My Hero Academia Sign Ups

-I am to assume he has fast hands and can make his stuff very quickly?

-How many origami creations can he have at a time? How many can he control at a time?

-I assume they can be easily destroyed because they're paper? Or does he use a special kind of paper?


-I also assume your boy can take the paper of his destroyed creations and make more stuff (more shredded paper on the ground means more potential creations!)

- Yes, he's had a lot of practice. He can make a classic paper crane in about 30 seconds, not far off the world record.
- Depends on the size and complexity. I'd say a total of about a human's size worth at a time, so if he makes a bunch of small ones he could have quite a lot. They're autonomous, and not under his direct control, so basically whatever he has. He can only sense directly through one at a time, though he has a general idea of where they all are and what they're doing - but seeing through their senses takes concentration.
- By and large yes, they're paper and can be destroyed quite easily. However he's learning to direct his Quirk through other materials, and it's not impossible that he'll be able to work with sheet steel someday, say.
- Yes, any material will work.
 
Okay I’ll delete then.
 
-I am to assume he has fast hands and can make his stuff very quickly?

-How many origami creations can he have at a time? How many can he control at a time?

-I assume they can be easily destroyed because they're paper? Or does he use a special kind of paper?


-I also assume your boy can take the paper of his destroyed creations and make more stuff (more shredded paper on the ground means more potential creations!)

- Yes, he's had a lot of practice. He can make a classic paper crane in about 30 seconds, not far off the world record.
- Depends on the size and complexity. I'd say a total of about a human's size worth at a time, so if he makes a bunch of small ones he could have quite a lot. They're autonomous, and not under his direct control, so basically whatever he has. He can only sense directly through one at a time, though he has a general idea of where they all are and what they're doing - but seeing through their senses takes concentration.
- By and large yes, they're paper and can be destroyed quite easily. However he's learning to direct his Quirk through other materials, and it's not impossible that he'll be able to work with sheet steel someday, say.
- Yes, any material will work.

Since no player sees any issues with your sheet, I'm gonna go ahead and accept you!

I'll also be sending a link for the Discord if you have one
 
SIGNUPS ARE NOW CLOSED. MAY OPEN AGAIN IN THE FUTURE
 
Name: Shunsuke Saito
Age: 16
Gender: Male
Nationality and native language: He is Japanese/Korean and speaks: Japanese, Korean, and English
Quirk:

Hardened by Nature
Shunsuke's quirk allows him to harden any part, or all, of his body. This grants him protection from most physical threats that would otherwise be lethal hazard to the average person. He can survive falling metal, powerful explosions, and even keep pushing through high caliber rounds with little issue. His hardened state also greats protection from the elements. Hardened by Nature also gives Shunsuke destructive offensive power by means of enhanced strength proportional to his hardened state. His quirk can also grant him additional force by cutting damage by making his body rough and sharp like rock at will. This leads to Hardened by Nature being a highly practical combat-oriented Quirk.
Despite all of this, the true strength of Hardened by nature lies in Shunsuke's trump card. His body can adapt to various stimuli whereby in he can develop special traits that can potentially amplify his physical state. For instance, lightning mode will grant him heighten speed and electricity running along his body boosting his attack and piercing power immensely. This effect can also be attained via the introduction of fire or ice. There are other possibilities, though he has not been able to test the limits. It is also important to note that due to this form of physical adaption. Shunsuke's body overtime can learn and "remember" certain stimuli. Essentially, his hardening will be strengthened, his strength and the amounts of force or extreme elemental damage he can take will all increase, within reason, of course.
  • It is worth noting that Shunsuke has also learned how to use the force of his punches and kicks to launch, or rather direct, wind in the forms of waves or "bullets" at his opponents. These "Wind Bullets" allow for a greater range of attack and more versatility in Shun's performance while also allowing him the chance to work on perfecting techniques he was previously unable to attain via his karate.
Hardened by Nature is not without its drawbacks. While Shunsuke can take extensive damage, he is not unbreakable (yet). Enough damage can knock him out, though it takes considerable force. Hardening to extreme levels can leave Shunsuke with impeccable defense, but without mobility. He'll likely out last most opponents in a battle of attrition, but he won't be able to fight back in these extreme cases without lowering his guard. Additionally, while he gains a boost in strength as his ability is active, he must still train his strength naturally.

Another issue inherent to Hardened by Nature is that altered states gained via the adaption function of his quirk can be a bit unpredictable to Shunsuke (with the few exceptions list above). There is also a limit to what this ability can filter and transfer. Receiving attacks in excess of any one or more "elements," as it were, can lead to added strain on his body. This can serve to overload his quirk, which is likely to result in a loss of consciousness.

Despite all of this, Shun's biggest weakness comes in the form of vibrations, sound waves, or seismic forces being used against his body, which are especially effective in his hardened state. These forms of attack can potentially disrupt his hearing, his mind, and many other bodily functions; essentially, every internal function of his body becomes at risk, doubly so in his hardened form. It is possible that over time he may come to build up a tolerance to these forms of attack, but as of right now, his threshold toward them is relatively low.
Hero Gear:
  • Hero Costume - Because of Shunsuke's quirk and minimal reliance on gadgets, tech, or other weaponry of any sort, his hero attire is fairly simple. His clothing as specially made to be durable and resistant to most

Subject Teaching: N/A
Pro Hero experience: N/A

Appearance:

6AanUGR.jpg

Height: 5'11 (roughly 181 cm) 6'1 (roughly 185.43 cm)
Weight: 178 lbs (roughly 80.74 kg) 188 lbs (roughly 85.47 kg)
Hair Color: Purple
Eye Color: Red

Personality:
Shunsuke is a fairly level headed guy who is generally upbeat, if not a little overly energetic. He gets excited over a good fight, or the prospect of getting stronger, but also finds enthusiasm in learning by means other than physical activities. He can have just as much fun having a night in watching a movie as he can going out to a party. He's flexible, often able to fit in with almost anyone. Though Shunsuke's speech and behavior can often forgo formality regardless of the individual, with a few exceptions, he is quite polite when he knows he must play the part. Shunsuke is always willing to join the fray for the sake of his friends, hell even for people he doesn't know.


Fiercely loyal, protective, and kind-hearted, he's rarely seen without a smile and is often the first to try and make things right, or cheer someone up. He'll even do so if the solution may come at his own expense. Given all of this, it's easy to guess that it takes a lot to get Shunsuke down; rather, it takes a lot to put him in a mental space where he cannot pick himself right up. So, when he gets like this its easy to notice the lack of energy and general indifference. He's more likely to try and isolate himself from his friends. He'll try not to get in the way of anyone who he may feel like he's just holding back. This is likely his biggest flaw. What does shake him, hits him hard, even if he won't admit it.

Hobbies:

  • Drawing and sculpting
  • Gaming! (chess, shogi, tabletop, and mobile primarily)
  • Music (he will sing and rap in the shower, and he likes to dance)
  • Karate (these two styles specifically: Kyokushin Karate and Mutenkendoku-Style Karate)
Background:
Shunsuke Saito was born to a Japanese father and a Korean mother. In a world where quirks reign supreme, it seemed as though the importance of martial arts would lose much of its meaning. At least in a more traditional sense. While traveling abroad with his father when he was young to learn and train, Daichi Saito, met and fell in love with his mother, Jin Ae Baek. Daichi and Jin Ae bonded over their love of martial arts. Though Jin Ae's parents were initially apprehensive to the suitor she'd chosen, Daichi quickly proved to them that he was worthy of their daughter. Daichi showed strength, determination, skill, loyalty, and a fierceness that allowed her parents the peace of mind to let her travel with him. This was perfect for the young couple. It was Jin Ae's dream to help her father spread his style of Karate beyond South Korea, just as Daichi had planned to learn more to enhance his own style.

The two spent years together traveling together, learning together; they experienced much of what the world had to offer. But that was only part of what their life had in store. Although a bit apprehensive to the idea at first, Jin Ae's parents accepted it when she chose to settle finally in Japan with Daichi. There, they opened a dojo of their own, alternating teaching days, garnering students, and creating a role for themselves in their community. They did quite well for themselves, which was good as it was around then that they had Shunsuke. Having a good amount of money would make raising him much easier. With the funds, and their partnership as parents and teachers, he grew healthy and strong. Even more so, when his quirk manifested, Jin Ae was ecstatic. He had developed a quirk very similar to her grandfather's. Her own allowed her the ability to gain traits akin to that of Diamond. His was much stronger.

Jin Ae and Daichi agreed wholeheartedly that it was imperative Shunsuke learn how to use his abilities, if not for the sake of others, then for his own. So, Shunsuke began training to use his quirk, and in the martial arts of not one, but both of his parents. To many it may have seemed grueling, but Shunsuke had the most fun with his parents. It was always treated more like family time, fun and games. He also had plenty of extra curricular activities to help round out his growth and offer him more chances to make friends. He wasn't a prodigy by any means, but he was a hard worker. It was because of this that he grew up quite healthy, and disciplined.

Still, as he got older, he began to branch out. He blended well into various groups of people. However, he developed a bit of a habit of getting into fights. He was always standing up to someone, or trying to help, or just getting pulled into scuffles with other kids. He usually won. His parents would scold him, but it was hard to take it to heart when they'd taught him to never back down if he could help it. One such instance came when he met one of his current best friends, though she'd never admit it, Shizui Kotegawa. In junior high, though the two didn't even go to the same school, Shunsuke met Shizui at the arcade. It seemed she'd been there, as he came to know as usual, followed by a miniature mob of fan girls. One of his friends must have gotten on her nerves as he returned from the concession stand to find him being pummeled by the girl .

Unable to stand by and watch his friend get beaten to a pulp (even if he may have deserved it, Shunsuke stepped in. The two came to blows and the victor was decided. This would lead to a string of competitive brawls, the number of which is lost on Shunsuke, though he is sure Shizui has an exact tally. His days of brawling and helping out friends, and even strangers, soon turned to conviction for Shunsuke as he grew older and made the choice to become a hero. He was positive that he could use his quirk and his parents martial arts and become an unstoppable force for good. That is, if he could get strong enough to overcome some of the pitfalls of his quirk and other minor issues.

Despite his flaws, Shunsuke pushed forward into the realm of would be herodom. He applied for many schools, but ultimately chose to stick with his best pal Shizui at Shiketsu High School. He had a bad feeling about the place. Something was off, and he wanted to have Shizui's back just in case. He'd developed a strong bond with her after all. She was a bit tough to handle, but he had to have her back in cas eshe got into situations she couldn't handle on her own. With her big mouth and attitude, it was likely to happen a lot. Even if she wouldn't admit needing help.

Regardless, as the two went on about their time at Shiketsu, he noticed that certain teachers and adminitrators were taking a specific interest in her. He'd assumed it was because it she'd been enrolled at the top of their class, but it seemed there was something more too it than that. So, when the exchange program opportunity arose, he was took the chance to join her and see how the other half lived.
May add later

Shiketsu High School, the prestigious hero academy of the west, matched only by UA in terms of grandeur and pro hero graduates. Shiketsu provides a strict, almost militant atmosphere, with a few notable exceptions in it's teaching staff. Results, representation, and ability by students on behalf of the school is held a cut above the rest. Here students learn to work as individuals to contribute to the larger whole. A chain is only as strong as it's weakest link after all. Here competition among the students is commonplace from studying to combat. Students don't so much as get their hero costumes until they've proven themselves; as such they are required to use the Shiketsu uniform for most things from hero work studies to provisional exams.

Shiketsu goes as far as to forbid relations among its student body in order to push them to remain focused on their future roles as diligent members of society. But there is a darkness to Shiketsu. An underlying battle for funding and resources in the way of research and development. As such, it is not uncommon for certain special quirks of student's an abilities to be chosen to be studied, pending permission from either their guardians or themselves. Shizui Kotegawa was one such student.

Even so, at the top of her class, the school saw it fit to engage in an exchange program of sorts via a deal with UA High. The school would send two students (should they wish) to attend UA. Shiketsu would received updates on their student's periodically as well as two mandated visits from administrators of Shiketsu with the students a month. Said student's would abide by the rules of UA and engage in any manner of activity under UA's guidelines. One special request was that one Shizui would be allowed to participate in their Sports Festival. While details were ironed out, Shunsuke Saito applied to go as well, being accepted as a notable aquiantance of Shizui and as number 2 in the course.
 
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Shizui Kotegawa

Age:
16

Nationality:
Half Russian, Half Japanese.

Languages:
Japanese(native), Russian(fluent).

Quirk:
The Empress’ Realm

Shizui is able to tap into a pocket dimension from which a dark energy seeps, allowing her to open a “door” to this dimension anywhere within 10 meters of her. She may open as many doors as possible, but this takes a severe toll on her stamina. Currently, Shizui can hold up to three doors open while straining herself to maximum. The energy has a life of its own as it actively seeks the real world, and will create a powerful repulsion whenever it touches anything that isn’t it’s controller. Doors have a similar effect, repulsing anything other than Shizui when they attempt to enter it. Such repulsion may cause the door to destabilize, closing it or rendering it unusable for a brief period of time. The Empress has the ability to fully manipulate this energy and materialize it into objects that she can use as weapons.

In appearance, doors may seem like rips in space and time, distorting the area around them, but causing no harm. Their size varies according to her will, but cannot be larger than 3 meters wide or tall. The Empress can traverse these doors to enter the pocket dimension and move freely within it. Traversing within the Realm causes her to become enveloped in the energy, which takes the form of the Empress’ Armor around her. Whenever it touches the Empress, the energy will attach to her rendering Shizui vastly stronger and more resistant as she wears the energy thin by using it to protect herself. With enough hits or enough energy dispersed, the armor falls apart. Aside from becoming armored, Shizui’s hair also loses its color and her eyes lose their luster, granting her a distinctive appearance as if she had transformed. She may also seethe this energy at much lower amounts in order to briefly armor her limbs for a limited amount of time.

Doors have unique properties, being that they cannot be moved by anyone other than Shizui, their mass is nonexistent and, when destroyed, doors will become volatile. While volatile, doors will begin an implosion of energy, pushing out everything from within and then pushing all from near it. Aside from this, doors can naturally eject objects from within the pocket dimension at high velocities. While this is more often used to launch weapons at foes, Shizui can use it to slingshot herself.

Appearance:
Standing at 5’6”, Shizui is a short girl with golden hair and eyes. As a result of her past, she can be extremely touchy about her size, if a little unbearing while throwing tantrums. Her style of dress is most often boyish in spite of this. When Shizui is covered in the energy within the Realm she becomes drastically different, her appearance become paler in all senses.

II8QpiH.jpg

Personality:
Some would say that Shizui is childish, evil, selfish and extremely cold… And they’re partially right. The young Empress has developed a rather daredevilish personality as a means to protect herself from the harm that her surroundings can cause. More often than not she is very antagonistic and quite selfish, seeing her own needs above the needs of others and even going as far as to betray others for the sake of her own good. All of this causes some to steer away from her and avoid her, which she will say that she prefers.

However, deep within this rock solid facade she has created lies a little girl too afraid to fail. It is easier to crush someone on your way when they’re not your friend or ally, and this is why Shizui will constantly drive others away from her with her crude mannerisms and nearly violent rhetoric. The reasoning is the simple and primeval desire for power within her. Shizui wants to become the most powerful hero ever to be alive, and nothing will get in the way of this desire of hers.

Even so, her actions betray her words. Shizui is a good girl in heart, even when her mouth says otherwise. The Empress will often times find herself caring for others near her and protecting them much as a real leader would. A trait shared overall is the hatred she has for injustice and villainy in general. Although she will often display that she only wants to become a hero for the fame and the power, she also despises villains. In a way, it has bound two of her favorite acts into a single job, which she is very thankful for.

Backstory:


 
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A second heroic boyo from me to fill out the class.

Name:
Katsu “K’” Sanada.

Age:
16-years old.

Gender:
Male.

Nationality and native language:
Japanese. Though, he is fluent in English and will often swear in English.

Quirk:
Will-o’-Wisp - Emitter
K’ has the ability to create purple fire out of thin air and control it to his will. These flames generally behave like normal fire, they spread like a normal fire and they can be put out like normal fire as well. These flames seem to do no damage to K’.

However, K’s fire is different in the sense that his flames are somewhat tied to his emotions, the more angry and upset K’ is feeling the hotter his flames become when he gets upset small flames and embers may start to appear from his body. On the other hand, the sadder or more despaired he feels the weaker the flames become until they eventually extinguish completely, in this stage K’ even loses the ability to conjure his fire altogether. If K’ is excited and happy the flames will be brighter and spread faster, however, if he is scared they become darker, to the point of even turning black, and will spread much slower.

Other emotions have yet to show any particular effect on the fire K’ creates and as long as K’ is in a rather neutral mood his fire is just as effective and hot as any normal fire would be. Another odd specialty of K’s fire is that once summoned it can linger in the air for a short period of time, around 30 - 40 seconds, before disappearing, unless supplied with fuel to burn, this is what inspired the name “Will-o’-Wisp”.

This quirk also has the side effect that K’s normal body temperature is raised by a good bit. His regular body temperature rests at around 50°C/122°F. However, his body temperature, while usually sitting at the aforementioned temperature also drops and raises with his mood. The more happy or angry he is the warmer his body gets, it usually caps at around 65,5°C/150°F, and the more sad or scared he is the colder he gets, this drops usually stops at around 30°C/86°F, a little below average body temperature.

Appearance:
ysiVj1C.png

Note: The back of his jacket says "Beast of Prey" between his shoulders.

Height:
183 Metres.
6’ Feet.

Weight:
94 Kilos.
207 Pounds.

Hair Color:
White.

Eye Color:
Dark Purple.

Personality:
High-strung, cocky… dickhead. All these are words commonly used to describe K’. He is easily annoyed and generally known to swear a lot, calling even his friends “Asshole” or “Dickhead” as though they were nicknames. K’ is also a rather lazy persona, preferring not to do more than what is needed and to avoid any additional work he could do. Ironically, he is a little cold, often preferring to answer only in short phrases and to turn people away as quickly as humanly possible.

Though, as with any other person alive, it isn’t just this black and white. K’ really is just rather shy and very uncomfortable around people, he knows well of the anger issues he has and straight-up hates the fact that he is as high-strung as he is, he would rather hide that away, or if possible delete it from his personality altogether. In trying to hide his asshole-ness away from people, however, he just exposes it to them much quicker as a sort of shell, so they bounce off, just accept him as a ball of anger and leave him alone.

The other side of K’ is easily discovered if you are just around him while he has little to no company or while he is around his mother or sister. In these scenarios, his other characteristics really start to show. Even though he still swears a lot, he becomes much nicer and sincere, his voice becomes much calmer and a bit quieter. He is now much more likely to show rather openly how much he actually cares and how his mind is constantly running, taking notes on everyone he likes, memorizing what they like, what they dislike, what their interests are and so on.

If it comes to fighting, there he can let out all of his aggression. Although he does not particularly enjoy fighting, as he perceives it as an unnecessary bother if there is no way to avoid it he will just let his anger carry him through the fight. Even though he knows many fighting techniques and martial arts, rather than sticking to one or two of them, K’ rather mixes them up and fights with pure violence, only occasionally throwing out proper techniques. On a side note, in battle he often shows how incredibly flexible and strong he is, which stands in a weird contrast to his usual rather lazy self.

Hobbies:
  • General Work-Out (Cardiovascular exercise, weight lifting and so on…)
  • Ironically, he likes swimming a lot.

Background:
Katsu was a rather normal child when he was born, he had a sister that was only a year younger than him, Kula. They lived as a happy family for a while. But when Katsu was 7-years old, he was getting angry at home about two of his classmates bullying a girl from another class and how he couldn’t do anything about it. This was still during a time where Katsu had little to no control over his quirk and as he became more and more worked up about it, he began building up more and more heat, which eventually released with a burst similar to a small explosion that lit up multiple flammable objects, some with explosive gases. Katsu, in getting worked up by this, accidentally blew his family’s small house to bits and pieces.

Before the police or fire watch could even arrive, a man who was only visiting the city and who was already on his way back home happened to be close to the house as this happened, he pulled over into their street and got out of the car. He was a firefighter who had been on a short vacation, with a quirk that made him pretty much immune to heat and fire. The man began furiously looking for any survivors that there may have been and shortly after the local firefighters arrived he discovered Kula and Katsu, huddled up together, Katsu trying to protect her from the debris and fire, she had been in his room listening to him rant when it happened. The two were sent off to the hospital immediately.

Three weeks or so later, the man appeared again, he visited the two children who were still kept in the hospital and said this: “I’m going to ask the two of you outright, there is no way of getting around it anyways. Do you want to go into an orphanage, or do you want to go with a stranger you have just met?” The two children, likely with a mixture of naivety and fear of going to an orphanage decided almost the same instance that they were going with the man, who then introduced himself as Taliesin Sanada, a Japanese-American who had moved to japan years ago. He adopted the two and took them home with him. Katsu later asked him once why he had adopted him and Kula, to which Taliesin only replied: “You two were in a bad spot, so I wanted to give you at least a spark of happiness back.”

Taliesin raised the two well and made them enjoy a comfortable childhood. Upon his son’s request, Taliesin gave him not just English lessons, but also trained multiple martial arts with him and helped him understand his quirk and later get it under control, as much as you could get a quirk under control that was somewhat driven by emotions. The two eventually also got a new mother, when Katsu was 11-years old, Taliesin met a woman named Sora Itou, who he later married as well. She grew very close with Kula and Katsu and when she noticed Katsu’s nack for fighting she joined him in training as well, becoming a bit of a mentor to him. It was also her who began calling Katsu just K’.

When K’ was 15-years old, Taliesin also passed due to an accident at work. A crossbeam had fallen onto him and killed him as he was trying to rescue a mother from a burning building, the woman survived, he did not. For a while K’ didn’t know what to do from there, he was angry at himself for every time he had argued with Taliesin and he was sad that he had lost another father. Though, after a while, K’ decided he wanted to follow in his father’s footsteps, but since his quirk would be next to useless as a firefighter, he rather decided to become a hero.
 
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Can I still join in the fun?
 
Misaki Miro

Sugary Sweet Hero: Candy Mimi


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Age: 16 | Height: 5'9 | Weight: 174 | Hair Color: Orange | Eye Color: Brown

Quirk
Rock Candy

Mimi is able to coalesce sugar crystals from her own body. She uses the glucose levels in her blood to craft hard crystalline structures that act as both a defensive barrier and an offensive weapon. She can also grow crystals on things she is touching. This means that she can potentially trap an opponent in crystal to hinder movements, or lock in position herself by growing crystals on the ground. These crystals can be made in many sizes, ranging from covering her whole body in a single solid crystal to coating it with a light dusting of sugary sweet sparkles. Due to her quirk, she would never need to worry about high glucose levels in her body, as she simply is able to activate her quirk to balance it. However, low glucose levels is dangerous and she needs to keep up her levels as high as possible in the middle of a fight.

*Mimi has learned to force CO2 from her blood into her crystals, which causes them to burst. A technique she has dubbed Pop Rocks. The longer she holds her breath the stronger the concentration and bigger the burst.

Pros

Effective Offensively and Defensively
Crystals can be ingested to recycle sugar in a pinch
Simplicity of Quirk allows for many applications

Cons
Excessive use of Quirk can lead to dangerously low Blood Sugar Levels
Crystals are hard, but brittle, making a strong enough blow or a strike at the right angle able to break right through them
Ingested sugar takes time to enter the bloodstream, meaning she needs to keep a good track of her intake throughout a fight

SugarRushVeronicaFull.jpg

Mimi's gear is mostly aesthetic. She loves the cute looks of magical girls, and wanted a little bit of it. She doesn't have much extra gear, much to the dismay of Allo because it would ruin the aesthetic she wanted. But she does keep many pieces of candy in the form of lollipops, pixie stix, and other super sugary candies on her in order to keep her sugar levels high in combat.

Personality
Mimi is enigmatic as she is quiet and reserved. She doesn't shy away from conversation, but rarely initiates, and even them mostly converses in small affirming hums or disapproving grunts. However, she loves people who are conversationalists. She likes that they can hold a conversation by themselves. Regardless, she comes across as cold thanks to her immensely quiet demeanor and her bad case of resting bitch face. However, she is actually really quite the softie. She loves everything and everything cute, having all her backgrounds on her devices being some form of cute animal or picture. She leads a cushy life, spending her free time playing games and browsing the internet. That said, in spite of her love for video games, she isn't very good at them. For example, while playing P***mon, she never evolves her starters because they are cuter the other way. Furthermore, she loves napping for no other reason than she likes being comfy in bed.

Hobbies
Napping
Video Games
Browsing the Internet (She speaks a lot differently there)
Reading the works of XxXGrapefruitingDaddyXxX
Anime (Particularly the Mahou Shoujo Genre)

Background
Not much has happened in Mimi's life. She's always just been a somewhat lazy and sleepy, and therefore never really succeeded in school. She had friends, but most of her conversations were online with people all over the world. While doing so, she ended up seeing a lot of cute hero designs. She loved them so much, and she watched as all the magical girl themed heroes went about and saved the day. It was amazing. And her quirk was modest. Maybe she could do it too?...

She didn't end up making it in at first. Not that she really cared. What did she want to do? Being a hero was much different than what she typically did on her free time. Still... After that, she didn't really know why, but she just sorta... kept... training. She mostly ended up training her arms, making her swings powerful, and she never really felt like doing much more than that. She ended up in another hero course outside of UA, but was given an opportunity to join them not too much later. She still questions why she is here and what she wants to do with everything she has so far.


Posting this here, since we're finishing up the license exam.
 
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Leaving this here. The official Sheet of Woofel number 1.

Name: Akihiro Mizushima Kurogane
Nickname(s): Kuro, ...
Alias: Cerberus
Age: 17
Gender: Male
Nationality and native language: Japanese and Japanese, English, French, Russian, German, Korean
Quirk:
Black Shuck - Transformation/Mutation Hybrid
Black Shuck is a quirk that grants the user a powerful arsenal of abilities. With it, Kurogane is granted superhuman physical abilities including, but not limited to: strength, speed, agility, reflexes, endurance, and stamina. It also provided him with a minor healing factor, pushed to its limits often via experimentation by Mauve. Roughly estimated, he lift a car with relative ease, he can takes falls from roughly 3 stories, he can running up to 40 mph (60mph when transformed), can react to things that would be unseen to the human eye, and remain active for up to 24 hours without sleep. Kuro's senses have also been heightened to a superhuman degree, particularly his sight, hearing, and sense of smell. He can see and hear things up to several meters away as well as see with perfect clarity at night.​
Kurogane is also granted many traits akin to that of a hellhound; rather, more accurately put, traits akin to a wolf. He has wolf-like ears, a large fluffy tail, and claws that can shred through metal or concrete. He can even transform into a large wolf, almost double the size of a Dire Wolf. Put in numbers, he has an shoulder length of roughly 5.5ft and a body length of about 12.5ft from head to tail. His paws are massive, his claws just as powerful, and his bite a thing to be fear.​
If all of this isn't enough, Black Shuck grants him something his biological mother didn't have to fully embrace her "hellhound" moniker. He is capable of generating, controlling, and manipulating powerful black flames. These black flames burn more intensely than average flames, and take a hell of a lot more to put out. He can shape and mold them as he wishes, coat his fists or claws in them, breath them like fire, etc.​
Black Shuck is not without it's weaknesses. Kurogane can take a lot more than the average person and heal much faster, but he is still susceptible to many of the same things that any other human would be. Bullets and blades can pierce his skin and fatal wounds can be inflicted. Extremely loud noises and sudden flashes of bright light are especially effective against him. Additionally, intense smells can badly effect him. Sufficiently putrid smells can prove to be quite bothersome to him. Sound, Lights, and certain smells can even incapacitate him temporarily if in high enough volume or amounts.

It is also important to note that while increasingly powerful in his transformed state, Kurogane becomes increasingly feral over time. He runs the risk of losing himself and going berserk unless he transforms back or is knocked out. If he is knocked out, he will transform back and all of his flames will dissipate, almost immediately. Damage will not be reverse, but they will no longer be an issue.

Subject Teaching: Thinking Like a Villain 101 N/A
Villain Pro Hero experience: N/A for now

Appearance:
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Height: 6'2" (roughly 187.96 cm)
Weight: 197 lbs (roughly 89.36 kg)
Hair Color: Black
Eye Color: Crimson (Glow Blue when using quick)

Personality:
Kurogane is strong-willed, territorial, protective, and perhaps has a bit of a temper problem. He is one to do what he is told, but not without complaint, and typically suspicious of just about everyone. He doesn't like many people. He doesn't like anyone really. But the very few he does like he often tends to want to keep as safe as possible. He can be affectionate, but these moments are few and far between. Often, it can be said that his general form of love is "tough". He has a bit of a foul mouth, and can be kind of a shit talker. He is crude, direct, and won't be afraid to tell anyone exactly what he thinks, a few individuals being the exception.​
One thing must be noted about Kuro. Likely due to lies fed to him over the years by Mauve, he has developed a bit of a complex regarding his father. He has an intense hatred for the man who he believes allowed his mother to be killed and left him and his sister to die in order to move on with his life. He wants to see everything the so-called Number 1 Hero has created burned to ash.​
Hobbies:
  • "Hobbies? What are those? Is that like when Mauve does her experiments?"
  • "Is training to overthrow Hero society a hobby?"
  • "Does working hard to tear down everything my 'father' has built count as a hobby?"
Background:
In order to tell Kurogane's story, one must begin with his father. Following his graduation from UA, Kazuo Mizushima shacked up with his long time friend Akane Fijumura. He was conceived fairly early in their lives, each being around 18 years of age. He and his sister were born 9 months later. Kaz and Akane named him Akihiro. Akihiro Mizushima. However, after their birth, there was an Attacks. Akane had chosen to remain home for a bit, with the children while Kaz continued his hero work. He was still around fairly often though, his agency just a fledgling start up. Akane, having been out of the game for a bit, a little weak after childbirth, and fighting to protect two children was unable to fend off the villains.​
She and the kids were taken hostage. Kazuo rushed to their aid as soon as he'd heard former classmates and companions in tow. He fought hard, on his own at first, but with his babies and his girl on the line, it was tough. He was at a disadvantage. He got hurt, eventually though reinforcements arrived. The villains were subdued, taken down with the help of his friends, but in the process... his babies were killed. Some sort of retaliation by the villains. At least that was the picture that'd been painted.​
Unbeknownst to Kazuo, his children had in fact been taken. Nearly perfect duplicate corpses left behind in the wake of the event, perhaps? A mad scientist named Mauve, with a vendetta had taken them. What better weapons to raise could their be? And raise them she would with rigorous training, experiments, and god knows what else. The woman fed the children lies as they grew. Lies about how their father abandoned them. How he didn't care if they or their mother died. Mauve had been a guiding light. In fact, she was working with people to tear down the fabric of society and create a better world free of the hypocrisy and irresponsibility of these supposed heroes.​
At least that's what she told them. While Kurogane, as she named him, had no reason not to believe the woman, he could never bring himself to truly love her as a mother. Not after all the things she did to him and his sister. Still, as a guardian, he would fight to protect him tooth and nail. She may have done many wrong things, but it was all to help him grow strong enough to take down his father. Right? It was all he needed to be the perfect weapon. He just wished his sister hadn't needed to go through so much of it as well. At least she didn't seem to have some of the scars that he had littering his body.​
 
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Name: Infenri Kurogane, Ai Fujimura
  • (Ai means love, affection, indigo. Infenri is a mix of the words fenrir and inferni. In latin, inferni is "the lower world" and shades or spirits from that place.)
Nickname(s): Fen, Fenri
Alias: Fenrir
Age: 17
Gender: Female
Nationality and native language: Japanese and Japanese, English, French, Russian, German, Korean

Quirk Name: Abyssal Whistle
Quirk Type: Mutant-type/Emitter-hybrid
Her mutation gives her physical traits akin to a wolf. She has wolf-like ears, a slender fluffy tail, and claws that can shred through metal or concrete. And a fanged jaw with a powerful bite. The mutation grants superhuman physical abilities including, but not limited to: strength, speed, agility, reflexes, endurance, stamina, and a minor healing factor. Roughly estimated, she can take falls from roughly 3 stories, she can run up to 40 mph (60mph when transformed), can react to things that would be unseen to the human eye, and remain active for up to 24 hours without sleep. Fenri's senses have also been heightened to a superhuman degree, particularly her sight, hearing, and sense of smell. She can see and hear things up to several meters away as well as see with perfect clarity at night. Typically, her physical capabilities are not as strong as her brother's. Though, at night Inferni's abilities, techniques, and quirk is stronger.

  • Frigid Step
    Deviating from their mother, and her brother yet equally hellish, Inferni possesses a frigidity found only in the deepest, darkest, abyssal pit of hell. Meaning, she generates frigid temperatures that cause things to freeze. Her breath, her bite, and her claws are her primary ways of making use of this cold.
  • Undead Howl
    A howl that awakens spectral hounds. These spectral hounds can pass through objects, but still attack what she targets. They will chill and freeze anything caught in their bite. Despite their spectral nature, they can be "destroyed" if they take enough damage. Their durability depends on the concentration she puts on them. During a full moon, her spectral hounds are even stronger.
  • Pack as One
    Infenri is able to absorb the spectral hounds she summons. Absorbing her spectral hounds will force Infenri to transform into a feral werewolf-like monster. The more she absorbs the bigger, badder, and stronger, her transformation becomes. But, her sanity and sense of self quickly vanishes, along with any logic or reason. Plus, she begins to chill from the inside out, as the spectral wolves inside her will eventually freeze her through. So the transformation has a short time limit.
Infenri is still susceptible to many of the same things that any other human would be. Bullets and blades can pierce her skin and fatal wounds can be inflicted. Extremely loud noises and sudden flashes of bright light are especially effective against her. Additionally, intense smells can badly effect her. Sufficiently putrid smells can prove to be quite bothersome to her. Sound, Lights, and certain smells can even incapacitate her temporarily if in high enough volume or amounts.

Undead Howl and Pack as One both have obvious weaknesses. She must maintain focus on the former. And the latter she will easily lose herself. Not to mention freeze herself, if she maintains the transformation for too long.

Infenri is so wholly focused on her brother, that he is her weakness in every regard. She will drop anything to defend him, leaving herself wide open, if necessary (or often by accident). You can even make her go against her usual orders if it is sufficiently convincing enough that it will benefit Kuro. Should anything actually happen to her brother, Infenri's mind will snap. She'll probably lash out like this, but it reflects how she loses her sense and reason like when shes absorbed the spectral hounds.

With how potent Inferni's quirk can be, she isn't particularly skilled. Relying almost entirely on pure instinct and just raw talent. Barring what is ordered of her, Inferni is not one to use her quirk to its best capability or calculate extensive plans. She's very "hands on, in the moment".

Height: 5'6"
Weight: 124 lbs
Hair Color: Indigo
Eye Color: somewhere between plum and magenta (glow an electric blue)

Personality:
Ever since she was a pup, Ai or Infenri, was a bit more rambunctious than her brother. Mauve's experiments only brought that out even more. Twisting a natural playful personality into one more manic and unhinged, drawing the crazy out. However, some would think this craziness was just innately within her genes. Infenri is a lot more casual than her brother, when it comes to how she acts, what she gets up to, and her down time. Free-spirited and wild, to the point of careless, clumsy, and foolish. Though, she isn't one to sweat such trivial aspects of her personality. She's not terribly bright, and barring specifics involving her brother, is rather gullible. She's even cute.

However, when it comes to her brother, Infenri flips a switch. She becomes aggressive, assertive, and deranged. She is incredibly territorial when it comes to her brother, insisting she's his "bodyguard". Fenri would do anything for Kuro, even if he doesn't ask it, or know he needs it. She also actively treats females that get near him with open hostility, unless one earns her favor. Which, really hasn't happened yet, not even with Mauve.

Hobbies:
  • "Protecting" her brother. Helping her brother, providing for her brother, playing, fighting, sparring with her brother. Really anything to do with her brother, or anything he does or is into is her 'hobby', as well.
Background:
In order to tell Infenri's story, one must begin with her father. Following his graduation from UA, Kazuo Mizushima shacked up with his long time friend Akane Fijumura. The twins were conceived fairly early in their lives, each being around 18 years of age. She and her brother were born 9 months later. Kaz and Akane named her Ai Fijumura; after her mother.

However, after their birth, there was an attack. Akane had chosen to remain home for a bit, with the children while Kaz continued his hero work. He was still around fairly often though, his agency just a fledgling start up. Akane, having been out of the game for a bit, a little weak after childbirth, and fighting to protect two children was unable to fend off the villains.

She and the kids were taken hostage. Kazuo rushed to their aid as soon as he'd heard former classmates and companions in tow. He fought hard, on his own at first, but with his babies and his girl on the line, it was tough. He was at a disadvantage. He got hurt, eventually though reinforcements arrived. The villains were subdued, taken down with the help of his friends, but in the process... his babies were killed. Some sort of retaliation by the villains. At least that was the picture that'd been painted.

Unbeknownst to Kazuo, his children had in fact been taken. Nearly perfect duplicate corpses left behind in the wake of the event, perhaps? A mad scientist named Mauve, with a vendetta had taken them. What better weapons to raise could their be? And raise them she would with rigorous training, experiments, and god knows what else. The woman fed the children lies as they grew. Lies about how their father abandoned them. How he didn't care if they or their mother died. Mauve had been a guiding light. In fact, she was working with people to tear down the fabric of society and create a better world free of the hypocrisy and irresponsibility of these supposed heroes.

At least that's what she told them. Inferni had more focus than her brother knew. Maybe not as much direct physical experimentation, but Mauve would deal with her in one-on-one quite often. All to cultivate her unique, useful quirk. They did various tests and experiments with Fenri's quirk just to see what it was capable of. But like Kuro, Inferni did not ever truly attach herself to Mauve. She views the woman as a mother a bit more than Kuro, but with how prominent Kuro exists within her mind, Mauve would always play second fiddle. Still, she is perfectly content where she is, so long as Kuro remains healthy and happy, Fenri is more than willing to do anything required of her to maintain that paradise.
 
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Jade Ethan

Age: 15

Date of birth: 07/14

Gender: Female

Nationality and native language: British/English

Quirk: Briar Patch
By storing up electricity, she can discharge it a purple electrical tangle of energy that binds to floors and walls. Anything that passes through or enters the tangle is continually shocked by 50,000 volts (similar to a taser) until the patch runs out. As the patch is used to electrocuted it is used up.
Jade can store enough energy to cover about 30 square feet of surface in her Briar Patch. Bigger patches take longer to run out. It takes almost a full day (24 hours) to recharge herself back up to a full 30 square feet worth of energy.
If Jade stands in her own Briar Patch then it recharges her at the expense of using up the patch. This is the fastest way for her to regain charge to deploy another patch elsewhere.
The Briar Patch can be launched at a person directly, but moves so slowly that any able bodied person could easily dodge it. Unless they were trapped in place or oblivious to the incoming attack, or even if the Briar Patch is launched too close to react in time (running the risk of catching herself in the patch and draining it faster).

Appearance:
Long black hair with a purple streak through her fringe. Purple eyes. A purple streak of skin, visually similar to a scar, down the side of her face and over her eye.
She's got some minor muscle definition, curved hips and fairly long legs. With B-cup breasts. Her skin is a little pale though she can tan a little in summer.
Her dress sense when not wearing a school uniform is a little emo, can be quite revealing. With a tendency for shorts, tanks tops and tights when the weather turns colder. In winter she tends to wear skinny jeans and jumpers together. Most of the time she can be seen wearing her favourite yellow jacket.

Height: 5’ 8”
Weight: 130lbs
Hair Color: Black with a purple streak in her fringe, matching the streak down her face
Eye Color: Brown

Personality: Socially timid but brave in combat situations. Takes action fast but if given too long to think she b3guns to doubt herself. Jade is generally kind and caring, always willing to listen and help.

Background:
Jade comes from a wealthy British family. However, at 14 she discovered that her father had ties to an underground criminal organisation. To escape him she transferred to a school in Japan.
She enrolled at US, on the hero course! Transferring in from abroad. In the day she attends the prestigious school and at night she retires to her tiny apartment.

Hobbies: Gaming, reading old comic books, watching anime, cooking.
 
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Jade Ethan

snip


Hello there, I'm one of the co GM's speaking on behalf of the main, given they are at work, our sign-ups are currently closed to new members. As can be noted in the tab.

And even if that were not the case, your bio has more than a few issues that would prevent it from being approved, chiefly dealing with the whole background and in case of a few lore tidbits, you also are lacking a couple things.
 
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Jade Ethan

snip


Hello there, I'm one of the co GM's speaking on behalf of the main, given they are at work, our sign-ups are currently closed to new members. As can be noted in the tab.

And even if that were not the case, your bio has more than a few issues that would prevent it from being approved, chiefly dealing with the whole background and in case of a few lore tidbits, you also are lacking a couple things.

Yeah, the background was just filler as I wanted to dm the GM to ask a few bits but ah well.

Thank you anyway
 
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Name:

Daiki Yuba

Age:

16

Gender:

Male

Nationality and native language:

Japanese (knows Korean, Chinese and English.)

Quirk:

Siren's Chorus

Using his voice as a weapon, when Daiki begins to sing his siren melody, it's too late to react. From wherever his voice can be heard, the opponent may begin to hallucinate and begin to see things that aren't really there, their hallucinatory environment can be shaped however he wants to, using others visuals as his own weapon. Though his quirk isn't physically endangering, Daiki uses his quirk to create a sneak attack, knowing that they have no idea where he is. It will usually last around the five-minute mark before fading away, so it does take a few minutes to refresh so that he can use his attack again.

Appearance:


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Height:

5'6

Weight:

135

Hair Color:

Brown

Eye Color:

Hazel

Personality:

Though coming from a loving family, Daiki comes off as cold and calculating, which isn't too far from his own self, more so enjoying being on his lonesome and independent, rather choosing to spend time alone than with people. Daiki is especially blunt, not having care for what others say, which often comes off as rude and snotty. Though he can usually be patient when pushed to a point he can have a real temper, which could blow over through days. Overall he isn't heartless, though it may take time for him to feel comfortable around certain classmates, once he likes someone he will usually let them in.

Hobbies:

Reading | Playing the harp | Writing | Learning | Swimming

Background:

Daiki grew up in a rich and loveful environment, surrounded by two loving and caring parents along with 5 other siblings, who he never really gotten along with due to his annoyance with their clinginess. Even as a child he was always introverted, choosing to play with blocks by himself rather than play with other kids. As he grew his habits never changed and was bullied for working on his studies rather than his social life, which didn't help his dislike for others. But things changed in his life when he was watching the news in his room when a story came on about a pro hero saving a boat full of people from a villain, he didn't remember the specifics or names but it pushed him into striving to become a hero.

 
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Amaris Alucard
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usual emotionless self
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usual self in her blood-shadows (and in hero "form" / costume)

  • Name: Amaris Alucard

    Age:
    16
    Gender: Female
    Nationality n Language: Romanian and Japanese
    Date of Birth: Oct 31st
    Height: 5'5''
    Weight: 115 lbs

    Hair Color: Smoky black that grays outside of her Quirk
    Eye Color: Purple irises that turn an empty gray, typically have a light pinkish hue

  • Hobbies:
    • Singing
    • Playing the guitar
    • playing the synthesizer keyboard
    • listening to dark, depressing, loud, screamy music
    • Sneaking/traveling around in her shadows
    • Spying on people, often in their shadows

    Goals: To overcome her lack of emotions, and maybe that's by proving herself, heroing, doing something worthwhile with herself. To make others acknowledge her. To understand humanity. To become a well-known musician.
    Likes: Edgy music. Shadows. Blood. Anything edgy and dark and twisted. Her mother. Meat.
    Dislikes: Doting fathers. Grandparents. Sunlight. Vegetables and vegetarians. How her music often lacks any emotional impact.
    Fears: Normally nothing. But deep down, fears she'll lose her emotions permanently, and by extension, herself, forever. Afraid her power will irreparably harm others. Fears that she may suck the emotions out of others, too. Fears that she'll never truly understand others.


    History
    Daughter of Ramiris Theresa Alucard, who is the daughter of the esteemed Alucard family, who are situated in Europe.

    Unfortunately for Amaris, her mother made the same mistake her own father did. Amaris was left alone at home, to raise herself. Or rather, the maids helped, but that's beside the point. Amaris understood, though, knowing her mother was an esteemed hero. She was busy. Always so busy.

    The true problem? Amaris hardly recognized this as a problem. After her quirk began to develop -which everyone knew she had a Quirk from the beginning, due to her Alucard heritage- she began to slowly but surely lose her emotions. A cheerful, if not slightly melancholic, girl began to slowly show signs of simply nothingness. Her very quirk stole her emotions, hiding them in the shadows that whispered to her. Thus, missing parents never struck the growing Amaris as odd. The lack of love and devotion was just what it was -it was there, or rather, not there. That was just her norm, and Amaris grew up in that depressing environment. She turned to music, trying to use it to understand humans which she began to feel distant from. Not that a vampire is close to them anyway. Only when she's submerged in her shadows do her emotions return, and only then, can she pretend she understands the people around her.

  • Quirk Name: Shadow Sanguine
    Quirk Type: Mutant-type/Emitter-hybrid

    Description
    Auxiliary Quirk Powers
    Alucard Heritage:
    Amaris's physical appearance is greatly altered from that of a regular human. Her skin can be best described as an icy chill, or deathly pale. She has fiercely sharp teeth and a pair of fangs that can leak blood like venom, with a stinging, paralytic bite. Also, said bite can also suck people's blood out, which activates lifedrink for her. Amaris feels pain from sunlight. She also possesses some heightened senses. Lastly, she has a hissing cadence while speaking, though one that isn't as pronounced as her mother.

    Lifedrink: Similar to her mother, Amaris can drain energy from her target, but only by biting them directly. Or by sitting in their shadow for an extended time, which serves as a way of healing herself and regaining her strength, at the expense of her "host".

    Primary Quirk Power
    Shadow Blood Bath: Can "merge"/"sink" (whatever you want to call it) with shadows that her blood enters and infuses with. This turns the shadow into a coppery color (though with focus can return the shadow's back to black / lacking of color). Once in there, Amaris is virtually untouchable, plus she can form attacks out of the "shadow blood". But she usually has to come out half-way in order to attack, which makes her vulnerable.
    • Shadow Blood Travel: She can move around in this shadow form, slipping through and into places one normally wouldn't be able to get.
    • Shadow Blood Follow: Where Amaris leaps into someone else's shadow and uses them for travel. (And for energy siphoning.) This is also her go-to way for traveling in sunlight.
    • Shadow Blood Portal: A "portal" of shadows will appear and she'll appear out of it. This portal can only be used in places that make sense, like between attached walls.
    • Shadow Blood Binding: Does what it says. It wraps tendrils of "Shadow Blood" around the target to ensnare them. Makes using one's power harder to manage.
      • Mental Muting: Amaris can exude her will over a target caught in this binding. However, this fails if the target's will is too strong to overpower, which is how it is typically.
    • Shadow Bloodrush: A 'late-game' usage of her quirk; requires intensive training to use properly. Empowers the body, as her shadow and blood blend together, then wrap around her body, causing her to smoke and burn in pain. It acts as a brief power-up providing a boost in speed and power. This power is dangerous, damaging the body if used for too long.

    Weaknesses
    Nomming Woes: Amaris is exclusively a carnivore, but also, she can consume blood. She's forced to eat meat (and blood), as a way to retain energy. Worst yet, she's required to eventually consume blood (that's not her own), as meat won't keep her energized forever. Though, she will typically consume as little blood as is necessary.

    A Creature of Night: While Amaris can be out in the sun, she's much weaker in sunlight. She must find a way to stay out of direct sunlight. Usually this means making use of Shadow Blood Follow.

    Light Aversion: Amaris's reflection looks "unfocused", blurry.

    Out-of-Shadows Sickness: Amaris's physical state gradually deteriorates while out of the "bloody shadows". Returning to them is the only thing that alleviates this sickly feeling.

    Black Hole: Her bloody shadows are a black hole of sorts. They have absorbed all of her emotions, leaving her in a unfeeling, muted state. She can only feel emotions when she is reunited with the bloody shadows. At which point she gains all of her emotions once again. But once out of the shadows, she returns to lacking emotions.

    Shadow Bloodrush Double-edged Sword: While Bloodrush is one of her most powerful abilities. This ability can only be used for a short time, otherwise it'll inflict serious wounds on her.

  • Updated Personality
    Amaris still has issues with her quirk, but has begun to learn how to feel emotions. Currently she feels more muted emotions and responds in her own muted way. She tends to embarrass easily and responds shyly or bashfully. If she feels something negative she tends to shut down and coil back into herself, reflected in the color of her eyes. For the most part, she still speaks monotone and in a matter-of-fact kind of way, and seems to be emotionless. She'll still come off haughty, arrogant, or insulting sometimes, but is learning to reign some of that in. On the other end, Amaris will come off curious, asking how things work, or for advice. "Shadow Amaris" is as wild, livid, and crazy as ever. Though Amaris is trying to come to terms with this side of her and learn to be a more complete person.

    Currently Amaris's eyes are a a light pink. Her eye color is directly tied to how many emotions she's able to feel. Bright purple - she feels everything and is in a heightened emotional state. Light pink - minor emotions. Gray - emotionless. Though this isn't outright known, it is inferred. So you can tell Amaris's emotional state by her eyecolor. Things that bother her tend to make her eye color dull back to gray. Whereas things she's excited about or happy about will drawn out more color from her eyes.

    Combat
    Since training with her grandfather, she's learned to exude her will over others much much better. She can do multiple at a time, by stretching her shadows to each target. She still isn't perfect with it, and it takes effort, but she's gained a proficiency with it that it's a reliable tactic against sole enemies or weaker-minded people. She's also much more proficient with using her shadows to strike, whip, and entangle.

    Amaris also trained in acrobatics, with master gymnasts. She has gained a more acrobatic form, with a lithe, toned body. She uses these learned limber movements in her physical hand-to-hand combat. Though she still lacks power like others.

    In-General Character Growth
    Outside of training, Amaris has been refraining from entering her shadows and becoming what is colloquially known as "Shadow Amaris" lately. Ever since the Sports Festival, Amaris has felt reluctant to become Shadow Amaris, if not outright afraid to become her. However, after a conversation with Kanna, Amaris has gained a new perspective. Now she wants to meet Shadow Amaris "half way", so to speak. And instead aims to reclaim this aspect of herself. She wants to learn how to reign Shadow Amaris in a bit more, make use of her, and become a more "whole" Amaris. However, that's easier said than done. Shadow Amaris is perhaps the most insurmountable thing of her quirk currently.

    Speaking of issues with her quirk. It seems she's found even more. As Amaris reclaims more emotions, her quirk seems to respond in kind. She hears the voices of the shadows more now. They're "angry", for lack of a better word. She feels the pull from the shadows more, as they try to rend the emotions out of her. The voices within the shadows sound darker than usual. The voice often sounds like Shadow Amaris, wanting to be "freed" more. It is difficult to determine just exactly what she hears, but that doesn't stop her from trying to control it all. Even if she's fearful of it, now that she feels more emotions.

  • Boys
    Ichirou:
    Largely favorable opinion of him. They shared a makeout session. Which Amaris would be more than willing to pursue. More kissing. More in general, if it should happen. Though since after the makeout session, he didnt seem too interested, so she hasnt pursued it an

    Shunsuke: Largely favorable. Heck, probably one of Amaris's favorite people in the class. Though since he spends a majority of his time with Cupie, she hasnt really found any time to hang out with him lately.

    Yosuke: Next to no opinion of him. Mostly neutral, if not slightly favorable. Since hes in UA and trying to become a hero (which automatically raises Amaris's opinion of one). Hes spoken to her a few times, but they havent shared a proper convo, so he just sort of exists nearby to Amaris.

    Jet: Largely favorable opinion of him. He has the looks and bod that would get Amaris going, but so far nothing. According to Azure hes dropped hints of interest to her, but they mustve been incredibly subtle, cuz Amaris picked up nothing. His personality is a bit boring, though. Not as bad as Masaru's though.

    Masaru: Mostly favorable, though not as much as the other guys. Still, theyve shared a few good interactions. With that said, Amaris is convinced he doesnt like her, despite claiming to be her friend. Hes like Cupie and seems to steer clear of her. His prudish personality turns her off, to get to the point, in spite of his cut body that would otherwise turn her on.

    Heisuke: Pretty neutral opinion of him, but like everyone else in UA (barring Cupie), is somewhat favorable, since hes trying to become a hero. They had a pretty decent interaction. Otherwise he also just sort of exists nearby

    Isamu: Favorable if only because he cooks things. He also has a good work ethic to becoming a hero and seems put-together, which Amaris thinks thats good. Otherwise hes just also there. And she has no physical interest in.


    Girls
    Mimi:
    Amaris has a high opinion of her, despite not really talking with her. Anyone that bakes her a special batch of blood cupcakes with their own blood of their own volition skyrockets up on Amaris's "favorable" meter!

    Aurora: Childhood friend, so still friends after making amends after the breakup. Despite being a female prospect, Amaris doesnt view her as a prospect currently since Aurora does very little (to nothing) in the sexiness-wise that raises Amaris's temperature. She didnt even kiss Amaris when they were together! Should that change, and Aurora get sexier rather than maternal, that could change.

    Airi: Extremely physically exciting to Amaris, and can get along with her outgoing, flaunty-type personality quite easily. Any body-on-body touching begins to heat the vampy up. But since seeing her "lay claim" to Masaru, her hopes have been pretty dashed. Will probs act more muted towards her.

    Cupie: The person in the class who Amaris has the worst opinion of. For no other reason than she is convinced Cupie doesnt like Amaris. Since Cupie hasnt even spoken to her once in the entire time they were at UA. Also, since theres been no interaction, Amaris has no idea why Cupie dislikes her. Probably just the general dislike that Amaris is familiar with, hence why Amaris's opinion of Cupie is real low. Amaris doesn't isn't too keen on people who judge her right out of the gate purely based on her quirk.

    Charlotte: Favorable opinion. Considered her a good friend. Though lately Charlotte has been distant, and not nearly as "fun" as she used to be. Amaris wonders why.

    Ayame: Highly favorable. Theyre friends, and Amaris hasnt had any issues with her big or small. Ayame has unusual eccentricities based on her quirk, which Amaris highly relates to, and no one else really seems to understand. Due to Ayame being straight theres not been anything for Amaris to physically pursue.

    Kanna: Favorable opinion. Shes one of the few who has tried to meet Amaris half-way and understand her. Not to mention give useful advice to her. She also provided and had blood tea with Amaris, and that will raise up the "favorable meter!"

    Octavia: Probs most favorable view of the entire class. As Amaris finds her extremely stimulating no matter what. Her personality is also real sweet and easy to indulge in. Amaris would like to pursue more physical relations with her undoubtedly.

    Overall Relationship Favorability of Class 1A
    Low to Moderately Good

    Nothing too stand out. A lot of just "in-general" moderate favorability. A few relationships have gone more negative. No "best friend" or current romantic prospect.

  • Hero Name: Saigo no Kage (Last Shadow)

    Hero Outfit: A darkly-colored form-fitting catsuit that covered Amaris's body up to her neck, while leaving some of her arms uncovered for optimal biting space. It was made out of a tough material that would protect Amaris from more minor attacks, weaker blades, and provided a bit of protection against the elements. It was still very flexible, allowing for her more acrobatic movement style. Which meant it wasn't too tough. The only splash of color were waves of dark purple along it that shimmered as she moved. Her hero makeup, was the obvious darkly rimmed eyes and dark gray lipstick. With dark red eyeshadow, and dark red tear drops down her cheeks. On her forehead there was a black upside-down crescent moon. Her hair styled in a "cooler" fashion, with large braids behind her.

    Hero Equipment: A umbrella made out of highly durable, tough carbon fiber. Tough and firm. Inspecting the utensil, she swung it around a few times, noting how easily it cut through the air. No, it was not a mere utensil, it was a weapon, as much as it was a shield. It would protect from gunfire and minor emitter quirks no doubt.



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      Mother's Name
      Ramiris Theresa Alucard

      Hero Name
      Reaper of the Night, Fanged Goddess Vampyra

      Age: 38
      Date of Birth: Oct 31st
      Height: 5'8''
      Weight: 124 lbs
      Hair Color: Inky black that gradually changes shades of blue on the fringes.
      Eye Color: Outer red, inner gold irises. Black sclera.


      Occupation: Pro Hero
      Pro Hero Experience: 22 yrs

    • Personality:
      • Cocksure
      • Bold
      • Lordly
      • Dramatic
      • Devil-may-care
      • Blase
      • Shameless
      • Edgy and broody
      • Burden-carrying
      • Forward
      • Flirty
      • Persuasive, n' persistent
      • Naturally gifted as opposed to academic

      History:
      The daughter of the esteemed Alucard family, who are situated in Europe. Father - a man with much prestige, power, and wealth. Mother - a woman who married into the family, but was the sole woman who could tame such a man, known far and wide as a woman of class and beauty. Despite finding her way into this rich lifestyle, was able to navigate it masterfully; a true aristocrat who was capable of working the rich crowd beautifully. Tragedy struck, when their daughter was born on the night of the Blood Moon.

      Ramiris's quirk was already there in the womb, sucking the life-force out of her mother. On the weak-side, from complications during her pregnancy, some of which are mysterious to this day, but which is mostly the result of her daughter, Mrs. Alucard died during childbirth. Ramiris's quirk has a life-stealing component to it, so sharing blood for 9 months drained her mother's life force, resulting in her death after her last feeble, yet noble action in this world. Ever since, Ramiris has tried to compensate for this. She acts nonchalant as a way to play off her pain. She acts superior, to keep her distance. Inwardly, she blames herself, and knows her father does as well. Hence why they don't speak, as he never seems to care about whats going on in her life.

      Growing up, Ramiris lived in her father's mansion, but rarely ran into him. Alone, with the help of some servants, she was forced to learn things on her own. Her general appearance meant she was on the receiving end of unnecessary cruelty, born from fear. Even though she was just like most; a simple girl with a quirk. Now, she hopes to prove she's as gallant and valorous as anyone.
      ~*~

      After her time at U.A. Ramiris easily adapted to the Hero lifestyle. Due to intense, stressful situations during school, which forced her to mature, Ramiris began to thoroughly get a hold on her vicious blood Quirk. After all that training, she learned to control her power extremely well. Due to this, it's what she's known for. Now she's literally called the "Blood Queen" quite often, despite that not being her actual Hero Name. Ramiris shot up the ranking of Heroes, taking spot at number 4. All because of her versatile, powerful quirk. Still, she namely keeps to the "night shift", which the #1 hero, Kaz, puts full trust in her to protect. Regardless, she gained a lot of popularity, which she revels in as a dramatic queenly hero would. Her dramatized queenly presence is something people seem to thoroughly enjoy, even though she still talks down to others, and has never got over her whole "maid"-obsessed mindset. To the point, that her fans all call themselves her servants, and regularly make fun of that aspect.

    • Quirk Name: Bloodletting
      Quirk Type:
      Mutant-type/Emitter-hybrid

      Description
      Auxiliary Quirk Powers

      Alucard Heritage: Ramiris's physical appearance is greatly altered from that of a regular human. Her skin can be best described as an icy chill, or deathly pale. She also has various markings on her skin, like the crescents on her hands, which glow while exercising her power. Her eye's are very distinct: iris is red and gold, and the sclera is black. She has fiercely sharp teeth and a pair of fangs that can leak blood like venom, with a stinging, paralytic bite. Also, said bite can also suck people's blood out, which activates lifeleech for her. Ramiris is not welcoming of light, so her shadow is usually very tiny. She also possesses some heightened senses. Lastly, she has a hissing cadence while speaking.

      Life Transference (or "Lifeleech"): When Ramiris's blood attacks connect her to the target via some sort of tether, the blood siphons vitality and energy into herself. If the tether is broken, the siphoning effect disperses.

      Primary Quirk Power
      Bloodshape: Her quirk's typical ability is hemokinesis. She's limited to only controlling her own blood, though.
      Various Named Attacks
      • Bloodswarm: Ramiris currently already knows this special attack. She loves forming attack bats from her blood. She has complete control over them, though they usually seem to act on their own. The bats cause blunt damage by ramming, or cutting damage by forming mouths to bite with. Ramiris uses them for reconnaissance typically, as she has a connection to them. Though, they are able to ferry things around.
      • Bloodfamiliar: Ramiris can create bats that look similar to the previous ones, except they are fat and dark-red in color, and posses a pair of prominent fangs. Bites from these lifeleech to her. But they can be destroyed (like all of her bats), causing Ramiris a prickling, painful irritation.
      • Bloodmist: An aura cloud around Ramiris. The haze of blood gives her attacks lifeleech, and added reach. The mist also deters people from touching her proper. As she trains, the thicker the mist can become.
      • Bloodform, Cloak of Blood: Mature form of Bloodmist. Ramiris can completely envelop herself in blood, which is a powerful deterrent to others, and enhances her attacks greatly. Takes the shape of a bat and moves around. Requires a lot of blood to use though. A cloak made from literal blood hangs off her shoulders.
      • Bloody Wings: Blood seeps into her clothing, using her hemokinesis, she can lift herself and fly.
      • Blooddrip: Ramiris's fangs produce blood for her to use. She can control the flow her fangs release with training.
      • Bloodproduction: Ramiris's body, on its own, creates and produces an abnormal amount of blood. Which must be drained periodically.
      • Blood Hardening: Hardens her blood. Powerful technique as most things cannot break her hardened blood. Used liberally.
      Super Moves
      • Blood Raging, Bloodrush: A 'late-game' usage of her quirk. Empowers the body, as her blood rushes through her veins. Causes her to smoke and gain a reddish hue. Requires intensive training to use properly. It acts as a brief power-up providing a boost in speed and power. This power is dangerous, damaging the body if used for too long.
      • Angel of Death, My Bloody Crescent Moon, Reaper's Scythe: Hardened blood forms off her sword becoming a large, terrifying scythe.

      Weaknesses:
      Nomming Woes: Ramiris is exclusively a carnivore. Also, she can consume blood. She's forced to eat meat (and blood), as a way to retain energy. Worst yet, she's required to eventually consume blood (that's not her own), as meat won't keep her energized forever. Though she will typically consume as little blood as is necessary.

      Blood Limit: Ramiris's control over her blood is only as good as how much blood she can produce. While she's capable of producing blood more than your average individual, it's still a double-edged sword. As it requires her blood to be outside her body to be of use -- weakening her. Regardless, she's actually much more threatening with open wounds.

      A Creature of Night: While Ramiris can be out in the sun, she's much weaker in sunlight. She often wears a hood, or carries an umbrella.

      Light Aversion: Ramiris's reflection looks "unfocused", blurry. Her shadow, too, is affected, usually appearing as small as possible (think a little unformed blot underneath her). Except when she's using her power, or under the "light of darkness" (like the moon).

      Stagnation: Since Ramiris's body creates too much blood, and she currently is not great at regulating it, she must periodically drain it from her body. This isn't usually an issue, since it drains when she's training with her quirk. However, if she goes some time without training, she'll become sick and bogged down, and will need to drain the blood from her system. The blood becomes stagnant, and poisonous.

      Bloodrush Double-edged Sword: While Bloodrush is one of her most powerful abilities. The rushing blood through her veins is extremely dangerous, as it can cause ruptures inside of her body. This ability can only be used for a short time, otherwise it'll inflict serious wounds on her.

    • Akane Fujimura


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      Eisuke Fukuhara


      Hidemi Isobe


      Metis Bapho


      Takagi Sunemizuki


      Misoka Yamasaki


      Eli Steel


      Koza Qi


      Asuga Mizoguchi


      Imma Routes


      Allo Tamoyo


      Wei Ying Luo, "Gladice"


      Kazuo Mizushima


      Kaori Kojima


      Setsuna Taizai

 
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