S
Soulserenity20
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Original poster
HERE. Make your nations and discuss the creation in this thread my dears <3 I'll add more info into the Original Post as soon as I get a chance.
Nation | Myraea (Meer-AY-ah) |
Number | 9 |
Leader | Tu'Vahl Evertide |
Ambassador | Aeralone Silentshore |
Government |
Democratic Absolute Monarchy Governed by a king, chosen by the people for being seen as fit to rule. Fitness is determined by survival skills, intelligence, and ability to lead. |
Nation Size | Small (~380,000) |
Race | Ohra (Aquatic Elves) |
Race Description |
Average Life Span: 250-300 Years. Age Conversion: 2 Ohra years to every 1 human year, roughly. A ten-year-old Ohra appears as a 20-year-old human. However, after the age of 10, their maturity slows drastically. A 20-year-old Ohran looks like a 25-year-old human. A 40-year-old Ohran has very little difference from a 20-year-old Ohran. Around the age of 100, signs of true aging begin and at 100, an Ohran looks much like a 40-50-year-old human. A 200-year-old Ohran looks like a 60-70-year-old human and around 250, they deteriorate quite quickly, most dying within half a decade. Height: 5’5’’-6’5’’ Body Form: Humanoid, overall: Aquatic Elves Skin: Soft and silky, their skin appears to have a gentle, translucent outer layer and a darker layer beneath. The outer layer looks like light striking shallow water, usually a white or light blue or light green. The layer beneath is always a tone or two darker, ranging from blue, green, to black. This multi-tone helps them to blend into their aquatic and riparian environments. The most unique aspect of their skin is their ability to shift colors depending on the environment they’re in. While each has a ‘native color’ based on which region they primarily live and work, they can shift through all the racial tones based on their emotions. Adults can also shift color deliberately to blend into their environment. Hair: Long, tendrils like human hair, but each feels waxy and is water proof. Colors vary from black, to blues, to greens, to white. No browns or blondes or red are present. Common hairstyles are braids and free-flowing waves. Eyes: Large, oval eyes ranging from pale blue or green to dark blue or green, sometimes even purple. Facial Structure: High cheekbones, soft, skin. Their necks have slender slits (gills) which are hardly noticeable outside of the water. Their eyes are fairly large, making them look curious or “cute” to many outsiders. Their lips are slender and usually a darker tone from their skin. Their ears are pointed and usually have thin fin flaps extending up to form the pinna. Notable Features: Gill slits on neck. When in the water, the Ohra have fins that fold out from between their fingers and toes, giving them the ability to swim very well. Higher bred individuals, those from more elite bloodlines, also have head fins which rise up when swimming or when angered. These head fins run along the top of the head and rise up like a Mohawk of sorts. Young: The young are always much lighter and almost always a shade of green. This is because they are raised in the swampy waters of the Ohran Estuaries in the heart of their territory. They learn to live in the sea and upon reaching sexual maturity at the age of 10 their native color tones begin to solidify. The young are birthed naturally but are quickly placed into protective shells, similar to eggs, and kept in these until their muscles and bodies develop well enough for better survival. These egg-like structures are cared for by the colony caregivers until the child reaches about a year of age when they return to their native families and carry on with their lives. |
Race Culture |
Divine Entity: All-Mother Goddess Euryl The Ohra have a culture that appears to be a mix between animalistic dominance and territorial displays and a civilized form of democracy. There are social classes dictated largely by survival skills and intelligence, though the shamans and oracles of their race have equal standing. The social structure is as such:
Being such aquatic based beings, one might assume that they would live entirely in the water. However, this is not true. The capital is on land, in the tropical forests bordering the sacred estuary. They utilize the fertile, productive land to cultivate a vast array of diverse food sources, specializing in fruits and sea foods. Their great city extends through the marsh and its boundaries stretch out into the ocean where a portion of the population does choose to live under water in homes crafted on the ocean floor in the shallower waters. Politically, the king is an absolute monarch, making all decisions on his own, however, this isn’t to say he doesn’t take the advice and opinions of others into consideration. The king is chosen by the people, usually once every 150 years, or sooner if the people feel that the nation is falling under weak rule. However, this is rarely the case for the king is naturally selected for his skills in survival, his intelligence, and for being politically and environmentally savvy. A good king must protect and harness the land and the waters, but he must also navigate the sometimes turbulent seas of diplomacy and politics. The current king has been in power for 86 years and has done the people well over the last century. He was chosen specifically for his refreshing ideas for moving the nation forward. His main focuses are on fortifying the nation’s capital and working to build a more stable, maintainable society that is not so prone to the dangers of the wilds. Long have the Ohra lived in the ebbs and flows of nature’s harsh, unpredictability but now is the time to plant deeper roots and build up the infrastructure of the Myraea Nation. Agriculture and Food Resources: The Ohra are almost entirely vegetarian, but not by some moral or religious rite. Rather, the majority of the animals are highly poisonous and dangerous. Once, the Ohra hunted a large boar from the woods and feasted on it. It was not poisonous, but the species was so socially driven, that the entire horde or boars attacked the Ohran people for weeks, seeking revenge for their fallen ally. It was a dark time in history with much death between boars and Ohrans. After that, the people decided it was best to stick to their semi-aquatic agriculture and harvesting the non-sentient fish species they relied on. Aside from fish, the live off exotic fruits, kelps, water potatoes, and various other crops which they grow year round. The Ohra have a unique relationship with large ocean-dwelling creature which look like massive turtles, as well as large sea serpents. The turtles are docile, large organisms which are used to assist in the harvesting of the underwater crops. The large Sea Serpents are ridden by the small imperial army of the king, known as Euryl’s Might. The Ohran people have a good relationship with most the aquatic organisms. Some children keep large, furry crabs as pets, some have octopi assisting in the care of the young in the estuaries. Their relationships with the ocean beings are much more peaceful than the land ones. Most of the land based organisms are poisonous and deadly, difficult to cooperate with and even more difficult to tame! Thus, the Ohra avoid the land beasts, seeking neither food nor friend in them. |
Current National Goals | Reinforce the infrastructure of the nation. Stone is becoming more and more appealing each year as the powerful floods wash away much of the city and force the people to rebuild. They have long respected this cycle of nature, but, after experiencing two years without a flood, the king believes the great goddess wants them to plant sturdier roots. The king aims to establish trades with neighboring Nations to import the materials needed to physically fortify their nation’s cities. |
Industry of Nation (PRIMARY) |
Food Production (exotic fruits and fishes) |
Industry of Nation (SECONDARY) |
Healing Goods Export (Harvested from the woods or concocted by their magi and shamans) |
Industry of Nation (TERTIARY) |
Mana Exports (NEW) |
Strengths |
+Year Round Growing Season +High Biodiversity (new discoveries are normal) +Highly Skilled Shamans of Nature and Sea Magicks (druids of the coastal regions) |
Weaknesses |
-Yearly flooding -Dangerous woods make it hard to expand -No Stones or Ores and thus, no stone or metal tools or weapons. |
Relationships |
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