Status
Not open for further replies.
qV34vVo.png



And you call yourself a wrestling fan :|
 
Appearance:
image.jpeg
Name:
Yellow Guy

Age:
???

Gender:
Puppet

Canon:
Don't Hug Me I'm Scared

Abilities/Attributes:
Mild idiocy and innocence. Instinctual "lesson" sense.

Personality:
A friendly, slow fellow. Naive and trustful of others, and oh so traumatized.

Short Bio:
Not much is known, but his dad, Roy, seems to know what is happening and allows it or is completely alone, leaving him victim to the horrors due to ignorance at the very best.
 
emilia_clarke_as_sarah_connor_20150615_1271555864.jpg

Name: Sarah Connor

Age: 25

Gender: Female

Canon: Terminator Genisys

Abilities/Attributes: Able to use various modern weapons, as taught to her by "Pops", the T-800 Terminator that time travelled to protect her since she was nine years old. As a result of her upbringing she is also in excellent physical condition and fitness is a high priority for Sarah.

Personality: Sarah good and very capable in combat situations, though being with the Terminator at her side causes her to sometimes rely on his help, or the help of others. She is rebellious, as she had been informed of her fate and does not believe that her fate should be cast for her... she in fact resents this and causes her to be an excessively rebellious and rule breaking person at times. Being a trained soldier since childhood, Sarah is a true warrior. And being Pops' companion, she is also somewhat of a teacher and instructor as well, as she taught certain things about the human life to Pops.

Bio: As the result of Skynet sending a T-1000 to an earlier point in Sarah's life in an attempt to eliminate John Connor, she is instead orphaned at age nine when her parents are killed in an attack by it. She is subsequently found and raised by a reprogrammed T-800 sent by an unknown party to be her guardian. Sarah teaches the Guardian, who she affectionately calls Pops, of how to be more human and forming an emotional bond with the T-800, regarding the android as a surrogate father after her parents' deaths. (from Wikipedia)​
 
emilia_clarke_as_sarah_connor_20150615_1271555864.jpg

Name: Sarah Connor

Age: 25

Gender: Female

Canon: Terminator Genisys

Abilities/Attributes: Able to use various modern weapons, as taught to her by "Pops", the T-800 Terminator that time travelled to protect her since she was nine years old. As a result of her upbringing she is also in excellent physical condition and fitness is a high priority for Sarah.

Personality: Sarah good and very capable in combat situations, though being with the Terminator at her side causes her to sometimes rely on his help, or the help of others. She is rebellious, as she had been informed of her fate and does not believe that her fate should be cast for her... she in fact resents this and causes her to be an excessively rebellious and rule breaking person at times. Being a trained soldier since childhood, Sarah is a true warrior. And being Pops' companion, she is also somewhat of a teacher and instructor as well, as she taught certain things about the human life to Pops.

Bio: As the result of Skynet sending a T-1000 to an earlier point in Sarah's life in an attempt to eliminate John Connor, she is instead orphaned at age nine when her parents are killed in an attack by it. She is subsequently found and raised by a reprogrammed T-800 sent by an unknown party to be her guardian. Sarah teaches the Guardian, who she affectionately calls Pops, of how to be more human and forming an emotional bond with the T-800, regarding the android as a surrogate father after her parents' deaths. (from Wikipedia)​
Yay Mari you're in this^^
 
emilia_clarke_as_sarah_connor_20150615_1271555864.jpg

Name: Sarah Connor

Age: 25

Gender: Female

Canon: Terminator Genisys

Abilities/Attributes: Able to use various modern weapons, as taught to her by "Pops", the T-800 Terminator that time travelled to protect her since she was nine years old. As a result of her upbringing she is also in excellent physical condition and fitness is a high priority for Sarah.

Personality: Sarah good and very capable in combat situations, though being with the Terminator at her side causes her to sometimes rely on his help, or the help of others. She is rebellious, as she had been informed of her fate and does not believe that her fate should be cast for her... she in fact resents this and causes her to be an excessively rebellious and rule breaking person at times. Being a trained soldier since childhood, Sarah is a true warrior. And being Pops' companion, she is also somewhat of a teacher and instructor as well, as she taught certain things about the human life to Pops.

Bio: As the result of Skynet sending a T-1000 to an earlier point in Sarah's life in an attempt to eliminate John Connor, she is instead orphaned at age nine when her parents are killed in an attack by it. She is subsequently found and raised by a reprogrammed T-800 sent by an unknown party to be her guardian. Sarah teaches the Guardian, who she affectionately calls Pops, of how to be more human and forming an emotional bond with the T-800, regarding the android as a surrogate father after her parents' deaths. (from Wikipedia)​
Yes yes yes yes. And did I mention yes?
Start the Hype Train. :D
 
Last edited by a moderator:
  • Bucket of Rainbows
Reactions: Poe Dameron
Multiple_Man_%28R%29.jpg


Name: Jamie Madrox (a.k.a. Multiple Man)

Age: 27

Canon: X-Factor, X-Men (Marvel Comics)

Abilities: Jamir Madrox, a mutant, upon physical impact greater than normal intensity (such as a punch, kick, fall, or stomping his foot on a hard surface) he creates duplicates of himself with variations in personality. He also retains skills learned by his "dupes" whenever he reabsorbs them into "Madrox Prime".

Personality: easygoing, laid back, as leader of X-Factor, a "detective" agency he is good at managing priorities and personnel. Also, he can be as unpredictable as his "dupes". Due to the nature of his mutant power, he is known to suffer from multiple personality syndrome.

Bio:
Jamie Madrox's mutant ability was apparent at birth when a duplicate was created upon his being slapped by the doctor. Two weeks later, Jamie's father resigned from the Los Alamos Nuclear Research Center and moved his family to an intentionally isolated farm in Kansas at the suggestion of Professor Charles Xavier. From a young age, Madrox was given a special suit to wear that would neutralize his mutant power, but before this could be explained to him a freak tornado killed his parents when he was 15.

Madrox spent the next six years alone caring for his parents' farm. When he was 21, malfunctioning control elements in the suit caused a power surge that released his inhibited power and caused the suit to begin absorbing ambient electrical energy. Confused, frightened, and driven mad by isolation, Madrox felt himself drawn to New York City. There, he clashed with the Fantastic Four until Xavier arrived to defuse the situation. With the help of Xavier and the Fantastic Four's Reed Richards, Madrox's suit was repaired and he accompanied Xavier back to his mansion in Westchester. There, Madrox's temporary madness was cured and, after learning to cope with his powers, he was invited to join the X-Men. He declined, and instead accompanied Xavier to Muir Island where he became a laboratory assistant to mutant researcher Doctor Moira MacTaggert. Madrox's ability proved invaluable to MacTaggert, and he quickly became a regular fixture on Muir. Unfortunately, Madrox also found himself battling against threats such as the alien Eric the Red and the reality-altering mutant Proteus, who possessed one of Madrox's duplicates in order to escape confinement on Muir. Proteus's possession instantly killed the duplicate, and for the first time Madrox felt the severe psychic backlash this caused. After Proteus was defeated, Madrox again declined to join the X-Men, preferring to remain on Muir with Moira and her lover, the X-Man Banshee. Soon after, Banshee's daughter Siryn came to live on Muir, and she and Madrox ultimately grew close.

Eventually, one of Madrox's duplicates sought to remain apart from the original and live his own life. To this end, he drugged the original Madrox and joined Moira and Siryn on a trip to the U.S. to search for Sunspot and Warlock, two missing members of the New Mutants. Eventually finding the runaway mutants as members of the Vanisher's teenage gang, the Fallen Angels, the duplicate Madrox and Siryn were persuaded to join by the alien Ariel. During their time with the group, the duplicate Madrox and Siryn engaged in a brief romance. Eventually, the true nature of the Fallen Angels was revealed to be a ruse by aliens from the Coconut Grove dimension who sought to cure their race's stalled evolution by experimenting on mutants. Defeating the aliens, the team returned to Earth, but apparently disbanded soon after. The duplicate and Siryn rejoined Moira at the Xavier Institute to return to Muir; however, the duplicate had no desire to be reabsorbed and so created another duplicate to take his place on the return trip while he secretly remained in the U.S.

Later, the original Madrox was possessed by the psionic entity the Shadow King during the villain's takeover of Muir; after his defeat Madrox joined the government-sponsored X-Factor team. Unknown to Madrox, the duplicate that had joined the Fallen Angels years before had since found a place in the Nasty Boys, a team of super-powered mercenaries employed by geneticist Mister Sinister. With the help of Senator Stephen Shaffran, a.k.a. Ricochet, a mutant with the ability to turn other mutants' powers and fears against them, the duplicate convinced the Nasty Boys, and Madrox himself, that he was the original. Madrox merged with the duplicate, but it was a ruse; he "disassembled" the duplicate from the inside and remained the dominant personality in order to expose Shaffran and stop Sinister.

Later, when most of the team were busy with another assignment, Madrox and his teammate Quicksilver were sent to investigate a murder case in Maine in which the prime suspect was a young mutant named Rachel Argosy, a.k.a. Rhapsody, who had been fired from her music teaching job after turning blue and first manifesting her ability to entrance others with music. The man responsible for terminating her employment was found dead two days later, with Rhapsody apprehended at the scene of the crime. Exposed to the effects of Rhapsody's power, Madrox became convinced of her innocence and was set to break her out of prison when the truth was revealed. Rhapsody had used her power on the victim in an effort to make him see the error of his decision to fire her, only to accidentally cause his death.

Following an attempted assassination of Xavier supposedly by the mutant soldier from the future, Cable, X-Factor and the X-Men teamed up to capture Cable's team of young mutants, X-Force. Among X-Force's number was Siryn, who confronted Madrox over their past relationship. Madrox revealed to Siryn that although he retained all the memories of her relationship with his renegade duplicate, he possessed none of the related emotional attachment.

Among his X-Factor teammates, Madrox formed a close bond with Guido Carosella, a.k.a. Strong Guy. The pair shared an odd sense of humor and often joked around much to team leader Havok's chagrin. A psychiatric analysis by Doctor Leonard Samson ultimately revealed the reason for Madrox's humorous attitude. His living alone for many years as a child created an almost pathological need for attention to ensure he would never be alone again, and he was willing to do virtually anything - whether it be telling jokes, playing gags, or creative use of dupes - to get people to notice him.



During a subsequent mission with X-Factor to the island nation of Genosha, one of Madrox's duplicates contracted the deadly Legacy Virus; when reabsorbed, it was believed Madrox himself was infected. The mutant prophetess Haven offered to cure Madrox of the Virus, but the attempt failed and he seemingly died. However, Madrox unconsciously stayed split into separate bodies, ensuring that the Virus would be contained in one body and not duplicate into the others. When the infected body died, the shock of its death caused Madrox to lose his memory. Later, X-Factor was sent on a mission to apprehend a mysterious figure that was revealed to be Madrox, alive and well with his memory restored. Madrox had been recruited by elements of the U.S. government that wanted to turn him into the ultimate secret agent, training him to become a one-man army. Madrox ultimately rejoined X-Factor until the team's disbanding after the apparent death of its leader, Havok. He then returned to Muir Island where he was reunited with both Moira and his X-Factor teammate Wolfsbane. Madrox subsequently worked in Genosha at the behest of Professor X to monitor the situation there after the rise to power of mutant activist Magneto.


Madrox was then recruited by Banshee into the paramilitary X-Corps organization for which Madrox created duplicates to function as support staff performing duties ranging from communications monitoring to gunship pilots. Following the restructuring of the X-Corps into the X-Corporation global mutant search and rescue organization, Madrox worked with the group's European branch for a time until a pitched battle against the living bacterial consciousness known as Weapon XII apparently cost the life of his teammate Darkstar. Madrox subsequently quit and struck out on his own, sending "long-term explorer dupes" around the world to learn new skills before returning to be reabsorbed. Madrox then established XXX Investigators (later the name was changed to X-Factor Investigations), in Mutant Town with Guido and Wolfsbane, both Madrox's friends of the previous X-Factor. His first case was to investigate the murder of one of his duplicates by an assassin named Clay, who also possessed the ability to create duplicates of himself, which led Madrox to Chicago and Sheila DeSoto, fiancée of multi-millionaire industrialist Edward Vance. Unbeknownst to Madrox, who had become romantically involved with Sheila, she was the one who had hired Clay to prevent Madrox from interfering in her plans to take control of the Chicago crime syndicate. Sheila was ultimately killed after she was revealed to be a self-styled highly evolved mutant.

More on Marvel.com: Multiple Man - Marvel Universe Wiki: The definitive online source for Marvel super hero bios.
 
Last edited by a moderator:
[I hope she's good.]

Appearance:
275


Name: Lucina

Age: Unknown (at least 16)

Gender: Female

Canon: Fire Emblem Awakening

Abilities/Attributes: Lucina has high strength, skills, and speed. She weilds Parallel Falchion which she inherited in her timeline.

Personality: Lucina is a strong willed and kind princess. She dislikes any form of death and will do whatever it takes to help save the world. She has a dry sense of humor, and is the least likely to get a joke.

Short Bio: She is the daughter of Chrom and the potential sister of Male Morgan, Ingio, Cynthia, Kjelle, or Brady. Born on April 20th, she has a strong connection with her parents.
 
Last edited:
emilia_clarke_as_sarah_connor_20150615_1271555864.jpg

Name: Sarah Connor

Age: 25

Gender: Female

Canon: Terminator Genisys

Abilities/Attributes: Able to use various modern weapons, as taught to her by "Pops", the T-800 Terminator that time travelled to protect her since she was nine years old. As a result of her upbringing she is also in excellent physical condition and fitness is a high priority for Sarah.

Personality: Sarah good and very capable in combat situations, though being with the Terminator at her side causes her to sometimes rely on his help, or the help of others. She is rebellious, as she had been informed of her fate and does not believe that her fate should be cast for her... she in fact resents this and causes her to be an excessively rebellious and rule breaking person at times. Being a trained soldier since childhood, Sarah is a true warrior. And being Pops' companion, she is also somewhat of a teacher and instructor as well, as she taught certain things about the human life to Pops.

Bio: As the result of Skynet sending a T-1000 to an earlier point in Sarah's life in an attempt to eliminate John Connor, she is instead orphaned at age nine when her parents are killed in an attack by it. She is subsequently found and raised by a reprogrammed T-800 sent by an unknown party to be her guardian. Sarah teaches the Guardian, who she affectionately calls Pops, of how to be more human and forming an emotional bond with the T-800, regarding the android as a surrogate father after her parents' deaths. (from Wikipedia)​
Oh cool Genisys. And Lancer will have to endure the effects his cursed face has on women...oh man. Poor guy.
 
Basic Info
Name
Bozidar "Bo" Broski

Name Origin
Slavic/Slang

Name Meaning
"Divine Gift"/"A close friend"

Gender
Male

Species
Kokiri Child

Height
4 ft 1 in

Weight
50 lbs

Theme Song

Appearance
201406055877bb590d5775ed1d53dd12fa9c097c.jpg


Abilities/Attributes
IQ
400

Known Languages
Slang
Japanese
Spanish
English
Common Language

Ability
Bo can steal the ability of a person that loses at their own game. It is best to let him choose a game if you want to challenge him.

Bo's body is completely maliable allowing him to take crushing blows, that would be fatal, and make them hurt less.

Bo has gained the ability to shoot fireballs from his hands from Mario, he doesn't have to, but if he wants he can summon his white Mario hat to complete his look.

Bo has gained sanic speed from the one and only speedster himself, Quicksilver. [Sonic 06 disgusted him to the point where he forced himself to play another game with a speedy character.]

Bo can summon the Master Sword, but his has the capabilities of the Master, Biggoron, and Kokiri blades. The Kokiri blade is why Bo is so short, it makes it so that only children may use his weapon. He wanted this just in case he were to be separated from it in a battle. In addition, his blade is also unbreakable and deals more damage against anything evil.

Bo can also summon the deku shield, but it also has the passives of the other three. His shield reflects sunlight and magical projectiles, and is sturdy enough to withstand large boulders falling on it. It also cannot be burned despite its wood appearance.

Bo's clothes are imbued with the power of the Goron, Zora, and Kokiri tunics. They allow him to breathe underwater, resistant to fire, and can only be worn by children.

Bo has a magical backpack and can store up to 8o items in each category. Equipment, Items, Consumables, and Special. This means he can carry more than one thing without showing it or adding additional weight. [Unless you use Rappelz logic]

Bo is very skilled with guns and carries "perks". These perks include Awareness, Dexterity, Fast Hands, Toughness, Lightweight, and Flak Jacket.

Bo is also very durable. Able to withstand killing blows [as long as his health will alot it] and still fight.

Bo can also apply gamer logic and light torches underwater or make impossible feats possible for even the normal beings around him.

Bo can use Shiro the White Bomber's bombs. Everything from the basic bomb to the mega bomb, his favorite being the bouncy bombs.

Bo has a mega buster and can summon it at will. The mega buster is an arm cannon that does major damage without charging it, but can be charged while moving to unleash a devastating blast, however even the most basic block can deflect its uncharged shots.

Bo can do Samus Aran's spark jump and transform into her moshi ball mode.

Bo can summon Lon Lon milk that rejuvenates him when he is tired.

Element
Fire

Audition
Bo has hearing on par to superman[Due to his awareness perk this increased four times to people within his vacinity.]
Gustation
Everything tastes like Doritos to him.

Olfaction
He can smell as good as a dog.

Tactition
Bo's perception of touch is actually increased making him feel pain more, but allowing him to react faster.

Vision
Bo has X-Ray, Nightvision, and Infared Vision. All of this and your boring 20-20 vision.

Intuition
Bo has a spidey sense identical to spiderman's. It can trick him into thinking something is going to happen when something else does.


Range
Bo can hit any note required to speak to those that believe in games. Including dogs and the deaf.

Volume
Bo's voice can extend across to all those that believe games exist.

Canon
Self/OC

Personality
Phobias
Bo is only scared of the day where there are no more games. That is the day he will disappear.

Temperament
Bo suffers from gamer rage and is ticked off very easily when he loses or something becomes too difficult.

Hobbies
Replaying the fire emblem series in an hour.

Pet Peeves
Bo hates it when people refer to his size.


Bio
Bo Broski was a gamer that has materialized in every generation of video games. He was the gaming god, able to best everything thrown at him. He made his presence known at every tournament earning his way to the top in every one. His reasons for existing were unknown, but his reasons for winning were much more devious. See, when Bo first won a pong match when the game was released he became excellent at playing tennis. When he cleared Mario faster than conceivably possible he gained boundless jumps and the ability to shoot fireballs, etc etc. So, Broski continued to live his immortal life of playing games to acquire abilities so that he may one day rule the world.

After the events of the Legend of Zelda Extravaganza, Bo returned home to find his brother, a lower God of FPS, situated in his home. After a brief fight, Bo stole his brother's power and added it to his arsenal, storing his bomb ability within his inventory. Sometime of playing games goes by and Bo is assigned a new task as a God. This new task made him forget his dream as he had to protect the lives of all those who believed in games. Now Bo just sits around playing games occasionally casting miracles or blessing to believers in games.

"Pentakill!"

"You're welcome..."
 
  • Like
Reactions: Midnight Maiden
Basic Info
Name
Bozidar "Bo" Broski

Name Origin
Slavic/Slang

Name Meaning
"Divine Gift"/"A close friend"

Gender
Male

Species
Kokiri Child

Height
4 ft 1 in

Weight
50 lbs

Theme Song

Appearance
201406055877bb590d5775ed1d53dd12fa9c097c.jpg


Abilities/Attributes
IQ
400

Known Languages
Slang
Japanese
Spanish
English
Common Language

Ability
Bo can steal the ability of a person that loses at their own game. It is best to let him choose a game if you want to challenge him.

Bo's body is completely maliable allowing him to take crushing blows, that would be fatal, and make them hurt less.

Bo has gained the ability to shoot fireballs from his hands from Mario, he doesn't have to, but if he wants he can summon his white Mario hat to complete his look.

Bo has gained sanic speed from the one and only speedster himself, Quicksilver. [Sonic 06 disgusted him to the point where he forced himself to play another game with a speedy character.]

Bo can summon the Master Sword, but his has the capabilities of the Master, Biggoron, and Kokiri blades. The Kokiri blade is why Bo is so short, it makes it so that only children may use his weapon. He wanted this just in case he were to be separated from it in a battle. In addition, his blade is also unbreakable and deals more damage against anything evil.

Bo can also summon the deku shield, but it also has the passives of the other three. His shield reflects sunlight and magical projectiles, and is sturdy enough to withstand large boulders falling on it. It also cannot be burned despite its wood appearance.

Bo's clothes are imbued with the power of the Goron, Zora, and Kokiri tunics. They allow him to breathe underwater, resistant to fire, and can only be worn by children.

Bo has a magical backpack and can store up to 8o items in each category. Equipment, Items, Consumables, and Special. This means he can carry more than one thing without showing it or adding additional weight. [Unless you use Rappelz logic]

Bo is very skilled with guns and carries "perks". These perks include Awareness, Dexterity, Fast Hands, Toughness, Lightweight, and Flak Jacket.

Bo is also very durable. Able to withstand killing blows [as long as his health will alot it] and still fight.

Bo can also apply gamer logic and light torches underwater or make impossible feats possible for even the normal beings around him.

Bo can use Shiro the White Bomber's bombs. Everything from the basic bomb to the mega bomb, his favorite being the bouncy bombs.

Bo has a mega buster and can summon it at will. The mega buster is an arm cannon that does major damage without charging it, but can be charged while moving to unleash a devastating blast, however even the most basic block can deflect its uncharged shots.

Bo can do Samus Aran's spark jump and transform into her moshi ball mode.

Bo can summon Lon Lon milk that rejuvenates him when he is tired.

Element
Fire

Audition
Bo has hearing on par to superman[Due to his awareness perk this increased four times to people within his vacinity.]
Gustation
Everything tastes like Doritos to him.

Olfaction
He can smell as good as a dog.

Tactition
Bo's perception of touch is actually increased making him feel pain more, but allowing him to react faster.

Vision
Bo has X-Ray, Nightvision, and Infared Vision. All of this and your boring 20-20 vision.

Intuition
Bo has a spidey sense identical to spiderman's. It can trick him into thinking something is going to happen when something else does.


Range
Bo can hit any note required to speak to those that believe in games. Including dogs and the deaf.

Volume
Bo's voice can extend across to all those that believe games exist.

Canon
Self/OC

Personality
Phobias
Bo is only scared of the day where there are no more games. That is the day he will disappear.

Temperament
Bo suffers from gamer rage and is ticked off very easily when he loses or something becomes too difficult.

Hobbies
Replaying the fire emblem series in an hour.

Pet Peeves
Bo hates it when people refer to his size.


Bio
Bo Broski was a gamer that has materialized in every generation of video games. He was the gaming god, able to best everything thrown at him. He made his presence known at every tournament earning his way to the top in every one. His reasons for existing were unknown, but his reasons for winning were much more devious. See, when Bo first won a pong match when the game was released he became excellent at playing tennis. When he cleared Mario faster than conceivably possible he gained boundless jumps and the ability to shoot fireballs, etc etc. So, Broski continued to live his immortal life of playing games to acquire abilities so that he may one day rule the world.

After the events of the Legend of Zelda Extravaganza, Bo returned home to find his brother, a lower God of FPS, situated in his home. After a brief fight, Bo stole his brother's power and added it to his arsenal, storing his bomb ability within his inventory. Sometime of playing games goes by and Bo is assigned a new task as a God. This new task made him forget his dream as he had to protect the lives of all those who believed in games. Now Bo just sits around playing games occasionally casting miracles or blessing to believers in games.

"Pentakill!"

"You're welcome..."
All good to go~ ^w^

The Prologue round is still going on. c:
 
assassins_creed_3___young_connor_kenway_render_by_kaisernazrin-d5kqjus.png


~Name~
"Ratonhnhake:ton."

~Age~
"Kaye:ri."

"I am four."

~Gender~
"Ron:kwe."

"I am a man, not a boy. I will find Charles Lee."

~Canon~
Assassin's Creed

~Abilities/Attributes~
"Okwaho."

"I am a skilled tracker and have senses from the spirit world. I can see what others cannot."

~Personality~
"Onkwehonwehnéha."

"I am strong and fierce like the wolf. I mourn my mother, but I will not let the pain stop me. I will become strong enough to find the man that killed her."

~Short Bio~
"Rake'níha Akenistén:’a, Akenistén:’a. Atonhnhetshera Karonhià:ke."

"I was born in our village never knowing my father. My mother said he was a white man from far away, over the seas. My people never disowned me for this, accepting me as one of the tribe. So I grew, my mother teaching me English and the men teaching me how to track."

"I left to play hide and seek with my friends, and was set upon by Charles Lee. He attacked me, leaving me alive but setting my village ablaze. I returned home to see my mother trapped in our burning home, moments before it collapsed. The others dragged me out, but I will never forget. I will never forgive. I will kill Charles Lee."​
 
assassins_creed_3___young_connor_kenway_render_by_kaisernazrin-d5kqjus.png


~Name~
"Ratonhnhake:ton."

~Age~
"Kaye:ri."

"I am four."

~Gender~
"Ron:kwe."

"I am a man, not a boy. I will find Charles Lee."

~Canon~
Assassin's Creed

~Abilities/Attributes~
"Okwaho."

"I am a skilled tracker and have senses from the spirit world. I can see what others cannot."

~Personality~
"Onkwehonwehnéha."

"I am strong and fierce like the wolf. I mourn my mother, but I will not let the pain stop me. I will become strong enough to find the man that killed her."

~Short Bio~
"Rake'níha Akenistén:’a, Akenistén:’a. Atonhnhetshera Karonhià:ke."

"I was born in our village never knowing my father. My mother said he was a white man from far away, over the seas. My people never disowned me for this, accepting me as one of the tribe. So I grew, my mother teaching me English and the men teaching me how to track."

"I left to play hide and seek with my friends, and was set upon by Charles Lee. He attacked me, leaving me alive but setting my village ablaze. I returned home to see my mother trapped in our burning home, moments before it collapsed. The others dragged me out, but I will never forget. I will never forgive. I will kill Charles Lee."​
Accepted and all good to go~

You can have him enter the current room that everyone is in, and say that he came along with the servant Kanon. ^^'
 
  • Thank You
Reactions: 1 person
~Character Sheet~
Appearance:
250

Name: Giorno Giovania

Age: 16

Gender: Male

Canon: After JOJO part 5

Abilities/Attributes: Stand: Gold Experience

Life Giver: Gold Experience is capable of changing or converting inorganic objects into living organisms. A pen can be turned into a snake, a bullet into a beetle and so on. Giorno frequently produces small life forms (frogs, snakes, flies) and plants which he apparently has control over. When any of these are attacked indiscriminately, the creation will not be harmed at all, and instead, the attacker receives the amount of pain they would have inflicted, which can kill them.
Life Shot: Gold Experience's ability can also be applied to living individuals, causing their thought processes to greatly accelerate. This was employed in battles to cause enemies to lose temporal coordination of their bodies (the body cannot catch up with the mind). This also increases and amplifies the reception of the senses in one's body. For example, any pain that is felt would seem to last longer than usual due to the heightened senses.
Transformation: Later on, Giorno developed (or discovered) Gold Experience's ability to produce organic components of the body (e.g. transforming bullets stuck in someone's body into the very blood vessels and organs they destroyed) - evidently, these transformations are permanent. Giorno discovers this new ability after having his throat and foot "cubed" off by Baby Face's ability. Giorno subsequently takes up the healer role of the party. Unlike Josuke, however, Giorno can also heal himself. As it was not originally designed for healing, the process is quite painful.
High Potential Versatility: One of its most distinguishing features is its extremely high Development Potential characteristic, with its life and nature related abilities showing little to no limit over its usage and descriptions only scratching the surface of what it can do. While most other Stands have shown their own amazing usage and ability via tandem of acuity of wit and skill of a user with their Stand's powers and rules, Giorno has shown a wide application of Gold Experience's vast expanse of ability, be it to accelerate the growth of other floral life, use trees and other flora to entangle and capture opponents, or even reverse transform his creations in disguise to ambush opponents.
beacon


Personality:Giorno began as an unhappy and lonely child until he befriended a gangster. Since then, he has become a more confident person. His clever mind helps him and the rest of Buccellati's gang get out of tough situations, as well as helping him win the support of its most stubborn members. Giorno is a very conceptual planner, and is very strategic and analytical. While he may seem to be a troublemaker at times, he has a good heart and wants to help out anybody who has shown him kindness. Of course, he has no trouble punishing those that needlessly and intentionally hurt other people, as shown when he ruthlessly engineers Polpo's death because the latter was lax in letting his stand automatically kill a nearby janitor. For the most part, however, Giorno tends to approach things with a calm demeanor and immense composure. He rarely allows his anger to get the best of him, but shows moments of rage against certain enemies.

Short Bio:
Haruno Shiobana was the son of DIO (fathered using Jonathan Joestar´s body) and a Japanese woman. His first years were marked by his mother's neglect, as she left her home often and "didn't want her son to keep her from having a good life", forcing Haruno to be left alone at night to fear the dark, too scared to even cry. When he turned four, his mother married an Italian man and they moved to Italy, upon which "Haruno Shiobana" became "Giorno Giovanna". His new stepfather, however, would often beat him when his mother was not around. That, coupled with the fact that Giorno easily became the target of street gangsters, gave him very low self-esteem.[1]

However, one day as Giorno was walking home, he came upon a man covered in blood lying in a patch of tall grass. After discovering the injured man, other men approached Giorno, asking him if he knew where the man had gone. Giorno lied to the men, feeling that the injured man was the same as him, and subconsciously activated Gold Experience to mask the man's presence by causing the grass to grow tall. Around two months later, the man showed himself to Giorno again and tells Giorno that he would never forget what had been done for him. Things soon turn brighter for Giorno: his father stopped beating him and he became popular among kids his own age. It turned out that the man was a gangster who quietly watched over Giorno from the shadows. To Giorno, this was the first time someone else had treated him like a human being and showed him respect. The trust that Giorno should have learned from his father was instead taught to him by others, and ever since he no longer had the scared look in his eyes. He subsequently forges a dream to become a "cool gangster" like the man who had helped him.
 
Last edited:
latest


Name: DIO

Age: ~120 years

Gender: Male

Canon: JoJo's Bizarre Adeventure

Abilities/Attributes:
Regeneration, to absorb blood through his fingers, make ghouls out of the people whose blood he absorbs, create vampires out of those whom he shares his blood with, and superhuman speed, strength, durability.


Although he is missing several of his vampire powers from Phantom Blood, DIO still has the ability of unbelievable charisma, as he is able to sway and intimidate the hearts of man and woman alike. Those with weak wills are especially vulnerable. In order to emphasize this, DIO also contains the ability to produce flesh buds; small parts of himself that inject themselves to the target through the top of their forehead and affect the brain, forcing the victim to do DIO's bidding. If removed, they must be done so with precise timing and a steady hand, as a single misstep in trying to remove the results to destroying the victim's brain.

His most notable trait is his stand- a physical manifestation of his his spirit- called The World, which acts as an extension of DIO superhuman accuracy, speed, strength, defense, and a maximum range of 10 meters. As a stand, The World can only be affected by other stands, although it can still interact with its environment. Its most powerful ability, however, is the ability to stop time for a maximum of 5 seconds (9 seconds after drinking Joestar blood), allowing only DIO to move around in the stopped time

Weakness:
DIO can be defeated if the head of his stand or his own is destroyed or if his brain is torn asunder. His most damning weakness, however, is sunlight, and abilities or tools that can emulate sunlight such as UV Rays or The Ripple. Upon contact with sunlight, his body burns and breaks down, the parts of him touched by the sun turning to ash.


Personality:
DIO is the walking definition of a Messiah complex, as he believes that the world is his playground and only he has the right to rule it and enjoy in its pleasures.


Short Bio:
After the events of Phantom Blood, DIO stole the body of his adoptive brother and slept in the ocean for a century before being awoken. He then formed a small army of stand users, which was promptly defeated by Jotaro and friends. DIO was then killed by Jotaro Kujo before being finding himself in the middle of something dangerous and bizzare. He was under what was left of a broken roof a decaying mansion.
 
This is the greatest thing I've seen for many a moon
 
Status
Not open for further replies.