~The Witch of Truth and The Endless Sorcerer Enter~
"Simply by the existence of this closed room, this level of reasoning is possible for Furudo Erika. What do you think, everyone?"
-Name-
Erika Furudo
"The Great Detective"
"The Witch of Truth"
-Age-
17
-Canon-
Umineko No Naku Koro Ni
-Powers / Abilities / Attributes-
Truths
She has the ability to use both the
Red Truth and the
Blue Truth. These Truths allow her to investigate through mysteries with ease, and even applicable for combat. The
Red Truth is only said when it is the absolute truth to the use. The
Blue Truth is only said when a plausible theory relating to the
Red is displayed, and if true, it's effects will become one of a
Red Truth.
Scythe of Truth
This mystical weapon can be summoned at will, and it's power depends on effective
Red and
Blue Truths.
-Personality-
She keeps her cool and that signature superiority complex. She is what you'd expect from a detective her age: ambitious, polite, and a knowledgeable intellect. However, Erika is the complete opposite in the inside. While she has toned down this side of her from her experience in
Monokuma Rising, some of it remained. Her proper and polite act is a mask for her "intellectual rapist" side, where she does about anything to get what she wants. As she describes what she does, Erika defiantly states that "she loves to expose what people hide."
-Weaknesses-
Erika has a strong superiority complex, and when it's shattered, her reasoning and thought process goes into a complete trainwreck. She even has trouble taking in criticisms (unless they come from Robin).
-Fears-
Erika fears of losing those that she cares about (Bernkastel, Lambdadelta, fellow Witches of Truth, Robin), and also being proved wrong in some cases.
-Noble Phantasm-
Duct tape, 'nuff said.
The Perfect Closed Room
Otherwise known as the "lixAxil" room. With just enough
Red and
Blue Truths in effect with her Scythe, Erika can used that energy to create an artificial room to surround her opponent. Once the lock, chain, and seal is set on all methods of escape from this room, Erika will unleash all sorts of conventional and unconventional methods of pulling off a closed room murder on her opponent, and then release the opponent from the closed room after a flurry of slashes from her Scythe.
*~*
"Now it's time for my truth."
-Name-
Battler Ushiromiya
"The Endless Sorcerer"
-Age-
19
-Canon-
Umineko No Naku Koro Ni
-Powers / Abilities / Attributes-
Truths
He has the ability to use both the
Red Truth and the
Blue Truth. These Truths allow him to investigate through mysteries with ease, and even applicable for combat. The
Red Truth is only said when it is the absolute truth to the use. The
Blue Truth is only said when a plausible theory relating to the
Red is displayed, and if true, it's effects will become one of a
Red Truth.
Gamemaster's Broadsword
This mystical weapon can be summoned at will, and it's power depends on effective
Red and
Blue Truths. It also can be powered up by the
Golden Truth.
-Personality-
Formerly a person that denied anything that was fantasy-related, Battler's incentive and motivations have changed to those to protect Beatrice. He has a great ideal to protect and sustain the truth that Beatrice entrusted him with, and to protect his family from being "forged" in the retellings of the Rokkenjima Serial Murders incident. He takes this seriously, going as far as taking down the threats to those truths he is willing to protect. Otherwise, he is a generally kind and laidback individual. After his ascension to the title of gamemaster, he happens to be more "competent" in handling the truths compared to his battles against Beatrice in the beginning.
-Weaknesses-
Battler, despite his mature stance from EP5 and onwards, still has trouble formulating viable solutions to mysteries as to how Erika would solve them with ease. At times he would get ahead of himself and jump the gun with some solutions that don't make sense.
*coughcoughsmallbombscoughcough*
-Fears-
He fears on what could happen to the truth if handled by the wrong people, and practically is overprotective to those he becomes close to. He is also afraid of being on any form of transportation that has a "bumpy" ride (ie. speedboat, airplane, etc).
-Noble Phantasm-
Golden Truth
Due to his gamemaster status, Battler is able to use this
Golden Truth to power up his broadsword with a divine energy. He may not be the gamemaster of this game specifically, but he is able to use this divine form of a Truth either way due to his understanding of situations.