How long should the game be delayed?


  • Total voters
    14
  • Poll closed .
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Not open for further replies.

York

Anxiously Awkward
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
Genres
Romance, Scifi, Survival, Fantasy, Magical, Action, and much more
Before you read any further, please check the General Chat, RP Discussion and our Discord Server for OOC chatter and such.

More information is available on the wiki if need be!

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"What was the start of all this? When did the cogs of fate begin to turn?
Perhaps it is impossible to grasp that answer now, from deep within the flow of time.
But for a certainty, back then...
We loved so many, yet hated so much; we hurt others and were hurt ourselves.
Yet even there we ran like the wind, whilst our laughter echoed under cerulean skies...."


"But... Then comes the day, when FATE, no longer binds us.
The day the flow of time shatters, as it's delicate threads scatter.
The day the void gives birth, to an unfathomable monstrosity.
Will order ever come to the chaos? Can the source of all of this be halted?
It all falls on you now... For you, have taken FATE's place."







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Either by some sort of weird coincidence, by accident... Or perhaps on purpose (somehow), many have found yourself plucked from wherever they came from, and thrown into a strange place, where reality does not quite conform to its usual paradigms, and various Universes seemed to have begun to merge with one another.

The deeper one goes down this rabbit hole, the more chaotic things have begun to look, with no end in sight... Or so it seemed.

As part of an apparently ragtag group of stragglers who have been plucked from their respective Universes, you are guided along by various clues... And a few strange individuals, through various dimensions interlinked with one another, some more than others, in an effort to reach the center of... Whater this increasingly obvious temporal chaos is.

While most seek answers, or at least a way to return to their own worlds here... There are those amongst you who have been given other tasks in secrecy, some with more malicious intentions than others. In either case, whoever, or whatever you might be... It would seem that the fate of your group, and perhaps even others... Rests upon your hands.

What will you do, in this Time Crisis?

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1) Of course, all Iwaku's rules and guidelines apply here.

2) Please be respectfull towards everyone! Though co-GMing will be done in a weird way (more information in the "mechanics section), it is optimal to respect both the GMs and the players alike! Any personal problems you may have with others should be settled within PMs and the like rather than publicly.

3) Remember to keep OOC stuff in the OOC section, and IC stuff IC, as not to break continuity such, and well, try and refrain from cluttering the Signups too much with OOC chatter/shennanigans, that can be done in the appropriate sections listed at the very top of this post.

4) For the sake of the RP, please do not "godmode"/metagame, or what have you, which is covered in more detail in this post.

5) While people of all posting levels are welcome, it would be idea to put a reasonable amount of content in your post, and try and refrain from picture spam. Speaking of which, remember to have a maximum of 3 images/GIFs in your post to prevent any excessive loading times or what have you. Though some update posts may be exempt from the rule, for the most part, this rule should be followed through and through.

6) This is less of a requirement more of a "rule of thumb", which is that in order to stay active and such, it is best to pick "posting partners" of sorts, one way or another. In essense, a posting partner is basically someone, or heck, more than one person perhaps your character can stick with. This does not have to remain extremely consistent or anything every round and such, but the gist of it is to find someone to interact with each chapter if you want interactions. While I will attempt to have NPCs in place to keep folks occupied, it is better, for the sake of GMs, Co-GMs, and even the players to find a posting partner each round instead of relying solely on NPC interactions.

7) Try and post at least once per chapter! Since they usually last a decent amount of time (from days up to weeks), there will usually be a good amount of time to do this. Failing to do so will potentially leave you liable to be removed from the game in one form or another. If any emergencies or something pops up that leaves you unable to do so, it is advised to PM me (@york) so that we can work something out, or just "excuse" you for however long the absense is.

8) There will be a limit on OC's and Duos, which will be mentioned in the "cast list" section. Duos are, as the name implies, two characters you are playing together, but if you want clarification in more specific cases, do not be afraid to contact me, or just ask the question in an appropriate place of discussion (mentioned at the top of this thread). OC's are Original Characters, or in other words, characters you yourself have created in one way or another. The specific lumbers on these limits are subject to change if the situation requires it.

9) Okay! With the basics out of the way, I suppose the last rule is more of a suggestion, which is to PM me if you have any questions or inquiries to make, and I will try and answer/reply to them to the best of my ability!

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[warning=red]Please note that while the game may start off with familiar settings after the prologue round, there may be more obscure content coming around later in the game! This is why I will attempt to GM the game myself for the most part. However, I may be accepting temporary Co-GMs if need be and might occasionally PM a couple people to help NPC things if they are available. Unlike traditional GMs, these "temporary" Co-GMs will usually just take on this role during one round/chapter, but of course if they are familiar with the material the next chapter(s) are throwing out, they can choose to continue their role as a Co-GM.[/warning]

So basically this is almost like your traditional murder game, where you have your average players (vagrants), a few traitors (Harbingers of Chaos), and a few investigators (Sentinels of Order), with their own distinct goals which will be discussed further in the "roles" section. There will be a total of three players that will have their character(s) act as Harbingers, and three players that will have their character(s) act as Sentinels, with the remainder of the players being Vagrants.

Each round (minus the prologue and epilogue ones) will have at least one kill from the Harbingers of Chaos near the end, and a period of "investigation" will ensue afterwards. This is where players go over the evidence presented to them and "vote" for whoever they deem to be a Harbinger of some sort, and at the end, the character with the most votes will be "transported" to the afterlife, a place where those who have "died" will also end up.

Once there, their roles as either a "Vagrant", a "Harbinger of Chaos" or a "Sentinel of Order" will be revealed, and the round will move on.

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It is important to note that outside of voting, there may be other actions players can make that have the potential to impact the story, and perhaps more, so it is very helpfull to make your choices as carefully as you possibly can!

In general though, this section lists the roles that the players in the game will assume, those who are "Harbingers of Chaos" and "Sentinels of Order" will be selected through a somewhat randomized process. At any rate, PMs will be sent out to both potential "Harbingers" and "Sentinels", and upon accepting this request, they will assume their secret roles until they are revealed.

Those who are Vagrants will either have declined a request to take on the role of a Harbinger or a Sentinel, or simply have not received a request all together.

Vagrants

Usually by either accident or coincidence, these players have ended up together in one way or another, left to explore a mysterious place... Where many universes have come together, with an increasing amount of "cross contamination" between various dimensions as they are lead deeper and deeper down this rabbit hole.

The general "goal" of these vagrants is to somehow make it to the "center" of this mysterious mess of universes, if there even is one... And ultimately find a way home, one way or another, likely by taking care of whatever may have caused this mess in the first place...

Harbingers of Chaos

Amidst the Vagrants, there are those who have been influenced by a mysterious, but malevolent force regardless of their consent. This force has bestowed them mysterious powers in order to serve its dastardly cause. They are tasked to perform "kills" against a player's character once per round, aiming to eliminate any "sentinels of order" in their midst before they are discovered, and are even able to intervene with the progress of players once per round, which is done by "targetting" a particular location. However, both with kills, and interventions, there will always be clues left behind as to who these Harbingers are, so it is best to be carefull with this.

Some may not even consciously be aware of their roles, with their memories failing to account for their actouns "behind the scenes", but once they are revealed, either by their death, or discovery VIA a voting process, whatever influenced them will have disappeared, and they are able to explore the afterlife freely with others who have ended up their with them.

These Harbingers are tasked to retain their secrecy until the end of the game, taking down as many with them as they possibly can.

Sentinels of Order

Fortunately, the Vagrants aren't left alone to completely fend for themselves, as a much more benevolent force has quietly called forth a few individuals to help combat the Harbingers. They are able to secretly "investigate" one player's character(s) per round in order to identify a Harbinger amongst them, which will reveal the target player's character(s) role(s). In addition, they are able to protect a specific location in each round from Harbinger influence, which will negate the effects of any influence they may extend to that particular area.

However, protecting an area does not prevent a Harbinger kill from taking place, as even this "protection" has its limits.

Unlike Harbingers, all Sentinels of Order are distinctly aware of their role as such, and will hold the responsibility to keep it under wraps until either all Harbingers have been revealed... Or until the end of the journey they will partake in, with the goal of both protecting the group they are traveling with from the Harbingers, and revealing the Harbingers in order to relinquish the dark influence someone, or something, had cast upon them...

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This is a template for this Murder Game for the character sheet that you will use in order to sign your character up for this game. Remember to check the duo/OC slots available, read the rules, and read the instructions in the template very carefully.

Feel free to add onto the template as you wish, but this template will dictate the "bare bones" minimum that your character sheet requires. It is also noted that duos require two character sheets, one for each character.

Appearance: Well, this one's relatively simple, and you can quite literally just put a picture here for this, but a text description in addition or in place of a picture works as well.

Name: This one is also straight forward. Here is where you put the name of your character, or if they don't really have a name, a nickname or an alias or what have you. Putting that in addition to their name is fine too.

Age: What age (by years) is your character? If their age isn't specified, at least put down a rough estimate or something.

Canon: This is where you state what "canon" your character originates from (if any), as in... If they are from a movie, game, cartoon, web series, etc. In this case, you can easily just throw in a wiki link or something to said canon if that is applicable. If this is an original character, you can just put "OC" or something here, but on the other hand, if you have an OC that originates from a canon, just put the canon in question, and "OC" next to that to make things simple.

Powers / Abilities: What sort of powers and abilities are your character capable of? Please be as clear as you can about them, and be aware that in some cases, these things may be nerfed/disabled in order to even the playing field a little. However, if it is their time to shine, and their powers aren't incredibly OP/being misused, they are usually allowed free reign to use them.

Equipment: This is basically anything of note the character has, and the potential abilities/uses they have to your character. Much like powers and abilities, these can also be nerfed/disabled in order to even the playing field, but in the right situations, the character is also allowed free reign to use them unless they themselves are crazy OP or something.

Personality: What is your character like? How do they usually act?

Short Bio: What is your character's backstory? How did they come to get themselves into this mess? (Could literally have fallen asleep and been brought here without realizing it). Much like the canon thing, you can easily just throw in a wiki link here, and maybe type up some additional information if need be.

Other Info: This is just for whatever else you might want to add or tell people about that isn't really applicable to the rest of the sheet. You can also add more "categories" to this sheet if you need be or just put "N/A" here if you don't have any additional information to cover.

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This is where the events that have occurred each round are summarized, perhaps with some additional information regarding certain choices that may be presented each round and such. Perhaps even an overall "karma" tally or something. Make sure to check back here each new round or somewhere around there, as it can be helpfull to get an idea of what resulted from certain actions, and perhaps what was found/missed each round.

(unlike my last attempt at doing this, I will not be using slides as they are a pain in the butt to work with >.>)

Overall "Karma":
+3

  • - Players Arrived in Mysterious Place with little explanation or reason
    - A mysterious portal was discovered, closed for the time being was found by those who followed a blue light, which was directly in front of where everyone arrived
    - To the left, a strange bench in front of a lamp post was discovered, and after Eygon cleaned it, the area seemed to have become more lit up
    - Azuma discovered a mysterious pendant that might just be of some use laying on the bench to the left
    - To the right, a rather large billboard revealed some more details about the nature of some of the things found in what seemed to be an endless void

    - Ultimately, it was pieced together that a strange necklace found by Azuma was the "trigger" which would open the "time gate", but they would also have to wait for the correct time before this gate would open

    - At last, when the gate was opened, the group was rather suddenly sucked through, and into a new Universe, their journey as turbulent as ever
  • - Unfortunately, it seems that along with the pendant Azuma had, Togame was lost through some unknown means during their journey through that portal

    - Ginormous creatures (that one may recognize as "Titans") seem to be ravaging the location they had just arrived in... Which was soon discovered to be a floating stadium

    - While the titans possessed regenerative abilities, it seemed that the discovery that their weakness at the nape of their necks made the battle relatively easy to win... Save for an abberrant titan that had some strange traits about it

    - A man (James Ironwood) then landed at the center of the stadium, informing the group that there were apparently a bunch more titans ravaging the city below... And thus, it seemed the fight against these titans had only just begun...

    - It was quickly discovered that three unique titans were attacking three different locations in Vale; an Armored Titan had made its presense known near the city outskirts, while a Colossal one sought to tear down Beacon Tower, and last but not least, a female titan had rushed into the Inner City, and each one brought massive hordes of titans with them

    - In addition, those who stowed away on a ship that a mysterious woman (Cinder) had been piloting found themselves in a fight against a strange figure who appeared to possess abilities that could defy the laws of space and time itself

    - Ultimately, the armored, colossal, and female titans were defeated, but it turns out that three, unconscious individuals appeared to be inside their napes... However, as a result, the colossal titan appeared to have demolished the top of Beacon tower, causing a bit of an explosion as a result

    - The mysterious figure was defeated as well, which appeared to weaken the three titans with individuals inside their napes, as well as the screecher titans that had been draining power from multiple atlesian ships, as well as fighters

    - Blake reveals that she is... Not who she seems, and begins to try and explain the nature of the situation the cast is in, but this was interrupted by the discovery that Dio had been killed, by someone within their group no less!

    - After a bit of discussion regarding whether or not they should adhere to her suggestion of voting out one or two people in order to weed out the Harbingers (traitors) amongst them, it was finally decided that Ben and Buddy were to be the ones transported to another plane of existence, but unfortunately, it was found that they were innocent... And thus, both Harbingers, would remain in action, for now

    - After this revalation, "Blake" picked up the "trigger" to the area that Ben once had, before he was transported, that had fallen to the ground... Using it to locate, and activate a nearby timegate, which after some parting words, sent the group off into yet another dimension!

    Overall Round "Karma":

    - Helped protect Vale +1

    - Defeated Cinder's dark counterpart +1

    - Did not find a Harbinger -1

    - Voted out a Vagrant -1

    - Upheld a sense of morality/reason despite the situation +1

  • - After the group of travelers is sent to the district of Trost by the timegate, they were immediately thrust into the heat of battle when a ginormous bird-like creature (a Nevermore) showered them with arrow-like feathers, killing off Johnny Cage unfortunately

    - They were soon met with a mysterious young woman, who appeared to have a good idea of the true nature of the group had arrived... And presented them with the option of three places to go, as well as an mysterious hint about how the "trigger" for this world's timegate in particular, would be found in one of these locations

    - Not unlike the previous world, this place was apparently under attack by creatures, except they weren't really titans... Just Grimm

    - While those at Wall Rose defended the inhabitants of this place from the onslaught, and those as Wall Rose defeated a mysterious menace from within... The members of the group who joined the Recon Corps were thrust into a different sort of battle, against the source of these creatures

    - The source of these creatures happened to be a pit full of a mysterious black tar-like substance, with a mysterious titan at the center, from which upon it was freed, and the person who had apparently been inside its nape extracted, the substance began to evaporate... And the Grimm onslaught quickly ended as the creatures fell lifelessly to the ground, their bodies also evaporating, just like that black tar-like substance

    - However, as everyone was gathered together again... Thanks to young woman from earlier, who had been identified as "Yalena" sending out messages to the groups in each respective area, it appeared that they stumbled across the dead body of "Blaze the Cat", apparently having been recently killed

    - The debate between who was or wasn't a traitor took a dark turn when Noembelu and Birdie admitted to being traitors after being discovered by a Sentinel... Noembelu committed suicide with her own axe, while Birdie fought A2 to the death, and was ultimately killed by Shichika

    - In the end, thanks to majority vote changing and due to the deaths of both Noembelu and Birdie, Yalena, who was rather torn up about the situation transported Azuma to the afterlife, revealing her to be not a harbinger

    - Not long after, thanks to the trigger Noembelu had handed Danielle, they were able to move on, heading through another timegate and towards a more chaotic world, one that appeared to be torn by a much larger scale battle than this one

    Overall Round"Karma":

    - Helped protect the walls +1

    - Destroyed the source of the Grimm +1

    - Looted a district -1

    - Found a pair Harbingers +1

    - Additional deaths of the cast other than the Harbinger kill -1

    - Cast member killed a cast member -1

    - Voted out a Vagrant -1

    - Harbingers confessed +1

  • - Everyone ends up somewhere in the air, and unfortunately, a few group members plummet to their death, while most others were able to be caught by the pilot of a strange, hexagonal craft

    - The pilot of the craft, who was identified as "Amelia" gave the group a general briefing on the situation, which turned out to be quite a hectic one, detailing how they can help out before she can give them some assistance in return. Interestingly enough, she bore the same device as "Yalena", and "Blake"

    - The pilot directs everyone to three locations, each which appears to have its own "little" battle; a crash site directly in front of where the group was dropped off, where some freaky parasitic organism is dominating the scene, a group of AA batteries, where there appeared to be some a heavily armored assault alien platform guarding the whole thing, and last but not least, an alien terror ship, with a side of an evac area of sorts

    - After a long grueling battle, with part of the group at the crash site split off to sneak into the crashed ship itself, while the others fended off a horde of creatures, their combined efforts eventually lead to one of their members firing a rocket into the crashed ship's generators, destroying some green blobby creature that appeared to have been "directing" the beasts patrolling the area, putting an dampener on their spread for now

    - Those who ventured with the squadron meant to deal with the AA units managed to bring down the armored assault platform after some heated battling, allowing the rest of the forces to sneak in behind enemy lines, and destroy the AA units, freeing up the airspace

    - Last but not least, the group that assaulted the alien terror ship, with a bit of luck on their side... Managed to deflect a few of the explosives its occupants sent their way into the terror ship's generator room, demolishing the whole thing as they made a hasty escape

    - Those in the evac area who had been poking around, were eventually greeted by those from the other areas as they were flown in after their respective battles were concluded... Just in time to fight off one last foe, and discover a mysterious skull with a blue shimmer, evidently the world's "trigger"

    - Not long after, everyone was ushered to a roof-top area to witness the crash site being nuked in order to contain whatever was left of the parasitic organism that permeated the immediate area... Amelia quickly ushered those that were not part of the extra-dimensional group of arrivals to the floor below, and drew attention to the body of a very recently decapitated A2! It looks like the remaining harbinger(s) had claimed yet another victim!

    - The investigation however, was short-lived, as it was soon revealed that Sonic was the one who had killed A2, thanks to the deductive skills of a few select members of the cast, which ultimately caused Sonic to admit to what he did

    - Without further adue, after Amelia transported Sonic, thus preventing the last of the Harbingers from holding the group back anymore... Causing the timegate to open, which sucked the cast through, into whatever awaited them next...

    Overall Round"Karma":

    - Provided support to those in need +1

    - Destroyed a potentially hazardous ONI "souvenir" from the battlefield +1

    - Found the last Harbinger +1

    - Sentinel was killed by a Harbinger -1

    - Harbinger confessed +1
  • - The cast found themselves in a strange facility, that looked aged and battered, met with four doors, and a mysterious, black haired woman leaning onto the only one of the four that was locked, to the South

    - She told of six tablets, two of them hidden behind each of the three unlocked doors, which they had to recover, but each pair were guarded by something hostile

    - In the door to the North, an ancient machine guarded the white and red tablets, while the door to the East held the black and yellow tablets, though the group quickly found that a timegate nearby spewed out a shelled creature, and the door to the West held a fleshy mutant that guarded the green and blue tablets

    - Ultimately, the creature guarding the tablets were defeated and the tablets were brought back to the main room, where they were told that activating the tablets they recovered in the right order should open the door, which should lead to the final trigger

  • Nothing here yet!


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Cast:
Yoichi Saotome from Owari No Seraph, and Link from LoZ: BotW played by @Klutzy Ninja Kitty
Character(s) Status: Alive Role: Unknown

Wes, and Rui from Pokemon Colesseum played by @Midnight Maiden
Character(s) Status: Alive Role: Unknown

Tsukiko (Moonchild), OC played by @Voidwarrior
Character(s) Status: MIA (Lost in Battle at Beacon) Role: Unknown

Sidon from LoZ: BotW played by @Bomb
Character(s) Status: Alive Role: Unknown

Johnny Cage from Mortal Kombat played by @The Myrmidon
Character(s) Status: Deceased! Role: Vagrant

A2 from NieR: Automata played by @Gummi Bunnies
Character(s) Status: Alive (Revived!) Role: Sentinel!

Mipha from LoZ: BotW played by @Mason Moretti
Character(s) Status: Alive Role: Unknown

Birdie and Noembelu from Street Fighter played by @Yun Lee
Character(s) Status: Alive (Revived!) Role: Harbinger!

Blaze the Cat from Sonic the Hedgehog (Archie Comics) played by @Archmage Jeremiah
Character(s) Status: Alive (Revived!) Role: Vagrant

Shichika Yasuri (α) from Katanagatari played by @Verite
Character(s) Status: Alive Role: Unknown

Dorian Pavus from Dragon Age played by @Atomyk
Character(s) Status: Alive Role: Unknown

Rosa Joanna Farrell from Final Fantasy IV played by @Minerva
Character(s) Status: Alive Role: Unknown

Seisa Mikagura from Mikagura Gakuen Kumikyoku played by @Kaykay
Character(s) Status: Alive Role: Unknown

Ben Tennyson from Ben 10, and Eevee from Pokemon played by @Crow
Character(s) Status: Alive (Revived!) Role: Vagrant

Connor Walsh from How to Get Away with Murder and Kara Danvers from Supergirl played by @LuckycoolHawk9
Character(s) Status: Alive Role: Unknown

Eygon of Carim from Dark Souls III played by @Otto
Character(s) Status: Alive Role: Unknown

Giorno Giovanna from Jojo's Bizarre Adventure played by @CrunchyCHEEZIT
Character(s) Status: Alive Role: Unknown

Sonic the Hedgehog from Sonic the Hedgehog played by @thatguyinthestore
Character(s) Status: Alive (Revived!) Role: Harbinger!

Shichika Yasuri (β) and Houou Maniwa from Katanagatari played by @Sen
Character(s) Status: Alive Role: Unknown

Shion from No. 6 (AU), and Jason Dean from Heathers the Musical played by @Takumi
Character(s) Status: Alive Role: Unknown

Togame from Katanagatari played by @Hana
Character(s) Status: MIA (Lost In A Time Gate!) Role: Unknown

Clemont from Pokemon X and Y played by @Lissamel
Character(s) Status: Alive Role: Unknown

Deadpool from Deadpool (The Movie) played by @Gwazi Magnum
Character(s) Status: Deceased! Role: Vagrant

James Howlett from Marvel Comics (Earth 12025), and Danielle Cage from Marvel Comics (Earth 15061) played by @Jeremi
Character(s) Status: Alive Role: Unknown

Alexandra Kalomoira (The Huntress), OC (DC Alt. Universe) played by @Gands
Character(s) Status: Alive Role: Unknown

Guido Mista from Jojo's Bizarre Adventure played by @penguin055
Character(s) Status: Deceased! Role: Vagrant

Selene from Marvel Comics played by @Josh M
Character(s) Status: Alive Role: Unknown

Aleksandra Zaryanova (Zarya) from Overwatch played by @Nater Taters
Character(s) Status: Alive Role: Unknown

Wheatley from Portal 2 played by @Yang Lee
Character(s) Status: Alive (Revived!) Role: Vagrant

Constanza Richards from The Disunited States of America (OC) played by @Krieg
Character(s) Status: Alive Role: Unknown

Chara Dreemurr (Chestnut) from Undertale (AU/OCish thing) played by @Fallen Hope
Character(s) Status: Alive Role: Unknown

Azuma Shinonome from Sekaioni played by @MetalNova
Character(s) Status: Alive Role: Unknown

Dio Brando from Jojo's Bizarre Adventure played by @BarrenThin
Character(s) Status: Alive (Revived!) Role: Vagrant

OC Slots: 3/5
Duo Slots: 8/8 FULL
 
Last edited:
DUO. SPOT. CLAIMED. FOR MY SWEET BISEXUAL BOIZ. <3

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Name
Yoichi Saotome

Age
16

Canon
Owari No Seraph

Powers / Abilities / Equipment
Yoichi has possession of cursed demon gear known as Gekkōin. It takes the form of a big, black bow with glowing green eye-like features at the upper and lower curves of the bow. Yoichi's left eye is shielded by a green pentagram symbol that locks and focus on his designated target, so he can readily begin honing in arrows as preparation to be shot at. It can manifest multiple arrows and can see far away. This allows Yoichi to target multiple enemies as well as seeking them out before they can attack. It is a purely long-range Cursed Gear weapon.

Personality
Yoichi has an equilibrium of kindness and altruism, giving him an optimistic and sweet personality. This gives him a strong mental balance against his demon, who takes the form of his sister. He lacked passion to kill vampires and fight and avenge his sister originally, but as he got to know his new "family", he began to see the reason that he was there. Yoichi does dislike conflict amongst friends, but conflict on the battle field doesn't bother him anymore. As time passed, Yoichi is shown to be much more confident with his skills, sniping down three Horsemen at ease by himself.

Yoichi is usually the peace maker around Shinoa's Squad. Yuichiro and Kimizuki are usually fighting, and Yoichi often ends up in the middle of it. He has developed a love for his "family" that impacted his personality greatly. He used to get very nervous and stutter a lot, but the closer he got to the Squad, the more confident he got. He doesn't question his self-worth as much as before, and instead focuses more on protecting his new "family".

However recently, while speaking to his demon Gekkōin it is revealed that Yoichi actually has a darker, twisted side to his personality. He never shows this side to his friends, keeping it only to himself and his demon[1]. He tells Gekkōin about his desire to make Lacus suffer before killing him, as a retribution to Lacus killing his older sister, Tomoe. Due to the fact that Yoichi doesn't want his friends to become wary of his true desires, he hides it away and never reveals it to anyone.

Biography
Yoichi's backstory and information can be found on his wiki here: Yoichi Saotome



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Name
Link

Age
One hundred and Seventeen-years-old.

Canon
Legend of Zelda: Breath of the Wild

Powers / Abilities / Equipment

Master Sword: Link has the power to control a magic sword of legend. It's unbreakable.

Link has the ability to control several different magical runes using his Sheikah Slate, a multipurpose tool bearing the Eye Symbol of the Sheikah.

Magnesis: An ability that allows Link to move and lift metal objects.

Cryonis: The ability to create pillars of ice from any source of water.

Stasis: An ability that allows him to freeze time on objects and certain enemies for a few seconds.

Bombs: Link has the ability to summon bombs he can detonate when he chooses.

Camera: The magical ability to take pictures and... selfies... with his sheikah slate.

Personality
Link is a kind, gentle, humble, and heroic individual. He's patient in frustrating situations not easily startled or afraid.

Short Bio
Link awakens from a deep sleep and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an Old Man and learns from him that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free and destroys the world. More information about Link can be found here: Link - Zelda Wiki
 
DUO RESERVE PLS

bi babesssss



full

Name: Wes

Canon: Pokemon Colosseum

Age: 17

Personality: Stoic. Reserved. He'd probably be even worse with that, if not for Rui forcing him all around with her. In addition, however, he is brave and at least somewhat good-hearted.

Powers: None

Equipment: The clothes on his back, his bag(containing numerous potions, key items and pokeballs, including those holding his Pokemon team[consisting of Umbreon, Espeon, Meganium, and Absol]) and his snag machine he always wears on his arm.

History: While not much of Wes's past is known, it is known he used to be a part of an organization known as Team Snaggem, criminals that used something called a snag machine to steal Pokemon from unsuspecting trainers. Wes betrayed the organization, stealing the snag machine and blowing up their secret hideout before making a run for it. Soon after, he encounters two thugs and overhears a voice coming from a sack they held saying they were kidnappers. To which, he kicks their asses and saves a captured Rui. At which point in time, she asked him to accompany her til she could find someone to help with the matter without facing kidnappers again. Since then, they traveled together all across Orre, Rui convincing Wes to help snag all of these Pokemon back to open their hearts again and return them to their natural states.
 
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Tsukiko(Moon Child)
Race: Kitsune
Personality: Enjoys to study and learn new things, especially powers.
Age: 538
Hair: Midnight Blue
Fur: black
has 5 tails
Apparel: Mage Robes and shoes, she wears nothing else since her body is covered by fur
Backstory: Tsukiko is simply a roamer, she's been roaming her last 438 years, studying multiple races and what they're like, attempting to even mimic some of their powers, skills and knowledge to some extent.

Powers: Fire, Water, Nature, Lightning, Death.
each power is represented with a crystal on her necklace, if she loses a crystal. She loses that spell category.
 

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Reserving a duo please. :)
 
Appearance:
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Name:
Laura

Age:
11

Canon:
Logan

Powers / Abilities:
Rapid healing factor
Virtual immunity to disease, poison or drugs
Slowed aging
Trained in combat from an early age

Equipment:
Adamantium claws, able to cut cleanly through almost anything.

Personality:
Quiet and stoic. As stubborn, fierce and ferocious as her father when the need arises. Despite her savage nature in fights, carries a child's innocence and curiosity when face to face with something she has no knowledge or experience with, having grown up locked away and never allowed much of what is considered normal for other children.

Short Bio:
A female clone created by Transigen from Logan's DNA, trained and experimented on for use as a weapon for Transigen.​
 
Duo reserve
 

Appearance:

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Name:

Sidon

Age:

I don't know? The wiki mentions a detail that might point his age towards more than 100 years old.

Canon: Legend of Zelda: Breath of the Wild

Powers / Abilities: Sidon is manly shark who is physically powerful. He was mentioned to be one of the best swimmers, and he swam while carrying a person at one point. Sidon also mentions he is a skilled archer.

He also likes to believe in you.

Equipment: Why would he need weapons when he can believe in you?

Personality: He believes in you.

Short Bio: Prince Sidon

Other Info: Did I mention he believes in you?

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Part du of the duo

full

Name: Rui

Canon: Pokemon Colosseum

Age: 17

Personality: Bubbly. Talkative. Probably clingy and while maybe a little bossy or sassy sometimes, she's generally very agreeable. Unless you don't like overly affectionate people.

Powers: Rui has a psychic ability, a sort of... Pokemon empathy/psychic sight, allowing her to tell when a Pokemon's heart has been closed off and, possibly what it's feeling. Whether this ability works with humans as well is unknown.

Equipment: Wes

History: While not much of Rui's past is known, it is known she was on her way to visit her grandfather when she caught sight of a Pokemon that had a dark, cold aura and seemed to be willing to attack humans. When the thugs using this Pokemon noticed she could tell it had been altered, they kidnapped her, toting her around in a sack until she was rescued by Wes. At which point in time, she asked him to accompany her til she could find someone to help with the matter without facing kidnappers again. Since then, they traveled together all across Orre, Rui convincing Wes to help snag all of these Pokemon back to open their hearts again and return them to their natural states.​
 
Appearance:

tumblr_omo7hsCfAL1qh8t5wo1_1280.png


Name:

Sidon

Age:

I don't know? The wiki mentions a detail that might point his age towards more than 100 years old.

Canon: Legend of Zelda: Breath of the Wild

Powers / Abilities: Sidon is manly shark who is physically powerful. He was mentioned to be one of the best swimmers, and he swam while carrying a person at one point. Sidon also mentions he is a skilled archer.

He also likes to believe in you.

Equipment: Why would he need weapons when he can believe in you?

Personality: He believes in you.

Short Bio: Prince Sidon

Other Info: Did I mention he believes in you?

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i personally boycott this cs for the reason that there is not 'i hate this post and its poster' rating in existence
 
"Fans think my moves are all wirework and special effects. Truth is... I am the special effects."

Appearance:
mkx-johnny-cage.jpg


Name: John Carlton, better known as the one and only Johnny Cage!

Age: 54

Canon: Mortal Kombat, new timeline, after the end of MKX.

Powers / Abilities: Excellent martial artist, having mastered several styles but favoring Karate. While technically human, Johnny Cage is descended from a Mediterranean cult that bred warriors for the gods, a lineage that grants him special powers.
One of these is the ability to propel himself forward and increase the strength of his blows. When Cage uses this power, afterimages of a green color are produced. Cage can augment the power of these shadow attacks, which are represented by afterimages of a red color. In addition to these physical shadow abilities, Cage also has the ability to launch blasts of energy. However, for this RP, he'll only be using the standard green-shadow form of his powers.

As shown in Mortal Kombat X, Johnny Cage can also harness this energy and encase his body with it, strong enough to withstand a death blow from Shinnok without receiving any injury to his person. This energy was also potent enough to allow him to fight on equal terms with the Elder God. Raiden theorized that this power can only come about when the want arises to protect a loved one from imminent danger. However, this will almost certainly not appear in this RP.

Equipment: His trademark smile and sunglasses.

Personality: While occasionally lapsing back into his own behavior of selfishness and materialism, Johnny Cage is always willing to sacrifice of himself for the good of Earthrealm, unafraid of any challenger before him be it a wraith from Netherrealm or an asshole critic who thinks he's all smoke and mirrors when it comes to fighting. Also deeply loves his daughter Cassie and seems to regret his relationship with Sonya Blade breaking apart.

Short Bio: Based on the new timeline. While getting up there in age, Johnny still takes part in Special Forces missions to defend Earthrealm from outside invaders, and occasionally, the portals that are supposed to take you to Outrealm to kick some teeth end up taking you to some far off land where you need to kick some ass and protect some folks.

Other Info: Don't fuck with his sunglasses.

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@york
 
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yorha_A2_character.png


~Name~
YoRHa Attacker Type No.2
A2


~Age~
Unknown (Possibly constructed 10 years ago)

~Canon~
NieR: Automata

~Powers / Abilities~
A2 was programmed and constructed long before the newer models for the YoRHa infantry were ever concepted, making her their prototype model. As an Attacker model, A2 functions similarly to the later Battle models, allowing her to enhanced strength, speed, and reflexes. Not as refined as the later Scanner models, A2 is able to hack to a small extent. What she has that the later YoRHa models don't is her "Berserker" mode, which allows her to run her systems into overdrive in order to gain an extreme boost in her abilities as an Attacker. After using this mode, however, A2's systems will undergo a period of forced recovery, forcing her to use this function with care.

~Equipment~
A2 carries around two weapons with her: a sword and a lance. Being weapons designed by the YoRHa infantry before her desertion, A2 takes advantage of how swiftly she can use the weaponry, and at times, it would spark with electricity.

Type-4O Sword
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Type-4O Spear
Type-4O_Lance.jpg


~Personality~
A2 wants nothing to do with anybody, and only speaks to those that would help her get by after her YoRHa desertion. Furthermore, she is easily irritable, and doesn't like it when people try to tell her the obvious or what to do. Because of this, she prefers to be alone. Enough said here.

~History~
Designed to be a part of the first YoRHa squadron during the first Machine War, A2 was placed into the frontlines against the enemy Machine advancements. Everything appeared well and all, but for reasons unknown, A2 deserted her alignment with YoRHa, effectively making herself a fugitive that needed to be killed on sight. During her time on her own, she would kill off any Machine or YoRHa android that engaged her.

~Other~
For clarity's sake, this A2 is taken before the events of Nier: Automata, but after the events of the YoRHa stage play.​
 
images

Name
Mipha

Age
At least 200 years old

Canon


Powers/Abilities
Mipha's Grace: A magic which allows her to heal minor cuts and wounds, as well as bring someone back from the brink of death. However, if she revives someone, her powers must wait half an hour to recharge. NOTE: Half-an-hour of gameplay is at least a day's equivalent with the in-game clock. Therefore, in-universe this power probably needs a day to recharge.

Swimming Ability: As a Zora, she is able to swim exceptionally fast compared to a human/Hylian. She cam swim fast enough to scale waterfalls, just like her brother.

Equipment
Lightscale Trident: A very powerful-yet not particularly durable-trident with which Mipha is proficient.

Personality
(Shamelessly copied from Wiki)
Mipha has a very quiet and shy personality, preferring not to talk much. However, like the other Champions, she is courageous of heart and wishes to help in anyway she can to stop Calamity Ganon's return. Mipha can also be quite strong-willed when she wants to, such as when she states that she would do anything to protect Link and heal his injuries.

Bio
Mipha was friends with Link since he was a child. She would always be by his side and heal him whenever he needed it. When the time came to choose Champions to fight alongside Zelda, Link chose her to represent the Zora and pilot the Divine Beast Vah Ruta. However, once Calamity Ganon attacked Hyrule, she was locked away inside the Divine Beast, unable to escape or control it once it was corrupted by Calamity Canon's Malice.

MORE INFO HERE
 
latest


Name:
Birdie

Age
: 35-40

Canon: Street Fighter

Powers / Abilities: As a former wrestler, Birdie is skilled in grappling, utilizing chains in order to do so. He also is fond of headbutting. He can also power up his attack and speed when he eats a special kind of pepper.

Equipment: The chains around his wrists, which he uses to grapple, grab, and throw opponents with.

Also, food. Lots and lots of it. Where does he store it, wearing only tight leather pants? No one knows.

Personality: Birdie is your textbook thug, big, mean and flat-out brutish. Luckily for all of us he's mellowed over time. Not to where he's a nice guys, Hell no. He just prefers food over world domination. The man's got his priorities straight.

Short Bio: A former wrestler who turned to a life of crime, Birdie sought out Shadaloo to become the World's Greatest Villain. Unfortunately for him he was subjected to experiments and almost forced to wear, God forbid, a HAT. Luckily he got away and wound up working a gig at the Kanzuki estate, where he gets as much food as he wants...for the smile price of putting up with Miss Karin.

Other Info: Birdie will be post A Shadow Falls, meaning the Dolls have already been liberated and such.

latest

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Name: Noembelu/Little Eagle

Age: 19

Canon: Street Fighter

Powers / Abilities: Noembelu is an expert when it comes to dual hatchet use, and is also extremely physically capable, strongest of all the Dolls (not invincible, though). She's also sensitive to smells.

Equipment: Twin Hatchets

Personality: Noembelu is calm, even in combat. A very quiet girl of few words, she dislikes those who talk too much.

Short Bio: A girl from a Native American tribe in Mexico, Noembelu was kidnapped and brainwashed by Shadaloo into becoming one of the top assassins known as the Dolls. Trapped under the control of Psycho Power, Noembelu was freed like the other Dolls when Shadaloo fell. She currently resides back in her tribe.

Other Info: Noembelu will be post A Shadow Falls, and will have been back in her tribe a few months. She also wears this:

latest


Not seen are jean shorts to her knees, and brown boots.​
 
I would like to reserve a duo spot please.
 
Blazy.png

Name: Blaze the Cat

Age: 14

Canon: Sonic the Hedgehog Archie Comics (Post-Super Genesis Wave)

Powers / Abilities: Blaze possesses a firm grasp on pyrokinesis, and can bend the forces of flame to serve her not only as a weapon, but in a variety of unique ways. In addition to basic fireballs, Blaze can form more physical weapons out of fire a la Elder Scrolls conjuration, and completely envelope herself in fire without doing any harm to her own being (other people's being not included). Blaze is also known to use her powers to propel herself upward or forward, and is nearly able to match the running speed of Sonic the Hedgehog himself. She can also maintain flight for short periods of time using one of her few named abilities, the "Burst Hover". On top of everything, Blaze is portrayed to be a skilled martial artist, like many of Sonic's freedom fighting friends.

Notable Super Form:

Burning-Blaze-Archie-blaze-the-cat-37201658-253-500.png

Burning Blaze

With all seven Sol Emeralds (see equipment) gathered, Blaze can harness their power to make it usable through her super form, nicknamed "Burning Blaze". While transformed, her pyrokinetic abilities are magnified to an awesome degree, which most notably allowed her to blow a hole straight through a floating fortress akin to Dr. Eggman's "Death Egg". This transformation also gives Blaze indefinite flight, enhanced speed, and even invincibility.

Equipment: Blaze is the appointed guardian of the "Sol Emeralds"; seven gems of unimaginable power. But without all seven, or a machine specifically designed to harness their chaotic power, they are all but big shiny rocks. For the purposes of keeping Blaze's power in check, she is only currently in possession of six Sol Emeralds.

Personality: Although she normally wears her cool, calm demeanour, Blaze hides an explosive temper. She can burst at the slightest instigation, and as a result, allows her emotions to cloud her better judgement. And despite being generally cold and withdrawn around others, she at least remains polite no matter what, even after losing her cool, to an extent. Additionally, her strong sense of duty to protect the Sol Emeralds (click the bio link below!) has grown her a hatred for thieves, pirates, and the like, which in turn has made her distrustful. But even so, her tough shell is not unbreakable, as she shows kindness towards those who aid her.

Short Bio: Click here for anything else you want to know!

Other Info: Blaze is deathly afraid of heights, and doesn't like to talk about it.​
 
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"However, by that point, you might be torn into pieces."



Name

Shichika Yasuri

Age

Around 24 years old

Canon

25jh0cx.jpg


Powers / Abilities

In short, Shichika is the master of the Kyoutouryuu school of swordsmanship. He does not use a literal sword when fighting. In place of a sword, he uses his hands and legs as weapons; the Yasuri family has historically been incapable of handling actual swords, to in other terms, one could instead describe him as a highly skilled melee fighter.

He also possesses superhuman strength and speed to the degree where he is able to create afterimages, faster than eyesight at the very least, and is highly durable, able to practically brush off a few bullets. He also has enhanced reflexes.

For a more detailed look at his abilities, as well as his feats:

[Respect] Shichika Yasuri (Katanagatari) • r/respectthreads

Equipment

Nothing of much note.

Personality

As Shichika knows nothing of the outside world, he is often confused by simple customs and even has trouble telling people apart. He was raised as a weapon, and as such, is bad at expressing emotion. As he meets more people, he becomes more human and feels remorse for his previous actions.

Short Bio

Shichika Yasuri

After the events of Katanagatari, Shichika now lives his life traveling throughout Japan to make a complete map of the country, as he had promised to the one he loved. And then he just woke up in an unfamiliar landscape, surrounded by unfamiliar people one day, out of the blue.

Other Info

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This incarnation of Shichika is taken from shortly after the events of Katanagatari, to restate.

For simplicity's sake and to minimize confusion, this incarnation will preferably be referred to as Shichika Alpha, or rather, Shichika α, at the very least out of character.​
 
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Name
Dorian Pavus

Age
33

Canon
Dragon Age

Powers / Abilities
As a mage, Dorian is able to conjure various kinds of elemental-based magic of a fire, ice, or electricity nature. Such spells are varied and can be used offensively or defensively depending on the situation. Dorian also can make use of skills of spiritual nature that primarily bolster constitution, elicit calming effects, and revive others from near-death or exhaustion. Specialized magic at his disposal negatively affects or negates outside magic, while necromancer spells can trigger fear responses in others, siphon power from the near-dying or dead, leave a curse upon another, and create spirit possessions of the recently deceased.

Dorian's got a laundry list of specific spells. For a more detailed description, you'll have to visit his wiki page.

Equipment
A big ol' stick that's a staff that can be used as a conduit for magic. Also, a couple of healing potions that clears wounds and potions that restore magic stamina.

Personality
Dorian is well educated, an aristocrat, a highly talented mage, attractive and charming by his culture's standards, and has the arrogance to match. He will boast about his positive traits at the slightest provocation, though never quite to the point of being overly tiresome. He will argue passionately about what he thinks is right but has no expectations of convincing anyone. He is quick-witted and sarcastic, but in his heart, Dorian is a good man that is not afraid to stand up for himself or fight for what he believes is the greater good.

Dorian is the product of an arranged marriage put together for the purpose of producing a powerful mage child. He can recite his lineage going back for centuries and has a great deal of pride in that history. He believes strongly that his country has a lot to offer the world, though recognizes the injustices and rot that the people of his country permeate. Before he joined the Inquisition, he was never really exposed to a "lower-class lifestyle." Dorian absolutely hates the wilderness and being too far from civilization makes him uneasy. He'll complain about the cold, the rain, and anything other than the more tropical climate he grew up in, but is not one to let such conditions sway a task at hand.

Dorian is an intellectual, a relatively calm and measured man, though he has little patience for ignorance, willful or otherwise. He has been known to start arguments simply because he was lonely.

Short Bio

Dorian Pavus bio link

Dorian will have arrived quite randomly shortly after the events of the Exalted Council. Dorian will have inherited his father's seat in the Magisterium and have recently parted ways with the Inquisition.

Other Info

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Appearance:

Rosa_FMV_DS-1-1.jpg


Name: Rosa Joanna Farrell

Age: 21

Canon: Final Fantasy IV/Final Fantasy IV Interlude.

Powers / Abilities: Rosa has several White Magic abilities at her disposal. She can heal wounds and cure poisons. (To be expanded upon as opportunities occur, really.)

Equipment: Rosa carries a bow and arrows (to be decided what type), a staff, and wears an armored cloak with some protection.

Personality: Rosa is gentle and kind by nature and strong at heart, willing to follow Cecil into dangerous situations and stand by him despite his numerous objections. She also takes care of the people around her, offering encouragement and comfort to the scared and weak, and forgiving those that did wrong. She worries for, and is very supportive of those she is close to.

Short Bio: Rosa Joanna Farrell

Joanna has arrived after a small incident where a spell was miscast. This version has been traveling away from Cecil at the time.

Other Info: Most likely to be a Damsel in Distress (Kidnapped three times or something.)
 
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