ADDITIONAL INFO CHARACTER INDEX WORLDBUILDING New Mordent (Lore & Characters)

Maalefic

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Genre You DON'T Like
Most modern stuff. School themes. Slice of life themes. Soap opera drama llama.
P l o t

The archipelago known as Mordent is a forgotten and cursed land. Separated from the rest of the world by a thick myst that emerges from the sub-terra. Mordent's curse keeps its denizens imprisoned and scattered across its many cold islands, and has done so for hundreds of years. In the Myst, monsters lurk, and many disappear inside of it without a trace, and sometimes the lost return as something horrific.

In this land, a name is occasionally spoken of across campfires in the darkness, The Dark One. Lore claims him to be a black god but to most he is just a horror story made to scare children. This god without a name or face was said to be that of death, sin, and wrath. Lurking in the recesses yet never seen. Felt in presence but never touched. Ever watching. He was born of the greed of man and Fae. His strange reach was long and merciless. It is said that it was he who cast the curse that strangled Mordent into the shambling husk that she is in the present.

Strife and poverty are a plague in this world, and the rich and powerful are most wicked indeed. The darkness hides real nightmares, and no one is as they seem. Here brave hunters chase the wilds and the fiends. Magic and Fae have vanished with their secrets. The people whisper that Mordent is dying as crops struggle to grow, and the land reeks of poison. In this time the Evils of Mordent lord over the area unchallenged.

In the north, the isle of Paragon has risen to power. The proud and divine Paragon King is rumored to have fought and defeated an aquatic horror that lurked upon the isle and transformed it into his own bright kingdom. Under his rule, a new religion has emerged worshipping a White God and is slowly sweeping across the archipelago with a vicious army. By his word, he claims to end all those considered abomination and blight. He will restore the soul of Mordent and offers protection against the creeping evil only to those who obey and come into his fold. Those who resist him will die.

But, they say that no curse can last forever, and the evil that binds Mordent is beginning to wane. It will fall upon the shoulders of a few downtrodden chosen ones to break Mordent's curse and save her soul from those that would enslave her, be it god or man. They will face many challenges along the way, the Paragon Sovereigns will give chase unrelentingly, and the Evil's of Mordent will not bow easily nor share their ancient secrets freely. The Dark One watches from the shadows, giving boon or hardship as he sees fit while the White God stands a dastardly plague creeping along the shores.

Our story begins with a bleeding Blight Hunter in a coastal tavern rife with betrayal. A Paragon Huntsman in search of the murderer who killed a Paragon Priest and the snarling Wolves lying in wait within a forest on fire.

Choose your path wisely.

"ʏᴇ ᴡʜᴏ ғɪɢʜᴛ ᴍᴏɴsᴛᴇʀs ᴛᴀᴋᴇ ᴄᴀʀᴇ
ʟᴇsᴛ ʏᴇ ʙᴇᴄᴏᴍᴇ ᴛʜᴇ ʙᴇᴀsᴛ"
 
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Maalefic

I'm the bad guy
Original poster
Roleplay Invitations
One on One Roleplays, Private Convo Roleplays
Posting Speed
A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week
My Usual Online Time
Thurs-Mon late night 11:30p to 4:00a. Tues & Wed could be online as any point in the day or night. I am in PST.
Writing Levels
Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, Transgender, Androgynous
Playing Style- Passive or Aggressive
Both
Favorite Genres
High and dark Fantasy, Sci-fi, Medieval, Dystopia and Horror
Genre You DON'T Like
Most modern stuff. School themes. Slice of life themes. Soap opera drama llama.
F A C T I O N S
The Paragon

Hailing from the north, Paragon's are a zealous people devoted to their King, Judas. So devoted that they believe it to be the highest honor to die for his cause. Paragon's are powerful adversaries and convincing ministers, all entirely cold-hearted and capable of horrendous cruelty. Upon conversion to the belief in the White God, a paragon is stripped of their former identity and given a new one, and they loose all memory of their past life. The gloom of Mordent does not appear to affect the Paragon and they are unnaturally resilient to the elements.

Sovereigns

Paragon Sovereigns are the backbone of Judas' army. They are an elite force who focus primarily on combat and battle. They can serve as protectors to Paragon Priests or the citizens of Paragon and all outlying settlements that have converted to the White God. While most Sovereigns are found patrolling Paragon territory, some Sovereigns, known as Huntsman's, seek out defects and other heretics that have committed crimes against the Paragon. Sovereigns are ruthless and persistent enemies who are peculiar in many ways, but most peculiarly, Sovereigns are immune to fire.

The Moonshire

Residing in the Howling Wood, the Moonshire Clan were a dutiful people devoted to studying and hunting the many monsters that plague Mordent. Known as Blight Hunters, they were mercenaries for hire and were often called upon by villages for protection against a great threat. They were also known to assassinate corrupted individuals. Moonshire's rangers and hunters were masters of stealth and long distance combat. They believed in no gods and were best known for wearing the pelts of Werewolves.

Ravngod Nobility

Ravngod are the nobility of Mordent and are widely responsible for governance across the land. They are an expansive nobility with many family tree's. The Ravngod Family dates back centuries, and it is the oldest family in all of Mordent. Their roots began when settlers first stepped foot on Mordent, among them, an Alexander Ravngod who was said to be ageless and lived well beyond his years. It is from this historic individual that stories of the Undying Stone surfaced, wild theories that the stone contained the blood of Alexander and it would cure any ailment, rejuvenate the body, and stave away death indefinitely. Those who are true Ravngod Nobility are born while those who marry into the family must adopt a combination of their original family name and the Ravnngod's. Those of the Ravngod name, blood related or marriage related, demand respect and modesty when walking among the people.

The Umbra

Born of the Myst, the Umbra are many and powerful. They are old creatures who have tormented Mordent since the day of it's cursing. The Umbra come in many different guises and possess wild and frightening abilities. Some say that the Umbra are what remains of the era of magic. Some Umbra lord over entire regions while others only torment a single settlement. Each one carries their own unique stories and secrets, but not all of them seek to cause pain and suffering, and some might be convinced to lend a helping hand.
 
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Maalefic

I'm the bad guy
Original poster
Roleplay Invitations
One on One Roleplays, Private Convo Roleplays
Posting Speed
A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week
My Usual Online Time
Thurs-Mon late night 11:30p to 4:00a. Tues & Wed could be online as any point in the day or night. I am in PST.
Writing Levels
Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, Transgender, Androgynous
Playing Style- Passive or Aggressive
Both
Favorite Genres
High and dark Fantasy, Sci-fi, Medieval, Dystopia and Horror
Genre You DON'T Like
Most modern stuff. School themes. Slice of life themes. Soap opera drama llama.
D r a m a t i s P e r s o n a e

Judas
Judas is the King of Paragon. At his fingertips, he controls the Sovereign Army and is responsible for the religion of the White God. He is a cold and powerful man who has fallen into deep madness. Judas seeks to gain control over Mordent, even if he has to kill every single thing that denounces him. He is fearless and cruel and believes the White God speaks through him. Some say that Judas is merely a man gone mad, while others claim Judas to be a powerful demon playing a terrible game. The Sovereign's serve him blindly.



The Scarlet Huntsman

Known as Sacha Malachai by birth, and by a more fearsome name as an adult, the Huntsman Mathieu. He, like his brethren, recalls no life before his rebirth. For years he has called Judas his king and carried out his commands with exceptional vigor. Born to simple seamstress once upon a time Mathieu was kidnapped as a young boy of thirteen during the conversion of his village. Judas took a liking to the boy's fierce courage and seething hatred towards a father who was absent from his life. Thankfully, Mathieu's mother chose to convert rather than meet her end. She and her son were taken to Paragon where among the ruins of the marble city, terrible acts of violence and abuse were inflicted upon the them. A trial known as “the cleansing” where every pain imaginable was to be felt was the price of conversion. Intense prayers were mandatory and self-inflicted punishments were routine. But Judas, like many before, sought the young Mathieu to be one of his elite enforcers; a Sovereign.

The White King paid special attention to Mathieu, twisting his mind and his spirit with kind and gentle words of encouragement and praise. Beneath such stress the young boy crumbled quickly, his spirit bent but not yet broken, hanging on by the mere threads that Judas would throw his way up until the very end. Having survived his trial, Mathieu would learn that his mother did not, and in his grief, he was to walk to his Rebirth. From the highest point of the city ruins, the would be Sovereign was given his final task: to receive the blessing of the White God – the Trial By Fire. Doused in oil, he was set aflame and thrown from the city walls where he plummeted into the churning lake below.
Awakening upon the embankment Mathieu was born again, stronger than before, with the blessing of the White God pumping through his veins. By the White God's design, he had been healed of his wounds and scars and saved from the greedy clutches of death. His spirit cleansed of all previous sin and memory of any life before that day and a new Sovereign was born.

Mathieu, in his time, has risen to one of Paragon's most skilled combatants. He commands authority wherever he goes and he expects to be obeyed. He hunts the most ruthless heathens that have committed crimes against Paragon. His devotion is strong, but perhaps not as strong as it should be, and his skills in the battlefield are frightening.



The Ashen Huntress

Born to peasants, Primrose Roux lived in squalor for her early life in a small shack in central Mordent. Her father was a hunter who would brave the wilderness to feed his family and sell what sort of monster parts and skins he could to nearby villages for gold. Her mother was a sensitive homemaker who struggled to adapt to life as a mother. When her father was away on his hunting trips Primrose was often neglected by her frantic mother who would often speak to herself. On the night of a vicious storm her father failed to return home. Instead of searching for him, her mother remained in the shack, convinced that he would return soon. The months slipped away, and the stores ran dangerously low, reality had finally set in and Primrose bore the brunt of her mother's descent into madness.
It seemed overnight that her mother worsened, rotten upon the inside, sickened in the mind. A creature that wore the skin of her mother but was not her mother. And as starvation soon set in another storm dawned upon the moor and within the flashes of lightning Primrose watched in fear as her mother wound a rope around her own neck and hung from the ceiling until death embraced her. Left alone and with little choice, the young one gathered what possessions she could sell and fled her home for the nearest town. There she sold all she carried for nominal pieces of gold. It was only after months of wandering the streets that she was she discovered by Morgan Moonshire on his travels. Taking pity on the poor dirty orphan he took her beneath his wing to Moonshire where she trained in the arts of combat and studied the ways of the monsters of the land. She took easy to her new life and training, growing up to become a woman trained in a most deadly of art: Blight Hunting.
However, fate it would seem had rolled against the Moonshire, and when the Howling Wood had begun to change around the Blight Hunters, the Wolves had grown more violent and smarter then they had ever been before. Morgan left the Moonshire Clan under Primrose's watchful eye while he took a team of his best into the woods to find out the cause of such change. The days had turned into weeks and the weeks into months and none of their fellow clansman, nor Morgan, had returned from their expedition.

Primrose was forced into action when the immigrant Paragon priest, Gregori, began to petition for a new head of the clan believing that Morgan Moonshire was naught to return. Primrose responded to his petition by taking a crew of her own into the Howling Wood in search of their missing ilk. Days had passed and it was only Primrose who returned from the trip and she refused to speak of what had happened in the woods, stating that Morgan and everyone else was dead.

Three nights passed and in an odd extension of friendship Gregori offered to console the girl in private. Primrose confided in the priest of the events that had unfolded within the Woods only to have him turn on her. Having already suspected what had happened the Priest bound her and drug her before the clan, revealing to her ilk of the grotesque bite upon her shoulder that she had been hiding from all of them.

Gregori announced himself the new Clan Leader, denounced the Moonshire's penchant for science, and forbade it's heretic practice in favor of the Paragon religion. As Primrose was now no longer qualified for the position of leader, he succeeded by playing on the the clansmen's growing fear of the Werewolf threat and lulling his beliefs upon them during his extended stay. He ordered Primrose to be cleansed by fire as the Moonshire Clan's laws dictated when one was bitten and dispatched. However, they only burned the dead, and never did they set a flame one who was still alive. As if under a spell, the Moonshire Clan allowed the sentence to be passed and as they erected and bound her to the stake. Primrose was filled with resentment towards the people who were supposed to be her family, and realized the true evil that was the influence of the White God. As the torches were brought forth and thrust into the hay at her feet Primrose made a choice that would change the Moonshire Clan forever: she howled to the moon.

From the tree's the creature that had bitten her came, a terrible hulking beast as dark as the night, who stood on two legs like a man instead of four like his ilk, he would later be called a Lycan. With his enormous strength he ripped open the gates of Moonshire, allowing the Wolves entrance into the Clan. It was a massacre and a feast for the Wolves that left only Primrose alive, and when his task was complete, the Lycan returned to his forest with his subjects and Primrose fled Moonshire and the Howling Wood but not before setting the bodies and fortress aflame. As the Howling Wood burns, she makes way for the town of Hollowbrooke in hopes to find a cure for her disease before the infection runs it's course.
Primrose is an even minded individual, both kind and harsh respectively, but a little disconnected in a strange manner. She serves the greater good even when it seems evil and she is capable of making hard decisions that others might hesitate on. She is an adept ranger with a wealth of knowledge of Mordent's monsters and geography.

The Dark One

The Dark One is the source of most evil in Mordent but the people have forgotten him. So long as he exists, so will the curse that binds Mordent.


Lady Carmella

A woman of nobility, wealth and status Elizabeth Bathory has been well known through out the land for her less then savory demeanor. Often cold and biting with her words Elizabeth was arranged to be married to an equally wealthy man of power some four hundred years ago, but it was clear that the spoiled and harsh baroness was anything but enthusiastic about it.

Elizabeth was known to spend her days abusing her servants until the great Baron would have no more of his wife's unruly and heartless behavior. In a fit of rage he drug Elizabeth by her hair out into the moor and bound her in chains to a dead tree upon the field. There he left her hoping the Myst would swallow her. However, the shrieks of the servants in the morning would stir the Baron. The Myst had chosen not to take the Baroness it would seem.
So, Elizabeth was collected, claiming to have learned her lesson, and it would not be two nights later that Baron would fall to a sudden and painful sickness that would claim his life within a fort night. Apothecaries passed away his death as some type of congenital disease but other stories claimed that it was Bathory herself who killed her husband by poisoning his evening drink. As his wife, Elizabeth inherited her husbands status and her reign of tyranny soon continued.

As years passed Elizabeth's madness only came to grow as she grew older. Unable to bear the sight of her withering appearance, Elizabeth had all the mirrors removed from her castle and forbayed her servants to ever look upon her face lest they die a painful death. It would be one stormy afternoon that one young servant girl, while assisting the baroness in her afternoon bath, was accused by the maddened lordess of looking upon her and when striking the girl across her face a stream of the girls blood splattered across Elizabeth's hand. It is said that Elizabeth's decaying skin suddenly faded away into a flawless porcelain hue that glew with youth as she spread the crimson across her skin. Elizabeth then brutally murdered the young servant girl, using a pair of sheers to cut her open. She bled her servant for every single drop of blood that she had in her tiny little body. It is said that Elizabeth was found bathing in the blood of the young woman, laughing as her youth returned to her before her very eyes.
Having been graced with eternal youth, countless women and girls would be brought to the baroness to be slaughtered and bled out so that she may sustain her youthful appearance and with her status and power, none dared to stop her. As the centuries crawled by Elizabeth never died and to this day remains as young and youthful as the day her husband died. Since then she has stripped herself of her birth name and dawned a new moniker: The Lady Carmella.

Carmella is one of the first Vampyre. To this day she remains a prolific killer of young virgins and has now come to be known as the Blood Countess. It is said that any who drink from her body will be infected with the Vampyre disease. Where she nests is widely unknown, but the city of Fogbarrow seems to be strongly connected with the Vampyre and their Queen.



Remy le Bleubarbe


Born the youngest son of the Bleubarbe family of Fogbarrow, Remy has always been something of a mystery. Many have never seen him in the flesh, yet despite this the gossip surrounding him prevails. Bastien Bleubarbe is said to have sired the recluse, yet tales from former servant’s state that Remy bears very little resemblance to his father, who’s auburn hair and horse face features runs strongly in all his other children. The same could also be said of his mother, who hails from a family of light haired nobility. Remy instead bears a darker palate of a black hair that shimmers a hint of blue and eyes as black as coals, a significantly shorter stature, and a far more aggressive personality. Details of his childhood and life in general are muddled by rumor and gossip. But when the Bleubarbe sons began to grow ill it was said to have caused panic throughout Fogbarrow. What became known as the “Bleubarbe Plague” became many a mother’s nightmare, for they feared their children to fall prey to this sickness. Most of the help resigned from their duties from the manor at the command of Bastien, who did not want his staff to suffer the sickness with them. One by one each Bleubarbe son succumbed to the sickness. It is said that Jessamine, frail from grief, died of a broken heart. Leaving only two Bleubarbe’s left… Bastien and Remy. But Bastien would not live long for this world without his son’s nor wife and he soon dispatched to his grave with all of his secrets left unsaid. But what was the Bleubarbe Plague? Was there ever one? Or did the famous recluse pick off his family one by one as the stories might suggest? These are the question’s that to this day still bear no answers. Those who might know remain silent.

In the present, Remy Bleubarbe is a ravishingly handsome man of Fogbarrow nobility. Residing in Rose Red, his grand estate set in the middle of the city, Remy is both well known, adored, and respected – yet should one ask of Remy, not a single soul will ever truly lay claim as to knowing what the man in fact looks like.

Though reclusive Remy retains many connections and friends in high places as well as the ache in many a young maiden's heart. Attracted to his status and money Remy is no stranger to the female persuasion, and in fact, he encourages their efforts to slither into his coin purse. But there is more to this young, pretty, noble then meets the eye. Remy projects himself as a man of means and intelligence, of charm and wit, but there is a darkness inside of him and a smiling mask upon his face.

Each year Remy holds a grand masquerade ball in which only the most beautiful of female of nobility are invited to attend, plus one. And out of generosity, even a fair maid of low status may find an invite delivered to her doorstep, should her beauty hold Remy's eye. It is always the highlight of every young lass' year, for if she were invited it would be quite the scandalous affair.
However, when a young noblewoman and her guard fail to return from one of his affairs, a cloak of suspicion befalls Rose Red and the notorious noble himself becomes the devil in the eyes of a grieving father. But with none willing to silence the man nor investigate the incident, Remy finds himself the target of the Moonshire assassin with a ruthless past who assumes no side.

Corvo Van Tassal

Corvo is a man of many secrets and hidden potential. When first meeting him it is his tall stature, pale skin, and the darkest hues of hair that catches the attention of acquaintance and passersby. While he is a handsome man with a stern, unshakable expression, Corvo is a can of mixed worms. A scholar and lawman from the outskirts of southern Mordent he is on the pursuit of knowledge in order to save his cursed hometown from a great and terrifying evil. But Corvo is also highly nervous and he refuses to speak of his past. He is easily shaken by the smallest of sounds and his fear of spider's is legendary. Corvo, though secretive, is a wealth of knowledge and despite his roughed up appearance, and anxious disposition, he is an adept dual wielder. His weapons of choice are two hand held farming sickles meant for cutting wheat, which he has turned into lightweight and damaging weapons.

Corvo often speaks highly of his departed wife and the joy she brought to his life and that it was the curse of his homeland that removed her from his side, though he speaks as if she is dead, she is far from it. He also speaks of his homeland as being a dreary little town, so ordinary that it should have been far more obvious that something was wrong with it. As a lawman sent to aid the people of the town he was faced with superstitious stories of a Headless Horseman who haunted the fields and attacked at night, stealing the heads of his victims. At first Corvo denied the existence of such a monster. However, Corvo eventually found the beast of a man and narrowly escaped his demonic sword. It was too late to save the little town from it's monster, so he fled. He regrets his decision to flee his home and he plans to return and put right the mistakes he has made once he finds what he needs to repel the evil that has bewitched the town.

The Blair Witch

The Blair Witch has been the subject of many horror stories all through out Mordent, although the witch's origin remains unknown. It is said that she was once a woman of Hollowbrooke, who accused of Witchcraft, was sentenced to death by burning. It is said that she burned but she did not die and as a grotesque mangle of burned flesh and blackened bones she drug herself into the Blair Forest where she was never seen nor heard from again, that was until many centuries later. Over time the forest had changed, possessing inside of it a darkness that haunted Hollowbrooke and children slowly began to go missing. One right after the other child after child was gone from the town. Parents in their despair, blamed the Blair Witch. The elder of Hollowbrooke, in attempt to calm the town before it destroyed itself, organized a search party of their strongest men to enter to woods in search of the children.
The men went inside the trees, armed with weapons and torches, but as the night passed and the dawn broke they had not returned. When Hollowbrooke awoke they came out of their homes to a grizzly sight at the edge of the Blair Forest. Their men, nude and disemboweled, tied together with markings carved into their foreheads among a riddle of children's bones stood as a sickening monument for all of Hollowbrooke to see and remember. However there was one man missing and it would not be but a few weeks later that he would stumble out of the forest, near madness, but alive.
Now the Blair Forest has been condemned by Paragon forces, leaving the people of Hollowbrooke trapped inside with no hope for salvation.

Grimori

Grimori is the assumed name of the man that escaped death at the hands of the Blair Witch, and his life is not an easy one. Having changed his name he has become a drifter and a drunk after running away from Hollowbrooke. Once he was one of the able bodied men sent into the Blair Forest in search missing children and he was the only man to walk out with his life. He had witnessed the gruesome deaths of his comrades and to this day does not know why nor how he managed to survive much less find his way back home. Upon his back he bears a giant scar shaped in the symbol of the Blair Witch. Living in a perpetual state of terror he is also the only man who can guide anyone through the forest safely, though he refuses to step foot into the cursed trees.

As he is supposedly “mad” he spends his days drinking in any tavern that will allow him to run up a bill while desperately attempting to leave his own history behind. He is calm, for a drunk, but the trauma is still apparent in his demeanor. He is a skilled hunter and capable warrior, able to track even the oldest of trails. Yet he often knows more then he admits too, and retains a perpetual air of strangeness to him that can be unpleasant and often it seems that he is not all what he claims to be.

Dorian Gray

Dorian Gray was born into a noble family who possessed both status and wealth in Siren Bay. His father, the infamous Blackwood Gray, was a fishing merchant and a businessman known for his ability to sail the myst and monster infested seas around Mordent. Dorian lived a life of luxury and comfort and through his studies, Dorian met his first wife. As their love grew Dorian slowly resigned from his noble duties, blinded by his love, he wished only to live his life with her and nothing else. His father disapproved greatly.

When the news of Blackwood's disappearance at sea paralyzed the people of Sire Bay, Dorian was then forced to take up a mantle he did not want. Years passed and slowly the life his father had left him was beginning to take it's toll. The once young and carefree boy was fading before the eyes of his peers, replaced by an old and angry soul. Dorian often complained of feeling one hundred years old, and the stress of his new life soon began to show. Thought still young, Dorian was grey and wrinkling as if he were a man forty years his senior.

As the years passed Dorian became more and more withdrawn from his family, Emily, and the fishery. And upon the third anniversary of his father's disappearance Dorian Grey found himself wading into the shoals of Siren Bay, drunk, and delirious. It was then that a figure lurched forth from the myst upon the sea, a great vessel bearing fallen sails. His father's famous ship had returned to port. Shocked the town erupted into a frenzy and Dorian watched as the ship he'd spend many a childhood memory on barreled into the docks, captain-less. The ship was body-less and undamaged and in it's hull contained but a single item, a golden frame without a picture inside. Chalked up to an attack by Siren's it was clear that Dorian's father would never return home again and as condolence the Gray's were granted the golden frame for their own safe keeping.

Dorian flew into a rage days later and fled from the Gray Manor and into the local pub. There he met a man named Basil Hallward, an aspiring artist whom had been passing through on his creative travels. He boasted of his extravagant lifestyle, brimming with the many pleasures life had to offer and Dorian found himself mesmerized by the man and the smoothness of his skin. Gray questioned the artist, asking him how he to could live in happiness again and to recapture his stolen youth. To this Basil smiled, claiming that Dorian's unnatural aging and perpetual unhappiness was but merely a curse laid upon him by those of envious intentions, and that he possessed methods to relieve him of it. To this Dorian begged Basil for his aid and he would pay him handsomely for it, but Basil claimed not to want Dorian's gold - only his body. And in return for one night of intimate company he would cure him of his affliction.

Dorian hesitantly agreed, and like a moth to the flame, Dorian was set upon a dark path of lust, violence, and sin. At dawn the night after his indiscretion Dorian returned to his estate with the strange artist in toe, exhausted and weak but relieved of the emotions that had been crushing him for years. That day Dorian's image was painted upon the canvas by the more then talented Basil and when gazing upon the finished product, Dorian was astounded to behold the talent before him. He saw the spitting image of himself upon the parchment as he used to look, even more beautiful in fact, and it was in that moment Dorian yearned down to his very soul to look as beautiful as his portrait did. Vainly Dorian ordered the golden frame, his last gift from his late father, to be brought down from the attic and that his likeness be put into the frame, it was a perfect fit, and hung it within the foyer for all who entered to see.

Dorian soon began to spend unscrupulous amounts of time in the presence of his portrait, often times staring at it for hours on end and as time stretched on Emily grew to fear the man and his obsession with beauty and she fled back to the arms of her parents. Another year passed quietly over Siren Bay and Dorian Gray had not been seen since until one night the Watton's received an invitation to the Gray Estate, to attend Dorian Gray's twenty fifth birthday soiree. Against better judgment the Watton's attended the event.

It was there that they all came to marvel at their host and subject of the celebration, Dorian Gray, beautiful and ageless. But the stunning portrait of him stood indisposed. Dorian claimed to have traveled some and obtained a new outlook on life in a foreign corner of Mordent and shared his wild experiences with his guests and Emily found herself taken with him once again. She yearned for him without relent just as she had in her younger years and she desired him in ways that she never had before. Foolishly she accepted his apologies for the manner in which he mistreated her in the past and accepted his proposal of marriage. But Dorian's affairs did not go unnoticed. Whisper's of witchcraft spread like wildfire, but none dared to confront such a powerful man on the subject and soon Emily and Dorian were finally married. But what was supposed to be the perfect marriage turned out to be a horrendous nightmare. When alone, Emily would often hear cries bleeding through the ceiling at night, ghostly moans and demonic garbles that would haunt her dreams at night. When questioned however, the cold and and cruel Dorian Gray dismissed her claims as the symptoms of a sickly mind.

Emily over the years found herself subjected to Dorian's strange and humiliating requests yet was still unable to satisfy the desires of her husband no matter what sort of favors she preformed. He soon began taking mistresses with ease, much to Emily's distaste and as the years granted them with no children Emily lived through the passing of her parents and her own transition from youth to maturity. And as she began to age, Dorian remained untouched by the hands of time, and she soon became a ghost in the eyes of her husband.
Angry, Emily confronted Dorian about what foul magic he had used on himself and in a rage Dorian flung his feeble wife down a flight of stairs. For weeks she remained bedridden and she soon grew maddened by the demonic noises from the attic that had haunted her dreams every single night spent within the Gray Manor. Convinced that her husband was a monster wearing Dorian's image, she crawled from her bed and up the to the attic long since sealed shut by chains and locks. Break the chains and locks she flung open the door and was met with the gruesome sight of a portrait set within a golden frame but the man that once stood an oil painted vision of perfection now oozed a hideous depiction of rot and decay. From the paint the hideous Dorian growled and hissed and moaned and when Emily turned to flee she was faced with the man whom had tormented her for so many years, still as young as the day she'd met him.
Dorian drug his once beloved wife through the house and locked her within her room where she there lived out the remainder of her life, a prisoner within her own home until the day of her death. It is rumored that her body still resides within the house, on the very bed where she took her final breath and that her spirit haunts the halls of the Gray Estate.
Dorian Gray still lives to this day within his estate, the lusty immortal lord of Siren Bay. He practices a seedy lifestyle and possesses an insatiable need for sex. He holds an unnatural charisma and an allure that both men and women find themselves attracted to when exposed to him. Underneath his sociable and entrancing visage is a cold, cruel, and calculating monster that feeds off of the life forces of the living, and through intimacy he devours their very souls to satisfy a hunger that mere mortal food cannot sate. He is both undying and powerful, but unlike many of his ilk, Dorian Gray's power is not omnipotent. The painting that hold his true image is the source of his power, a cursed object, and so long as the painting exists, so will the terror that is Dorian Gray.

Arachne

Elven myth tells a story of a young princess who lived during the time before the Dark One. Tensions were high among the walkers of the tree's for the Great Whisperer had delivered an alarming and terrible revelation. Their immortal trees were dying....and the souls of their own were tainted. Interlopers had impregnated their sinless valley. Fellow Elves, who had fallen to the temptation that was the darkest of magics, were lurking among them.

Then came the purge. Those found to be under the influence of dark sorcery were driven out of the world tree's sanctum and exiled into the darkest reaches of Mordent never to be seen nor heard from again. But the King underestimated his threat and many years passed, the kin he had exiled had taken to caves that connected the Elven gully to the rest of the land, the only way in and out. In the darkness their magic did not leave them and they changed. Drow they called themselves, fiends of great and magnificent power, consumed by hatred and ruled by vengeance. In the darkness they thrived, taming and eating the beasts of Mordent's core. They grew in power as they grew in numbers, capitalizing on the Elves mistake to shed no blood so many years ago.

And when the time came... the Elven King found himself with a dagger in his back before he ever heard a single sound. It was what human's know as The Culling, the greatest Drow siege ever written in ink. The Elves turned their frightened and bloodied faces to the heirs of their beloved King. But only their young Prince could be found. The fair Princess was missing, a prisoner of war, and lost in the catacombs of the of the earth.

The young Prince ascended his father's throne and in the face of his people's turmoil he gathered the strongest and the bravest, vowing to save his sister. So into the depths of the world they plummeted. Twelve moons passed and when the sun set on the thirteen day the chasm began to weep. Mournful and agonizing wails from the pit of the Drow as but only three figures appeared. One single elf warrior and their brave Prince...and wincing against the light of the moon their lost princess. It was a joyous day... but it was no a day for celebration. Their home, Faeron, had been destroyed and the threat of the Drow forever lingered. At the behest of their great Prince Sadron the Elves' left their iconic residence and took to the tree's, building great cities high among the canopy of the World Tree, where the Drow would find difficulty in finding their hapless cousins.

In the wake of the Thirteen Days war Sadron had noticed a change in his twin, Aspen. The young Elven Princess was once a light within the darkness, a harmless child who would sing and frolic among the wild flowers and nurse the sick back to health. She used to weave tapestries worthy of the mantle of gods. She had been a kind woman, and a queen that would have been loved by all just as her mother was. And now she was wordless and the very kiss of the sun stung her skin. At night her heartbroken cries echoed through the tree's. Every attempt to sooth the little princess ended in an uncharacteristic rage from the young girl that was both alarming and devastating. There was a pain lingering inside the girl, a pain that was consuming her very soul. And on the eve of one year passing since her rescue Sadron was startled awake by the screams of a scullery maid. It is said as he scrambled from his bed and was met by the sight of carnage. New Faeron was awash in the blood of it's citizens. Countless corpses barred his path, scullery maids and even his soldiers lied dead – their own weapons turned upon one another then upon them.

Sadron, armed with only his sword, was lost within his own kingdom – the screams of his kin everywhere around him yet no where all at once. The walls seemed to crawl with life as a darkness sapped away the moonlight. And as he found his way through the twisted hallways to his throne room – he found the source of this evil: Aspen.

Sat upon his throne and wild in eye, a Drow's dagger and dripping with dark magic. Stunned Sadron could not find his words and Aspen looked at him speaking, “I am dead...yet I continue to live.” It was in that moment that Sadron made his fatal mistake. He dropped his weapon and ran to his sister only to impale on her dagger. Leaving the Prince to die, Aspen fled like a shadow at dawn into the forest.. But the forest offered her no asylum. She was plagued by the loss of her heart. In her solitude her pain only manifested stronger and longer then it ever had before, and she knew she could not run forever. The Champion came for her soon enough, Serebauss, the great warrior who had fought side by side with Sadron within the pit to save her life now came once more – this time as her executioner. He found her in the forest, a magpie of the girl he used to love and protect with his life. She looked at him like an animal and like an animal she attacked without fear or doubt, without hesitation.

Some say the battle ended quickly, other say it was bloody and gruesome – one that Serebauss barely survived but none truly know what happened within that forest, only Serebauss himself. He struck down the Elven Princess out of mercy, rather then hatred and as she lied dying she asked one last request of him, “Take me to my mother?” She asked, a small sliver of the girl he once knew – that last bit of her left inside a husk. Serebauss could not deny her final wishes and carried her to the heart of the forest where the great white world tree towered above all the others, The Elder Tree, where her mother had been buried beneath many years ago. There Serebauss laid her among it's great roots as she finally died. There he left her at rest.

But it was not over, not even in death. For death was a luxury no longer permitted to such shattered souls. Among the Elves there were cautionary tales of spirits who lingered after death, too consumed with their own sorrow and pain to find happiness within the arms of the Goddess.

To this day the Elder Tree still stands...but it is not as it used to be. It's once white bark now deep red and it's leaves as black as demonic ichor. It is now known as the Blood Tree, thought to be corrupted by the body of Aspen and it stands a marvelous pestilence to the forest, slowly draining the life of it's children and from the Elves themselves. But there is something else that stalks the forest and its caverns, a creature so beautiful yet so poisonous that none dare to speak of her. And it is her evil that has trapped the Elves inside of their own homeland.
Known as Arachne, or simply The Spider Queen she is the lordess of Faeron now. Some believe her to be a product of the blood tree itself but none truly know – so they claim.

Stalvan Mismantle

Stalvan Mismantle is a name that has seen many rumors and scandals. Stories tell of a young man of nobility who threw away his birthright and dedicated his life to the education of others. A drifter, Stalvan was both penniless and disowned, but his path was always laid out before him. He was not a handsome man, nor a charming one. He was meek and he was ordinary. Stalvan traveled the land from towns to cities as his contracts dictated. Among his pupils he was adored as the silly little man who showed them how to do things. But Stalvan possessed a darkness within his soul, a deep loneliness that he tried so desperately to fill with the affections of women, who always turned him down in disgust and trampled on the mangled corpse of his self-esteem.

As time carried on, and his career progressed, the meek little teacher began to become a character of great suspicion when three young girls of eight accused their mentor of foul things that he had done to them. The accusations came from the mouths of nobility and they cried and pleaded for Stalvan's punishment for the ruining of their virtues and the inhuman torture he inflicted upon them. Stalvan negated the accusations...but it mattered so little. For who would believe a silly little man over three pampered and important children? Faced against his alleged crimes Stalvan was assaulted by the village men - burned, cut, and mangled beyond recognition, and ultimately removed of his manliness as punishment for his crimes before his still breathing body was thrust into the ground and buried unmarked.

It is said that the town in which Stalvan was brutally attacked no longer exists and the location of his final resting place remains a mystery. Others call the Legend of Stalvan Mismantle just that, a legend. A warning to all men of the monstrosities they are all capable of and should avoid lest he suffer pain of death and more.
 
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Maalefic

I'm the bad guy
Original poster
Roleplay Invitations
One on One Roleplays, Private Convo Roleplays
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A Few Posts A Day, One Post a Day, A Few Posts a Week, One Post a Week
My Usual Online Time
Thurs-Mon late night 11:30p to 4:00a. Tues & Wed could be online as any point in the day or night. I am in PST.
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Intermediate, Adept, Advanced, Adaptable
Genders You Prefer Playing
Male, Female, Transgender, Androgynous
Playing Style- Passive or Aggressive
Both
Favorite Genres
High and dark Fantasy, Sci-fi, Medieval, Dystopia and Horror
Genre You DON'T Like
Most modern stuff. School themes. Slice of life themes. Soap opera drama llama.
Map of Mordent
The Howling Wood

The Howling Woods is a coniferous forest spanning across Mordent's central island. It's name was given to it for the sole reason of what lurks inside the sprawling pines. The forest is a dark and dense home to the infected Direwolves referred to as "Werewolves".The forest is also the home to the Blight Hunting Moonshire Clan. This forest is one of the more dangerous locations in Mordent, playing host to a variety of creatures and animals, but it is best known for its forest floor becoming steeped in Myst at nightfall.

Moonshire

Moonshire is a fortress hidden away inside the Howling Wood. Many years ago ancient travelers came into the forest and built there a settlement under the leadership of Nathaniel Moonshire. Under his watchful eyes the Moonshire Clan was established and given roots, but it would not be long before the Moonshire would realize that the Myst spawns even more strongly in this place and with it came a disease that mutated the native Direwolves into deformed beasts. These infected Direwolves held bites could change humans into the same monster with the light of the full moon serving as the catalyst.

The Myst often seeped into the fortress over night. Many men, women, and children fell prey to it and in his desperation Nathaniel turned to his knowledge of alchemy to procure a vaccine to the Lycanthropy, and as consequence he too became like the beasts born from the Myst. Maddened by his plague Nathaniel wrecked Moonshire, killing hundreds in his bloodlust, and disappeared into the wood where he was pursued by his only son and slain in an act of mercy. Determined to never allow any others to fall prey to the Lycanthrope disease Nathaniel's son vowed to protect those who were left and under his command he trained the survivors in the ways of the sword and studied the means in which to destroy the fowl Wolves of the forest, and the art of Blight Hunting was created. The last leader of the Moonshire Clan was a direct descendant of Nathaniel, Morgan Moonshire until his untimely death. Moonshire and her people now lie in ashes after a massacre left the fortress razed. The Howling Wood continues to burn around the Clan's remains.

Wulfshore and The Beez-Nest Alehouse

The ramshackle Beez-Nest is a seedy establishment inside of the town of Wulfshore. It is located on the outer edge of the Howling Wood just shy of Mordent's coastal bluffs. The Alehouse is owned by the greedy and treacherous man, Corvus Nester, who caters to any and all who come to his tavern no matter their status, crimes, or appearance so long as they pay their way. The tavern has long been a place for criminals and refugee's to seek temporary reprieve either from either Moonshire assassins or Paragon authority or something inbetween. It servers a vast range of alcoholic beverages, including the un-lawful Drake whiskey, but it's prized drink, and a palate favorite, is it's Honey Ale.

The Rhed Rode

A long and branching road serves as the main highway throughout the central island. The Rhed Rode was named for the red tint of the dirt, which paves the paths, and several tree's of mahogany bark and blood leaves found growing around it. The Road is believed to be the roots of Faeron's Blood Tree; Willdrassil. The Rhed Rode spans from the East to the West, branching out in all directions, there is no path that will not eventually lead back to the Rhed Rode. The Road serves as a means of quick travel for the people of Mordent but brings countless horrific crimes. Highway men stalk the embankments in wait for prized game. It is not uncommon to hear of caravan's having been raided, men killed, women and children suffered to unspeakable horrors when traveling the Rode.

Blair Forest

The Blair Forest lies within the heart of Mordent and is one of the furthest reaches of the Howling Wood. This forest of bramble is quiet and feels alive. Many who have been drawn to the forest have become lost and It is said that a witch wanders the woods and with her terrible magic she lures weak minded into her trees. As the Paragon forces slowly consumed the heartland the stories of the Blair Witch, and the darkness of the forest, irked the Sovereigns into action after the town of Hollowbrooke reached out to the Paragon for help. After several unsuccessful attempts to cleanse the forest of its evil the Sovereign's proclaimed the forest be condemned and closed it's borders, allowing none to enter and none to leave. Inside the forest the town of Hollowbrooke was cut off from the rest of the world and left to the mercy of the Blair Witch. There has only been one man who has laid eyes on the Blair Witch and survived. A man who seems to have disappeared from Hollowbrooke without a trace.

Hollowbrooke

Hollowbrooke lies inside the Blair Forest and has since been condemned along with it. This troubled village is home to the DuCarde Family, known for their superior and unmatched skills in medicine and Apothecary. They have saved many lives from disease and other such illnesses. However, when plague befalls the town in the wake of the Paragon's abandonment, it would appear that even their skills are not a match for every disease. Hollowbrooke's numbers are slowly dwindling due to starvation and the sickness that has taken their town by storm. They live in fear of the Witch that stalks them from the forest and work tirelessly to burn the corpses of those killed by the plague so that their ilk may be saved from rising from their graves like so many others before them.

The Loch

The Loch is one of the great bodies of fresh water in Mordent's northern outlying islands, an island now famously named Paragon. It is said that a great beast once lurked beneath the lake, and was killed by Judas. The Loch is where all new Sovereign's awaken after their Trial By Fire.

Paragon

Paragon is the great capital of Mordent and located in the northern reaches of the archipelago; also known as the White or Golden City, the City is nestled into the mountains above the Loch. The Paragon practice a strict religious control, which they project onto others. Worshipers of the White God seek to convert all of Mordent to their belief's and destroy those who are deemed unworthy. As such, the people of Paragon often view themselves as superior to others. Holding one of the biggest armies in all of the land the Paragon have crept across the land like a plague, establishing their rule where they please, and have slaughtered countless.

Fogbarrow

Fogbarrow is one of the larger cities of Mordent and exquisite in all that is does. The home of many a Noble it falls beneath Paragon occupation willingly. The city is fed from the ocean some miles down stream. The city is clean and grand in appearance, not a single building is out of place or in need of maintenance. Fogbarrow is separated into five districts: the Commons, Business and Industry district, Villa District, Dead district, and Holy district. All five are structured and built into the shape of a star and at it's middle lies Rose Red, the home of Remy Le Bleubarbe – the richest man of the city. Lining the city are anchors of "Vessels", which keep the Myst from the ocean out of Fogbarrow's walls and free of any danger it seeks to bring. But the Vessels can do nothing against the harsh coastal weather and it is not uncommon for flooding to occur within the catacombs beneath the city, which can spill into the upper levels, most commonly in the Dead District, separating those alive from their dearly departed by a sea of ice cold water until the tide rolls out. Sometimes the, when the city floods, the stench of death wafts through the air for days at a time with no explanation. Fogbarrow is a thriving city in the gloom of Mordent but she is not without her monsters, in this place creatures of beauty and rot lurk in the night but the worst of them all are the humans themselves.

Rose Red

The Rose Red Estate stands at the center of Fogbarrow. An opulent and gold trimmed manor that has been occupied by the Bleubarbe Family for generations. Considered to be the elite of the elite, The Bleubarbes have maintained control of Fogbarrow through their many business ventures in the city; though rumors persist that The Bleubarbes also have a hand dipped into the pool of Fogbarrow’s rampant prostitution ring and some claiming that they created it. The manor itself extends out into the city like a spider’s web, yet remains barred from the public by iron gates, though many are allowed to gawk as they see fit through the bars. The house, though beautiful from the outside, holds a great many secrets on the inside. Within the manor many strange happenings have been reported from shadow like figures lurking behind curtains to errant screams from the grounds. Some claim the manor was designed with a maze in mind, a death trap even, full of insane instruments of torture and harm…some even say that the house changes once one enters into it. Only a member of the Bleubarbe Family can bend the manor to his will. The great manor is now only occupied by one remaining Bleubarbe, Remy. The youngest son of Bastien Bleubarbe and his wife Jessamine Bleubarbe, and five brothers. All of which have died out slowly over the years, leaving Remy alone in the manor and in control of all his father’s estates.

Faeron

Faeron is a great valley in southern Mordent that houses the Elves and the Blood Tree. It is an expansive landscape full of twists and turns and creatures both majestic and horrific. The forest maintains it's own sense of sentience and the tree's seem to move in ways that would be considered impossible. It is only the Elves who are permitted within these tree's and it is only an elf that can navigate the bramble maze. The forest is a landmark and in the past it was often believed that the nectar of the Faerons trees could cure terminal illness', but pilgrimages soon stopped when horror stories surfaced about the true evil of the forest and the pointed eared occupants. As of late however the forest's magnificence has diminished as it's tree's wither away slowly at the mercy of the towering Blood Tree, which can be seen clearly in the distance a few hundred feet taller then the rest of the canopy. Some wayward travelers fortunate to survive the valley have given Faeron a new name: The Silk Crags.

Siren Bay

Siren Bay is a prosperous fishing port turned profitable harbor town, most notable through the efforts of Blackwood Gray who learned the secrets of traversing the ocean and ferrying exotic goods from coast to coast days faster then regular trade routes for but a “penny” more then they charged. Though Blackwood today is gone, lost to the seas it would seem, the townsfolk regard him highly even today. Siren Bay, despite having no protection from the Myst nor harsh ocean weather, stands firm and wealthy. It's townsfolk are happy and easy going, ready to celebrate even the smallest of achievements or events. To the naked eye The Bay seems an attractive place to live but those of more scrutiny may realize that the town, because it is so untouched by misery, is far more eerie then Mordent's moors and caves and that something in the air in Siren Bay simply doesn't feel right. As of today The Bay still stands and falls under the adoring care of Blackwood's only son, Ser Dorian Gray.

Tulpa

Tulpa lies in a region inland off the coast of Mordent, a small population of villagers nestled into a mountainous region where travel is treacherous and difficult. It is within itself an almost forgotten territory, as food and animals are scarce due to the immense level of negative energy. Tulpa is a small town comprised of many refugees of Paragon caused displacement, while a few are native to the region. Stories of Tulpa state that the mountain on which is borders suffers from a curse. That inside of it lies a demon that terrorizes and ultimately kidnaps their children in the night. As a result, the people of this region are extremely paranoid and overbearing…many are considered mad and grieving the loss of a child. All looking for someone to blame for their lives of hardships. All wishing for the return of children. Yet despite their situation…they continue to breed.

The Scar of Tiamat

A great burn scar located in the heart of Mordent stands as an eternal blemish of the birth of the Black Era. The scar is vast and turbulent, still smoldering and hissing with ash and ember and at it's center lies the skeletal remains of the last Dragon of Mordent: Tiamat, whom perished like the rest of her ilk in the chaos and tragedy of the White Death. Yet stories tell that the great primordial dragoness still remains spirit.

The Labyrinth

The Labyrinth is the proud seat of the Dark God and resting place of all his armies. The realm is dead and barren, dark and miserable, and a place of eternal torment. It is where the souls of the damned are shepherded to after death by Reapers and once a soul enters into this dreadful place they can never leave. The Labyrinth is the only place where the Dark One can be found, and it is where the source of all his power lies. It is a maze of ruins and creatures unimaginable.

 
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