Status
Not open for further replies.
Name: Ashley "Ash" J. Williams

Age: In his 20's.

Gender: Male

Canon: The Evil Dead movies (specifically Army of Darkness for this point in canon)... and Murder V: The Reapers' Game.


Abilities/Attributes:

The Guy with the Gun
Ash knows his way around a boomstick, and he's not afraid to use it. The man does everything but pick his teeth with a gun. (Probably because he's never thought to try it.) He's a hell of a shot and he has experience with a wide range of weaponry.

Chainsaw Hand
'Nuff said.

Fast on His Feet
Whether it be MacGyvering a weapon or spouting off witty one-liners, Ash is actually a pretty clever cookie. He's fast-thinking, rolls with the punches, and highly adaptable.

Freakishly Badass
This guy can go through the ringer. He's built like a Sherman tank. He's also seen some shit, so not much slows him down when it comes to facing his fears. Ash also has a knack for defying death; case in point, he got not one but TWO shots at coming back to life already.


Personality: Ash is a guy's guy. He likes his drink, his guns, his babes, and his cutting Deadites up with chainsaws. He's not book smart- if he has to think too hard, you'll see smoke coming out of his ears- but he's got street smarts in spades. Never one to leave a man (or woman, or kid, or whatever) behind, he actually dreads losing people more than anything else.

At this point in his life, "normal" just doesn't sit with him anymore. Especially because he's not very good at anything except killing monsters. He's been through so much weird shit, horrible death, and other shenanigans that working at S-Mart and coming home to his trailer for a quiet evening would only drive him nuts. ...More nuts. Ash isn't doing so hot in the mental health category. All of that experience with black magic, dead things, lost appendages, time travel, dying, and Reaper's Games has taken a toll on him, and he's starting to crack.


Short(ish) Bio: Ash was basically your average (sorta wimpy) guy, until he and his friends decided to go camping up at a cabin in the woods and accidentally played a recording of a passage from the Necronomicon Ex-Mortis, a.k.a. the Book of the Dead. Ever since, his life's been a living hell. Pretty literally. Dead girlfriend: Check. Dead sister, dead friends: Check, check. Having to fight said dead loved ones as demonic undead creatures: You bet your ass. Oh, and then there's the part where he temporarily turned into a Deadite, amputated his hand, and got thrown through a time warp into the Middle Ages to fight an undead army.

Supposedly he's some hero of prophecy to those medieval cats. Now that may be, but sad to say he kinda fell short. When he went up against his evil Deadite clone (long story), he actually got his ass kicked. Took an arrow to the knee a sword through the chest.

Next thing he knew, Ash found himself thrown into a Reaper's Game with a chance to earn a ticket back to Lifesville. To survive the trials, he formed a tag-team partnership with a lady named Jenny and a girl named Teresa. Unfortunately he ended up letting them down- again- and was killed in a brawl. Whoops.

Miraculously, the Reapers decided to give him another chance. Once more, Ash was resurrected, and once more he was thrown into a Reaper's Game. This time, he prevailed to the end. Now he's back in business, but something just doesn't feel right. Something the Reapers told him at the end of the Game has been keeping him up late at night, wondering what they meant...


"Too bad you never learned the truth. Guess no one could expect much more from you, though. Have fun with your reward anyway, chump."

Ash has never been the worrying sort, but by now he sure knows an ominous statement when he hears one. What "truth" was he supposed to learn? And why does he still feel like there's unfinished business left over from his Murder/Reaper ordeal?

Maybe that niggling feeling is why he accepted the obviously shady invitation from this "Golden Witch Beatrice" character. Or maybe he's just hoping for a chance to kick some witchy ass.
 
Ok, um...

I don't think this could get Leah any more messed up, considering some things that canon imp
"It's okay. I know it wasn't your fault. It was the bad men's fault."

[fieldbox="Deedee, Blue, dashed, 10, Times New Roman"]View attachment 90579

Name: Her original name was Deedee, but after being taken in by WICKED, she was renamed Teresa Agnes

Appearance: Deedee has long, curly dark hair framing her pale, freckled face.

Age: Barely five-years-old

Gender: Female

Canon: The Kill Order

Abilities/Attributes:
-Selectively mute: Why Deedee is like this is up to the imagination... But one would assume that it's due to all of the traumatic things the child has been through.
-Broken: Because of everything she's been through, she's very.. broken, for lack of better wording. Security and confidence are things she lacks greatly.
-Extremely easily frightened: As the title probably implies, Deedee is very easily scared, and is also very hesitant in just about everything she does. However, even so, the child has shown herself to be brave when necessary.
-Immune to The Flare: Obviously, this means absolutely nothing here. It's just part of what she is.

Personality: Deedee is... Well, the most heartbreaking little girl you're likely to meet. Her innocence and sweetness no bounds, and her insecurity and lack of confidence(and endless amount of pain and sorrow) will utterly crush your heart. It's very likely that she has PTSD to at least a small extent, and she often seems as though she suffers selective mutism. She also has displayed that she will put others before herself, and has displayed bravery for the sake of her companions more than once. And yet- despite all of the horrible and terrifying things she's witnessed -she still seems to hold faith in others.. Demonstrated by her response to Trina's apology for what she'd been put through: "It's okay. I know it wasn't your fault. It was the bad men's fault."

Not-so-Short Bio:
First off, let's get one thing straight - Deedee never had a chance, even from the very beginning of her life. She was maybe three years old when the Sun Flares ravaged the Earth, destroying every last bit of civilization, and took billions of human lives.. Not counting what it did to natural habitats and animals as well.

With all homes, buildings and such having been destroyed, survivors lived in small villages made up of pathetic little huts - made out of nothing but mud, sticks, and just about anything that the villagers could find. One of which, Deedee, her mother, father, and brother all lived in together.

Food, water, and other necessary supplies were scarce.. So the little family- as well as the others in their village -didn't exactly have much to get by on... But it was at least enough to survive on. Even if they were starving or malnourished, they got by.

Well... Until they came.

At the time, no one knew who 'they' were. Just that there was a Berg mysteriously hovering over their village. Many people crowded around beneath it out of curiosity... Only for it's hatch to open, and men in green suits to begin shooting down the villagers with incredible precision. But, they didn't shoot them with bullets - but, rather, with darts. As soon as someone was shot, they'd fall to the ground, unconscious. Some villagers managed to get to cover, but others.. weren't so lucky.

Deedee, her mother, and her father were a handful those people.

[/fieldbox]

THIS IS WIP 'CAUSE I'M A JERK

Leah will take care of her! She'll be like Uncle Deckard was to Leah! She'll take her all across the land! And be like the mother Leah never had.
 
Ok, um...

I don't think this could get Leah any more messed up, considering some things that canon imp


Leah will take care of her! She'll be like Uncle Deckard was to Leah! She'll take her all across the land! And be like the mother Leah never had.
>Mother
>Mother
>MOTHER

I WILL HAVE YOU KNOW THAT, ONCE I UPDATE THIS BIO THAT I'M FINALLY ALMOST DONE WITH, YOU WILL LEARN THAT NOBODY SHOULD MENTION 'MOTHER' OR 'FATHER' AROUND DEEDEE :|
 
>Mother
>Mother
>MOTHER

I WILL HAVE YOU KNOW THAT, ONCE I UPDATE THIS BIO THAT I'M FINALLY ALMOST DONE WITH, YOU WILL LEARN THAT NOBODY SHOULD MENTION 'MOTHER' OR 'FATHER' AROUND DEEDEE :|

Crazy Aunt Leah?
 
>Mother
>Mother
>MOTHER

I WILL HAVE YOU KNOW THAT, ONCE I UPDATE THIS BIO THAT I'M FINALLY ALMOST DONE WITH, YOU WILL LEARN THAT NOBODY SHOULD MENTION 'MOTHER' OR 'FATHER' AROUND DEEDEE :|
Is that before or after the occurrence of pigs flying :|


"Annoyed query: Why is the tiny meatbag so upset at the mention of paternal units? May I blast it? It's quite annoying."
 
THAT'S EVEN WORSE
ALSO FOR REASONS YOU'LL UNDERSTAND ONCE I UPDATE THIS
tumblr_inline_nsuocpgGwC1re9spw_540.png
 
*Reserving a spot! (For a character that may be familiar to some of you o.o)*
 
Last edited:
  • Like
Reactions: Mighty Roman
Alright, my sheet is edited and complete. :D
 
Last edited:
  • Like
Reactions: Dec
Appearance:
crono_prepares_lightning_by_rafaelventura.jpg


Name: Crono

Age: 18

Gender: Male

Canon: ChronoTrigger

Abilities/Attributes:

- Swordsmanship: A very notable (though maybe generic) aspect of Crono is his remarkable skills with bladed weapons, namely Katanas,

- Lightning Element: Crono is naturally "born" with an unawakened power utilize lightning, often using it to enhance his attacks, the attacks of others, straight up striking his opponents with a bolt of it, or even, in some cases, produce an area of effect "pulse" of electrical energy to deal damage to multiple targets around him... It's uses alone aren't too broad though.

- Light Energy: It appears that Crono can naturally harness light energy to some extent, creating a line of wave energy with his Katana that travels forwards, dealing damage to his enemies in front of him... He's also capable of combining light energy with an electrical "pulse" to create an immense "burst" of light, dealing heavy damage to targets around him at a greater cost of his mana. A tertiary, though, perhaps slightly taxing on his mana ability this light energy of his grants is the ability to "revive" fallen allies (only one at a time), revitalizing them partially, even when they have suffered normally mortal wounds... However, such an ability has it's limits; it will not work on deceased targets, only ones that are still alive, at least to some extent.

Personality: Crono is a steriotypical "silent protagonist" really, though, he does indeed utter a few words every now and then... He's a rather selfless individual, who will fiercely defend the ones he loves, and doesn't hesitate to make new friends during his ventures, not always on purpose really. Crono is the sort of person to take charge, and even sacrifice, or at least put his life on the line if neccesary, someone who's truly dauntless, willing to stare death itself in the eye if it means saving the world, or even his friends.

Short(ish?) Bio:

Crono once lived a peacefull life in the Kingdom of Guardia, until one day, he ran into Marle at the Millenial Fair, this was where his life would take a drastic turn when his friend, Lucca's teleportation device reacted with her pendant, sending her into a time gate. Through various consecutive uses following this event, after Crono and Lucca had rescued Marle from the past, the group made many new friends, and uncovered an ancient parasite, set to rain terror and destruction upon the world in the year 1999... And decided to rebel against their destiny, eventually sacrificing his own life for his friends, resulting in his death at the hands of the ancient parasite, known only as "Lavos". It was from there that he was sent into the Reapers Game, where he had made many friends, and eventually, fought a few enemies amids the participants... One of which left a rather deep impact on him... However, eventually, he returned to his world with Asha, one of his friends he had made, with the status of a "reserve Reaper" now... Paying his respects to a deceased friend he had made during the Reaper's game. Eventually, traveling through time, he engaged in an massive battle with Lavos himself with his other companions, persuing it from area to area, timeline to timeline, until finally... The ancient parasite was defeated for good; or at least that's what seemed to have happened.

Now, Crono lives his life in apparant peace, his companions having returned to their respective times, and Asha seeming to have made really good friends with Lucca, it was only a few days before he was supposed to be wedding Marle. However, just then, he received a mysterious letter from an unknown source, promising him one "rule defying wish", at first, he didn't seem to have any in mind now that he was living in a time of peace, and everyone seemed to be happy... Though it was then that he remembered a certain someone who still had yet to live their "happy ending", even in death he suspected... With that thought, he chose to participate in the event, attatching a simple reply note to the letter, transporting him to another world for a second time...
 
Time for yet another Random Ass Duo!


Appearance:
maxresdefault.jpg

Name: Undyne

Age: Unknown

Gender: Female

Canon: Undertale

Abilities/Attributes: Enhanced strength, durability etc

Proficient fighter in both hand to hand and weapons. Able to summon spears to attack her foes.

Personality: Undyne has an intensely passionate personality. She is strong-willed and confident as a result of her training under King Asgore, and she is unmerciful to her enemies. She overzealously believes in Asgore Dreemurr and his plan to capture seven souls in order to break the barrier and escape the Underground. She loves to teach, having mentored both Shyren and Papyrus in various skills, as well as instructing the player in how Green Mode works. She has a competitive spirit, but is ultimately close with those that she considers friends. She has deep-seated respect for Asgore, and romantic feelings for Alphys who has warped her perception of human history and culture due to her only exposure through the Eight Humans and anime.

Short Bio: Undyne is a Monster that the player meets in Waterfall. She is the captain of the Royal Guard and lives in Waterfall.

--------------------------------------

Appearance:
latest

Name: Zombina

Age: Unknown

Gender: Female

Canon: Monster Musume

Abilities/Attributes:
  • Marksmanship: Despite her heavy use of firearms, Zombina's accuracy is haphazard, as she prefers using automatic weapons and the spray and pray method of shooting. Because of her training she is completely capable of aiming and hitting a target accurately, she just chooses not to and leaves more precise shooting to Manako.
  • Weapons Training: Zombina seems to be MON's weapons specialist. She is usually seen as the one carrying the most weapons with her and is regularly seeing skillfully dual wielding submachine guns.
  • Zombie Physiology:
    • Immortality: Because she is undead, she cannot die.
    • Invulnerability: While Zombina can still be injured, due to her undead nature no injury, no matter how severe, seems to have any effect on her. This is proven when she doesn't hesitate to perforate herself with bullets just to hit someone standing behind her. In fact, the only thing she complains about is that the bullets stuck in her body would add to her weight.
      Zombina even comments on her own invulnerability, as when Tionishia fell on top of her, Zombina said this was the only reason she wasn't dead yet.[3]​ Even when a gigantic plantmonster stepped on her, and later both that same monster and a gigantic Suu fell on top of her, Zombina seemingly received no injuries.[5]​ Even if Zombina's body gets damaged, she can simply repair it manually, such as by sewing severed body parts back together, or getting new parts entirely.
      • Pain Threshold: Due to her nature, Zombina is incapable of feeling pain. She is still capable of feeling pleasure, though.
    • Toxic Blood: Instead of blood, Zombina's body contains a special fluid that prevents her body from decomposing. It's very hazardous to everybody but herself.

Personality: Reckless, determined, an intense love for violence.

Short Bio: She's one of the Living Dead, and a member of the M.O.N., where she functions as the Commando (or Ninja).
 
Last edited by a moderator:
Appearance:


Name: Sorey

Age: 17

Gender: Male

Canon: Tales Of Zestiria

Abilities/Attributes: Sorey Purifying Hellions, Armatizing with his Seraphim friends for a power boost in dire situations, (if connection with seraphim is cut off by a POWERFUL Malevolence Domain, Armatization's impossible. Also, So is Movement if it's Strong enough, as he is Hyper-sensitive to the amount of Malevolence in a given area as his Shepard Occupation Dictates)

Personality: orey's kindhearted personality shapes him into a person who cannot leave someone who is troubled alone. This trait becomes his flaw because, as a Shepherd, he cannot take sides, and thus, he may not participate in the war. He also must take care of his pure heart and ensure that he does not become impure. The reason for this is because, if a Shepherd becomes unclean, then a greater disaster will come upon the world.

Short Bio:
Unlike Tales of Xillia 2, Tales of Zestiria returns to a normal medieval high-fantasy setting. On the continent ofGlenwood, there are two main powers, namely the Kingdom of Hyland and the Rolance, fighting for rule and supremacy. There are multiple religious beliefs in Glenwood, but the people all have their beliefs in the seraphim, believing in their existence despite not having seen them themselves. This is because there are people who appear from time to time and can communicate with the seraphim. These people are able to borrow the seraphim's power and are calledShepherds.
A long time passed, and deep within a forest called theAroundight Forest lies something that resembles a utopia, where humans and the seraphim can live together. Here, other humans cannot enter, and malevolence that has been spreading throughout the world does not affect the place. The story begins when Sorey, a young man forbidden to go outside of his village deep within the forest, meets PrincessAlisha Diphda, who serves her country as a knight, in an ancient ruin, when it collapses. This young man is accompanied by Mikleo, a seraph and Sorey's childhood friend.

(Sorey is the main Protagonist, so the story is kinda his.)


(After thinking about it, if I mentiuon any of the seraphim Sorey Travels with, they're in essence NPC's Designed for comedy relief. Since no other humans can see them anyway. Sorey will seem to have Multiple Personality Disorder in public if they pipe up)
 
~Character Sheet~
Appearance:
image.jpeg
Name: The Valeyard

Age: Beyond His own recognition, (Has long since shed the weaknesses of age)

Gender: Male

Canon: Doctor Who

Abilities/Attributes:
Psychic Abilities-​
  • Refusing to use said ability in his previous incarnations, that Valeyard is both willing and able to control people's thoughts in times of need. He does not, however, use this skill often, preferring to rely on his wit, threats and other skills, due to both his pride and the 'rust' the ability gained during its lack of use.
Time Displacement
  • Due to the time lord's constant exposure to radiation leaking from the colossal super device known as 'The Doomsday Machine' and other such planet destroyers, The Valeyard has gain the ability to travel forwards and backwards along his own and other's time-stream while inside his, or another Time Lord's Tardis. Losing this ability while outside of time sensitive land (eg. After leaving Legopolis/Mighty One Controlled Blackpool), the Valeyard is seldom able to use said skill, but when he does, the results can be catastrophic...
Superior Knowledge
  • One doesn't live for Half-A-Dozen million years without learning a thing or two. Having read nearly everybody written in earth history prior to the Matrix Incident, and studying thousands of science, strategic and weapons themed hand and text books thereafter, the Valeyard is wise beyond even his own years. He has gathered even more knowledge upon his travels than many dare to comprehend

Personality
  • Vindictive, short fused and filled with pride and self importance, the Valeyard's lust for life has taken him far. A no-second-chances kind of a man, the Time Lord is both willing to carry weapons, and open fire up any signs of those ignoring his orders
  • A master manipulator, The Valeyard uses His access to timetravel as a means of threat, blackmailing humans and otherwise into bowing before him
  • Intent on meddling with any situation, The Prosecutor will stop at nothing to gain access to the next slave, super weapon or piece of land to control; only by changing what he already has can he gain more
Short Bio
  • Although much of his past is unknown, The Valeyard is
    a future incarnation of the hero known as the Doctor, representing all the darker sides of all the incarnations before him. Using his Tardis, The TimeLord returned to his world of origin, Galifrey, where he became a legal prosecutor, at the rank of Valeyard, and waited for his past self's trial to begin. Helping to manipulate the case using false evidence, he planned to trick his fellow Time Lord's into removing all of the future Regenerations from his past self, killing him in his 6th incarnation while rejuvenating his future self, using the Time Lord Citadel's power to sustain a paradox. His plan took a turn for the worse, however, when one of his witnesses, the Traitorous Time Lord known as the Master revealed his plan to the high council, causing the prosecutor to flee into the Computer Dimention known as the Time Lord Matrix. Inside the Matrix, the Valeyard duelled with his 6th incarnation, the world falling apart as the fought. In the end, the Future Lord's lust for life overcame the Doctor's desire for justice, causing the Valeyard to absorb his former self. Returning to the real word triumphant, the Valeyard killed the high council, stole a Tardis and fled through the Galaxy, righting his past 'wrongs', gathering and using super weapons, and destroying planets just to further his own power, all while jesting at scars, ignoring his true pain....tearing apart time itself as he caused paradox after paradox...
 
(After thinking about it, if I mentiuon any of the seraphim Sorey Travels with, they're in essence NPC's Designed for comedy relief. Since no other humans can see them anyway. Sorey will seem to have Multiple Personality Disorder in public if they pipe up)
That's like playing five whole people.
 
  • Useful
Reactions: Verite
Status
Not open for further replies.