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I was expecting an angry anti-Admin rant.
*stuffs a five down Grumpy's bra*
*stuffs a five down Grumpy's bra*
Fair point.I thought errybody uses the Nexus anyway?
Seriously, though, not to play Devil's Advocate but I can see a few situations where this might not be the worst idea. The mods being charged for would need to be something pretty substantial, though. I'm thinking the Nehrim guys or the folks behind Falskaar, or maybe Fallout's Project Brazil. A real, proper expansion of the game that adds new content and gameplay is something I'd be willing to dole out some dosh for, cos I'd like to think it would encourage more people to try ambitious projects.
We're not talking about a "lol i maed a ak47 texture gief $$$" affair. More along the lines of something like Millennia's epic weapons overhaul mod.
I'd personally suggest Mod Organizer.Alright, I'll get Mod Manager.
I'm just mad that some of my favorite immersion mods (that you must buy to get the latest and best update) cost money now. Yes, you can buy it and get a refund. To your Steam Wallet..
Meanwhile, on opposite corners of video gaming's alignment chart, CD Projekt and EA are both cackling with glee at Valve's latest preposterously stupid idea.
Personally, I'm not against the idea of paying for mods on principle, but for fuck's sake: We're already having mods taken off the workshop 'cause they use other people's work without permission and it hasn't even been a day.
This simply isn't going to work.
I'll say there's a difference from taking it down willingly and taking it down because Valve is forcing it.So basically, my scenario I posted earlier? LOL. Oh, man...
And for the lazy:
I'll say there's a difference from taking it down willingly and taking it down because Valve is forcing it.
That 75% is split between Bethsoft and Valve. It's not purely valves money.That's another thing! Valve Corporation has a rather monopolistic hold on this. 75% is simply a ridiculous amount to charge for something that probably costs them mere pennies. It should probably be the other way around, 25% goes to Valve, 75% goes to the creator.