NINE BILLION NAMES

Excession

Infohazard
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Advanced
  2. Adaptable
Preferred Character Gender
  1. Male
Genres
Horror, fantasy, sci-fi.
In the furthest reaches of Hell, where the greatest prayer-wheels spin and howl, where towering shrines belch sweet smoke or flow with sunlike nectar, where the the great spires of the Ur-City are shrouded from sight, there is a monastery of little repute.

Here, where the blasted plains meet the icy seas and the shadows speak in riddles, the Demon monks have painstakingly devised an alphabet of sigils to represent the names of the Creator. They meditate inwardly through prayer and outwardly through practice of martial arts. They tend frightful gardens and maintain terrifying shrines. For uncounted ages they have transcribed name after name upon a limitless scroll made from the flesh of a terrible beast, for their purpose is to record every name the Creator may have.

Now, their task is ended. The scroll is complete. All that remains is for one of the monks make the perilous journey across Hell's vast interior to the Temple Prime in Pandemonium, the Ur-City. They do not question the result of this act nor contemplate it, and once the pilgrim is chosen they will destroy themselves.

But Hell stretches beyond mortal comprehension; time and distance are malleable, easily bent to the whims of whatever great Demon rules any given patch of sea, sky, or land. It will be a long and arduous trek for a lone monk. Who will accompany them on their journey, and to what end?

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CHARACTER INDEX: CHARACTER INDEX - NBN Characters
A game of strangeness, adventure, and high-flying wire-fu combat across the inward face of Hell using the Crucible system.

No more than five players. Start date will not be before November 5th. Details of the monastery can be settled upon based on character concepts for the potential monk.

Despite the apparent protagonist nature of the monk, this will be an ensemble story so strong personal motivations for every character are vital and everyone will receive equal 'screentime'.

Prior experience an asset but not mandatory. Newbies welcome to apply. Please post character concepts or ask questions in this thread and wait to be invited.

Hell is a hollow sphere. The Hellsun at the seeming-centre, blasted earth forming bedrock and landmass, bitter tears for the seas, living nightmares in every darkened corner. Vast rust-deserts and factory-temples stud the surface, and Great Beast's squamous form crushes the unwary as it roams the plains, spawning parasite-kingdoms and fortress-beasts. A hierarchy of counts, earls, and dukes rules this strange wilderness from rusting satellites, enormous dark iron castles, or mansions made of paper. They command hordes of Demonic serfs, traffic in human thralls to fuel the great shrines and prayer-wheels from whence power flows, and twist the landscape to match their nature.


The First Circle: The Hellsun

Associated with light, gold, bronze, ivory, and swords. The Lightbringers are Hell's finest warriors, striving to attain and demonstrate perfection. They are normally very specialized but terrifyingly capable within their interests. They usually have a strong sense of honour and fair play, and despise slavery or servitude which means they often host monasteries to retain their power.


The Second Circle: Hell's Night

Associated with ink, dreams, wood, rain, and books. The Unseen are Hell's loremasters, spies, information brokers. They seek the greatest result for the least effort and often have broad skillsets. They think all knowledge is worth something, to someone, or even for its own sake, but can be somewhat overcautious.


The Third Circle: The Raging Earth

Associated with fire, stone, violence, energy, storms, and axes. The Brutes are savage fighters less principled than the Lightbringers, adept at dirty tricks and sheer overwhelming strength. Any Brute can handle a fistfight with a hydra and survive immense harm, making them excellent builders and guardians. Somewhat overly concerned with revenge.


The Fourth Circle: The Bleak Oceans

Associated with water, ice, salt, scales, poisons, and whips. The Drowners are cunning manipulators, wicked sages, savage pirates, and insidious poisoners. They are often specialized and hate those with greater skills than their own. Often their own worst enemies.


The Fifth Circle: The Great Beast

Associated with flesh, bone, blood, sex, transformation, obsession, and claws. The Devourers are charming incubi, alluring succubi, profane surgeons and impossibly flexible dancers, masters of beasts and vermin. They are highly versatile creatures, but prone to obsessing over personal matters and clashes of taste.


The Sixth Circle: The Infernal Machine

Associated with iron, smoke, oil, money, complexity, and hammers. The Breakers are living engines of war, rapacious predators, cold and callous manufacturers, genius hermit craftsmen, and bankers. They tend to heavily specialize in certain crafts, and any Breaker can build amazing devices with whatever materials come to hand.

  • Demons rarely die. When their physical form is killed, they simply discorporate into the flows of Essence through Hell, and later reform in their home Circle or demesne. Only death by the weapons of the mortal Inquisition, by the talons of a Vampire, or if consumed by a more powerful Demon truly end a Demon's existence.

  • Outside of Pandemonium Hell is ruled over by six Kings, under whom are Princes, and beneath them Dukes, and beneath them Earls, and lower still Counts, and under them the Rabble. Beasts are technically lower than that, but lacking real minds the laws of the Infernal Hierarchy do not extend to them. Any Demon can, conceivably, ascend to become King. The Circles are a constant dance of rebellions, assassinations, betrayals, border wars, alliances, kidnappings, and thefts as Demons seek to usurp their superiors and keep their claws on their subordinates.

  • As Demons ascend through the ranks of Nobility, their Resonance with their Circle increases, making their Infernal Powers stronger and refining their Essence. New traits evolve to match the personality of the Demon, and if they possess a Domain it shifts, bends, and expands to reflect its master.

  • The only escapes from this cycle are Citizenship of Pandemonium, where a Demon serves no master but themselves - officially - and can pursue whatever passion drives them, or devotion to an esoteric monastic order. In these cases, a Demon rises in Resonance through deeds of great note, such that the mysterious and terrible Principles which watch from on high are pleased. It is said freed Demons beyond the city, or rebels of especial will, can also be elevated by the Principles.

  • Any Demon which owns property will also, as it rises in Resonance, begin to generate subsidiary selves - lesser avatars which are the same entity and yet separate. Some Demons are simultaneously a humanoid warrior, a monstrous axe, and a blood-stained altar, each with their own Expressions of power. Often Demons will cast object-selves like weapons into the mortal world to be found by some careless soul and secure a Pact.

  • Demons like proper nouns.

  • Within Pandemonium, the law is laid down by the Arbiters. Or perhaps the Arbiter. They can be anywhere at any time - indeed, they appear to possess power over time and space (rarely much more than guidelines in Hell to begin with) and if they are present, they have always been present. As one might imagine this can make criminality a challenge, but the law is that might makes right. If you have the power to do something without being caught, then clearly you were within your rights as decreed by The Principles.

  • An extra layer of protection comes from the nature of avatars in the shape of buildings - the laws of Hell do not tell any individual what they can or cannot do with or within their body, and as grandiose structures which are themselves fragments of a Demon are common, any crimes committed therein are the problem of the host. Their justice is preferable to what the Arbiters may do to you.
 
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Oh, and I should also mention I have no problem taking up the monk role if no-one else finds it appealing. I can put my analyst in the character dump until a Pandemonium game rolls round.
 
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Okay. Mmm, would you be open to hybrids between circles? I was thinking of a hybrid breaker brute or lightbringer brute. Would that kind of thing be allowed?
 
I'm afraid the metaphysics of the setting don't especially allow for that, but you absolutely could play a Breaker or Lightbringer who is brutish - a bodyguard, a bouncer, a brash fist-fighting warrior, that kind of thing. You can flavour Circles with others implicitly like that, but true hybrids don't happen.
 
Oh okay, that makes sense. Do you have a character sheet or something like that? or you can give the guidelines for a character? I can start to work on the character then. I can show you after I have something more substantial to check if I'm still within the scope of possibility.
 
There is a format for the numbers, but that can come a little later; Excession's better at explaining it.
If it's the written section you mean, there isn't a concrete one, but I use a number of headings to arrange the information. Not all will be applicable in this game, though, and I rarely use *all* of them in one character sheet.
  • Name
  • Demonic Rank
  • Circle
  • Epithets
  • Biography/History/Creation
  • Domain
  • Minions
  • Master/Employer
  • Relationships/Contacts
  • Goals
I have created demons before, if you'd like an example; my asshole Count is here, and my spooky twins here.

DISCLAIMER
Both my character's masters entries were written by Excession; they're his NPCs and mine work for them.
 
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Alexandra's list and examples are spot on, although Domain won't apply and minions probably won't.
 
Index up, link in OP.
 
cool, I'll start working on a character. It's been one hellish weekend on my end.
 
So this is pretty interesting to say the least. Still open? No? Signup tag reflects yes, but your initial desired player counts may say otherwise.

I have a pretty simple idea for a Unseen Demon that would be really fun to play.
 
So this is pretty interesting to say the least. Still open? No? Signup tag reflects yes, but your initial desired player counts may say otherwise.

I have a pretty simple idea for a Unseen Demon that would be really fun to play.

Damn and blast I forgot to change the prefix. It is technically full as of a few hours ago, but I would be interested to hear your idea in case a space opens before we get started.
And if you like the sound of this, you may find my other, as yet unfilled interest checks appealing.
Like this: INTEREST CHECK - These Benighted Stars
 
@Excession, I was actually just looking at your other one. Im also reading through your documents and other lore posts across your platforms. Your work is incredible.

And sure I'd be happy to elaborate.

I am essentially thinking about a character who reflects others. That statement is vague purposely. A character that can reflect others via their attributes, history, ambitions, (insert whatever abstract you can think of related to people/demon).

The character gleans information and knowledge doing this, most often literally appearing as what is being reflected to other characters. I'm not sure how this would necessarily go in regards to powers and the crucible system. Maybe some derivative of mimicry in some aspects? Being able to travel through mirrors and other reflective surface etc.

As to motivations and backstory, that is more substantial to me. Essentially boiling down to this particular demon having no identity. His time in the mortal plane and in hell have stripped almost his entire being for unknown reasons. Perhaps because of the unimaginable tortures of hell or perhaps because of events taken place in the mortal coil. What remains of the demon's true essance is only enough to know that he is not what others see him as. His quest is that of recovery. Recovering his true being while circumventing the maelstrom of memories and knowledge that increasingly gets larger and threatens to consume him until there is only the reflections of others. None of himself.

Essentially, I like the idea of playing a character from the circle that sees knowledge and information as valuable, but also becomes an ever increasing danger not just to others, but himself (except in more vague abstract terms)
 
Looking like quite an Unseen-skewed troupe.
 
MOAR CHARACTERS
 
@Derelict Nebula Really good start!

So, as a Breaker Gyr has the same Blasphemies as Snicker-Snack. I thought I'd listed them somewhere, so I'll find my notes and post from all Circles soon.

As for his Expressions, I can only really offer some guidelines.

1. Expressions almost always have a physical marker - a Demon with flight will have wings, or wing-patterned tattoos, or small thruster rockets embedded in them, or levitation crystals, for example.
2. Expressions are tied to Resonance, so you guys all get 2. One is going to be relatively weak and probably a passive ability. I'll find more examples in my files soon.
 
Okay, thanks, I added tentative expressions, tell me if they aren't suitable please. I'll add the blasphemies when you find those notes, cuz snicker snack only has expressions too.
 
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Here we are:


Hyper-Appraisal – Spend 5 Essence to add your Resonance in dice to any roll to assess value or detect weakness

Craft-Savant – Spend 10 Essence to add a Craft Focus and Knowledge for a specific project, or 2 Essence for a bonus die on an existing Craft Focus for every hour spent on a project. This allows you to use materials which shouldn't be fit for the purpose, such as swords of bone.

Integration – Integrate devices and objects into the body. 1 Essence per Condition replaced with machine.

Rendering – Rip Attributes, Skills, and Advantages from other characters. They will be reified as physical symbols which can then be Integrated or fashioned into items. 10 Essence a point.