How long should the game be delayed?


  • Total voters
    14
  • Poll closed .
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York

Anxiously Awkward
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Genres
Romance, Scifi, Survival, Fantasy, Magical, Action, and much more
Before you read any further, please check the General Chat, RP Discussion and our Discord Server for OOC chatter and such.

More information is available on the wiki if need be!

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"What was the start of all this? When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp that answer now, from deep within the flow of time.
But for a certainty, back then...
We loved so many, yet hated so much; we hurt others and were hurt ourselves.
Yet even there we ran like the wind, whilst our laughter echoed under cerulean skies...."


"But... Then comes the day, when FATE, no longer binds us.
The day the flow of time shatters, as it's delicate threads scatter.
The day the void gives birth, to an unfathomable monstrosity.
Will order ever come to the chaos? Can the source of all of this be halted?
It all falls on you now... For you, have taken FATE's place."







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Either by some sort of weird coincidence, by accident... Or perhaps on purpose (somehow), many have found yourself plucked from wherever they came from, and thrown into a strange place, where reality does not quite conform to its usual paradigms, and various Universes seemed to have begun to merge with one another.

The deeper one goes down this rabbit hole, the more chaotic things have begun to look, with no end in sight... Or so it seemed.

As part of an apparently ragtag group of stragglers who have been plucked from their respective Universes, you are guided along by various clues... And a few strange individuals, through various dimensions interlinked with one another, some more than others, in an effort to reach the center of... Whater this increasingly obvious temporal chaos is.

While most seek answers, or at least a way to return to their own worlds here... There are those amongst you who have been given other tasks in secrecy, some with more malicious intentions than others. In either case, whoever, or whatever you might be... It would seem that the fate of your group, and perhaps even others... Rests upon your hands.

What will you do, in this Time Crisis?

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1) Of course, all Iwaku's rules and guidelines apply here.

2) Please be respectfull towards everyone! Though co-GMing will be done in a weird way (more information in the "mechanics section), it is optimal to respect both the GMs and the players alike! Any personal problems you may have with others should be settled within PMs and the like rather than publicly.

3) Remember to keep OOC stuff in the OOC section, and IC stuff IC, as not to break continuity such, and well, try and refrain from cluttering the Signups too much with OOC chatter/shennanigans, that can be done in the appropriate sections listed at the very top of this post.

4) For the sake of the RP, please do not "godmode"/metagame, or what have you, which is covered in more detail in this post.

5) While people of all posting levels are welcome, it would be idea to put a reasonable amount of content in your post, and try and refrain from picture spam. Speaking of which, remember to have a maximum of 3 images/GIFs in your post to prevent any excessive loading times or what have you. Though some update posts may be exempt from the rule, for the most part, this rule should be followed through and through.

6) This is less of a requirement more of a "rule of thumb", which is that in order to stay active and such, it is best to pick "posting partners" of sorts, one way or another. In essense, a posting partner is basically someone, or heck, more than one person perhaps your character can stick with. This does not have to remain extremely consistent or anything every round and such, but the gist of it is to find someone to interact with each chapter if you want interactions. While I will attempt to have NPCs in place to keep folks occupied, it is better, for the sake of GMs, Co-GMs, and even the players to find a posting partner each round instead of relying solely on NPC interactions.

7) Try and post at least once per chapter! Since they usually last a decent amount of time (from days up to weeks), there will usually be a good amount of time to do this. Failing to do so will potentially leave you liable to be removed from the game in one form or another. If any emergencies or something pops up that leaves you unable to do so, it is advised to PM me (@york) so that we can work something out, or just "excuse" you for however long the absense is.

8) There will be a limit on OC's and Duos, which will be mentioned in the "cast list" section. Duos are, as the name implies, two characters you are playing together, but if you want clarification in more specific cases, do not be afraid to contact me, or just ask the question in an appropriate place of discussion (mentioned at the top of this thread). OC's are Original Characters, or in other words, characters you yourself have created in one way or another. The specific lumbers on these limits are subject to change if the situation requires it.

9) Okay! With the basics out of the way, I suppose the last rule is more of a suggestion, which is to PM me if you have any questions or inquiries to make, and I will try and answer/reply to them to the best of my ability!

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[warning=red]Please note that while the game may start off with familiar settings after the prologue round, there may be more obscure content coming around later in the game! This is why I will attempt to GM the game myself for the most part. However, I may be accepting temporary Co-GMs if need be and might occasionally PM a couple people to help NPC things if they are available. Unlike traditional GMs, these "temporary" Co-GMs will usually just take on this role during one round/chapter, but of course if they are familiar with the material the next chapter(s) are throwing out, they can choose to continue their role as a Co-GM.[/warning]

So basically this is almost like your traditional murder game, where you have your average players (vagrants), a few traitors (Harbingers of Chaos), and a few investigators (Sentinels of Order), with their own distinct goals which will be discussed further in the "roles" section. There will be a total of three players that will have their character(s) act as Harbingers, and three players that will have their character(s) act as Sentinels, with the remainder of the players being Vagrants.

Each round (minus the prologue and epilogue ones) will have at least one kill from the Harbingers of Chaos near the end, and a period of "investigation" will ensue afterwards. This is where players go over the evidence presented to them and "vote" for whoever they deem to be a Harbinger of some sort, and at the end, the character with the most votes will be "transported" to the afterlife, a place where those who have "died" will also end up.

Once there, their roles as either a "Vagrant", a "Harbinger of Chaos" or a "Sentinel of Order" will be revealed, and the round will move on.

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It is important to note that outside of voting, there may be other actions players can make that have the potential to impact the story, and perhaps more, so it is very helpfull to make your choices as carefully as you possibly can!

In general though, this section lists the roles that the players in the game will assume, those who are "Harbingers of Chaos" and "Sentinels of Order" will be selected through a somewhat randomized process. At any rate, PMs will be sent out to both potential "Harbingers" and "Sentinels", and upon accepting this request, they will assume their secret roles until they are revealed.

Those who are Vagrants will either have declined a request to take on the role of a Harbinger or a Sentinel, or simply have not received a request all together.

Vagrants

Usually by either accident or coincidence, these players have ended up together in one way or another, left to explore a mysterious place... Where many universes have come together, with an increasing amount of "cross contamination" between various dimensions as they are lead deeper and deeper down this rabbit hole.

The general "goal" of these vagrants is to somehow make it to the "center" of this mysterious mess of universes, if there even is one... And ultimately find a way home, one way or another, likely by taking care of whatever may have caused this mess in the first place...

Harbingers of Chaos

Amidst the Vagrants, there are those who have been influenced by a mysterious, but malevolent force regardless of their consent. This force has bestowed them mysterious powers in order to serve its dastardly cause. They are tasked to perform "kills" against a player's character once per round, aiming to eliminate any "sentinels of order" in their midst before they are discovered, and are even able to intervene with the progress of players once per round, which is done by "targetting" a particular location. However, both with kills, and interventions, there will always be clues left behind as to who these Harbingers are, so it is best to be carefull with this.

Some may not even consciously be aware of their roles, with their memories failing to account for their actouns "behind the scenes", but once they are revealed, either by their death, or discovery VIA a voting process, whatever influenced them will have disappeared, and they are able to explore the afterlife freely with others who have ended up their with them.

These Harbingers are tasked to retain their secrecy until the end of the game, taking down as many with them as they possibly can.

Sentinels of Order

Fortunately, the Vagrants aren't left alone to completely fend for themselves, as a much more benevolent force has quietly called forth a few individuals to help combat the Harbingers. They are able to secretly "investigate" one player's character(s) per round in order to identify a Harbinger amongst them, which will reveal the target player's character(s) role(s). In addition, they are able to protect a specific location in each round from Harbinger influence, which will negate the effects of any influence they may extend to that particular area.

However, protecting an area does not prevent a Harbinger kill from taking place, as even this "protection" has its limits.

Unlike Harbingers, all Sentinels of Order are distinctly aware of their role as such, and will hold the responsibility to keep it under wraps until either all Harbingers have been revealed... Or until the end of the journey they will partake in, with the goal of both protecting the group they are traveling with from the Harbingers, and revealing the Harbingers in order to relinquish the dark influence someone, or something, had cast upon them...

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This is a template for this Murder Game for the character sheet that you will use in order to sign your character up for this game. Remember to check the duo/OC slots available, read the rules, and read the instructions in the template very carefully.

Feel free to add onto the template as you wish, but this template will dictate the "bare bones" minimum that your character sheet requires. It is also noted that duos require two character sheets, one for each character.

Appearance: Well, this one's relatively simple, and you can quite literally just put a picture here for this, but a text description in addition or in place of a picture works as well.

Name: This one is also straight forward. Here is where you put the name of your character, or if they don't really have a name, a nickname or an alias or what have you. Putting that in addition to their name is fine too.

Age: What age (by years) is your character? If their age isn't specified, at least put down a rough estimate or something.

Canon: This is where you state what "canon" your character originates from (if any), as in... If they are from a movie, game, cartoon, web series, etc. In this case, you can easily just throw in a wiki link or something to said canon if that is applicable. If this is an original character, you can just put "OC" or something here, but on the other hand, if you have an OC that originates from a canon, just put the canon in question, and "OC" next to that to make things simple.

Powers / Abilities: What sort of powers and abilities are your character capable of? Please be as clear as you can about them, and be aware that in some cases, these things may be nerfed/disabled in order to even the playing field a little. However, if it is their time to shine, and their powers aren't incredibly OP/being misused, they are usually allowed free reign to use them.

Equipment: This is basically anything of note the character has, and the potential abilities/uses they have to your character. Much like powers and abilities, these can also be nerfed/disabled in order to even the playing field, but in the right situations, the character is also allowed free reign to use them unless they themselves are crazy OP or something.

Personality: What is your character like? How do they usually act?

Short Bio: What is your character's backstory? How did they come to get themselves into this mess? (Could literally have fallen asleep and been brought here without realizing it). Much like the canon thing, you can easily just throw in a wiki link here, and maybe type up some additional information if need be.

Other Info: This is just for whatever else you might want to add or tell people about that isn't really applicable to the rest of the sheet. You can also add more "categories" to this sheet if you need be or just put "N/A" here if you don't have any additional information to cover.

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This is where the events that have occurred each round are summarized, perhaps with some additional information regarding certain choices that may be presented each round and such. Perhaps even an overall "karma" tally or something. Make sure to check back here each new round or somewhere around there, as it can be helpfull to get an idea of what resulted from certain actions, and perhaps what was found/missed each round.

(unlike my last attempt at doing this, I will not be using slides as they are a pain in the butt to work with >.>)

Overall "Karma":
+3

  • - Players Arrived in Mysterious Place with little explanation or reason
    - A mysterious portal was discovered, closed for the time being was found by those who followed a blue light, which was directly in front of where everyone arrived
    - To the left, a strange bench in front of a lamp post was discovered, and after Eygon cleaned it, the area seemed to have become more lit up
    - Azuma discovered a mysterious pendant that might just be of some use laying on the bench to the left
    - To the right, a rather large billboard revealed some more details about the nature of some of the things found in what seemed to be an endless void

    - Ultimately, it was pieced together that a strange necklace found by Azuma was the "trigger" which would open the "time gate", but they would also have to wait for the correct time before this gate would open

    - At last, when the gate was opened, the group was rather suddenly sucked through, and into a new Universe, their journey as turbulent as ever
  • - Unfortunately, it seems that along with the pendant Azuma had, Togame was lost through some unknown means during their journey through that portal

    - Ginormous creatures (that one may recognize as "Titans") seem to be ravaging the location they had just arrived in... Which was soon discovered to be a floating stadium

    - While the titans possessed regenerative abilities, it seemed that the discovery that their weakness at the nape of their necks made the battle relatively easy to win... Save for an abberrant titan that had some strange traits about it

    - A man (James Ironwood) then landed at the center of the stadium, informing the group that there were apparently a bunch more titans ravaging the city below... And thus, it seemed the fight against these titans had only just begun...

    - It was quickly discovered that three unique titans were attacking three different locations in Vale; an Armored Titan had made its presense known near the city outskirts, while a Colossal one sought to tear down Beacon Tower, and last but not least, a female titan had rushed into the Inner City, and each one brought massive hordes of titans with them

    - In addition, those who stowed away on a ship that a mysterious woman (Cinder) had been piloting found themselves in a fight against a strange figure who appeared to possess abilities that could defy the laws of space and time itself

    - Ultimately, the armored, colossal, and female titans were defeated, but it turns out that three, unconscious individuals appeared to be inside their napes... However, as a result, the colossal titan appeared to have demolished the top of Beacon tower, causing a bit of an explosion as a result

    - The mysterious figure was defeated as well, which appeared to weaken the three titans with individuals inside their napes, as well as the screecher titans that had been draining power from multiple atlesian ships, as well as fighters

    - Blake reveals that she is... Not who she seems, and begins to try and explain the nature of the situation the cast is in, but this was interrupted by the discovery that Dio had been killed, by someone within their group no less!

    - After a bit of discussion regarding whether or not they should adhere to her suggestion of voting out one or two people in order to weed out the Harbingers (traitors) amongst them, it was finally decided that Ben and Buddy were to be the ones transported to another plane of existence, but unfortunately, it was found that they were innocent... And thus, both Harbingers, would remain in action, for now

    - After this revalation, "Blake" picked up the "trigger" to the area that Ben once had, before he was transported, that had fallen to the ground... Using it to locate, and activate a nearby timegate, which after some parting words, sent the group off into yet another dimension!

    Overall Round "Karma":

    - Helped protect Vale +1

    - Defeated Cinder's dark counterpart +1

    - Did not find a Harbinger -1

    - Voted out a Vagrant -1

    - Upheld a sense of morality/reason despite the situation +1

  • - After the group of travelers is sent to the district of Trost by the timegate, they were immediately thrust into the heat of battle when a ginormous bird-like creature (a Nevermore) showered them with arrow-like feathers, killing off Johnny Cage unfortunately

    - They were soon met with a mysterious young woman, who appeared to have a good idea of the true nature of the group had arrived... And presented them with the option of three places to go, as well as an mysterious hint about how the "trigger" for this world's timegate in particular, would be found in one of these locations

    - Not unlike the previous world, this place was apparently under attack by creatures, except they weren't really titans... Just Grimm

    - While those at Wall Rose defended the inhabitants of this place from the onslaught, and those as Wall Rose defeated a mysterious menace from within... The members of the group who joined the Recon Corps were thrust into a different sort of battle, against the source of these creatures

    - The source of these creatures happened to be a pit full of a mysterious black tar-like substance, with a mysterious titan at the center, from which upon it was freed, and the person who had apparently been inside its nape extracted, the substance began to evaporate... And the Grimm onslaught quickly ended as the creatures fell lifelessly to the ground, their bodies also evaporating, just like that black tar-like substance

    - However, as everyone was gathered together again... Thanks to young woman from earlier, who had been identified as "Yalena" sending out messages to the groups in each respective area, it appeared that they stumbled across the dead body of "Blaze the Cat", apparently having been recently killed

    - The debate between who was or wasn't a traitor took a dark turn when Noembelu and Birdie admitted to being traitors after being discovered by a Sentinel... Noembelu committed suicide with her own axe, while Birdie fought A2 to the death, and was ultimately killed by Shichika

    - In the end, thanks to majority vote changing and due to the deaths of both Noembelu and Birdie, Yalena, who was rather torn up about the situation transported Azuma to the afterlife, revealing her to be not a harbinger

    - Not long after, thanks to the trigger Noembelu had handed Danielle, they were able to move on, heading through another timegate and towards a more chaotic world, one that appeared to be torn by a much larger scale battle than this one

    Overall Round"Karma":

    - Helped protect the walls +1

    - Destroyed the source of the Grimm +1

    - Looted a district -1

    - Found a pair Harbingers +1

    - Additional deaths of the cast other than the Harbinger kill -1

    - Cast member killed a cast member -1

    - Voted out a Vagrant -1

    - Harbingers confessed +1

  • - Everyone ends up somewhere in the air, and unfortunately, a few group members plummet to their death, while most others were able to be caught by the pilot of a strange, hexagonal craft

    - The pilot of the craft, who was identified as "Amelia" gave the group a general briefing on the situation, which turned out to be quite a hectic one, detailing how they can help out before she can give them some assistance in return. Interestingly enough, she bore the same device as "Yalena", and "Blake"

    - The pilot directs everyone to three locations, each which appears to have its own "little" battle; a crash site directly in front of where the group was dropped off, where some freaky parasitic organism is dominating the scene, a group of AA batteries, where there appeared to be some a heavily armored assault alien platform guarding the whole thing, and last but not least, an alien terror ship, with a side of an evac area of sorts

    - After a long grueling battle, with part of the group at the crash site split off to sneak into the crashed ship itself, while the others fended off a horde of creatures, their combined efforts eventually lead to one of their members firing a rocket into the crashed ship's generators, destroying some green blobby creature that appeared to have been "directing" the beasts patrolling the area, putting an dampener on their spread for now

    - Those who ventured with the squadron meant to deal with the AA units managed to bring down the armored assault platform after some heated battling, allowing the rest of the forces to sneak in behind enemy lines, and destroy the AA units, freeing up the airspace

    - Last but not least, the group that assaulted the alien terror ship, with a bit of luck on their side... Managed to deflect a few of the explosives its occupants sent their way into the terror ship's generator room, demolishing the whole thing as they made a hasty escape

    - Those in the evac area who had been poking around, were eventually greeted by those from the other areas as they were flown in after their respective battles were concluded... Just in time to fight off one last foe, and discover a mysterious skull with a blue shimmer, evidently the world's "trigger"

    - Not long after, everyone was ushered to a roof-top area to witness the crash site being nuked in order to contain whatever was left of the parasitic organism that permeated the immediate area... Amelia quickly ushered those that were not part of the extra-dimensional group of arrivals to the floor below, and drew attention to the body of a very recently decapitated A2! It looks like the remaining harbinger(s) had claimed yet another victim!

    - The investigation however, was short-lived, as it was soon revealed that Sonic was the one who had killed A2, thanks to the deductive skills of a few select members of the cast, which ultimately caused Sonic to admit to what he did

    - Without further adue, after Amelia transported Sonic, thus preventing the last of the Harbingers from holding the group back anymore... Causing the timegate to open, which sucked the cast through, into whatever awaited them next...

    Overall Round"Karma":

    - Provided support to those in need +1

    - Destroyed a potentially hazardous ONI "souvenir" from the battlefield +1

    - Found the last Harbinger +1

    - Sentinel was killed by a Harbinger -1

    - Harbinger confessed +1
  • - The cast found themselves in a strange facility, that looked aged and battered, met with four doors, and a mysterious, black haired woman leaning onto the only one of the four that was locked, to the South

    - She told of six tablets, two of them hidden behind each of the three unlocked doors, which they had to recover, but each pair were guarded by something hostile

    - In the door to the North, an ancient machine guarded the white and red tablets, while the door to the East held the black and yellow tablets, though the group quickly found that a timegate nearby spewed out a shelled creature, and the door to the West held a fleshy mutant that guarded the green and blue tablets

    - Ultimately, the creature guarding the tablets were defeated and the tablets were brought back to the main room, where they were told that activating the tablets they recovered in the right order should open the door, which should lead to the final trigger

  • Nothing here yet!


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Cast:
Yoichi Saotome from Owari No Seraph, and Link from LoZ: BotW played by @Klutzy Ninja Kitty
Character(s) Status: Alive Role: Unknown

Wes, and Rui from Pokemon Colesseum played by @Midnight Maiden
Character(s) Status: Alive Role: Unknown

Tsukiko (Moonchild), OC played by @Voidwarrior
Character(s) Status: MIA (Lost in Battle at Beacon) Role: Unknown

Sidon from LoZ: BotW played by @Bomb
Character(s) Status: Alive Role: Unknown

Johnny Cage from Mortal Kombat played by @The Myrmidon
Character(s) Status: Deceased! Role: Vagrant

A2 from NieR: Automata played by @Gummi Bunnies
Character(s) Status: Alive (Revived!) Role: Sentinel!

Mipha from LoZ: BotW played by @Mason Moretti
Character(s) Status: Alive Role: Unknown

Birdie and Noembelu from Street Fighter played by @Yun Lee
Character(s) Status: Alive (Revived!) Role: Harbinger!

Blaze the Cat from Sonic the Hedgehog (Archie Comics) played by @Archmage Jeremiah
Character(s) Status: Alive (Revived!) Role: Vagrant

Shichika Yasuri (α) from Katanagatari played by @Verite
Character(s) Status: Alive Role: Unknown

Dorian Pavus from Dragon Age played by @Atomyk
Character(s) Status: Alive Role: Unknown

Rosa Joanna Farrell from Final Fantasy IV played by @Minerva
Character(s) Status: Alive Role: Unknown

Seisa Mikagura from Mikagura Gakuen Kumikyoku played by @Kaykay
Character(s) Status: Alive Role: Unknown

Ben Tennyson from Ben 10, and Eevee from Pokemon played by @Crow
Character(s) Status: Alive (Revived!) Role: Vagrant

Connor Walsh from How to Get Away with Murder and Kara Danvers from Supergirl played by @LuckycoolHawk9
Character(s) Status: Alive Role: Unknown

Eygon of Carim from Dark Souls III played by @Otto
Character(s) Status: Alive Role: Unknown

Giorno Giovanna from Jojo's Bizarre Adventure played by @CrunchyCHEEZIT
Character(s) Status: Alive Role: Unknown

Sonic the Hedgehog from Sonic the Hedgehog played by @thatguyinthestore
Character(s) Status: Alive (Revived!) Role: Harbinger!

Shichika Yasuri (β) and Houou Maniwa from Katanagatari played by @Sen
Character(s) Status: Alive Role: Unknown

Shion from No. 6 (AU), and Jason Dean from Heathers the Musical played by @Takumi
Character(s) Status: Alive Role: Unknown

Togame from Katanagatari played by @Hana
Character(s) Status: MIA (Lost In A Time Gate!) Role: Unknown

Clemont from Pokemon X and Y played by @Lissamel
Character(s) Status: Alive Role: Unknown

Deadpool from Deadpool (The Movie) played by @Gwazi Magnum
Character(s) Status: Deceased! Role: Vagrant

James Howlett from Marvel Comics (Earth 12025), and Danielle Cage from Marvel Comics (Earth 15061) played by @Jeremi
Character(s) Status: Alive Role: Unknown

Alexandra Kalomoira (The Huntress), OC (DC Alt. Universe) played by @Gands
Character(s) Status: Alive Role: Unknown

Guido Mista from Jojo's Bizarre Adventure played by @penguin055
Character(s) Status: Deceased! Role: Vagrant

Selene from Marvel Comics played by @Josh M
Character(s) Status: Alive Role: Unknown

Aleksandra Zaryanova (Zarya) from Overwatch played by @Nater Taters
Character(s) Status: Alive Role: Unknown

Wheatley from Portal 2 played by @Yang Lee
Character(s) Status: Alive (Revived!) Role: Vagrant

Constanza Richards from The Disunited States of America (OC) played by @Krieg
Character(s) Status: Alive Role: Unknown

Chara Dreemurr (Chestnut) from Undertale (AU/OCish thing) played by @Fallen Hope
Character(s) Status: Alive Role: Unknown

Azuma Shinonome from Sekaioni played by @MetalNova
Character(s) Status: Alive Role: Unknown

Dio Brando from Jojo's Bizarre Adventure played by @BarrenThin
Character(s) Status: Alive (Revived!) Role: Vagrant

OC Slots: 3/5
Duo Slots: 8/8 FULL
 
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Appearance:

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Name: Dio Brando

Age: 120

Canon: Jojo's Bizarre Adventure

Powers / Abilities:
Intelligence:
Intelligence: Dio is naturally intelligent, displaying cunning and perceptiveness as well as imagination repeatedly.
As a child and teenager, Dio Brando managed to achieve academic excellence with ease, having planned to graduate from university as the top law student.
Otherwise Dio is a cunning villain and proficient tactician in combat. Dio almost managed to get away from two murders, bidding his time in order to have a perfect alibi and was only discovered by accident. Upon his return from the bottom of the ocean, DIO built in six years a powerful criminal empire spanning over several continent and which brought him many riches. In a fight, Dio is particularly cunning and perceptive, his ruthlessness making him able to exploit dishonorable and downright inhuman tactics to get ahead, such as leading his enemies into a trap, using hapless civilians as projectile and source of energy, or plain sneak attacks. Dio has the habit of analyzing his opponent and determine quickly a counter to their strengths, such as freezing blood in order to stop the flow of the Ripple, or forcing Jotaro's bluff by throwing multiple knives from all direction so that he's forced to act during the stopped time.
Naturally ambitious, Dio constantly seeks to improve himself and meticulously studies his abilities to make the most of them. As such he developed a freezing power akin to the Pillar Men's Modes in just a month, and in six years, discovered enough about Stands to be able to fuse several together with souls in order to create the ultimate Stand. Arguably his most successful move, Dio experimented on how his vampiric powers allowed him to fuse two organisms together, and used that knowledge to steal Jonathan's body.

Toughness: All prior to becoming a Vampire, Dio was already an able bare-handed fighter; A skill he says he developed in the slums of London. A good amateur sportsman, during a rugby game as a young adult, he is shown to have developed high athletic ability (as well as fantastic muscle mass).
Charisma: Dio is a cunning and charming individual. In addition to Stand Users, whom Avdol and Joseph suggest he recruits through sheer charm or charisma, he has seduced many women through his life.​

Knowledge: Throughout both his humble youth and tempestuous maturity, Dio is often seen reading. During his pre-teens, he is seen playing chess with adults. In Part 6, in conversation with Enrico Pucci, he is shown to have accumulated some wisdom within the world of Stands. Importantly, Dio is able to concoct a plan, contained in his diary, incorporating vast, unknown information as to the deliberate creation of Stands of perfectly specific abilities.

Inhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash (volleys of substantially-sized emeralds flying at almost bullet speed). After absorbing Joseph's blood he is powerful enough to pick up and drop a steamroller on Jotaro.​

Inhuman Speed: Dio also possesses enhanced speed and agility. At one point he was described by Speedwagon as being as fast as a cheetah.
Enhanced Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, despite being a few meters away, Dio appears to have senses beyond human level.

Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body parts. The extent of Dio's own survivability is demonstrated when he could continue as just a head.
Space Ripper Stingy Eyes: Dio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets (referred to by Straizo as "Space Ripper Stingy Eyes") powerful enough to slice stone.

Vaporization Freezing Technique: A freezing ability enabling Dio to freeze his own body parts and transfer this over to other objects or beings. It is able to cancel out the Ripple by freezing the blood in the user's body.

Fusion: By fusing different species, Dio can create half-man half-beast creatures. He can even fuse himself with another living being to take control of them.

Spores: In Phantom Blood, Dio's powers are more bio-organic, but for the most part in Part 3 he only utilizes the "evil implants" - a parasite that brainwashes Polnareff and Kakyoin. A vampire's cells can spawn Evil Implants generated from hair and insert it in the brains of living beings to control them. If someone tries to take out the spore, it will grow tentacles in a attempt to kill both the host and the one trying to remove it. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it. The spores possess another effect in case DIO himself ever dies. According Keicho Nijimura, his father who was implanted by the spore underwent a mutation into a greenish animalistic form by having DIO's cells inside his body. Presumably, this is a side effect that the rest of the surviving Stand Users that DIO had implanted his spores inside of would suffer from.

Hypnosis: This ability was used twice on Jack the Ripper (anime only) and Poco respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's Ripple.

The World


The World is an exceptionally powerful Close-range Stand much like Star Platinum as noted by Noriaki Kakyoin and Jotaro Kujo, but boasting an effective manifestation range of 10m. Despite requiring a close distance to inflict damage, it's incredibly difficult to stop once within the aforementioned range.

Super Strength/Senses/Speed/Precision: The World possesses phenomenal strength, senses, and faster-than-light speed, being able to easily punch Kakyoin right through his abdomen. DIO claims that The World is even stronger and faster than Star Platinum, since it bested the latter in a clash of rapid punches between the two. However, it is unclear if this is an aspect of DIO's vampiric nature or simply having greater experience with his Stand. Its main offense is generally characterized by a flurry of speedy punches and the occasional kick.​

Time Stop: The World's key power is its ability to stop time, allowing only itself, DIO and anyone with the same power, to act within the duration of stopped time. In the stopped time, DIO can move himself and any object he touches, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. The objects DIO potentially throw can momentarily move in the stopped time before stopping, thus a flurry of thrown knives could fly for several meters before stopping near Jotaro. It is notable that DIO needs to consciously think of toggling the time stop, surprise attacks can prevent him from stopping time.
Because of DIO's weakened state during Part 3, this ability only works for up to 5 seconds in DIO's frame of reference before time flows again. However, also due to DIO's immortality, the duration of stopped time increases as DIO becomes more accustomed to The World and the scar around his neck heals, reaching a seen maximum of nine seconds towards the end of Part 3. However, had he not died, the period during for which DIO could have stopped time would have continued to grow.



Nerf at your leisure.
Equipment: Just... knives. Lots of knives.

Personality: Dio is extremely egotistical, hypnotically charismatic, and beyond ambitious. He is a textbook grandiose narcissist. With a clear sense of drama and flair, he always takes time to taunt his enemies, flaunting his arrogant confidence in his victory. There are few people more self-assured than he is. He is violently controlling, and constantly shown to have no conscience or empathy.

Short Bio: Dio Brando/History

It's very long
 
Last edited by a moderator:
Appearance:

View attachment 134243

Name: Dio Brando

Age: 120

Canon: Jojo's Bizarre Adventure

Powers / Abilities:
Intelligence:
Intelligence: Dio is naturally intelligent, displaying cunning and perceptiveness as well as imagination repeatedly.
As a child and teenager, Dio Brando managed to achieve academic excellence with ease, having planned to graduate from university as the top law student.
Otherwise Dio is a cunning villain and proficient tactician in combat. Dio almost managed to get away from two murders, bidding his time in order to have a perfect alibi and was only discovered by accident. Upon his return from the bottom of the ocean, DIO built in six years a powerful criminal empire spanning over several continent and which brought him many riches. In a fight, Dio is particularly cunning and perceptive, his ruthlessness making him able to exploit dishonorable and downright inhuman tactics to get ahead, such as leading his enemies into a trap, using hapless civilians as projectile and source of energy, or plain sneak attacks. Dio has the habit of analyzing his opponent and determine quickly a counter to their strengths, such as freezing blood in order to stop the flow of the Ripple, or forcing Jotaro's bluff by throwing multiple knives from all direction so that he's forced to act during the stopped time.
Naturally ambitious, Dio constantly seeks to improve himself and meticulously studies his abilities to make the most of them. As such he developed a freezing power akin to the Pillar Men's Modes in just a month, and in six years, discovered enough about Stands to be able to fuse several together with souls in order to create the ultimate Stand. Arguably his most successful move, Dio experimented on how his vampiric powers allowed him to fuse two organisms together, and used that knowledge to steal Jonathan's body.

Toughness: All prior to becoming a Vampire, Dio was already an able bare-handed fighter; A skill he says he developed in the slums of London. A good amateur sportsman, during a rugby game as a young adult, he is shown to have developed high athletic ability (as well as fantastic muscle mass).
Charisma: Dio is a cunning and charming individual. In addition to Stand Users, whom Avdol and Joseph suggest he recruits through sheer charm or charisma, he has seduced many women through his life.​

Knowledge: Throughout both his humble youth and tempestuous maturity, Dio is often seen reading. During his pre-teens, he is seen playing chess with adults. In Part 6, in conversation with Enrico Pucci, he is shown to have accumulated some wisdom within the world of Stands. Importantly, Dio is able to concoct a plan, contained in his diary, incorporating vast, unknown information as to the deliberate creation of Stands of perfectly specific abilities.

Inhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash (volleys of substantially-sized emeralds flying at almost bullet speed). After absorbing Joseph's blood he is powerful enough to pick up and drop a steamroller on Jotaro.​

Inhuman Speed: Dio also possesses enhanced speed and agility. At one point he was described by Speedwagon as being as fast as a cheetah.
Enhanced Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, despite being a few meters away, Dio appears to have senses beyond human level.

Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body parts. The extent of Dio's own survivability is demonstrated when he could continue as just a head.
Space Ripper Stingy Eyes: Dio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets (referred to by Straizo as "Space Ripper Stingy Eyes") powerful enough to slice stone.

Vaporization Freezing Technique: A freezing ability enabling Dio to freeze his own body parts and transfer this over to other objects or beings. It is able to cancel out the Ripple by freezing the blood in the user's body.

Fusion: By fusing different species, Dio can create half-man half-beast creatures. He can even fuse himself with another living being to take control of them.

Spores: In Phantom Blood, Dio's powers are more bio-organic, but for the most part in Part 3 he only utilizes the "evil implants" - a parasite that brainwashes Polnareff and Kakyoin. A vampire's cells can spawn Evil Implants generated from hair and insert it in the brains of living beings to control them. If someone tries to take out the spore, it will grow tentacles in a attempt to kill both the host and the one trying to remove it. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it. The spores possess another effect in case DIO himself ever dies. According Keicho Nijimura, his father who was implanted by the spore underwent a mutation into a greenish animalistic form by having DIO's cells inside his body. Presumably, this is a side effect that the rest of the surviving Stand Users that DIO had implanted his spores inside of would suffer from.

Hypnosis: This ability was used twice on Jack the Ripper (anime only) and Poco respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's Ripple.

The World


The World is an exceptionally powerful Close-range Stand much like Star Platinum as noted by Noriaki Kakyoin and Jotaro Kujo, but boasting an effective manifestation range of 10m. Despite requiring a close distance to inflict damage, it's incredibly difficult to stop once within the aforementioned range.

Super Strength/Senses/Speed/Precision: The World possesses phenomenal strength, senses, and faster-than-light speed, being able to easily punch Kakyoin right through his abdomen. DIO claims that The World is even stronger and faster than Star Platinum, since it bested the latter in a clash of rapid punches between the two. However, it is unclear if this is an aspect of DIO's vampiric nature or simply having greater experience with his Stand. Its main offense is generally characterized by a flurry of speedy punches and the occasional kick.​

Time Stop: The World's key power is its ability to stop time, allowing only itself, DIO and anyone with the same power, to act within the duration of stopped time. In the stopped time, DIO can move himself and any object he touches, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. The objects DIO potentially throw can momentarily move in the stopped time before stopping, thus a flurry of thrown knives could fly for several meters before stopping near Jotaro. It is notable that DIO needs to consciously think of toggling the time stop, surprise attacks can prevent him from stopping time.
Because of DIO's weakened state during Part 3, this ability only works for up to 5 seconds in DIO's frame of reference before time flows again. However, also due to DIO's immortality, the duration of stopped time increases as DIO becomes more accustomed to The World and the scar around his neck heals, reaching a seen maximum of nine seconds towards the end of Part 3. However, had he not died, the period during for which DIO could have stopped time would have continued to grow.



Nerf at your leisure.
Equipment: Just... knives. Lots of knives.

Personality: Dio is extremely egotistical, hypnotically charismatic, and beyond ambitious. He is a textbook grandiose narcissist. With a clear sense of drama and flair, he always takes time to taunt his enemies, flaunting his arrogant confidence in his victory. There are few people more self-assured than he is. He is violently controlling, and constantly shown to have no conscience or empathy.

Short Bio: Dio Brando/History

It's very long
6eeba2dcf7646a1ab6a4ebdb20216202.jpg
 
W
Appearance:

View attachment 134243

Name: Dio Brando

Age: 120

Canon: Jojo's Bizarre Adventure

Powers / Abilities:
Intelligence:
Intelligence: Dio is naturally intelligent, displaying cunning and perceptiveness as well as imagination repeatedly.
As a child and teenager, Dio Brando managed to achieve academic excellence with ease, having planned to graduate from university as the top law student.
Otherwise Dio is a cunning villain and proficient tactician in combat. Dio almost managed to get away from two murders, bidding his time in order to have a perfect alibi and was only discovered by accident. Upon his return from the bottom of the ocean, DIO built in six years a powerful criminal empire spanning over several continent and which brought him many riches. In a fight, Dio is particularly cunning and perceptive, his ruthlessness making him able to exploit dishonorable and downright inhuman tactics to get ahead, such as leading his enemies into a trap, using hapless civilians as projectile and source of energy, or plain sneak attacks. Dio has the habit of analyzing his opponent and determine quickly a counter to their strengths, such as freezing blood in order to stop the flow of the Ripple, or forcing Jotaro's bluff by throwing multiple knives from all direction so that he's forced to act during the stopped time.
Naturally ambitious, Dio constantly seeks to improve himself and meticulously studies his abilities to make the most of them. As such he developed a freezing power akin to the Pillar Men's Modes in just a month, and in six years, discovered enough about Stands to be able to fuse several together with souls in order to create the ultimate Stand. Arguably his most successful move, Dio experimented on how his vampiric powers allowed him to fuse two organisms together, and used that knowledge to steal Jonathan's body.

Toughness: All prior to becoming a Vampire, Dio was already an able bare-handed fighter; A skill he says he developed in the slums of London. A good amateur sportsman, during a rugby game as a young adult, he is shown to have developed high athletic ability (as well as fantastic muscle mass).
Charisma: Dio is a cunning and charming individual. In addition to Stand Users, whom Avdol and Joseph suggest he recruits through sheer charm or charisma, he has seduced many women through his life.​

Knowledge: Throughout both his humble youth and tempestuous maturity, Dio is often seen reading. During his pre-teens, he is seen playing chess with adults. In Part 6, in conversation with Enrico Pucci, he is shown to have accumulated some wisdom within the world of Stands. Importantly, Dio is able to concoct a plan, contained in his diary, incorporating vast, unknown information as to the deliberate creation of Stands of perfectly specific abilities.

Inhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash (volleys of substantially-sized emeralds flying at almost bullet speed). After absorbing Joseph's blood he is powerful enough to pick up and drop a steamroller on Jotaro.​

Inhuman Speed: Dio also possesses enhanced speed and agility. At one point he was described by Speedwagon as being as fast as a cheetah.
Enhanced Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, despite being a few meters away, Dio appears to have senses beyond human level.

Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body parts. The extent of Dio's own survivability is demonstrated when he could continue as just a head.
Space Ripper Stingy Eyes: Dio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets (referred to by Straizo as "Space Ripper Stingy Eyes") powerful enough to slice stone.

Vaporization Freezing Technique: A freezing ability enabling Dio to freeze his own body parts and transfer this over to other objects or beings. It is able to cancel out the Ripple by freezing the blood in the user's body.

Fusion: By fusing different species, Dio can create half-man half-beast creatures. He can even fuse himself with another living being to take control of them.

Spores: In Phantom Blood, Dio's powers are more bio-organic, but for the most part in Part 3 he only utilizes the "evil implants" - a parasite that brainwashes Polnareff and Kakyoin. A vampire's cells can spawn Evil Implants generated from hair and insert it in the brains of living beings to control them. If someone tries to take out the spore, it will grow tentacles in a attempt to kill both the host and the one trying to remove it. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it. The spores possess another effect in case DIO himself ever dies. According Keicho Nijimura, his father who was implanted by the spore underwent a mutation into a greenish animalistic form by having DIO's cells inside his body. Presumably, this is a side effect that the rest of the surviving Stand Users that DIO had implanted his spores inside of would suffer from.

Hypnosis: This ability was used twice on Jack the Ripper (anime only) and Poco respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's Ripple.

The World


The World is an exceptionally powerful Close-range Stand much like Star Platinum as noted by Noriaki Kakyoin and Jotaro Kujo, but boasting an effective manifestation range of 10m. Despite requiring a close distance to inflict damage, it's incredibly difficult to stop once within the aforementioned range.

Super Strength/Senses/Speed/Precision: The World possesses phenomenal strength, senses, and faster-than-light speed, being able to easily punch Kakyoin right through his abdomen. DIO claims that The World is even stronger and faster than Star Platinum, since it bested the latter in a clash of rapid punches between the two. However, it is unclear if this is an aspect of DIO's vampiric nature or simply having greater experience with his Stand. Its main offense is generally characterized by a flurry of speedy punches and the occasional kick.​

Time Stop: The World's key power is its ability to stop time, allowing only itself, DIO and anyone with the same power, to act within the duration of stopped time. In the stopped time, DIO can move himself and any object he touches, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. The objects DIO potentially throw can momentarily move in the stopped time before stopping, thus a flurry of thrown knives could fly for several meters before stopping near Jotaro. It is notable that DIO needs to consciously think of toggling the time stop, surprise attacks can prevent him from stopping time.
Because of DIO's weakened state during Part 3, this ability only works for up to 5 seconds in DIO's frame of reference before time flows again. However, also due to DIO's immortality, the duration of stopped time increases as DIO becomes more accustomed to The World and the scar around his neck heals, reaching a seen maximum of nine seconds towards the end of Part 3. However, had he not died, the period during for which DIO could have stopped time would have continued to grow.



Nerf at your leisure.
Equipment: Just... knives. Lots of knives.

Personality: Dio is extremely egotistical, hypnotically charismatic, and beyond ambitious. He is a textbook grandiose narcissist. With a clear sense of drama and flair, he always takes time to taunt his enemies, flaunting his arrogant confidence in his victory. There are few people more self-assured than he is. He is violently controlling, and constantly shown to have no conscience or empathy.

Short Bio: Dio Brando/History

It's very long
Welp, accepted! Just use his powers responsibly I suppose xD pretty lenient on these things usually, but there may be temp nerfs here and there just to make situations more of a challenge.
 
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