Appearance:

8zPCErj.jpg


Name: Satsuki Kiryūin

Age: 18

Canon: Kill La Kill


Powers / Abilities / Attributes:
Superhuman physical attributes in way of strength, speed, and durability; Fairly impressive intelligence with reinforced mental defenses; she lacks the extraneous mental defenses and regenerative capabilities Ryuko wields. Junketsu, as a result of Senketsu's donor fibers, alongside Ryuko's and Mako's blood, being implanted in him, maintains effectively the same capabilities as Ryuko's kamui while placing significantly less stress upon Kiryuin's body. She wields the secret sword Bakuzan. Absolutely understanding if needed be nerfed.

Personality:
An extremely capable individual, Kiryuin is incredibly intelligent and calculating and maintains a charismatic iron fist over Honnoji Academy. She has nary a single qualm in manipulating others if it furthers her agenda, though she is not wholly heartless; she holds the Elite Four dear, though this is demonstrated via her own means. This is especially exemplified in the treatment of her butler, in respect to his bitter tea. A pragmatic and ruthless warrior, she hesitates not to utilize whatever means to ensure victory for herself, going so far as to even cast aside her own pride. Underneath the harsh, powerful exterior is a girl who loved both her father and sister dearly and is driven by a desire to exact revenge for their demise by the hands of her own mother.

Weaknesses:
Satsuki lacks the selfsame regeneration Ryuko has; her immense arrogance could be played upon, though one runs the risk of her throwing that aside just as well; overtaxing her via excessive use of Junketsu can render her extremely weak or unconscious.


Fears:
She fears losing her closest companions the Elite Four, though this is never explicitly demonstrated. Perhaps she fears, in minute amounts, Ragyo Kiryuin's diabolical plot to annihilate the Earth and the destructive potential of the life fibers, though this too is never explicitly demonstrated.


Noble Phantasm:
Honnoji Assault: Kiryuin summons the entirety of Honnoji Academy and directs an assault upon any single target enemy; the assault force's ranks consist of the lowest One-Star Goku users up to the Elite Four.

 
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SAAAAAAAAAAAAAAAAAAATSUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

KIIIIIIIIIIIIIIIRYUUUUUUUUUUUUUUUUUUUUUUUUUUUUUIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN!!!
 
RYUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUKOOOOOOOOOOOOOOOOOOOOOOOOOOO

MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOIIIIIIIIIIIIIII!!!
 
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"Braaaaaaaaaainnns!!"

Appearance

stubbs33.jpg


Name: Edward "Stubbs" Stubblefield

Age: ???

Canon: Stubbs the Zombie in Rebel Without a Pulse

Powers / Abilities / Attributes:
In life, Stubbs was nothing more than a down on his luck traveling salesman during the Great Depression. He had average strength, speed, and the like. But after rising from the grave thanks to the new fertilizer Agro-Grow, Stubbs has superhuman strength or at least enough to rip human limbs off as if they were nothing and bite through human skulls and helmets like they were nothing. He can also regenerate lost limbs and even his head. His undead prowess also extends to using his hand to control people by climbing aboard their heads and hanging on for dear life. He can also release built up fumes within his rotting organs and unleash it in a powerful wave of flatulence. His stomach is also volatile enough to be used in lieu of a grenade. The explosion is powerful enough to rattle the foundations of a house and destroy cars. The same can also be said for his head which he can rip off and roll like a bowling ball and detonate on command. A new head will then regenerate in it's place. He also seems to have a strange affinity for sheeps..

stubbs-demo2.png


He appears to have a touch of death but only when it comes to the sheep. For after he rode one for quite a great distance, he pet it out of approval and thanks for the ride. It died shortly after. He also didn't get much of a use out of it in life but in death, he apparently learned how to dance like a pro as his danceoff with Chief Masters shows.

hqdefault.jpg

Personality:
Stubbs was just a man trying to make himself big in the world during the turmoil of the Depression. He wasn't so great as a salesman but as a lady's man, there was not enough that could be said. For he managed to woo the beautiful daughter of local conspiracy nut Otis Monday with little to no effort on his part. After his untimely death at the hands of Otis however and his return as a zombie, Stubbs has retained most of his intelligence. Being able to drive the new hovercars, tractors, and is capable of leading his zombie army like a great general. With nothing but their hands and teeth, under Stubbs's leadership the army decimated the forces of Punchbowl who were armed with tanks, rifles, planes, robots, and even laser pistols. But that isn't to say that Stubbs hasn't managed to retain some of his humanity for he still has the need to let nature call just like all of us do and he still feels love for for Maggie Monday even years after his death. He can't help his craving for brains however.

Weaknesses:
Due to a broken leg that doesn't seem like it'll heal soon if at all, Stubbs has a noticeable limp. Which while he can still jump and move quick if he needs to, it's lessened slightly by the fact that he has to drag his other leg behind him as he goes. He also doesn't posses the dexterity to hold an authentic weapon like a firearm or baseball bat.

Fears:
He fears that all of his efforts to try and find his love Maggie will end up being for naught. That he'll be returned to the cold hands of death and forced to spend another decade buried underground. Well and not being able to eat brains, that's another big fear.

Noble Phantasm:
The Dead Walk: Stubbs summons a horde of undead wielding make-shift weapons and whistles for them to charge the enemy. The weapons however aren't military state of the art equipment. But more mundane stuff like pipes, bats, axes and the like.

stubbs.jpg
 
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They're still work in progress, but just thought I'd get them at least posted while I continue working on them. XD


Eve
b2100d84f778fab0aedbc94f07627758.png


Name: Eve

Age: 17

Canon: Black Cat

Powers / Abilities / Attributes:

Bodily Manipulation: Eve is able to use nanotechnology to transform her body into various weapons. Initially only able to alter limited parts of her body, she is later able to transform her entire body at will, though it causes much strain on her body.

Arms: She generally turns her arms into blades, hammers and shields
FeatherBullet
Feather Bullet

Hair: she can turn her hair into fists, hammers, and microblades able to cut through steel

Skin: Eve turns her own skin into steel

Wings: she sprouts wings from her back to fly and fires the feathers as projectiles

Tail: Eve transforms into a mermaid in order to swim more efficiently.

Feather Bullet: Is Eve's first projectile attack but it isn't meant to kill people so it is weak in comparison to her other attacks. The feathers are formed from incomplete nanomachines.

Personality: As a genetically modified clone, Eve has a robotic and straightforward personality. Originally accustomed to doing what others instruct her to, she becomes very focused when there's a good bounty. She's also competitive with Train, wishing to replace him as Sven's partner in the manga and generally wanting to be better than him in the anime.

Since Eve was raised in a sterile, closed off environment, she is initially extremely innocent and naive. In both anime and manga, she has no idea what ice cream is until Sven introduces her to the sweet treat. After joining Train and Sven, Eve becomes very interested in the world around her. With an inquisitive mind, she becomes highly knowledgeable and enjoys reading books. She also likes to observe others to learn more about them. Her favourite book is "Heart-Pounding Survival" (Maroon Library).

Weaknesses: Any notable weaknesses or flaws your character might have?

Fears: What's your character scared of?

Noble Phantasm: Optional. Basically your character's "ultimate attack." Will only be usable when your character's power is restored and after two successful "dice rolls." Will be explained more in-depth inside the game when it starts.

Other Info: In canon, she is actually much younger, however, I upped her age a bit. I just didn't want to play two girl characters that were so close to the same ages. Also, see Eve's wiki for more information on her. :3


Ilona
e6e033aa3234ce137a54271494969f59.png


Name: Princess Ilona of Arendelle

Age: 11

Canon: N/A (Technically, she is a canonical OC born during Murder III: Silent Hill. ;D)

Powers / Abilities / Attributes: WIP

Personality: WIP

Weaknesses: WIP

Fears: WIP

Noble Phantasm: Optional. Basically your character's "ultimate attack." Will only be usable when your character's power is restored and after two successful "dice rolls." Will be explained more in-depth inside the game when it starts.

Other info: Photo Link
 
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799425gwv5hkiuui.gif



Name

Bee

Age

22

Canon

"Bee and Puppycat"
from Hangover Cartoons


Powers / Abilities / Attributes

Bee is only human, so she only has what Puppycat can give her through the dimensions that they travel in order to complete a task. For the purpose of this roleplay, Bee will only have the space suit armor and sword from the first episode. This sword is very durable and may assist as a weapon. Other than that, Bee's just screwed because she's weak as hell. <3




Personality

Bee is incredibly sweet to others, but packs a mean punch when someone is rude to her. Even though she is twenty-two years old, Bee does not act her age as she loves to play and can be very childish. Having her own apartment, Bee tries her very best to pay for her rent; however, she had been recently fired from her job as a waitress from a "cat cafe." It is also inferred that Bee is not able to keep a job nor did she continue her education beyond high school. Even with all her flaws, Bee still has a huge heart for those who are very close to her.

And... Let's just say that Bee's not that smart...



Weaknesses

(Damn it, I JUST included that in her personality!)
Bee can be quite stupid.
She's very childish.
Trustful of strangers.
Very lazy.
Yas.


Fears

Dear god, Bee is scared of being alone.
And she's scared of water because she can't swim.
Uh, I have no idea how she showers man. She just licks herself like a cat I guess.


Skills

Is being human a skill?

799425gwv5hkiuui.gif



And I'm out : |
 
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Appearance:
tumblr_mupptmoDED1sw3w6jo1_500.jpg


Name:
Sean Grant

Age:
15

Canon:
--

Powers / Abilities / Attributes:
Atomizing_Bat.png

Edispu's Soul Reaper is an unbreakable bat that exists on both plains (Gaia and Astral) and was lost on Gaia when the war against humans first originated. Edispu's weapon is made to fit the beholder and when the child Sean stumbled upon it the weapon was made to fit the unsuspecting grade-schooler as an aluminum bat. In addition to its immortality it also has the ability to reap the souls of the dead.

Sean can use Soul Eyes. A state his demon is constantly in. Soul Eyes allows the user to render time faster and see the souls of those around them, noting sins, experiences, fears, etc. However for a human like Sean it has a drawback. Soul Eyes literally burns the part of a person's soul where there eyes are located so when he stops using it Sean feels a burning sensation until his Soul recovers which is usually an intense and quick moment.

Sean has enhanced durability, seen falling from great heights or taking strong hits and still standing. Most likely from forming his contract with Edispu.

Sean has enhanced agility, able to dodge flaming fastballs for practice. Most likely from forming his contract with Edispu.

Sean can utilize soul fire, his however is dependent on Edispu's condition as it is a direct use of his soul. This fire affects all who come in contact with it, (Besides Edispu) even Sean himself. Due to its drawback Sean can only summon it via Edispu's Soul Reaper, so that he may use it unharmed.

Demon's Consequence!
Sean's Soul Fire ability's strength is not only determined by his Demon's condition, but his Soul's own condition. If Sean's Soul becomes too corrupt with the negative feelings any teenage boy is bound to run into, Edispu can tap deeper into Sean's soul granting him more Soul Power, but less Soul Control. His mental state greatly affects this as well.

Sean's Will Power!
Sean when normal has an excellent control of Soul Fire able to even steal Edispu's from him, but this control sacrifices the damage it does.

Sean can see and reap souls as well.
---
Personality:
Sean is lazy and easily annoyed or bored. He doesn't care much about what is going to happen next or what happened in the past, Sean's mind is set in the now. This mindset leaves him oblivious to the consequences of his actions and at times forgetful. He has been known to stare off into "space" when he is thinking and in this space he somehow "leaves" his body, lost in thought.

Demonic Consequence!
Sean can enter what is known as murderous intent. In this state he takes on berserker rage ignoring pain, but still susceptible to damage, but also not truly enraged. While the true Sean is lost in thought about this or that, the murderous one begins to take focus of the situation and results to violence no matter the situation. The true fruit of Edispu's and his teachers' training is shown in this state.


Sean's Will Power!
When Sean is not in murderous intent his reasoning and logic are his strongest weapons opposed to his brawn. Sean is much smarter and more understanding when he is focused. Sean can easily power the murderous intent if it is fueled by nothing more than Edispu taking advantage of an event, but if Sean activates it then the state remains until the issue is resolved.
--
Weaknesses:
Sean's many demonic consequences are burdens.

Edispu is a very hungry demon and will take any chance he is given to pry into Sean's soul and the souls of others.

Sean subconsciously cares deeply for Edispu and constantly risks his neck for him.

If Edispu is injured Sean's Soul Fire Power is damaged as well. If Edispu is killed Sean no longer has the ability to use Soul Fire.
--
Fears:
Losing loved ones.

Spiders.

Having to burn all of his Soul with Soul fire for whatever reason.

When his contract expires with Edispu.

Noble Phantasm:
"Soul Fire! Grand Gaian Slam!"
Sean's Soul Power and Soul Control reach their pique for a few moments. After activating his Soul Eyes he renders time much faster and moves fluidly to recite an activation sequence; Heaven, Water, Life, Hell, Fire, Death. After this the bat charges with Soul Fire and Edispu hops up and ignites himself with Soul Fire. Sean then hits Edispu with all his might and sends him on an unstoppable course of destruction.

Grand Gaian Slam vs. Gaian Slam:
  • Grand Gaian Slam Edispu is ignited as well
  • Grand Gaian Slam's Path and Ending AOE is much larger
  • Grand Gaian Slam uses Soul Eyes to slow down time. Making a "pause" for Sean to use the attack.
  • Grand Gaian Slam, Edispu raises Sean's Power, but Sean's will maintains sanity thus keeping control.
  • Gaian Slam is used in either of Sean's states.
  • Gaian Slam only Sean's bat is ignited.
  • Gaian Slam has a path AOE that is narrow with a large ending AOE
  • Gaian Slam Sean does not use Soul Eyes or the activation sequence
  • Gaian Slam does not enhance Sean's Soul Power/Control

Appearance:
cute_monster_design_by_EerieZombie.jpg

Edispu's body is the dog as seen above, but he stands with the anatomy of a human or dog if he so chooses. The dog has no vocal ability. As a result the hypnotized soul of a mannamed Morgan Freeman resides in the skull and speaks at the same time of his thoughts. Meaning Edispu cannot have a private thought. He cannot be seen by humans who do not have pacts, can't access the arcane arts or access to the Astral plane.

Name: Edispu

Age:
3 EONS

Canon:
--

Powers / Abilities / Attributes:
Edispu has the ability to breath what is called soul fire. Soul fire's strength is dependent on the amount of souls Edispu has collected, which by now is numerous.

Edispu can also hijack the memories of souls making it easy for him to interrogate and get his way.

Edispu's body is intangible on Gaia, but a weapon like his Soul Reaper or the like, that exists on both plains or just the astral can hit him. He can control this tangibility at will allowing others to touch him or him to touch others. A demon however can touch him, hit him, etc. no matter where he lies.

Edispu's teeth can bite through anything and can exist at will on the Gaian plain.

Edispu's skull can be worn like a helmet to protect him.

Edispu can see a person's soul, but if they live he cannot reap it because it is protected by the heavens. A demon on the gaian plane has taken over a gaian object and thus he needs a human like Sean to reap these souls.

Personality:
Edispu is always hungry (being the demon meant to eat all the souls of mankind in a day can make you like that) and it tends to make him a little grumpy. As a result he comes across rude to new people and uncaring of Sean, when he depends on the boy and his bat for food.

Weaknesses:
Edispu can kill others, but it'd be useless without Sean because he can't reap them for food. Thus, he is constantly hungry.

Edispu's contract with Sean makes him bound to sacrifice himself for the boy, but he does this voluntarily.

Edispu hates humans that are ambitious as it was this type that sealed him away.

Edispu has less Soul Control than Sean so his attacks are pretty single target based.

Fears:
Nothing.

Noble Phantasm:
"Soul Fire Eruption!"

Edispu steals the negative energy from everything around him and disperses it into a large scale blast burning everything physically and spiritually.
 
Reserved me a spot please^^
 
Appearance:
latest


Name: Cinder Fall

Age: 24? (Rough guess)

Canon: RWBY

Powers / Abilities / Attributes: What are some notable things that your character can do, is good at, etc.?

- Dust Manipulation: Cinder appears to be very adept with manipulating dust, though alot of it comes specifically from having (presumably orange) dust embedded into her clothes, allowing for some remarkable powers, which often involve various magnitudes of lava-based blasts. A distinct, bright glow in her eyes and a high pitched whistling noise is often heard just as she uses her abilities; she has also been shown to be able to deflect shots from dust-based weapons, and even certain attacks from opponents. However, it also seems taht Cinder is capable of using dust scattered into air as physical weapons, creating crystaline projectiles that detonate on impact, and even dual obsidian-like blades that had been formed into a bow, with the addition of three explosive arrows loaded in. It's uncertain how extensive Cinder's dust powers are, but, they are strong enough to rival the likes of Glynda Goodwitch in the heat of battle.

- Swords/Unarmed Combat: Cinder is exceptionally good with unarmed and armed combat, often rather confident about he skills in such fights; when armed, she seems to have a preference for a dual pair of obsidian looking blades, formed from dust... Or a bow and arrows, made from the same material, she often tends to switch between various techniques to take down her foes, often catching them offguard.

- Dust Imbued Clothes: With dust imbued clothes on, Cinder if known to hit particularly hard, seeming to possess a deadly combination of speed coupled with endurance, it's noted that the dust imbued within her clothing she wears will glow a deep orange color when she is using it to enhance her own abilities, it's notable that she can also change the shame of her clothes the dust is embedded into, allowing herself to blend in a bit better with her surroundings.

- Stealth/Infiltration: One of Cinder's "natural" talents appears to be infiltrating, even high security areas in order to perform some sort of task she intends to do, her Unarmed combat skills assist greatly in her feats, however, she is always carefull to leave little to no traces of her presense behind, making her a difficult target to track indeed.

Personality: Cinder can be rather imperious, cunning, and in general quite intimidating to say the least; she is the sort of person with high ambitions and demands, though she doesn't exactly treat failure kindly... Despite all of this, she seems rather calm and collected most of the time, keeping most in her service on a strict "need to know" basis, only giving others she co-operates with the information she thought they needed at the time. All in all though, despite her enigmatic behavior, and goals in general, it's a mystery how "human" Cinder really is underneath all of that.

Weaknesses: If caught without dust (Or dust imbued clothing), Cinder is considerably weakened as she is left without a enormous fractions of abilities, severly hampering her maneuverability, and overall effectiveness in stealth, combat, and most operations she conducts. All in all, Cinder is often forced to think her way out of situations where she is vulnerable like this, however, unfortunately, most quick escapes are made null due to the lack of dust, once again, leaving her more vulnerable than she would prefer to be.

Fears: Cinder fears being left without dust imbued clothing (or dust in general) at her disposal, and, even worse, when she is caught in an... Unsavory position to say the least, with no easy way out; a position that she often carefully dodges around, but, while her efforts have been successfull so far, she might just find herself at an disadvantage sooner or later...

Noble Phantasm: Hell's Fury - A sharp whistling noise pierces the air right before an enormous gout of lava erups from the ground, raining hot, fiery destruction amongst the targetted area after some time is alotted for Cinder to focus her powers in such a manner.
 
Ermac-The Mysterious Soul Stealer


[BCOLOR=#010101]"We are many; you are one. Your abilities pale before us."[/BCOLOR]
[fieldbox=", #c3ff00, solid"]
[BCOLOR=#010101]Appearance[/BCOLOR]
Ermac.jpg


[BCOLOR=#010101]Name[/BCOLOR]
Ermac

[BCOLOR=#010101]Age[/BCOLOR]
[BCOLOR=#010101]Unknown[/BCOLOR]

[BCOLOR=#010101]Canon[/BCOLOR]
[BCOLOR=#010101]Mortal Kombat Game Series[/BCOLOR]

[BCOLOR=#010101]Powers / Abilities / Attributes[/BCOLOR]
[spoili]
Teleport Punch: Just like Scorpion, Ermac vanishes in a cloud of fire and reappears behind his opponent punching them. This move can also be performed in the air. In MK 2011 he vanishes and reappears through green energy, and the move is named Force Port. In MKX, this is called Teleport, and Ermac will kick the opponent instead of punching them if it's performed in the air. (UMK3, MKT, MK:SM, MK 2011, MKX)
-In MK 2011, the enhanced version is named Teleport. Ermac connects with the first punch and hits them with his elbow to knock the opponent down to the ground.
-In MKX, the enhanced version is called Force Port. After the punch or kick, Ermac knocks his opponent in the air with a few bursts of soul energy, allowing for a juggle.[/spoili]
[spoili]

Telekinetic Slam: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground allowing for a combo. In MK 2011 this is named Force Lift. (UMK3, MKT, MK:D, MK:SM, MK:A, MK 2011)
-The enhanced version is named Telelift. Ermac lifts the opponent and slams them an additional time behind him, before the initial slam.


Hado-Energy: Ermac sends a green zig-zag beam slithering at his opponent. This is named Force Ball in MK 2011 and can be done in the air, which is named Airblast. (UMK3, MKT, MK:D, MK:SM, MK:A, MK 2011)
-The enhanced version is named Focus Ball, and the enhanced air attack is named Force Blast. The energy produced is larger.


Soul Ball: Ermac shoots a sphere of soul energy straight at his enemy, which can also be performed in the air. It increases in damage depending on how many orbs are floating around Ermac when it's performed. If there are three of them around him, besides the great damage increase, the Soul Ball will also stun the opponent, involving them in green energy for a brief moment and setting them up for a free hit. While they're stunned, Ermac can also perform a Soul Release, which makes the green energy surrounding the opponent burst them into the air, allowing for a juggle. (MKX - Master of Souls Variation)
-The enhanced version is called Soul Trap. It has all properties of a Soul Ball shot with three orbs around Ermac (with the obvious exception that it doesn't require all three orbs to be used) and also drains the opponent's Super Meter while they're held in the green energy.


Soul Burst: Ermac makes a short ranged burst of soul energy with his hands. This can also be aimed upwards and be performed in the air against aerial foes. (MKX)
-The enhanced version is called Soul Blast, which has armor and knocks the opponent to the other side of the arena.
Mystic Float: Ermac uses his telekinesis to propel himself into the air for a few seconds. In MKX, this is called Hover. (MK:D, MK:A, MK 2011, MKX)


Mystic Bomb: After performing Mystic Float, Ermac slams his back down onto the ground, creating a small shock wave. In MK 2011 Ermac does this automatically after a few seconds in the air and is named Hover Slam. The player can delay the slam for a few more seconds as well. Also, while Ermac is in the air, you can cancel into either a Force Port or an Air-blast. In MKX this is called Ground Slamand he dives headfirst into the ground rather than with his back down. While Ermac is in the air, he can also perform his Teleport or an aerial Soul Burst. (MK:D, MK:A, MK 2011, MKX)
-In MK 2011, the enhanced version is named Levitate Smash and can also be delayed for a short time.


Dive Kick: After performing Mystic Float, Ermac dives forward with an aerial kick. (MK:D, MK:A)

Telekinetic Throw: Ermac telekinetically tosses his opponent across the arena behind him. (MK:D, MK:A)

Low Telekinetic Toss: Ermac does almost the same as in Telekinetic Throw, but he tosses an enemy making him touch the ground. This move is followed by an uppercut. (MK:SM)

Telekinetic Air Strike: Ermac makes air pressure much higher so it hits an opponent. Works only while in the air. (MK:SM)

Telekinetic Tornado: Ermac makes a shield around himself then a lot of small hado-energy projectiles rise up striking the opponent if he is close to Ermac. He uses this move only in the final part of his boss battle. (MK:SM)

Force Lift: Ermac lifts his opponent via telekinesis, flips them upside down and slams them headfirst into the ground. (MKX)
-The enhanced version is called Tele-Lift and leaves the opponent hanging in the air for a moment before the slam, allowing Ermac to attack them.


Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast. -In MKX, this is called Tele-Choke. (MK 2011, MKX - Mystic Variation)
-In MK 2011, the enhanced version is named Telepush. Instead of striking them with another telekinetic blast, Ermac flips the opponent upside down and slams them down face first.
-In MKX, the enhanced version is called Levitate. It has armor and makes Ermac recover a small portion of his health while the opponent is held up. And it drains some of the opponent's Super Meter in the process. However, it greatly decreases in damage.


Tele-Hang: Much like Tele-Lift, Ermac lifts his opponent via telekinesis, flips them upside down and leaves them hanging for a moment, during which they can easily be attacked. If the opponent is not attacked, they take damage by falling headfirst into the ground. This replaces his Force Lift in the Mystic variation. (MKX - Mystic Variation)
-The enhanced version makes Ermac slam the opponent on the ground instantly, bouncing them and allowing for a juggle. However, the special itself greatly decreases in damage.


Disappear: Ermac uses his soul powers to disappear from the arena and evade any enemy attack for a moment. This replaces his Teleport in the Master of Souls variation. (MKX - Master of Souls Variation)
The enhanced version is called Vanish and makes Ermac disappear faster.


Soul Charge: Ermac flies straight at his opponent at a high speed to hit them with his fists. It can also be performed in the air. (MKX - Spectral Variation)

Soul Accession: Ermac lifts himself in the air to fly at any direction he desires. He can perform all of his aerial specials, including the Ground Slam, although doing any of them will take him back down instantly, and can also perform basic attacks such as punches and kicks. This replaces Hover in the Spectral variation. (MKX - Spectral Variation)
[BCOLOR=#010101][/spoili][/BCOLOR]

[spoili]
Telekinetic Slams: Ermac repeatedly slams the opponent with his telekinetic powers until they explode. InMK:D he yells "YES!" after the opponent explodes. (UMK3, MKT, MK:D)[/spoili]
[spoili]

Uppercut Explosion: Ermac uppercuts an opponent which explodes on contact. (MKADV)

Uppercut from Hell: Ermac unleashes a devastating uppercut that decapitates the opponent. (UMK3, MKT)

Telekinetic Tear: Ermac lifts the victim into the air with his telekinetic powers. With both hands, he brings them together as the opponent's body is suddenly forced into a fetal-like position before spreading the opponent out and rips them in half. (MK:D)

Boss Fatality: Ermac makes three telekinetic slams then he rises up an enemy and two stones. Then he powerfully strikes an enemy with these stones. (MK:SM)

Mind Over Splatter: Ermac lifts his opponent in the air with his powers, then rips off their arms and legs. He then smashes them headfirst into the ground causing their head to explode. (MK 2011)

Pest Control: Ermac shrinks the opponent with his powers. The opponent starts running around in fear, besides that Kratos is the only one of them to start yelling at him instead if he has done so, then Ermac stomps on them. He then wipes his boot off on the ground. (MK 2011)

Inner Workings: Ermac lifts up his opponent with his telekinesis and breaks the upper and lower halves of his opponent's body. He then rips out his victim's organs from their mouth and crushes them like a ball, leaving his victim in the air with his/her guts dangling from their mouth. (MKX)

Head Out: Ermac rips the victim's head off using his telekinesis, then shoves it downward through the neck and into their body before violently pulling it out through the stomach, spraying blood, guts and intestines before him, and leaves the severed head of the victim floating in midair. (MKX)
[/spoili]

[BCOLOR=#010101]Personality[/BCOLOR]
[BCOLOR=#010101]Ermac rarely shows any signs of emotion, but he has proven to be quite wise and a very deadly combatant, using his telekinetic abilties to battle multiple opponents at once while keeping the upper hand. (Only being able to use his telekinesis on 1-2 foes at a time.)[/BCOLOR]

[BCOLOR=#010101]Weaknesses[/BCOLOR]
[BCOLOR=#010101]-While he may not appear to have any at first glance, Ermac does have one major weakness: the Netherrealm itself. Since he is a being created completely by magic, his powers would decrease over time the longer he stays in the realm, weakening the bond holding the souls together and overall threatening his very existence. However, by using a mysterious stone dubbed the [/BCOLOR]Soul Stone[BCOLOR=#010101] Shujinko found for him, he ultimately is protected from this threat. (So if you knock the Soul Stone out of his body, all the souls will be released and no more Ermac.)[/BCOLOR]
[BCOLOR=#010101]-Also his second sit of powers, the finishers I will roll a dice on the rp. A ten sided dice, odd he will fail, even he will succeed. Since only the traitors can kill in the game, his finishers will just knock people out... not kill, so no OP there.[/BCOLOR]


[BCOLOR=#010101]Fears[/BCOLOR]
Losing control of the souls or being defeated, someone taking control of him again.

[BCOLOR=#010101]Noble Phantasm[/BCOLOR]
Controlled Chaos:[BCOLOR=#010101] Ermac flies into the opponent with a [/BCOLOR]Soul Charge[BCOLOR=#010101] that is hard enough to obliterate their torso and head. ([/BCOLOR]MKX - Spectral Variation[BCOLOR=#010101])[/BCOLOR]
[/fieldbox]
 
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Ermac-The Mysterious Soul Stealer


[BCOLOR=#010101]"We are many; you are one. Your abilities pale before us."[/BCOLOR]
[fieldbox=", #c3ff00, solid"]
[BCOLOR=#010101]Appearance[/BCOLOR]
Ermac.jpg


[BCOLOR=#010101]Name[/BCOLOR]
Ermac

[BCOLOR=#010101]Age[/BCOLOR]
[BCOLOR=#010101]Unknown[/BCOLOR]

[BCOLOR=#010101]Canon[/BCOLOR]
[BCOLOR=#010101]Mortal Kombat Game Series[/BCOLOR]

[BCOLOR=#010101]Powers / Abilities / Attributes[/BCOLOR]
[spoili]
Teleport Punch: Just like Scorpion, Ermac vanishes in a cloud of fire and reappears behind his opponent punching them. This move can also be performed in the air. In MK 2011 he vanishes and reappears through green energy, and the move is named Force Port. In MKX, this is called Teleport, and Ermac will kick the opponent instead of punching them if it's performed in the air. (UMK3, MKT, MK:SM, MK 2011, MKX)
-In MK 2011, the enhanced version is named Teleport. Ermac connects with the first punch and hits them with his elbow to knock the opponent down to the ground.
-In MKX, the enhanced version is called Force Port. After the punch or kick, Ermac knocks his opponent in the air with a few bursts of soul energy, allowing for a juggle.[/spoili]
[spoili]

Telekinetic Slam: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground allowing for a combo. In MK 2011 this is named Force Lift. (UMK3, MKT, MK:D, MK:SM, MK:A, MK 2011)
-The enhanced version is named Telelift. Ermac lifts the opponent and slams them an additional time behind him, before the initial slam.


Hado-Energy: Ermac sends a green zig-zag beam slithering at his opponent. This is named Force Ball in MK 2011 and can be done in the air, which is named Airblast. (UMK3, MKT, MK:D, MK:SM, MK:A, MK 2011)
-The enhanced version is named Focus Ball, and the enhanced air attack is named Force Blast. The energy produced is larger.


Soul Ball: Ermac shoots a sphere of soul energy straight at his enemy, which can also be performed in the air. It increases in damage depending on how many orbs are floating around Ermac when it's performed. If there are three of them around him, besides the great damage increase, the Soul Ball will also stun the opponent, involving them in green energy for a brief moment and setting them up for a free hit. While they're stunned, Ermac can also perform a Soul Release, which makes the green energy surrounding the opponent burst them into the air, allowing for a juggle. (MKX - Master of Souls Variation)
-The enhanced version is called Soul Trap. It has all properties of a Soul Ball shot with three orbs around Ermac (with the obvious exception that it doesn't require all three orbs to be used) and also drains the opponent's Super Meter while they're held in the green energy.


Soul Burst: Ermac makes a short ranged burst of soul energy with his hands. This can also be aimed upwards and be performed in the air against aerial foes. (MKX)
-The enhanced version is called Soul Blast, which has armor and knocks the opponent to the other side of the arena.
Mystic Float: Ermac uses his telekinesis to propel himself into the air for a few seconds. In MKX, this is called Hover. (MK:D, MK:A, MK 2011, MKX)


Mystic Bomb: After performing Mystic Float, Ermac slams his back down onto the ground, creating a small shock wave. In MK 2011 Ermac does this automatically after a few seconds in the air and is named Hover Slam. The player can delay the slam for a few more seconds as well. Also, while Ermac is in the air, you can cancel into either a Force Port or an Air-blast. In MKX this is called Ground Slamand he dives headfirst into the ground rather than with his back down. While Ermac is in the air, he can also perform his Teleport or an aerial Soul Burst. (MK:D, MK:A, MK 2011, MKX)
-In MK 2011, the enhanced version is named Levitate Smash and can also be delayed for a short time.


Dive Kick: After performing Mystic Float, Ermac dives forward with an aerial kick. (MK:D, MK:A)

Telekinetic Throw: Ermac telekinetically tosses his opponent across the arena behind him. (MK:D, MK:A)

Low Telekinetic Toss: Ermac does almost the same as in Telekinetic Throw, but he tosses an enemy making him touch the ground. This move is followed by an uppercut. (MK:SM)

Telekinetic Air Strike: Ermac makes air pressure much higher so it hits an opponent. Works only while in the air. (MK:SM)

Telekinetic Tornado: Ermac makes a shield around himself then a lot of small hado-energy projectiles rise up striking the opponent if he is close to Ermac. He uses this move only in the final part of his boss battle. (MK:SM)

Force Lift: Ermac lifts his opponent via telekinesis, flips them upside down and slams them headfirst into the ground. (MKX)
-The enhanced version is called Tele-Lift and leaves the opponent hanging in the air for a moment before the slam, allowing Ermac to attack them.


Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast. -In MKX, this is called Tele-Choke. (MK 2011, MKX - Mystic Variation)
-In MK 2011, the enhanced version is named Telepush. Instead of striking them with another telekinetic blast, Ermac flips the opponent upside down and slams them down face first.
-In MKX, the enhanced version is called Levitate. It has armor and makes Ermac recover a small portion of his health while the opponent is held up. And it drains some of the opponent's Super Meter in the process. However, it greatly decreases in damage.


Tele-Hang: Much like Tele-Lift, Ermac lifts his opponent via telekinesis, flips them upside down and leaves them hanging for a moment, during which they can easily be attacked. If the opponent is not attacked, they take damage by falling headfirst into the ground. This replaces his Force Lift in the Mystic variation. (MKX - Mystic Variation)
-The enhanced version makes Ermac slam the opponent on the ground instantly, bouncing them and allowing for a juggle. However, the special itself greatly decreases in damage.


Disappear: Ermac uses his soul powers to disappear from the arena and evade any enemy attack for a moment. This replaces his Teleport in the Master of Souls variation. (MKX - Master of Souls Variation)
The enhanced version is called Vanish and makes Ermac disappear faster.


Soul Charge: Ermac flies straight at his opponent at a high speed to hit them with his fists. It can also be performed in the air. (MKX - Spectral Variation)

Soul Accession: Ermac lifts himself in the air to fly at any direction he desires. He can perform all of his aerial specials, including the Ground Slam, although doing any of them will take him back down instantly, and can also perform basic attacks such as punches and kicks. This replaces Hover in the Spectral variation. (MKX - Spectral Variation)
[BCOLOR=#010101][/spoili][/BCOLOR]

[spoili]
Telekinetic Slams: Ermac repeatedly slams the opponent with his telekinetic powers until they explode. InMK:D he yells "YES!" after the opponent explodes. (UMK3, MKT, MK:D)[/spoili]
[spoili]

Uppercut Explosion: Ermac uppercuts an opponent which explodes on contact. (MKADV)

Uppercut from Hell: Ermac unleashes a devastating uppercut that decapitates the opponent. (UMK3, MKT)

Telekinetic Tear: Ermac lifts the victim into the air with his telekinetic powers. With both hands, he brings them together as the opponent's body is suddenly forced into a fetal-like position before spreading the opponent out and rips them in half. (MK:D)

Boss Fatality: Ermac makes three telekinetic slams then he rises up an enemy and two stones. Then he powerfully strikes an enemy with these stones. (MK:SM)

Mind Over Splatter: Ermac lifts his opponent in the air with his powers, then rips off their arms and legs. He then smashes them headfirst into the ground causing their head to explode. (MK 2011)

Pest Control: Ermac shrinks the opponent with his powers. The opponent starts running around in fear, besides that Kratos is the only one of them to start yelling at him instead if he has done so, then Ermac stomps on them. He then wipes his boot off on the ground. (MK 2011)

Inner Workings: Ermac lifts up his opponent with his telekinesis and breaks the upper and lower halves of his opponent's body. He then rips out his victim's organs from their mouth and crushes them like a ball, leaving his victim in the air with his/her guts dangling from their mouth. (MKX)

Head Out: Ermac rips the victim's head off using his telekinesis, then shoves it downward through the neck and into their body before violently pulling it out through the stomach, spraying blood, guts and intestines before him, and leaves the severed head of the victim floating in midair. (MKX)
[/spoili]

[BCOLOR=#010101]Personality[/BCOLOR]
[BCOLOR=#010101]Ermac rarely shows any signs of emotion, but he has proven to be quite wise and a very deadly combatant, using his telekinetic abilties to battle multiple opponents at once while keeping the upper hand. (Only being able to use his telekinesis on 1-2 foes at a time.)[/BCOLOR]

[BCOLOR=#010101]Weaknesses[/BCOLOR]
[BCOLOR=#010101]-While he may not appear to have any at first glance, Ermac does have one major weakness: the Netherrealm itself. Since he is a being created completely by magic, his powers would decrease over time the longer he stays in the realm, weakening the bond holding the souls together and overall threatening his very existence. However, by using a mysterious stone dubbed the [/BCOLOR]Soul Stone[BCOLOR=#010101] Shujinko found for him, he ultimately is protected from this threat. (So if you knock the Soul Stone out of his body, all the souls will be released and no more Ermac.)[/BCOLOR]
[BCOLOR=#010101]-Also his second sit of powers, the finishers I will roll a dice on the rp. A ten sided dice, odd he will fail, even he will succeed. Since only the traitors can kill in the game, his finishers will just knock people out... not kill, so no OP there.[/BCOLOR]


[BCOLOR=#010101]Fears[/BCOLOR]
Losing control of the souls or being defeated, someone taking control of him again.

[BCOLOR=#010101]Noble Phantasm[/BCOLOR]
Controlled Chaos:[BCOLOR=#010101] Ermac flies into the opponent with a [/BCOLOR]Soul Charge[BCOLOR=#010101] that is hard enough to obliterate their torso and head. ([/BCOLOR]MKX - Spectral Variation[BCOLOR=#010101])[/BCOLOR]
[/fieldbox]
e3b05c59f7e44dd9b41cb4e3bc0a6c0add1a660c687cb364f3de571615a67a29.jpg
 
"I'm gonna beat one motherfucker with another motherfucker."
Appearance:
cf35bc2886edc23854ad09453d78087c.jpg

"Yes, I modeled my armor after Batman. This is what I wear when beating idiots with sticks."

Name:
"Most people just call me Jason, now, sod off."

Age:
"I'm between 500,000 and a million years old. Damn, I feel old when I think about it... but at least I get to keep my looks."

Powers / Abilities / Attributes:
"My Immortality is very useful as I can't die whatsoever, serious, my atomic molecules were split apart and they still came back together forming me down to the last memory, but it's like a clingy ex, that'll be explained in the weaknesses. Another useful feature is that I don't need to eat, drink, or sleep to survive, but I still need to breath. Yeah for logic! On top of that, I have a natural regenerative ability. Granted, it's not ridiculously fast, but it gets the job done.

My cells are sentient, meaning they can communicate and share information as well as form a kind of colony for organs. So when I burn, my skin cells shriek in unison because that transmits the pain they're feeling to other cells. Too bad they're not smart enough to turn the recptors off. Another thing is that I'm resistant to disease, poisons/venoms/toxins, and mental assaults.

Ahh, Psionics or magic, how I equally love and hate thee. This is what makes mortals into 'gods', though it does have its limits, and there are several schools. Holy, buff and restorative spells. Elemental, manipulation of the elements like iceballs and fireballs. Body, spells that enhances psychical performance. Mental, spells that focus on the mental state of allies and foes and this is also where the term Mind Screw comes into play since I'm screwing your mind, though it can get much worse. Then Necromancy, raising the dead and many other creepy things that I wish not to get into. I primary focus on body spells.

There are a few others, but there's a reason why they're forbidden! I don't want to repeat the Mass Bunny incident again. Time Manipulation and Dimensional spells brought those monsters into my world and ate all my crops!

I also have the Fourth Wall awareness, and I got this when I was ten years old. Just popped out of nowhere and I was like, OK, finding out that everything I know is a big lie is fine with me! I'm subtle about though.

Also, Soul Immunity comes in handy, nothing can affect it as Archwar believes the soul cannot be touched, but to substitute for that, Psionic Energy can be manipulated with the right stuff, just don't expect it to be joyous when it is manipulated.

Then two that will (hopefully) not come into effect are the Anti-Mary Sue/Gary Stu ability. That effectively removes the traits of your typical perfect and dull character, turns them into a Anti version, and they cry because everyone hates them now. Hehehe, I love this one.

And then I do have the Anti-Godmod ability to punish sore losers. If a player attempts to control me without permission, a very large Ban Hammer will stop by to scold the rulebreaker. Please, don't Godmod people.

I have also picked up various skills that likely won't help me like Poisonous plants since my world used to be a radiated filled ball and now a bunch of old plants are now mutated carnivorous Venus Fly Traps, oh boy I remember seeing those for the first time.

Then finally I'm a expert in melee and ranged combat as well as knowning where to hit to cause the most damage on human foes. I also specialize in brutal kills to send a simple message to the cowards, run."

Personality:
"I'm snarky cynical, sarcastic, and a general all around asshole. I like making jokes when I can and correct people if they're wrong. Also, being the atheist I am, I will scoff at people who believe in gods, goddesses, or some divine being, but I do believe in a soul. Dying and seeing nothing, but darkness would be rather boring wouldn't it? However, I'll also show kindness and try not to fuck up, but I'll fuck up anyways. I'm human after all, bound to make mistakes galore!

Also, I suffer from Split Personalty Disorder and PTSD as well as depression at random times like all Immortals. At least I'm not Ebony Darkness Dem-Demn I can't even fucking pronounce the name. At least I'm not that Mary Sue from My Immortal! That stuff burns my eyes."

Weaknesses:
"As mentioned before, I suffer from a wide range of mental disorders that are kept in check by drugs, lots and lots of drugs as well as Psionics. Nightmares are common and waking up to a thousand screaming in your head all saying bloody murderer is about as jolly as stabbing your toe.

Even despite not needing to eat, sleep, or drink, my body still 'feels' it and thus if I am deprived from it for too long I'm bound to be a little grumpy. Who wouldn't be after five years of nothing, but eating rats and other scurrying rodents. Also, it's required for my body to do typical stuff like brain stuff, heart stuff, shitting, and what not. It's also required for my Psionics to work properly otherwise there's a severe decease in power.

Psionics is very useful in many things and can turn mortals into godlike beings, but it has limits. Overuse can cause many problems like a headache that yells like a angry spouse, tiredness, comas, or even dying again.

I'm also still human which means I can still make mistakes and still vulnerable to ordinary attacks. The last thing is that Will where I come from is a renewable resource, which means repeated mental attacks will drain my Willpower, strange thing is that I can do the same to others, no matter what.

Oh, and my snarky personality turns people off so I don't make many friends, speaking of which, I CAN'T BE TURNED ON! :(

Fears:
"You would think a Immortal like myself would be fearless, that's a nope. Because people like being creative with death, I now fear a 'creative death' like being slowly drowned in a pool of acid... or syrup. I'm also a atheist and if I find out that God exists oh boy, I'm fucked. Also, Lollipops. What? You try eating a poisoned lollipop and see how you like having your internal body on fire, not literally of course for you simple minded folk."
The snarky and grumpy Immortal is done now, let me know if he seems a little OP.

Jason: So who wants to dislove me?

Edit: Forgot to add a few things. For everyperson Jason kills, their 'voice' is added to his collection which screams in agony as well causes other bad things like nightmares, but odd thing is he does need to kill to remind himself that he is still human so he tends to kill bandits and other evildoers. He also likes leaving foes defeated rather than dead to humiliate them. This may or may not work out in his favor.
 
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The snarky and grumpy Immortal is done now, let me know if he seems a little OP.

Jason: So who wants to dislove me?
OP? In this RP? Impossibur. Everybody is just nerfed da heck out of till its balanced.