Murder Game/Roleplay Ideas

Oh yeah, Im gonna go ahead and give up my Off and Gregory Horror Show ideas, so if anyone wants to adopt them, feel free
 
UPDATED VERSION AGAIN

image-png.101717


Based on/combining elements of Shattered Angels, Noragami, Seraph of the End & a few other sources

Premise

Peace certainly was a rare and beautiful thing, wasn't it? Hard to find, but when you could, it would fill you with relief and comfort. A sense of being able to relax. However, peace isn't the best thing, in truth - for with such good feelings, anticipation and fear can sneak in as well.

Rightfully so, in the case of what is now to occur.

See, you sorry little folk were in that state before all of this, weren't you? Before His Lordship summoned you here? Of course, clearly his little attempt greatly malfunctioned, as you worms didn't end up where intended. Difficult creatures, aren't you? No matter - His Lordship shall harness what he needs from you soon enough. Even the Absolute Angels and their puny outsider allies cannot save you now.


--

Right when things seemed to be getting normal, or perhaps not, it all came crashing down. Oh, well- there's no use complaining, because it won't change that you've been brought into a Murder Game. There's a small chance of you getting out alive, but we'll get to that later. For now, let me just get this out of the way.

Welcome to the Murder Games.

It's highly likely that you won't make it out of here alive, but feel free to hope, if you like. There are murderers out to get ya, you'll have our least favorite psychopath sending his minions out to get you, and much more. There's a lot of ways you can die, to put it simply. You've got guys on your side, too, though. Guardians of sorts, investigators that'll help you unravel just who's doing the killing and dirty work for the big man, and, well, the lot of you that are innocent. Regardless of who you are, of what you can or cannot do, you can't change that you've been brought here. There's no choice but to do what you must to survive, if you have a desire to see the light of your world's day again.

...Oh, and one last thing; be careful. Almost everything you do will have an impact; And you don't want to get on anyone's bad side here. This isn't some kiddy park, and murder is no game.

Roles

Roles for this game will be as follows:

Absolute Assassins - As the name implies, these will be the people that commit the kills. There will be 3-4 Absolute Assassins.

Absolute Innocents - These characters will be the normal players of the game, and there's no special perk for this.

Absolute Investigators - Each round, these people will be able to investigate a player. When they investigate someone, they will be told the role of that person - be they an Assassin, an innocent, a sword, etc. There will be 3 Absolute Investigators.

Swords - The characters with this role will be something akin to a bodyguard. They will pick *one* character to be the guardian of, and when an assassin targets a character that one of the swords is a guardian of, the sword will die in place of the character that they're guarding. In addition, swords will gain mana slightly faster than other players. There will be 4 swords.

Absolute Extractor - Characters with this role will be capable of draining other players of Mana. Every other round, the extractors will be allowed to steal a bit of Mana from another player, thus earning the Extractor more Mana, and in turn more power. The greatest amount of Mana that will be possible to steal at a time will be 12. The identities of the Extractors will be hinted at through how much power they have, so you'll want to keep an eye on how much Mana/power people have. There will be 3 of these.

Abilities

In this game, characters' powers will be nerfed - but not in a typical sense. They will all function on Mana, and with the more mana they have, the more of their original abilities will be able to be used. The less Mana they have, in turn, the less powers they'll have. Every character will start off with the same amount of Mana(that will be fairly little), and will be able to gain or lose it from certain tasks they do. They can also have Mana stolen by the Extractors. Even humans and the like can earn power this way.

The Afterlife

When one dies in this game, they will be reincarnated as a younger version of themselves in a different area from the main group. With each activity- or 'quest' -they complete, their aging will accelerate and they will regain a bit of their abilities, bit by bit. Eventually, they will be reunited with the main group.​
 
Pray for Mercy:

Based on
Prey (2017)


Prey-Preview-001.jpg


"Good Morning. Today is March 15, 2032."

Premise:

latest



THE FOLLOWING MEMORANDUM IS CLASSIFIED AND FALLS UNDER YOUR TS-76C NON-DISCLOSURE AGREEMENT

ANY DEVIATION OF THIS WILL RESULT IN MAXIMUM PROSECUTION

latest


Welcome, valued employee of the TranStar Corporation. We are a transnational corporation with interests across the world, several space stations, and a moonbase. You have been recruited from a list of your peers to be transferred to the Talos 1 Space Station.

There, you will stay for about two years until you are to be transferred back to Earth. Your work is to be kept secret from those on Earth until further notice.

Welcome to Talos 1.

Mechanics:

TranStar Employee: As a valued employee of TranStar, you are stationed here on Talos I to assist in production of NeuroMods. ((The typical Survivor role. A group of TranStar scientists, maintenance crew, and security officers sent to Talos 1 to perform research on NeuroMods.))

TranStar Executive: The TranStar Executive is a higher up in the corporation. The Executive is a special role that will shift between various Employees each department. As an executive, you will have the final authority to decide where to go, what to do, and who will be in the path of danger.

There are no traitors. This MG will rely completely on player actions. If you attack another player, there will be consequences. If you attack a Phantom with just your wrench, there will be consequences. Every decision made will have an impact. The players and their actions will have an effect on the ending and what happens.

For the prologue, you will have amnesia. You will know who you are, but everything will be strange to you. This will be a semi-Illusion type thing.

Powers:

Similar to Restless in Rapture, the powers would have to be street level at their base so as not to destroy the space station. HOWEVER! Neuromods and weapons would be found through out the game, allowing characters to take new powers. They will also be more numerous than Rapture's plasmids.

However, despite their helpfulness, Typhon-based NeuroMods could also have detrimental effects: Turrets registering you as a Typhon, increased interest in you, and loss of empathy (currently unknown). At this time, NeuroMod removal results in a loss of memory reverting to the time you put on the Neuromod.

Afterlife:

In the event of death, your memories will be taken and placed into a...

[Transmission cut]
 
Last edited:
  • Like
Reactions: Takumi
Murder: Brand of the Hawk - v2

Based on Berserk, Castlevania, and elements of DC Comics.


uCboWuk.jpg


How much have you ever hated someone?

Have you ever hated someone so much, that this feeling alone would drive you to do horrific things? Have you ever hated someone so much, that your whole life was focused on finding that person and ripping him apart? Have you ever hated someone so much, that you would forget about your humanity, purge it all just to find enough power, for one, single fraction of a moment, one chance to get your revenge...

What would your eyes look like in that very moment? Insane? Terrified? Passionate? Enraged? Happy?

Would you dare to ever find out for yourself if you ever got a chance?


He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.


Premise.png


Within the kingdom of Midland, rumors exist of an all powerful group of deities known as the God Hand who control reality and fate to their whim. When a group of unrelated individuals from across the multiverse are gathered by this God Hand on a seemingly mundane whim, they are provided with an ultimatum; become a sacrifice to the God Hand in order to preserve their existence, the inherent evil within them as sentient beings being the source of nourishment, or find sacrifices to offer who were just as evil. In essence, they were tasked with finding an evil great enough to sacrifice to an even greater evil, or face oblivion.

As they embark on this journey against their own will for the sake of their own survival, the shadow of a dark cloud looms over the decaying land that they have been thrust into, as they descend into the heart of unspeakable evil, risking losing themselves to the darkness within their own hearts in the process.

And as all this transpires, a mysterious castle rises from the ground in the distance, holding an imposing presence as though it were a sentient being, gazing and watching those below it.

And its name... was Castlevania.

What is done out of love always takes place beyond good and evil.


Mechanics.png


So, it's been a little changed up since the last draft a long time ago. Gone with the emphasis on character relationships and emotions and all that.

Like I said before, I intend for the game to be similar to a degree to When the Corpses Cry and Restless in Rapture. Here's how it'll go down right now basically; as the characters are branded with a mark of sacrifice for the God Hand, they are destined to be offered up to them for as long as that mark remains on their bodies. However, with the ultimatum given to them to find an entity just as evil as all of them combined, the God Hand have temporarily decided to leave the group well enough alone... as long as they offer a periodic sacrifice to stave them off.

In other words, at every mid-chapter update, I'll pick a random player to be the "Traitor," though I don't really want to use that term. More like... "Chosen?" Even if that's rather broad. Basically, this Chosen has two choices; they can either let themselves be sacrificed to the God Hand, or they can choose any person of their liking to be sacrificed, or "killed." The closest there is to a catch is basically that everyone in the group will know exactly who the Chosen is, and thus, it'll be up to you and everyone else to play out the in-character consequences of deliberately picking someone else to kill off. So quite literally, in other words, it's kill or be killed... though instead of doing actual killing, you just point someone out and they'll be automatically taken away by the ever-watching God Hand.

Of course, there's an afterlife system, sort of, so don't fret. You'll still be around, and eventually lead your way back to the main game.

As for general mechanics, there will be a decent amount of battles, and unless it's really out there, I'll probably leave powers and all that well enough alone. We'll see.

Madness is the exception in individuals but the rule in groups.
 
  • Like
Reactions: Takumi
Murder: High Noon - v1

Based on the Western genre, inspired most notably by "The Magnificent Seven" and "The Good, the Bad, and the Ugly." Named after the film "High Noon."


Western.jpg


Wolfgorge.

That was the name assigned to the remote world located among the many dimensions within the multiverse. Though most of it happens to be a barren, sandy wasteland, with naught but the overbearing presence of the sun looming over it, it has its uses as a hub, a home, for many.

Though there's no shortage of people native to the world that happens to resemble what some would identify as their "Old West," it's no stranger to people from other worlds settling down there or coming and going on a whim, similar to other places like Columbia and Avalon, and despite the somewhat imposing name, it's actually a rather mild-mannered town, peaceful and friendly for the most part. And as such a place, it had always been a stranger to violence, untouched by despair, fear, suffering... until it was brought to them from outside.


Premise.png


Within the peaceful, quiet town of Rolling Block, located in a somewhat remote world within the multiverse called Wolfgorge, undisturbed by violence and sin, unlike what one might expect from such a town like it, there lies an unsuspecting secret beneath the ground, or so legend says. Some believe it to be an ungodly amount of money, others believe it to be a mystical artifact of great power, but no one is certain, nor do the natives care much for the legend, believing it brings too much unwanted attention. But in the eyes of treasure hunters, it's something worth hunting for.

And hunted for it is.

When an unruly group of undesirables, bandits, mercenaries, and other criminals arrive, threatening to pillage and destroy the peaceful town just to find the supposed riches buried underneath the place somewhere, it is up to a number of altruistic strangers and inhabitants of Rolling Block to band together and fight against the invading treasure hunters, or the entire town be destroyed utterly.



Mechanics.png


So far, it's a little up in the air as to what I'll do for any special mechanics, like roles and regular death. I wouldn't wanna shoehorn stuff like that in here for the sake of it, though admittedly, it could fit in decently well if I'm careful enough, though it'd probably be weird to do an afterlife for this... unless I make it Traitor kidnaps instead of Traitor kills? Could be an interesting twist, but we'll see. No promises though. Guess you'll have to stay tuned for v2.

Due to the setting being a world accustomed to multiversal travel, I was thinking it'd be better if a majority, if not the whole cast, was also familiar with the concept, similar to The Grand Hotel or Civil War. Ideally, the characters would either be multiversal travelers (maybe as a member of a given organization if you so desire) or an inhabitant of Wolfgorge.

As for power levels, I'm gonna say that, like Restless in Rapture, your characters cannot be any stronger than around street-level. Closest I can feasibly do to implement some sort of themed character list or something.​
 
  • Like
Reactions: Yun Lee and Takumi
Murder - A Night in Terror Town


You were hoping this be a just like any other normal day.

You were wrong.

You find yourself waking up on a chair inside a derelict bus station. Quickly you find that you aren't alone inside as more people are seemingly having the same experience as you. Gathering your thoughts, you make your way out of the station. The town outside does not look any better than the bus station interior.

6150924507_706e04168e_z.jpg


It seems like the entire town is deserted leaving you stranded in a ghost town. The only thing you hear is the crows over you. Anyone with powers trying to use them find them to be greatly diminished which is peculiar by itself.

On top of that for some reason you can't shake the feeling that someone is watching you. Soon enough you realize that you have been dragged into a game of survival as horrifying monsters and death traps try to kill you at any chance they can. Even seeking sanctuary inside the buildings might not be enough to save you from the entity stalking you. How did you get here and how are you going to escape this living nightmare?


Mechanics: There will be no roles, but the threat of death exists by many hazards. Living or otherwise. The players will have to think up the best way to get out of trouble lest their lives will be forfeit.

Characters with powers will be nerfed during the rp.

Character requirements: Your character needs to be horror or supernatural themed, but I will be rather flexible when it comes to it, so when sign-up comes around if you're unsure if your character fits then just ask!​
 
Why do I keep changing this MG idea up so much? I promise this is the last overhaul I'm going to do. x-x
♦ ♦ ♦ ♦ ♦
Murder: Uncanny Battlefield Play
{ Sequel to "When the Corpses Cry" }
{{ based of canons: Sentou Jousai Masurao and more }}


28bd8085f1d972d337189c686b5a2a44--manga.jpg


Premise
Despite the fact that the Seimahai Tournament being already in progress, an invitation was sent out to more possible contestants to participate. Even if it felt impossible to attend, arrangements were made to take those that were interested to the site of the tournament itself, at Okutama Mountain. Some already participating find the late additions odd, but they paid no further mind to this. With a tournament set with partner system, the present contestants better be prepared for what challenges occur, planned or not.

Mechanics
Just like in the Reaper's Game, there will be a partner system in place, where it's suggested that characters partner up into two-man teams to be able to collect Prestige points. Prestige points can be obtained through four methods: completing daily tasks within each chapter, completing a hidden task if given (more info in Roles), wagering Prestige in an "all-or-nothing" challenge, and from voting off a team who obtained a hidden task. Each chapter will have a designated threshold of Prestige points to be at or above in order to proceed. If a team does not have the amount listed on the threshold, they will be pushed into what's called the Retention brackets (alike to an Afterlife), unable to participate with the main tournament events. At the end of each round, there will be a discussion with both the main competition participants and those in the retention brackets on who were the two teams who received the hidden tasks, which will be revealed as well. List of Key Terms below:​
  • Prestige: The point system used for the tournament. Shortened as PR.
  • Web Competition Operator (WCO): A tracker for literally everything. A crucial tool for a team. It displays all, such as map, daily tasks, possible hidden tasks, current PR standings, etc.
  • Teams: Two-man teams are required to participate in the Seimahai tournament. Due to this mechanic, player duos are not allowed. There are possibilities that a playable character will be paired up with a NPC if the need comes up.
  • Daily Tasks: A method to obtain PR. These can range from basic scavenger hunts to playing a simple game, etc. Three daily tasks will be available every chapter, can only be completed five times before becoming unavailable for others, one time completion for each for a single team, and will always range 5 to 10PR for a single completion.
  • Hidden Task: A method to obtain PR. About one to two teams per round will be given the same hidden task depending on the Confidant role amount. Completing a hidden task will give 20PR. More information on this term in the Roles section.
  • Prestige Challenge: A method to obtain PR by wagering. Once a challenge has been accepted from one team to another, a specialized challenge task will be sent to their WCO. From there, both teams will compete to achieve the challenge's goal, and the winning team will take all wagered PR. Only one Prestige Challenge can be brought up per chapter.
  • Voting: A method to obtain PR. If a team's vote goes towards another team that received a hidden task and result with them being voted off the competition, those that voted for that team will receive 5PR.
  • Retention Bracket: The grouping that isn't the main competition, either because the amount of PR is not within the threshold of the chapter or via disqualification. Teams in this section will rejoin those in the main competition at the end of every chapter to vote off a team who received a hidden task.
  • Death: Self-explanatory. Death may occur, but as a result of that, a team that was killed will be revived and sent to the Retention Bracket temporarily to avoid confusion if it occurs.
Roles
Confidant
: A unique role given to those of teams receiving a hidden task that they must keep secret from others and completing said hidden task. Only a max of four Confidant teams will occur, if the chosen Confidant teams have yet to be voted off. While receiving 20PR can assist with fulfilling the threshold, on top of regular daily tasks, the PR amount will give away that team holding the Confidant role when voting comes around due to possibly having too much PR than what the daily tasks can give. As an option other than receiving 20PR, the decision to give half of hidden task PR to another team is viable. If a confidant team is voted off, they are sent into the Retention brackets regardless of PR amount. If a confidant team is not voted off, they can continue to play the tournament normally, but without any new hidden tasks appearing for them or 10PR coming from other confidant teams. Along with being not voted off if so, a confidant team will receive hints related to infected players. In later chapters if a confidant team that wasn't voted off in their chosen chapter is voted off later, the same effect occurs above. A hidden karma system will be put into play depending on how many confidant teams have been voted off compared to each chapter listed, and may alter events in the endgame.
Infected: Each chapter, a random player will be infected without their knowledge. If they are voted off, they are moved to the Retention bracket and are removed of their infected status soon after being notified of it. However, if an infected player remains after a voting session, this role is never stated to the infected player and remain hinted at to the Confidant teams. Remaining infected players unless voted off contributes to the same hidden karma system used for the Confidant role, also prone to possibly altering events in the endgame.​
 
Last edited by a moderator: