S
Sir Basil
Guest
Original poster
NORTHBOUND
Accepting New Characters: ACCEPTING!
Posting Expectations: Promptly, but no pressure.
Rating: PG-13 to R.
Genre: Fantasy/Mystery/Adventure
STORY
The doomspeakers of The Chapel say that the world of Jord is nearing it's final moments, where the five continents must band together and forget their past grievances to fight the coming apocolypse. Naturally, most people ignored them. After all, there's a war going on. Several wars. And the first one begins in a continent known as Norður, or in the common tongue, The North.
The North. The largest continent. Frozen, inhospitable, corrupt, and ruled by a mad king. The nation has become a warzone, as nobles fight bloody crusades against one another in an attempt to earn the throne. Lord Wolperting is one such noble. His motivations are different. He doesn't want the thone at all. He wants to save it. Wolperting takes faith in the prophecies of the Chapel, and believes the world is coming to a conclusion. He's called men and women from all across the planet to help him do what all heroes must do in the end; Save the World. You have recieved a letter, and have responded to Wolperting's call.
The doomspeakers of The Chapel say that the world of Jord is nearing it's final moments, where the five continents must band together and forget their past grievances to fight the coming apocolypse. Naturally, most people ignored them. After all, there's a war going on. Several wars. And the first one begins in a continent known as Norður, or in the common tongue, The North.
The North. The largest continent. Frozen, inhospitable, corrupt, and ruled by a mad king. The nation has become a warzone, as nobles fight bloody crusades against one another in an attempt to earn the throne. Lord Wolperting is one such noble. His motivations are different. He doesn't want the thone at all. He wants to save it. Wolperting takes faith in the prophecies of the Chapel, and believes the world is coming to a conclusion. He's called men and women from all across the planet to help him do what all heroes must do in the end; Save the World. You have recieved a letter, and have responded to Wolperting's call.
WORLD
Jord is a fantastic world that combines technology and fantasy. Airships are a common sight over the skies, and in the Middle Continent there is a railway that bisects the continent. This technology can be attributed to the Elves, who disappeared in Jord many years ago. It's well known that a disease wiped them out, but it's unknown what it's nature was. Jord is a world where many races, religions, and creeds, mingle freely, though racism and fanaticism are not out of question; particularly in the North. Many in the North trade in fear. There is nothing a Northern noble desires more than power, where there's nothing a Northern native or peasent desires more than salvation.
Notable Nations:
Major Deities: (Not Necessary for All Characters)
Jord is a fantastic world that combines technology and fantasy. Airships are a common sight over the skies, and in the Middle Continent there is a railway that bisects the continent. This technology can be attributed to the Elves, who disappeared in Jord many years ago. It's well known that a disease wiped them out, but it's unknown what it's nature was. Jord is a world where many races, religions, and creeds, mingle freely, though racism and fanaticism are not out of question; particularly in the North. Many in the North trade in fear. There is nothing a Northern noble desires more than power, where there's nothing a Northern native or peasent desires more than salvation.
Notable Nations:
Brathis: A peaceful nation of windmills, farmers, and old traditions and a very old royal family. Currently at war with Kreig.
Kreig: A storm-torn nation with an underground city, and an emphasis on equality and the warrior spirit. At war with Brathis.
Chalice: A small island nation, housing the elegant and powerful Chalicites; a race of batfolk known for high-society, powerful magic, and really good wine.
The North: Frozen, deeply bureaucratic and authoritarian. Known for its aristocratic race of nobles, the Sabil, and their servants, the native Broadbacks. In a civil war.
The Middle Continent: Perhaps the most peaceful nation, and most diverse. There is the deeply lawful northern sector, which houses Jord's benevolent Emperor. The Southern tip has some of the most barbaric warrior tribes.
The South: A nation fraught with volcanos and desert. Filled with nomads and criminals, the South would be considered lawless if not for the powerful warlords that occasionally arise.
Kreig: A storm-torn nation with an underground city, and an emphasis on equality and the warrior spirit. At war with Brathis.
Chalice: A small island nation, housing the elegant and powerful Chalicites; a race of batfolk known for high-society, powerful magic, and really good wine.
The North: Frozen, deeply bureaucratic and authoritarian. Known for its aristocratic race of nobles, the Sabil, and their servants, the native Broadbacks. In a civil war.
The Middle Continent: Perhaps the most peaceful nation, and most diverse. There is the deeply lawful northern sector, which houses Jord's benevolent Emperor. The Southern tip has some of the most barbaric warrior tribes.
The South: A nation fraught with volcanos and desert. Filled with nomads and criminals, the South would be considered lawless if not for the powerful warlords that occasionally arise.
Major Deities: (Not Necessary for All Characters)
The Chapel (of the Sacred Flame): The church of retribution and cleansing. They follow the word of 'The Book', a collection of poetry written by their founder years ago. They believe in the cleansing of Jord through flame, and tend towards zealous behaviour -- passionate, but maybe too stubborn. They also tend to have up-beat cheerful personalities, confident they will be saved in the cleansing of the planet.
Void: According to the Sabil people in the North, in the beginning there was Void. From Void, came everything else. He is the god of darkness, shadows, and order. It is said that only through darkness can there be strength, and to Void and his worshipers, that means order. Void is primarily interested in care and management of society, and is a strong believer in the preservation of order; whether this is carried out in a tyrannical or benevolent manner is up to the interpretation.
The All: The brother of Void. The All is a collective intelligence, worshiped widely through the kingdom in more infamous company. The All is a network of spies, and secrets. The All is interested in the collapse of the old and replacement with a new society in which subtlety and knowledge are valued more than might. The Sabil people reject him, calling him the 'crazed chaos.' The All is an anarchistic, clever, and scheming deity.
Justicine: The dragon goddess of the Middle Continent. Intelligent, charismatic, and a fair fighter, she values valour and justice, and has many knightly orders devoted to her. Justicine is devoted to the protection of the weak and the vanquishing of evil, but she wants to go about it in a peaceful and just manner. She clashes with the chaotic beliefs of The Chapel, and believes that everybody can be redeemed.
Minor Deities Available Upon Request.
Void: According to the Sabil people in the North, in the beginning there was Void. From Void, came everything else. He is the god of darkness, shadows, and order. It is said that only through darkness can there be strength, and to Void and his worshipers, that means order. Void is primarily interested in care and management of society, and is a strong believer in the preservation of order; whether this is carried out in a tyrannical or benevolent manner is up to the interpretation.
The All: The brother of Void. The All is a collective intelligence, worshiped widely through the kingdom in more infamous company. The All is a network of spies, and secrets. The All is interested in the collapse of the old and replacement with a new society in which subtlety and knowledge are valued more than might. The Sabil people reject him, calling him the 'crazed chaos.' The All is an anarchistic, clever, and scheming deity.
Justicine: The dragon goddess of the Middle Continent. Intelligent, charismatic, and a fair fighter, she values valour and justice, and has many knightly orders devoted to her. Justicine is devoted to the protection of the weak and the vanquishing of evil, but she wants to go about it in a peaceful and just manner. She clashes with the chaotic beliefs of The Chapel, and believes that everybody can be redeemed.
Minor Deities Available Upon Request.
BIOSHEET
Name: (Name and Title (If Applicable))
Gender: (Boy? Girl? Both? Neither?)
Race: (Anything but Elves!)
Age: (Self explainatory)
Appearance: (Are you a beauty or a beast?)
Personality: (A general overview of your personality)
Nation of Origin: (Choose from Above)
Profession: (Whether you're a warrior, a noble, a mage...etc.)
History: (Backstory for how you got where you are. Details are great!)
Name: (Name and Title (If Applicable))
Gender: (Boy? Girl? Both? Neither?)
Race: (Anything but Elves!)
Age: (Self explainatory)
Appearance: (Are you a beauty or a beast?)
Personality: (A general overview of your personality)
Nation of Origin: (Choose from Above)
Profession: (Whether you're a warrior, a noble, a mage...etc.)
History: (Backstory for how you got where you are. Details are great!)
CAST
To Come!
To Come!