Alrighty, time to review. I already saw Alice's and your response to it and this is my review :
I must say that I also can't accept the KG. Chakra that enhances the body wouldn't really work in the way that it would just give animalistic senses. It is humaniod chakra that enhances the body, thus won't give the heightened senses like that of an animal or such. Am glad that you also understand that enhancing the strength to 'inhuman' strength would be going over the top, though a little bit (nothing too much as even the Chakra Enhanced Strength technique is limited in this RP, below Tsunada and Sakura's level) can be possible.
Same it goes for deflecting what you summed up. I must ask to tone it down and then perhaps I can accept it. However, it kind of gives the idea it will be a tank kind of character that will just rolf stomp through attacks and shrug them off like it is nothing. I can't really say I would be fond of seeing such a character/KG appearing as they kind of are a nuisance in my opinion.
That and I don't believe you can really compare it to other KG's who things in a different manner. ;)
(Btw, most dojutsu here are also balanced out with limited ranges and such. I still need to write them down on the OOC, but will do that soon.
I made improvements to my C.S, so it should be better now.
Ah, great to see some improvements. :)
Though still need to comment on a few things, sorry.
1. Would you please put the information and such about your weapons in the section we have coded? It gives a better and nicer view than it is currently.
2. The skills are still too high for a genin. Genins are fresh of the bait graduated recruits. In essence, they aren't anything else but cannon fodder that will be trained to become better.
Here :
Good reflexes
Average speed/agility
Good Genjutsu
Good Ninjutsu
Bad Strength/endurance
Bad Taijutsu
Good swordsmanship
Your current skills. A genin can start with one or even at max two, but as we see there are four good skills. You should tone it down in order to get it accepted. ;)
3. The KG
This kekkei Genkai is a form of ninjutsu which has an affinity to the earth. It allows the user to liken his body to a worm, becoming more flexible and better able to survive serious injury. It also grants the user the ability to attack the enemy with sharpened worm like protrusions from the body, which can extend no further than five feet when used by an amateur. The final stage of this kekkei genkai's development is a full body transformations which gives different affinities to different clan members. The weaknesses of this K.G are that fire or wind style jutsu can easily damage one's body in it's worm like state by drying it out, and it also detracts from the user's physical strength. Another drawback is that the immense chackra required for this K.G causes breakdown in the body of the user. Akihiko's K.G is in it's initial stage of development and so he is barely able to use it.
Interesting KG. The flexible body is no real problem, but I do find it a bit odd that it would give the ability to let the user to extend sharpened extensions from the body. How will they be formed and from what material? Think that if you would remove that then I would likely be more open to give you green light with the KG.
4. Custom techs : I don't mind the custom techs, but hope that you'll play them out with the ranking you gave them. For example, the Phalanx Shell It is effective in protecting against ninjutsu and taijutsu, but it is D ranked. What I want to say with that is that I want to say that you need to keep an eye on the ranking to measure how strong the defense/power of the technique. :)
Hope that my reviews have helped you both a bit further.