How long should the game be delayed?


  • Total voters
    14
  • Poll closed .
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Not open for further replies.

York

Anxiously Awkward
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Genres
Romance, Scifi, Survival, Fantasy, Magical, Action, and much more
Before you read any further, please check the General Chat, RP Discussion and our Discord Server for OOC chatter and such.

More information is available on the wiki if need be!

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"What was the start of all this? When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp that answer now, from deep within the flow of time.
But for a certainty, back then...
We loved so many, yet hated so much; we hurt others and were hurt ourselves.
Yet even there we ran like the wind, whilst our laughter echoed under cerulean skies...."


"But... Then comes the day, when FATE, no longer binds us.
The day the flow of time shatters, as it's delicate threads scatter.
The day the void gives birth, to an unfathomable monstrosity.
Will order ever come to the chaos? Can the source of all of this be halted?
It all falls on you now... For you, have taken FATE's place."







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Either by some sort of weird coincidence, by accident... Or perhaps on purpose (somehow), many have found yourself plucked from wherever they came from, and thrown into a strange place, where reality does not quite conform to its usual paradigms, and various Universes seemed to have begun to merge with one another.

The deeper one goes down this rabbit hole, the more chaotic things have begun to look, with no end in sight... Or so it seemed.

As part of an apparently ragtag group of stragglers who have been plucked from their respective Universes, you are guided along by various clues... And a few strange individuals, through various dimensions interlinked with one another, some more than others, in an effort to reach the center of... Whater this increasingly obvious temporal chaos is.

While most seek answers, or at least a way to return to their own worlds here... There are those amongst you who have been given other tasks in secrecy, some with more malicious intentions than others. In either case, whoever, or whatever you might be... It would seem that the fate of your group, and perhaps even others... Rests upon your hands.

What will you do, in this Time Crisis?

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1) Of course, all Iwaku's rules and guidelines apply here.

2) Please be respectfull towards everyone! Though co-GMing will be done in a weird way (more information in the "mechanics section), it is optimal to respect both the GMs and the players alike! Any personal problems you may have with others should be settled within PMs and the like rather than publicly.

3) Remember to keep OOC stuff in the OOC section, and IC stuff IC, as not to break continuity such, and well, try and refrain from cluttering the Signups too much with OOC chatter/shennanigans, that can be done in the appropriate sections listed at the very top of this post.

4) For the sake of the RP, please do not "godmode"/metagame, or what have you, which is covered in more detail in this post.

5) While people of all posting levels are welcome, it would be idea to put a reasonable amount of content in your post, and try and refrain from picture spam. Speaking of which, remember to have a maximum of 3 images/GIFs in your post to prevent any excessive loading times or what have you. Though some update posts may be exempt from the rule, for the most part, this rule should be followed through and through.

6) This is less of a requirement more of a "rule of thumb", which is that in order to stay active and such, it is best to pick "posting partners" of sorts, one way or another. In essense, a posting partner is basically someone, or heck, more than one person perhaps your character can stick with. This does not have to remain extremely consistent or anything every round and such, but the gist of it is to find someone to interact with each chapter if you want interactions. While I will attempt to have NPCs in place to keep folks occupied, it is better, for the sake of GMs, Co-GMs, and even the players to find a posting partner each round instead of relying solely on NPC interactions.

7) Try and post at least once per chapter! Since they usually last a decent amount of time (from days up to weeks), there will usually be a good amount of time to do this. Failing to do so will potentially leave you liable to be removed from the game in one form or another. If any emergencies or something pops up that leaves you unable to do so, it is advised to PM me (@york) so that we can work something out, or just "excuse" you for however long the absense is.

8) There will be a limit on OC's and Duos, which will be mentioned in the "cast list" section. Duos are, as the name implies, two characters you are playing together, but if you want clarification in more specific cases, do not be afraid to contact me, or just ask the question in an appropriate place of discussion (mentioned at the top of this thread). OC's are Original Characters, or in other words, characters you yourself have created in one way or another. The specific lumbers on these limits are subject to change if the situation requires it.

9) Okay! With the basics out of the way, I suppose the last rule is more of a suggestion, which is to PM me if you have any questions or inquiries to make, and I will try and answer/reply to them to the best of my ability!

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[warning=red]Please note that while the game may start off with familiar settings after the prologue round, there may be more obscure content coming around later in the game! This is why I will attempt to GM the game myself for the most part. However, I may be accepting temporary Co-GMs if need be and might occasionally PM a couple people to help NPC things if they are available. Unlike traditional GMs, these "temporary" Co-GMs will usually just take on this role during one round/chapter, but of course if they are familiar with the material the next chapter(s) are throwing out, they can choose to continue their role as a Co-GM.[/warning]

So basically this is almost like your traditional murder game, where you have your average players (vagrants), a few traitors (Harbingers of Chaos), and a few investigators (Sentinels of Order), with their own distinct goals which will be discussed further in the "roles" section. There will be a total of three players that will have their character(s) act as Harbingers, and three players that will have their character(s) act as Sentinels, with the remainder of the players being Vagrants.

Each round (minus the prologue and epilogue ones) will have at least one kill from the Harbingers of Chaos near the end, and a period of "investigation" will ensue afterwards. This is where players go over the evidence presented to them and "vote" for whoever they deem to be a Harbinger of some sort, and at the end, the character with the most votes will be "transported" to the afterlife, a place where those who have "died" will also end up.

Once there, their roles as either a "Vagrant", a "Harbinger of Chaos" or a "Sentinel of Order" will be revealed, and the round will move on.

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It is important to note that outside of voting, there may be other actions players can make that have the potential to impact the story, and perhaps more, so it is very helpfull to make your choices as carefully as you possibly can!

In general though, this section lists the roles that the players in the game will assume, those who are "Harbingers of Chaos" and "Sentinels of Order" will be selected through a somewhat randomized process. At any rate, PMs will be sent out to both potential "Harbingers" and "Sentinels", and upon accepting this request, they will assume their secret roles until they are revealed.

Those who are Vagrants will either have declined a request to take on the role of a Harbinger or a Sentinel, or simply have not received a request all together.

Vagrants

Usually by either accident or coincidence, these players have ended up together in one way or another, left to explore a mysterious place... Where many universes have come together, with an increasing amount of "cross contamination" between various dimensions as they are lead deeper and deeper down this rabbit hole.

The general "goal" of these vagrants is to somehow make it to the "center" of this mysterious mess of universes, if there even is one... And ultimately find a way home, one way or another, likely by taking care of whatever may have caused this mess in the first place...

Harbingers of Chaos

Amidst the Vagrants, there are those who have been influenced by a mysterious, but malevolent force regardless of their consent. This force has bestowed them mysterious powers in order to serve its dastardly cause. They are tasked to perform "kills" against a player's character once per round, aiming to eliminate any "sentinels of order" in their midst before they are discovered, and are even able to intervene with the progress of players once per round, which is done by "targetting" a particular location. However, both with kills, and interventions, there will always be clues left behind as to who these Harbingers are, so it is best to be carefull with this.

Some may not even consciously be aware of their roles, with their memories failing to account for their actouns "behind the scenes", but once they are revealed, either by their death, or discovery VIA a voting process, whatever influenced them will have disappeared, and they are able to explore the afterlife freely with others who have ended up their with them.

These Harbingers are tasked to retain their secrecy until the end of the game, taking down as many with them as they possibly can.

Sentinels of Order

Fortunately, the Vagrants aren't left alone to completely fend for themselves, as a much more benevolent force has quietly called forth a few individuals to help combat the Harbingers. They are able to secretly "investigate" one player's character(s) per round in order to identify a Harbinger amongst them, which will reveal the target player's character(s) role(s). In addition, they are able to protect a specific location in each round from Harbinger influence, which will negate the effects of any influence they may extend to that particular area.

However, protecting an area does not prevent a Harbinger kill from taking place, as even this "protection" has its limits.

Unlike Harbingers, all Sentinels of Order are distinctly aware of their role as such, and will hold the responsibility to keep it under wraps until either all Harbingers have been revealed... Or until the end of the journey they will partake in, with the goal of both protecting the group they are traveling with from the Harbingers, and revealing the Harbingers in order to relinquish the dark influence someone, or something, had cast upon them...

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This is a template for this Murder Game for the character sheet that you will use in order to sign your character up for this game. Remember to check the duo/OC slots available, read the rules, and read the instructions in the template very carefully.

Feel free to add onto the template as you wish, but this template will dictate the "bare bones" minimum that your character sheet requires. It is also noted that duos require two character sheets, one for each character.

Appearance: Well, this one's relatively simple, and you can quite literally just put a picture here for this, but a text description in addition or in place of a picture works as well.

Name: This one is also straight forward. Here is where you put the name of your character, or if they don't really have a name, a nickname or an alias or what have you. Putting that in addition to their name is fine too.

Age: What age (by years) is your character? If their age isn't specified, at least put down a rough estimate or something.

Canon: This is where you state what "canon" your character originates from (if any), as in... If they are from a movie, game, cartoon, web series, etc. In this case, you can easily just throw in a wiki link or something to said canon if that is applicable. If this is an original character, you can just put "OC" or something here, but on the other hand, if you have an OC that originates from a canon, just put the canon in question, and "OC" next to that to make things simple.

Powers / Abilities: What sort of powers and abilities are your character capable of? Please be as clear as you can about them, and be aware that in some cases, these things may be nerfed/disabled in order to even the playing field a little. However, if it is their time to shine, and their powers aren't incredibly OP/being misused, they are usually allowed free reign to use them.

Equipment: This is basically anything of note the character has, and the potential abilities/uses they have to your character. Much like powers and abilities, these can also be nerfed/disabled in order to even the playing field, but in the right situations, the character is also allowed free reign to use them unless they themselves are crazy OP or something.

Personality: What is your character like? How do they usually act?

Short Bio: What is your character's backstory? How did they come to get themselves into this mess? (Could literally have fallen asleep and been brought here without realizing it). Much like the canon thing, you can easily just throw in a wiki link here, and maybe type up some additional information if need be.

Other Info: This is just for whatever else you might want to add or tell people about that isn't really applicable to the rest of the sheet. You can also add more "categories" to this sheet if you need be or just put "N/A" here if you don't have any additional information to cover.

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This is where the events that have occurred each round are summarized, perhaps with some additional information regarding certain choices that may be presented each round and such. Perhaps even an overall "karma" tally or something. Make sure to check back here each new round or somewhere around there, as it can be helpfull to get an idea of what resulted from certain actions, and perhaps what was found/missed each round.

(unlike my last attempt at doing this, I will not be using slides as they are a pain in the butt to work with >.>)

Overall "Karma":
+3

  • - Players Arrived in Mysterious Place with little explanation or reason
    - A mysterious portal was discovered, closed for the time being was found by those who followed a blue light, which was directly in front of where everyone arrived
    - To the left, a strange bench in front of a lamp post was discovered, and after Eygon cleaned it, the area seemed to have become more lit up
    - Azuma discovered a mysterious pendant that might just be of some use laying on the bench to the left
    - To the right, a rather large billboard revealed some more details about the nature of some of the things found in what seemed to be an endless void

    - Ultimately, it was pieced together that a strange necklace found by Azuma was the "trigger" which would open the "time gate", but they would also have to wait for the correct time before this gate would open

    - At last, when the gate was opened, the group was rather suddenly sucked through, and into a new Universe, their journey as turbulent as ever
  • - Unfortunately, it seems that along with the pendant Azuma had, Togame was lost through some unknown means during their journey through that portal

    - Ginormous creatures (that one may recognize as "Titans") seem to be ravaging the location they had just arrived in... Which was soon discovered to be a floating stadium

    - While the titans possessed regenerative abilities, it seemed that the discovery that their weakness at the nape of their necks made the battle relatively easy to win... Save for an abberrant titan that had some strange traits about it

    - A man (James Ironwood) then landed at the center of the stadium, informing the group that there were apparently a bunch more titans ravaging the city below... And thus, it seemed the fight against these titans had only just begun...

    - It was quickly discovered that three unique titans were attacking three different locations in Vale; an Armored Titan had made its presense known near the city outskirts, while a Colossal one sought to tear down Beacon Tower, and last but not least, a female titan had rushed into the Inner City, and each one brought massive hordes of titans with them

    - In addition, those who stowed away on a ship that a mysterious woman (Cinder) had been piloting found themselves in a fight against a strange figure who appeared to possess abilities that could defy the laws of space and time itself

    - Ultimately, the armored, colossal, and female titans were defeated, but it turns out that three, unconscious individuals appeared to be inside their napes... However, as a result, the colossal titan appeared to have demolished the top of Beacon tower, causing a bit of an explosion as a result

    - The mysterious figure was defeated as well, which appeared to weaken the three titans with individuals inside their napes, as well as the screecher titans that had been draining power from multiple atlesian ships, as well as fighters

    - Blake reveals that she is... Not who she seems, and begins to try and explain the nature of the situation the cast is in, but this was interrupted by the discovery that Dio had been killed, by someone within their group no less!

    - After a bit of discussion regarding whether or not they should adhere to her suggestion of voting out one or two people in order to weed out the Harbingers (traitors) amongst them, it was finally decided that Ben and Buddy were to be the ones transported to another plane of existence, but unfortunately, it was found that they were innocent... And thus, both Harbingers, would remain in action, for now

    - After this revalation, "Blake" picked up the "trigger" to the area that Ben once had, before he was transported, that had fallen to the ground... Using it to locate, and activate a nearby timegate, which after some parting words, sent the group off into yet another dimension!

    Overall Round "Karma":

    - Helped protect Vale +1

    - Defeated Cinder's dark counterpart +1

    - Did not find a Harbinger -1

    - Voted out a Vagrant -1

    - Upheld a sense of morality/reason despite the situation +1

  • - After the group of travelers is sent to the district of Trost by the timegate, they were immediately thrust into the heat of battle when a ginormous bird-like creature (a Nevermore) showered them with arrow-like feathers, killing off Johnny Cage unfortunately

    - They were soon met with a mysterious young woman, who appeared to have a good idea of the true nature of the group had arrived... And presented them with the option of three places to go, as well as an mysterious hint about how the "trigger" for this world's timegate in particular, would be found in one of these locations

    - Not unlike the previous world, this place was apparently under attack by creatures, except they weren't really titans... Just Grimm

    - While those at Wall Rose defended the inhabitants of this place from the onslaught, and those as Wall Rose defeated a mysterious menace from within... The members of the group who joined the Recon Corps were thrust into a different sort of battle, against the source of these creatures

    - The source of these creatures happened to be a pit full of a mysterious black tar-like substance, with a mysterious titan at the center, from which upon it was freed, and the person who had apparently been inside its nape extracted, the substance began to evaporate... And the Grimm onslaught quickly ended as the creatures fell lifelessly to the ground, their bodies also evaporating, just like that black tar-like substance

    - However, as everyone was gathered together again... Thanks to young woman from earlier, who had been identified as "Yalena" sending out messages to the groups in each respective area, it appeared that they stumbled across the dead body of "Blaze the Cat", apparently having been recently killed

    - The debate between who was or wasn't a traitor took a dark turn when Noembelu and Birdie admitted to being traitors after being discovered by a Sentinel... Noembelu committed suicide with her own axe, while Birdie fought A2 to the death, and was ultimately killed by Shichika

    - In the end, thanks to majority vote changing and due to the deaths of both Noembelu and Birdie, Yalena, who was rather torn up about the situation transported Azuma to the afterlife, revealing her to be not a harbinger

    - Not long after, thanks to the trigger Noembelu had handed Danielle, they were able to move on, heading through another timegate and towards a more chaotic world, one that appeared to be torn by a much larger scale battle than this one

    Overall Round"Karma":

    - Helped protect the walls +1

    - Destroyed the source of the Grimm +1

    - Looted a district -1

    - Found a pair Harbingers +1

    - Additional deaths of the cast other than the Harbinger kill -1

    - Cast member killed a cast member -1

    - Voted out a Vagrant -1

    - Harbingers confessed +1

  • - Everyone ends up somewhere in the air, and unfortunately, a few group members plummet to their death, while most others were able to be caught by the pilot of a strange, hexagonal craft

    - The pilot of the craft, who was identified as "Amelia" gave the group a general briefing on the situation, which turned out to be quite a hectic one, detailing how they can help out before she can give them some assistance in return. Interestingly enough, she bore the same device as "Yalena", and "Blake"

    - The pilot directs everyone to three locations, each which appears to have its own "little" battle; a crash site directly in front of where the group was dropped off, where some freaky parasitic organism is dominating the scene, a group of AA batteries, where there appeared to be some a heavily armored assault alien platform guarding the whole thing, and last but not least, an alien terror ship, with a side of an evac area of sorts

    - After a long grueling battle, with part of the group at the crash site split off to sneak into the crashed ship itself, while the others fended off a horde of creatures, their combined efforts eventually lead to one of their members firing a rocket into the crashed ship's generators, destroying some green blobby creature that appeared to have been "directing" the beasts patrolling the area, putting an dampener on their spread for now

    - Those who ventured with the squadron meant to deal with the AA units managed to bring down the armored assault platform after some heated battling, allowing the rest of the forces to sneak in behind enemy lines, and destroy the AA units, freeing up the airspace

    - Last but not least, the group that assaulted the alien terror ship, with a bit of luck on their side... Managed to deflect a few of the explosives its occupants sent their way into the terror ship's generator room, demolishing the whole thing as they made a hasty escape

    - Those in the evac area who had been poking around, were eventually greeted by those from the other areas as they were flown in after their respective battles were concluded... Just in time to fight off one last foe, and discover a mysterious skull with a blue shimmer, evidently the world's "trigger"

    - Not long after, everyone was ushered to a roof-top area to witness the crash site being nuked in order to contain whatever was left of the parasitic organism that permeated the immediate area... Amelia quickly ushered those that were not part of the extra-dimensional group of arrivals to the floor below, and drew attention to the body of a very recently decapitated A2! It looks like the remaining harbinger(s) had claimed yet another victim!

    - The investigation however, was short-lived, as it was soon revealed that Sonic was the one who had killed A2, thanks to the deductive skills of a few select members of the cast, which ultimately caused Sonic to admit to what he did

    - Without further adue, after Amelia transported Sonic, thus preventing the last of the Harbingers from holding the group back anymore... Causing the timegate to open, which sucked the cast through, into whatever awaited them next...

    Overall Round"Karma":

    - Provided support to those in need +1

    - Destroyed a potentially hazardous ONI "souvenir" from the battlefield +1

    - Found the last Harbinger +1

    - Sentinel was killed by a Harbinger -1

    - Harbinger confessed +1
  • - The cast found themselves in a strange facility, that looked aged and battered, met with four doors, and a mysterious, black haired woman leaning onto the only one of the four that was locked, to the South

    - She told of six tablets, two of them hidden behind each of the three unlocked doors, which they had to recover, but each pair were guarded by something hostile

    - In the door to the North, an ancient machine guarded the white and red tablets, while the door to the East held the black and yellow tablets, though the group quickly found that a timegate nearby spewed out a shelled creature, and the door to the West held a fleshy mutant that guarded the green and blue tablets

    - Ultimately, the creature guarding the tablets were defeated and the tablets were brought back to the main room, where they were told that activating the tablets they recovered in the right order should open the door, which should lead to the final trigger

  • Nothing here yet!


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Cast:
Yoichi Saotome from Owari No Seraph, and Link from LoZ: BotW played by @Klutzy Ninja Kitty
Character(s) Status: Alive Role: Unknown

Wes, and Rui from Pokemon Colesseum played by @Midnight Maiden
Character(s) Status: Alive Role: Unknown

Tsukiko (Moonchild), OC played by @Voidwarrior
Character(s) Status: MIA (Lost in Battle at Beacon) Role: Unknown

Sidon from LoZ: BotW played by @Bomb
Character(s) Status: Alive Role: Unknown

Johnny Cage from Mortal Kombat played by @The Myrmidon
Character(s) Status: Deceased! Role: Vagrant

A2 from NieR: Automata played by @Gummi Bunnies
Character(s) Status: Alive (Revived!) Role: Sentinel!

Mipha from LoZ: BotW played by @Mason Moretti
Character(s) Status: Alive Role: Unknown

Birdie and Noembelu from Street Fighter played by @Yun Lee
Character(s) Status: Alive (Revived!) Role: Harbinger!

Blaze the Cat from Sonic the Hedgehog (Archie Comics) played by @Archmage Jeremiah
Character(s) Status: Alive (Revived!) Role: Vagrant

Shichika Yasuri (α) from Katanagatari played by @Verite
Character(s) Status: Alive Role: Unknown

Dorian Pavus from Dragon Age played by @Atomyk
Character(s) Status: Alive Role: Unknown

Rosa Joanna Farrell from Final Fantasy IV played by @Minerva
Character(s) Status: Alive Role: Unknown

Seisa Mikagura from Mikagura Gakuen Kumikyoku played by @Kaykay
Character(s) Status: Alive Role: Unknown

Ben Tennyson from Ben 10, and Eevee from Pokemon played by @Crow
Character(s) Status: Alive (Revived!) Role: Vagrant

Connor Walsh from How to Get Away with Murder and Kara Danvers from Supergirl played by @LuckycoolHawk9
Character(s) Status: Alive Role: Unknown

Eygon of Carim from Dark Souls III played by @Otto
Character(s) Status: Alive Role: Unknown

Giorno Giovanna from Jojo's Bizarre Adventure played by @CrunchyCHEEZIT
Character(s) Status: Alive Role: Unknown

Sonic the Hedgehog from Sonic the Hedgehog played by @thatguyinthestore
Character(s) Status: Alive (Revived!) Role: Harbinger!

Shichika Yasuri (β) and Houou Maniwa from Katanagatari played by @Sen
Character(s) Status: Alive Role: Unknown

Shion from No. 6 (AU), and Jason Dean from Heathers the Musical played by @Takumi
Character(s) Status: Alive Role: Unknown

Togame from Katanagatari played by @Hana
Character(s) Status: MIA (Lost In A Time Gate!) Role: Unknown

Clemont from Pokemon X and Y played by @Lissamel
Character(s) Status: Alive Role: Unknown

Deadpool from Deadpool (The Movie) played by @Gwazi Magnum
Character(s) Status: Deceased! Role: Vagrant

James Howlett from Marvel Comics (Earth 12025), and Danielle Cage from Marvel Comics (Earth 15061) played by @Jeremi
Character(s) Status: Alive Role: Unknown

Alexandra Kalomoira (The Huntress), OC (DC Alt. Universe) played by @Gands
Character(s) Status: Alive Role: Unknown

Guido Mista from Jojo's Bizarre Adventure played by @penguin055
Character(s) Status: Deceased! Role: Vagrant

Selene from Marvel Comics played by @Josh M
Character(s) Status: Alive Role: Unknown

Aleksandra Zaryanova (Zarya) from Overwatch played by @Nater Taters
Character(s) Status: Alive Role: Unknown

Wheatley from Portal 2 played by @Yang Lee
Character(s) Status: Alive (Revived!) Role: Vagrant

Constanza Richards from The Disunited States of America (OC) played by @Krieg
Character(s) Status: Alive Role: Unknown

Chara Dreemurr (Chestnut) from Undertale (AU/OCish thing) played by @Fallen Hope
Character(s) Status: Alive Role: Unknown

Azuma Shinonome from Sekaioni played by @MetalNova
Character(s) Status: Alive Role: Unknown

Dio Brando from Jojo's Bizarre Adventure played by @BarrenThin
Character(s) Status: Alive (Revived!) Role: Vagrant

OC Slots: 3/5
Duo Slots: 8/8 FULL
 
Last edited:
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Name:
Seisa Mikagura

Age:
16 (or so)

Canon:
Mikagura Gakuen Kumikyoku

Powers / Abilities:
She's fairly fast/strong/etc and can fly.

Killing Art - Rewrites space.

Equipment:
None notable.

Personality:
Distant and aloof, with a habit of acting condescendingly unconsciously. Fairly amiable with people she's familiar with as well as playful sometimes.

Short Bio:
Seisa Mikagura/History

She appeared in a place she didn't recognize quite suddenly one morning.

Other Info:
N/A​
 
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"It's Hero Time!"

Name:
Benjamin Kirby Tennyson
(Simplified as Ben Tennyson)

Age:
17

Canon:
latest


Powers / Abilities:
He has learned a small extent of mana manipulation, or as you call it 'magic', from Gwen. It is currently in-training and very basic, ranging from disc blasts, small barriers to close-range life-sensing. This is a feat displayed by [BCOLOR=rgb(0, 0, 0)]Ben 10000[/BCOLOR], his future self, in Ben 10000 Returns. However, he will prefer to use his Omnitrix.

Equipment:
His new Omnitrix 4.0 is a device which, on the surface, has the traits of the third Omnitrix, simply known as the Omnitrix, the second Omnitrix, the Ultimatrix, and the first Omnitrix, the Prototype Omnitrix.
This Omnitrix possesses the ability to transform Ben into many different sentient species, a majority of them being extraterrestrial in nature. Most of these beings have superhuman strengths and feats.

In addition to this, he can scan sentient lifeforms via the Omnitrix, in which he will be able to transform into said lifeforms afterwards. At times, he gains new forms with new powers. Other times, he can use this trait for espionage and disguise, or simply begin a conversation with 'I'm one of you'.

The Omnitrix can access 'Ultimate' forms of the various forms it has access to. The list is limited to these forms, with the exception of Ultimate Ben, and for RPing purposes, he cannot access non-canonical Ultimate forms.
Exceptions to this statement apply to species with canonically established future Darwinian evolution.

This new Omnitrix has various features of non-combat nature, such as communications, camera, video recording and time. At the start of the RP, Professor Paradox will give him a feature that'll help him out in this journey, where it'll log information about worlds he will enter, most notably signifying how 'Earth-like' each zone is.

Oh, and he has his handphone. Thought you'd like to know.

Personality:
Ben is able to perform leadership duties well, and is very confident in himself. Other times, however, he wants to work alone to prevent others from being harmed, or if he sees others as a hindrance. Ben has a very strong desire to help others, and will do anything to do so.
More information found in Wiki link below.

Short Bio:
It started when an alien device did what it did!
[BCOLOR=rgb(0, 0, 0)]Seconds up upon his wrist with secrets that it hid![/BCOLOR]

But yeah, at the start of the RP, Professor Paradox tells Ben that he must fix this mess by getting in it.

Other Info:
Some of Ben's forms may be considered 'Overpowered', such as Alien X, Atomix and very arguably Way Big unless the opponent is pretty big(I'm guessing this'll happen a lot). These forms will be used sparingly. Well, Alien X will be saved for final battles, or catty fistfights with omnipotent beings, where he'd be the only viable choice.

This Ben will have a mix of traits from his Alien Force, Ultimate Alien and Omniverse counterparts.



giphy.gif

"Skree-ee-ee!"

Name:
Buddy

Age:
Unknown, likely a child

Canon:
I was going to leave this a mystery, but every single of of us is fully aware that this is a goddamn
latest


Powers / Abilities:
While I will very likely pull out whatever I find [BCOLOR=rgb(0, 0, 0)]here[/BCOLOR], Buddy mainly uses Shadow Ball, Trump Card and Stored Power, prioritizing Special Attacks over Physical ones. His ability is Adaptability.

Equipment:
N/A

Personality:
Buddy is an energetic little furball who enjoys company. He is often seen prancing around and hanging around with Ben. He has essentially picked up some of Ben's traits after being around him for four months - determined and proud.

Short Bio:
During the events of The War of The Universe, Buddy was whisked away from his universe by the Reapers' destructive power and somehow ended up in Ben's universe, just in time to see Alien X fix damages and turn back into Ben. This caused him to want to join Ben, believing that he can teach him to be strong due to the feats displayed. After pursuing Ben, Ben gave in and took him in as a pet, simply calling the little fuzzy furball 'Buddy'.
One day, when Ben was in legitimate peril against Psyphon, Buddy came by to save the day, displaying his fair dose of superpowers upon Psyphon and chasing him away, surprising both Ben and him. From that moment on, Ben took Buddy on as a pet-sidekick.

Other Info:
N/A, for now



Additional Notes: Buddy will be replaced by another character if my komrade signs up.​
 
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Appearance:

latest


Name: Connor Walsh ( Nicknames: Hair Gel/ Walshy)

Age: 25

Canon: How to Get Away with Murder

Powers / Abilities: He's charismatic and a smooth talker and does well under pressure, otherwise, nothing exceptional about him. ( Oh yeah, his flirt game is OP, but that isn't a power.)

Equipment: He has his cell phone ( though he doesn't have the interdimensional plan, oh darn it. Maybe it will work sometimes) and his law tote bag. Within the law tote bag is his criminology books, some case files of Annalise, a few dozen pens ( never too underprepared), his notebook, his laptop and its charger, his phone charger, cologne and deodorant and last, but certainly not least his Hair gel.

Personality: Connor is cocky and headstrong, believing that he is always the smartest person in the room, underestimating others. He is not unknown to use dirty tactics to get whatever he wants, whenever he wants it. However, he also has a romantic and compassionate side and he genuinely cares for the people he befriends. He however is still a flirt and not a good person exactly, but does feel some guilt for his past actions.

Short Bio: Connor Walsh

Other Info: He is gay. He is one of the five members of the Keating Five. For the sake of this game, he is NOT in a relationship with Oliver at this time. He has been an accessory in two murders around his college campus.. otherwise, nothing.

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Appearance:
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Name: Kara Danvers/ Supergirl

Age: 50 ( mentally) 26 ( physically)

Canon: Supergirl

Powers / Abilities:* I am willing to remove/buffer powers if need be*
Powers

  • Kryptonian physiology: Normally, like all Kryptonians, Kara's capabilities are no greater than a normal human of her physical conditioning. However, once charged by the energy of a blue or yellow sun and metabolized into her body, she becomes able to perform various inhuman feats. While generic for her race, having grown up half her life with these powers have allowed her to use these abilities with far greater control and a equally greater levels of raw power compared to other Kryptonians.
    • Solar energy absorption: While Kara's powers are dependent on the energy spectrum from a blue or yellow sun, her body is able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to sunlight will also accelerate her recovery from any injuries she does manage to sustain.
      • Accelerated healing factor: Kara's solar charged metabolism accelerates her healing and allows her to burn calories at a fast rate, making her resilient to weight gain. Upon being struck by an alien war hammer which penetrated the skin of her arm, when the piece was removed she healed instantly.
        • Contaminant immunity: Kara has an immunity to all forms of disease and contaminants on Earth. However, despite being unable to being inebriated or intoxicated by drugs or alcohol from Earth, she has shown herself to have a particularly low tolerance to alien alcohol.
      • Flight: Kara is able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at supersonic speeds, much faster than she can travel by foot. As such, she is able to levitate and fly past Earth's atmosphere and near the planet's orbit.[1][2][32] James once described her as being even faster than Clark.[9]
        • Super leaping: Kara is able to jump several stories in a single bound without having to fly. Even as a child, she was able to leap onto a crashed car several feet away, and when trying to fly again after several years, she was at first only able to jump upwards two stories before shooting skyward. While fighting Alex Danvers, who was controlled by Myriad and wearing a Kryptonite-exosuit, both she and Alex jumped several stories into the air while attacking each other.
      • Heat vision: By concentrating every solar energy reserve she has in her body, Kara can emit blue energy beams of variable intensity from her eyes. Due to her control over the beams, she has demonstrated being capable of burning though stone and welding metal, causing small explosions and fires, and physically repelling enemies with similar durability, making it useful in combat. However, she has personally utilized it for more mundane uses, such as heating up beverages and cooking food.[1][2][32]
      • Invulnerability: Kara is essentially invulnerable to all Earthly weapons, with bullets simply ricocheting whenever they come in to contact with her skin. However, her durability has proven to be somewhat weaker than that of her cousin, Kal-El. This is probably due to the fact that he has spent more time under the Earth's yellow sun than Kara has. She is immune to most forms of extreme punishment, as shown when she was completely unaffected by attacks with the A.T.O.M. Exosuit, and Mick Rory's Heat Gun. She also was able withstand the Flash's lightning despite it having knocked out both Firestorm and Atom though this might be because it was not all directed at her. Caitlin Snow even stated that Kara was "invincible" while she was mind controlled into fighting Barry. However, her near immunity to damage and outside forces did not protect her from the Dominator's mind control device, which made her mindlessly turn against her allies.[32]
      • Longevity: As a Kryptonian, Kara's life span is considerably longer than a normal human and likewise ages much slower.
      • Super breath: Kara is able to exhale powerful gusts of air from her mouth which are similar to force winds. She can also cause the temperature of her breath to drop, therefore able to freeze nearly anything.[1]
      • Super hearing: Kara has super-sensitive ears that can perfectly pick up sounds from miles away and even through structures.
      • Super speed: Kara possesses the ability to move at incredible speeds, far greater than that of any normal human. Once she started to actually use her powers in a less restrained way, she was easily able to move at greater supersonic speeds, even to the point where she could almost catch up with a tachyon enhanced speedster like Barry Allen, though it is worth noting that, at that time, Barry could easily go faster than Mach 13 whereas Kara's top speed peaks at around Mach 6-7.[1] She commonly uses her speed to appear and disappear faster than people can notice, as well as to somehow change in or out of her Supergirl suit in seconds.
      • Super strength: Kara's strength is enhanced under a yellow sun, enough to easily kill a normal human if she were to attack them directly. After embracing her powers as Supergirl, Kara's true potential started to manifest, allowing her to stop a train moving at Mach 1, or lift over a million tons of condensed star material. While not limitless, the extent of her super strength is undetermined; making her among the strongest terrestrial beings in the known multiverse alongside her cousin and J'onn J'onzz. Despite her strength, Kara still must physically exert herself when fighting other super powered beings of similar levels of strength and durability, such as other empowered Kryptonians, as well as to lift or press objects or structures that are larger than herself, such as planes or ships.[1]
      • Telepathy immunity: Kara is immune to all forms of telepathy; even from someone as powerful as J'onn J'onzz, however apparently not from the Dominator device.
      • X-ray vision: Kara has the ability to see through objects; except for lead.
Abilities

  • High-level intellect: Kara has shown to be quite intellegent due to growing up in a advanced civilization as well as having knowledge about other alien species and their abilities and their heritag. Also she has figure out how to stop parisite and stablising L-Corp building when it was falling.
  • Expert hand-to-hand combatant: Since joining the D.E.O., Kara's sister Alex has been teaching Kara to better handle herself in battle against opponents with formidable powers of their own, including how to use their own momentum against them. Ultimately, even with her powers temporarily disabled, Kara has become a highly proficient fighter, able to compete against the more experienced Alex and Astra. As the series went, Kara became even better at this, managing to hold her own against Indigo in their fight, also defeating Maxima. She also was able to defeat Mon-El, during their training session, though this may have been due to her using her powers.
  • Multilingual: Kara is capable of fluently speaking English and her native Kryptonian.
  • Singing: Kara is noted by her sister to be a very talented singer. To which, in Music Meister's dream world, she was able to effectively be a lounge singer. Her voice impressed Barry to which he called her a good singer.


Equipment: Supergirl suit: Kara wears a protective suit as her super-heroine alter-ego, Supergirl, to hide her identity from her enemies, when she goes out fighting crime. It was designed by her friend Winn Schott and, though it is also unknown what materials it is made from, it is shown to be just as immune to damage as a Kryptonian, having only been pierced by alien technology, such as Vartox's axe, and by Kryptonite. Kara notably is able to change into her costume in seconds with her speed, usually keeping it underneath her civilian clothing.
  • Lead-based glasses: As a teenager Kara was given a pair of lead lined glasses to help her control her visual powers.
  • Cell phone: It's what it says it is, sadly Kara does not have the interdimensional plan.
Personality: Kara is kind, caring, selfless, intelligent, courageous, and has a sense of justice, honor and good morals, however, when she makes mistakes, she feels guilt and remorse for her actions. Due to her being a new superhero, Kara unfortunately does not have the confidence that her cousin Clark Kent possesses. She is also short-tempered and sometimes lets her emotions get the better of her. Despite her good traits, like many Kryptonians; Kara is sometimes arrogant and self-righteous but she often has the best intentions.

Short Bio: Kara Danvers.

Other Info: Kara is from Earth 38. Kara also is currently single. For this version of her, Kara is bisexual and has an interest in both Mon-El and Lena, but is also looking for love. Kara hates being in Clark's shadow.
 
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"Hmm... Another one of those Unkindled, are you? All you faceless Undead... behaving as if you deserve respect. If you've any sense, you'll go find a coffin to huddle up inside. You here, in this land of Hollows, you're like a frail maiden on the front lines."

Appearance:
Eygon_of_Carim.0.jpg

Name:
Eygon of Carim

Age:
Too much to count; he's undead. I guess he has a mental age of 50.

Canon:
dark-souls-3-PNG-logo.png


Powers / Abilities:
Although the character in-game doesn't have any of these abilities, I think it's lore-friendly to assume that he can use these spells, considering that he comes from a land of miracles and his weapon scales off of the faith stat.

Great Heal: Heals the caster and people close to them.

Bountiful Light: Gradually heals the caster.

(Use: 1) Tears of Denial: (While spell is active) Upon reaching 0 HP, heals 1 hp.

Wrath of the Gods: Creates a powerful shockwave around the caster that deals damage and pushes enemies away.

Great Lightning Spear: Throws a powerful lightning spear.

Lightning Stake: Summons a lightning spear and stabs it into the ground in front of the caster, causing a small AOE.

Sacred Oath: Boosts attack damage and attack absorption for caster and those close by.

Caressing Tears: Cures bleed, poison, and frost for caster and those close by.

Great Magic Barrier: Greatly increases magic resistance.

(Not usable until the game is over) Homeward: Returns caster to bonfire last rested at.

Seek Guidance: Allows the summoning of a phantom. (I'm more than happy to nerf or omit this, PM me if so.)


Equipment:
mornes_great_hammer.png
Morne's Hammer: Very powerful great hammer that requires ample strength and faith to use effectively. Weapon Skill: Upon activation, emits a shockwave and boosts poise and defense.
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Moaning Shield: Blocks all physical damage, 81% of magic damage, 68% of fire damage, 76% of lightning damage, and 67% of dark damage. Very stable. Weapon Skill: Upon activation, attracts enemies to the user.

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Estus Flask: Restores HP.

(Lore-friendly additions:)
talisman-icon.png
Talisman: Used as a catalyst for miracles. While casting miracles, they cannot be interrupted until they are finished.
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Ashen Estus Flask: Restores FP.
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Duel Charm: Thrown to create a cloud of nullifying smoke. Those affected by it will lose their buffs.
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Lightning Urn: Upon impact, deals lightning damage.
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Fire Bomb: Upon impact, deals fire damage.
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Kukri: Thrown to deal physical damage and cause bleeding.

Morne's Armor: Very heavy armor, has superb physical resistance and moderate resistance to other things. Good poise.

Personality:
-He is very condescending and is basically your stereotypical jerk.
-Pessimistic.
-Quite judgmental and shows little to no empathy.
-Sarcastic sometimes.
-Also, knights of Carim never break promises.
-They also never forgive betrayal.
-Despite being Irina's knight, he often doesn't treat her well.

Short Bio:
Having promised to serve Irina of Carim, a blind nun, as her knight, he accompanied her during her quest of becoming a Fire Keeper. They traveled to the land of Lothric together, only to find it a terrible mess brimming with Hollows and other horrible monstrosities. To top off their bad luck, she also failed to become a Fire Keeper.

"The woman's a lost cause.
Couldn't even become a Fire Keeper.
She's beyond repair, I tell you."


In the Undead Settlement, Irina is found locked away in a cell after going past some catacombs. Eygon is found outside, guarding her cell. It is unknown how she got there, so I'm going to assume that Eygon locked her away, but stood guard. Perhaps it was for the best. In a hostile land, she might not survive even with his protection.
How he arrives in the murder game:
Eygon is killed and awakes in the Murder Game.

Other Info:
Nope.​
 
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"Your resolve shines with a radiance that surpasses even that of the sun rising on our backs, and sheds light on our path!"

"And it illuminates the righteous fated path that we shall walk together hereafter, as well!"

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Name
Giorno Giovanna

Age
18

Canon
jojosba.gif

Part 5: Vento Aureo

Powers / Abilities

「 GOLD EXPERIENCE 」

285



Main Article: Gold Experience


Giorno's powers and abilities come from his Stand; a psychic projection of one's soul, which manifests in the form of a 'ghostly guardian' of sorts. Most Stands like Gold Experience are non-character beings that are bound to their master and act as an extension of themselves. It can move independently of it's user, and can enforce physical effects on the world around them without the user raising a finger (such as attacking an enemy, retrieving items, defending their master, or using a special ability).

Gold Experience's special ability to transform any form of inanimate matter it punches into any kind of living creature or plant. Examples include turning a piece of a car seat into a frog, turning a loose tooth into a fly, or turning a pen into a snake. If an enemy attempts to attack these 'artificial' creatures, the creature won't take any damage; rather, the force of the attack will be reversed on the enemy-- if the organism is cut, the enemy is cut, ect.

When Gold Experience punches a living organism, it instead causes the organism's thought processes to accelerate; effectively overloading their senses and creating massive distortion for them.


「 GOLD EXPERIENCE REQUIEM 」

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Main Article: http://jojo.wikia.com/wiki/Gold_Experience_Requiem

The result of Gold Experience being pierced with The Arrow.
It'll fuck your shit.

Equipment
The Arrow

A menacing, golden arrow that Giorno acquired during his plot to overthrow the boss of Passione. It's said that those pierced by The Arrow are given the gift of a Stand, if they are worthy. Meanwhile, if a Stand User is pierced with The Arrow, his stand is said to evolve.

Giorno hasn't used this in over three years. But, you never know...
latest

Personality
Giorno Giovanna/Personality and Relationships

Being raised by an abusive mother and lacking any father to speak kindly of, Giorno is described as being a dynamic individual. He strikes a balance between the virtue of his supposed ancestors and the ambitious desires of his father. This results in his main strength being his unbreakable resolve; Giorno will set clearly defined goals for himself, and will pursue these goals without any detours. This means that Giorno will never lie or bluff; when he says he's going to do something, he's going to do it, no matter how bizarre or self-destructive it may be.

Despite how barbaric Giorno can be towards his enemies, he can also be described as extraordinarily calm. He approaches most situations with a cool demeanor, but wont hesitate to get violent or even murderous if he's gotten tired of whoever he's dealing with.


Short Bio

Giorno Giovanna/History

Three years after the events of Vento Aureo, a mature Giorno Giovanna remains the boss of the Passione mafia, after overthrowing the previous one. The gang is left in chaos when Giorno mysteriously vanishes overnight without a word, taking The Arrow with him.​
 
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Appearance:
latest


Name: Sonic the Hedgehog

Age: 16

Canon:
latest


Powers / Abilities:​
  • Super Speed: Often referred to as the "Fastest Thing Alive", Sonic is well know for his speed. His best known clocks in at over 768 miles per hour. When boosting for a long time it is possible for his speed to reach over 2500mph. Sonic can use his speed while he's in spinball form to home in on targets in a similar fashion of heat seeking missiles.​
He is even capable of moving as fast as light with the aid of his Light Speed Attack.
Sonic can use his speed to scale up building or similar structures and run across water. Sonic can also use his full speed while running backwards.
Sonic also possesses great agility and acrobatic skills. His reaction time is also on par with his speed. He can avoid objects and attacks in an instant with his quickstep move, no matter how fast the attack is coming at him.
  • Super Strength: While not known for his physical capabilities, Sonic posses a certain degree of superhuman strength (though not as strong as Knuckles). His Spin Dash is strong enough to break through solid structures and the metallic armor of multiple robots. His arms also yield great strength as he is tear a robot's body with his bear hands.​
  • Combat Prowess:Despite receiving no formal training in self-defense, Sonic has been shown to be skilled in close-quarter combat. He has been shown to go against more experienced fighters, include those, stronger than him.​

  • Super Sonic: When Sonic obtains all the chaos emeralds, he becomes a super form of himself by fusing with the power of said emeralds. In this form, Sonic's color is changed to a bright yellow. He can fly, and is even faster than he normally is, being able to fly faster than the speed of light itself. He also is practically invincible as well,.​
latest




Personality:

This sums it up better than I can.

Despite his laid back attitude, Sonic also knows when to take things seriously. When he knows that his or, more importantly, his friends' lives are on the line he'll get real serious, real fast.

Short Bio: Sonic's Long-Ass Bio

Equipment:
The Chaos Emeralds: These seven emeralds hold the ultimate power in Sonic's own dimension. The one who obtains all of them is said to have limitless power. Sonic has these, though he only uses them and goes into his super form when needed.

Other Info: N/A

"Talk about low budget flights! No food or movies, I'm outta here! I like running better!"
 
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"However, by that point, you'll have been torn into pieces."

shichika_yasuri_vector_by_rainec777-d6scrn4.png


Name
Shichika Yasuri (β)

Age
24

Canon
a_12_08.gif


Powers / Abilities
As a practitioner of the legendary Kyotōryū school of swordsmanship, he does not use a literal sword when fighting. In place of a sword, he uses his hands and legs as weapons; the Yasuri family has historically been incapable of handling actual swords. He has several techniques are his disposal and are all extremely capable of taking lives. Although now, he is able to control himself and his strength, and that can be avoided.​

Equipment
Fight with his bare fists, baby.

Personality
As Shichika knows nothing of the outside world, he is often confused by simple customs and even has trouble telling people apart. He was raised as a weapon, and as such, is bad at expressing emotion, though he does regard Togame as his wielder. He states that he is in love with her, following her orders even when finding them to be a hassle. As he meets more people, he becomes more human and feels remorse for his previous actions.
Short Bio
The seventh head of the Kyotōryū school of Japanese sword martial arts, his father was exiled to an isolated island in the country of Tamba. Raised with his sister, he became the head of the school after he killed his own father, though it is his sister that takes care of him most of the time. He was unaware of his sister's feelings towards him, nor... well, anything around him until he met Togame, and set out on a journey to collect the Twelve Deviant Blades. Before getting caught up in something they had no idea about, the duo had collected the Seito Hakari from the hands of the saint Rinne Higaki, and learned quite a lot about themselves in the process.

Please keep in mind this version of Shichika is from a different timeline to Verite's Shichika.
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@Hana @Verite
Let's go.​
 
Appearance:
tumblr_m3cpvgiMtl1rplnhzo1_500.png


Name: Shion

Age: 18 as of now

Canon: No. 6 AU

Powers / Abilities: does basic medical knowledge and being able to shoot with deadly aim without having any known experience with a gun count?

Equipment: Just a gun.

Personality: Shion has a high IQ yet still maintains some form of innocence,even though some of it was lost in seeing how his world worked and seeing the horrendous things that No. 6 did to those in their way. He has a cold protective side to him, willing to kill if need be to protect those he loves and at one point claiming to be scared of whatever was inside of him and of feeling numb to death and horrible acts committed against others at some point.

Short Bio: Shion was once part of the city No. 6, an elite from the age of 2 until he was stripped of his status at the age of 12 for having a fugitive of the Correctional Facility in his home, where he and his mother were relocated afterwards. After people started to grow old and die due strange wasps four years afterwards, Shion was wrongfully accused for his friend and co-worker met the same fate, though it was covered up as a "murder", conveniently after having doubts concerning No. 6, he was then taken, about to be put into the Correctional Facility until he was saved by Nezumi, who he met four years prior. After being saved, the two ended up in West Block, where Shion worked to find a way to cure No. 6 of the strange parasitic wasps and Nezumi planned to bring No. 6 down, eventually having to face the dystopia almost head on in the heart of it: the Moondrop.

Two years after the events of the series, Shion waited for Nezumi's return. Working on reforming and rebuilding No.6 from the ground up, to bring about a better world for it's citizens. Progress has been made, but slowly, and things were running smoothly. He found himself waking up in this strange place, ready to return home to his mother and friends.

Other Info:
In the au only so many factors are different; like Nezumi and Shion's relationship, Shion's friend Safu's role is slightly different as well as she is on the committee and well...[spoili]alive after correctional facility incident[/spoili]. Not only that, but this is slightly more influenced by the manga.
----------------

"I worship you. I'd trade my life for yours. They will all disappear, we'll plant our garden here. Our love is God..."

Appearance:
tumblr_om7id38CE91veybv4o1_500.jpg


Name: Jason Dean (goes by JD)

Age: Around 17

Canon: Heathers The Musical

Powers / Abilities: He can fight with his fists pretty well.

Equipment: A loaded gun.

Personality: JD can come off as reserved, with a rather cold outlook on society and what it does to people. He has lots of anger that's built up over the years, clever he can lie through his teeth and sound genuine. Not only that but he can be rather charismatic and charming, with a bit of a mysterious bad boy type of vibe coming from hin. Under all if that is a troubled teen that is mentally disturbed.

Short Bio: JD moved to Ohio with his father, who he has a strained relationship with ever since his mother's death. After meeting Veronica, he quickly fell head over heels and did what he could to try and change the world and society through unlawful ways he deemed right, to make ger happy, going as far as to help commit 3 murders, making them look like suicides [spoili]and later plant a bomb in the basement of Westerberg High during the pep rally, only to sacrifice himself when Veronica would have otherwise died herself[/spoili]. After the events of Heathers, he found himself in a strange place with people and creatures he didn't know, not completely sure of how or why he was brought there.

Other Info:

[media]
 
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"Cheerio!"


Name:
Togame

Age:
Unknown, estimated to be a few years older than Shichika

Canon:
a_12_08.gif


Powers / Abilities:
Keen Intellect: Though Togame is a princess without any born special attributes, her diligence and intellect help her analyze situations and devise strategies very well.

Equipment:
Shichika Yasuri (β)

Personality:
Togame has a strong will and a high intellect, but she is not immune to clumsiness or bad judgment. She calculates brutal schemes that surprise even Shichika Yasuri. Despite this, Togame is a cheery girl that still handles herself as royalty, as shown with her habit of wearing extravagant clothing. She also enjoys saying "Cheerio!" while striking Shichika, which she mistook as a foreign word for "Chest". After some embarrassment, she tries to pass this off as an intentional choice.

Short Bio:
A self-titled strategist for the Shogunate, Togame traveled to the island where Shichika and Nanami Yasuri reside to seek the Kyoutouryuu head's help with finding the twelve Deviant Blades forged by Kiki Shikizaki. She instead met Shichika, the current head of the Kyoutouryuu school of swordsmanship, and brazenly requests for his help to collect the swords, asking him to "fall in love with her". Shichika accepted, interested in the girl herself rather than petty politics, and thus they set out on a journey. Before they found themselves in this current otherworldly situation, the two had just collected Seito Hakari from its owner.

Other Info:
Comes from the same timeline as Shichika Yasuri (β).

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@Sen @Verite
 
Reserve possible duo zzz with Shichika
 
The future is now, thanks to science!
Clemontic gear on!


With my latest invention, I can post character sheets of high quality in only a matter of minutes! I call it the "Automatic Character Sheet Fill-It-Out-Yourself Contraption"! Just press this button here, and...


800px-Clemont_anime.png


Name
Clemont

Age
Approximately 14

Canon
Pokemon X and Y
(More specifically, the anime)

Powers / Abilities

- Clemont is a mechanical mastermind! He's able to rather easily figure out how things work.

- He's also a wannabe inventor, but...His inventions are just as likely to blow up in your face as they are to actually work properly.

- As a gym leader, he's rather proficient in Pokemon battling, and has a very good knowledge of tactics and strategy. This isn't very helpful right now, but, y'know, whatever.

Equipment

The backpack Clemont always has on has a robotic 'Aipom Arm' that can extend up to a couple feet.

Personality

Clemont is extremely bright, with a knack for technology and an uncanny ability to always have something at the ready for any situation (though forgive him if being literally pulled from time and space has sort of nullified that little ability). He makes his inventions for the betterment of the world, to help Pokemon and people get along even better. Despite many, many, many setbacks with his inventions (do they always have to explode in his face!?), Clemont will never, ever give up. He's extremely modest about his achievements, however. This comes from some self-confidence issues, though he still will take compliments with no hesitation. While very clever and a wonderful inventor, Clemont is a little...Physically inept. He'll frequently get tired out when forced to run long distances. He's very protective of his little sister, Bonnie, as well as his friends and his inventions. He takes his job as a gym leader very seriously. He's a huge dweeb. All in all, Clemont's a pretty decent, if rather awkward, guy.

He is scared of heights, though. And he's extremely camera-shy.

Short Bio

Clemont was considered an electric-type prodigy in his youth, and he became the gym leader of the Kalos region's Lumiose City at a rather young age. However, he soon grew tired of having no spare time to spend with his inventions...And he attempted to solve this problem with Clembot, a robotic gym leader. Genius!

Or at least, it would have been genius. Y'know. If the robot didn't take it's programming a little too seriously and then threw him and his sister out of the gym.

This programming flaw happened to be a rather lucky error, though. Getting thrown out of his own gym lead to the capture of Bunnelby, a loyal rabbity companion. More importantly, it also led him to meet two new friends: Serena and Ash Ketchum. With those two friends and his little sister. Clemont found himself dragged on a variety of adventures--Learning the secrets of mega evolution, thwarting the plans of the villainous Team Rocket, helping Serena make Pokepuffs, getting embarrassed by his little sister, and assisting Ash in trying to become the finest trainer in the entire Kalos region. Fun times, to be sure!

Clemont isn't too sure how he managed to find himself here, though. And without his sister and his Pokemon, no less! Maybe it's one of those 'mirror universes' that Ash talked about once. ...Not that he believes in this sort of thing.

Other Info

N/A

Isn't science amazing? Now, let's see if I can manage to turn it off...Uh...Ahh--!

[BOOM!]

Ugh...Why does this always happen...?
 
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Psst! Right Click it and put it on loop!

Name
latest


Age
Aw what? No Gif for this one? Ok Mr.Game Master... I'm old enough to kick your ass, but young enough for this little thing!

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Oh wait! There's one! :3

What? You're serious?
*Sigh*
My writers telling me to take this a little seriously...
Well, since my first comic came out in 1993, and that's basically when I was born.
4th Wall powers are weirrrrd!
That'd make me...
24!


Canon
The Deadpool movie!
No! Not that Wolverine one!
And this trailer!



Writer doesn't want to add the comics...
He's a movie casual!


Powers / Abilities
1. 4th Wall breaking powers! Bound to cause a lot of annoyed Jeremi's fun in the RP! <3
1a. Writer also wants me to add this can be put on the down low if it helps... Sheesh! Really Gwazi!?


2. Regenerative Powers. Though, you know... Baby hands.

3. Beyond human skill with weapons. Look!

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Equipment
Two swords, and aaaalot of guns!

Personality
I like to take long walks in pancake factories, blowing people's brains in, being a general nuisance, and talking to my fans!
But don't worry, I'll behave.


Short Bio
A guy named after cleaning products promised he could cure my Cancer... But then locked me in this human sized mircowave and BOOM! Super Powers!
After that I met up with all the X-Men Fox Studios could afford, beat him and saved the stripper!


Other Info
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Appearance:
329


Name: James Howlett

Age: Unknown due to his healing factor, but looks like he's in his 40s

Canon: Marvel Comics, Earth-12025

Powers / Abilities:
  • James Howlett has the regenerative and sensory powers of his other dimensional counterparts, as well as a set of claws in his hands which were originally bone.
  • Adamantine skeleton: James Howlett's skeleton was bonded with Adamantine, the metal of the Gods.
    • Psionic Resistance: Howlett's mind is resistant to telepathic probing and assault due to the Adamantine on his bones.

Equipment: His claws

Personality: Howlett is described as "Wolverine-meets-Teddy-Roosevelt. But still Canadian."

Short bio: James Howlett was Governor-General of Dominion of Canada, and Viceroy of Her Majesty's Expedition to Shangri-La. He had several adventures with Hercules, the pair becoming their world's greatest heroes. They eventually began a romantic relationship, but were forced to keep it secret because her majesty forbid homosexual relationship and Zeus forbid any god but himself from consorting with mortals. Hercules gave Howlett the mystical Adamantine metal, which was later bonded to his skeleton.

Other info: The metal bonded to Howlett's bones is the same as that of Hercules' Golden Mace. The Adamantine was a gift to Howlett from Hercules.​



Appearance:
350


Name: Captain America, Danielle Cage

Age: Mid 20s early 30s

Canon: Marvel Comics, Earth-15061

Powers / Abilities: Seemingly those of both Luke Cage and Jessica Jones.

Equipment: Captain America's Shield: A voice-commanded drone which is a replica of the original Captain America's shield.

Personality: Strong, head sure, leader material

Short bio: In the year 20XX, Danielle Cage had become Captain America, having inherited the powers of both of her parents, Luke Cage and Jessica Jones. She was also a member of the A.V.E.N.G.E.R.S. Initiative
 
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Alexandra Kalomoira

The Huntress

Age Roughly estimated at 25

Cannon: OC / Alt universe DC

Powers

Alexandra is the daughter of the Greek Deity Hades and as such is super strong, with a lifting capacity of between 60 and 70 tons.
She has an Olympian durability, and can go non-stop for more than 24 hours. She isn't particularly bullet proof but heals very quickly, just a little slower than the wolverine. Her reflexes and hand eye coordination are slightly above human maximum. Her running speed would be around 45 miles per hour. Alexandra is capable of withstanding great impact forces, exposure to temperature and pressure extremes, falls from great heights, etc. without sustaining physical injury. As an Olympian she is functionally immortal. They are immune to the effects of aging and haven't aged since reaching adulthood. Their bodies are also immune to all known Earthly diseases and infection. Alexandra as a daughter of Hades can see the spirits of the dead, talk with them and can generally expect some level of respect. Her eyesight works very well in near darkness. She has a near genius intellect.


Skills

Alexandra has trained since grade school in fencing, gymnastics, climbing, martial arts, & tactics by both living and spirit mentors. She speaks several languages and has a doctorate in ancient history with a secondary degree in business. She is excellent with computer programming.. She has become streetwise as she started using the Huntress Persona as she is very bright and charismatic. She has become quite capable with stealth skills. She has excellent skills with money management & investments.

Equipment

From her father she has a sword, a blade of Enchanted Stygian Iron, forged by her uncle Hephaestus is the equal of Adamantium. It has the added enchantment to send the traditional monsters and enemies of Olympus to Hades. She has a black leather scabbard that makes both itself and the sword invisible when not in use.

There is a broach with the symbol of her father, the two pronged spear that gives her protections for her mind and soul. These should be considered resistance in nature to Spells and other similar powers that would affect her mind or soul, but not immunity.

On the technological side She has had an armored costume made in black and purple. It is close to being completely bullet proof made of a high tech alloy mesh to protect from electrical attacks. It should be also be considered heat resistant. . She has climbing gear and one of those grapple / rappel guns. She has a miniature / hand crossbow also crafted by Hephaestus that shoots Darts coated in a chemical agent that causes sleep, or another that works like a Taser.

Personality: Her training as a child has limited her access to people and subsequently she often doesn't mix well with others sometimes. She has trained herself to be more.. charismatic, but this is usually for show. When she makes friends, she sticks to them and is very loyal. She generally has no compunction against taking a life, but neither does she seek this out either.

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Reactions: Takumi and Hana

Tsukiko(Moon Child)
Race: Kitsune
Personality: Enjoys to study and learn new things, especially powers.
Age: 538
Hair: Midnight Blue
Fur: black
has 5 tails
Apparel: Mage Robes and shoes, she wears nothing else since her body is covered by fur
Backstory: Tsukiko is simply a roamer, she's been roaming her last 438 years, studying multiple races and what they're like, attempting to even mimic some of their powers, skills and knowledge to some extent.

Powers: Fire, Water, Nature, Lightning, Death.
each power is represented with a crystal on her necklace, if she loses a crystal. She loses that spell category.
Hmm, for "death", it might be helpfull to elaborate on this >.< as it is hard to say if it may become problematic in execution, but if that's the case, I suppose it can always be nerfed or de-activated, but yeah. Perhaps more information on her power of "Death" would be ideal. At any rate, other than this, her sheet seems fine, nice to see some OC's around here and there o.o
 
"I am the God Houou."

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Name
Houou Maniwa
真庭 鳳凰

Age
100+

Canon
a_12_08.gif


Powers / Abilities
Being the leader of all Maniwa heads, Houou's prowess as a shinobi is very high, on par with some of the strongest characters in the series. He has proven himself to be a capable and deadly warrior.

Ninpō: Danzaien
This technique allows Houou to decapitate anyone or slice anything with a swing of his arm, including his own body parts if need be. However, although this is the case in his own universe, this technique may not work as well outside of his world.

Ninpō: Inochi Musubi
Danzaien allows this technique to be used - in which he can take the life essence and vitality to lengthen his lifespan. His nickname as the God Phoenix is not a joke, as he had lived since the Sengoku period in Japan. Not only can he take lifespans, but he can also take the techniques of others.

Ninpō: Kiroku Tadori
Originally the technique of former Maniwa head, Kawauso Maniwa, who was willingly sacrificed to maintain the alliance between Togame and the Maniwa. It allows Houou to read the past of inanimate objects, but cannot be used on people. Can only be used by Kawauso's paw, now Houou's left arm.

Mōdoku Tōyo - A stance came up by a genius swordsman in 150 years, it is said to be undodgeable. With this technique, Hōō is blessed with incredible speed and power to the forward thrust of his sword. Requires Dokutou Mekki.

Equipment
Various shinobi equipment, with an uncountable supply of shuriken.

Dokutou Mekki - One of the Twelve Deviant Blades, and the most poisonous of them all. A black jagged and bladed katana decorated with iridescent designs. The blade also gives off a dark butty aura. This blade originally has no owner as it was found inside of a crystal-like spire in a cave, preserving it. As it has the ability to corrupt its user, Houou keeps it sheathed at all times, and it is also bound in chains. If he must, he will go into combat with it undrawn.​

Personality
A mysterious man who seeks for the wellbeing of the Maniwa Corp, a band of shinobi. He claims to have more common sense than the other Maniwa heads. He is willing to go lengths to prove himself, or to make himself trustworthy to others. Knowledgeable, and has a wealth of information due to his lengethened life span. Despite all of this, he is notorious for his ruthless personality.
Short Bio
The leader of the Maniwa Corp and its Bird Squad. It is unknown how long he has lived for, but it was implied he was once friends with a man now named Emonzaemon, whom Houou eventually stole the face - and abilities - of. Having formed an alliance with Togame and Shichika and now having the ability to look for the Deviant Blades himself, his last achievement was finding the poisonous blade Dokutou Mekki before being taken away by forces unknown. Same timeline as Shichika (β) and Togame.
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@york
numba two​
 
Appearance:
240


Name:
Guido Mista

Age:
21

Canon:
JoJo's Bizarre Adventure Part Five: Vento Aureo

Powers / Abilities:
「 SEX PISTOLS 」

320


Mista's Stand, Sex Pistols, a visual personification of his life energy, allows him to redirect bullets he fires to whichever direction he chooses in order do the most damage to his opponents with each shot. Sex Pistols also allows him to quickly reload his revolver by putting bullets in all six chambers at once.

Apart from his stand, Mista is also an expert marksman, especially with his signature revolver.

Equipment:
Guido Mista always carries his personal revolver, which is just an ordinary gun. He also likes to keep things under his hat, most notably his extra ammunition, which allows him to simply drop bullets into his gun to reload.

Personality:
Mista is a very laid-back and carefree person, and likes to keep things simple. However, he can become serious when the situation calls for it, and is able to stay calm and collected in times of danger. He also has a major fear of the number 4.

Short Bio:
Wiki

Mista disappeared from the Passione gang along with Giorno ( @CrunchyCHEEZIT ) three years after the events of Vento Aureo.

Other Info: N/A​
 
Appearance:
240


Name:
Guido Mista

Age:
21

Canon:
JoJo's Bizarre Adventure Part Five: Vento Aureo

Powers / Abilities:
「 SEX PISTOLS 」

320


Mista's Stand, Sex Pistols, a visual personification of his life energy, allows him to redirect bullets he fires to whichever direction he chooses in order do the most damage to his opponents with each shot. Sex Pistols also allows him to quickly reload his revolver by putting bullets in all six chambers at once.

Apart from his stand, Mista is also an expert marksman, especially with his signature revolver.

Equipment:
Guido Mista always carries his personal revolver, which is just an ordinary gun. He also likes to keep things under his hat, most notably his extra ammunition, which allows him to simply drop bullets into his gun to reload.

Personality:
Mista is a very laid-back and carefree person, and likes to keep things simple. However, he can become serious when the situation calls for it, and is able to stay calm and collected in times of danger. He also has a major fear of the number 4.

Short Bio:
Wiki

Mista disappeared from the Passione gang along with Giorno ( @CrunchyCHEEZIT ) three years after the events of Vento Aureo.

Other Info: N/A​
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jojo's bisexual afterthought
 
"After the oceans swallowed Atlantis and before the rise of the Sons of Aryas is when my journey began. My mother was a mere child when she gave birth to me... When she presented me to her tribe. But she would be dead before I uttered my first words. She was the first to sacrifice her life to insure my survival, but she would not be the last. The tribal elders recognized me for what I was and instructed my mother's people to offer their lives to me until there were none left to give. I am all that remains of those people. But sustenance was not all that they provided. They also gave me a name... The name of a goddess."

Appearance:

1080259-70396comic_storystory_full_1503027_.jpg


Name: Selene
Age: Around 17,000 years old
Canon: Marvel Comics
Powers / Abilities:
Life-Force Absorption: Selene can psionically drain the life forces of other human beings into herself, by physical touch. If she drained a person's entire life force from him or her, the victim dies and the victim's body crumbles into dust. It is unknown how often Selene must drain life force from another human in order to survive. A side-effect of this absorption is that Selene takes on the memories of her victims. Great expenditure of power causes Selene to age, but she can rejuvenate herself by absorbing more life force. Selene will not age as long as she maintains her supply of absorbed life force.
  • Psychic Vampire: If Selene drains only part of a victim's life force, Selene achieves a measure of psychic control over her victim's mind. Through unknown means, Selene can cause a human being to become a psychic vampire like herself, but be subordinate to Selene's own will.
Physical Enhancement: By using the absorbed life energies that sustain her, Selene can enhance her physical strength, speed, stamina, agility, reflexes, and durability to superhuman levels.
  • Superhuman Strength
  • Superhuman Endurance
  • Superhuman Reflexes
  • Superhuman Speed: Selene can momentarily move at superhuman speeds of around 175 miles/hour, though this requires a heavy expenditure of energy and can cause her to age rapidly and require more life energy immediately.[37]
Telekinesis: Her telekinetic abilities gives her complete psionic control over inanimate objects.
  • Telekinetic Animation: She can cause inanimate objects to move according to her will by projecting part of her absorbed life force into them.
  • Inanimate Disintegration: She can cause inanimate objects in her presence to disintegrate. She cannot, however, rearrange the atomic or molecular structure of matter.
Pyrokinesis: Selene can psionically generate and project intense heat and flame from and around her body or direct it at certain distances. The exact radius remains unknown. She was also able to manipulate flame created from other sources and could magnify their intensity or snuff them. The flames Selene generated could also be illusory in effect; for example, she could focus the power on an object making it appear to be on fire while it was not being damaged by the flames at all. Selene instinctively created a psionic force field about her entire body that protected her from the effects of the heat and flame she created and from other sources as well
Telepathy: High Order telepath. She is capable of displaying various psionic feats with the minds of others including reading and communicating with thoughts over vast distances.
  • Psi-Screen: Selene is able to shield herself from psionic intrusion.
  • Mental Bolts: She can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness. She was even able to temporarily subdue the Grey Hulk with this power before he could fight it off.
  • Hypnotic Trance: She can induce a momentary hypnotic trance state in people around her. Often used along with her speed to create the illusion of teleportation.
  • Astral Projection: Her telepathy is strong enough for her to survive in her astral form.
Immortal: She his Immortal, she regenerate injured or missing cells from even near-fatal injuries.
  • Rapid Healing: She has the ability to endure injuries (within unknown limits) without lasting harm or even feeling pain such as knife wounds.
Sorcery: She possesses considerable magical abilities, having gained a great deal of mystical knowledge over the millennia. The number of magical effects that she can create has yet to be cataloged, but it is known that she can cast and counteract spells and summon extra-dimensional demons.
Darkforce or Shadow Manipulation: It is seen that she can turn herself into a shadow figure enabling her to blend in.

Selene possesses superhuman strength, enabling her to lift (press) about 1,500 pounds under optimal conditions.

Personality: Ruthless and cunning Selene is a master manipulator, seducer, and charmer.
Bio:​
Selene was born 17,000 years ago in central Europe, "After the Oceans swallowed Atlantis" and "Before the rise of the sons of Aryas". Selene's mother was young when she bore her, but would be dead before Selene spoke her first words. The tribal elders ordered her mother's people to sacrifice themselves to Selene until none remained. They thus gave her sustenance and her name.[3]
She was an old enemy of sorcerer Kulan Gath.[6] Red Sonja reportedly managed to kill him and his spirit would not manifest again until the modern age.[7] Thus, Selene was active at least as early as the Hyborian Age, and is assumed to have been wandering the world for millennia.

Other Info:
The main character Selene in the Underworld series is based on her.
The name "Selene" is Greek in origin. Selene was the Greek name of both the Moon (the natural satellite of the Earth) and the goddess personifying it. The Roman equivalent of Selene was Luna​
 
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