17acd2a25c5a994c326fd2d671c4d638.jpg



Appearance: Caucasian, brown/bleached hair, slim build.

Name:

John Allerdyce, also known as "Pyro"

Age:

18


Canon: Where is your character from? Not needed if you are signing up as an OC.:

X-Men

Powers / Abilities / Attributes: What are some notable things that your character can do, is good at, etc.?

Can control and intensify fire.

Personality: What's your character like?

Like his mutant power, a fiery personality lies below what might seem a calm and cool person on the surface. John Allerdyce is rebellious, arrogant at times, and looks down on those he deems to be lesser than himself and his friends.


Weaknesses: Any notable weaknesses or flaws your character might have?

Overconfidence at times, Pyro more than occasionally will get himself and his friends into more trouble than they can handle.


Fears: What's your character scared of?

John fears control, such as that of older mutants such as Charles Xavier. In line with this fear, he tends to disregard authority, though at times of his choosing and not necessarily a rebel without a cause.


Noble Phantasm: Optional. Basically your character's "ultimate attack." Will only be usable when your character's power is restored and after two successful "dice rolls." Will be explained more in-depth inside the game when it starts.

“Sun Shot”: A white hot flame that can incinerate any known substance known, and anything in its path.
 
Blind Justice Duo Part 1
image.jpg



Name: DareDevil/Matt Murdock

Age: Unspecified

Cannon: DareDevil (2003 Movie, licensed by Marvel)

Age: Late 20s

Powers/Abilities
Radar Sense- allows Murdock to "see" in the dark, through smoke and walls etc. Just by listening to the noises made, similarly to how bats see in caves

(
Note, said ability fails in relation to 2 dimensional objects or if no or load noises are present)

Note-Above link has minor spoilers for the end of the movie.
Note how DareDevil uses the sound of the water coming from the sprinklers to see his opponent


And for all you scientists out there, this is a little webpage telling us how it works
http://blog.brainfacts.org/2015/04/7075/#.VgHdGMRkmK0

Well Trained Speed, Strength and Agility-(Ninja Level)


Equipment-
Leather Suit- (not stab proof in anyway, because reasons)
Billy Clubs- can both attach and detach themselves to and from each other in combat, creating a versatile form of both attack and defence. These specially designed clubs can also be used as a grappling hook or wire (because Ben Affleck)

Weaknesses-
Loud Noises-Due to the fact that Matt Murdock lost his sight at a young age, he almost completely relies on his Radar Sense to see while he fights crime. However, due to the fact that the radar sense maps out images using sound, Daredevil is rendered useless against larger, deeper sounds, for example, church bells. Similar sounds disrupt his sense, over wrighting all images with those crested by the mix of apparent sounds and the larger sound, causing the Crime Fighter to not only be unable to "see", but unable to think, use most of his other senses, and, in some cases, avoid collapse
Fast Moving/Blurring Fabric- Items such as flags and capes disrupt his radar scense in a similar manner to the noises stated above, except the effects come into play at a far slower pace, and are usually less severe (if nessesairy, the DareDevil can look away, negating the affects of the disruption)

Personality-
While calm and calculated without his mask, he moment Murdock picks up his Billy Clubs and takes to the streets, he is a completely different man. Aggressive, violent and borderline psychotic, the Man Withiut Fear is willing to put his "prey" under psychological torture in order to gain information. Despite this, when nessesairy, The DareDevil can, at times, revert back into a more peaceful version Murdock during combat, which, ironically enough, is his more powerful form.

Note- Both Matt and Elektra are fighting in civilian disguises; the movie actually had a budget for costumes

Fears-
Despite DareDevil being "the Man Without Fear", it is Matt Murdock who finds trepidation in some factors of his existence, more specifically, in regards to his protégés and allies, constantly believing them to be completely under his care, and benign willing to lay down his life at any point in which they are in danger of death. Despite being detached in regards to killing others, Murdocks greatest fear is having those around him suffer at the hands of he DareDevil, just as the criminals he destroys have in in the past.

Noble- N/A

 
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Can I get a reservation?

I'll get my char sheet up tonight :P
 
Justice is Blind Duo Part 2
image.jpg
Name: Elektra
Cannon: Marvel's "DareDevil(2003)" & "Elektra & Elektra: Hand of the Devil"
Age: Unspecified, presumably mid 20s
Abilities-
Speed & Skill- Training from a young age, initially pettily by her father, then intensely by the assassin Cult known as the Hand, Elektra has speed, agility and skill enough to rival and, in some cases, surpass that of DareDevil. Elektra is more open about her skill, rarely concealing her talents, taking up a job as an Assasin prior to finishing high school.

Acrobatics and Stealth- Unlike her rival/Nemesis/ally/love/it's complicated DareDevil, Elektra Lacks the brute force to kill everything in her oath at once, instead resorting to stealth takedowns to get the job done. With the ability to move with near shadow like proficiency, Elektra is rarely seen by her opponents prior to their deaths.

Equipment-
Sai- Using her dual wield daggers, Elektra is a completely offensive warrior. Unwilling to yield, Elektra can use these weapons at both close range and at a great distance, similarly to a throwing knife, allowing her to take down many an opponent without getting her hands dirty.

Weaknesses-
Only Human- due to the fact Elektra never actually completed her training with the hand, her speed and skill act in a trade off with her strength; this allows her to strike hard, but not fast, thus forcing her to rely on ropes and her sai etc for fatal strikes. Furthermore, due to the fact she expresses no superhuman abilities, she is still vulnerable to bullets etc.

Fears-
Post Dramatic Stress- despite being born into a family of privilege, Elektra still suffered a broken childhood, with her father constantly pressuring her into meeting physical perfection, for example, refusing to let her leave assuming pool for over an hour prior to her being able to tread water for said amount of time, aged four. It was this pressure that caused serious levels of stress to fall upon the Assasin for decades afterwards, with nightmares of her father's "trails" haunting her nightmares well inter her 20s.

Demons and the Hand-
Some Elektra's greatest fears, however, branch off from the rituals performed on her by the hand after he ressurection. With dark sacrifice haunted her for years, the Assasin suffered from serious insomnia as a consequence, being unable to sleep, only freeze cry, for several minutes after having a vision.

Imperfection-
Her final, and undoubtably greatest, fear, is her fear of imperfection. With severe training from both the hand and her father, Elektra was desensitised to violence, channeling all pain and regret into her fighting. It was this channeling, however, that later lead to her desire for perfection; upon falling short of her end goal, she believed all her pain had been for nothing, for example, being told she lacked the passion to complete her training her the hand caused her to return to Hell's Kitchen, the very place she had fled from, in the hope of finding the passion she required to find enlightenment

Personality-
Elektra is a secluded perfectionist in almost every sense of the word. Her desire to become physically perfect and honour the sacrifices of the those around her have completely consumed her in every aspect of her life, forcing her to give up all forms of normality. Elektra taunts her opponents constantly, using said taunting as a weapon, for example, whispering into her opponents ears prior to killing them, letting her targets escape their first encounter, just so they know how it feels to be vulnerable, knowing that they have chance of survival, offers her target's allies freeing if they abandon those bosses, just to force even more doubt into her targets etc.

With near legendary status, Elektra is an assassin like no other
 
Last edited by a moderator:
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Blind Justice Duo Part 1
View attachment 85973



Name: DareDevil/Matt Murdock

Age: Unspecified

Cannon: DareDevil (2003 Movie, licensed by Marvel)

Age: Late 20s

Powers/Abilities
Radar Sense- allows Murdock to "see" in the dark, through smoke and walls etc. Just by listening to the noises made, similarly to how bats see in caves

(
Note, said ability fails in relation to 2 dimensional objects or if no or load noises are present)

Note-Above link has minor spoilers for the end of the movie.
Note how DareDevil uses the sound of the water coming from the sprinklers to see his opponent


And for all you scientists out there, this is a little webpage telling us how it works
http://blog.brainfacts.org/2015/04/7075/#.VgHdGMRkmK0

Well Trained Speed, Strength and Agility-(Ninja Level)


Equipment-
Leather Suit- (not stab proof in anyway, because reasons)
Billy Clubs- can both attach and detach themselves to and from each other in combat, creating a versatile form of both attack and defence. These specially designed clubs can also be used as a grappling hook or wire (because Ben Affleck)

Weaknesses-
Loud Noises-Due to the fact that Matt Murdock lost his sight at a young age, he almost completely relies on his Radar Sense to see while he fights crime. However, due to the fact that the radar sense maps out images using sound, Daredevil is rendered useless against larger, deeper sounds, for example, church bells. Similar sounds disrupt his sense, over wrighting all images with those crested by the mix of apparent sounds and the larger sound, causing the Crime Fighter to not only be unable to "see", but unable to think, use most of his other senses, and, in some cases, avoid collapse
Fast Moving/Blurring Fabric- Items such as flags and capes disrupt his radar scense in a similar manner to the noises stated above, except the effects come into play at a far slower pace, and are usually less severe (if nessesairy, the DareDevil can look away, negating the affects of the disruption)

Personality-
While calm and calculated without his mask, he moment Murdock picks up his Billy Clubs and takes to the streets, he is a completely different man. Aggressive, violent and borderline psychotic, the Man Withiut Fear is willing to put his "prey" under psychological torture in order to gain information. Despite this, when nessesairy, The DareDevil can, at times, revert back into a more peaceful version Murdock during combat, which, ironically enough, is his more powerful form.

Note- Both Matt and Elektra are fighting in civilian disguises; the movie actually had a budget for costumes

Fears-
Despite DareDevil being "the Man Without Fear", it is Matt Murdock who finds trepidation in some factors of his existence, more specifically, in regards to his protégés and allies, constantly believing them to be completely under his care, and benign willing to lay down his life at any point in which they are in danger of death. Despite being detached in regards to killing others, Murdocks greatest fear is having those around him suffer at the hands of he DareDevil, just as the criminals he destroys have in in the past.

Noble- N/A



That's just too perfect because of the image I used for Frank's (the Punisher's) CS on the last page. Dunno if you saw and it influenced your choice, or if it's just a hilarious coincidence. Either way, made me smile.

The-Punisher-Mitch-Gerads-Teaser-610x925.jpg
 
That's just too perfect because of the image I used for Frank's (the Punisher's) CS on the last page. Dunno if you saw and it influenced your choice, or if it's just a hilarious coincidence. Either way, made me smile.

The-Punisher-Mitch-Gerads-Teaser-610x925.jpg
THE COINCIDENCE IS REAL!!! This game is going to be legendary​
 
Welp, I've decided what characters to play as, now I just need to finish their sheets. Unfortunately though, it's time for me to go to bed for work tomorrow already. ^^; ...so I'll finish my sheets and get them posted up tomorrow! XD Sorry for taking so long!
 
300

Appearance: Long black hair, slender, black eyes, wears uniform of Hachimitsu Academy


Name: Mari Kurihara



Age: How old is your character? 17


prison-school-mari-634x312.jpg

Canon: Where is your character from? Not needed if you are signing up as an OC. Kangoku Gakuen

Powers / Abilities / Attributes: What are some notable things that your character can do, is good at, etc.? Leadership, politics, problem solving, manipulation, accomplishing things at any cost.

Personality: What's your character like? Mari is a natural leader, managing the accomplishment of missions with even the least amount of resources and the most difficult circumstances. She is politically smart as well, managing to become the president of the Underground School Council at Hachimitsu Academy. She can also be manipulative, using the knowledge of others to her and her group’s advantage. And she is ruthless in accomplishing things at any cost.

Weaknesses: Any notable weaknesses or flaws your character might have? She is usually strong morally, but her personal feelings can misguide her actions and cause her to act with emotion and behave unjustly. She can be overconfident at times, and not trusting of certain people depending on her opinion of them.

Fears: What's your character scared of? Losing her position among people, embarrassment, losing a battle that she badly wants to win.

Noble Phantasm: Optional. Basically your character's "ultimate attack." Will only be usable when your character's power is restored and after two successful "dice rolls." Will be explained more in-depth inside the game when it starts: Seduction! If she is able to manipulate another into falling in love with her, becoming loyal to her, etc… she can direct that ally or enemies abilities to do her own bidding.
 
Kirby_Wii.png

"Poyo!"

Name: Kirby

Age: Unknown ( Most likely a younger character due to his constant cheerful and upbeat attitude, as well being referred to as a little boy in some of his games)

Canon: Kirby Franchise

Appearance: Kirby is small, pink, and spherical with large red feet and stubby arms. He has distinctive oval shaped eyes that are white (eye shine) at the top, black in the center and dark blue on the bottom (all black in early games) and rosy cheek-blushes near his eyes. His body is soft and flexible, allowing him to stretch or flatten and adopt different shapes or open his mouth really wide for his trademark inhale ability.

Personality: Kirby is cheerful and innocent. He is often depicted with a voracious appetite. His other hobbies include singing, although he is tone-deaf.[4]

Despite his loveable nature, he sometimes acts in an impulsive or naive way, such as when he accuses King Dedede of interfering with the Fountain of Dreams in Kirby's Adventure, and then leaves to retrieve the pieces of the shattered Star Rod without receiving a full explanation.[6] He also attacked Meta Knight in Kirby Squeak Squad for ownership of chest that he believed contained a slice of his stolen strawberry shortcake. In reality, the Star Rod was going to be taken by Nightmare, who would corrupt the Fountain of Dreams and turn every dream into a Nightmare, and the chest that Kirby wanted contained Dark Nebula, a powerful being with evil intentions. King Dedede and Meta Knight were aware of these problems, and were trying to protect the world.


Powers: Kirby's most iconic power is the ability to swallow enemies and copy their abilities once he has swallowed them. He can also knock baddies around with air blasts and float by puffing his cheeks. He can also sacrifice his ability to copy a enemy's power in order to make a "Helper", a cloned version of the enemy Kirby swallowed that assists Kirby. He also isn't to shabby in hand to hand combat as well

Weaknesses: Like mentioned before, Kirby is naive and tends to act without thinking or explanation at times, causing him or companions such as Dedede or Meta Knight to get caught in a sticky situation.

Fears: Failure to save Dream Land or his friends
 
Replacing Mr Knight, and being put in a duo with Barbossa...

[BCOLOR=#ffffff]'Nothing brings me more joy than knowing that I can undo every good action he has ever done....'[/BCOLOR]
[BCOLOR=#ffffff]
7GWGOu4akFE.jpg
[/BCOLOR]
Name: Mr Negative
Age: 33
Canon: Marvel Comics
Powers/Abilities:
Mr Negative's powers are derived from the extradimensional energy called 'Darkforce'. This energy manifests in many ways, including:
Enhanced Speed and Strength
Object Empowerment
-Mr Negative can charge any object with negative energy, making it stronger and more durable.
Corrupting Touch-Mr Negative can temporarily switch the morality of anyone he touches, turning bad people good, and good people bad. Whilst under his control, the person's clothes will revert to the negative colour, similar to Mr Negative's own garb. (This will be massively de-powered for this game).
Skilled at Sword Combat-
Despite having no formal training, Mr Negative is skilled with swords, especially his twin katanas, which are his signature weapons of choice.
Healing Touch-In his Martin Li form, Mr Negative can heal wounds and disease, from mere injuries, to diseases such as Cancer. It is unknown where he obtained these powers.

Personality: In his Martin Li form, he is a bastion of human kindness and goodwill. Martin Li is generous, kind, sweet, amiable, and soft-spoken, eager to help others, and willing to sacrifice himself to defend the weak or disadvantaged.
It is unknown if he is aware of his 'other half's' existence.

As Mr Negative, Li becomes cruel, sarcastic, and manipulative. Under his seemingly gentlemanly exterior lies a cold heart and a calculating mind. He's even willing to kill his own men if they fail him. Mr Negative is willing to go to any lengths to increase his own power, including forming alliance with anyone who has a chance at protecting him, or increasing his own control over America's crime syndicates. However, Mr Negative often holds grudges, starting many deadly vendettas with various other gang leaders.

Weaknesses: As Martin Li, Mr Negative is onlhy human, and perfectly susceptible to all ordinary forms of harm. Furthermore, his two personas (Martin Li and Mr Negative) may not be aware of each other's existence. Li's willingness to sacrifice himself is also a weakness-if he dies, then both of them do.
Furthermore, Mr Negative's gang members are unaware of his double identity, and will turn on him if he doesn't recognise him.

Fears: Despite their 'Mutual Agreement', both personalities could fear the other taking over. Li seems to be horrified by the atrocities that Mr Negative has committed. Meanwhile, Mr Negative finds Li's sacrificial nature and generosity to be pathetic.

1126402-inner_demons.jpg
 
Replacing Mr Knight, and being put in a duo with Barbossa...

[BCOLOR=#ffffff]'Nothing brings me more joy than knowing that I can undo every good action he has ever done....'[/BCOLOR]
[BCOLOR=#ffffff]
7GWGOu4akFE.jpg
[/BCOLOR]
Name: Mr Negative
Age: 33
Canon: Marvel Comics
Powers/Abilities:
Mr Negative's powers are derived from the extradimensional energy called 'Darkforce'. This energy manifests in many ways, including:
Enhanced Speed and Strength
Object Empowerment
-Mr Negative can charge any object with negative energy, making it stronger and more durable.
Corrupting Touch-Mr Negative can temporarily switch the morality of anyone he touches, turning bad people good, and good people bad. Whilst under his control, the person's clothes will revert to the negative colour, similar to Mr Negative's own garb. (This will be massively de-powered for this game).
Skilled at Sword Combat-
Despite having no formal training, Mr Negative is skilled with swords, especially his twin katanas, which are his signature weapons of choice.
Healing Touch-In his Martin Li form, Mr Negative can heal wounds and disease, from mere injuries, to diseases such as Cancer. It is unknown where he obtained these powers.

Personality: In his Martin Li form, he is a bastion of human kindness and goodwill. Martin Li is generous, kind, sweet, amiable, and soft-spoken, eager to help others, and willing to sacrifice himself to defend the weak or disadvantaged.
It is unknown if he is aware of his 'other half's' existence.

As Mr Negative, Li becomes cruel, sarcastic, and manipulative. Under his seemingly gentlemanly exterior lies a cold heart and a calculating mind. He's even willing to kill his own men if they fail him. Mr Negative is willing to go to any lengths to increase his own power, including forming alliance with anyone who has a chance at protecting him, or increasing his own control over America's crime syndicates. However, Mr Negative often holds grudges, starting many deadly vendettas with various other gang leaders.

Weaknesses: As Martin Li, Mr Negative is onlhy human, and perfectly susceptible to all ordinary forms of harm. Furthermore, his two personas (Martin Li and Mr Negative) may not be aware of each other's existence. Li's willingness to sacrifice himself is also a weakness-if he dies, then both of them do.
Furthermore, Mr Negative's gang members are unaware of his double identity, and will turn on him if he doesn't recognise him.

Fears: Despite their 'Mutual Agreement', both personalities could fear the other taking over. Li seems to be horrified by the atrocities that Mr Negative has committed. Meanwhile, Mr Negative finds Li's sacrificial nature and generosity to be pathetic.

1126402-inner_demons.jpg



Unless I'm very mistaken I own the comic that last panel is from.
 
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No, hugs!

pokemon-mashups-alien.jpg


I choose you Facehugger!


=D

latest

Replacing Mr Knight, and being put in a duo with Barbossa...

[BCOLOR=#ffffff]'Nothing brings me more joy than knowing that I can undo every good action he has ever done....'[/BCOLOR]
[BCOLOR=#ffffff]
7GWGOu4akFE.jpg
[/BCOLOR]
Name: Mr Negative
Age: 33
Canon: Marvel Comics
Powers/Abilities:
Mr Negative's powers are derived from the extradimensional energy called 'Darkforce'. This energy manifests in many ways, including:
Enhanced Speed and Strength
Object Empowerment
-Mr Negative can charge any object with negative energy, making it stronger and more durable.
Corrupting Touch-Mr Negative can temporarily switch the morality of anyone he touches, turning bad people good, and good people bad. Whilst under his control, the person's clothes will revert to the negative colour, similar to Mr Negative's own garb. (This will be massively de-powered for this game).
Skilled at Sword Combat-
Despite having no formal training, Mr Negative is skilled with swords, especially his twin katanas, which are his signature weapons of choice.
Healing Touch-In his Martin Li form, Mr Negative can heal wounds and disease, from mere injuries, to diseases such as Cancer. It is unknown where he obtained these powers.

Personality: In his Martin Li form, he is a bastion of human kindness and goodwill. Martin Li is generous, kind, sweet, amiable, and soft-spoken, eager to help others, and willing to sacrifice himself to defend the weak or disadvantaged.
It is unknown if he is aware of his 'other half's' existence.

As Mr Negative, Li becomes cruel, sarcastic, and manipulative. Under his seemingly gentlemanly exterior lies a cold heart and a calculating mind. He's even willing to kill his own men if they fail him. Mr Negative is willing to go to any lengths to increase his own power, including forming alliance with anyone who has a chance at protecting him, or increasing his own control over America's crime syndicates. However, Mr Negative often holds grudges, starting many deadly vendettas with various other gang leaders.

Weaknesses: As Martin Li, Mr Negative is onlhy human, and perfectly susceptible to all ordinary forms of harm. Furthermore, his two personas (Martin Li and Mr Negative) may not be aware of each other's existence. Li's willingness to sacrifice himself is also a weakness-if he dies, then both of them do.
Furthermore, Mr Negative's gang members are unaware of his double identity, and will turn on him if he doesn't recognise him.

Fears: Despite their 'Mutual Agreement', both personalities could fear the other taking over. Li seems to be horrified by the atrocities that Mr Negative has committed. Meanwhile, Mr Negative finds Li's sacrificial nature and generosity to be pathetic.

1126402-inner_demons.jpg


Oh shiiiet.
 
I'm going to reserve a spot in this! I think I'm going to give my Luffy CS a shot again :)