors halfway through her degree. For her final project, she managed to use jellyfish cells to make kittens that glowed. This caught the interest of Ocean Patrol. They were curious about the Marrella, who seemed to be able to create all kinds of freakish hybrids, and invited Sidney to study them and help treat any wounded members of the patrol during emergencies. Having just finished her paperwork, she's on her way to deployment.

Interests and Talents: General medical knowledge, reasonably good cook, a fan of 40's big band music, and her coffees are legendary in their strength.

Other: Probably an alcoholic, but she's sneaky and in denial. Because of her bad leg she's also in mild to moderate pain pretty much all the time depending on how damp and cold it is. She still has one of the glowing cats, her name is Morwen.
 
Definitely interested, although I'm not a reader of Lovecraft and know next to nothing about much of this sort of mythos I'm definitely down for it.

I'll work on a CS over the next day or so.
 
@FrostedCaramel

You should really give some of his stuff a look...I've been fascinated by Lovecraft ever since I discovered him back in high school. Such a unique literary mind. I suggest either "The Dunwich Horror" or "Rats In The Walls" if your just starting out...