OC Tournament and Resort Character Index

Mythy the Dragon-Wolf

Hopeless Romantic
Original poster
LURKER MEMBER
MYTHICAL MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Beginner
  2. Elementary
  3. Intermediate
  4. Adept
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
OOC THREAD
RESORT THREAD
TOURNAMENTS THREAD
DUNGEON THREAD
CHARACTER THREAD

COMBAT TEST THREAD

Character Rules:
Try and keep special abilities balanced and fun - even once approved, if something turns out to be too powerful, I do have the right to request us make an edit.
Post applications in this this thread, with (AWAITING APPROVAL) as their status. Once I approve them, you may change it to (APPROVED - INACTIVE)
Please only one character per post
You may have 3 characters in ACTIVE status per tournament, and you may have a total of 5 characters in the resort at one time.

Status: AWAITING APPROVAL
Dungeon Level: 1
Series Inspiration: (N/A if none)
Name:
Gender:
Race:
Age:

Equipment:
Fighting Style:
Appearance: (Picture, Description, or Hyrbid is fine)

Active Ability 1:
Active Ability 2:
Active Ability 3:

Passive Ability:
 
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Status: APPROVED - ACTIVE
Dungeon Level: 1
Series Inspiration: N/A
Name: Kelon Vel Therut
Gender: Male
Race: Wolfling
Age: 23

Equipment: A large number of small swords strapped to hips, back, etc.
Fighting Style: Uses swords and extreme speed to overwhelm opponents with an unending barrage
Appearance

Active Ability 1: Scything Wind - Swings a single blade to create a cutting gale of air.
(Cooldown - 2 turns ; 1 attack die, pierces all successful defenses)

Active Ability 2: Bladewall Counter - Turtle while blocking all attacks, and then attack in the aftermath
(Cooldown - 4 Turns - 3 Defense dice, 1 attack if any hit is blocked in addition to any standard counterattacks)

Active Ability 3: Bladestorm - Uses every sword on his person to strike the opponent in a blur of metal and afterimage. Quite Tiring
(Once Per 2 battles. For the rest of this battle, the opponent cannot critically fail an attack. 6 Attack dice, cannot deal critical hits)

Passive Ability: Afterimage - Kelon can move at such speed, it is difficult to track him even with advanced technology.
(When he lands a Critical Attack, reroll an opponent's successful attack die)​
 
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Status: APROVED-ACTIVE
Series Inspiration: N/A
Name: Sail Salizen
Gender: Female
Race: Human
Age: 23
Dungeon Level: 1

Equipment:
Energy Bracelet:
A pair of bracelets Sail wears that allows her to summon energy blades of varying shapes and lengths. The major downsides to this weapon is they are generally less effective against flesh, but they are more effective against metals.
Variable Pistol: A pistol with three modes-lethal, nonlethal, stun. She also carries a scope and a silencer. This pistol fires pulses of energy and is charged by light, thus reducing her need for ammunition.
Nanotech Armor: Though it doesn’t grant many benefits, her armor gives her normal flexibility and the defense of many advanced armors in our world. This suit’s biggest downfall is its ability to only be used for short bursts of time; any longer and Sail risks it running out of energy and becoming trapped within its embrace.
Mask: This mask grants no statistical benefits, it is simply a device to conceal her face while fighting. There is an AI worked into its circuits, but its main purpose is to remind her of small things, allow her to access information on the fly, and assess her body’s condition in the heat of battle.

Fighting Style: Tries to always plan ahead, she rarely goes into a fight without knowing her opponent or arena as well as possible. Doesn’t make brash decisions, but instead chooses to be slow and careful with her attacks.

Appearance: Sail’s long blonde hair frames her lean but not quite muscled figure very well. The blue of her uniform tightly clings to her skin; not a single inch of her skin is exposed to air. Long lines of gold are strung across its surface, glowing with energy; the brightness of these lines varies depending on the amount of energy left in her suit. She wears two golden bracelets, and her pistol is permanently holstered at her left hip. She is approximately 5’6”, and outside of her full uniform, scars crisscross her entire body.

Active Ability 1: Stored Shot- By analyzing her opponents attacks and foregoing her own, she is able to furiously attack in short bursts. (Each turn Sail defends, she adds 1 Attack Die to an imaginary pool. At any point she may roll to expend all of them at once(she cannot split up this pool, its an all or nothing attack). She is required to roll for each Attack as normal. Additionally, the higher the pool is when this ability is utilized, the faster her suit burns out. Thus, the limit on the Shot is typically 5, as any more than that can quickly burn out her suit)

Active Ability 2: Lethal Explosion Mode- A specialized mode that can be enabled on her pistol. Causes a massive amount of AOE damage, but renders her pistol useless for a short amount of time. (Cooldown-3 Turns; 2 Attack Dice, makes the chance the attack will hit higher(allows her to hit on a 5 as well as the even numbers))

Active Ability 3: Heisenberg Uncertainty Principle- When activated, the nanotech of her armor begins to vibrate rapidly. This makes her true location uncertain to other attackers, and makes it harder for others to hit her. (Cooldown - 3 Turns; 3 Defense Die)

Passive Ability: Leapfrog- With her energy bracelets, decent fitness and nanotech armor, she is able to maneuver across often untraversable areas. Her bracelets can project long cords of light which she can use as a rope/grappling hook that can support her entire body weight.

@Mythy the Dragon-Wolf I hope this is balanced enough :D
 
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Status: APPROVED - ACTIVE
Series Inspiration: Mob Psycho 100/One Punch Man
Name: Neil Blues
Gender: Male
Race: Human (Esper)
Age: 20
Dungeon Level: 1

Equipment: None notable

Fighting Style: Throws various projectiles, pushes enemies away and protects himself with telekinesis.

Appearance: Standing at around 5’10” with a skinnier-than-average build, Neil has a rather unremarkable appearance; blond, medium-length hair with a fringe covering part of his left eye, dark blue eyes with dark circles visible under them and a soul patch growing under his lips. Even in battle, he wears a casual outfit composed of a pair of plain jeans and a dark jacket decorated with various white motifs.

Active Ability 1: Psychic Boost - By psychically augmenting his body, Neil gains the ability to fly, move faster and strike with heightened melee attacks along with his telekinesis. (Cooldown: 2 turns - 1 attack die, 1 defense die - 9’s are successes instead of failures for this turn.)

Active Ability 2: Orbital Defense - Rocks and other debris begin to swirl around Neil, potentially blocking attacks for him or distracting his opponent. (Cooldown: 3 turns - 2 defense dice - 2’s also count as failures on the opponent’s attack dice for this turn.)

Active Ability 3: Telekinetic Crush - Neil lifts the opponent in the air and crushes them with pure pressure. (Cooldown: 4 turns - 3 attack dice - ignore a single defense success from the opponent)

Passive Ability: Barrier - With a thought, Neil can harden his psychic energy around himself, creating a barrier that can protect him from incoming attacks. (When rolling for Defense, can critically succeed with an 11 or a 12.)
 
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Status:
APPROVED

Active
Dungeon Level:
1
Series Inspiration:

Evil Zone (loosely)
Name:
Xy Soma
Gender:
Male
Race:
Human
Age:
30

Equipment:
-
An electrified two handed claymore
- A half breast plate with armored shoulders that conceal four missiles

Fighting Style:
Brute force in style, though uses his surroundings to plot his next move
Appearance: Xy stands at a whopping 6'8" weighing in at 250 of sheer muscle. His light brown hair is cut short, somewhat similar to that of a flat top, though the top is slightly longer, just enough to have a slight swept back appearance to it. Brown eyes seem to be gentle a friendly when he is not in the arena, but once the battle has begun their sheen is traded with a calculating determination.

His clothing outside of the arena is nothing spectacular, tee-shirts and jeans for the most part, his black boots scuffed and worn in. When the time for battle arrives, he dons his more fitting garbs. A pair of black, soldieresque style pants are bloused down into armored boot that terminate just below his knees. Up top, he is bare save for the armored breastplate and shoulder guards.

Active Ability 1:
Throw
- A simple feat of grabbing his opponent by the back of their neck, but due to his brute size the distance they travel is nothing less than extraordinary. (Cooldown - 2 turns ; 1 attack die, critical hit causes 3 dmg)
Active Ability 2:
Bum rush
- Xy rushes his target in a flurry of claymore strikes, claymore transitioning to his fists upon successful succession roll. (Cooldown - 4 turns ; 3 attack dice, 1 additional attack die for succession)
Active Ability 3:
Missile barrage
- Four miniature missiles fire from the shoulder guards of his armor, tracking toward target. (Cooldown - Once per battle ; 4 attack dice)
Passive Ability:
Armor
- Xy's armor presents a chance to protect against attacks when defense is not in affect or fails. (Opponent attack fails on 2)
 
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Status: APPROVED - ACTIVE
Dungeon Level: 1
Name: Alilah.
Gender: Female.
Race: Child of Light.
Age: Seven, though appears to be in her late twenties.

Equipment: Wears a nano-tech suit with self repairing technology. The suit offers no protection and the entirety of its self repair function is dedicated to constantly rebuilding itself as her body temperature rises.
Fighting Style: Alilah utilizes combination attacks, striking fast and hard in straight lines. Attempting to outmaneuver her opponent with dashes or blind them with incredible bursts of light to gain an advantage.
Appearance: Though only born from the sun seven years ago, she was born as a fully functioning adult. Average height for a woman of her apparent age. She has long black hair with a blue streak down the right side, pale skin and dark brown eyes. When storing solar radiation, her hair begins to glow a faint blue and her eyes light up. Her veins seem to pulse with light. When released for her abilities, she loses this light in her body and returns to the way she typically looks. Regardless of how much light she has stored, her eyes are fierce and her face always carries a determined expression. Her muscles are well developed and more ripped rather bulky.

Active Ability 1 - Brilliant Shine: Alilah releases a flood of light. Blinding those who look at her for its duration. (Cooldown of 2 turns - Roll 2 defense die - Critical success blinds attacker for 2 turns, blinded opponents can fail attack rolls when they roll a 2)
Active Ability 2 - Solar Burst: On impact, Alilah can release a sudden burst of solar radiation from her hands. (Cooldown of 3 turns - Roll 1 attack dice - Critical success causes 3 damage.)
Active Ability 3 - Sun Stream: Filling herself with an immense heat and radiation, Alilah releases it in one burst to push her boy to the extreme. Sprinting incredible fast at breakneck speeds that make turning an impossible risk. (Cooldown 3 turns - Roll 1 defense die and 1 attack die - Critical success on both die places Alilah behind her opponent, where on her next turn she can roll 2 attack dice for Solar Burst if she uses it.)

Passive Ability - Radiant Heat: Her body emits an intense heat. Though not enough to burn anyone, it slowly burns her clothes. Hence the nano-tech suit that is enduringly repairing itself as it is burnt away. This self heat builds and builds as she absorbs heat, light, and radiation. (After 3 turns with a Solar Burst not on cooldown, Solar Burst deals 5 damage on a Critical success - Using Solar Burst the turn after Sun Stream does not grant this effect.)

Drawback - Sun Charged: Without being in the sun for a duration, or at least under ultra violet lighting, she can not store up power and thereby can not use her abilities. (Without being under a powerful source of light, all cooldowns take 1 additional turn).
 
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Status: APPROVED - INACTIVE
Dungeon Level: 1
Series Inspiration: (N/A)

Name:
Deen, of the Bloodline Ahvviyinn
Gender: Male
Race: Nism
Age: 242 years

Equipment: Three Omni Bits... size of marbles, one embedded behind each ear, one embedded in his chest (he can "call them out" any time he wishes). These Bits are quantum-level nanotech devices able to manipulate matter and reality on... well, a quantum level. Sum total of a couple million years of techno-development, all the technological advancement of a civilization, condensed into a tiny sphere. Quite handy, to be honest. The more you have, the more you can do.
Fighting Style: Martially Artistic
Appearance: (Picture, Description, or Hybrid is fine)

DisneyInspiredDeen_Sketch.png

DeenPOSEPRACTICE.png


Active Ability 1: Chi sense and manipulation - Can perceive chi flow and manipulate it, like a form of magic. (Think something like Naruto.) This ability also gives them access to hammerspace, what they refer to as Threshhold... a pocket of reality where they can store things, and a "door" they can use to travel from world to world and universe to universe.
Active Ability 2: Strength and speed. Able to lift 1000 pounds easy as you could lift a 50 pound bag of dog food. Speed fast enough to blur.
Active Ability 3: Levitation/flight... can float, fly, walk on walls and ceilings, and so on.

Passive Abilities: Translation/Regeneration. Can understand any language. Able to survive having all the flesh stripped from his bones. His Life Essense is contained in three Vital Stones, one in his forehead, one in his chest, one in his pelvis. All three are connected through his bones, this synergy creating a "field" that renders his bones unbreakable. All these abilities, common to every Nism. A gift of their Creators.
 
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