J
Jester
Guest
Original poster
•○• Where Is Everyone? •○•
• This is probably one of the most overlooked things regarding any RP, and that's NPC's, whether it be the GM/DM, or a player in the thread who randomly pulls up a random character from the blue. It is also one of the most important things you could ever have in your universe - what is a world without people?
•○• So Who Controls Them All? •○•
• Everybody. Everybody does. It doesn't matter if it's the GM/DM throwing out a random shopkeeper who is asking questions, or just some random person a PC runs into on the street - someone in the thread will bring up an NPC at some point. It is completely and utterly unavoidable. Sometimes in D&D campaigns, the DM will control most of the NPC's, if only because they are not really supposed to have characters while they are playing, as they are against you with the creations of monsters. However, not all games work this way, especially regularly played RP's, and that's what Iwaku generally is all about. So let's give some power to the Rpers themselves.
• Other kinds of players are simply afraid to bring up an NPC because they don't want to alter the story, or they're afraid to make too big of a change in the plot. Say you write that a burglar kills someone in a tavern, and runs off with the money. Ten pages later, you realize that you could potentially bring that burglar back into the story to thicken the plot so that it didn't seem so random after all... But would everybody else approve, or would you rather skip it because you're afraid of irritating someone in the thread?
• Who knows? That burglar very well could have made your plot in that story change drastically, and it could have made the plot so much thicker because of it... And surprisingly, a lot of DM/GM's and other players adapt to your strange "curve balls" easier than you think they do. In fact, it's very likely they would enjoy it. But you'd never know unless you threw it out there to begin with. So take the shot.
•○• How Do I Start? •○•
• Creating an NPC can be serious business, or it can be as simple as a one-liner wherein someone passin in and out of the story in a matter of seconds. It all depends on where your story goes, or how far you're willing to go to make that character have a serious impact on the rest of the plot, and/or characters.
- Think about where you want your characters to be stationed. Are you in a town, city, suburb, village, or some other social place?
- How many PC's do each of the players have? This could determine how many you could generally start off with, depending on how detailed your player is. The more detailed, the more likely you will naturally fall right into having NPC's everywhere.
- If you were to talk to someone in real life, picture them as an NPC in the real-world. You'll see them maybe once ever, and then they'll pass out of your life. Or, maybe you see them repeated times, but they have no real impact. That naturalness is what you're fighting for in an RP. Just roll with how it comes out of you.
• If you're stuck and don't know how an NPC should be brought into a story, looking at it from a different point of view might help. Imagine you're the NPC instead, running into your character out in the wild-world yonder. How would you react to them? What would you say? Remember, the trick is to not overthink.
•○• How Many Should I Have? •○•
- How many RPers are there in the thread?
- How many characters does each player hold?
- How extensive is the backstory behind the RP that was posted?
- Is there a GM/DM controlling pre-determined characters?
•○• So What Makes Them Interesting? •○•
• There's a good question, and the best thing in the world to make the world deep and involving. Take yourself and weed out what's boring and what's not. Take your strengths and talents, and multiply that by five. That's how you make a good NPC. Is it their dialogue? Do they have a special talent such as a seer or fortune teller? Maybe they're that secret mentor that always pops around the corner to say hello, and then vanishes again. You never know. There are literally endless combinations to make an NPC interesting. Some to look at:
- Mental Illnesses - There are so many options available for this, it's not even funny. Even if it's just a one-time mention, a character with any type of severe mental illness can affect any character. Especially the ones that are high-tier. Who does't love a little schizophrenia?
- Physical Impairments - People with missing eyes, limbs, tongues, hair, burned parts of their flesh, destroyed tissue or terminal illnesses. You name it, these characters will draw attention, or at least make an RPer remember them. Good storytelling much?
- Personal Histories - This one's more to make a character recur, rather than appear only once, an sometimes it's great to introduce a villain. Give them a little backstory, and make it have an impact. Was it tragic, heroic, bitter?
- Speech Patterns - It can be hard to read sometimes, but occasionally writing out how a character speaks can say a lot about their personality, and make them extraordinarily likeable. Is it a thick accent, or is their speech impaired? Do they stutter?
- Mysterious Appearances - This one's always fun. This is that one mentor who always comes out of the shadows to whisper about the coming storm, or the angel-in-disguise. These kinds of NPC's are actually good to listen to for advice. They might be hinting at something to the PC's.
- Occupations - This one seems simple, but here's an example of how to tell which is more interesting than the other. Would you rather talk to a shopkeeper selling ale, or a captain of a ship handling special cargo out to sea that you're expected to try and retrieve? Variation is fun.
- Elusive Travelers - If you ever want your players to get involved in a special NPC that happens to have a pretty big impact on the story for a short part, make that bugger tricky to find. Your players may not know much about them, but they will most certainly be interested in finding out.
- Liars/Trickery - Have them be deceiving. Run into one that tells you what he knows about a quest, or where someone is, and then have that person be a complete lying bastard. Were you led into a trap or ambush? Did you just run on a wild goose chase?
• This should not be limited to only GM/DM's either. This kind of depth should be readily available by players who feel that the RP is running out of steam. If you don't have communication between characters... then where is the RP at? Don't be afraid to add some spice, or to throw your players a curveball when things are going downhill. One of the biggest reasons people lose interest in RPs is the lack of content. Give them something to respond to, even if it's just an NPC. They are excellent tools for picking things back up!
•○• Where Would They Fit In? •○•
• An NPC who is good with ships will not do well in a place that has nothing but surrounding land around them. An NPC who lives in a country that doesn't allow women to work will most certainly be a male if you run across them at a shop stand, or behind the counter of a tavern. An NPC in a racially discriminatory area will likely be oppressed, and have interesting things to say, or even a quest to help them achieve freedom! The sky is the limit. There is always an option where an NPC will fit. Some things to think about:
- Do they have a special occupation?
- Are they discriminated against? (Both race and gender are good examples.)
- Do they have a special need that limits them?
- Do they have personality problems that warp their communication skills in an area?
- Are they currently in danger?
- Have they committed a crime at some point?
- Do they train, own, or handle animals?
- Do they lead simple, quiet lives?
- Do they have specific likes or dislikes regarding social situations?
•○• What If It Disrupts the Plot? •○•
• Don't be afraid to ask though first. Remember that. If nothing seems to be available for you to try something world-shakingly different, just stick to smaller things that don't have any impact on plot, but still make an NPC interesting. Like mental illnesses, or the mysterious appearance options. Not everything has to be world-altering. There are many different combinations. Think about how that could fit into the world, and see if you can't wiggle something in there to gather some fun responses from other PC's.
• If a GM/DM ever outright attacks or insults you for trying something new... you can always back out. If someone is over-controlling on the simplest idea of yours to try and get things moving, then maybe it's time to just move on and find a new RP. Sometimes there are overbearing GM/DM's in the world. It's just a sad fact of life. Look on that kind of opportunity to start your own and then you have complete freedom!
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