Welcome to Neverland Online...Processing...Updating Servers...Thank you for waiting... The Land of Neverland is a very diverse and intriguing places that centers around clans/groups/tribes/kingdoms that make up the majority of it's player base. Ever since the game came out only a couple of weeks ago, many people have been drawn to it's 'your buddies against the world' tag line where you and a group of friends would do your best to team up and slay demons. Many MMO's in this universe are singular players with clans/groups being side lined in favor of a more story based experience single player mode. Where Neverland was revealed to the world it claimed that it could bring all that and more with group experiences being just as important as the story experience. Neverland draws heavily on historical references for it's classes and combat forms and it's style is reminiscent of not just one but many myths from Vikings to Samurai to Pixies to Paladins. The new age of technology also allows people to bodily turn themselves into data and transfer themselves into this new world. When logging out they can go back any designated area near their log in area in order to go back to the real world. The goal of the game is to fight the computer generated monsters spawned by the environment or to fight enemy players from different factions to get the most points powerful to get stronger. In doing so you may please or displease one of the gods you serve. Each of the gods is a physical being present in the world though they are not always easy to find or to please. Very few people risk choosing a different god to follow when playing as a member of a certain race or area. The game is split up into a gigantic continent with varying changes to it's environment. The Men of Winter (Vikings) (Move your mouse to reveal the content) The Men of Winter (Vikings) (open) The Men of Winter (Vikings) (close) In the northern half of the continent lives the tougher and more stern group of men who call themselves Winter's Children. They follow Dane's Law which decrees that they must fight honorably, with pride, to the end, and to the death. They are known as Winter's children. Vikings is the term given to these men in the frozen wasteland of the north. The north is mountainous, treacherous, and reeks of danger. Even lower level players fear for their lives in the mountains. Only the strong survive. The Vikings are only humans and refuse to let any other races in and they serve The All Father who brought life to the world. Their patron deities are Odin, Thor, and Ullr. Loki is the one they despise the most and is the patron of their very few rogues. Anything less than utter dominance of their foes is looked at with distaste. The goal of the viking players is and always will be the complete dominance of the Kingdoms of the Faithful and the Elven Remnants. They also seek to destroy the pixies of the western isles. The viking's land itself is the majority of the northern half of the continent. The majority of it is rough snowy tundra and mountains making their villages few and far between. Their capital is known as Winter's Fist where the All Father's main temple is located at. There are various sea isles and rivers which allow the vikings to train themselves for sea born attacks as well as swimming in heavy gear. Vikings warriors are restricted to only medium and heavy armor as light is viewed as cowardly by The All Father in game. Axes and variations of axes are the only weapons allowed to the viking warriors outside of a shield or spear. Any other weapons must be taken from the corpses of fallen enemies that died by their hand. Their signature weapons are devastating and strong. For those who have embraced the All Father's work is the magical Shaman. The Shaman class are dictated to their love of their all father and their people. They are very strong magicians with power unlike any other. Some shaman favor a side axe at their side however in doing so they lessen their own magical arts as those who strive with an axe have less time to spend with the all father's glory. The archers are simple and sweet. They carry javelins, and dirks. They also are allowed the use of arrows and pick locks. They are forbidden from disguising themselves unless they worship Loki...and that brings the wrath of the All Father's faithful on them for trickery is beneath them. Cross classing is only available to the shaman and the archer classes. Archers can infuse their bows with magical spells to power their destructive nature. While shaman pride themselves in magic some can fight in close range at the cost of less powerful magical spells. Despite these differences all players receive an immunity to cold magic, and warriors receive a resistance to wind magic as well. On the downside they may not turn down a fight when challenged less they bring on the All Father's wrath and while they can swim heavy armor isn't something too favorable to quick moving units who hit hard like rogues and the Samurai. The Men of The Center (Move your mouse to reveal the content) The Men of The Center (open) The Men of The Center (close) Then come the more civilized men in their holy kingdoms. The armies of men hold up in the center of the continent and hold the most land out of any race. They are versatile, quick, deadly, and utterly devoted to their cause: The annihilation of those who seek them harm and those who question the true gods. Though they are numerous and powerful they are also the most fractured. There are those who worship the Holy Lord of Light in the western half of the holding of men. They believe in justice, truth, honesty, and righteousness. Crime is forbidden to those who worship the Holy Light. They will not hold back to those who harm innocents and will not allow those who are blasphemous to kill their fellow players. They rally in the Grand City of Huspar and in the center the Lord of Light holds vigil. Under them are the mighty paladins of magic and justice. Very rare is the paladin who defects from these holy men. With the paladins at their side there are few who can handle the mighty of the holy lord. In the East comes the Zentyne Empire. They claim that they are the true heirs to the lands of elves, men, and the whole continent as a whole. They believe in the Holy Lord as well but in a different way. They are not do gooders. They care not to save men but to unite them. Under them is the Son of the Lord of light known as The Holy Light Izanagi. They are modeled after more eastern style of fighting including samurai to their roster. Samurai are forbidden to carry shields but their swords do incredible amounts of damage equal to vikings and are quicker due to the superior nature of their armor. They hold up in the mighty mountain fortress of Vistgard. Built by the vikings of the north ages ago and fortified by elves when they took over the Vistgard keep is nigh undefeatable. It was only claimed when the men of the empire were forced from their lands and then turned on the elves opening the keep to Izanagi who claimed it as his own. The Lord Izanagi demands that his followers defeat his father so that he may claim the title of the most holy. The southern men follow no gods, no masters, and no kings. Rulers are instead elected. They are led by the Elder Council who seek too destroy the gods themselves. The lords of the Elder Council are merchants who rule through money and power. Men of these parts are not entitled to worship any god though the elves in that region once worshiped the lost god Hestor the Mighty of the Elven Pantheon and the Holy Lord is also a favorite among these men. There are no unique attributes to these men other than they are free to do as they please. These people were included in game for people who wouldn't want to worship any god in game. The men of the center have no bonuses but they don't receive any penalties except to the god they worship. Paladins can wear all armors and cast light magic which hurts evil creatures and heal their allies. They are also the slowest to level up (In roleplay means they get skills less quick but that will be explained in a bit) They are restricted to swords, and maces. Axes are the sign of their enemies the vikings. Samurai can use katanas and can move faster in heavy armor than any other class. They may not use magic but can use bows just as well as their swords. The Elven Remnant (Move your mouse to reveal the content) The Elven Remnant (open) The Elven Remnant (close) The peninsula to the east lies the beautiful fortresses and forests of the last elven king Tyran. The elves have been shattered since the Empire forced out the land that now belongs to their long enemy the holy lord. The elves worship the goddess Revenal the Beautiful who seeks peace for all creatures. They have many small holdings but none as mighty as the fortress of High Quin. The fortress is the only fortress built by the elven people who live there under Tyran. The elves as elite warriors but they are few in numbers now. They worship an elven pantheon consisting with Revenal at the top followed by Lord Dingu the Prideful (deity of love), Harshal The Glorious (war), Nynedal The Peaceful (Nature), and Syndal The Forger (smithery and crafts). The elves are the only ones who can still use the magic intertwined with nature itself. Thus their mages have given up the practice of fire magic. Though fire is strong and a part of nature it is also what burned down the forests that use to be the plains of the center. However they can use roots, vines, etc to slay their opponents. There are those who oppose the Lord Tyran however and view his monarchy are awful and hold up in the underground city known as Grass Star that once belonged to dwarves. It is a forest underneath the earth that is beautiful beyond description. Elves here worship the lost Pantheon of old which consists of Hestor the Mighty (god of war) Nectar The Life Giver (goddess of life), Hendyle The Masterful (god of purity), and Benestal The Brave (God of the Sea). Their wish is to overthrow the new elven rulers and reestablish the elven regimes of old. The Elven people don't use blunt weapons due to well their bluntness and prefer the use of arrows and swords which they use better than humans. However Heavy Armor is beyond even the best of them. They are also weak to fire magic. Elves are naturally fast and quick on their feet though strength leaves something to be desired. All elves can intertwine magic with their weapons except for nature which is only dedicated to their mages. Elves are also more skilled with bows than any other race The Fairies/Pixies of The Western Isles (Move your mouse to reveal the content) The Fairies/Pixies of The Western Isles (open) The Fairies/Pixies of The Western Isles (close) The pixies/fairies of the western isles are a joyful people who detest war but the vikings have made them into a race that is not unwilling to fight. Following their Queen Haraha the pixies are mysterious people who live in a group of isles that are the envy of the elves. The islands are covered in forests and small pixie cities. Pixies are small most only reaching 4'10 in size at most. The pixies lack typical warriors but they are infamously dangerous mages. They are also the only people outside of human paladins who use healing magic but are even more effective at it. They specialize in area of control spells and stunning spells to allow their fellows a chance to hit their enemies with devastating power attacks. Pixies often sell themselves off as indentured servants to parties in order to obtain better gear or money to buy whatever they wish to. They have no goddesses or gods except for their queen. Many distrust them due to their mysterious nature. Pixies are not allowed to go into warrior classes. They are restricted to the mage class which they are the strongest in and the rogue class which is very often not used due to the pixies abominable strength levels though fairies are quick enough to dodge most slower moving attacks. The Nomadic Dwarven People (Move your mouse to reveal the content) The Nomadic Dwarven People (open) The Nomadic Dwarven People (close) And finally the last race is the once proud dwarves. The dwarves are largely nomads now as the Vikings have forced them from the north, the pixies reject them, and the elves dislike them forcing them to settle in the plains of men in the north. Their last underground fortress is Hasgen which was made originally as a fort but is now ruled by the last dwarf monarch King Koin of House Quald. The dwarves are the people who have no home left and thus struggle everywhere. Their god is the god of the stone Wufith. Their other gods have been lost and wait to be reclaimed. The dwarves have no official cities but travel in caravans and despite their exile the dwarves are just as strong as the vikings with their axes and other weapons. While few in number Dwarven mages still exist and can repair items and use powerful earth magic though not as potent as elves or pixies they are still sought after for their durability. Dwarves can't cross class with magic. They are allowed to use weapons other than axes but struggle with the bow. Dwarves have strong health and strong stamina allowing to fight longer and harder then most others outside of the vikings and paladins. Dwarven magic is weaker than pixie and elves and slightly below human magic in terms of quantity. === In real life the game has been an economic marvel and has surpassed movies and other platforms of games forcing a revamping of the servers since it's release. However there is now a massive problem about to be introduced with an update....promising more content is not just all that is going to happen. Players will be forced into the game and their characters will start to resemble their real life bodies. And worst yet...they won't be able to log out and if we die...we die for real. Even stranger is that there is some sort of virus forcing people to think that they are really a part of this world turning some into violent and or holy warriors bent on killing other players. When this is introduced it will be up to our characters to figure out what is happening and why and to see if we can find a way out of the game and back into our real life world. Will we succeed or will we fail? === Classes (Move your mouse to reveal the content) Classes (open) Classes (close) Classes: Humans: Warrior - Paladin - Samurai - Viking Warrior Mage - Shaman Archer - Ranger (Melee subclass) - Arch Ranger (Mage subclass) Rogue (dual wielder thief) - Loki's Chosen (Viking Rogue with Magic) Dwarves: Dwarf Warrior Dwarf Rogue Dwarven Mage Elven: Warrior - Gold Guard (Tyron's warriors with bow skill subset) Archer - Elven Mage Archer Elven Mage - Elven Seer (Elven Old Pantheon Mage with the ability to dodge one blow per battle) Elven Rogue Pixie/Fairy: Pixie Mage - Pixie Healer (Pixies who forsake damage for healing only) Pixie Rogue === Rules/FAQ (more to come): 1. All meta gaming, god modding, and other such stuff is not allowed 2. You may not have a cross breed character as it is not a function in game. 3. You don't need to roleplay your character per say and can act like a normal person inside Neverland. 4. I have the right as GM to have the last say in things. If you have a question ask me.