Mun's Test Zone

My dear friends and family. Regrettably, I have died. Turns out eating healthy does nothing to discourage the eternal footman's advances. Every one dies no matter who they are or how rich they are. Well, no sense in dwelling on the past, hm?
Let's get down to business. The brass tacks, as they say!

In the wake of my death, I have left behind the following possessions:

My mansion in the hills.
My collection of antique cars.
And my sense of humor and adventure.

Why Dr. Bittenmeyer! That last one isn't tangible! -- Is what I hope you're thinking as you read this letter.

It's true, my sense of humor and adventure are not possessions, but they will act as guidelines and requirements for whoever accepts the challenge below.

My mansion and my antique car collections will be made available to the lucky individual or individuals who are able to stay in the mansion for 3 days without leaving. If you choose to undergo this task, just know that my faithful butler, Hannibal will not be serving you during this time. Instead, he will be taking a much-needed vacation to Aruba where he will stay indefinitely, as per his request.

I hope you'll step up to the task and participate.


Game Rules:
Your character must stay in Dr. Bittenmeyer's mansion for one week without leaving the grounds. This means that you may visit the surrounding forests but you may not go past the entrance gate.

Your character may not attempt to kill or injure the other participants. However, if someone is tripped and falls down a flight of stairs, their ensuing death/injury will not be attributed to whoever tripped them.

Your character is not allowed to call the police--if they do, they are automatically disqualified.

Game Mechanics:
I will act as the DM and describe the world around the characters. Each character will have basic skills that they will apply attribute points to. These skills should help the character survive the three days.

There are roles that each character must fulfill in order to provide a connection to Dr. Bittenmeyer. Each role has bonus skill points.

This RP will take place almost entirely on Discord to provide a real-time decision-making experience. Character sheets will be located on Iwaku.
 
From the Solaire City Governor's office:

Effective immediately, all switches must be removed from the city to ensure the health and livelihood of aligned members of society. Any switches remaining in the city after January 1st, 2020, will be arrested, castrated, and made to serve a reputable family.



You saw the broadcast. They're getting rid of us because we can't fit into their cookie-cutter world. Those fucking Alphas, betas, and omegas don't respect us because they're scared! Because we can upset their hierarchy by becoming one of them or not. So we're being relocated to the middle of fucking nowhere. Far from the city and society.

Listen to me. We have to persevere. We have to create a kick-ass town with all the best shit! We have to create restaurants and build houses! We need doctors and law enforcement! The ABOs think we won't survive on our own, but I know we can. I know we will!



Welcome to Deviation.

If you live here, you're a switch. Which means you aren't limited to the Alpha, beta, omega dynamic. You can switch between two states (Alpha + Beta, Beta + Omega, or Alpha + Omega) or you're one of the rare folks who can switch between all three states. Back in Solaire City, you were treated like shit. You couldn't get a job and no one wanted anything to do with you. Maybe you were abused by your family or locked away from the eyes of society.

Whatever happened to you? Don't forget it. Remember the trauma and the prejudice as you build up this town and make it better than Solaire City ever was! You're a deviant now. Don't forget that.



This roleplay is pretty much a sandbox, but for the time being, travel is limited to in-town only. Every citizen of Deviation is a switch, meaning they can switch between the ABO states. The most common switch can only be two statuses. A rare type of switch can be all three.

Ex: Kola was born with the ability to be an alpha and omega. He can switch between the two statuses at will.


Biological Makeups of the statuses
Alpha
Typical masculine physical traits
- Facial hair
- Prominent muscles (if applicable)
- Deeper voice
- Red eyes
- Phallic genitalia


Beta
- Blue eyes
- Body shape can go each way


Omega
- Purple eyes
- Feminine body shape
- Less prominent muscles
- Male switches have a penis and a vagina where testicles would be
- Female switches have breasts and a vagina)
 


Daniel







CHARACTER INFO:

Name: Daniel Sanchez

Age: 26

Skills:
Expert: Medical Treatment
Adept: Foraging | Firearms
Novice: Stealth | Hunting | Hand to Hand

Weapons:
Advanced: Handgun
Novice: Knives | Baseball Bat

Personality: Gruff | Straightforward | Protective | Loyal | Forbearing | Charitable | Observant | Reserved

Family:
Oscar Sanchez | Father | Dead (killed by Daniel)
Valeria Sanchez | Mother | Died 20 years ago

Extras/Headcanons:
- was an army medic
- has ptsd
- worked in his father's clinic as a nurse
- the first zombie he killed was a patient; - the second zombie he killed was his father
- he met his first love, Tristan while he was serving


coding inspired by Zenith
 
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Naomi







CHARACTER INFO:

Name: Naomi McArthur

Age: 29

Skills:
Expert: Survivalism
Adept: Building Shelter | First Aid
Novice: Cooking | Combat | Hunting

Weapons:
Handgun | Knife (Novice)

Personality: Crude | Honest | Sarcastic | Adaptable | Strategic | Stingy | Hot-headed

Family:
Eric McArthur | Husband | Abandoned; Presumed Dead
Rose McArthur | Infant Daughter | Abandoned; Presumed Dead

Extras/Headcanons:
- every woman for themselves
- don't even try to ask about her family
- allergic to latex and pineapples
- she has (had?) post-partum depression
- she h a t e s children


coding inspired by Zenith
 
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Naomi McArthur
Scavenger


location | interactions | mentions



This is the right thing to do. She was a loner, had been since she was a kid, and still is now. They were better off without her. She wouldn’t have been--no, she couldn’t have been a good mother to the kid. She didn’t feel the warmth they say you’re supposed to feel when she looked into her eyes or let her grasp her finger in her tiny hands. Eric could hug and kiss her for days, blowing raspberries on her tummy and playing peek-a-boo. But Naomi couldn’t. Nothing in her could make her love her baby. If it had just been her and Eric, things would have been different. Living in Harmony with her husband would have been odd, but safe. Peaceful. Even though Mother June was a deranged fucking hippy, Naomi and Eric could have worked with that. But Naomi, Eric, and Tallulah didn’t work. Too much attention was devoted to her livelihood and in doing so, Naomi realized that she loved herself more than anyone else. Maybe she could have loved Eric just as much, but not. That. Baby.

So as she walked down Willard Avenue away from Harmony, she didn’t feel bad about abandoning the baby. She felt a twinge of guilt for Eric, but that was it. But those two would be fine. Eric fit in well in the settlement. They had been one of the first families to join Mother June’s ranks, so Eric had gotten the position of Headteacher. He was respected and valued for his intellect. And of course, everyone loved Tallulah, especially Mother June. There hadn’t been a day since they’d settled in Harmony where Mother June hadn’t come over just to hold “their precious babe.”

That was another reason why Naomi had left Harmony. Motherfucker June was a shady bitch. She preached as if she’d co-written and edited the damn bible. And she fed everyone that bullshit about being family but as soon as someone crossed her, they got thrown out--literally. Naomi remembered her first day in Harmony when some teen had been dragged through the compound by two hulking tatted ex-cons and thrown from the entrance of Harmony onto the hot parking lot pavement. After that incident, Naomi suggested that she, Eric, and the third wheel get the fuck out of there posthaste, but of course, that little bitch had said no. Maybe it was his Catholic roots and mommy issues, but Eric was completely charmed by Mother June. He wouldn’t listen to Naomi’s argument against Mother June. He wouldn’t listen to reason and in the apocalypse when you can’t see reason, you die. So Naomi left before his stupidity splashed back on her. She didn’t tell anyone. She just packed a backpack, bribed one of Mother June’s sons to let her out discreetly, and that was it.

Now she was just walking down Willard Avenue toward--well, she wasn’t sure, but at least she wasn’t trapped like a rat in gender-bent Jim Jones’ compound. She could still see the prison that housed Harmony behind her in the distance. As she'd slipped out the entrance unnoticed thanks to "Son" Texas, he'd asked where she planned to go. He then told her very creepily and cryptically that the prison was located near the beach and that she should try and see it before she inevitably perished.

"Well, it's not like I have anything better to do. Though I hardly plan on dying--fuck you and your assumptions "son" Texas. Oh geez, I'm talking to myself. Is this what it's going to be like from here on out? Me talking to myself?" Despite acknowledging her apparent descent into madness, Naomi continued muttering to herself. It's not like anyone was around to judge her after all.


 
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Eli







CHARACTER INFO:

Name: Elizabeth "Eli" Weaver

Age: 23

Skills:
Expert: Architecture
Adept: Construction | Cooking
Novice: Survivalist | Combat | First Aid

Weapons:
Claw Hammer


Personality: Excitable | Curious | Bold | Insensitive | Impatient | Easily Amused | Resourceful | Creative

Family:
Moira Weaver | Mother | Hopefully, alive and well in Ireland
Craig Weaver | Father | Hopefully, alive and well in Ireland
Finnegan Weaver | Little Brother | Hopefully, alive and well in Ireland

Extras/Headcanons:
- experiments are fun!
- bob the builder but less rotund
- sexual bodily functions are weird and cool
- professional user of grabby hands
- talks to the hammer

- talks fast as hell for no reason
- feelings are weird
-
voice and inspiration


coding inspired by Zenith
 
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⌊Lotus Verde⌉
nickname Lo
age 29
ethnicity black
gender intersex | he/him
orientation pansexual & polyamorous
level terran
occupation masseuse
▪ Appearance & Species Info

A green man used to be the embodiment of the life and death cycle. A giant of a man with green skin leaves for hair and nearly impenetrable bark-like armor. After years of green man descendants intermingling with non-green men or humans however, the average green man today is the representation of the seasons and friend of plant life.

Modern green men take on fluctuating characteristics depending on the current season. They have the ability to converse with plants and improve the wellbeing of flora. Green men are similar to plants in that they can absorb the sun’s rays, and be planted. Unfortunately, a modern-day green man cannot survive on just sunshine and soil and must consume at least some human food. Meat is not a requirement for green men--as they can survive on a vegan or vegetarian diet.

Lotus is a tall and lanky young man. He loves and agrees when people describe him as “reedy” or like a “bean pole”. He doesn’t have much muscle and is more lean than buff. He has dark brown skin with a plum undertone. His hair is naturally dark brown and springy and surrounded by a flower crown. The type of flowers and colors depending on what season it is. His wardrobe is also dependent on the season.

WINTER - Winter is Lotus’ least favorite and worst season. In the first weeks of winter, his skin becomes paler, and his hair appears dull and limp. His flower crown begins to lose petals until there’s nothing left but a barren mess of roots wrapped around his head. During this time he wears mostly sweaters and sweatpants. He puts next to no effort into his attire, and will often wear color-less outfits that don’t match at all. He has a pair of worn and patchy Ugg boots that he wears every day without fail.

SPRING - Spring is the month when Lotus is at his best in personality and appearance. On the first day of spring, buds form, and by the second week, they bloom into vibrantly colored flowers. Tulips, daffodils, and hyacinths adorn his crown, and his hair perks up. His eyes are bright and seem to glitter with anticipation and mirth. His skin regains its lively glow, as well. He wears flowy garments and dresses during this time. The Uggs are tossed in the closet, and beat-up sneakers are put on in their place.

SUMMER - Summer is similar to Spring in terms of Lotus’ appearance and clothing. The spring flowers fall on the fifth day of Summer and become peonies and hydrangeas on the sixth day. Lotus dons short shorts and crop tops, and occasionally--flip flops. He likes to carry a pair of shades, but he never uses them. Instead he sticks them in his hair, resting gently on the flower crown and enhancing his cool boi looks. Sometimes--if he doesn’t plan to leave the Greenhouse, Lotus will only wear a floral kimono jacket and shorts with no shoes.

AUTUMN - Autumn sees the return of sweaters and the Uggs, but his appearance only begins to deteriorate in the third to last week of the season. Before this change however, chrysanthemums, pansies, and dianthuses decorate his hair.


▪ Personality

Lotus’ personality reflects the seasons.
WINTER - Lotus is cold, cranky, and apathetic during Winter. He seems almost listless and rarely has anything optimistic to say. He can be snarky, and indifferent to the feelings of others. It’s easier for him to make decisions during this time, but he usually chooses the most effective but least empathetic option. The only person who he is relatively polite to is O. Everyone else gets the cold shoulder or a sharp-tongued retort.

SPRING - Lotus’ personality does a 180 in Spring. He becomes super friendly, affectionate, and very, very, V E R Y lustful. Most of Lotus’ spring consists of him finding one or several people to do the deed with. When he’s not having sex or flirting though, he’s optimistic and amicable. He can be a bit too excitable sometimes, and oblivious to how annoying he can get. If this behavior is pointed out, he’ll stop and pout for a little bit, but then perk up again.

SUMMER - Lotus is quick to anger during the summer, and he will threaten to fight someone. He is however, all talk and will hide behind whoever is around for protection. Along with being hot-headed, he becomes almost reckless. He’ll accept basically any dare, and he’ll be loud as hell when doing it.

AUTUMN - Autumn manifests Lotus’ most needy and paranoid personality traits. He likes to cuddle with his loved ones and it’s hard to get him motivated to do much of anything. He scares easy and often thinks people are out to get him. However, this is a side effect of Winter approaching. As the petals of his flower crown begin to fall, he becomes increasingly jumpy and starved for attention. He will over-analyze every interaction no matter how long he’s known the person, he’ll worry that they hate him all of a sudden.

Abilities: Lotus can speak to plants ranging from weeds to trees. One would be surprised to find out that plants have a lot to say. While he can carry out a conversation with flora, he can also convince plants to exceed normal fruiting standards. If he were to come across a flower with a weak scent, he could speak to it and implore it to strengthen its scent or find out why the scent is weak.

During Spring, Lotus is able to produce pheromone pollen that enhances the sexual proclivity of his partners...It’s horny sex pollen. The pollen makes people slightly horny (or hornier). Unfortunately, people with pollen allergies only experience constant sneezing.


▪ History

Lotus was raised by his brother Hyacinth. They had parents but they were drug addicts who’d shirked their green man gifts to the point that their skin became covered in white spots. Their flower crowns became crowns of thorns that dug into their skin, creating rivulets of dark red blood that ran down their faces like stripes. Lotus’s most vivid memory of his parents is seeing them lurch toward him in a moment of crazed affection, only to be chased away by Hyacinth. His brother told him that their parents were too sick to care for them. They’d used drugs so much that they’d become blighted--a death sentence to green men. A blighted green man’s days were numbered, and Hyacinth was desperate to find another lifeline before their parents left this world forever.

Hyacinth who was ten years older than Lotus, went out every day, looking for work and a new home. He found all of this in The Compound, a street gang run by a man named O. O wasn’t like other gangsters in Terran. Sure, he was terrifying and intimidating, but he was also kind. He took Hyacinth under his wing and allowed the teen and his younger brother to move in. Hyacinth was adamant that his innocent little brother not be exposed to the dark underbelly of Terran, but Lotus was insistent on “earning his keep” so to speak. He didn’t have the stomach to do the...interpersonal activities that O and Hyacinth participated in, but he did have a talent for giving massages. He practiced on his brother and the other gang members to figure out the right type of technique. He drew diagrams of the human body and studied body function from an outdated textbook that Hyacinth managed to get his hands on.

Lotus’s goal was to ease the stress in his brother’s life--and the gang’s. But unfortunately, he only managed to achieve half of that dream. One night after going on a job, Hyacinth never came back.

His body was found two months later, rotting and stuffed into an industrial dumpster. Lotus was devastated and lost. His brother--his only family--! For the first time in his life, he felt blind rage. He wanted to tear apart whoever had done this. He wanted to make them suffer the way his brother must have! But, O stopped him. He stopped him from getting in too deep to the point of no return. At first, Lotus was angry at O because if it weren’t for him, Hyacinth might not have died. But that wasn’t true. In Terran, death is always around the corner.

Living in the compound after his brother’s death was too much for Lotus, so without completely quitting the gang, he came to live in The Greenhouse. He still gives massages to the gang members, but the Greenhouse was a more suitable environment for him.


▪ Extra

FC: Ash Hudson
Afraid of fire and aphids.
Strict vegetarian.
Removing a flower from his flower crown is ill-advised. (Unless you like being sprayed with blood.)

⊸ ⊸
Everything Stays - Adventure Time


Credit: @darkflames13
 
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⌊Yura Young⌉
nickname Dr. Young
age 60
ethnicity black/inuit
gender female | she/her
orientation demiromantic & bisexual
level zion
occupation cybernetic engineer/ceo of Young Tech
▪ Appearance & Species Info

Ijiraqs are shapeshifters that kidnap, then abandon children. In the past, a child would be returned safely to their village if they convinced the ijiraqs to let them go. Currently, ijiraqs are not easy to persuade or argue with. Most likely due to inter-mixing and evolution, ijiraqs of the current day are more likely to dispose of the children they kidnap.

In their natural form, ijiraqs are 7-foot tall humanoid beasts with reindeer heads and brown fur covering their bodies. Their hands are clawed and their teeth are similar to a wolf's. Regardless of sex, all ijiraqs have massive antlers, capable of maiming.

Yura looks great for her age. and she knows it. She always stands with her head held high and her back ramrod straight. Her steely brown eyes stare down and through everyone despite their relation to her. She has long flowing white to gray gradient hair that's wavy at the ends. She has light brown skin with a pale golden undertone that reflects the mixture of her black and Inuit heritage.

Her wardrobe mostly consists of extravagant and outrageous pantsuits and modest dresses. She'll wear any color--except white. She hates wearing white--and at her wedding, she wore a black high collared dress. She has a flair for the dramatic, and loves wearing clothing with unique cuts.

▪ Personality & Abilities

Yura is a contradictory complicated person. She is an actress shoved into a scientist’s body. Everything she does drips with dramatic flair. She never mumbles or grumbles, and speaks in a clear, commanding voice. She possesses a regal air befitting of a citizen of Zion.

After sixty years of living she’s completely comfortable with herself and doesn’t doubt who she’s become. She justifies all of her immoral actions as means to further science. A licensed mental health professional would describe her as having sociopathic tendencies. She picks and chooses who or what to care about, and rarely feels remorse when she hurts people. When experimenting on children, their screams of terror or agony don’t turn her stomach as they should, instead, they intrigue her.

She has an inflated sense of self-worth and is quite full of herself. All of her conversations are peppered with “darlings” and “good heavens!”. When interacting with people she doesn’t like or who she thinks isn’t smart enough to breathe her air, Yura gets annoyingly passive-aggressive. She belittles people and has no problem telling them exactly what’s wrong with them.

The contradiction in her personality appears when she interacts with her son and granddaughter. She speaks in an almost sickly sweet voice and is quick to remedy their problems with her status and wealth. Her love is unconditional but when her loved ones go against her, she always teaches them a lesson. She doesn't hurt them physically, no she couldn't bear to see them hurt. But she does use manipulation and social psychology to get her point across.

Abilities:
Yura has a Ph.D. in cybernetic engineering, thus she has an amazing grasp on the subject. She specializes in creating cybernetic body parts, but recently she’s been quite interested in juvenile anatomy.

Because of her ijiraq heritage, Yura is impervious to the cold. She doesn't need to wear heavy clothing in the colder months.

▪ History

Yura was born in Zion to two seemingly loving parents. Her mother, Arnaq, an ijiraq, was a human resource manager at the Department of Families, and her father, Dion was a human cybernetic engineer. The Youngs were viewed as one of the poster families for the Department of Families because they always looked perfect in the public eye. Photos always showed them bright and smiling with their adorable daughter. But behind closed doors, the Youngs were a mess. Arnaq was having an affair that she barely tried to cover up for Dion’s sake, and Dion was always nose deep in work, more interested in robots than his wife. With her mother preoccupied with various flings, and her father always busy with work, Yura was often left in the care of the help. The robotic help.

She received all formal education from robotic tutors that spoke at her and never to her. She had no friends save for the vapid children who her parents forced her to “network” with. For amusement, Yura tinkered with the robots assigned to “raise” her. She altered their programming so that they would malfunction when her parents entertained guests. She even once replaced the water tank in the gardening bot with gasoline, so it set the flowers on fire instead of watering them. Her mother treated Yura as a nuisance when she acted out like this, but Dion saw the potential in his daughter. He started paying more attention to her and teaching her his trade.

Yura found that she had a talent in engineering cybernetic human body parts. Her skills even rivaled her father, as she was able to program unique features into the parts she created. Arms with an array of tools inside. Legs that could propel the user upward three feet. Soon her father’s employers began taking an interest in her. Yura attended the same University as her father, and graduated with a Ph.D. in cybernetics after eight years of study, then came to work alongside her father at his company.

When Yura was twenty-six, her mother told her she had gotten her a surprise. She’d used her position at her job to locate Yura’s soulmate, a mezzo named Jean-Baptiste. Yura was less than thrilled about her mother’s “gift”. She wasn’t interested in starting a family, but she knew she had to in order to maintain her position in Zion.

Jean-Baptiste was a monster. He was a brute who spoke with his fists before he used his words. He married Yura with the intention of elevating his position as a businessman, but he underestimated how much Yura would affect his life. The two of them would fight at the drop of a hat, and not just screaming matches. Jean-Baptiste would throw the first punch and Yura would fight him tooth and nail. At some point Yura had to invent a medic bot to patch them up quickly for public appearances.

They ended up having one child, a baby boy who Yura insisted be named Dion Jr. Jean-Baptiste didn’t fight her on that decision for once, but mostly because he couldn’t care less about the child. For some reason, Dion was born human. It seemed Rougarou and Ijiraq genes canceled each other out.

Jean-Baptise died of cirrhosis of the liver at age 55. Yura wore black for two weeks, then went on with her life. Unlike her parents, she was a great--if a somewhat overbearing mother, to Dion Jr. She doted on him and gave him anything he asked for. She hated seeing him upset, and so she ended up raising a spoiled son dependent on his mother, but she didn’t care. Even when it turned out her son’s soulmate was a slut from Terran, she didn’t make her disappear because he was inexplicably infatuated with the tramp. Dion Jr. and his plaything had a daughter, Julia, who Yura adores and spoils just as much as her son.

Eventually, Yura left her job to create her own cybernetic engineering company, Young Eccentric Engineering Technology (YEET or Young Tech). She still designed and produced artificial enhanced limbs, but her main focus was a top-secret experiment. She remembered how her parents weren’t suited to raising a child. And how her late husband was disgusted by his own son. And she thought: What if children could be exactly what their parents wanted without the responsibility that comes with raising a real child? And thus began Yura’s venture to create an artificially intelligent cyber child. But of course, she needed some references. She needed this invention to be everything a regular child was, but without the risk of it perishing if neglected. She hired a group of ne'er to do wells to kidnap Terran children and bring them to her for study.


▪ Extra

FC: JoAni Johnson
Every year on her birthday, she holds a lavish party with a strict dress code and theme. These parties are well known throughout Zion and only the best of the best get invitations.

⊸ ⊸
Blumenkranz - Kill la Kill


Credit: @darkflames13
 
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APPEARANCE ||
WEIGHT/HEIGHT || 155 lbs / 5'9"
IDENTIFYING MARKS || White tribal markings (lines and dots) on her face, arms, torso, left hip, and legs.

FULL NAME || Baseera Okomo
AGE || 19
RACE || Human
CLASS || Druid
BACKGROUND || Outlander
HOMELAND || S'priga
ELEMENT ALIGNMENT || Fire
LANGUAGE(S) || Common (Spoken only. Baseera is illiterate.)
RELIGIOUS BELIEF(S) || Panmar the Tested - Goddess of Glory, Pride, Strength, Zeal, and Fighters

OCCUPATION || Doer of Odd Jobs (read: usually unemployed)
ALLIES/ORGANIZATIONS || The S'priga Tribe, Boglow's Traveling Circus (she traveled with them for a few months)

PERSONALITY TRAITS || Impulsive | Amicable | Courageous | Boisterous

STRENGTHS/IDEALS ||
Head over heels: Baseera is double-jointed.
Let's be pals: If you're cool, she wants to be your friend. It doesn't matter what race or gender. Unless you're a jerk.
Pup whisperer: Baseera spent most of her life raising and training war dogs, so she's somewhat of an expert when it comes to them.

WEAKNESSES/FLAWS ||
Fidgety: It's almost impossible for Baseera to stay still. She's always moving, always bouncing on the balls of her feet, fiddling with random crap she's picked up. It's not the best trait when you need to be stealthy.
Man-centric: She is very interested in the differences between men and women. She likes to get up close and personal to stare at them. She can be incredibly touchy-feely and often doesn't realize that she puts herself in danger when she runs up and touches men she doesn't know.
Ha! Nerd!: Intelligence isn't Baseera's strong suit nor is she interested in making it so. She can't read, she gets bored easily, and she often makes fun of smart people. Or anyone who even so much as flips through a book.
Animal Fanatic: As a druid, Baseera feels a certain connection to animals. Unfortunately, she also feels the need to rescue any animal which she thinks is being abused. She is often mistaken.

BONDS || Chuuna, a woman from Baseera's tribe expects Baseera to return in a few years to marry her.
All dogs deserve to be happy and Baseera will make sure of this.

BANES || Her impulsiveness...And her illiteracy. Life would be so much easier if she could actually read signs instead of guessing what they say. She'll never admit this though.

MOTIVATIONS || To see the world. What lies beyond S'priga?

PERSONAL GOAL || To start her own tribe. Baseera isn't a fan of how her people do things. She was told since she was a child that men are useless, only good for breeding and nothing else. But on her travels, she saw men doing basically all the things! Some of them may have been annoying or crude, but Baseera was also annoying and crude! After she's finishes traveling, she plans to retrieve Chuuna, the woman she promised to marry, collect a couple of choice males, and make her own tribe!

DEFINING ACT ||
She realized that men weren't useless when she found out that the tribe's midwife takes the baby boys to a nearby church to be raised with the hope of them growing into something useful.

Her childhood friend was brutally murdered in front of her.

BRIEF BIO/HISTORY || Baseera Okomo was born as the youngest of 12 sisters. Her mothers, Viela and Kola had birthed six daughters each. Like most S'prigari , Viela and Kola were warriors but they were a bit different from other S'prigari. The Okomo's bred war dogs for the tribe and thus they were held in high regard by the S'prigari leader, Shasta Carbeck. It was assumed that Baseera and her siblings would continue their family's business, but from a young age, it was clear that Baseera had other plans. Yes, she loved the dogs her family bred and she seemed to have a special connection with animals in general, but her heart wasn't in it. She was always asking questions about people--and most alarmingly, men.

When she was seven, her eldest sister gave birth to twins, one girl, and one boy. The girl was quickly embraced and kissed, while the boy was left crying on the birthing mat. The midwife took the baby boy and as she prepared to leave the village, Baseera came to question her. She demanded to know where the midwife was taking the baby to which the midwife responded that she was taking the baby to a nearby church. "Hopefully, he'll grow into someone useful," were the Midwife's words. Baseera was dumbstruck because, before that, she assumed boys and men were useless. After that day, she became interested in the world outside of the tribe.

When Baseera was twelve, a group of older girls told her and her friends that there were men living nearby their village. The older girls neglected to mention that these men were in fact, Wilde Men. Baseera and her friends snuck out of the village late at night to see the Wilde Men. Their plan was to simply look, but they underestimated the intelligence of these men who they were told were stupid and useless. A massive Wilde man came upon the group and proceeded to snap one of the girls in half. Baseera and the remaining girls were eventually saved by a S'prigari bard who managed to charm the Wilde man long enough for them to escape, but Baseera will never forget the look in her friend's eyes as the Wilde man snapped her like a twig. She can still hear the crunch of bones and the hoarse gurgling scream when she dreams.

When she turned sixteen, Baseera left her village with the promise that she would return. But even as she said those words, she was sure if she would. She joined a traveling circus while on the road and performed with them for a while, before leaving them on good terms to find more adventure. She's been moving from place to place since then. Helping and observing where she can. And of course, fighting whenever possible.

OTHER || She travels with her "war dog", Chicken.
 
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⌊Jamie Oh⌉
nickname J
age 22
ethnicity chinese
gender female | she/her
orientation pansexual
level terran
occupation escort
▪ Species Info & Appearance

Qilin are chimera like creatures composed as several majestic animals. These animals may vary depending on the Asiatic region from whence they came. Jamie's family are a subspecies of Chinese qilin with deer bodies, lion heads, and aquatic-reptilian features. Or at least, that's what they're ancestors looked like. Nowadays, the Oh family has two cutaneous horns protruding from their heads like deer antlers. Some of the members including Jamie have blue-green scales on their hips, but only in patches. The male members of the Oh family tend to have long facial hair.

Qilin are known for their optimistic personalities even when the odds seem against them. This reflects their ancestor's ability to manipulate luck and prosperity. Most Qilin are strong swimmers and fast runners. Although they are more athletically inclined, Qilins are good at comprehending complicated equations.

Jamie is a medium-sized woman with long legs and an athletic build. Her skin is milky white with a golden undertone and her hair is dark brown and very curly. She usually wraps two sections in buns on the top of her head, with the rest of her hair draped on her shoulders. Her cutaneous horns are thin and pronged. She wears a lot of "passionate" colors: black, crimson, burgundy, etc. Crop tops and halter tops are her go-to, complete with a jacket one size too big dwarfing her narrow shoulders. She wears high waisted jeans and sports leggings. Her heels are never less than 6 inches and her make up is always on point.

When escorting, Jamie wears the style of clothing that her client prefers.

▪ Personality & Abilities

You'll always hear Jamie before you see her. She is incredibly (and almost excessively) loud. Whispering doesn't exist to her because she thinks whispering is for punks. She's very in your face about everything when it comes to communicating her position and emotions. She's non-apologetic most of the time and stubborn as hell the rest of the time. When she's at home the neighbors can usually hear her screeching death threats at her siblings or arguing with her parents. But the Oh's have always been loud, unlike their more docile qilin relatives.

When Jamie is escorting, however, her personality is very different. Although her clients vary in species and gender, they share their desire for a docile piece of arm candy. Jamie plays that part perfectly. She's reserved and elegant but malleable and always peppering her client with kisses and compliments. She always knows what to say because they never really want her to say anything.

Abilities:
Jamie is agile and sure-footed thanks to the deer part of her qilin side. She is also a good swimmer...Not that that matters anymore.

▪ History

Jamie is the first child of Eddie Oh, a cybernetic toymaker and Danielle Oh, a stay at home mom. While they weren't the richest in Mezzanine, they were fairly well off. Eddie had invented several innovative and eccentric toys that quickly became hits. Danielle, though not employed was very active socially, especially amongst other moms. She used her social prowess to help her husband catch the attention of investors and bigger companies.

Jamie relished the first four years of her life when it was just her and her parents. She was a sweet if not a somewhat spoiled little girl who enjoyed their constant showering praise and attention. Neither of them was ever too busy to spend time with her. But then her mom got pregnant with her sister. Like most only children, Jamie wasn't too happy about that. She threw almost constant tantrums when her parent's schedules started to change, thus changing her world. When the baby came, Jamie tried to hate her on sight but...She wasn't strong enough to withstand little Lucille's cuteness. Three years later Eddie Jr. joined the family and Jamie loved him just as much as Lucille. However, now that they had three kids, Eddie and Danielle had to bring in more income to maintain their comfortable lifestyles. Eddie started forcing himself to think of more and more ideas that were more misses than hits. Danielle started extending her reach beyond her mom communities.

Fast forward ten years and the Oh family has increased by two children. The financial situation of the family has grown dire. A toy Eddie Sr. had created had failed terribly in the worst possible way. It was meant to be a child-sized robotic teddy bear that helped shy children come out of their shells. The child could use it as a confidant (diary program) and an educational playmate (educational games program). But the best feature was the teddy bear's ability to give hugs when children asked for one. Unfortunately, somehow a toy malfunctioned, trapping a child in its robotic embrace for over six hours. The family didn't sue because the child's mother happened to be Danielle's best friend, but because of the ordeal, the toys were recalled. The Oh family's reputation tanked and Eddie Sr. had to file for bankruptcy because no one would buy his toys anymore. The biggest blow however was when the family's Mezzo rank was changed to Terran.

Suddenly this family that used to live in a comfortable four-bedroom apartment, found themselves in a nasty hole in the wall infested with all manner of vermin. Danielle who used to share her room with Lucille now had to share a room with her parents while her siblings shared one room. In Mezzanine, Danielle was a student studying business, but in Terran schooling was no longer possible. She had to find a job to help support her family, but all of her skills revolved around studying or social endeavors. She chose to rely on the latter to help her. She'd always been gorgeous and she knew that. But she was also smart and she refused to become a tragic harlot, so she started a small business. Well, a business where she was the only employee. She started escorting, but she knew her parents would never approve so she told them that she'd gotten a messenger job.

Now she just hopes her parents never find out that Super Swift Deliveries Inc. doesn't actually exist.

▪ Extra

FC: Vava


⊸ ⊸
My New Swag - Vava


Credit: @darkflames13
 
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  • The Archive of Fables: Fable Documentation
    [Unauthorized Access is Prohibited]​

    Full Name: Nice Blueport
    Fable Name: Zehn, the 10th Princess of the Kingdom of Blau
    Nicknames: Ni-ni, Ni
    Age: 200 (ish)
    Gender: Female
    Sexual/Romantic Orientation: Bisexual
    Occupation: Med Student

    Physical Description:
    Hair- Dark brown, almost black. Usually in box braids.
    Eyes- Dark brown
    Height- 5'7"
    Body Type- Slender but with baby fat on her face
    Age/Age Range Appears As- 19
    Other Notes-
    She always wears heels no matter what. The highest she'll go is 6 inches, any higher and her ankles will snap.
    She prefers bright colors but she'll wear plain clothes every so often. She likes dresses and skirts, but she isn't partial to jewelry. She'll wear earrings but they're always small.


    Personality: Naive - Optimistic - Easily Frightened - Tenacious - Stubborn - Impatient - Childish

    Fable History: Grimm Brother's "12 Dancing Princesses"

    ♫ After the marriage of her older sister to the old soldier, the fables were torn from their stories and deposited in the real world. They were surrounded by people who looked like them, but ostracized them for their distinctly European garb. Unlike the German setting of their story, the Blueports' found themselves in 19th century Cameroon, a then German territory. After getting acclimated with the people and environment, King Blueport tried to obtain a position of power, but the best he could become was a relatively wealthy merchant. The old soldier left with the eldest sister to live in a rural Cameroonian village.

    ♪ The rest of the Blueport sisters were forcibly hidden away by their father to the rest of society. Conflicting rumors and gossip about either their beauty or cursed ugliness often floated about town. Whenever people--specifically men, got too curious Kermit would pack everything up including his daughters, and move towns. No matter the circumstance, he would blame his daughters for deliberately attracting lustful eyes.

    ♫ Kermit continued this cycle all throughout Cameroon over the years and eventually around the West Coast of Africa and into North Africa until they reached Saudi Arabia. There they met the Forty Thieve's and Kermit offered his two eldest daughters to the thieves in return for safe passage through the desert.

    ♪ When they got out of the desert they headed to Europe where Kermit planned to get on a boat to the United States with his daughters. However, they crossed paths with a motley group of fable women. Because they were women, and because he was horrifically sexist, Kermit didn't see these women as a threat. They camped together, broke bread together, and Honor, Nice's older sister, became very interested in the leader of the group, Gretel. The next morning after a great rest, Kermit and the Blueport sisters arose to find them down a sister and Gretel and her friends gone. Kermit was furious . They stayed for awhile because Kermit was convinced that Honor would come crawling back, but she never did, and eventually they had to leave. In order to afford boarding the ship to the United States, Kermit offered the captain of the ship--who also happened to be a fable--one of his daughters. The captain chose Grace and so the Blueport sisters lessened to just seven: Delight, Patience, Joy, Happiness, Nice, Kindness, and Cadence.

    ♫ They arrived in the United States and joined with a larger Fable population that had formed a settlement. Kermit got a job selling insurance and after a lot of convincing, allowed his daughters to go to highschool. The girls initially asked to go to school to allow themselves more freedom, but Kermit turned it into another way to control and keep tabs on them. He demanded perfect results and rarely allowed them free time outside of their studies.

    ♪ But finishing college and obtaining their own means of independent living was worth the stress.

    Ability: Parabolic Hearing
    Nice has the ability to focus her hearing on a certain area or block out unwanted noise. Her ears do move slightly when she uses her power.
    Weaknesses: Basically everything? Not many can sneak up on her, but even if they do, she doesn't know self-defense.

    Background:
    ♪ Nice getting admitted to medical school was a surprise to everyone in her household. Her sisters and their father tended to think of Nice as a naive, empty-headed teenager. They assumed she would her sisters' lead and major in dance or music theory, but unbeknownst to them, Nice spent most of her time in "captivity" studying human anatomy and doing math equations for fun. Her life doesn't revolve around her studies though! Nice is a member of the PHC, the Pro-Human Campaign and she has a part time job at Laila's Diner. Her dad thinks she's working there to get experience on her resume, but she's really saving up to get her own place (or at least share one with someone who isn't a Blueport.)

    Family:
    Kermit Blueport | 50 | Voice Projection | Alive
    Peace Blueport | 30 | Calming Voice | Alive (last seen: somewhere in Cameroon)
    Serenity Blueport | 30 | Powerless | Alive (last seen: somewhere in the Middle East)
    Faith Blueport | 29 | Powerless | Alive (last seen: somewhere in the Middle East)
    Delight Blueport | 28 | Powerless | Alive
    Grace Blueport | 27 | Powerless | Alive (last seen: somewhere in coastal Germnany)
    Patience Blueport | 25 | Powerless | Alive
    Honor Blueport | 24 | Powerless | (last seen: somewhere in continental Europe)
    Joy Blueport | 23 | Powerless | Alive
    Happiness Blueport | 23 | Powerless | Alive
    Kindness Blueport | 19 | Parabolic Hearing | Alive
    Cadence Blueport| 17 | Powerless | Alive

    Rivalries: Open

    Extra Information: All of the Blueport sisters are spectacular dancers

  • The Archive of Fables: Fable Documentation
    [Unauthorized Access is Prohibited]​
    Full Name: Josiah Sterling
    Fable Name: Long John Silver from Treasure Island
    Nicknames: Jo, J, Siah, Sterling, Chief
    Age: A little over 135
    Gender: Male
    Sexual/Romantic Orientation: Pansexual
    Occupation: Chief of Fable Police Department

    Physical Description:
    Hair- Black, shaved low on sides, a bit on top
    Eyes- Dark brown
    Height- 6'2"
    Body Type- Muscular, athletic, left leg is prosthetic
    Age/Age Range Appears As- 35
    Other Notes-

    Personality: Charismatic - Realist - Cunning - Patient - Openminded - Manipulative - Protective

    Fable History:
    Treasure Island
    Instead of disappearing in the night after the Josiah went back to England with Jim and married the boy's mother. Despite getting hitched, he didn't stop being a pirate and instead had Jim and his mother move onto a ship that he purchased with his portion of the treasure. The family of three traveled the high seas for a good while until the age of pirates ended. They moved to the Americas and joined a roaming Fable settlement. They traveled with that group for years until tragedy struck. Josiah got into an argument with another fable, and that fable retaliated by brutally murdering Jim's mother. Josiah got revenge in turn, but as a result, he and the other fable were taken to the Farm. However thanks to Josiah's power and due to the fact that he was responding to the murder of his wife, he was released early. He found Jim who was still living with the roaming settlement, and the two moved to Oregon.
    Ability: Enhanced Charisma
    Josiah possesses unnaturally high charisma which helps him gain others' trusts faster than the average person and can convince them to support his cause.
    Weaknesses: People with psychic abilities are immune to his charms.
    Someone who already knows about his powers is less likely to be affected by them.

    Background: In a surprise turn of events, Josiah joined the Fable Police department. His reason for doing so was power and protection. He wanted the power and privilege that came with being a figure of authority, but he also wanted to protect Rene. He used his charismatic abilities to rapidly rise through the ranks, eventually becoming the chief of the police department. He faced little opposition while he was rising in the ranks, and that was mostly because he isn't a typical villain. In his fable, his heart wasn't in the right place but he didn't actively do much harm aside from manipulation and killing another pirate. This made his image more palatable to other fables and the council, allowing him to become the police chief. He's been working that job since they left the woods. He does a good job on paper and before his superiors, but behind the scenes, Josiah can't help but be villainous. Part of this is due to being a member of the Anti-Council Coalition. Every once in awhile he gets information about cases that involve villains being sent to the farm or just villainy in general, and he provides the Coalition with that information.

    Criminal Record:
    Attempted Murder of another fable (Sentenced 5 years, released 2 years early)

    Family:
    Rene Sterling (Jim Hawkins) | Adopted Son | Alive
    Louisa Sterling (Mrs. Hawkins) | Wife | Deceased
    Known Affiliations: none
    Suspected Affiliations: Anti-Council Coalition
    Rivalries:
    Horned King (Black Cauldron) - Murdered Josiah's wife/Rene's mom

    Extra Information: Josiah has a pet parrot named Captain Flint. Being a fable itself, the parrot is able to carry on a conversation by using appropriate quotes, pirate slang, and proverbs.

  • The Archive of Fables: Fable Documentation
    [Unauthorized Access is Prohibited]​
    Full Name: Eli Drake
    Fable Name: Tick Tock the Croc
    Nicknames: E, Drake
    Age: 67
    Gender: Nonbinary
    Sexual/Romantic Orientation: Allosexual Aromantic
    Occupation: Horologist and owner of Time's A Ticking

    Physical Description:
    Hair- Black, gelled and slicked back
    Eyes- Light brown
    Height- 5'9"
    Body Type- Lithe with a bit of muscle
    Inhuman Attributes(?)- Sharp elongated teeth, three eyelids, strong night vision, claws.
    Age/Age Range Appears As- 27
    Typical Glamour Appearance - Eli appears as an androgynous person with a savvy, clean-cut appearance. They have black slicked-back gelled hair, pale skin, and soft features. Their eyes are light brown and they have a lithe body type with a bit of muscle.
    Other Notes-

    Personality: Observant - Clever - Crude - Patient - Quiet - Aggressive

    Fable History:
    Tick-Tock the Croc
    Ability: Crocodilian Physiology
    As a crocodile, Eli has the ability to appear as a humanoid crocodilian creature and use the abilities of a crocodile. This includes having hardened armored skin, a strong bite, blood lust, enhanced swimming ability, and other abilities relative to crocodiles.
    Weaknesses:
    At the end of the day, even with durable skin Eli can still succumb to physical injuries, it just takes longer to incapacitate them.

    Background: Eli purchased a glamour from a witch who made them appear human. With their new appearance, Eli got into the clock making and repairing business since no one knows clocks like they do. They frightened a few people into giving up their cash, and used said funds to buy a tiny hole in the wall repair shop, which they named Time's A Ticking.
    Criminal Record: Several accounts of attempted murder (of a certain pirate) pre-leaving the woods.

    Family:
    Mama Croc
    Papa Croc
    Tickity Tockity
    Known Affiliations: (optional, any organizations, criminal or otherwise, they might be affiliated with)
    Suspected Affiliations: (optional, same as above, just for fun)
    Rivalries: (optional, if there are not any known rivalries)

    Extra Information:

  • The Archive of Fables: Fable Documentation
    [Unauthorized Access is Prohibited]​
    Full Name: Arien Aurelius
    Fable Name: Sleeping Beauty
    Nicknames: Ari, Dr. Aurelius
    Age: 246
    Gender: Male
    Sexual/Romantic Orientation: Pansexual
    Occupation: Council Member/ Hospital Director

    Physical Description:
    Hair- Black
    Eyes- Dark brown
    Height- 6'1"
    Body Type- Incredibly fit and muscular
    Age/Age Range Appears As- 51
    Other Notes-

    Personality: (a list is fine)

    Fable History: (feel free to drop a wiki link - this is a good spot to detail if you've combined versions, or deviated from the original in any way)
    Ability: Sleep Empowerement
    Weaknesses:
    When he doesn't absorb energy, he becomes narcoleptic.

    Background: (brief background on what they've done since leaving the woods)
    Criminal Record: (if they have a criminal record, detail here, if not, optional)

    Family: (optional, if they don't have any family)
    Known Affiliations: (optional, any organizations, criminal or otherwise, they might be affiliated with)
    Suspected Affiliations: (optional, same as above, just for fun)
    Rivalries: (optional, if there are not any known rivalries)

    Extra Information:


 

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Josiah Sterling

Long John Silver (Treasure Island)

J, Jo, Chief

Chief of Fable PD

Male & Pansexual

137 Years Old
Physiology & Psychology

Appearance:
Hair- Black, shaved low on sides, a bit on top
Eyes- Dark brown
Height- 6'2"
Body Type- Muscular, athletic, left leg is prosthetic
Age/Age Range Appears As- 35
Other Notes - He has a slightly uneven gait.


Personality: Charismatic - Realist - Cunning - Patient - Open-minded - Manipulative - Protective

Fable Information

Fable History:
Treasure Island
☠ Instead of disappearing in the night with his share of the treasure, Silver returned to England with Jim Hawkins and married the boy's mother. It was at that moment that they were placed in the real world. They lived happily for sometime running the inn, but eventually they decided to move on after people began to realize that the family didn't seem to age.

They moved to the Americas and joined a roaming Fable settlement. They traveled with that group for years until tragedy struck. Josiah got into an argument with another fable, and that fable retaliated by brutally murdering Jim's mother. Josiah got revenge in turn, but as a result, he and the other fable were taken to the Farm. However thanks to Josiah's power and due to the fact that he was responding to the murder of his wife, he was released early. He found Jim who was still living with the roaming settlement, and the two moved far away.

Ability: Enhanced Charisma
Josiah possesses unnaturally high charisma which helps him gain others' trusts faster than the average person and can convince them to support his cause.

Weaknesses:
People with psychic abilities are immune to his charms.
Someone who already knows about his powers is less likely to be affected by them.


Background:

In a surprise turn of events, Josiah joined the Fable Police department. His reason for doing so was power and protection. He wanted the power and privilege that came with being a figure of authority, but he also wanted to protect Harley (Jim). He used his charismatic abilities to rapidly rise through the ranks, eventually becoming second in command.

Due to a workplace scandal involving his commanding officer and the then chief of police, Hua Mulan, Josiah was given her position. He faced little opposition while he was rising in the ranks, and that was mostly because he wasn't a typical villain. In his fable, his heart wasn't in the right place but he didn't actively do much harm aside from manipulation and killing another pirate. This made his image more palatable to other fables and the council, allowing him to become the police chief. He does a good job on paper and before his superiors, but behind the scenes, Josiah can't help but be villainous. Part of this is due to being a member of the Anti-Council Coalition. Every once in awhile he gets information about cases that involve villains being sent to the farm or just villainy in general, and he provides the Coalition with that information.

Criminal Record:
Attempted Murder of another fable (Sentenced 5 years, released 2 years early)

History

Family:
Harley Sterling (Jim Hawkins) | Adopted Son | Alive
Louisa Sterling (Mrs. Hawkins) | Wife | Deceased

Known Affiliations: none

Suspected Affiliations: Anti-Council Coalition

Rivalries:
Horned King (Black Cauldron) - Murdered Josiah's wife/Rene's mom

Extra Information: Josiah has a pet parrot named Captain Flint. Being a fable itself, the parrot is able to carry on a conversation by using appropriate quotes, pirate slang, and proverbs.


Credit: @Spectre of the Fade
 
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Eli Drake

Tick Tock the Croc (Peter Pan)

E, Drake

Horologist

Nonbinary & Allosexual-Aromantic

116 Years Old
Physiology & Psychology


Physical Description:
Hair- Black, gelled and slicked back
Eyes- Light brown
Height- 5'9"
Body Type- Lithe with a bit of muscle
Inhuman Attributes(?)- Sharp elongated teeth, three eyelids, strong night vision, claws.
Age/Age Range Appears As- 27
Typical Glamour Appearance - Eli appears as an androgynous individual with a savvy, clean-cut appearance. They have black slicked-back gelled hair, pale skin, and soft features. Their eyes are light brown and they have a lithe body type with a bit of muscle.
Other Notes-


Personality: Observant - Clever - Crude - Patient - Quiet - Aggressive - Easily Amused

Fable Information

Fable History:
Refer to Dyvinai & Miharu's Peter Pan lore.

Ability: Crocodilian Physiology
As a crocodile, Eli has the ability to appear as a humanoid crocodilian creature and use the abilities of a crocodile. This includes having hardened armored skin, a strong bite, blood lust, enhanced swimming ability, and other abilities relative to crocodiles.

Weaknesses:
At the end of the day, even with durable skin Eli can still succumb to physical injuries, it just takes longer to incapacitate them. Thankfully, humans had evolved from throwing spears before Eli manifested in the real world. Unfortunately, humans evolved to using explosives and that would kill Eli in an instant longevity be damned.

Background:

► When Tick Tock manifested in the real world, they appeared in the middle of the British canal. They were captured immediately by the authorities, despite being of a considerable size. Tick Tock is ashamed to say that they were so startled that the humans got the jump on them.

► They transported Tick Tock to a "zoo" which was really a muddy puddle in a concrete yard. They stayed there for years being gawked at by visitors who threw rocks and cans at "the monster".

► One day some cocky teenaged fuckhead fell into the enclosure. His idiot parents didn't even get a chance to scream their kid's name before Tick Tock gobbled the kid up in one bite. People got pissed at the zoo, so they decided to sell Tick Tock to Barnum and Bailey's Circus. Basically animal purgatory.

► Somehow though, the fable council became aware of his existence and the ship his crate was loaded onto was hijacked by fables. At first Tick Tock was elated but it soon became apparent that they were still a prisoner. The first clue was when they refused to release them from their cage. Apparently eating human teenagers was still a major crime to them.

► Tick Tock was sentenced to 100 years at the Farm, the worst place on Earth. The polar opposite of Disney World. Not only did Tick Tock sustain a lot of physical damage there, their mind also broke a little. The only thing that kept them going was the ticking inside of him. The sound that had always comforted him even when situations seemed dire. The clock that they swallowed when they were were still in the book. The sound kept them grounded, and a little less insane than everyone else.

► When they were released Tick Tock bought a tiny hole in the wall shop and started selling and repairing clocks.

Criminal Record:
Murder via Consumption (100 years at the Farm)

History

Family:
None that they can remember.

Known Affiliations: none

Suspected Affiliations:

Rivalries
:
Captain James Hook

Extra Information: Tick Tock took the name "Eli Drake" at the behest of the witch they bought a glamour from.


Credit: @Spectre of the Fade
 
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Arien Aurelius

Sleeping Beauty (Perceforest)

Ari, Dr. Aurelius

Council Member/Hospital Director

Male & Pansexual

246 Years Old
Physiology & Psychology

Appearance:
Hair- Black, usually gelled or moussed.
Eyes- Dark brown
Height- 6'1"
Body Type- Incredibly fit and muscular
Age/Age Range Appears As- 45
Other Notes-
Arien doesn't have a glamour, he instead uses his powers to maintain his appearance of youth. When he doesn't use his powers, he becomes wrinkled and narcoleptic.

Personality: Calculating - Skeptical - Impatient - Assertive - Protective - Passive Aggressive - Possessive

Fable Information

Fable History:
Perceforest
☼ Contrary to the Disney version of the story, there were never any dwarves, or fairies, or a kingdom who sacrificed their waking existence to stay with him. Instead there was a cowardly king who abandoned his daughter in a tower to be at the mercy of three selfish goddesses. A knight who the daughter had met as a child and had been stupidly in love with, embarked on a quest given to him by the goddesses to save the daughter.

☼ His definition of saving her was raping her in her sleep at the behest of the goddesses.

☼ The daughter gave birth in her sleep to a baby boy who in his search for milk, sucked out the piece of flax stuck in his mother's finger which had put her to sleep in the first place. The story usually ended with the knight coming back and marrying his "beloved". But one day, the story didn't end.

Ability: Sleep Empowerment
Arien become stronger, faster, more durable, etc. from sleep, possibly unlocking abilities related to the affinity and enhancing the existing powers. He absorbs energy from sleep/others sleeping to prevent narcolepsy and accelerated aging.

Weaknesses: If he doesn't get adequate energy he becomes narcoleptic and reverts to a wrinkled, hag-like form.
If all of his coma patients miraculously woke up one day, he would probably die within 3 - 5 business days.

Background:
☼ One day the daughter woke up alone with only her son in her arms. She never met the prince because she escaped from the tower immediately. She ran through the forest and took refuge with a temple of 7 monks. The monks let her stay with them for as long as she served them by cooking and cleaning.

☼ Time passed and eventually the daughter and her son moved on. They traveled through Europe getting help here and there, but avoiding settling down for too long. Traveling as a woman was dangerous and most men they encountered tried to woo her, and when she rebuffed them, they tried other more violent ways of capturing her attention.

☼ Eventually the daughter found a witch who sold her and her son a glamour. Sleeping Beauty became Arien, a young man and the boy became Soleil, a little girl. Becoming a man improved Arien's life exponentially. No one fucked with him on the road, no men tried to assault him when he didn't smile at them, and even better--the knight who he met in passing on the road, did not recognize him or his child.

☼ A couple years later, Arien and Soleil came to the New World where Arien became a roaming doctor for various settlements and Native American tribes. His medicinal history stemmed from the time he spent with the monks who often healed with herbs. Arien acquired new knowledge from Native American wise women and shamans, then eventually settler doctors. He used this knowledge to cement himself as a useful member of any society he ingrained himself in.

☼ Arien and Soleil joined a fable settlement after hundreds of years of living among humans, and he became a member of the council. He also had his own small hospital built, where he took advantage of certain patients who slept longer than most or for extensive times.


Relationships

Family:
Soleil Aurelius | Daughter | 5 | Sleeping Beauty's son

Known Affiliations: The Council

Suspected Affiliations:

Rivalries
:

Extra Information:


Credit: @Spectre of the Fade
 

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The Restoration of Phandalin
STORY
Lady Roegalias Bilthine has hired a group of adventurers to clean up and repopulate the town of Phandalin. Phandalin has been raided twice, once by orcs and again by the Redbrand gang. Adventurers took care of each group of invaders but left the town in a hideous state of disrepair. Most of the original inhabitants of Phandalin have since left and have refused to come back. The remaining inhabitants are Tobias Pook, the innkeeper, a few descendants of the first Phandalin settlers, and a tribe of goblins who used to live in the woods surrounding the town. The goblins aren’t hostile, but humans are reluctant to associate with them to the difference in culture and species.
MAP
1605982824780.png


LADY BILTHINE'S REQUIREMENTS
Lady Bilthine is a prestigious woman who won’t set foot in Phandalin until it resembles a town again. She has high standards and she’s given several requirements for this town to be considered “fixed.” She was gifted this town by her father, and she wants to impress him with her incredible managing skills, but she can’t do that until there are enough citizens to manage, proper stores, etc.

The Shrine of Luck is dedicated to the goddess Tymora, but Phandalin has been less than lucky. Lady Bilthine thinks that building a nicer shrine and employing Tymora's acolytes will appeal to the goddess's sentiments.
Tymora's Acolytes - 0/3

The town's armory/jail is in need of repair, jailers, and weapons. Phandalin desperately needs a town guard.
Guard - 1/5

Townmaster's Hall - As Phandalin was gifted to her by her father, Lady Bilthine will assume the role of town master. This building needs a new purpose, preferably a commercial one.

Every town needs a general store to provide them with everyday items such as rations, mess kits, and other provisions. And of course, a general store requires at least one person to manage it.
General Store workers - 0/1

Smithy - A blacksmith doesn't solely craft weapons! They make door hinges and other invaluable objects. Find one quick! This will help with repairing the town's structures.
Smithy (and apprentice) 0/2

Healer - What happens when someone gets hurt in Phandalin? They usually die or cut off the offending limb...Then die. Phandalin needs a healer (or two)!
Healer - 0/ ∞

Townspeople - Fill every vacant residence! Phandalin used to boast a population of 400 people but Lady Bilthine will settle for just 150.
Residents - 5/150 (Goblins are not included in this total)

Roberto Gimble - Phandalin's only and most loyal town guard. His father was the captain of Phandalin's town guard, his father's father was the town guard of Phandalin, and so forth. He's a tad jumpy and when the going gets tough, he often ignores all logic and fires until he runs out of bolts. He always has his finger on the trigger of his crossbow, and he's a damn good shot but his nerves sabotage his aim. He is 6'6" and it's clear that he has giant ancestry. He is essentially Paul Blart in John Cena's body, with a little bit of Chuck Norris energy but not enough.

Tobia Pook - Owner of the Stonehill Inn. She's a former Redbrand turned small business owner. Of course, she'd never tell anyone that but if you look closely you'll notice that her headband is torn from the telltale tattered red cloaks that Redbrands often wear.

Megris and Minora Redswill, co-owners of the Sleeping Giant. They're aware of the irony behind the name, but they inherited the tavern from their old boss who abandoned it after the Redbrands came. Megris is bold and deals with interacting with customers, while Minora is a wallflower who prefers to clean and prepares food. Are they married? Are they sisters? (They're cousins)

Valencia Thornton - The youngest daughter of Halia Thornton. Unlike her mysterious and gossip mother, Valencia is merely a busybody and not mysterious at all. She carries herself like she's more important than she is. She is in love with Roberto and hits on him any chance she gets. Roberto is too dense to realize it.

The orphans of Edermath orchard - A group of urchins who used to be under the care of Daran Edermath, but the half-elf was killed by Redbrands, leaving them parentless again. The children try to maintain the orchard but they can only do so much. They are reluctant to accept help and are very prideful. They throw rotten apples at all who oppose them or try to tell them what to do.
They're all named after apples; Gala, Braeburn, Jonagold, McIntosh, and Fuji.

Now you've arrived in Phandalin and you're settled into the Stonehill Inn. Tobia Pook, the owner is tidying up and her son, Oswald is toddling behind her.

Most of the orc and redbrand bodies have been shoved into the catacombs under the townmaster's hall. Thus the hall smells godawful.



 
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Joss aboard the Brightsmile

Talk about the succession competition and her duties. What's waiting for her back home. Her feelings about that. Mention her siblings.

She's in her room snacking on mealworms but getting kinda tired of them. Goes to the dining room in search of dinner. Sees everyone sort of gathered around the bar, perplexed about the presence of two children. Or at least one child and a malnourished young woman. She wouldn't directly engage anyone in conversation, but she will go up to the bar and ask what's on the menu.

Joss lay in her room, reclining in a chair covered with furs and blankets that she'd brought from home. As a cold-blooded species, she required much warmth to achieve maximum comfort. She tossed a wriggling mealworm into the air and snapped it up in her reptilian jaws. They were seasoned with red pepper flakes, turmeric, and curry, her favorite combination. But the worms were starting to lose their novelty. One could only eat so many snacks before their stomach demanded a real meal. But she was so comfortable where she was! The lizardfolk almost resembled a furry beast, wrapped in all these blankets and furs. If she was back home, she would simply waddle about still swaddled, but she couldn't possibly do that here. She had a reputation to maintain after all!

"Guhh," she groaned. She slowly unwrapped herself, groaning dramatically all the while. She gathered the fallen coverings in her arms and dumped them onto the chair she'd been sitting in. She cast the seat a longing gaze. It would be so easy to just curl up and go to sleep! But then she'd wake up hungry well after dinner had been served. Yeah, okay, that sealed the deal. She would go get some grub then go right back to sleep. Sightseeing be damned. It's not like she was here to have fun anyway. Her sole purpose was to snatch whatever fresh hell erupted from the Zangheri Mountain and deliver to her father in exchange for the throne. It didn't matter what it was--her father was the definition of superficial, so as long as she told him where the thing was from, he'd love it. And if he didn't...Well, then Joss' younger brother Xitzi would get the throne, and that would suck. Xitzi was a fucking idiot who'd drive their tribe into the ground by starting fights with anything that moved. Joss was a much more logical option and she knew that her father knew that, but his greed was bigger than his brain.

The lizardfolk draped a robe over her shoulders, then exited her room and headed for the dining area/bar. On her way there she was accosted by a frazzled looking woman asking about a child. Joss grimaced and gently removed the woman from her path, by lifting her up and placing her to the side.

"Don't have em' if ya can't keep track of 'em!" She called over her shoulder.

Upon entering the dining room, Joss headed straight for the bar which was occupied by several beings. The captain who was a...Something. A scrawny person that could either be a child or just malnourished, a human male wearing dark clothing, and...a child. Joss grimaced again and approached the part of the bar furthest from the kid. She often found children, especially human children, extremely tiring what with their questions and general state of being.

"Give me yer strongest drink," she told the bartender. "And what's on the dinner menu?" Would it be rude to tell him that his tentacles looked awfully delicious? It would be, wouldn't it? No one liked being told they looked tasty. Joss couldn't help swiping her forked tongue over her lips though. Those tentacles reminder her of her mealworms...
 
APPEARANCE |
Lovelie is a tall and lanky woman standing at 5'11" and weighing a measly 155 lbs. She's been a scrawny bean pole since she was human and her reanimation only exacerbated the issue. She has skinny but lengthy brown dreadlocks to make up for her lack in width. Her dreads--aka her pride and joy--run down her back (and one of them, Longy McLong Boy goes past their waist). She usually styles her hair in a half-up half-down do with some of the "down" ones, twisted together. Her gorgeous brown locs compliment her warm bronze skin. Excluding her meticulous daily care of her locs, Lovelie is a low-maintenance person. Her go-to outfit is a t-shirt and jeans and maybe sneakers or boots. In terms of accessories, Lovelie only wears earrings and her two rings.

In her zombie form, Lovelie's eyes are completely white and her skin is decaying in parts of her body that she frequently uses like her arms and legs. Her jaw is mostly torn skin and shows her jaw and teeth. She is missing her little toe on her right foot. Lovelie wears a gold ring on her right index finger with the symbol of Papa Legba carved into it. This symbol represents the contract between herself and the bokor who gave them a second chance at life.

NAME | Lovelie Saint-Victoire
AGE | 25 (220)
MONSTER TYPE | Zombie

OCCUPATION | School Guidance Counselor

BIO | Lovelie died four years before the Haitian Revolution. She owes her reanimation to her grandmother who always insisted that despite the discouraging efforts of the colonizers, Lovelie should always worship the loa and reject intrusive Christian theology. And she did from childhood right up until she died. That's probably why the bokor--the magic man who gave her a second life--chose her. When she came back to life, Lovelie couldn't remember much of her first life, only bits in pieces. She remembered being bound in chains, but she doesn't remember how she escaped and what drove her to do so in the first place. She certainly doesn't remember her death and if the magic man knew, he didn't let on. Instead, he instructed her to live a good life free from the chains of her past. He made her promise that she would do so, and bound her with the seal of Papa Legba, the broker between the loa and humanity. He also gifted her with another ring which disguises her and helps her blend in with humans.

For the next four years, she lived with maroons in the swamps and helped enslaved Haitians escape bondage. After Haiti was liberated, Lovelie hitched a ride on a French ship and spent fifty years or so, living in rural France. As the years passed, she found herself in the United States. To her surprise, she almost immediately found other monsters like her. Not other zombies, but monsters she didn't even think were real! She made friends with werewolves, had heated debates with ghouls, and she met Niamh, a banshee. She fell head over heels for each other (after a couple of misunderstandings) and began traveling together. She found Shady Maple Creek and decided to make it their forever home.

STRENGTHS |
1. Always eager to help out where she can. It's almost impossible for her to walk past a homeless person without giving them something.
2. She cannot stand for bullies or bullying. She is incredibly protective of those who she believes need her protection.
3. Great with kids. Maybe because her job literally has her dealing with children 24/7, but Lovelie is awesome with kids. Big or small, it's easy for her to connect with them.


WEAKNESSES |
1. Bit of a busybody. She doesn't try to be, but when she thinks intervention is needed, she provides it without fail whether she was asked to or not.
2. Overprotective. She wants to keep her people (namely, Niamh) safe, but sometimes her "protection" can be stifling.
3. Judgemental. Once someone wrongs her, she writes them off FOREVER. Thus, she also closes doors for herself and on several occasions, for Niamh.
4. Blunt. When people ask her for her honest opinion, she doesn't hold back. If someone asks her if their outfit works and it doesn't, she'll roast them.

IDEALS | Lovelie believes she was raised from the dead to help others find their place in life. That's why she became a guidance counselor! She wants to encourage kids to become their best selves and recognize their talents.

VICES | She's a gambler. She will bet on anything, even family games like Monopoly. If she sees a squirrel fighting another squirrel, she'll bet the nearest person that the bigger squirrel will win.

TRAITS | Boisterous - Headstrong - Crude

MOTIVATIONS | Niamh is the most important person in her life right now, and she doesn't know what she would do if she lost her. She wants to build a happy life with her fiancee--maybe adopt a couple of kids! She'll do whatever it takes to make that dream a reality and keep her family safe.

QUALMS | She's always worried about whether she's fulfilling her end of the deal with the bokor. Her undead life could stop at any moment, and she's always worried about that.

PERSONAL GOAL | She wants to start a family with Niamh with at least two kids.

DEFINING ACT | Her work as a maroon, helping people escape colonizers and plantations.

SKILLS |
Guidance - She's wonderful at helping people (specifically, kids) figure out their talents and skills.
BASL (Black American Sign Language) - Niamh taught her when they met.
Trumpet - She's great at it since her lungs don't work, so she never has to stop to take a breath!

ARC IDEAS |
Banshees come to town and Niamh immediately connects with them because she can actually speak to them. (Niamh is non-verbal with non-banshees. She uses BASL to communicate.) Lovelie becomes super anxious and worried that Niamh will leave with the banshees, so she becomes more overprotective and suspicious of them. Maybe that drives a wedge between the two of them, but I was also thinking that the banshees are actually shady.

Niamh and Lovelie get married and eventually adopt two kids.

FC: Mariana Sena
 
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Yeah, leaving her room was a good call. The liveliness of the other patrons was infecting her and imbuing her with positive energy. She suddenly felt the urge to strike up a conversation with someone, but she quickly tamped that feeling down. She couldn't count on one hand how many times she'd started an interaction then immediately regretted it because she lost interest just as quickly as she gained it. Instead, she chose to focus on the menu being displayed to her by the irate bartender. Ah, those flailing limbs though shaking with fury, would taste great slathered in oil and sprinkled with chili flakes...But technically that would be murder, so...Dinner would have to suffice. Joss skimmed the menu for something she'd actually eat. The spicy pineapple-honey tuna inside of a deep-fried angler fish sounded delicious. But mystery meat slathered in three-headed elephant blood was making her mouth water! Maybe she'd order both. She was pretty hungry after all.

"Thanks'a bunch. I'll wait ta' order though," she said to the bartender. It was busy simmering with rage though at a newcomer. Joss focused her gaze on the blonde human and cocked her head quizzically. What was the big deal? No one else seemed particularly concerned with the guy. Maybe he and the bartender had dated and they still had beef with each other. Joss had once dated a woman who her brother had hired to kill her in her sleep. Family dinners were infinitely awkward after that, especially since the woman ended up becoming her sister in law.

She shifted her gaze to the captain who was loading a gun. She thought at first that he was the bartender's back up, but the captain paid the newcomer no mind. His gaze(?) was captured by the children standing before him. Great, maybe he was going to send them to the ship's daycare--if that was even a thing. She wondered if she should mention the woman she'd seen earlier who'd been searching for her kid...Eh, best to mind her own business.

But...Well, it wouldn't hurt to chat with someone. She could always walk off if they started to talk too much. She turned to the mustached gray-clad human sitting nearby. She gestured at the raging octopus, then the new human.

"Ya think they're ex-lovers a' somethin'?"
 
New Phandalin

Ox - rats and termites quest - at the door behind the bar (Elle)
Ishte - quotes a trashy play - heading to the manor (Fyrra)
Markael - rats and termites quest - behind Ox at the door behind the bar (Falcon)
Vanvyre - wants access to the manor - followed Ishte out of inn towards the manor (Silverpaw)
Saria - rats and termites quest - at door behind bar with Ox and Markael (Raven)
Gudren - manor
Solomon - rats and bugs
Krisynore - manor
Tobia - staying in the inn - giant rats and bugs in the cellar
 
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Name: Rauvieshu Varrus Drohvdyn
Nickname(s): Rauvie, Rau, Little Lightning Bolt (parents only)
Age: 27
Gender: Man
Species: Human
Tribe/Family: Al'Voxis/Varrus Clan
Role: Kirisnoti's spouse
Occupation: Drohaelca Hunter


Appearance: Rauvieshu is a short young man with a shapely body and large bright electric blue eyes. He stands at a mere 5'6" and weighs less than 150 lbs soaking wet. His hair is pitch black wavy and curly, cornrowed on the right, and loose on the other. He has dark brown skin adorned with traditional Al'Voxis tattoos. He prefers to remain shirtless and only wear trousers (or a sarong). When it's cold he wears moccasins, and when it's warm he simply wraps his feet in cloth bindings.


Personality: Rauvieshu will never be remembered as meek or indecisive. He is an outspoken person who is sure of everything he does. His surety however can be a vice as he rarely thinks before he acts. Once he makes a decision he sets out to achieve his goals no matter the obstacles or costs. Some may describe him as brash, and they would be correct in saying so. He is ever eager to settle disputes with his fists and his gift, and he doesn't care for "negotiating." Surprisingly, he is a talkative and generally amicable person to the people he likes and considers family. He's a big fan of telling dirty jokes on any occasion (read: any) and if he makes you blush, he'll lord that over you forever. He's incredibly affectionate and in tune with his emotions. It's not odd to see him fighting an opponent while sobbing loudly. He doesn't consider his tears a weakness, but instead, proof that he's comfortable with every aspect of himself. He has a tendency to become overwhelmed easily due to his gift, and consequently, he often stutters when overcome with emotion. He practices breathing techniques to calm himself down but sometimes it doesn't work and outside intervention is needed. Thankfully, he has Kirisnoti and Ezeran to support him during these instances.
Moral Alignment - Chaotic Good
MBTI - ESFP - T


Magic: Rauvieshu's gift was a surprise to everyone including him. Most Al'Voxis people have powers related to stealth, but Rauvieshu could control lightning. The manifestation of his gift changed his physical appearance so that his hair never truly laid down, and his eyes which used to be black as coal were instead a bright, vibrant blue. Furthermore, when he got too excited, he shocked anyone who touched him.

Drawbacks: When Rauvieshu uses his powers too frequently or aggressively, he'll get a heavy nosebleed which will quickly develop into anemia. He may pass out or briefly lose consciousness. When he expends anything other than a small amount of energy, he requires sufficient nourishment to replenish the spent energy. Furthermore, if he has shot lightning from his fingers excessively, he will lose feeling in the digits until he allows them to rest for at least an hour.

Abilities:
Hunting - Back home Rauvie was a master hunter, and that has not changed since coming to live in Drohaelca. He knows how to use bows and arrows, slingshots, and spears in regard to hunting.
Tracking - Rauvie can track animals for miles without alerting them of his presence. He can also track people, but he prefers to track things that he's hunting.
Spying - He doesn't care for spying, but as an Al'Voxis tribe member, he is able to do so with ease. The ability to do so and willingness to do so, however, are two very different things. Rauvie hates spying because he thinks it's cowardly.


Weaknesses:
Patience - When he's hunting, Rauvie has all the patience in the world. But when his opponent is human, his patience deteriorates at a rapid rate.
Temper - Rauvie has a nasty temper that can be set off for any number of reasons. Someone could poke fun at his height, or accuse him of being a coward and he'll launch an attack.
Combat - While Rauvie is a wonderful fighter, he fairs best against people who are his size or smaller. It's quite difficult for someone who is 5'6'" to fight and win against someone who's bigger and more muscular.

History: (Brief outline of their history - can be paragraphs or bullets.)
  • Rauvieshu was born the younger twin brother of Rauelis, and the youngest child of Saani, Odoma, and Rauva. While his parents and older sister had gifts similar to other Al'Voxis people, Rauvie surprised everyone with a gift that garnered attention and caution. Rauvie's temperament matched his power and he was an off the walls child. He had endless energy that exhausted his parents and often annoyed his sister. In a sense, Rauvieshu's powers were a liability for the tribe. A single tantrum could reveal their location to everyone when on a hunt or during an ambush. So Rauvieshu was put into training at a young age.
  • Rauvieshu grew into a mischievous and playful young man who though he had anger issues, he made his tribe proud with his hunting abilities. His gift was often used in battle to distract the enemy if Al'Voxis had too few fighters compared to their enemies. Truly, Rauvie was an invaluable asset to the tribe.
  • His family and friends were more than a little disappointed when Rauvie fell for the warrior, Kirisnoti, and decided to follow him on his campaign to become chief of all chiefs. But when Rauvie set his heart on something, he went for it. He followed Kirisnoti for as long as he could under the cover of darkness and foliage. Finally, when he could no longer trail the man without being spotted, he revealed himself, and his intention to marry Kirisnoti.
  • The two married while they were traveling from Rohwesh to Vondjolrr and Rauvie asserts that he's never been happier.

Relationships:

Kirisnoti Drohvdyn - Spouse - Chief of all Chiefs - Dyvinai
(Brief paragraph or two on the relationship with your character. Repeat format as necessary.)

Ezeran Vylkorric - Friend and Co-Spouse - Kitchen Staff - PavellumPendelum

Girasol - Frenemy - Drohaelca General - BeetleDeetz

Rauelis Varrus - Twin Sister - Al'Voxis Hunter

Rauva Varrus - Mother - Al'Voxis Hunter

Saani Varrus - Father - Al'Voxis Hunter

Odoma Varrus - Father - Al'Voxis Healer



Extra:
- He's a slob. His living quarters always look like a battle just took place in them.
- His favorite foods are anything with rabbit or deer (or both) in them.
- He hates HATES being called anything that calls attention to his height.
 
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