Mysteries of Membuka

Discussion in 'ROLEPLAY GRAVEYARD' started by PrincessLala95, Sep 4, 2014.

  1. [​IMG]

    [​IMG]

    Welcome to Membuka, a small village nestled in a world filled with magic and mystery. In this roleplay, you will start out with a simple villager as your character, and you must complete quests to unlock new areas within the little village, new types of characters, and maybe even new worlds. You can have a job, get married, and have children, or you can explore, discover new places and new things, and meet amazing new people. The choice is yours.

    Interest-Check
    Sign-Ups
    OOC


    [​IMG]

    *Note: These are rules AND guidelines, which is why they are so long!

    1. You must follow all the rules of Iwaku and all the rules of this roleplay. Failure to do so will result in a warning, and further failure to do so will result in being asked to leave the RPG.

    2. Mary-Sue characters (characters that are essentially perfect) and godmodding (overpowering or controlling other characters and creating all-powerful characters) are strictly prohibited.

    3. You are expected to be kind, courteous, and respectful towards other members.

    4. Your best effort in writing is expected. We must be at least able to read and understand your posts in order to respond. There is no minimum length requirement here.

    5. You may begin with one character and it must be a human. Additional characters are earned after every 20 unlocked items and more species can be unlocked in-game.

    6. Advertising other RPGs is not allowed here.

    7. The setting of this RPG is old-fashioned and medieval. All futuristic technology, clothing, etc. is strictly prohibited.

    8. When you have completed a task to unlock something new, make sure to tag the post by adding an OOC note at the bottom with the name of the area/species you've unlocked (include all if the post unlocks multiple items) so I will make sure to take note. If you don't do this, I may miss the post and not update your profile. The tag should look like this:
    ((OOC: Unlocked elves and Waterfalls))


    9. Please be patient with the GM! I have a lot to do, between work and my family life and roleplaying, so be understanding if I don't get your profile updated immediately.

    10. You must unlock the locations within the area you are currently unlocking before you can begin unlocking locations within the next area. Also, to prove that you have read these rules, please include 'magic' as one of your first character's likes.

    11. You are permitted to perform certain tasks to receive "credits" which can be used to skip tasks you may be having trouble with. There is a list of these tasks along with the rest of the tasks and you need only leave an OOC note on the task the same way you would any other task to receive the credit. Credits can be saved and banked as long as you need to.

    12. To get a job, simply post in that area saying you'd like a job - include an OOC note the same way you would if you unlocked something. You MUST have unlocked the required area for that job. To maintain a job you need to post at least 3 times per week in that area with your character performing their job. If you haven't posted three times by the time your weekly paycheque comes in, you will receive a warning message. If it happens again, you will be fired.

    13. Pregnancies in this RPG last two weeks. Babies do count as additional characters. Also, to really prove that you have read these rules, please include the word 'red' somewhere in your first character's bio/history.

    14. You will start out with 100 gold. If you get a job, you will get a weekly paycheque every Saturday. If you spend any gold on purchases in your posts, please specifically mention how much you spent so your profile can be accurately updated. You must spend a minimum of 10 gold on all purchases and you cannot obtain new items without buying them first.

    15. You will need to cooperate with other players in order to complete some of these tasks. Don't be afraid to message them asking for help, and don't hesitate to help out anyone who messages you.

    16. Other people cannot visit locations they haven't unlocked with you, even if you have unlocked them.

    17. Rules are subject to change without notice and you are expected to read them regularly in case of changes.

    [​IMG]
    [​IMG]
    Species (open)
    Humans (basic, unlock by joining)
    Humans are your typical two-legged beings. They have unique appearances and personalities, but no unique abilities and no magical powers.

    Superhumans (unlock by unlocking 20 items)
    Superhumans are like regular humans, but they have unique powers - every superhuman has one special ability. It could be physical, such as super speed or strength, or mental, such as telepathy or predicting the future.


    Witches/Wizards (unlock by posting in the Mysterious Tower)
    Witches and Wizards are like humans, but with magical powers. They can control the six basic elements and cast simple spells. With practice, they can perform more complex spells. Witches and wizards are not immortal, but they age slower than humans and superhumans.

    Elves (unlock by making 10 posts in the Enchanted Forest)
    Elves don't understand where the stereotype of them being short originated. They stand as tall as humans, but with pointed, slanting ears. They are a peaceful species, though there are dark variations. They have powerful elemental magic and extremely long lifespans.

    Fairies (unlock by entering the Fairy Circle with an elf character)
    Fairies are another species thought to be small when they aren't. They also stand at the same height as humans, with elongated lifespans similar to those of witches and wizards. They have glittering wings in the colour of their primary element - air, earth, fire, water, light, and dark - and they have strong natural magic in this element.

    Demons (unlock by killing off a character in the Darklands)
    Demons are mysterious beings of darkness. They each lean towards one of the seven sins - greed, gluttony, lust, wrath, envy, pride, and sloth - and like to cause havoc and problems. They resemble humans, but have black or glowing red eyes. They are immune to natural deaths but can be killed.

    Angels (unlock by visiting 5 locations in the Sky Realm with a fairy character)
    Similar to humans, these immortal beings have feathered white wings. Their magic centers around goodness, peace, and harmony.

    Vampires (unlock by completing quest "Fiends of the Night")
    Mysterious, bloodsucking fiends of the night, vampires are pale-skinned and human-looking, but with razor sharp fangs. They are highly sensitive to the sun and it can burn them, and they drink human blood to survive. They are immortal, but can still be killed. A human character can be made into one of these characters if it is bitten.

    Werewolves (unlock by completing quest "Fiends of the Night")
    The immortal enemies of vampires, werewolves act and appear as normal humans during the day - at night, however, they shift into bloodthirsty wolves. With experience, they can gain the ability to control their shifting and even remember what they did while they were changed. A human character can be made into one of these characters if it is bitten.

    More coming soon!


    [​IMG]
    Village (open)

    Your home (unlocked by signing up)
    A small house, very similar to all the rest of them. This is where you live. You have all the basics - a bedroom, a bathroom, a kitchen, a dining room, and a sitting room. How you choose to decorate and where you choose to spend your time is up to you. If you wish, you may move in with someone else, or have them move in with you. Note that all characters have their own homes, even those made by the same person, and all homes will be in the village unless you purchase a home in another area.


    Streets of town (unlocked by signing up)
    The twisting and winding streets that you will use to visit all other locations in this Village - and, perhaps, to unlock a few other locations.


    Other Players’ Homes (unlocked by receiving an invitation from another character to visit them)
    Why, their home seems very similar to yours, now, doesn’t it? You must be a very good person if you managed to receive an invitation to visit somebody’s house! Note that this only counts as one unlocked location, no matter how many people you visit.


    Tavern (unlocked by visiting the streets of town)
    A bustling building filled with rowdy men, beautiful women, and lots and lots to drink. There is dancing and laughing and talking and friendship. Upstairs, the tavern serves as an inn; you can rent a room and stay here if you need to. In the evenings and nights, this place is the highlight of town.
    Bartender - 100g weekly.
    Waitress - 70g weekly + tips.
    Maid - 60g weekly.


    Town Square (unlocked by visiting the streets of town)
    Cobblestone streets surround an elegant, ornate fountain carved of stone, water bubbling and trickling sweetly. This is a central location in town, adjoining the Marketplace. It can serve as a meeting place, a place to sit and relax, or anythig else you may need.


    Marketplace (unlocked by visiting the Town Square)
    The Marketplace, right beside the Town Square, is a bustling centre of commerce for all those who wish to make purchases of any sort. There are a number of stalls selling food, clothing, jewellery, housewares, shoes, accessories, and just about anything you could imagine. You may also open up a shop of your own if you so wish.
    Vendor - 50g weekly + sales.


    Cemetery (unlocked by making an RP post containing the words “death” and “darkness”)
    An eerie feeling clouds this area. Located just outside of town, the cemetery offers an area to bury the dead, and to visit them and mourn. It also, however, offers a fitting environment for those who wish to practice dark magic to do so.


    Hospital (unlocked by injuring your character in a post)
    This building is filled with healers who can use their skills and powers to provide first aid. They can tend to wounds and injuries, heal sickness, and provide medical advice.
    Healer - 120g weekly.


    Library (unlocked by making a post containing at least 15 sentences)
    The town library is an elegant old building filled with books, some recent and some dating back centuries. If you're looking for knowledge, this is the place to look.


    The School (unlocked by making a post of 10 sentences or more in which your character contemplates, considers or discusses their feelings towards children. Post can include dialogue.)
    A lively little building where children can come and learn. There is also a playground outside that children are free to use. If you'd like to be a teacher, this is the place to go!
    Teacher - 110g weekly.


    Bakery (unlocked by making a purchase in the Marketplace)
    A delightfully-smelling shop located just off the market place, where goods are baked fresh daily. Soft, delicious bread, pies, cakes, and anything you may need!
    Baker - 90g weekly.


    The Book Shop (unlocked by making three posts in the library and reading one book at the library)
    Very similar to the library with its rustic decor, the book shop allows you to purchase books for your own enjoyment.
    Clerk - 100g weekly.


    The Pet Shop (unlocked by interacting with a wild animal in the Streets of Town)
    This noisy little shop is where you can buy your own friend for life. There are normal animals, such as dogs and cats, but there are also some unusual ones for sale from time to time...
    Clerk - 90g weekly.
    Breeder - 60g per pet.


    The Stables (unlocked by purchasing a pet at the Pet Shop)
    Located near the tavern, the stable is a place where horses can be tied up for the night. Some people keep their horses there all the time, others stop by and use it.
    Stablehand - 40g weekly.


    The Park (unlocked by visiting eight locations within the Village)
    A scenic family location with picnic tables, a lake view, a swimming area, and a playground. What more could you ask for?


    Town Gardens and Greenhouses (unlocked by purchasing a house plant at the Marketplace and putting it in your home)
    The gardens and greenhouses are filled with the most beautiful arrangements of bright, colourful, and delightfully scented flowers.
    Gardener - 50g weekly.


    The Gazebo (unlocked by making 5 posts in the Gardens and Greenhouses)
    Hidden between the flower beds of the gardens, this pretty little gazebo is a relaxing source of shade and a place to sit and admire the beauty of these gardens.


    The Swimming Pond (unlocked by making a post containing the words “water”, “wet” and “happy”)
    This beautiful little area is a safe and fun place for families to go swimming.
    Lifeguard - 60g weekly.


    Theatre (unlocked by making a post containing three paragraphs of at least 5 sentences each)
    An elegant, beautiful place, the theatre puts on shows every Friday night. These shows may be plays, dances, or musical acts. Admission is 35g.
    Actor - 115g weekly.
    Dancer - 100g weekly.
    Singer - 110g weekly.
    Stagehand/crew - 90g weekly.


    Blacksmith (unlocked by making a post of six sentences or more including the words "smoke", "metal", and "hat")
    A workplace for those with an affinity for iron and steel, the blacksmith is where all metal things within the Kingdom are forged, including weapons and armour.
    Blacksmith - 60g weekly.


    Guard Tower (unlocked by purchasing something at the blacksmith)
    Located right on the edge of town, this place is where the guards of the village watch out for potential threats and congregate.
    Guard - 100g weekly.


    Church (unlocked by making a post containing the words “white”, “faith” and “freedom”)
    A beautiful white chapel where all can come for prayer and worship to their deity - no matter what deity they serve, because all are welcome here.
    Priest/Priestess - 60g weekly.


    The Temple (unlocked by exiting the back door of the Church)
    Similar to the church, but more mysterious. The temple was built long ago as a shrine of worship for all beings.


    Farm (unlocked by making two posts in the Bakery)
    A family-run farm always looking for help, this place grows almost all the food eaten in the village - cattle, pigs, chickens, dairy, fruits and vegetables, sheep...
    Farmer - 35g weekly.


    The Outskirts (unlocked by visiting the Farm)
    Outside the village are the outskirts, grasslands and lightly forested areas filled with pretty much nothing. Or are they?


    Mysterious Tower (unlocked by finding a glowing pendant in a post with at least 10 sentences in the Outskirts)
    Tall, twisting and elegant, this tower lies a ways outside of town, forgotten by all. It has a mysterious power coming from it, but is it inhabited?
    Tower wizard - 100g weekly. Wizards only.


    The Abandoned Cottage (unlocked after three posts of aimlessly wandering the Outskirts)
    Located outside of town, this abandoned cottage is run-down and ramshackled, and has clearly been empty for a long time. It has probably been looted fully by now, what a pity.

    Enchanted Forest (open)

    The Gleaming Archway (unlocked by unlocking the Enchanted Forest)
    A mysterious, twisted archway on the edge of the forest outside of town. This archway is made of gold and has many gemstones in it, but they cannot be removed. Vines twist their way up the arch, showing that it is one with nature. Passing through this archway allows you to see all the magical life that exists within.

    The Tree of Life (unlocked by passing through the Gleaming Archway)
    Tall and magnificent, this tree holds a powerful magic. In fact, it creates almost all the magic needed by the forest. Magical creatures and beings can be healed by the power of this tree.

    The Fairy Circle (unlocked after following a mysterious sparkle of magic from the Tree of Life in a post of 15 sentences or more)
    A mysterious circle made of flowers and mushrooms in a clearing, you can almost see the magic in the air. Some believe that entering this circle can cause you to travel into a whole other world, but that's not true; the circle is simply a place of meeting and power for fairies.

    The Waterfalls (unlocked by contemplating, considering or discussing the peace of the Enchanted Forest in a post that has at least 2 paragraphs of 6 or more sentences)
    A small waterfall crashes down gently into a round lake surrounded by lush plant life. The waterfalls provide the Enchanted Forest with a beautiful swimming area.

    The Elven village (unlocked by swimming at the waterfalls)
    A small village in the forest inhabited mainly by elves, this village is home to many wise and powerful beings and items of great magical strength. All elves are welcome here.

    The Hot Springs (unlocked after speaking with an elf in the village)
    A beautiful pool filled with bubbling hot water, the hot springs are a peaceful and calm place to meet with others. You can relax in these hot waters and enjoy yourself surrounded by the tranquility of the place.

    The Magic Temple (unlocked after 15 posts in the Enchanted Forest)
    Hidden away in the forest, the magic temple is a powerful place to worship magical deities and beings.

    The Unicorn Clearing (unlocked by finding three strange strands of white hair, each in separate posts at least 7 sentences long)
    This beautiful clearing in the forest is filled with magical unicorns. It is said that their horns have magical properties, and to receive a blessing from one of these creatures is the greatest of honours.

    The Treehouse (unlocked by making a post containing the words 'apple', 'high', 'home', and 'secret')
    A beautiful wooden house built high in the treetops, the treehouse provides an excellent vantage point. It is unknown who or what built it, but it is open for all to visit. Maybe you will see something down below...

    The Fairy Garden (unlocked by spotting it from the treehouse)
    An area filled with beautiful flowerbeds filled with magical, colourful flowers that bloom forever, the fairy garden is tended by magical beings and fairies. This is the best place to go if you want to meet a fairy, and flowers picked from here will never die.

    The Elven Cottage (unlocked after picking three flowers from the fairy garden and taking them to your home)
    A small cottage similar to the abandoned one by the village, this cottage is different in that it is filled with all sorts of strange and mysterious items and books. What magical artifacts will you find?

    The Abandoned Village (unlocked after finding a map in the Elven Cottage in a post of 5 paragraphs or more)
    This village is near the Elven Cottage, and is completely abandoned. It is unknown why it was abandoned or who lived here, only that they clearly left in a hurry, leaving behind all sorts of magical artifacts and mysterious tomes in ancient languages.

    The Sparkling Spring (unlocked by going under the waterfall in a post of 10 sentences or more)
    This small spring provides magical water that is clean enough to drink. The water is rejuvenating and one sip will quench your thirst for at least a week.

    The Magical River (unlocked by following the Sparkling Stream)
    This river does not have magical properties, but it is said that people who bathe in its waters will be able to resist dirt and odours for several days afterwards.

    Home of the Elder (unlocked by speaking with a fairy character belonging to someone else in the Enchanted Forest)
    The Elder lives in a little cottage in the forest. It is unknown what species he is, or where he came from. All that is known is that he lives here and knows just about everything. The Elder is controlled by GM PrincessLala95.

    The Magic Castle (unlocked after at least 10 posts each of dialogue with the Elder)
    This castle is tall and majestic, hidden within the forest. It is huge, but hidden to all those who do not know of its existence. It has many rooms, enough that anyone wishing to move into the forest can get one if they wish.

    The Twisted Tree (unlocked by having your character visit the Forest with a friend whose house you have visited, and who has visited your house, and posting at least 5 times each back and forth within any area of the Forest)
    This tree is strange and almost eerie, twisted into an unusual shape. It has magical properties, but these properties are of dark magic and it is typically avoided by the beings of the forest.

    The Mysterious Cavern (unlocked by stealing a glowing gemstone from the Abandoned Village. Post must mention the colour of the gemstone - red, blue, white, green, yellow, or purple.)
    This cavern is deep within the forest. It appears empty, but what secrets does it hold?

    Magic Shoppe (unlocked after 50 posts in the Enchanted Forest)
    The Magic Shoppe is a place where you can buy any sort of magical items you need - wands, books, spells, scrolls, anything. You can also come here to purchase a home within the forest, either a house within the Elven Village or a room in the Magic Castle. Simply PM the GM PrincessLala95 to ask about housing.

    Ancient Battleground (unlocked by purchasing a wand from the Magic Shoppe)
    This place is a large clearing, the ground scorched and damaged beyond belief. Many ancient battles have taken place here, and you can almost sense the horrors that happened here.

    Elemental Mystery (quest, unlocked by going to the Magic Castle and contacting GM after all other locations are unlocked)

    The Mountaintops (open)

    Elemental Stronghold (unlocked after completion of Elemental Mystery quest)
    Who knew that the Mysterious Cavern in the Enchanted Forest held such secrets? After unlocking the Elemental Mystery and opening the door, you have found yourself exiting the end of the tunnel in a stone stronghold. There are large doors - where do you think they lead?


    Lookout Point (unlocked by exiting the large doors in the Stronghold)
    Wow! You can see your house from here! Well, not exactly - these tall mountains have you above even the clouds. You can just barely see the tops of the trees in the Enchanted Forest. It's still breathtaking to realize just how high up you are.


    Twisting Tunnels (unlocked after five posts in the Mountaintops)
    This crevice leads to a series of tunnels through parts of the mountains - will they lead you to new areas? After all, these steep mountain cliffs are hard to navigate.


    Mountain Mansion (unlocked after entering the Twisting Tunnels)
    You exit at one end of the tunnels and find yourself gazing up at a stunningly elegant mansion. It is rustic and old-fashioned, and it looks warm and welcoming, especially with how frigid the Mountaintops are. What will you find inside its many rooms?"


    Breezy Village (unlocked after finding a map in the basement of the Mansion)
    Not far from the Mansion is a charming little village. It is inhabited, though by very few people - they appear to appreciate their isolation, and travel to the village now and then for food and other items they need.


    Snowy Peaks (unlocked after visiting five locations in the Mountaintops)
    These peaks are so high up and cold that snow has fallen on them! They are beautifully scenic, however.


    Ski Slope (unlocked after building a snowman or making a snow angel in the Snowy Peaks)
    Time to strap some wooden boards to your leg and go on a skiing adventure! Don't worry, though, this slope isn't terribly dangerous and it's easy to make your way back up through the tunnels.


    Lonesome Tree (unlocked after falling on the Ski Slope in a post with at least 17 sentences)
    How odd, this tree appears to be growing in the mountains. It's just one tree, and yet it stands strong and proud - it even has little budding leaves trying to grow in. How did it get here?


    Goat Hideaway (unlocked by returning to the village to play with your pet, or by purchasing one at the Pet Shop if you don't have one)
    This funny little cave is full of fur and fluff and - oh, it's where the mountain goats sleep at night! They stay warm by cuddling together and staying in this cave, how cute!


    Dragon's Nest (unlocked by making a post with three paragraphs of at least ten sentences containing the words "fly", "magic" and "powerful")
    A large area atop a mountain where the dragons breed, caring for their eggs and raising their young. The dragons are numerous in these mountains, and this is where they mate.
    Dragon Breeder - 90g weekly + 50g per dragon, max 2 weekly.


    Thieves' Hideaway (unlocked by having your character at the Mountain Mansion when your weekly paycheque is posted)
    A cave hidden near the Mansion where thieves have been hiding their loot for years. This cave is now filled with riches, forgotten and abandoned by thieves who have long since passed or moved on - what will you find? Riches can be looted from this cave, to a maximum of 100 gold and three valuable objects per week.


    Mountain Spring (unlocked by going to the Lonesome Tree while under the influence of the magic of the Enchanted Forest's Sparkling Spring)
    A little spring of clean, fresh water spouting out of the rocks in the Mountains, flowing down into the forest and the village. Is this the source of the forest's magical waters?


    Little Chapel (unlocked by visiting the Temple and the Magic Temple and making ten-line posts in both locations containing the words "white", "mountain", and "small")
    A sweet little chapel tucked away in the mountains, likely used by the people of the village.
    Priest/Priestess - 60g weekly.


    Deadly Cliffs (unlocked by stealing 200 gold and at least four valuable objects from the Thieves' Hideaway)
    This rocky ledge sports a drop so long that you can't even see the bottom peering over the edge - better to stay away from the cliff or you may fall victim to their danger.


    The Mysterious Trail (unlocked by almost falling from the Deadly Cliffs in a post of at least 400 words)
    A strange little trail in the mountains. It doesn't seem to lead anywhere, but it does fill people with an overwhelming sense of peace and tranquility as they walk along it.


    Gravel Valley (unlocked by walking the length of the Mysterious Trail over the course of at least 7 posts)
    A flat little valley nestled between the mighty mountains, the ground made almost entirely of coarse gravel.


    Draco's Peak (unlocked by spotting five dragons flying around the mountains, each different colours and each in different posts)
    A tall mountain where the dragons like to fly, this is a good place to come if you'd like to see some of the mighty dragons at their best.
    Dragon Trainer - 130g weekly.


    Nerissa's Cave (quest, unlocked by visiting Draco's Peak in a post of at least 500 words that contains the words "scales", "magnificent", "purple", "baby", and "frightening")
    The cave of the mighty dragon Nerissa, a dark and deep lair where she raises her hatchlings. Nerissa is a dark and wicked beast, and nearly undefeatable - her offspring, however, can be destroyed in order to prevent the spread of her darkness.


    The Mountaineer's Shop (unlocked by making a post of at least 10 sentences in the Snowy Peaks contemplating the need for a jacket)
    This little shop in the mountains will sell you anything you may need - from rope to warm clothing, non-perishable foods and even a home in the Breezy Village! Simply PM the GM PrincessLala95 to ask about housing.


    Witches Lair (unlocked by making a post containing the word "evil" after unlocking all other locations)
    This dark little cave is filled with all sorts of magical items - tokens, spellbooks, potions, and anything else you can imagine. There is also a mysterious door with intricate runes all over it nestled into the cold stone wall - where will this door lead?


    The Darklands (open)

    The Spiralling Tower (unlocked by passing through the door in the Witches Lair)
    This tall, twisting tower offers an excellent view of the Darklands - a land shrouded in darkness, filled with death, decay, and pure evil. The tower itself is mostly empty, with a few tomes in strange languages and bubbling potions, their contents oozing over the edges of their containers. A spiral staircase leads downwards and out of the stone tower.


    The Dark Forest (unlocked by exiting the Spiralling Tower via staircase)
    Exiting the tower will bring you into the forest. These twisted, gnarly trees have black leaves and seem to hiss when the wind blows. There is no light in the forest unless you bring one of your own, and it can be difficult to navigate. It is dangerous and filled with bloodthirsty monsters and creatures of the night.


    The Haunted Mansion (unlocked by making a post in which your character thinks they've seen a ghost)
    This elegant yet run-down old mansion is tucked away in the forest. It's said to be filled with ghosts and monsters, but really it's just filled with old books and dust and junk. If you manage to stay the night, do you think you'll unlock something new?


    The Blood River (unlocked by making a post that uses dialogue in the village hospital)
    This wide, powerful river is red as blood - is it blood, or just a trick of the light? Nobody is sure - vampires won't drink from it, but neither will any other species. Only the darkest of the dark will bathe in these red waters.

    The Eerie Inn (unlocked by spending at least 10 posts in the Haunted Mansion)
    A creepy little place in the woods, mostly empty but for a hunched-over innkeeper, a tall and gaunt bartender, and a few spooky patrons - the bulky one-eyed man in the corner and the white-haired witch who sits at the bar all day and all night. You can rent a room for the night here, and you can also get a job, if you're comfortable in these working conditions. NPC characters controlled by PrincessLala95.
    Bartender - 100g weekly.
    Waitress - 70g weekly + tips.
    Maid - 60g weekly.


    The Gallows (unlocked by making a post containing the words "death", "green", and "beauty")
    Located in a large clearing, these gallows are made of old and rotted wood, while the rope that hangs from the wooden beams is rotting and weak, on the verge of snapping. There is a strange feeling here as though the souls of all those who were killed here long ago still exist.

    Garden of Shadows (unlocked by making a post of at least 10 sentences containing the words "endorse", "flower", and "gesture" while in the dark woods)
    Located deep within the forest, these mysterious gardens are guarded by tall walls that prevent all from seeing past them. The gates have a rusty and broken padlock on them, meaning that all can now enter and see the eerie beauty of this place. These gardens are made of mysterious flowers that grow in the dark, some dark in colour themselves and others glowing and luminescent.
    Gardener - 50g weekly.


    Demon's Castle (unlocked by speaking with one of the NPCs at the Eerie Inn)
    Tall and majestic, located right on the edge of the dark woods, this castle is empty and abandoned. It towers over the spooky little village and has many rooms laid out in an unusual way, with tunnels and doorways that twist and disorient visitors. It is said that treasures are hidden within, but who knows?

    Spooky Village (unlocked by looking out a window in the Demon's Castle)
    This little village outside the woods is made up of nothing more than a handful of little homes, with a tiny marketplace and nothing more. It's depressing and desolate, but it gives dark beings a place to call home and rest their heads for the night.
    Vendor - 50g weekly + sales.


    Abandoned Hut (unlocked by going to the Spooky Village and using the word "five" in a post)
    This charred little hut on the edge of the village is abandoned and not even on the market - it is said there was a tragic fire many years ago, but none of the village residents remember - for as long as any of them have been there, it's been like that.

    The Potionmaster (unlocked by making a post in the Spooky Village of at least 15 sentences)
    A little shop in the Village run by a wise potions master. He can offer you a job, sell you potions or magic equipment, or even help you find a home in the Spooky Village if you're interested! Just send PrincessLala95 a PM to ask about housing.
    Apprentice - 40g weekly.
    Gatherer - 50g weekly.


    The Volcano (unlocked by making a post of at least 20 sentences in the Abandoned Hut)
    Located a little ways from town, this dormant volcano is filled with bubbling hot lava - aside from that, however, it's just like any other mountain. You can climb to the top and gaze inside, but be careful not to slip.

    The Assassins Guild (unlocked by climbing to the top of the Volcano and making at least three posts)
    Located in a little cave at the foot of the Volcano, this guild is the meeting place of a highly-skilled class of fighters known as assassins. These assassins are paid to execute certain individuals by other individuals - it could be a high-class official such as a royal, or it could be a man with whom somebody's wife cheated on them. They will kill anyone for money. A list of assassination targets is posted every Saturday, so be sure to check in! You can also come here to put a price on somebody's head if you wish.
    Assassin - earn money based on hit list.
    Current hit list: Village NPC Bonnie Bright - 50g; Village NPC April Olivier - 45g; Enchanted Forest NPC Leo Marks - 30g.


    The Temptress's Lair (unlocked by making a post with the words "vague", "clever", "red", and "melted")
    A mysterious little house with rosebushes growing out front sites on the other side of the volcano. This beautiful house is home to a wicked demon called the Temptress, who takes the form of your dream person no matter the species or gender. She will invite you in and offer you a drink, and if you drink it, you will be under her spell until you break the curse.

    Black Magic Academy (unlocked by finding school transcript in the Demon's Castle)
    This magical school is where young wizards, witches, demons, and other beings can come to study the fundamentals of dark magic. If you wish to learn more about this magic, this is the place to come.
    Student - 4 week course - requires at least 3 posts of classes per week - 100g at graduation + 1 special ability


    The Hidden Light (unlocked by having another person's fairy character accompany you into the dark woods)
    This mysterious little building tucked away within the woods is home to a glowing amulet of pure light. Why is it here in the woods? And why can't it be taken out of this building?

    The Ruins (unlocked by finding a charred map in the Abandoned Hut)
    These mysterious ruins in a forest clearing are made of stone and metal and charred wood. It is uncertain what they may once have been - a temple, a village, or something else?

    The Library of Mystery (unlocked by making at least five posts in the ruins, one of which has to be at least 25 sentences long)
    Hidden within the woods, this elegant gothic library houses many ancient tomes forgotten to the rest of the world. Some of these old books tell tales of darkness and great evil, and have been forbidden or ignored in other parts of the world.

    The Prison (unlocked by making a 250+ word long post in the Gallows)
    A short distance from the village, this abandoned prison used to house criminals - now, however, it is simply a sight to see.

    Death Rock (unlocked by contemplating the study of black magic at the Academy)
    A large and mysterious black rock near the volcano, sleek and smooth and as tall as five or six people, this rock has very powerful black magic embedded in it. Beings of darkness can draw power from here if they need healing or more strength for a certain spell.

    The Graveyard (unlocked by making a 300+ word long post in the Prison)
    This graveyard is unlike most others - it is dark, with very old headstones and twisted, gnarly trees. Some of these graves aren't marked, and others are of powerful witches, wizards, monsters, and even demons. Be very wary here, as it is a place of great darkness and evil.

    The Crypt (unlocked by making a post in the Graveyard)
    Hidden beneath the graveyard is a dark crypt that is home to a number of vampires. If you enter, be wary, for they may want to drink your blood - or worse, they may want to turn you...

    The Werewolf Cave (unlocked by making a post in the Graveyard)
    Located near the volcano, this cold and dank cave is home to a number of werewolves. If you enter, be wary, for they may want to eat you - or worse, they may want to turn you...

    The Slayers' Guild (unlocked by visiting either the Crypt or the Werewolf Cave)
    Located deep within the woods, this place is home to legions of slayers tasked with the job of destroying and eliminating undead beings and monsters. If you wish, you can join their ranks.
    Vampire Slayer - 75g weekly.
    Werewolf Slayer - 75g weekly.
    Demon Slayer - 75g weekly.


    Sky Realm (open)

    Coming soon!


    [​IMG]
    Quests (open)

    Elemental Mysteries - GM must be contacted to begin this quest. While exploring the Magic Castle, you find a book all about the elemental orbs of power. To unlock the next area, you must locate all these orbs and take them to the Mysterious Cavern. GM will tell you how to locate them in a PM.

    Nerissa's Cave - The powerful dragon Nerissa lives in a deep and dark cave, raising hatchlings to spread her evil and darkness around the corners of the world. Although she is nearly indestructible, these young dragons can be destroyed before their evil can spread. You may complete this quest once every month.
    In order to destroy the hatchling, you must find the following somewhere on the internet: one picture of a dragon (cartoony is allowed), a picture of a gemstone necklace the same colour as the dragon, and a picture of a sword the same colour. The dragon is the hatchling you will destroy, the sword is the weapon you will use, and the gemstone will provide you with the power you need.
    To obtain the necklace in-game simply purchase it for 50 or more gold from the marketplace. To obtain the sword, take the necklace to the blacksmith and, in a post of at least 250 words, tell him what you need. Leave the necklace with the blacksmith for at least two IRL days and when you return, you may receive the sword for any price above 5 gold.
    Go to Nerissa's Cave and write out your battle scene with the hatchling! It must have at least 500 words and four paragraphs. In your first battle with the hatchlings, you must be injured badly enough to merit a trip to the hospital when you finish. In any following battles, however, you are permitted to sustain only minor injuries.
    Once you have written out this post and posted it, the soul of the dragon will be trapped in the necklace. You may choose to include that in your post if you wish, as it will help contribute to the required length. You may then sell the necklace to one of the GM characters for your choice of 200 gold or an extra task credit.
    Please note that this quest can only be done once a month and you may not use the same pictures multiple times. You may also not use the same colour the next month - if your first battle is with a green dragon, you cannot battle another green dragon the next month, even if it is easy to find pictures of them.


    Fiends of the Night - To begin this quest, a vampire or werewolf in either the Crypt or the Werewolf Cave must bite you. It can be an NPC controlled by you or another person's vampire/werewolf character.
    Once you have a bitten character, you must perform all of the following tasks. They do not need to be done in any particular order, except for tasks 5, 6, 7 and 8, which must all be done in order.. Please specify in an OOC note on the related posts that you are doing them for completion of this quest.
    1. Have your bitten character have a six-post-long (or more) dialogue with another character.
    2. Make a post that includes a detailed description of the vampire or werewolf that bit you. It must be based on a picture off Google, which you will include in your OOC note as a link. This post must be at least 500 words long, but that doesn't have to be all description - the description can be said in your character's mind, as dialogue, or just as description.
    3. Have your character return to their house (if they have moved into the Enchanted Forest or the Darklands have them go to that house, obviously) and spend at least three posts there. One of these posts must have them contemplating life and death.
    4. Have your character visit the cemetery in the Village. This post must be at least 250 words long and must contain the word "silly".
    5. Have your character visit the Potionmaster to ask if there is a cure. The Potionmaster (you can control the NPC or have a GM do it) will tell your character that there is, and will have them collect the ingredients.
    6. Collect the following ingredients for the Potionmaster: a vial of melted snow from the snowy peaks, a jar of water from the Magical River, the petal of a glowing flower from the Garden of Shadows, a dragon's scale, a strand of unicorn hair, and a glass of a drink offered to the bitten by the Temptress. Each ingredient must be collected in a separate post, and each post must be at least 300 words long.
    7. Take the ingredients to the Potionmaster. Again, you can control him or have a GM do it. Leave him alone for 24 hours - you can spend this time doing tasks 1-4 if you haven't yet, or just RPing normally.
    8. After 24 hours of RL time have passed since you gave the ingredients to the Potionmaster, you may return and receive your cure. If is your choice whether or not to drink it - if you choose not to, your character will turn after another 24 hours. If you do, your character will remain normal.
    Completion of this quest will reward you with the ability to create vampire and werewolf characters, along with a bonus 20 gold.

    Extra tasks (credits) (open)

    Get married - Say your I do's and marry another person's character for a task credit for both of you.

    Have a child - Pregnant? Having a baby can earn you a task credit! Limit one credit per pregnancy (even multiple births) received by both mother and father.

    Hold the same job for 4 weeks - As tempting as it may be to get a new job once you've unlocked the required area, holding that job for four paycheques will earn you a credit

    Recruit another member to our RP - We're always looking for new friends to join us, and if you have friends you think might be interested, you can receive credits! Limit of one credit per week. Only valid if new member creates a character and makes at least 10 posts of RP.

    More locations and tasks to be posted soon!

    [​IMG]

    Bluemoon wolf (open)

    Characters: Alanna (human, unemployed)
    Unlocked areas: Village 2/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 100
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Town Square
    Tavern
    Marketplace
    Cemetery
    Hospital
    Library
    School
    Book Shop
    Pet Shop
    Bakery
    Stables
    Park
    Gardens and Greenhouses
    Gazebo
    Swimming Pond
    Theatre
    Blacksmith
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    CurleyCee13 (open)

    Characters: Valura Onec-Undsam (human, unemployed)
    Unlocked areas: Village 2/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 100
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Town Square
    Tavern
    Marketplace
    Cemetery
    Hospital
    Library
    School
    Book Shop
    Pet Shop
    Stables
    Park
    Bakery
    Gardens and Greenhouses
    Gazebo
    Theatre
    Swimming Pond
    Blacksmith
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    GeminasM (open)

    Characters: Eliza Corvil (human, unemployed)
    Unlocked areas: Village 4/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 100
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Marketplace
    Cemetery
    Hospital
    Library
    School
    Book Shop
    Pet Shop
    Stables
    Park
    Bakery
    Gardens and Greenhouses
    Gazebo
    Theatre
    Swimming Pond
    Blacksmith
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    Heidi (open)

    Characters: Pearl (human, unemployed)
    Unlocked areas: Village 6/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 224
    Species Unlocked: 1/9

    Allowed Characters: 1
    Remaining:
    Other home
    Cemetery
    Hospital
    Library
    School
    Book Shop
    Pet Shop
    Stables
    Park
    Gardens and Greenhouses
    Gazebo
    Swimming Pond
    Theatre
    Blacksmith
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    krose240 - GM (open)

    Characters: Elias Kritanta (superhuman, unemployed) || Gwendolyn "Gwen" Rice (human, unemployed)
    Unlocked areas: Village 27/27 Enchanted Forest 21/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 93
    Species Unlocked: 9/9
    Allowed Characters:


    mkvibe (open)

    Characters: Rosalyn Sahl (human, unemployed)
    Unlocked areas: Village 13/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0

    Gold: 87
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    School
    Book Shop
    Pet Shop
    Stables
    Gardens and Greenhouses
    Gazebo
    Blacksmith
    Guard Tower
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    PrincessLala95 - GM (open)

    Characters: Aideen Elsa Hunt (fairy, unemployed)
    Unlocked areas: Village 27/27 Enchanted Forest 21/21 Mountaintops 0/20 Darklands 0/24

    Credits: 0
    Gold: 61
    Species Unlocked: 9/9
    Allowed Characters:


    PyroJack (open)

    Characters: Sergeo Tethras (human, unemployed)
    Unlocked areas: Village 7/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 100
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Cemetery
    Hospital
    Library
    School
    Book Shop
    Pet Shop
    Stables
    Park
    Gardens and Greenhouses
    Gazebo
    Theatre
    Blacksmith
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    Shade_XY (open)

    Characters: Idhron (human, unemployed)
    Unlocked areas: Village 8/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 38
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Cemetery
    Hospital
    School
    Book Shop
    Pet Shop
    Stables
    Park
    Gardens and Greenhouses
    Gazebo
    Swimming Pond
    Theatre
    Blacksmith
    Guard Tower
    Church
    Temple
    Outskirts
    Mysterious Tower
    Abandoned Cottage


    That LARP Guy (open)

    Characters: Trias Songbird (human, unemployed)
    Unlocked areas: Village 7/27 Enchanted Forest 0/21 Mountaintops 0/20 Darklands 0/24
    Credits: 0
    Gold: 100
    Species Unlocked: 1/9
    Allowed Characters: 1
    Remaining:
    Other home
    Cemetery
    Hospital
    Book Shop
    Pet Shop
    Stables
    Park
    Bakery
    Gardens and Greenhouses
    Gazebo
    Guard Tower
    Church
    Temple
    Farm
    Outskirts
    Mysterious Tower
    Abandoned Cottage

     
    #1 PrincessLala95, Sep 4, 2014
    Last edited: Sep 29, 2014
  2. Aideen stood in front of her mirror, hazel eyes scanning her appearance for flaws. She had no reason to look perfect today, she just always wanted to - it wasn't often that she met people here, anyways. The villagers of Membuka had yet to discover the existence of the Enchanted Forest, though she was sure they would eventually start to enter. She smoothed out her short dress over her slender hips, the dress made of a satiny material that was black with tendrils of orange and red fire twisting its way up her body. She smiled to herself, fluffing up her light orange hair one last time before she decided that she was satisfied with how she looked. She quickly grabbed her heavy black velvet cloak and drew it over her shoulders, tucking her wings beneath the material so they would be hidden.

    Turning on her heel, Aideen made her way towards the door of her room. She had decorated the whole room to her standards - all her furniture and decorations were black, red, and orange. The walls were dark red, the floor was black carpet. She had a few pots around the room with flames that she had frozen - they were not hot to the touch, nor were they dangerous. They were flicks of fire, captured and preserved. She had considered going to the marketplace in the village to sell them, but she wanted them to be a novelty and hard to get. Her fingers curved around the doorknob and she stepped out into the hallway. The castle was like a fancy hotel, but also like an apartment complex. Each room had a washroom and a small kitchen area where residents could store and prepare food, so Aideen spent a lot of time in her room.

    She paused thoughtfully, running her hand lightly through her long hair. She needed to run down to the village and buy some more food, so keeping her wings covered was necessary. Though she was sure the villagers would be open to the knowledge of the Enchanted Forest and other species, she didn't want to be the one to break it to them. They could find out on their own, and until then, she would hide her wings away and keep her identity hidden. A light sigh left her lips; hopefully she would find someone nice to talk to. She hated being so introverted when she visited, but if she opened up and chatted, she might accidentally reveal something to them. She began to walk briskly down the hallway, her wings fluttering uncomfortable under the cloak.
     
  3. Elias drew his dark, long coat about himself as he made his way through the trees. The closer he was to society, the stronger the visions were. They never focused without direct contact, but they were enough to drive him mad.

    As he drew further and further away from town, the visions faded and Elias was able to enjoy the silence and the peace of the forest. At least, until he began to catch the faintest glimpses of something else. There was a vision in the back of his mind, and a strange building up ahead. A castle, he realized. There was someone there, he knew it, but the constant humming of one vision was far better than that of hundreds.
     
  4. Aideen quickly made her way down the stairs, her cloak billowing behind her gently. As she reached the bottom, the cloak settled and she felt that pressure against her wings. It hurt. Her wings were highly sensitive and she hated the pressure put on them by the cloak. Hiding them was an unfortunate and painful necessity. She hurried to the door, deciding that she wanted this trip done and over with as quickly as she could, and she pushed open the heavy door of the castle just enough that she could slip her tiny figure through the crack. She paused a moment outside, gazing around. She loved this place. The forest was so peaceful and beautiful. It was lush and green, and being in it filled her with happiness and calmness. Calm was good for her, since she tended to get fired up very easily.
     
  5. Elias caught sight of a figure slipping out of the castle and he began in its general direction. It was a girl, he noted as he drew closer. The vision grew stronger each step he took toward her, but he pushed it from his mind.
     
  6. A distant rustling noise came from nearby and Aideen snapped her head around. There was someone approaching, who was it? Where were they? Her hazel eyes scanned the spaces between the trees for the newcomer. Finally, she spotted a man approaching. He wore a dark coat and she paused a moment, taking the time to admire how attractive he was. Yes, he was very attractive.
     
  7. As the woman caught sight of him, Elias held up his hands to show he meant no harm, stopping a short distance in front of her.

    "I didn't expect to find anyone out here," he said.
     
  8. Aideen raised one eyebrow slightly as she looked at the attractive man before her. She fought back a slight smile as he spoke, and instead chose to give him a curt nod. She gently ran a hand through her light hair.

    "I didn't, either," Aideen replied softly. "I happen to live here, however. Why are you here?" she asked him, tilting her head ever so slightly to one side.
     
  9. "I..."

    Elias paused, unsure exactly how to continue.

    "It's complicated," he answered.
     
  10. Aideen quirked one eyebrow slightly, and then folded her arms over her chest slightly. She looked up at him for a moment, trying to hide a sharp wince as her wings tried to flutter unconsciously beneath the cloak.

    "Look, I can't tell you what to do or where to go, obviously," she said, "but I have some stuff that I need to get done, so I'm going to have to cut this short. It was nice meeting you, and bye," she said quickly before hurrying past him, her feet quiet against the forest floor.
     
  11. "Damn it," Elias swore, turning to go after her against every instinct. This was such a bad idea.

    "Wait!" he called, jogging to Aideen's side.
     
    #11 Krose240, Sep 6, 2014
    Last edited by a moderator: Sep 6, 2014
  12. Aideen slowed as she heard his voice call for her to wait, looking over at him as he caught up with her. She gave him a quizzical look, running her hand lightly through her hair again.

    "Yes?" she asked softly, giving him the slightest of smiles.
     
  13. Elias fumbled for words, knowing he'd run into the girl for a reason, as it always was when he met anyone by such random chance. Finally, he gave up trying to come up with something clever to say and instead opted to say, "I'm Elias...and you are?"
     
  14. There was a little house on the corner of the Street of Town, and in front of it was Pearl with her fruits basket on her hand. She was going to buy new shoes at the Marketplace, since her shoes were so old and dirty. After locking the house, Pearl walked on the Streets of Town, heading to the Town Square which is the center of the town. It is her favorite place and she often visited there just to sit on a bench, watching the birds fly and enjoying the soft winds. Pearl passed the Town Square and got into the Marketplace, making her way to a shoe shop through the crowd.

    Pearl didn't take too long time to choose the shoes she liked, and after purchasing and putting them on, Pearl made her way to the Bakery. While walking, she opened her wallet and saw there were only 50 coins left. Her parents usually sent her 100 coins at the start of the month, and this was only the second day of this month. I guess this is time for me to look for a job, Pearl thought.

    When she reached the Bakery, she went in. The smells of the cake and the bread were so nice that Pearl thought she could eat the smell. Pearl quickly bought some bread which spent 6 coins, meaning there were only 44 coins left in Pearl's wallet. "Oh my, I need a job," Pearl muttered. Then an idea suddenly came onto Pearl's head. Why don't I just work as a Baker?

    Pearl then came towards a Bakery worker and asked, "Can I apply a job as a baker?"

    (OOC: Can Pearl be a baker?^^)
     
  15. ((Certainly, just make sure in your OOC tag you include the names of everything you unlocked! I believe you got tavern, town square, marketplace and bakery with that one so I've noted it down, just correct me if I'm wrong, and you are now listed as a baker!))

    Aideen smiled up at Elias, wondering if maybe she had found a companion for her trip. Having company would be nice, certainly a welcome distraction from the excruciating pain that rippled through her delicate wings with every slight motion that dislocated the cloak and shifted it to apply pressure someplace new. It hurt like hell, especially since Aideen's wings sometimes fluttered unconsciously on their own, especially when she was happy.

    "My name is Aideen," said the fire fairy, her voice taking on a cheerful tone. "It's nice to meet you, Elias," she said, allowing his name to delicately roll off her tongue.
     
  16. Elias grinned. "And a pleasure to meet you, Aideen," he replied, stuffing his hands in the pockets of his coat rather than offering one to Aideen.
     
  17. Aideen's hazel eyes noticed that Elias had stuffed his hands in his pockets rather than offer to shake. She couldn't help but wonder why. Maybe he just wasn't a touchy-feely kind of person. She'd heard of people who weren't comfortable touching - especially people afraid of sickness they may catch from others - so maybe he was just one of them.

    "Are you going anywhere in particular?" Aideen asked him softly. "I'm headed to the village, I need to stop by the bakery and the marketplace to grab some food...you know, to eat..."
     
  18. "I'll join you," Elias said, "if that's alright."

    He flashed her a slight smile. It was a rather idiotic idea to follow a near stranger back into town, he knew, but he couldn't just up and ditch Aideen either. It just wasn't in his personality.
     
  19. Pearl hadn't been in a good mood that morning but after having a job as a Baker, she felt much happier. She has always liked cooking and baking ever since she was 10.

    Pearl started exploring the Bakery kitchen, watching a few Bakers busy baking cakes and bread. The kitchen smelled so nice that Pearl didn't feel like leaving.

    And then she came towards a table on the kitchen corner. There was a big cake tin and there were chocolate muffins on it. Pearl thought the muffins were ready and she took them to the Bakery's front etalase.
     
  20. Aideen gave him a bright smile as she heard his words. It was exactly what she had hoped for - he was willing to join her, to keep her company, and to distract her from her aching wings. She gave him a quick nod.

    "That sounds excellent," she told him brightly, and resumed her wall through the forest. "So, does that mean I can ask you what brings you into the forest now and get an answer this time?" she asked sweetly with a light and musical laugh.