Title is a work in progress... if you have a suggestion, go ahead :D So I don't have all the details fleshed out, but I do have a lot of key points worked through. I do realise this concept has a whole world and plot to it, so I don't know how that'll effect people's interest. This is supposed to be a supernatural slice of life, with some action and romance thrown in, and lots of magic and plot. It's supposed to be more lighthearted and fun, but who knows how it'll go. Characters could be either human or Anons, focusing mainly on their struggles to keep secret, form relationships, and live among humans while protecting them from danger. Plot Synopsis: A group of supernatural creatures called Anons, born from human belief, must adjust to living in the Modern Mortal World. They must live inconspicuous lives among the humans, while simultaneously increasing the amount of belief in the world in order to live on. All the while, following the laws and failing bureaucracy of the Immortal Realm. Will they adjust to living in a modern human world? Will they be able to keep their existence on the down low? Can they prevent all belief, and thus themselves, from fading away? Can they really live up to the Immortal Realm standards? And is something more going on behind the scenes? Follow the humorous hijinks of these misfits as they learn to fit into a culture in which they don't belong, and try to stay out of trouble. Being immortal isn't all it's cracked up to be. The bustling city in which you live is a typical metropolis. People rush to work, into shops, to their schools. There is money to be made, products to purchase, drama and gossip around every corner. Technology whirrs, people dream, and pigeons strut about the pavements, quite at home in these urban streets. Not everyone finds it quite so easy to get used to. On the corner of 13th Street sits a very ordinary looking apartment building. Red brick and a touch run down, there's nothing unusual about this particular place. A little out of the way but still close to the city center, it'd be the ideal place to live for some. Except these apartments never go on sale on the market. They're all reserved for very special individuals.... • Anons • There are lots of things human beings don't quite understand. Perhaps in ancient times, when people were more in touch with the elements, they understood the magic around them. It was easier then, when gods were gods, monsters were monsters, and mischievous spirits made themselves known. There was a lot more rogue belief floating around, but these days, it's hard to come by. The magic of this world is waning, simply because no one believes in it anymore. You're an Anon. Specifically, a sentient entity that popped into existence one day in response to a belief or collective belief, usually as a personification of a concept. You survive and thrive on this belief, it fuels your existence. The lucky among you, known as Progenitors, are born from large beliefs held collectively - the manifestations of Death and Love being examples. These entities are ancient and practically immortal, for even in the modern world, people still hold a special place for them in their hearts and minds. Others of you aren't so lucky. Some of the more fragile among you may have been born from a whimsical thought of an individual, and your days are as fleeting and precious as a butterfly in spring. Most of you fall somewhere in the middle - Concepts that hold enough weight to live a prolonged existence, but not enough to fuel your powers permanently. You live in a state of making ends meet, while enduring the trials and tribulations of mortal society, trying to maintain enough belief to perpetuate your existence while keeping under cover. Or, perhaps, saving up enough to move to greener pastures. •Anon Apartments• Theres more then meets the eye to this little redbrick building. Thirteen floors high, only the Anons that can pass as human admirably live on the top thirteen floors. Down below the ground its another story. A hidden stairwell and lift allow entry to the secret underbelly of the complex, which stretches on infinitely by magical means, an Anon city in itself. Restaurants, parks, activities and shops, prisons and magical laboritories to name but a few stretch down into the depths. More Anons live here, some in the deeper levels don't interact much with the outside world. This place is both a refuge from the humans and a lonely reminder of the home beyond the veil, so far away.It is only here that magical conduct is allowed, and some floors are decked out in coliseums for sparring purposes. Others are entirely magical zones, with unusual plants and creatures not found in this world. • The Immortal Realm • The Immortal Realm is the place beyond the veil, where all belief exists eternally. It's a paradise over there in some respects, for once an Anon - or soul - crosses into the immortal realm they cannot die while there. In ancient times the border between the Mortal and Immortal Realms were blurred, and one could step from one to the other like visiting a neighbour. These days it's not quite so easy. It is an increasing rarity to find a working crossover point - a place where the veil is thin - in the wild, and often rituals are required to open them. The whole ordeal is made that much more complicated by the fact that the Immortal Realm has taken some pointers from it's Mortal counterpart. Namely, paperwork, laws, jurisdictions, and an awful lot of inefficient form-filling procedures. Nowadays, only authorized portal-hot spots and appropriate crossover procedures are recognized for crossing over to the Immortal Realm. Things are made worse by the fact that there aren't as much time constraints in the Immortal Realm, where time works very very differently, and the world moves slower. There's a waiting list a mile long to get in, and the higher-ups don't seem that bothered. They are, however, very concerned with the belief situation in the Mortal Realm. • Arrival • There are many reasons why an Anon ends up in the Mortal Realm in the first place. The first and most common reason is that Anons are born in the Mortal Realm from a human belief. It can be very disorientating for a fresh-faced Anon to pop into existence in the Mortal modern world, and some older Anons are assigned the occupation of going out into the world and finding these new Anons before they start causing trouble. Then they're exposed to the procedures and paperwork, and it may be many centuries before that Anon earns entry to the Immortal Realm, if they don't wither and die first, or turn rogue. The second and equally common reason is an Anon is sent back to the Mortal World. This is usually to help with the current critical belief situation, as when belief dies, so do the Anons in the Mortal World that rely on that belief. Not to mention, as magic decreases, so does the effect Anons - and by extension, the Immortal World - can have on the Mortal World. Magic has been steadily dying for many centuries now, and the Immortal and Mortal worlds are separating more and more. The Immortal Realm is on high alert, and more and more reluctant Anons are being sent back through to the Mortal Realm to help. Another reason an Anon may be sent back to the Mortal World is because they're on community service. The Immortal World has their own rules and systems to follow, and may send more innocuous criminals back to the Mortal World to do their time as a form of punishment. It is a rare thing indeed for a Anon to desire to come to the Mortal World, due to the threat on their survival, and the fact their abilities are a lot more limited here. While in ancient times Anons were just as powerful in both the realms, this is now not so. Not to mention, of course, the many laws that limit the type of conduct allowed in the Mortal Realm. Sometimes, though, Anons who love humans may come on vacation to the Mortal Realm. It's important to note vacations are usually just as long term as placements, due to the inefficiency of Immortal Bureaucracy. Very few opt to take them, as their is little chance of coming home anytime soon, and many Anons are trying to get out of the Mortal Realm, not in. Some Anons are unable to leave the Mortal Realm due to unfinished business, enchantments, curses, medical conditions and other such things. The specifics vary greatly from individual to individual, as well as the type of compensation or sometimes, work given. Rarer still, people may escape into the Mortal Realm, such as outlaws, those in danger, or Anons just running away from certain situations. Any unauthorized entry into the human world is dealt with accordingly, however, it is important to note very few Anons are returned to the Immortal World as punishment. Usually, their punishment is enacted within the human world. • Laws and Guidelines • There are many laws that allow the Immortal Realm to operate at peak inefficiency. Here are some: - Humans are not to know of the existence of Anons, as this can affect the delicate dwindling balance of belief in the world. Plus, lots of paperwork. - An Anon and Human should not fall in love or have a romantic entanglement, as this can compromise the first rule. - Any movement between realms MUST be authorized, particularly if going to the Immortal Realm. • Critical Belief • Often Belief and emotion go hand in hand. When a buildup of collective negative emotion happens, but with no fully consciously formed belief to anchor it, the result is a Critical Belief hotspot. Like a tornado, this is a short term critical event that can cause all sorts of danger and trouble. Ferocious monsters, curses, events, supernatural activity, all these things can be examples of Critical Belief events. They are usually short lived but can be dangerous and also alert humans to the existence of Anons. Critical Belief events can be both small scale and large scale. It could be as simple as a family argument that causes a Critical Belief spike. Generally only larger scale Critical Belief events are dealt with by a professional team, but sometimes, small scale events can escalate or merge. Many small scale events can be as dangerous as a large one. • Immortal Occupations • Certain Anons have specific jobs to undertake while in the Mortal Realm, associated with the belief that spawned them. The most important and most common job among Anons is the fulfillment of any requirements of the belief that spawned them, for example, the Grim Reaper to take the dead beyond, Cupid to make couples fall in love. These jobs usually take priority over other Anon jobs, depending on how well that role is already filled and how taxing it is to do. Many other Anons, however, are there for the general functioning of the two Realms. Here are some examples of jobs an Anon might have in the mortal world. Immortal Occupations •Young Anon Initiator - tasked with locating and initiating Anons into Immortal culture and jurisdiction, and limiting the amount of chaos, fear and damage they create. Often these Initiators are paired up with Anons with psychic abilities, in order to anticipate or sometimes, roughly locate Anons before they are created. •Bureaucrats - tasked with helping the Immortal Agenda within the mortal realm, these are the people to turn to for paperwork, forms and proper procedure. •Containment Officer - These officers are tasked with preventing critical belief outbursts and closing down danger areas before an event happens. •Rogue Bounty Hunter - tasked with tracking down and preventing Rogue Anons from causing trouble, they arrest Rogues or - in more serious cases - take 'em down. They also deal with critical belief events. •Guards - Usually around designated Portal Zones to prevent unauthorized use or in heavy-Anon areas, such as the Apartment Building, to prevent Mortals from catching on. •Memory Manipulator - Tasked with manipulating the memories of mortals who see Anon-related events, they are the last line of defense when Containment Officers and Rogue Bounty Hunters fail in preserving current mortal awareness. Often this is a dodgey business and frowned upon unless unavoidable. •Public Relations - Adept at interacting with humans, they facilitate good Anon-Human connections to prevent exposure and place Anons within suitable Human workplaces or schools. •Official Informants - tasked with collecting information and statistics on trends within the Mortal and Immortal communities, as well as keeping tabs on suspicious Anon or human behavior. •Architect - tasked with the creation of Anon-appropriate buildings and living conditions, as some Anons have special requirements. •Psychoanalyst/Counselor - for both humans and in particular Anons, their job is to keep Anons sane and happy and deal with any emotional issues, trauma, or just as counselors. This is partially a preventative measure to stop Anons going Rogue. •Anon Resources - Often working with Psychoanalysts, Bureaucrats and Public Relations, they make sure requests are taken care of quickly and effectively for good Anon wellbeing. •Service Providers - often Anons need specific services filled. Some examples may be Chefs who prepare special meals that meet dietary requirements not otherwise readily available in Mortal Culture, or someone who provides Glamours for Anons who must conceal themselves and have no shape shifting abilities, or Anons to conduct specific wedding or other social ceremonies in accordance with Anon beliefs, to name a few. And that's what I have so far! Any takers? I'd like this to hopefully be long running, and I have some plot ideas in mind, though nothing set in stone as I like roleplays to evolve naturally.