How long should the game be delayed?


  • Total voters
    14
  • Poll closed .
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York

Anxiously Awkward
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Genres
Romance, Scifi, Survival, Fantasy, Magical, Action, and much more
Before you read any further, please check the General Chat, RP Discussion and our Discord Server for OOC chatter and such.

More information is available on the wiki if need be!

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"What was the start of all this? When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp that answer now, from deep within the flow of time.
But for a certainty, back then...
We loved so many, yet hated so much; we hurt others and were hurt ourselves.
Yet even there we ran like the wind, whilst our laughter echoed under cerulean skies...."


"But... Then comes the day, when FATE, no longer binds us.
The day the flow of time shatters, as it's delicate threads scatter.
The day the void gives birth, to an unfathomable monstrosity.
Will order ever come to the chaos? Can the source of all of this be halted?
It all falls on you now... For you, have taken FATE's place."







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Either by some sort of weird coincidence, by accident... Or perhaps on purpose (somehow), many have found yourself plucked from wherever they came from, and thrown into a strange place, where reality does not quite conform to its usual paradigms, and various Universes seemed to have begun to merge with one another.

The deeper one goes down this rabbit hole, the more chaotic things have begun to look, with no end in sight... Or so it seemed.

As part of an apparently ragtag group of stragglers who have been plucked from their respective Universes, you are guided along by various clues... And a few strange individuals, through various dimensions interlinked with one another, some more than others, in an effort to reach the center of... Whater this increasingly obvious temporal chaos is.

While most seek answers, or at least a way to return to their own worlds here... There are those amongst you who have been given other tasks in secrecy, some with more malicious intentions than others. In either case, whoever, or whatever you might be... It would seem that the fate of your group, and perhaps even others... Rests upon your hands.

What will you do, in this Time Crisis?

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1) Of course, all Iwaku's rules and guidelines apply here.

2) Please be respectfull towards everyone! Though co-GMing will be done in a weird way (more information in the "mechanics section), it is optimal to respect both the GMs and the players alike! Any personal problems you may have with others should be settled within PMs and the like rather than publicly.

3) Remember to keep OOC stuff in the OOC section, and IC stuff IC, as not to break continuity such, and well, try and refrain from cluttering the Signups too much with OOC chatter/shennanigans, that can be done in the appropriate sections listed at the very top of this post.

4) For the sake of the RP, please do not "godmode"/metagame, or what have you, which is covered in more detail in this post.

5) While people of all posting levels are welcome, it would be idea to put a reasonable amount of content in your post, and try and refrain from picture spam. Speaking of which, remember to have a maximum of 3 images/GIFs in your post to prevent any excessive loading times or what have you. Though some update posts may be exempt from the rule, for the most part, this rule should be followed through and through.

6) This is less of a requirement more of a "rule of thumb", which is that in order to stay active and such, it is best to pick "posting partners" of sorts, one way or another. In essense, a posting partner is basically someone, or heck, more than one person perhaps your character can stick with. This does not have to remain extremely consistent or anything every round and such, but the gist of it is to find someone to interact with each chapter if you want interactions. While I will attempt to have NPCs in place to keep folks occupied, it is better, for the sake of GMs, Co-GMs, and even the players to find a posting partner each round instead of relying solely on NPC interactions.

7) Try and post at least once per chapter! Since they usually last a decent amount of time (from days up to weeks), there will usually be a good amount of time to do this. Failing to do so will potentially leave you liable to be removed from the game in one form or another. If any emergencies or something pops up that leaves you unable to do so, it is advised to PM me (@york) so that we can work something out, or just "excuse" you for however long the absense is.

8) There will be a limit on OC's and Duos, which will be mentioned in the "cast list" section. Duos are, as the name implies, two characters you are playing together, but if you want clarification in more specific cases, do not be afraid to contact me, or just ask the question in an appropriate place of discussion (mentioned at the top of this thread). OC's are Original Characters, or in other words, characters you yourself have created in one way or another. The specific lumbers on these limits are subject to change if the situation requires it.

9) Okay! With the basics out of the way, I suppose the last rule is more of a suggestion, which is to PM me if you have any questions or inquiries to make, and I will try and answer/reply to them to the best of my ability!

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[warning=red]Please note that while the game may start off with familiar settings after the prologue round, there may be more obscure content coming around later in the game! This is why I will attempt to GM the game myself for the most part. However, I may be accepting temporary Co-GMs if need be and might occasionally PM a couple people to help NPC things if they are available. Unlike traditional GMs, these "temporary" Co-GMs will usually just take on this role during one round/chapter, but of course if they are familiar with the material the next chapter(s) are throwing out, they can choose to continue their role as a Co-GM.[/warning]

So basically this is almost like your traditional murder game, where you have your average players (vagrants), a few traitors (Harbingers of Chaos), and a few investigators (Sentinels of Order), with their own distinct goals which will be discussed further in the "roles" section. There will be a total of three players that will have their character(s) act as Harbingers, and three players that will have their character(s) act as Sentinels, with the remainder of the players being Vagrants.

Each round (minus the prologue and epilogue ones) will have at least one kill from the Harbingers of Chaos near the end, and a period of "investigation" will ensue afterwards. This is where players go over the evidence presented to them and "vote" for whoever they deem to be a Harbinger of some sort, and at the end, the character with the most votes will be "transported" to the afterlife, a place where those who have "died" will also end up.

Once there, their roles as either a "Vagrant", a "Harbinger of Chaos" or a "Sentinel of Order" will be revealed, and the round will move on.

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It is important to note that outside of voting, there may be other actions players can make that have the potential to impact the story, and perhaps more, so it is very helpfull to make your choices as carefully as you possibly can!

In general though, this section lists the roles that the players in the game will assume, those who are "Harbingers of Chaos" and "Sentinels of Order" will be selected through a somewhat randomized process. At any rate, PMs will be sent out to both potential "Harbingers" and "Sentinels", and upon accepting this request, they will assume their secret roles until they are revealed.

Those who are Vagrants will either have declined a request to take on the role of a Harbinger or a Sentinel, or simply have not received a request all together.

Vagrants

Usually by either accident or coincidence, these players have ended up together in one way or another, left to explore a mysterious place... Where many universes have come together, with an increasing amount of "cross contamination" between various dimensions as they are lead deeper and deeper down this rabbit hole.

The general "goal" of these vagrants is to somehow make it to the "center" of this mysterious mess of universes, if there even is one... And ultimately find a way home, one way or another, likely by taking care of whatever may have caused this mess in the first place...

Harbingers of Chaos

Amidst the Vagrants, there are those who have been influenced by a mysterious, but malevolent force regardless of their consent. This force has bestowed them mysterious powers in order to serve its dastardly cause. They are tasked to perform "kills" against a player's character once per round, aiming to eliminate any "sentinels of order" in their midst before they are discovered, and are even able to intervene with the progress of players once per round, which is done by "targetting" a particular location. However, both with kills, and interventions, there will always be clues left behind as to who these Harbingers are, so it is best to be carefull with this.

Some may not even consciously be aware of their roles, with their memories failing to account for their actouns "behind the scenes", but once they are revealed, either by their death, or discovery VIA a voting process, whatever influenced them will have disappeared, and they are able to explore the afterlife freely with others who have ended up their with them.

These Harbingers are tasked to retain their secrecy until the end of the game, taking down as many with them as they possibly can.

Sentinels of Order

Fortunately, the Vagrants aren't left alone to completely fend for themselves, as a much more benevolent force has quietly called forth a few individuals to help combat the Harbingers. They are able to secretly "investigate" one player's character(s) per round in order to identify a Harbinger amongst them, which will reveal the target player's character(s) role(s). In addition, they are able to protect a specific location in each round from Harbinger influence, which will negate the effects of any influence they may extend to that particular area.

However, protecting an area does not prevent a Harbinger kill from taking place, as even this "protection" has its limits.

Unlike Harbingers, all Sentinels of Order are distinctly aware of their role as such, and will hold the responsibility to keep it under wraps until either all Harbingers have been revealed... Or until the end of the journey they will partake in, with the goal of both protecting the group they are traveling with from the Harbingers, and revealing the Harbingers in order to relinquish the dark influence someone, or something, had cast upon them...

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This is a template for this Murder Game for the character sheet that you will use in order to sign your character up for this game. Remember to check the duo/OC slots available, read the rules, and read the instructions in the template very carefully.

Feel free to add onto the template as you wish, but this template will dictate the "bare bones" minimum that your character sheet requires. It is also noted that duos require two character sheets, one for each character.

Appearance: Well, this one's relatively simple, and you can quite literally just put a picture here for this, but a text description in addition or in place of a picture works as well.

Name: This one is also straight forward. Here is where you put the name of your character, or if they don't really have a name, a nickname or an alias or what have you. Putting that in addition to their name is fine too.

Age: What age (by years) is your character? If their age isn't specified, at least put down a rough estimate or something.

Canon: This is where you state what "canon" your character originates from (if any), as in... If they are from a movie, game, cartoon, web series, etc. In this case, you can easily just throw in a wiki link or something to said canon if that is applicable. If this is an original character, you can just put "OC" or something here, but on the other hand, if you have an OC that originates from a canon, just put the canon in question, and "OC" next to that to make things simple.

Powers / Abilities: What sort of powers and abilities are your character capable of? Please be as clear as you can about them, and be aware that in some cases, these things may be nerfed/disabled in order to even the playing field a little. However, if it is their time to shine, and their powers aren't incredibly OP/being misused, they are usually allowed free reign to use them.

Equipment: This is basically anything of note the character has, and the potential abilities/uses they have to your character. Much like powers and abilities, these can also be nerfed/disabled in order to even the playing field, but in the right situations, the character is also allowed free reign to use them unless they themselves are crazy OP or something.

Personality: What is your character like? How do they usually act?

Short Bio: What is your character's backstory? How did they come to get themselves into this mess? (Could literally have fallen asleep and been brought here without realizing it). Much like the canon thing, you can easily just throw in a wiki link here, and maybe type up some additional information if need be.

Other Info: This is just for whatever else you might want to add or tell people about that isn't really applicable to the rest of the sheet. You can also add more "categories" to this sheet if you need be or just put "N/A" here if you don't have any additional information to cover.

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This is where the events that have occurred each round are summarized, perhaps with some additional information regarding certain choices that may be presented each round and such. Perhaps even an overall "karma" tally or something. Make sure to check back here each new round or somewhere around there, as it can be helpfull to get an idea of what resulted from certain actions, and perhaps what was found/missed each round.

(unlike my last attempt at doing this, I will not be using slides as they are a pain in the butt to work with >.>)

Overall "Karma":
+3

  • - Players Arrived in Mysterious Place with little explanation or reason
    - A mysterious portal was discovered, closed for the time being was found by those who followed a blue light, which was directly in front of where everyone arrived
    - To the left, a strange bench in front of a lamp post was discovered, and after Eygon cleaned it, the area seemed to have become more lit up
    - Azuma discovered a mysterious pendant that might just be of some use laying on the bench to the left
    - To the right, a rather large billboard revealed some more details about the nature of some of the things found in what seemed to be an endless void

    - Ultimately, it was pieced together that a strange necklace found by Azuma was the "trigger" which would open the "time gate", but they would also have to wait for the correct time before this gate would open

    - At last, when the gate was opened, the group was rather suddenly sucked through, and into a new Universe, their journey as turbulent as ever
  • - Unfortunately, it seems that along with the pendant Azuma had, Togame was lost through some unknown means during their journey through that portal

    - Ginormous creatures (that one may recognize as "Titans") seem to be ravaging the location they had just arrived in... Which was soon discovered to be a floating stadium

    - While the titans possessed regenerative abilities, it seemed that the discovery that their weakness at the nape of their necks made the battle relatively easy to win... Save for an abberrant titan that had some strange traits about it

    - A man (James Ironwood) then landed at the center of the stadium, informing the group that there were apparently a bunch more titans ravaging the city below... And thus, it seemed the fight against these titans had only just begun...

    - It was quickly discovered that three unique titans were attacking three different locations in Vale; an Armored Titan had made its presense known near the city outskirts, while a Colossal one sought to tear down Beacon Tower, and last but not least, a female titan had rushed into the Inner City, and each one brought massive hordes of titans with them

    - In addition, those who stowed away on a ship that a mysterious woman (Cinder) had been piloting found themselves in a fight against a strange figure who appeared to possess abilities that could defy the laws of space and time itself

    - Ultimately, the armored, colossal, and female titans were defeated, but it turns out that three, unconscious individuals appeared to be inside their napes... However, as a result, the colossal titan appeared to have demolished the top of Beacon tower, causing a bit of an explosion as a result

    - The mysterious figure was defeated as well, which appeared to weaken the three titans with individuals inside their napes, as well as the screecher titans that had been draining power from multiple atlesian ships, as well as fighters

    - Blake reveals that she is... Not who she seems, and begins to try and explain the nature of the situation the cast is in, but this was interrupted by the discovery that Dio had been killed, by someone within their group no less!

    - After a bit of discussion regarding whether or not they should adhere to her suggestion of voting out one or two people in order to weed out the Harbingers (traitors) amongst them, it was finally decided that Ben and Buddy were to be the ones transported to another plane of existence, but unfortunately, it was found that they were innocent... And thus, both Harbingers, would remain in action, for now

    - After this revalation, "Blake" picked up the "trigger" to the area that Ben once had, before he was transported, that had fallen to the ground... Using it to locate, and activate a nearby timegate, which after some parting words, sent the group off into yet another dimension!

    Overall Round "Karma":

    - Helped protect Vale +1

    - Defeated Cinder's dark counterpart +1

    - Did not find a Harbinger -1

    - Voted out a Vagrant -1

    - Upheld a sense of morality/reason despite the situation +1

  • - After the group of travelers is sent to the district of Trost by the timegate, they were immediately thrust into the heat of battle when a ginormous bird-like creature (a Nevermore) showered them with arrow-like feathers, killing off Johnny Cage unfortunately

    - They were soon met with a mysterious young woman, who appeared to have a good idea of the true nature of the group had arrived... And presented them with the option of three places to go, as well as an mysterious hint about how the "trigger" for this world's timegate in particular, would be found in one of these locations

    - Not unlike the previous world, this place was apparently under attack by creatures, except they weren't really titans... Just Grimm

    - While those at Wall Rose defended the inhabitants of this place from the onslaught, and those as Wall Rose defeated a mysterious menace from within... The members of the group who joined the Recon Corps were thrust into a different sort of battle, against the source of these creatures

    - The source of these creatures happened to be a pit full of a mysterious black tar-like substance, with a mysterious titan at the center, from which upon it was freed, and the person who had apparently been inside its nape extracted, the substance began to evaporate... And the Grimm onslaught quickly ended as the creatures fell lifelessly to the ground, their bodies also evaporating, just like that black tar-like substance

    - However, as everyone was gathered together again... Thanks to young woman from earlier, who had been identified as "Yalena" sending out messages to the groups in each respective area, it appeared that they stumbled across the dead body of "Blaze the Cat", apparently having been recently killed

    - The debate between who was or wasn't a traitor took a dark turn when Noembelu and Birdie admitted to being traitors after being discovered by a Sentinel... Noembelu committed suicide with her own axe, while Birdie fought A2 to the death, and was ultimately killed by Shichika

    - In the end, thanks to majority vote changing and due to the deaths of both Noembelu and Birdie, Yalena, who was rather torn up about the situation transported Azuma to the afterlife, revealing her to be not a harbinger

    - Not long after, thanks to the trigger Noembelu had handed Danielle, they were able to move on, heading through another timegate and towards a more chaotic world, one that appeared to be torn by a much larger scale battle than this one

    Overall Round"Karma":

    - Helped protect the walls +1

    - Destroyed the source of the Grimm +1

    - Looted a district -1

    - Found a pair Harbingers +1

    - Additional deaths of the cast other than the Harbinger kill -1

    - Cast member killed a cast member -1

    - Voted out a Vagrant -1

    - Harbingers confessed +1

  • - Everyone ends up somewhere in the air, and unfortunately, a few group members plummet to their death, while most others were able to be caught by the pilot of a strange, hexagonal craft

    - The pilot of the craft, who was identified as "Amelia" gave the group a general briefing on the situation, which turned out to be quite a hectic one, detailing how they can help out before she can give them some assistance in return. Interestingly enough, she bore the same device as "Yalena", and "Blake"

    - The pilot directs everyone to three locations, each which appears to have its own "little" battle; a crash site directly in front of where the group was dropped off, where some freaky parasitic organism is dominating the scene, a group of AA batteries, where there appeared to be some a heavily armored assault alien platform guarding the whole thing, and last but not least, an alien terror ship, with a side of an evac area of sorts

    - After a long grueling battle, with part of the group at the crash site split off to sneak into the crashed ship itself, while the others fended off a horde of creatures, their combined efforts eventually lead to one of their members firing a rocket into the crashed ship's generators, destroying some green blobby creature that appeared to have been "directing" the beasts patrolling the area, putting an dampener on their spread for now

    - Those who ventured with the squadron meant to deal with the AA units managed to bring down the armored assault platform after some heated battling, allowing the rest of the forces to sneak in behind enemy lines, and destroy the AA units, freeing up the airspace

    - Last but not least, the group that assaulted the alien terror ship, with a bit of luck on their side... Managed to deflect a few of the explosives its occupants sent their way into the terror ship's generator room, demolishing the whole thing as they made a hasty escape

    - Those in the evac area who had been poking around, were eventually greeted by those from the other areas as they were flown in after their respective battles were concluded... Just in time to fight off one last foe, and discover a mysterious skull with a blue shimmer, evidently the world's "trigger"

    - Not long after, everyone was ushered to a roof-top area to witness the crash site being nuked in order to contain whatever was left of the parasitic organism that permeated the immediate area... Amelia quickly ushered those that were not part of the extra-dimensional group of arrivals to the floor below, and drew attention to the body of a very recently decapitated A2! It looks like the remaining harbinger(s) had claimed yet another victim!

    - The investigation however, was short-lived, as it was soon revealed that Sonic was the one who had killed A2, thanks to the deductive skills of a few select members of the cast, which ultimately caused Sonic to admit to what he did

    - Without further adue, after Amelia transported Sonic, thus preventing the last of the Harbingers from holding the group back anymore... Causing the timegate to open, which sucked the cast through, into whatever awaited them next...

    Overall Round"Karma":

    - Provided support to those in need +1

    - Destroyed a potentially hazardous ONI "souvenir" from the battlefield +1

    - Found the last Harbinger +1

    - Sentinel was killed by a Harbinger -1

    - Harbinger confessed +1
  • - The cast found themselves in a strange facility, that looked aged and battered, met with four doors, and a mysterious, black haired woman leaning onto the only one of the four that was locked, to the South

    - She told of six tablets, two of them hidden behind each of the three unlocked doors, which they had to recover, but each pair were guarded by something hostile

    - In the door to the North, an ancient machine guarded the white and red tablets, while the door to the East held the black and yellow tablets, though the group quickly found that a timegate nearby spewed out a shelled creature, and the door to the West held a fleshy mutant that guarded the green and blue tablets

    - Ultimately, the creature guarding the tablets were defeated and the tablets were brought back to the main room, where they were told that activating the tablets they recovered in the right order should open the door, which should lead to the final trigger

  • Nothing here yet!


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Cast:
Yoichi Saotome from Owari No Seraph, and Link from LoZ: BotW played by @Klutzy Ninja Kitty
Character(s) Status: Alive Role: Unknown

Wes, and Rui from Pokemon Colesseum played by @Midnight Maiden
Character(s) Status: Alive Role: Unknown

Tsukiko (Moonchild), OC played by @Voidwarrior
Character(s) Status: MIA (Lost in Battle at Beacon) Role: Unknown

Sidon from LoZ: BotW played by @Bomb
Character(s) Status: Alive Role: Unknown

Johnny Cage from Mortal Kombat played by @The Myrmidon
Character(s) Status: Deceased! Role: Vagrant

A2 from NieR: Automata played by @Gummi Bunnies
Character(s) Status: Alive (Revived!) Role: Sentinel!

Mipha from LoZ: BotW played by @Mason Moretti
Character(s) Status: Alive Role: Unknown

Birdie and Noembelu from Street Fighter played by @Yun Lee
Character(s) Status: Alive (Revived!) Role: Harbinger!

Blaze the Cat from Sonic the Hedgehog (Archie Comics) played by @Archmage Jeremiah
Character(s) Status: Alive (Revived!) Role: Vagrant

Shichika Yasuri (α) from Katanagatari played by @Verite
Character(s) Status: Alive Role: Unknown

Dorian Pavus from Dragon Age played by @Atomyk
Character(s) Status: Alive Role: Unknown

Rosa Joanna Farrell from Final Fantasy IV played by @Minerva
Character(s) Status: Alive Role: Unknown

Seisa Mikagura from Mikagura Gakuen Kumikyoku played by @Kaykay
Character(s) Status: Alive Role: Unknown

Ben Tennyson from Ben 10, and Eevee from Pokemon played by @Crow
Character(s) Status: Alive (Revived!) Role: Vagrant

Connor Walsh from How to Get Away with Murder and Kara Danvers from Supergirl played by @LuckycoolHawk9
Character(s) Status: Alive Role: Unknown

Eygon of Carim from Dark Souls III played by @Otto
Character(s) Status: Alive Role: Unknown

Giorno Giovanna from Jojo's Bizarre Adventure played by @CrunchyCHEEZIT
Character(s) Status: Alive Role: Unknown

Sonic the Hedgehog from Sonic the Hedgehog played by @thatguyinthestore
Character(s) Status: Alive (Revived!) Role: Harbinger!

Shichika Yasuri (β) and Houou Maniwa from Katanagatari played by @Sen
Character(s) Status: Alive Role: Unknown

Shion from No. 6 (AU), and Jason Dean from Heathers the Musical played by @Takumi
Character(s) Status: Alive Role: Unknown

Togame from Katanagatari played by @Hana
Character(s) Status: MIA (Lost In A Time Gate!) Role: Unknown

Clemont from Pokemon X and Y played by @Lissamel
Character(s) Status: Alive Role: Unknown

Deadpool from Deadpool (The Movie) played by @Gwazi Magnum
Character(s) Status: Deceased! Role: Vagrant

James Howlett from Marvel Comics (Earth 12025), and Danielle Cage from Marvel Comics (Earth 15061) played by @Jeremi
Character(s) Status: Alive Role: Unknown

Alexandra Kalomoira (The Huntress), OC (DC Alt. Universe) played by @Gands
Character(s) Status: Alive Role: Unknown

Guido Mista from Jojo's Bizarre Adventure played by @penguin055
Character(s) Status: Deceased! Role: Vagrant

Selene from Marvel Comics played by @Josh M
Character(s) Status: Alive Role: Unknown

Aleksandra Zaryanova (Zarya) from Overwatch played by @Nater Taters
Character(s) Status: Alive Role: Unknown

Wheatley from Portal 2 played by @Yang Lee
Character(s) Status: Alive (Revived!) Role: Vagrant

Constanza Richards from The Disunited States of America (OC) played by @Krieg
Character(s) Status: Alive Role: Unknown

Chara Dreemurr (Chestnut) from Undertale (AU/OCish thing) played by @Fallen Hope
Character(s) Status: Alive Role: Unknown

Azuma Shinonome from Sekaioni played by @MetalNova
Character(s) Status: Alive Role: Unknown

Dio Brando from Jojo's Bizarre Adventure played by @BarrenThin
Character(s) Status: Alive (Revived!) Role: Vagrant

OC Slots: 3/5
Duo Slots: 8/8 FULL
 
Last edited:
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Together we are strong!

Name: Aleksandra "Zarya" Zaryanova

Age: 28

Canon: Overwatch

Powers/Ablities: Most of Zarya's ablities come from the particle cannon she wields as her weapon of choice. She can project protective barriers around herself or her allies. The barriers act as a way to absorb enemy energy and channel it directly into Zarya's cannon

Graviton Surge-Once Zarya has acculmated enough energy in her cannon, she can fire a gravity bomb which will trap all nearby foes, while the gravity bomb dosen't do much damage by itself, it can be used to set up the enemy for devasting attacks from her allies.

Equipment: Zarya's weapon of choice is a particle cannon, which can either fire a beam of energy to harm foes, or it can lob energy grenades that damage mutiple enimies


Personality: Zarya is quite freiendly and seems to be quite protective of those she loves. It became quite clear she had a strong sense of honor when she chose to return home and fight for her people.

Short Bio: Zarya - Overwatch Wiki

Other: Zarya is so incredibly strong, she ripped the particle cannon she uses as her weapon from the hull of an amored vehicle during battle. The cannon is impossible for any normal soldier to carry, but Zarya carries it with ease.
 
Okay! Update! I have finally fixed the cast list, so it should be in sync with the current thing of characters. For the time being, I hace accepted all of the signups! However, I am still waiting on @Voidwarrior to respond to my inquiry about their character's powers.

Also, remember to use your character powers responsibly! I am trusting that for instances like @Kaykay's character's ability to rewrite space, and @CrunchyCHEEZIT's character's stand being capable of er... Messing around with objects and stuff, is used when it is appropriate. On the other hand, I am aware it can be difficult to discern this, so I guess as a workaround, there will be instances where certain powers may be negated, dampened, or overridden due to the strange way reality works throughout the course of the RP. So I suppose it is just something to be aware of more than anything >.<

(But don't worry, in the right settings, your character should be able to use the full extent of their powers... Within reason that is xD)
 
Just a minor correction, @york. You listed Togame as 'Shichika Yasuri (β)' in the cast list. o3o
 
Just a minor correction, @york. You listed Togame as 'Shichika Yasuri (β)' in the cast list. o3o
Whoops! Yeah, I did, fixed now :P I copy and pasted the stuff and edited to make it a little quicker, must have missed one of these edits >.<
 
"AH! Oh. My. God. You look terrb-- ummm... good. Looking good, actually."


Name: Wheatley/IDS (Intelligence Dampening Sphere)

Age: Centuries old

Canon: Portal 2

Powers / Abilities / Equipment: He has the ability generate many ideas...none of which are good.


Personality: Wheatley is extremely talkative and appears to be friendly. Despite being incredibly unassertive, he can take matters into his own hands if he puts his mind to it.

Biography: Here
 
"AH! Oh. My. God. You look terrb-- ummm... good. Looking good, actually."


Name: Wheatley/IDS (Intelligence Dampening Sphere)

Age: Centuries old

Canon: Portal 2

Powers / Abilities / Equipment: He has the ability generate many ideas...none of which are good.


Personality: Wheatley is extremely talkative and appears to be friendly. Despite being incredibly unassertive, he can take matters into his own hands if he puts his mind to it.

Biography: Here
Looks good! xD This miiight have some interesting outcomes depending on how things go.
 
VZmUFB8.jpg



"...If life is a game do not deal me in just put a bullet in my fucking head
Fuck God
Never gave me a response so I listen to the devil instead
Yeah, bitch, steady wishing I was dead
666 ways to kill me
A switchblade will spill me
A pit of flames will fill me until I commit an ocean side suicide..."

Name
Constanza "Bloody Maria" Richards


Age
24


Canon
The Disunited States of America
OC


Powers / Abilities
The only powers Constanza has is drugs in her veins and thoughts of homicide in her brain. Otherwise, a relatively normal human.


Equipment

Five Seven

Serbu Super Shorty

Personality
Constanza is a deranged, egocentric sociopath. She concerns for only herself, seeing the world in a cynical, dark matter. Venting her depression and isolation into hatred, the young thug venomously hates religion, harboring thoughts of dark suicide and dark perversions constantly. There is little redemption in a soul such as herself, only a woman with a deepening and deepening abyss in her heart.

Short Bio
To the northern borders of the Republic of Texas, there is a sovereign state known as the Mormon Republic. A violent theocracy bent on expansionism and traditionalism, war occurs inevitably and constantly between the Mormons and Texans. Constanza, born in Reno, was drafted as every able Texan at the age of eighteen to fight in the war against the Mormons. With little family and money to her name, the lonesome soldier marched to war, side-by-side her countrymen and women.

At the Battle of Mount Sinai, Constanza was the last of a few Texans that survived an unsuccessful military push into Mormon lands. Decommissioned on the basis of war trauma, Constanza has spent the rest of her days trying her best to make a living, resorting to a life of crime and thuggery after not being able to integrate back into society properly. Embracing her criminal lifestyle, Bloody Maria roams the streets of Reno- a brave servant now a lowly cutthroat to the Republic of Texas

-More Info in RP-

Other
We will see how this works.

 
Hmm, for "death", it might be helpfull to elaborate on this >.< as it is hard to say if it may become problematic in execution, but if that's the case, I suppose it can always be nerfed or de-activated, but yeah. Perhaps more information on her power of "Death" would be ideal. At any rate, other than this, her sheet seems fine, nice to see some OC's around here and there o.o
well, I should've explained that a bit more, I guess I really,really nutshell cased it. basically, by death I mean necromancing etc. skeleton warriors, archers etc.

sorry for the late reply!
 
well, I should've explained that a bit more, I guess I really,really nutshell cased it. basically, by death I mean necromancing etc. skeleton warriors, archers etc.

sorry for the late reply!
Oh >.< that's fine, and I suppose it can work xD as I have mentioned earlier though, some aspects may be dampened and the like for portions of the game. This is mostly done to even the grounds, but well, other than that, your character is accepted! xD
 
VZmUFB8.jpg



"...If life is a game do not deal me in just put a bullet in my fucking head
Fuck God
Never gave me a response so I listen to the devil instead
Yeah, bitch, steady wishing I was dead
666 ways to kill me
A switchblade will spill me
A pit of flames will fill me until I commit an ocean side suicide..."


Name
Constanza "Bloody Maria" Richards


Age
24


Canon
The Disunited States of America
OC


Powers / Abilities
The only powers Constanza has is drugs in her veins and thoughts of homicide in her brain. Otherwise, a relatively normal human.


Equipment

Five Seven

Serbu Super Shorty

Personality
Constanza is a deranged, egocentric sociopath. She concerns for only herself, seeing the world in a cynical, dark matter. Venting her depression and isolation into hatred, the young thug venomously hates religion, harboring thoughts of dark suicide and dark perversions constantly. There is little redemption in a soul such as herself, only a woman with a deepening and deepening abyss in her heart.

Short Bio
To the northern borders of the Republic of Texas, there is a sovereign state known as the Mormon Republic. A violent theocracy bent on expansionism and traditionalism, war occurs inevitably and constantly between the Mormons and Texans. Constanza, born in Reno, was drafted as every able Texan at the age of eighteen to fight in the war against the Mormons. With little family and money to her name, the lonesome soldier marched to war, side-by-side her countrymen and women.

At the Battle of Mount Sinai, Constanza was the last of a few Texans that survived an unsuccessful military push into Mormon lands. Decommissioned on the basis of war trauma, Constanza has spent the rest of her days trying her best to make a living, resorting to a life of crime and thuggery after not being able to integrate back into society properly. Embracing her criminal lifestyle, Bloody Maria roams the streets of Reno- a brave servant now a lowly cutthroat to the Republic of Texas

-More Info in RP-

Other
We will see how this works.

Oh cool, another edgy character. Though, I would say that this character is a bit too edgy for my taste. I'm curious to see how this pans out, however.​
 
Last edited:
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@Otto Don't expect much what with college. The edge is a bit of a disguise for a character that might turn out okay. Granted I think I have a distaste for making character sheets now.​
 
VZmUFB8.jpg



"...If life is a game do not deal me in just put a bullet in my fucking head
Fuck God
Never gave me a response so I listen to the devil instead
Yeah, bitch, steady wishing I was dead
666 ways to kill me
A switchblade will spill me
A pit of flames will fill me until I commit an ocean side suicide..."


Name
Constanza "Bloody Maria" Richards


Age
24


Canon
The Disunited States of America
OC


Powers / Abilities
The only powers Constanza has is drugs in her veins and thoughts of homicide in her brain. Otherwise, a relatively normal human.


Equipment

Five Seven

Serbu Super Shorty

Personality
Constanza is a deranged, egocentric sociopath. She concerns for only herself, seeing the world in a cynical, dark matter. Venting her depression and isolation into hatred, the young thug venomously hates religion, harboring thoughts of dark suicide and dark perversions constantly. There is little redemption in a soul such as herself, only a woman with a deepening and deepening abyss in her heart.

Short Bio
To the northern borders of the Republic of Texas, there is a sovereign state known as the Mormon Republic. A violent theocracy bent on expansionism and traditionalism, war occurs inevitably and constantly between the Mormons and Texans. Constanza, born in Reno, was drafted as every able Texan at the age of eighteen to fight in the war against the Mormons. With little family and money to her name, the lonesome soldier marched to war, side-by-side her countrymen and women.

At the Battle of Mount Sinai, Constanza was the last of a few Texans that survived an unsuccessful military push into Mormon lands. Decommissioned on the basis of war trauma, Constanza has spent the rest of her days trying her best to make a living, resorting to a life of crime and thuggery after not being able to integrate back into society properly. Embracing her criminal lifestyle, Bloody Maria roams the streets of Reno- a brave servant now a lowly cutthroat to the Republic of Texas

-More Info in RP-

Other
We will see how this works.

Accepted! (Sorry for being a little slow with this one), curious to see how this plays out o.o and nice to see that OC slots are being put to decent use.
 
the_legend_of_zelda_skyward_sword_ghirahim_by_nerytaa-d4hddeu.png

"Who dares interfere in the works of Lord Ghirahim?! I must punish you most... deliciously."

Name: "I am the Demon Lord who presides over this land you look down upon, this world you call the surface. You may call me Ghirahim. In truth, I very much prefer to be indulged with my full title: Lord Ghirahim. But I'm not fussy."

Age: "Hm? You wish to know how old I am? I was at his side during the battle between the powerful darkness and the wretched light. That should satisfy you."

Canon: "It appears that meddling little brat's adventure was "good" enough to be told to the rest of the world. What is it you mortals call it...a video game? What a bland name. I was told that it is called 'The Legend of Zelda: Skyward Sword.' Hmph. At least you get to see yours truly."

Powers / Abilities: "You wish to know of the powers that I possess? Let's see... Where shall I begin? I am much stronger and faster than the average mortal. I can snatch your weapon from your hands before you have time to blink. at my will, I can materialize objects out of thin air. However, I will only allow you to see a fraction of that power. I will simply materialize diamond-shaped objects that can be used as floating projectiles as well as minions. Teleportation and telekinesis are also within my ability. I could go on, but I believe that is enough to leave you standing in awe of my power."

Equipment: "Ah, I suppose I can reveal a...secret, of sorts. I am not a mortal such as yourself, but a weapon. When in my second form, my arms become armored so that it is much more difficult to take your weapon back once I have snatched it for myself. In my third form, my entire body is surrounded in armor that cannot be penetrable by a mere blade. My final form is indeed my true form, which allows me to transform into a weapon. However, only my master can wield me as a weapon unless you are truly worthy."

Personality: "When you first see me, you may see me as calm, collected, and confident. I suppose I could also be considered...flamboyant. I consider myself to be very formal and gentlemanly until we fight. When we do fight, it must be fair. I possess sportsmanship and a love for drama. I adore insulting those who I consider my enemies, but I do lose my temper quite often. Even the simplest flaw will only increase my desire to kill you. I do enjoy intimidating my victims by appearing behind them and showing a bit of my strength. Power and presentation is surely the key to strike fear into your opponent's heart. When I have a plan to eliminate my foe or to revive my master, I will do all that I can to ensure that it is carried out correctly. If something is not as it should be, I will instantly lose composure. Everything must be in its proper place or it will drive me mad."

Short Bio: (Ghirahim )
"How did I get myself into this...predicament? Hm. I suppose it was during an attempt to awaken my master. I heard a voice calling out to me as I performed the ritual. Granted, I was missing one key ingredient to the recipe, but I was convinced that it would still work. I was desperate to be at my master's side once again. He is the one who will restore Hyrule to its formal glory, and I will be watching as his servant. Unfortunately, it seemed as though there was a flaw of sorts. You see, when I heard the voice, I felt something tugging at my heart. Then, my vision faded to black. When I woke, I found myself in a rather unfamiliar atmosphere. Perhaps this is where I will find him."


Other Info: "I believe I have said enough. I could ramble on about myself, but I'm much too tired to delve into more details."
 
the_legend_of_zelda_skyward_sword_ghirahim_by_nerytaa-d4hddeu.png

"Who dares interfere in the works of Lord Ghirahim?! I must punish you most... deliciously."

Name: "I am the Demon Lord who presides over this land you look down upon, this world you call the surface. You may call me Ghirahim. In truth, I very much prefer to be indulged with my full title: Lord Ghirahim. But I'm not fussy."

Age: "Hm? You wish to know how old I am? I was at his side during the battle between the powerful darkness and the wretched light. That should satisfy you."

Canon: "It appears that meddling little brat's adventure was "good" enough to be told to the rest of the world. What is it you mortals call it...a video game? What a bland name. I was told that it is called 'The Legend of Zelda: Skyward Sword.' Hmph. At least you get to see yours truly."

Powers / Abilities: "You wish to know of the powers that I possess? Let's see... Where shall I begin? I am much stronger and faster than the average mortal. I can snatch your weapon from your hands before you have time to blink. at my will, I can materialize objects out of thin air. However, I will only allow you to see a fraction of that power. I will simply materialize diamond-shaped objects that can be used as floating projectiles as well as minions. Teleportation and telekinesis are also within my ability. I could go on, but I believe that is enough to leave you standing in awe of my power."

Equipment: "Ah, I suppose I can reveal a...secret, of sorts. I am not a mortal such as yourself, but a weapon. When in my second form, my arms become armored so that it is much more difficult to take your weapon back once I have snatched it for myself. In my third form, my entire body is surrounded in armor that cannot be penetrable by a mere blade. My final form is indeed my true form, which allows me to transform into a weapon. However, only my master can wield me as a weapon unless you are truly worthy."

Personality: "When you first see me, you may see me as calm, collected, and confident. I suppose I could also be considered...flamboyant. I consider myself to be very formal and gentlemanly until we fight. When we do fight, it must be fair. I possess sportsmanship and a love for drama. I adore insulting those who I consider my enemies, but I do lose my temper quite often. Even the simplest flaw will only increase my desire to kill you. I do enjoy intimidating my victims by appearing behind them and showing a bit of my strength. Power and presentation is surely the key to strike fear into your opponent's heart. When I have a plan to eliminate my foe or to revive my master, I will do all that I can to ensure that it is carried out correctly. If something is not as it should be, I will instantly lose composure. Everything must be in its proper place or it will drive me mad."

Short Bio: (Ghirahim )
"How did I get myself into this...predicament? Hm. I suppose it was during an attempt to awaken my master. I heard a voice calling out to me as I performed the ritual. Granted, I was missing one key ingredient to the recipe, but I was convinced that it would still work. I was desperate to be at my master's side once again. He is the one who will restore Hyrule to its formal glory, and I will be watching as his servant. Unfortunately, it seemed as though there was a flaw of sorts. You see, when I heard the voice, I felt something tugging at my heart. Then, my vision faded to black. When I woke, I found myself in a rather unfamiliar atmosphere. Perhaps this is where I will find him."


Other Info: "I believe I have said enough. I could ramble on about myself, but I'm much too tired to delve into more details."
Okay >>< accepted!
 
Appearance: They have auburn, angled cut hair with straight bangs, rosy pink cheeks, and red eyes. They wear a light green turtleneck sweater with a yellow stripe going across the middle. The sleeves are slightly too long and cover most of their hands. They wear brown shorts, have knee length black socks, and brown leather boots.

Name: Chara Dreemurr (nickname: Chestnut)

Age: 12

Canon: Undertale

Powers / Abilities: They have ghost abilities, which allow them to switch between a tangible and intangible form, float, pass through objects, and go invisible. They can "read" the thoughts/feelings of others, allowing them to understand even those who cannot speak. They're also skilled with magic, mostly specializing in fire and healing magic. (They can also do the melty-face thing).

Equipment: The Real Knife. A simple, glowing red knife they use to slice their "enemies" with. (They also have chocolate hidden away to snack on).

Personality: They tend to be a jerk to people at times, insulting people they don't like and making sarcastic and/or nasty comments. They're also cunning, and can even be a bit manipulative. Despite this, they are still a kid and can act very childish, pouting when things don't go their way or when they're teased. When they're not being a little sh*t however, they're a pretty decent person to be around. They'll sometimes give out advice when needed, and can sometimes even be a bit of a chatterbox.

Short Bio: Chara (while "Chestnut" does have their own backstory and stuff, I'm too lazy/tired to write it all out. It's just too long.)

Other Info: Despite how much they try to hide behind the mask they've created for themself, and despite how "evil" or "bad" they may try to be...deep down, they're a good kid.
 
Appearance:
9JG92yv.jpg


Name: Azuma Shinonome

Age: 14

Canon: Sekai Oni

Powers / Abilities:
Materialization - Create objects out of thin air. She must understand the object to create it. Primarily used to create axes and tomahawks of varying sizes.

Manifestation - Imbue an object not created with Materialization with power relative to her emotional state, dreams, or desires.

Flight - Allows her to fly in the air.

Augmented Strength - Gives her more strength than the average girl.

Augmented Speed - Allows her to move faster than the eye can see.

Anti-Proton Bomb - Creates an anti-proton bomb that can destroy the entire universe on detonation.

Equipment: The clothes on her back.

Personality: Azuma is an unstable child. While she's capable of caring for people, she doesn't hesitate to immediately off people that annoy her or are of no consequence to her. Her entire world revolves around her desire to find her mother, her pet bird, a man named Adachi, and the intense desire to kill her adoptive family. She's bad at understanding complicated things and doesn't bother thinking about them either. The only exception to this is an extensive breadth of knowledge on anti-matter and nuclear power.

Short Bio: Azuma was given to her uncle's family. However, they didn't treat her well. She was beaten by her brothers, not given food by her aunt, and raped by her uncle. She was found to have "Alice in Mirrorland" syndrome and saw delusions in reflective surfaces. Eventually she was taken to Wonderland and began a fight against the World Devils, humans from another dimension disguised as devilish warriors. Eventually, using her anti-proton bomb, she destroys Wonderland, and then destroys the alternate dimension,

Other Info: Taking away her Manifested pet bird for the sake of using one character ^^; Oh and she won't really be using her bomb for obvious reasons =p
 
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Appearance: They have auburn, angled cut hair with straight bangs, rosy pink cheeks, and red eyes. They wear a light green turtleneck sweater with a yellow stripe going across the middle. The sleeves are slightly too long and cover most of their hands. They wear brown shorts, have knee length black socks, and brown leather boots.

Name: Chara Dreemurr (nickname: Chestnut)

Age: 12

Canon: Undertale

Powers / Abilities: They have ghost abilities, which allow them to switch between a tangible and intangible form, float, pass through objects, and go invisible. They can "read" the thoughts/feelings of others, allowing them to understand even those who cannot speak. They're also skilled with magic, mostly specializing in fire and healing magic. (They can also do the melty-face thing).

Equipment: The Real Knife. A simple, glowing red knife they use to slice their "enemies" with. (They also have chocolate hidden away to snack on).

Personality: They tend to be a jerk to people at times, insulting people they don't like and making sarcastic and/or nasty comments. They're also cunning, and can even be a bit manipulative. Despite this, they are still a kid and can act very childish, pouting when things don't go their way or when they're teased. When they're not being a little sh*t however, they're a pretty decent person to be around. They'll sometimes give out advice when needed, and can sometimes even be a bit of a chatterbox.

Short Bio: Chara (while "Chestnut" does have their own backstory and stuff, I'm too lazy/tired to write it all out. It's just too long.)

Other Info: Despite how much they try to hide behind the mask they've created for themself, and despite how "evil" or "bad" they may try to be...deep down, they're a good kid.
Hmm, well, accepted >.< but please be mindfull that certain aspects of their powers, depending on how they may be used will likely be nerfed or countered in some way. I guess particularly with the ghosting, and perhaps reading the thoughts/feelings of others (former due to game breaking issues that may result from that, latter more due to it having the potential to mess with investigations and the like each round, after a kill or something)

@Fallen Hope

Appearance:
9JG92yv.jpg


Name: Azuma Shinonome

Age: 14

Canon: Sekai Oni

Powers / Abilities:
Materialization - Create objects out of thin air. She must understand the object to create it. Primarily used to create axes and tomahawks of varying sizes.

Manifestation - Imbue an object not created with Materialization with power relative to her emotional state, dreams, or desires.

Flight - Allows her to fly in the air.

Augmented Strength - Gives her more strength than the average girl.

Augmented Speed - Allows her to move faster than the eye can see.

Anti-Proton Bomb - Creates an anti-proton bomb that can destroy the entire universe on detonation.

Equipment: The clothes on her back.

Personality: Azuma is an unstable child. While she's capable of caring for people, she doesn't hesitate to immediately off people that annoy her or are of no consequence to her. Her entire world revolves around her desire to find her mother, her pet bird, a man named Adachi, and the intense desire to kill her adoptive family. She's bad at understanding complicated things and doesn't bother thinking about them either. The only exception to this is an extensive breadth of knowledge on anti-matter and nuclear power.

Short Bio: Azuma was given to her uncle's family. However, they didn't treat her well. She was beaten by her brothers, not given food by her aunt, and raped by her uncle. She was found to have "Alice in Mirrorland" syndrome and saw delusions in reflective surfaces. Eventually she was taken to Wonderland and began a fight against the World Devils, humans from another dimension disguised as devilish warriors. Eventually, using her anti-proton bomb, she destroys Wonderland, and then destroys the alternate dimension,

Other Info: Taking away her Manifested pet bird for the sake of using one character ^^; Oh and she won't really be using her bomb for obvious reasons =p
Accepted! And yeah xD bomb thing may have its limited uses, but well... There could potentially be instances where it may be used (just not to the degree where it might destroy an entire universe per say).

@MetalNova
 
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Hmm, well, accepted >.< but please be mindfull that certain aspects of their powers, depending on how they may be used will likely be nerfed or countered in some way. I guess particularly with the ghosting, and perhaps reading the thoughts/feelings of others (former due to game breaking issues that may result from that, latter more due to it having the potential to mess with investigations and the like each round, after a kill or something)
I had a feeling you'd bring those things up...~

Don't worry, even though Chestnut has these abilities, they rarely use them. The only time they really ever use their "reading" ability is to better communicate with animals/creatures that can't speak, and mute people. As for the ghosting, they prefer to keep their corporeal form~

@york
 
I had a feeling you'd bring those things up...~
Don't worry, even though Chestnut has these abilities, they rarely use them. The only time they really ever use their "reading" ability is to better communicate with animals/creatures that can't speak, and mute people. As for the ghosting, they prefer to keep their corporeal form~
@york
Alright >.< and I guess as I've mentioned before in these cases, just use the abilities responsibly and it shouldn't be a problem xD
 
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