Mordheim: City of the Damned

Discussion in 'ROLEPLAY GRAVEYARD' started by Cfavano, Jul 17, 2015.

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    The City of Mordheim was a sprawling metropolis high in population and riches. But one evening, a large twin-tailed comet fell from space, crashing into the center of the town, and blasted it back to the stone age, it was completely ruined.
    Everyone living their either died, fled, or became something else. It looked to be a total loss...that was until it was found that the crash cause shards of a very valuable material called Wyrdstone to be found all over the ruins, and this caused a gold rush of sorts as Warbands from all over the world descend upon the abandoned ruins to strike it rich in the Dead city of Mordheim.


    Rules and Resources (open)

    https://drive.google.com/folderview?id=0B18J5DU-6cP_aEg2dHIxbGpaMlk&usp=drive_web&urp=http://www.warseer.com/forums/showthread.php?33988&pli=1&ddrp=1#
    when picking your warband, choose from the official releases in the warband folder
    Required Reading:
    Official Releases, Rulebook part 1:
    Characteristics : Page 6 - 7
    Leadership and Psychology - Page 22 - 23
    Weapons and Armor - Page 24 - 35
    Miscellaneous equipment - Page 36 - 39
    Magic 40 - 45
    Rulebook part 2:
    Starting a warband: Page 1 - 3

    Additional resources:
    Rules, Resources:
    Mordheim Playsheet - (quick reference guide)
    Master Equipment List
    Master skill list V1.3



    Warband CS (open)


    Warband Name:
    Warband Type:
    Warband Rating:
    Treasury: 500 gc (to build your warband, left over goes back into the treasury)
    Hero CS:
    Name:
    Type:
    (mark which skill types the hero can use with an X)
    Combat:
    Shooting:
    Academic:
    Strength:
    Speed:
    Special:
    Characteristics-
    M:
    WS:
    BS:
    S:
    T:
    W:
    I:
    A:
    Ld:
    Sv: (refers to armor)
    Skills and Spells:
    Equipment:
    Injuries:
    Experience:
    000000000000000000000000000000
    000000000000000000000000000000
    000000000000000000000000000000
    (Mark an X for each experience point, bold ones represent level ups, and you gain rolls on the advancement table. Starting exp does not give advancements.)
    Appearance:
    Repeat this CS for all of your heroes
    Henchmen Group CS
    Type:
    Number:
    Characteristics -
    M:
    WS:
    BS:
    S:
    T:
    W:
    I:
    A:
    Ld:
    Sv:
    Skills and Special Rules:
    Equipment:
    Group Experience:
    00000000000000
    Repeat for every Henchman group



    Rules:
    1. I am GM, my word is law
    2. Be respectful of your follow players OOC, but IC, you may disrespect other characters.
    3. Except in certain situation, no auto-hitting
    4. Movement and combat in this will be free-form, I will give you leave to roleplay it, during a battle, a player must openly declare that a character (hero or henchman) has been successfully wounded. However, dice will be rolled for advances and on the injury table. If, however, battles go on for a long time with nothing of not happening, I will begin rolling dice for combat.
    5. Only your warband leader and other Heroes need to be roleplayed, your henchmen are just 'there'.
    6. Death for your heroes and henchmen is possible, although heroes have a much lesser chance to die.
    To prove you've read this far, put 'There's Wyrdstone in them thar ruins' in your post, but not as a part of your sheet.

    My warband (open)

    Warband Name: The Danse Macabre
    Warband Type: Carnival of Chaos
    Warband Rating: 58
    Treasury: 0

    Hero CS:
    Name: Typhus
    Type: Carnival Master
    (mark which skill types the hero can use with an X)
    Combat: X
    Shooting: X
    Academic: X
    Strength: X
    Speed: X
    Special:
    Characteristics-
    M: 4
    WS: 4
    BS: 4
    S: 3
    T: 3
    W: 1
    I: 3
    A: 1+1
    Ld: 8
    Sv: 6+
    Skills and Spells: Leader
    Spell - Nurgle's Rot
    Equipment: Dagger, 2 Swords, Brace (2) of Pistols, Light Armor, Helmet
    Injuries:
    Experience:
    XXXXXXXXXXXXXXXXXXXX0000000000
    000000000000000000000000000000
    000000000000000000000000000000
    (Mark an X for each experience point, bold ones represent level ups, and you gain rolls on the advancement table. Starting exp does not give advancements.)

    Appearance:

    Name: Bubonicus
    Type: Brute
    Combat: X
    Shooting:
    Academic:
    Strength: X
    Speed: X
    Special:
    Characteristics-
    M: 4
    WS: 4
    BS: 0
    S: 4
    T: 4
    W: 1
    I: 2
    A: 7
    Ld:
    Sv: 5+
    Skills and Spells: Strongman
    Equipment: Dagger, Greataxe (double-handed weapon), Heavy armor, Helmet
    Injuries:
    Experience:
    XXXXXXXX0000000000000000000000
    000000000000000000000000000000
    000000000000000000000000000000

    Appearance:

    Name: Nausea
    Type: Tainted One
    Combat: X
    Shooting:
    Academic:
    Strength:
    Speed: X
    Special:
    Characteristics-
    M: 3
    WS: 3
    BS: 3
    S: 3 +1
    T: 4
    W: 2
    I: 3
    A: 1
    Ld: 7
    Sv:
    Skills and Spells: Bloated Foulness
    Equipment: Dagger, Halberd, Helmet, Shortbow
    Injuries:
    Experience:
    000000000000000000000000000000
    000000000000000000000000000000
    000000000000000000000000000000

    Appearance:

    Henchmen

    Type: Brethren
    Number: 3
    Characteristics -
    M: 4
    WS: 3
    BS: 3
    S: 3
    T: 3
    W: 1
    I: 3
    A: 1
    Ld: 7
    Sv:
    Skills and Special Rules:
    Equipment: Spear, Shield
    Group Experience:
    00000000000000
     
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