Name: Quinn James Church
Nickname: Church
Age: 94, appears around the 17-18 mark
Gender: male
Type:
Griffin
-Student/Instructor: Student
-Powers/Abilities:
-Shifts between human and griffin easily.
-Can fly, not very gracefully yet
-Has cat-like reflexes and senses. Also traits of an eagle.
-Very powerful bite and claws in Griffin form
-Night Vision
Personality: Church likes to think of himself as royalty, and is rather arrogant. He is a proud griffin, and thinks others should respect him. He's a bit of a snob, especially when it comes to creatures he deems "lesser", and generally does not like any creature that's "dark". As somewhat of a celestial beast, he is a good person. However, as the old saying goes, lawful good does not mean lawful nice. Despite his outward attitude, Church is not cold. He's very warmhearted, and extremely protective of blood and those he considers family. When around those he deems family, he can be slightly annoying in the sense that he hovers. If he can sense anything wrong, he is to know about it or he will somehow force it out of them. Not only does Church hover, he's also a bit clingy to those he loves. He denies this when questioned, but he truly does love being around the people he cares for. While technically still a kit, Church acts more mature than most other Griffins his age.
Likes:
Flying
Fresh air
Sunlight
Watching clouds
The color purple
Classic movies
Meat
Dislikes:
Chocolate
Vegetables
Basements
Darkness
Night
Romantic comedies
Background:
Church comes from a long line of Griffins known as Galashiel. However, his mother a Galashiel, took his father's name. They are not royalty, nor are they simple griffins. They are a bit like nobility. They still have influence in the griffin's society, but may not speak out of line.
Name: Aislinn
Nickname: Linn
Age: unknown, appears 15-16
Gender: female
Type: Will-o'-the-Wisp
Student/Instructor: Student
Powers/Abilities:
Human Form
-Misdirection, causes others to lose their way
-Tracking, can find people within 5 miles of herself
-Enhanced Direction, can find anywhere she needs to
-Gives off soft light
Wisp Form
-All above
-Intangible
-Short teleportation (about 10 feet at a time)
-Gives off brighter light
-Levitation
Personality: Aislinn is a quiet person. She generally prefers to stay in the shadows, and enjoys being a wallflower. At night is when she really shines- literally. At night, her glow is much more evident, even around her human body. She enjoys staying outdoors as much as possible, and doesn't like being confined to the inside. However, if she has to be indoors, she prefers cool, dark places. She is the opposite of arrogant, and thinks people come before herself, no matter what. She's a doormat, but she seems to enjoy that. If someone does manage to make her angry, she knows how to deal with them.
Likes:
Dark
Not being seen
Marshes
Forests
Caves
Crows and Ravens
The Moon and stars
Chatting
Dislikes:
Bright lights
Indoors
Fire
Cats (they chase her)
Sunlight
Being the center of attention
Parties
Background:
Aislinn cannot remember before she was a wisp. She can barely remember becoming a wisp, and she doesn't know how she came about. Her memories are all blank, except for wandering the moors and marshes throughout the British Isles. She hopped on board a ship, where she blended in nicely, playing a wonderful St. Elmo's Fire on the mast. The ship took her to America, where she has been living since it was founded.