My Hero Academia: Future. OOC and discussion.

Solar Soarfell

Professional Degenerate~
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Looking for partners
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. Multiple posts per week
Online Availability
Pretty much all the time
Writing Levels
  1. Give-No-Fucks
  2. Beginner
  3. Elementary
  4. Adaptable
Preferred Character Gender
  1. Female
  2. Primarily Prefer Male
  3. No Preferences
Genres
Fantasy, Sci-fi, Magical and romance but I can do anything else
In this world, Deku is the number 1 hero, and somehow has gone missing. In this state of chaos the number two hero, Dynamite, is the main defense from villains, and villain activity has been at a current safe pace. That leaves us to the OC characters, you! Welcome to UA academy! Our hero's represent the future of my hero academia, the future class 1-A! This will include what can mostly be considered CANNON RESULTS of the future, no shipping Katsuki and Kirishima, no Jiro and Momo. However I may be open to it if given a good reason XD. You can apply to be either a student or teacher, however I will only be giving out three teacher roles as UA faculty! Please let me know if your interested!

I suppose it's time for an explanation, as all of you would surely like one. Now in cannon I'm positive these events won't happen, so when something in cannon conflicts with our tales, please don't hassle on it. We're creating our own cannon, we create our own future. There can be small changes and fixes here and there that may contradict. I would also like to say that regarding story, I will be using manga information. Spoilers are there, I said it in the interest check. Other then that I hope to welcome you all to UA!

It's been 15 years since the defeat of Tomura Shirgaraki, who has now long since been kept away from the world, his quicks had taken far too much of a toll and now he's rendered useless within supervillain containment. Since then nine years have passed from what was known as Japans greatest turmoil, the event would later be known as The Great War. The first 5 years were dedicated completely to both the reconstruction of society, and the healing of the trauma that afflicted all of Japan. After a year of reconstruction, other nations came to aid Japan for what may have been the future of all the world. Becoming known as the United Hero's Act. An influx of hero's, support workers, and medical aid was brought on to Japans scene.

During these years all was finally revealed that the amazing quirk of All Might, and of Deku, was known as One For All. The news caused further panic to rise, causing nations to be at odds with each other until Deku himself stood as an ambassador for Japan, proclaiming he alone would defend the world in the case of mass panic and destruction. During the nine years, Endeavor and Hawks stepped down from their stands as hero's and retired in hopes to finally join society in peace. The current standing number five hero's are Deku, Dynamite, Lemillion, Shoto, and (hidden).

This finally leaves us with our current scene, UA is up and running once again!! You all represent class 1-A and other roles within the school! There will be roles to fill out 25 students for 1-A, three teachers, AND if asked, you may play a cannon character! UA still remains number 1, and things are far different with the coming age. Nezu has retired and in his place stands Principle Aizawa, who has made sure that the school remains as great as ever. Dorms are OPTIONAL. If your character would like a dorm, include it in their character sheet.

Deku, after years of defended, has gone missing. It's a constant message around not only japan, but the entire world. What will our future students lead us to? Let's find out!
1616928361360.png Say SAIA, if you read everything..
 
Is there a CS Template you would like for us to use or are we just reserving slots for the time being?
 
If we are reserving I would like to reserve a student and the school nurse o3o... if possible.
 
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Don't mind me, just dropping off my faceclaim. Student slot.
 
I'll be reserving a student slot, please! :bananaman:
 
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Character sheets can be summitted both here and in my pm's you want your character to remain hidden! I may go through certain quirks if they seem absolutely godmodded, but I promise to work out solutions to these things!
 
Is there a sheet template you'd rather have us all use?
 
Name, age, some history, their quirk, birth sign, face claims, and finally, the how and why they came to UA! Format this is any way you like, I'm a bit lenient is this department ^^

Also if they want a UA dorm!
 
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I'll likely start on mine soon, its just a question of if I want to make one or two students.
 
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Name: Suguro, Isa

Age: 16

Weight: 115lbs - Height: 5'4"

Birthsign: Capricorn (Jan 9th)

Quirk: Red Oni Rush

Possessing a mutation quirk Isa's body has more in common with some wild animals, though small she is able to quickly make use of her full muscle mass in physical assaults in a manner akin to a chimp and the blood oxygen benefits found in animals and populations that live at high altitudes giving her much greater physical strength and endurance to enhanced levels. Her heart also tends to produce a lot of blood and heat, owing to the horns on her head that keep her cool, if sufficiently frenzied her hair will grow rapidly in parts and her skin will take on a red coloration.

Her body tends to flush poison or sickness rather quickly and stays in good health, however the capabilities of her body are largely untrained and theoretically her strength and endurance should bleed over into her physical defense.

Personality: Isa is a rather provocative sort that speaks frankly and can be a bit rude and crass. But she is also easy going and a fun person, she is at least pretty sociable. True to her quirk namesake she isn't too clever and rather spiteful. Not taking care of her appearance all that much, her multitoned hair is kept short and messy, her manner of dress tends to be equally unkempt. Something of a Tomboy her upbringing was clearly poor and lower class.

Isa tends to be rather self sufficient, even to the point of it being a detriment in some tasks and rarely gets along with teamwork. Isa tends to think well of her horns and likes them, even if others may look at her oddly for it or make fun of her when she was younger. She readily wears the label of Devil out of spite to those who would use it to condemn her. Because of this Isa has an unusual high sense of justice and doesn't tolerate bullies well. She never makes fun of others for their appearance unless it is something they could fix and generally supports the less fortunate. That being said Isa has little knowledge, tolerance or respect for the traditions and etiquette of higher society often pegging the success of some people as having won the birth lottery.

Prone to accepting and making challenges she is at least mostly well meaning in what she does, her alignment in many ways could be described as Chaotic Good. It is hoped that Hero Academy can steer her in a better direction.

Bio: Isa is the youngest daughter in a family of two elder brothers, a mother, and father. Her upbringing could be said to be rather poor out on the outskirts of the Tokyo region in one of the more rural farming towns. Her father was a casual drinker with a stern mindset and working class ethics, working a variety of odd jobs he was a seasonal farm hand, fisherman and construction worker depending on time of year and money to be made. Her mother was a housewife that worked in the town's small convivence store as a cashier to make spare money.

With such an upbringing and siblings just a little older than her, Isa was rough and tough right from the start having more in common with boys than her fellow girls. During her elementary and middle school years Isa was picked on till she started physically started fighting back. Noted as being rebellious her social skills were rated poor, though not for reasons of shyness, if anything she was lacking in reserve. Coasting school grades and high physical performance and sports ability kept her from expulsion or intervention and what inquires were made into it were rebuffed by the family.

Isa never suffered abuse at the hands of her family, though she never had much in the way of attentive care either. It was just a situation of people that simply survived and had a lot of stress. With minor incidents here and there and a rather developed quirk, a strange woman once shown up in the town before her first highschool year and had the young devil take on a few demanding tests, to which she complied. Satisfied with her questions the woman, a pro hero made Isa an offer;

A chance to leave this broken town and make something of herself or to stay here and remain broken. In a manner Isa took this as a challenge and was curious if anything could actually be changed and sought the permission of her parents to attend UA. When confronted with the possibility of having a need to pay for it, her father was 100% against it, stating there was no way he could afford it, which in turn caused the Hero to barge in on the conversation, not content on just waiting for an answer she had followed Isa home and had been waiting outside.

Explaining the status of Dorm stay and scholarship like funding that she had faith Isa could keep, the family would have a discussion in which the father would finally relent. "Well one of your brothers is moving out and I could use the help with work.. Fine. Don't fuck up." Those were the last words her father said as Isa would pack her limited things and hug her mother goodbye as she was taken to Tokyo.

A world of heroes awaits.


Extras: (may add a couple minor things in here like misc facts/hobbies, theme song?)


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Name: Nakao, Mari

Age: 15

Weight: 116lbs - Height: 5'3"

Birthsign: Sagittarius (Dec 10)

Quirk: Lightning Flash Cat

Mari has a compound or dual quirk, with her obvious mutation features, she has enhanced speed, agility, hearing and night vision. Her fingernails while a little odd shaped and long, could not be termed as claws and are not suitable for climbing or defense, they are just normal fingernails by most account. However what is key is her enhanced speed, which is fairly impressive, though not to the level of a hero that purely specializes in speed.

Skipping some traits of her parents and compounding others, at a cellular level she is able to produce friction with her skin, hair and fur. Harnessing this energy into a direct current Mari is able to produce electrical shocks around her immediate vicinity, intermixing them into her melee attacks or to boost her movement. While not a true electrical based quirk it is still useful, the bells she wears helps to focus her hearing upon the jingles and to better channel her shocks with the conductive properties of the metal.

Personality: Mari is a bit of an "ironic" cat girl, she absolutely loathes "nya" and other "cute" cat girl antics as well as Otaku of it. Fully aware of her features she's not above using them to toy with others if it suits her, but otherwise what is cat about her is common with most humans, minus perhaps a more carnivore diet than most. A bit glamourous and Prima donna she tends to expect praise and is willing to wear a mask to play her part. Deep down she believes in stability and peace, the concept of justice for her is ingrained in the law and there are norms to be followed.

Because of this she is rather sociable and good with public relations as it were, correct, proper and when need be cute, playing her way into the hearts of others or at least with those the matter as she seen it. But deep down she has her own frustrations and enjoys what limelight she gains. Fairly normal minus a willingness to engage in violence to keep the peace, she seen hero society as a means to secure a good life for herself.

Bio: Mari was born to a rather average midclass family of quirk users with the same or even stronger feline features than she has, a calico pattern to her fur she always stood out a bit, even among her own. Her mother was a political aid and her father a businessman, it was under such conditions that she learned about the "public face" as it were. With no siblings, Mari mostly had cousins to play with at least.

Early on her rapid speed was noticed by her parents and peers, though just how fast and the fact she could charge up small zaps of static electricity was noteworthy, though with Quirk legislation in Japan it proved difficult for her to improve upon it. Lacking the ability to climb or retractable claws, this seemed to be her ticket towards quirk proficiency.

A popular student that helped enforce the rule of law she had very few issues on her school record. Though it was noteworthy that she possessed a nasty disposition towards those that would pick on or expect special antics because of her appearance. A model student with a Prima donna mindset, she was noticed early on by UA Talent scouts and her family could easily afford the costs that were needed to send her, the offer and recommendation was soon to come. Curious about improving her quirk and seeing this as a good cause to enforce the law and make a living for herself, Mari accepts the invitation to see if this would be another stage she could shine upon.

She does not stay in the dorms and travels to and from school via train and foot every school day.



Extras: (may add a couple minor things in here like misc facts/hobbies, theme song?)

SAIA
 
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Name: Hotaru Sunemizuki

Age: 16

Height: 5'10" (Unmodified)

Weight: 141 lbs (Unmodified)

Birth Sign: Aquarius

Quirk: Biomass Manipulation ~
Hotaru's ability allows her to mostly-freely manipulate her own biomass. Whereas others' bodies may have mutated in particular ways or allow them to manipulate particular parts of themselves, Hotaru can mold and adjust her own flesh and body, the areas altered changing in appearance from flesh to a black-reddish material.

Primarily, Hotaru is known for increasing muscle mass in particular areas, such as her arms and legs for increased strength and power, or hardening her body for increased strength and more damaging blunt attacks. This is not the extent to which she can morph her body, however, as she can completely shift portions of herself as well, some notable examples being morphing her hands to claws or an arm into a whip-like appendage. Her quirk also speeds up her ability to naturally regenerate, however not to an extent so as to be useful in an immediate fight, more of that she won't be out for the count for as long as someone else might be.

However, Hotaru's primary weakness lies with the law of equivalent exchange. While she can stretch and "grow" her biomass to an extent, she can't just create a large mass from nothing, which limits her versatility from becoming an extreme threat. She can't grow herself to become a giant and if she wants to grow or focus mass in a certain area passed a certain extent, such as muscle-mass, she will have trouble maintaining other transformations at the same time. An example of this is her "armor", which she has little problem fortifying around her arms or legs, even after building some muscle mass. However, covering her whole body in the reinforcement is still a bit too much for her. Furthermore, manipulation of biomass requires a large amount of energy, leading to Hotaru having to essentially carbo load after overusing her quirk.

Bio: When Hotaru received her letter of acceptance for UA, she surmised that everyone else in her place was ecstatic and prideful. However, while they all breathed a sigh of relief, hers was one of slight disappointment.

Hotaru's family wasn't all that atypical. Her mother was a homemaker and her father worked in the police department, formerly alongside them as a hero until he was no longer fit for that work. His quirk was the kind that needed to be moderated to avoid lasting consequences to his ability to work. Obviously, he didn't or couldn't and the result was his forced retirement from the professional scene. She remembered thinking it was so cool when she was younger, seeing her father's work with a childish naivety. She once declared that she, too, wanted to be one. That aspiration didn't quite stay with her to the current day though.

Like a child might state they will become a doctor, lawyer or the president, oftentimes these childhood goals shift or fade with age for a multitude of reasons. Hotaru's admiration for hero-work was akin to a kid who's played a shooting game declaring they want to be a soldier. At first, it seemed exciting and simple, however as the reality revealed itself to her, suddenly it didn't appear to be that bright of a future.

Her family was supportive, of course. Her father took pride that his daughter wanted to be like him. Though, as Hotaru's interest waned, he didn't get the memo. Rather, after the incident that forced him to retire, he seemed to pursue Hotaru's betterment with a new zeal. Perhaps he felt it was a way of him continuing the work he'd rather be doing through her. He pushed her towards her determined future, and Hotaru simply went along with it. Disappointment was one factor, an emotion she wanted to avoid imbuing in her father. The other was apathy for much else. She never really moved past that first aspiration. Her aspirations were her hobbies; video games, junk food, lazing around and other things you couldn't really make a living off of. As she saw it, a "job" was something one had to do in order to get to the things you actually enjoyed, so it didn't really matter what the job was. Heroism was as good a job as any to work towards for one with no true dream.

Extra:
- Wanted to get the basics uploaded. Might add personality section and/or notes about hobbies, habits, etc.
- SAIA
 
EmperorsChosen Student and quirk of Hotaru Sunemizuki are now accepted!
 
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Amano Yubiki
Hero Name: Deja Vu

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Gender: Female
Age: 15
Hair Color: Pink
Eye Color: Pink
Height: 5'8
Weight: 131
Sign: Taurus


Quirk
Mnemonic Ooze

Type
Emitter

Amano is able to manifest a strange greyish pink slime from her sinuses (typically done through her ear) that possesses its own memory. Currently she is capable of producing a total of 5 liters worth of slime. That said, the slime can grow by absorbing organic material. This does take some time, and it will not absorb a living animal (Mostly reserved to plants and food). The slime remembers any sensations it experiences as well as the directions it moves.

Perhaps the most impressive thing the slime is capable of doing however, is recreating certain properties that it remembers. If the Ooze experiences an electric shock or a change in temperature, it can replicate that, allowing it to shock or burn whatever it is engulfing.


The ooze isn't particularly fast in its ooze form, but so far is capable of replicating very primitive locomotive types, such as stumpy legs.

The greatest drawback that the Ooze has is the fact that it can lose parts of its memories by being split. If split, the two pieces can try to reform and it is nearly indestructible. But if its not able to reform for some reason, it loses part of its memory. Furthermore, it shares some of its memory with Amano when it returns to her. Amano basically has two versions of her memory: her own personal memory, and the memory of the slime. This means that she can potentially forget something she had previously known due to the fact that it was experienced by her slime.+


Personality
Amano is silently eccentric. At first glance she seems quite normal and sane, but the more time you spend with her the more you realize just how slightly unhinged she is. For example, if there is something she wants to experience again for the first time, she can easily do so by literally removing that memory from her slime. And quite frequently she will do just that. Sometimes she might take it a step further and hold on to that memory in some slime in one jar and more slime in another. So she might hold an entire conversation with two different versions of herself who had differing thoughts about a book or movie they read.

She loves dressing very fancily, keeping up with latest fashion trends, but often times will only wear comfortable clothes in casual settings. Getting dressed up is something she only does when she feels like it. But she goes all out when she does.

With people she is kind but blunt. She will say exactly what she means, often times simply refusing to answer a question, simply saying "Oh I forgot what we were talking about," while tossing aside whatever she was going to say originally quite literally out the window. As for her desire to become a hero, she just wants to see what its like. She wants to experience everything there is to experience. After all, she can quite literally bottle up memories to relive them again. While she gets good grades on her tests, its all her slimes doing. It does the studying and memorization for her. Math and calculations are difficult for her naturally, so her quirk makes up for that.


Hobbies
Cinema
Fashion
Creative Writing
Poetry
Photography


Background
Under Construction

Extras
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She keeps a journal often, just in case she forgets something important
She has reread her favorite book 20 times so far
 
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Vitalis Alucard
Hero Name: Shadow Mist

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  • Age: 15
    Weight: 88 lbs
    Height: 4'8''

    DOB: Oct 31st
    Birthsign: Scorpio
    Nationality and Language: Romanian and Japanese, English, French, "Vitaliese"

    Lives in the dorm

  • Mutation-Emitter

    Mutation

    The Alucards dating back to her Great Grandfather Julius have a genetic quirk that would strike you as very similar to the traditional perception of vampires.

    Vitalis's body is tougher, stronger, and nimbler than regular humans, but is on the weak end for an Alucard, and this mutation isn't as strong as "Strengthening"-type quirks. Also, her senses are heightened. The Life Force of Alucards is also incredibly strong, meaning they age with grace, and can live much longer than the average person, while retaining "youth".

    She is a carnivore, requiring meat and blood. She has 4 extendable sharp fangs (can extend 3 inches) that have tiny hollowed tubes within, capable of sucking the blood she requires. Her jaw can unhinge in a way to allow her to bite using her extended fangs. Her bite is currently capable of cracking stone before her own teeth start taking damage/feeling pain. She's practically allergic to vegetables and fruits; only some she is capable of consuming.

    Like the rest of her family, sunlight burns her skin, and sharp lights can cause her issues. But she wears a specially produced sunscreen, allowing her to walk in sunlight.

    Lastly, she has a hissing cadence while speaking, though one that isn't as pronounced as her mother. Plus, she speaks from something that sounds "beyond the veil", making her sound distant, staticy, and like she's speaking an entirely different language. Though, it isn't quite clear what this language is supposed to be, or the meaning behind the words. And Vitalis never really explains it. And since she speaks Japanese, too, it really seems like she's speaking another language entirely.

    Emitter
    Vitalis can emit a mist from small imperceivable glands all over her body. This mist causes muscle relaxation and dysfunction. Causes fatigue. Causes impairment, and numbs the senses. If enough time is spent in the mist, then it en-weakens the target, where even their quirk-control becomes suspect. This mist causes this by absorbing "Life Energy" from the target. She can also exude a more concentrated version of this mist from her fangs and her mouth. This concentrated mist can act as a smokescreen, while having the same effects.

    Once the mist returns to Vitalis with this "Life Energy", she can fuse/absorb this Life Energy into herself. After which, she can form her body into this mist. This accumulated Life Energy allows her to take wounds in places that would be very bad normally, but for her, her afflicted body part will just become mist (such as being shot, or having a limb cut off). But this shapeshifting mist ability depletes the absorbed Life Energy quickly, requiring her to siphon more from others. This mist-body also lacks the aforementioned en-weakening effect. Only the mist she exudes from her body has that effect.

    Vitalis always keeps "just enough" Life Energy absorbed inside herself to shapeshift into a bat made of mist. The energy she has is just enough for pretty much a flight or two to her destination (like school or class). And Vitalis herself always has Life Energy of her own, which she can use for this effect, if need be. But that can be dangerous, as it is her own Life Energy.

  • Personality:
    Vitalis is not the outgoing type. But isn't against speaking her mind. Often this leads to confusion, as she speaks in that weird "other tongue" of hers, resulting it her target not understanding what she's saying. Due to this, Vitalis has become rather quiet, as it is frustrating that people often cannot understand her. Why she speaks in a way that people cannot understand, then gets annoyed when they do not understand, is unclear.

    Much like her mother, Vitalis is very bright. Things come to her quickly, whether its academics, or athletics. Even though she's never spoken with or her heard mother speak, they share a lot of similarities. Vitalis has the mentality that "if it needs being done, then get it done." Anything that gets in the way of that is useless and a detriment. She sees no reason to indulge flights of fancy or laziness.

    There is one aspect of her life that is tough. Relationships. Vitalis believes it is tough to make friends. So she doesn't go out of her way to do so. She'll find it embarrassing to even try. Things that don't have immediate apparent effect tend to confuse her, like people. With that said, not so deep down, Vitalis cares a great deal about others. Basically all she does is for others.

    Bio:
    The esteemed Alucard family are pretty well-known by now. Every generation is a powerful Hero. Ramiris, her Grandmother, known as the Queen of the Night was a well-known Hero who could control her very blood. Amaris, her daughter and Vitalis's mother, was known as the Hero Shadow Mistress. Julius, her Great Grandfather is a well known figurehead in Europe and has the powerful quirk of controlling Life Force or Life Energy which tend to be interchangeable. The family itself is from Romania, and Julius's estate is there. He's one of the richest men on the planet. There is a lot of mystery, intrigue, and suspicion revolving around him. But so far, has been allowed to continue his enterprises.

    Although, beneath the table, he is a Criminal Mastermind, and head of some secret underground criminal organizations that have wide-reaching influence. Hence where all of his wealth comes from.

    Julius believes in "Quirk Supremacy". He wants to rule what he can with his own force of super-powered family members. He is always seeking to train and increase the power of his family members, and attempts to pull them into the family business using coercion and "familial ties". It is unclear as of right now, if he is successful as Ramiris and Amaris were known as heroes. Still, Ramiris has since disappeared, and Amaris is in critical condition.

    Much like Ramiris and her mother had complications during pregnancy, so did Amaris carrying Vitalis. Turns out the whole "Life Force" part of Julius's genetic quirk can be very volatile. Ramiris sucked all the Life Force out of her mother, resulting in her mother's death when she was born. Something similar has happened with Amaris. In the womb, Vitalis's en-weakening quirk manifested. And for the duration of the pregnancy she flooded Amaris with her Life Energy-siphoning weakening mist. Resulting in her mother being hospitalized, on the verge of death. Where she remains to this day, still struggling to become stronger when her very core was corroded away. Even the doctor who delivered her felt his muscles straining, making his arms weak, trembling as he pulled her from the womb. It may sound gross, but out from Vitalis's mother smoky mist flooded the office.

    Also, Vitalis was supposed to be a twin, which was a godsend to Julius. However, in the womb, Vitalis's mist weakened her sibling to the point of death. And out popped a shriveled raisin of a baby. Julius was furious at Vitalis for killing her twin, and leaving her mother hospitalized. But ultimately, Julius sees great potential in Vitalis's quirk.

    Due to this, Vitalis struggles with caring for her own quirk, or quirks in general. And she is disillusioned with her great grandfather's wishes and ideals. Though that doesn't stop him from speaking to her and trying to sway her when he can. Regardless, Vitalis figured her best bet was to join UA where she could learn to control her heinous quirk.
 
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Reanimator Spuds
As the quirk and it's future uses have already been discussed I accept the student Amano Yubiki! Welcome!
 
Ending the female spree with a male character of my own lolol


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Name: Takeshi Sakura
Hero Name: SNES Hero: 8-Bit
Gender: Male
Age: 15
Height: 5'8"
Weight: 134lbs
Born 14th of June (Gemini)

Quirk
:
Pixels
With a thought, Takeshi can create small energy cubes that can trap and store light and heat, which can then be shaped into anything he wishes. Creating many pixels and 'fusing' them together allows Takeshi to make larger constructs. Much like real pixels, he can freely customize their colors and shape any time he wants. He can only produce pixels close to his body but once they are created and have absorbed enough light to become visible, Takeshi can telekinetically move them much further away.

Notable Techniques:​
-By creating a large enough construct and gorging it with heat, Takeshi can achieve flight, as long as he stays on this construct without it breaking.
-Light and heat-based Quirks can be nullified via a process Takeshi dubs 'Pixelate', in which he converts the source of the heat and light into pixels for him to use. This not only nullifies whatever heat/light was directed at him but it provides him with a large amount of pixels without needing to put much energy into converting ambient light.
-Takeshi can forcefully eject the energy away from his constructs, destroying them with a colorful explosion.

Weakness:
The pixels created by Takeshi's Quirk are fragile on their own, and even when piled together into a larger construct, it's still made of many fragile individual parts. A strong enough impact can easily destroy anything made using Pixels. As such, Takeshi's greatest adversaries are those who rely on the simple, yet effective strategy of using brute force.

Background:
Takeshi lived his life expecting it to be a relatively calm one, where he would go at his pace. Being an only child had its obvious perks as he spent his childhood being pampered by his parents. Although the lack of siblings did make him feel a little lonely, it was nothing a couple of friends couldn't handle. In fact, he embraced the relative absence of people his age at home and turned to video games and manga, which made him feel at ease.

The very first spark for this interest actually came from Takeshi's Quirk, where he created small, transparent constructs out of thin air. He played around with his Quirk for a long time as he grew up, creating small objects and even small characters that moved around as he wished. So when he discovered his Quirk highly resembled the principle behind video games, he quickly made them his primary interest, which also gave him inspiration on interesting ways to use his constructs for his daily life.

The thought of becoming a hero was actually a faraway idea in his mind, as he was more interested in the more relaxed lifestyle of a game developer. With a Quirk like his, he felt as though fighting villains and rescuing people weren't something he'd be able to do efficiently. He was skinny, started getting anxious after too much social activity and simply didn't have much motivation for the task.

As time passed, however, and Takeshi found new and interesting ways to use his Quirk, he started to imagine himself going around and helping people. The idea of using video game logic to defeat foes brought a smile to his face and he had mixed thoughts about becoming a hero. Would he actually be able to do it? Becoming a hero would be like kissing goodbye to his dream of being a game developer as he doubted he would be able to maintain two difficult jobs at the same time. Wait, isn't it too early to think about the future like this?

His mind was torn for a little while but his friends kept telling him that he could at least TRY the hero course. If it didn't work out, big deal! If anything, it'd give Takeshi a good experience about himself. So, as if things were as simple as that, he decided to give it a shot.

With a new, albeit fragile, motivation in mind, Takeshi applied to UA's Entrance Exam. And contrary to his own expectations, he pulled it off beautifully. Of course, he was overjoyed. Not only because he passed but because he realized just how good his Quirk could actually be for a hero. His horizons expanded, he gave up on his previous dream of being a game developer and put his time and effort into honing his body and mind to become more fitting for a hero. … When he wasn't busy playing or watching anime, of course.

Personality:
Laid back, nonchalant, lazy- all of those terms fit Takeshi. He's not the kind of person to actively participate in discussions or events, preferring to stay in the back and observe. He isn't one to initiate conversations or keep it going but he can be strangely charming at times. Of course, talking about or making him talk about his interests is the best way to make him perk up and be more lively. But despite this laziness of his, Takeshi does like to help around when he can.

Despite studying to be a hero, Takeshi doesn't consider himself to be especially heroic. Of course, he'd go beat bad guys and save civilians without hesitation but his main motivation is simply how he enjoys resolving situations with the help of his Quirk, just like in a video game. In other words, he's a hero for fun. He understands some people might not like his admittedly selfish and weak reasoning for being a hero so he doesn't like to talk about it much. If anything, he keeps pursuing this career, almost as if thanking the hero course for giving him the self-confidence he needed to go far in life.

While mostly passive in his daily life, Takeshi becomes much more proactive while playing or training, jokingly referring to this as 'going in the Zone'. He hesitates less when talking to others and lays out his analysis of the situation, as well as quickly coming up with strategies to try and get past it with minimal losses. Unfortunately, this focused, tactical side of his only shows up either when playing games or doing hero-related work so his grades are painfully average, even though he knows he could do much better if he actually bothered to study.

Takeshi is patient, not seeing the point in conflict and anger. While he's not the most expressive person around, he doesn't let himself be influenced by his emotions, showing great control. He prefers his methodical and logical approach to life. Why complicate things? Of course, he's aware that life, especially one of a hero, isn't as easy but he'd rather traverse that bridge when he gets to it.​
 
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(Picture made by @Jessica )

Name: Iona Kakehi

Hero Name: Ion Storm

Age: 16

Height: 4"8

Weight: 200 lbs with quirk 100 without

Birth Sign: Libra

Quirk: Nano Cloud

Nano Storm is a condensed added layer of Iona's body granting her superhuman strength and durability. Yet when charged, and willed bursts off into a moving storm cloud that can condense into other solid forms for offensive, and defensive purposes aka she can form melee weapons with it, use it like a whip, or blast it off like a kinetic blast. It can also grab, throw, and detain things on command either as a collective or separated into multiple clouds. The strength of the cloud is equal to when attached to Iona's body yet dispersing slowly weakens over time being easily more a nuisance over time. Both her, and the cloud can tolerate aggressive temperatures, and resist fire, and electricity. However water and ice are extremely effective against the nanobytes, and even if attached to Iona Ice is still very effective in slowing her down. The cloud however can only last away from Iona's skin at most for a solid hour, and that is a passive situation. Upon aggressive combative use, the cloud can only push past 30 minutes at most. When near drained the cloud will immediately reattach itself to Iona, and proceed to drain her of the energy specifically made chemically from her blood leaving her just as winded if not careful. A full recharge takes about an hour and usually shuts off her body's strength boost to concentrate on defense during recharge. On an odd note if concentrated Iona can change the color of her nano's to change her skin color and hair color. If struck by electricity her Nanobytes burst into a hyper mode absorbing the extra energy yet this is not a hundred percent a bonus as it causes her nanobytes to get into a somewhat drunk phase causing them to not always comply with Iona's commands however with whatever ones they do hit with extra impact.

Weaknesses
Ice, and water in a particular mess with the cloud on their own, but Ice is always an extreme weakness to Iona. Overuse or excessive use of the cloud form drains Iona's energy fast. Iona is restricted to a hundred-pound limit to what she can have her clouds make, and multiple items at once drain her nano's faster. Electricity absorption is a double-edged sword as her nanobots have a 50/50 chance of listening during their hyper stage. (If this happens in the RP I am literally flipping a coin XD)

Personality
Eccentric, and very chatty sometimes so chatty that she will walk up to people while she having her own conversation with herself expecting them to join in without any idea what she's talking about. Always raring to go without much thought to the matter most find it questioning why Iona wants to be a hero. In fact, she never really seems to talk about the profession unless someone else brings it up adding an air of mystery to her decisions. Always bursting with energy she never has a hard time keeping up with others in daily activities and is always willing to hit up the training mat. In fact, so positive is her mentality some consider it unhealthy as even when she's knocked down, belittle, defeated, or even harmed she doesn't seem to through much mind to it usually saying "I'll learn from it aight what's next." While she points this more out as her just being all-around adaptable others have much concern for the small girl. Hilariously enough getting under her skin is next to impossible even if one does try to attack at her lack of height or other things. She's extremely spontaneous especially when the current topic bores her to death.

Bio
Not much to say she was raised by two honest parents along with two other younger siblings. She really had nothing interesting going on yet had highly exceptional grades so when she chose the route of a heroine it took her family completely off guard. With only gymnastics, and some weapon training from her grandpa under her belt, she went to take on the highest hero school possible U.A. Rather remarkably she aced through the test and was accepted in.

SAIA... Ill add some more things later
 
Azurian Dream

The student Iona Kakehi is accepted! I would like to discuss her quirk with you though so send me a pm whenever! ^^
 
Tiguidi and RedArmyShogun

Both Isa Suguro and Takeshi Sakura are accepted!! I happily await the finished product for Mari Nakao!

RedArmyShogun make sure you read the intro at the top! XD