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reserve i guess
 
~Character Sheet~
Appearance:
3d32b60094d3975bbf2bfbf9a36780ef.jpg


Name: Morgan Tact

Age: 16

Gender: Female

Canon: Fire Emblem/Murder Games

Abilities/Attributes: Knowledge of witches, ability to use magic by using tomes, capable swordswoman, and an up and coming strategist like her father.

Personality:
More exuberant and wacky, and at times is shown to be rather insensitive about the feelings of others, and she appears to have something of a sadistic streak, such as when she decides to accompany Inigo on a night of the town solely because she wants to watch him crash and burn with the ladies, as well as when she pulls on Yarne's ears despite his painful protests. Cares deeply for her mother and father, and becomes serious once given a problem.

Short Bio: Daughter of Robin Tact, Morgan is an aspiring tactician much like her father. She has traveled backwards in time for an unknown purpose, though it seems to involves the Murder Games, her parents, and the witches.


@Gummi Bunnies
 
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“Oh, don't let all the joking around fool ya— I've got kind of a thing for killing.”

Appearance:

Henry.(Fire.Emblem).full.1138762.jpg


Name:

Henry

Age:

Unknown

Gender:

Male

Canon:

Fire Emblem: Awakening

Abilities/Attributes:

Henry relies on magic to get the job done instead of close quarters. That being said as a dark mage Henry is best using dark magic but can use other forms so long as he has magic tomes to use said magic. That being said Henry is also more accurate and durable then some of the other mages in Awakening (like Tharja for example).

Personality:

Henry almost always has a smile on his face, and is unusually cheerful, but cruel. He has strong love for battles. He is willing to do anything to make the people he cares about happy, even if it means committing morally objectionable actions, such as cursing someone to death to please someone. He does this not because he is inherently evil, but he simply has no good grasp on what is moral and what is not. Despite this he does strike up a good friendship with others and is obedient to his superiors, though he will flat out ignore "stupid" orders. He also retains some humanity in certain situations.

His parent's neglect and the torture he endured in the institution he was sent to made him unable to express emotions normally, and also caused him to lack any morals. He laughs at inappropriate times and may even make puns and jokes


Short Bio:

Although Henry is from Pelgia, he happily joins Chrom's army because he loves war. In his childhood, Henry's parents did not truly love him and sought to get rid of their son by sending him to an elite magic school. The institution he was sent to carried out painful punishments, so he became slow to feel pain and he has difficulty expressing emotion in any form aside from a smile. According to Henry, his vast magical power stems from his "pure heart".




“You honor me with your fealty. I will not falter again. We shall answer this outrage! The Mad King must be stopped!”


Appearance:

latest



Name:

Chrom

Age:

Unknown

Gender:

Male

Canon:

Fire Emblem: Awakening

Abilities/Attributes:

Chrom is one of the strongest units in the game. His good strength, speed, luck, and skill will make him a formidable offensive force in your army, and he can get rather good defense as well, but he should be wary around mages due to his low resistance growth.

Personality:

Chrom is a direct and committed person, unflinchingly charging forward to achieve what he believes in. He is protective of his sisters, especially Emmeryn, but, despite his protests, never argues with Emmeryn's final decisions. Chrom deeply cares for Lissa's well-being as well, making sure to take care of her while they are off at war.

Chrom himself states that his strength comes from his comrades. Chrom will help out anyone in need without a moment's hesitation. He trusts anyone after witnessing them in action, having given his trust to Lucina before her revelation and to the Avatar, despite other people's warnings. Chrom shares a special bond with the Avatar, and unwaveringly believes in them and trusts them implicitly even after finding out about their true heritage.


Short Bio:

Chrom is the prince, and later Exalt, of the Halidom of Ylisse and a descendant of the Hero-King, Marth. He is also the captain of Ylisse's vigilante force, the Shepherds, and wields the legendary sword Falchion. He is the brother of Lissa and Emmeryn, the father of Lucina and the uncle of Owain, and can potentially be the father of Kjelle, Inigo, Brady, Cynthia, or Morgan. His birthday is May 27th. He leads his Shepherds force to protect the peace when the neighboring nation of Plegia begins acting suspiciously. He has a strong sense of justice and is a crucial member of his squad. He breaks the most things during army practice.


Well I said I was going to do it and well here it is. Henry and Chrom so enjoy (I swear after this MG i'll stop playing FE: Awakening characters for awhile XD)
 
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Name
Aya Drevis

Age
Eleven

Gender
Female

Canon
Mad Father

Abilities/Attributes
The common human abilities for a eleven year old.

However, Aya carries a mini red saw with her at all times.

tumblr_mkdyvlotQ21rjlcdso1_250.gif


Personality
Provided by the Mad Father Wiki

Aya is a compassionate and kind-hearted girl who truly loves her family. She values even things that previously belonged to one of her relatives, such as her mother's perfume. In fact, her love and protectiveness for her family is one of the most powerful driving forces in the game - this is what essentially aided her in persevering throughout the whole journey to save her father despite witnessing numerous things that would usually drive even an adult to insanity. She is also level-headed and bright, being able to solve tricky puzzles and efficiently wield a chain saw to rid of hostile subjects in her way at a tender age.

Despite knowing what is going on in her father's basement, she chooses to feign ignorance as she believes her father is a good person. The case goes the same for her mother when she plots her revenge - Aya does not believe her mother is deranged and is willing to save her from her suffering. Although she is definitely mentally capable than an average person, she is still a child at heart; she urgently hopes that her love will reach through her parents and hinder the madness in the Drevis mansion, despite how far gone both her mother and father are.

Aya also doesn't limit her compassion merely to her family. When she encounters tormented spirits, she would occasionally help them, namely when she cooked ham for a hungry, little boy. She even extends it to Maria, whom Aya initially despised as she felt like the maid was stealing her father from her and replacing her mother's place. However, after having read her diary, she begins to understand her better.

Short Biography
Provided by the Mad Father Wiki

Aya was born in northern Germany, and spent almost eleven years within the confines of her family's mansion. Despite this, and the peculiarities of her family, namely her father's penchant for live experimentation on both humans and animals, she had a good childhood that she reflects on fondly. After her mother died, though, her life took a slight turn for the worse, as she wasn't fond of Maria, the woman who she thought was going to replace her mother.

Things would become even worse on the anniversary of her mother's death. At midnight, Aya was awoken by the sound of her father screaming, only to find that corpses, ghosts, and dolls had all come to life, and were roaming around her home. Despite the dangers, the young girl would set forth to save her father. She wasn't without help, as some of the corpses were more than willing to aid her. In the process, she would learn of her father's darkest secrets.


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Hopefully I'll be able to get a Duo in, if that's possible?

Appearance:
240px-Quentin_Collins.jpg


Name: Quentin Collins

Age: Over 200

Gender: Male

Canon: Dark Shadows

Abilities/Attributes:
Eternal Youth
Healing Factor from most physical wounds, but is still vulnerable to magical attacks and head trauma.
Massive knowledge of the Supernatural, adept at summoning and cursing.

Personality:
Quentin is quite an old-fashioned fellow, due to being born in the 1800s. He's hospitable to most people (unless they're Barnabas), and very well-mannered. That said, he can be quick to anger, as well as quite sarcastic, and often uncaringfor his friends. Quentin, once he has found a goa to pursue, is single-minded in it, willing to sacrifice anything, and anyone else to achieve it.
Short Bio:
(Oh God, this is going to be difficult to explain).
Quentin Collins was born in 1826. As a member of the Collins Family, he was hated by the people of the nearby town of Collinsport. Mainly because the Collins family engaged in numerous depravities on a nightly basis, some things being presumably supernatural in nature. Quentin, due to a series of poor decisions, ended up becoming a ghost, then a werewolf, then mortal, then immortal over his years spent in Collinsport, and is now the sole occupant of the Collinswood Estate, aka 'The House of Despair'.

After travelling the world for years, Quentin finally managed to reclaim his house from the demons that inhabited it. But now he intends to find out which creatures have taken his family, no matter the cost.


Appearance:
254

Name: Angelique Bouchard
Age: Well over 400.
Gender: Female
Canon: Dark Shadows
Abilities/Attributes:
  • Conjuration: The act of calling, commanding, or summoning an object, person, or spirit already in existence.
  • Elemental Control: The act of controlling and manipulating the elements of air, earth, fire, water, and weather.
  • Mediumship: The act of calling, communicating, and invoking the spirits of the dead.
  • Necromancy: The act of controlling and manipulating the spirits of the dead.
  • Spell Casting: The act of changing and controlling events by magical influence.
  • Telekinesis: The act of controlling and manipulating the movements of objects and persons.
  • Voodoo: The act of controlling and manipulating the body, mind, and soul of another person through the use of dolls and wax figures.
Personality: Angelique is long past being concerned with the affairs of mortals. She is a mistress of manipulation, often using any means possible to make people do what she wants. She's often callous and uncaring, using people as her toys for her own amusement. But behind her flippant exterior lies a heart that longs for Barnabas, the only man she ever truly loved.

Short Bio: Angelique Bouchard was born over 400 years ago, and practised as a Witch, gaining numerous supernatural abilities. Going through numerous different identities as she lived, unaging, through history, she eventually found love in a member of the Collins Family-the man called Barnabas Collins. However, after Barnabas rejected her, she gave him the Curse of the Vampire, making him doomed to walk the Earth forever, and feast on the blood of innocents.
Roughly during the mid-1970s, Angelique was killed, under unknown circumstances, until she was resurrected by Quentin Collins.
After freeing Quentin's Estate, Angelique managed to resurrect Barnabas in a new body, but as a Vampire again. After he rejected her again, Angelique moved in with Quentin, promising that she would help him find the rest of the Collins Family. But she may secretly have her own goals in mind......
 
Also, I may consider a duo, so if you could hold that for a day or so until I can say for sure.


Appearance:

latest


Name: Leah Cain

Age: 21 Years old

Gender: Female

Canon: Diablo

Abilities/Attributes: Proficient with a bow and crossbow. Good with a sword, Has some proficiency with magic, some foresight, and complete knowledge of various dark forces.

Personality: Kind and slightly sensitive. Leah also tends to be skeptical of legends she has not seen for herself. Also, calm and collected. She can see the good in people. She's slightly adventurous as well.

Short Bio:

From the outset, Leah was conceived as a host for Diablo.[1] While the three Prime Evils had masterminded their exileto Sanctuary,[2] Diablo had taken the plan a step further. He would become the Prime Evil, combining the essences of the Great Evils into a single form. And to do that, he would need a vessel to inhabit.

Leah lived in the Imperial City of Caldeum, and had a terrible life. Until her Uncle Deckard came. She went hunting with him, and they saw many things. One day, the Angel Tyrael fell into the Cathedral at Tristram. She escaped but her uncle did not.

She met a hero who would help her, and went traveling to find her mother. She finally became the Demon Diablo, and promptly disappeared.


I tried...
 
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Name

Guillo

Age

Unknown [spoili](at least 1000 years)[/spoili]

Gender

None

Canon

Baten Kaitos Origins

Abilities/Attributes

While unaware of the true nature of its abilities, Guillo has access to powerful ancient magic

Personality

Despite being manmade, Guillo is completely independent and has a personality all its own. It tends to have a sharp tongue with everyone, but is fiercely loyal to those who earn its trust (so far, this only being his oldest companion Sagi), and is willing to work with others on a love/hate basis if need be. Overall, though, Guillo tends to dislike people (especially children, who are inevitably fascinated by it) and their affairs, preferring more familiar company to meeting new people. While it also has a good sense of right and wrong, Guillo doesn't care much about petty affairs: it will save a life, but not someone's wallet - at least not without good reason or encouragement.

[spoili]Guillo initially had no personality of its own, being originally a puppet bound by the magic of the two sorcerers who created it. Over its millennium-long sleep, the residual magic melded into its own distinct personality. Being a product of two different people, Guillo also has two different voices when it speaks: one male, the other female.[/spoili]

Short Bio

Guillo is an arcane magic puppet found buried in a field on the remote island of Hassaleh. Guillo doesn't know how long it had been in the field, and it has no memory of the time before it was unearthed. Guillo has a very strong bond with Sagi, the boy who found him: for all intents and purposes, the day it met Sagi was the first day of its life. Pledging its life and loyalty to Sagi, Guillo hopes to one day uncover the origins and purpose of its existence. In the meantime, it is content to help Sagi tend his mother's orphanage and protect Sagi on his quest.

Spoilers below (not essential but I had fun writing this up and that's what matters)

[spoili]Guillo would eventually discover that it is a Godcraft, a magic weapon used in the ancient war that led to people leaving the earth to live in the Sky. Guillo, along with three other puppets, were created to slay Malpercio, a group of humans who gained dark godlike power in a desperate attempt to destroy an unworldly evil. Malpercio's taint polluted and killed the earth, and a society of ancient sorcerers built Guillo and its brethren in order to prevent any more damage. Upon slaying Malpercio, Guillo, the only usable Godcraft to survive intact, fell dormant and was left behind on the battlefield, its purpose fulfilled. This battlefield and the surrounding area would become the floating island of Hassaleh, where it would meet Sagi more than a millennium later. Being the only Godcraft bound by both sorcerers' magic, Guillo was survived, eventually gaining sentience and its own personality.[/spoili]
So yeah, no duo... this time (:​
 
Appearance

latest


Name

Enrico Pucci

Age

Roughly around 39

Gender

Male

Canon

JoJo's Bizarre Adventure

Abilities / Attributes
  • Whitesnake - The spiritual manifestation of Pucci's fighting spirit, more commonly known in the series as his "Stand." A versatile and somewhat complicated Stand, Whitesnake can be one of the most dangerous Stands to enemies that underestimate him.​
    • Superhuman strength and speed - Though Pucci by himself is a well built human, Whitesnake has physical strength and speed that far surpasses a normal human. With strength equivalent to that of other close-range Stands, its strength ranges from room level up to possibly building level. Aside from that, it is also able to keep up with many other close-range Stands as well, possibly putting it around a minimum of at least massively hypersonic to relativistic speeds (able to move up to 20 meters away from Pucci), and roughly transluminal reactions.​
    • Stand Disc Creation - Whitesnake's primary ability is to transform either a person's memories (as well as their Stands) into tangible disks that are indestructible unless inserted into a person who is already deceased. These Discs may be inserted into other people, allowing them to either read memories or use Stands stored there. Needless to say, when a disc is created and taken out of someone, they lose their memories, which cannot be restored until the disc is returned.​
    • Digestive Mist - Whitesnake can produce a mist that slowly digests objects like stomach acid. While dissolving, targets of this attack are distracted in a delusional dream-state. Whitesnake may also create sophisticated illusions with this mist, such as impersonating others, for a limited time. Because of the large contrast with his main ability and the only time this ability is shown is when Pucci sets a trap, it might be possible that this power is just a Stand Disc used by Pucci.​
Personality

A priest by profession, Pucci is a functionally wicked ideologue, committed to an exceptional notion of God's will, and to DIO's plan.

He appears humble at times while working as a priest, but ultimately this serves mainly to draw others under his spell. His individual session with Miraschon turns violent, for example, after he offers God's forgiveness, smashing her face-first into the edge of a cabinet after discovering a theft.

He will manipulate and use people for his own personal gain. Underhanded tactics are not beneath him -- he will do anything he can to win.

Only when he was in DIO's presence was he ever truly docile. He idolized DIO, telling him he loved him "as he loves God." He has been described as "the worst evil: an evil man who didn't know that he was evil."

Prone to anxiety, Pucci also has the tendency to recite the prime numbers, which are calming to him due to the fact that they are indivisible.

Short Bio

Pucci grew up with a wealthy upbringing and was well-liked by everyone. However, his disfigured foot resulted in a stumbling and near impossible limp that had followed him throughout his life. Raised as a Catholic, he found only solitude in the halls of his church. He was already on the path of priesthood at the age of fifteen, an action allowed by his parents due to his family's religious history. One day while sweeping the floors, he stumbled upon DIO's feet underneath a table. Curious, he conversed with DIO, and though he was alarmed when DIO grasped his twisted foot, he didn't think it was anything special. It wasn't until Pucci removed his shoe that he noticed his foot had been healed. Pucci wanted to follow DIO, enticed by his words, but not before tying up all the loose ends to his past.

From him he learned the "ingredients" needed to formulate the "perfect world". DIO grew to trust Pucci entirely, and gave him one of his finger bones as a remaining fragment should he die. The remaining years of Pucci's life were driven by his obsession of this promised land, and he waited for the preparation of the said day. To increase his mobility, he finished his priesthood and became a Father to those in need.​
 
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Okay scratching Celcia to play child!Teresa Agnes/Deedee from The Kill Order. x_x​
 
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"Man of few words, aren't you?"
Appearance:

2844409-1966165786-25886.jpg

Name:
Gordon Freeman

Age:
27

Gender:
Male

Canon:
Half Life

Abilities/Attributes:
Gordon is known widely across his home universe as a stoic leader and symbol of humanity's will to fight back-- even if he leads his people in dead silence. Gordon is proficient in a number of weaponry and combat tactics, learning both from his training at Black Mesa and his encounters with hostile aliens and the Combine. However, Gordon is not a gruff and hardened soldier-- he is a highly intelligent scientist with a Ph.D. in theoretical physics and a number of accomplishments to his name which building an advanced tennis gun at the age of 6 and graduating from the highly prestigious Massachusetts Institute of Technology. Needless to say, Gordon uses his intelligence as a weapon just as much as he uses a crowbar.

Speaking of weapons and equipment..
Mk. 5 Hazardous Environment Suit - Also known as the HEV suit, this is Gordons armor of choice. It is a highly advanced hazard suit built with the finest technology Black Mesa could afford (and, with the Mk. 5, some rebel/combine tech that Kleiner had installed on). The suit is heavily armored with lightweight materials, and comes equipped with enhanced sprinting motors, automatic anti-toxin injectors, built-in flashlight, built-in radio, and a electronically-powered armor system that provides the suit with enhanced protection when fully charged. It can be charged from almost all electronic devices/outlets! It comes with a helmet, but Gordon chooses not to wear it for whatever reason.
Pistol - A semi-automatic handgun, simple enough!
Crowbar - A sturdy crowbar. It looks old..
Gravity Gun - A highly advanced tool designed for picking up and throwing hazardous materials. It can pick up and throw people if it was charged enough...
.357 Magnum - A powerful revolver that can kill enemies quickly at close range.
SMG - A fully automatic sub-machine gun. Comes with an underbarrel grenade launcher!
Shotgun - A pump-action SPAS-12 shotgun.
Grenades - A number of simple grenades that explode a few seconds after being thrown.
RPG - A massive weapon that fires laser guided rocket-propelled grenades. Effective against airborne targets
Crossbow - A long-range weapon that comes equipped with a scope. It fires superheated steel bolts that melt through armor (and flesh) and stick to surfaces.
AR2 - A combine assault rifle that fires pulse-powered projectiles and has a secondary fire which fires a fast-moving ball of dark energy. Whatever the ball hits is immediately materialized and disintegrated.

Personality:
Gordon is unique in the fact that he is completely mute. Throughout almost all of his life, Gordon has expressed his thoughts through action-- not voice. He had more time for doing science than talking. As such, Gordon comes off as very brash and almost self-centered, caring little for conversation and going off to complete an objective even while someone is talking to him. However, he is highly intelligent and almost certainly gets the job done. And, as much as his inner voice would like to disagree, Gordon cares deeply for his loved ones and will protect them with all his life. A strange and silent, but brilliant and heartfelt hero.

Short Bio:
Gordon Freeman was a Level 3 scientist and well-known theoretical physics professor in his workplace of Black Mesa. He was enlisted to work on a highly secretive and classified project that involved research into quantum portals and teleportation-- very similar to the work that the rival Aperture Science was doing at the time. Black Mesa had somehow acquired a translucent and alien orange crystal that, after some cursory research, showed properties that Black Mesa was looking for. Gordon Freeman was the best man for the job, and was entrusted to be one of the leading scientists in the project. It was a normal day when Freeman walked into the test chamber to begin a thourogh test with the crystal in the test chamber..

And then everything went horribly wrong.

A resonance cascade occured, destroying the entirety of the Black Mesa facility and alerting the United States government. Alien creatures began flooding through the cracks in reality and killing everything they could find. Gordon fought his way through hordes of horrifying alien creatures just to immediatly begin having fire fights with U.S marines AND Black Ops assassins. Gordon then invades the alien borderworld of Xen and fights the alien slave master before being put into an intrerdimensional ice-box by an illusive being known only as the G-Man. Gordon then wakes up find that Earth had been invaded by ANOTHER alien race-- excuse me, a INTERDIMENSIONAL UNION OF ALIENS-- known as the Combine and immediatly enslaved after 7 hours of fighting between the combined forces of Earth and the aliens. Gordon then got roped into a plot involving an underground human resistance against the Combine which involved Black Mesa, and then became a symbol of hope for humanity. Gordon would assist the resitance and perform a mass invasion on the capital of the combine-occupied Earth, which lead to the entire capital being blown up by an explosion. Gordon fights his way through the zombie and combine infested ruins of the capital and learns about the "leaders" of the Combine. He leaves the city which explodes again-- Gordon then wakes up and sees a giant alien portal in the sky which is phoning home to the Combine empire that Earth is getting uppity. Gordon then goes through the wild and alien-infested forestry and once again has to fight more Combine. Gordon reaches the resistance HQ where he finds out about the resistance plan to bomb the portal and push back the Combine for good. He helps them out, and after a grueling battle finally manages to destroy the portal and push back the Combine forces.

...then one of his closest friends is murdered infront of him and his last view was that of his friends daughter crying over his corpse.

Are we all caught up to speed now? Good.​
 
Gummi Bunnies updated Murder X: When The Corpses Cry (Sign-Ups) with a new update entry:

Character Updates!

So it turns out that all of the duo spots have been TAKEN, either by being accepted into the cast list or by being reserved ahead of time. Unless there is a high demand for duo spots, that will be it.

However, there are still chances to get the duo spots if you still desire so. Come Friday, November 6 around 5:00 PM PST, all reserves that haven't been fully claimed by submitting a CS will be dropped. This includes duo spots as well, meaning that those dropped...

Read the rest of this update entry...
 
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"It's okay. I know it wasn't your fault. It was the bad men's fault."

[fieldbox="Deedee, Blue, dashed, 10, Times New Roman"]Deedee.jpg

Name: Her original name was Deedee, but after being taken in by WICKED, she was renamed Teresa Agnes

Nicknames: Dee, sweetie, sweetheart, cutie, that cute little whippersnapper

Appearance: Deedee has long, curly dark hair framing her pale, freckled face. Her burning blue eyes are often clouded by tears, and are described to often have a saddened look to them(though, they were also once described to 'have a bravery in them that made her seem ten years older'. Her clothes are very tattered, and she has a large, circular scar on her shoulder.. And, bruises, gashes, and other lacerations covering her entire little body.

Age: Almost five years old.

Gender: Female

Canon: The Kill Order

Abilities/Attributes:
-Selectively mute: Why Deedee is like this is up to the imagination... But one would assume that it's due to all of the traumatic things the child has been through.
-Broken: Because of everything she's been through, she's very.. broken, for lack of better wording. Security and confidence are things she lacks greatly.
-Extremely easily frightened: As the title probably implies, Deedee is very easily scared, and is also very hesitant in just about everything she does. However, even so, the child has shown herself to be brave when necessary.
-Abused: Not in the way that you're probably thinking. Abusive family? Nope, dead. Abusive relationship? Ew. No, this is more like the 'oh shit everyone thinks I'm a demon and evil because I survived an unknown virus so they're going to physically and verbally harm me, abuse me, beat me and try to sacrifice me to their gods' sort of thing.
-Immune to The Flare: Obviously, this means absolutely nothing here. It's just part of what she is
Skills include: being to die for, putting others before herself, not talking, being too adorable for words, communicating without words, being easily carried an not much more!

Personality: Deedee is... Well, the most heartbreaking little girl you're likely to meet. Her innocence and sweetness no bounds, and her insecurity and lack of confidence(and endless amount of pain and sorrow) will utterly crush your heart. It's very likely that she has PTSD to at least a small extent, and she often seems as though she suffers selective mutism. She also has displayed that she will put others before herself, and has displayed bravery for the sake of her companions more than once. And yet- despite all of the horrible and terrifying things she's witnessed -she still seems to hold faith in others.. Demonstrated by her response to Trina's apology for what she'd been put through: "It's okay. I know it wasn't your fault. It was the bad men's fault."

Not-so-Short Bio:
First off, let's get one thing straight - Deedee never had a chance, even from the very beginning of her life. She was barely three years old when the Sun Flares ravaged the Earth, destroying every last bit of civilization, and took billions of human lives.. Not counting what it did to natural habitats and animals as well.

With all homes, buildings and such having been destroyed, survivors lived in small villages made up of pathetic little huts - made out of nothing but mud, sticks, and just about anything that the villagers could find. One of which, Deedee, her mother, father, and brother all lived in together.

Food, water, and other necessary supplies were scarce.. So the little family- as well as the others in their village -didn't exactly have much to get by on... But it was at least enough to survive on. Even if they were starving or malnourished, they got by.

Well... Until they came.

At the time, no one knew who 'they' were. Just that there was a Berg mysteriously hovering over their village. Many people crowded around beneath it out of curiosity... Only for it's hatch to open, and men in green suits to begin shooting down the villagers with incredible precision. But, they didn't shoot them with bullets - but, rather, with darts. As soon as someone was shot, they'd fall to the ground, unconscious. Some villagers managed to get to cover, but others.. weren't so lucky.

Deedee, her mother, and her father were a handful those people.

When she came to, she immediately noted that her mother and father- as well as all of the rest of the villagers that had been shot -were feeling unwell.. But Deedee, herself, felt fine despite being shot. She stayed by her parents' sides in worry, only for them both to rather quickly lose their sanity right before the four-year-old's eyes. They complained of horrible head pain, 'having things inside their skulls', and eventually were insane to the point of harming themselves and each other... before they both died in a manner that Deedee described as "real nasty". Deedee was completely and utterly scarred and broken by this.

Everyone that had been shot- just like her parents had in front of her -died terrible deaths within a day.

Everyone except Deedee.

Because of this, the child was shunned, actually being called 'evil' and 'a demon' by the rest of the villagers. She was verbally demeaned, neglected, and generally treated like complete garbage. Her heart- that had already been broken by the death of her parents and friends in front of her -was stomped on, leaving it completely shattered.

Within a matter of days, the other villagers- including her older brother, Ricky, - fled the village... Leaving Deedee all alone for the nexf two months straight in the abandoned village, hardly getting by. The only company to be found were the rotting corpse of those who had died to The Flare- her friends and family included.. And maybe a squirrel or deer every once in a blue moon. These two months gave the child of four or so years much too much time to think about all that had happened, more than likely making things all the worse.

However, soon after those two painful months had passed, Deedee heard people approaching the village. Despite her immense fear that the other villagers had come back for her, her curiosity won out, and she went to look who it was... Only to find a group of strangers she had never encountered before: Mark, Trina, Alec, and Lana. She discovered that the group had come from another village that had suffered the same situation.. Before being barraged with questions by Trina.

After answering the questions with a series of gestures and maybe a sentence or two, the group asked her to join them on their quest to find the facility responsible for infecting people with The Flare, to which Deedee hesitantly joined them. After making camp for that night, then travelling through all of the next day, the group set another camp... Only to hear distant singing and chanting.

Deedee immediately recognized the voices, as they belonged to the people of her village - and she was completely and utterly terrified, because of this. Mark and Alec declared they'd be going to investigate, and Deedee warned them to be careful... And to avoid the man with no ears(who could be described as the village's leader).

Soon after the two males leave, a forrest fire erupts, and the three females reason they should all meet up at the base they were heading to(since they figured that Mark and Alec would have to flee that way as well, due to the fire splitting the space between the two groups). The girls make it to the base, only to be captured there and held prisoner. But, before long, the base sells them out to Deedee's village... Where all three woman are beaten and tormented without mercy. And, y'know, prepared to be sacrificed and all that fun stuff.

Lana was eventually dragged out of the basement they were all being kept in, and minutes after, Mark and Alec come in to rescue them... But Deedee notes that Lana is not with them. She's DEAD, like ALL OF THE REST OF DEEDEE'S FRIENDS. After Mark and Alec explain that they had come to rescue the girls, and explain they need to go, Deedee shows bravery for the sake of her companions. Of course, their rescuers were followed by a massive horde of Cranks- the people who were infected with The Flare -, that all attack the group. However, Trina- who had become infected, but had not yet lost her sanity.. though, she had amnesia -managed to call the horde off, allowing the group to start back up the stairway to depart.

The group made it halfway to the door of the house when the horde roared back into motion - and Deedee is ripped back from her friends by the Cranks. They tried to drag her upstairs, with Trina right behind them trying to get her back. Soon enough, the group managed to escape back to a Berg that Alec and Mark hijacked.

And this bio is already too long so I will just say that Deedee bears witness to her friends going insane in front of her, with their only final acts of clarity being sending her to WICKED so they can study her(since she's immune) to develop a cure for the Flare.

Where WICKED renames her Teresa Agnes.

Tl;dr version of that bio from when Deedee is first introduced:
41caDQc%2BEXL.jpg

...to when she is last introduced:
41w1s8JHKOL._SY344_BO1,204,203,200_.jpg

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*NOOBNESS STILL INTENSIFIES*

[fieldbox="The Prince of Forbidden Knowledge, green, solid"]

Name: Hermaeus Mora

Age: Unknown

Gender: Mora has no set gender, but chooses to appear as male

Canon: The Elder Scrolls

Abilities/Attributes: (Mora will not be OP do not worry, I'm simply stating what he can do. He will be pretttttty drained)

Hermaeus Mora is good with words, and can get almost any mortal to do as he says. He is very, verrrrrrrrry powerful. (He is a Daedric Prince after all!) His knowledge is his strongest quality. He could tell you literally.....anything. There is not much more that needs to be said about the abilities of Hermaeus Mora. He is an extremely powerful being.

Personality: Hermaeus Mora is neither good or evil, for he can be either helpful or deceptive. Hermaeus Mora does not really show much emotion, because emotions can get in the way of learning. It is best to stay on his good side, however, because he is a force to be reckoned with.

Short Bio: (Thank you UESP for giving better info than I could)

Hermaeus Mora is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. He describes himself as "The riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." He is vaguely related to the cult origins of the Morag Tong if only by association with his sibling, Mephala. Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.




hermamora.gif


[/fieldbox]
 
*NOOBNESS STILL INTENSIFIES*

[fieldbox="The Prince of Forbidden Knowledge, green, solid"]

Name: Hermaeus Mora

Age: Unknown

Gender: Mora has no set gender, but chooses to appear as male

Canon: The Elder Scrolls

Abilities/Attributes: (Mora will not be OP do not worry, I'm simply stating what he can do. He will be pretttttty drained)

Hermaeus Mora is good with words, and can get almost any mortal to do as he says. He is very, verrrrrrrrry powerful. (He is a Daedric Prince after all!) His knowledge is his strongest quality. He could tell you literally.....anything. There is not much more that needs to be said about the abilities of Hermaeus Mora. He is an extremely powerful being.

Personality: Hermaeus Mora is neither good or evil, for he can be either helpful or deceptive. Hermaeus Mora does not really show much emotion, because emotions can get in the way of learning. It is best to stay on his good side, however, because he is a force to be reckoned with.

Short Bio: (Thank you UESP for giving better info than I could)

Hermaeus Mora is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. He describes himself as "The riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." He is vaguely related to the cult origins of the Morag Tong if only by association with his sibling, Mephala. Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. The books all have black covers with no titles, and the library is haunted by ghosts forever searching for knowledge. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.




hermamora.gif


[/fieldbox]
...I don't know if I love you or hate you right now.
 
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