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mr_pibbs

The One True Pibbles
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
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NOTE: THIS IS NOT THE OoC AND IS ONLY MEANT FOR CHARACTER SHEETS! DON'T POST OoCLY HERE!

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Links: (coming soon!)

Out of Character (OoC)

"For True Story" (Main IC Thread)

Current Chapter:

Chapter 1: "Gotta Go Fast".

"Twinkle Park" (Casual IC Thread)

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RULES:

1. No GMing. We don't want any Mary-Sues or Gary-Sues.



2. Maximum of 2 Active Characters per person. Any more needs approval by either myself or one of my Co-GM's (JTJ ThePhenom⭐™ or PetricusEuryale)



3. Characters have the potential to die/get killed, but please ASK somebody before you attempt to kill their character rather then just say "Your guy is dead."



4. Keep it PG-13! Based on the interest thread it seems like we have a bunch of adult members in this, but let's also remember that we're not in the Red/Bluestar forums. If you want to have interactions between characters that fall more into that category, then go do it elsewhere. Respect the rules of the site!



5. Some scenes will be time skipped if they drag on too long/get too boring, but most of the time we will RP things through.



6. Feel free to throw ideas at me for potential plots/character romances/alien encounters/etc, but just remember that as the GM, I have the final say on what stays and what doesn't.

6.5 COLLAB POSTS!! If you want to do a collab with either myself or another player, then by all means! Just make sure that if you plan on doing one the IC doesn't suffer as a result (ex. If you take to long to post and we've already moved on). Also as a footnote to go with this rule, don't GM another persons character if they're inactive. If they don't respond for a while, then either myself or one of my Co-GM's will NPC them until they either return or we reach a point in the plot where we can dump their character off until they return (or at least to keep the plot moving).



7. Your character cannot have any GM abilities. GM abilities include: Character Manipulation (mind control/puppetering), Insta-Killing other player's Characters, instantly turning 'Super' whenever they want, etc. We all know what these are so we should be good.



8. Post at least two paragraphs each time (more is fantastic though!)



9. GM posts will be announced (these include plot movers, special events or even the death/introduction of a new character)



10. If you got this far, here's a cookie *hands cookie*. Also, include your favourite Sonic quote (games, shows, comics, etc) in the "Other" section of your sheet so I know who's read the rules.



11. Please make PvP combat fair. It really sucks when somebody proceeds to just punch the crap out of their immobile opponent. In addition, GM moves will NOT be allowed inside PvP combat unless approved/announced in a GM event.



12. Enjoy the RP to the best of your ability and respect your fellow players in both the OoC and the IC!! ^^

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Character Sheet Template

Appearance: (I'd strongly prefer to see an image then a written description, but I'm not entirely against them).

Name: (Who are you?)

Nickname/Title: (Optional if your character has one)

Age: (If it's not clearly defined by the fandom, then just give us a range)

Height: (If it's not clearly said, make it up! ^^)

Weight: (if it's not clearly said, make it up! ^^)

Gender: (Male, Female, etc)

Sexuality: (Heterosexual, Homosexual, etc)

Relationship(s): (Do they have friends/best friends, a lover, etc?)

Species: (Human, Mobian, etc)

Bio: (3-5 Paragraphs should be enough, but you're allowed to write more if you want. Tell us what makes your character unique!)

Personality Traits: (5 Positives, 5 Negatives, 10 Traits in total).

Weapons/Useful Items: (Optional if your character has any)

Abilities/Powers: (Tell us what your character can do/what makes them a unique part of the team)

Other: (Anything else you feel you should tell us about your character before we get started? Do they have a pet Chao? Are they from the future? Do they 'gatta ga fest'? Post it here! ^^)

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My Sheet

Theme Song

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Name:

Maurice Ogilvie

Nickname/Title:

"Sonic" (aka "The Coolest, Bluest Dude"), The Fastest Thing Alive (acquired during the RP), Sanic/Sunky (which he is annoyingly referred to as by his little brother, Manic).

Age:

18

Height:

5'6"

Weight:

130lbs

Gender:

Male

Sexuality:

Heterosexual

Relationship(s):

• Best Friend and 'Adventure Buddy' - Miles "Tails" Prower

• Girlfriend - None (although he's always looking, ladies)

Species:

Mobian (Human with Hedgehog-like physical attributes; pointed ears and a short tail)

Bio:

Born as the oldest son of Bernadette and Jules Ogilvie, Sonic grew up in the beautiful city of Soleanna. When he wasn't spending time with his younger siblings, Manic and Sonia, Sonic was out exploring the vast array of ancient ruins, lush forests, exotic beaches, and beautiful mountains that made up the area surrounding his home. Sonic had always been the adventurous type, even from an early age, so he spent vast amounts of time just lounging around outside, or going on spontaneous runs. As a child, he often pretended to be a jet-plane, which earned him the famous nickname "Sonic" (as he'd always proudly announce when he achieved "Super Sonic Speed!")

When Sonic was 14, while out on a run along the Emerald Coast, he saw a small biplane fall out of the sky. Without hesitation, he ran off towards the crash site and met the pilot; 8 year old Miles Prower, a boy who was incredibly gifted with machines. With help from Sonic, the young man repaired his biplane, which Sonic dubbed "the Tornado" (after the massive burst of sand that shot off into the air when it crashed) and set off for Station Square once more. Ever since that fateful day, Sonic found Miles returning to South Island to spend time with Sonic, who he began to view as a role model of sorts. Sonic felt a close kind ship with the kid and the two would often embark on daring adventures, exploring their world with ease thanks to the Tornado taking them between islands. Eventually, Miles earned the nickname "Tails" (as Sonic often said that his skills were as 'swift as a Two-Tailed Fox').

Over the course of the next four years, Sonic decided to drop out of school (much to the chagrin of his parents) and spent his spare-time roaming around Mobius with his new buddy. Along the way he met a whole mess of quirky characters; the detectives-for-hire Team Chaotix, the quick-talking hoverboard champion Jet "The Hawk" Mcraw and his crew, "The Babylon Rogues", the slow but extremely loyal vagabond Albert "Big" Catterman (and his pet frog, Froggy), and of course, his future so-called (by her) 'girlfriend', Amy Rose, to name a few. Sonic was also introduced to Tails' idol, world-renowned scientist and robotics expert, Doctor Ivo Robotnik. Sonic and the good doctor never really saw one another eye-to-eye, but despite being a major "Egghead" (as Sonic liked to call him), Ivo didn't seem like too bad of a guy. He was dedicated to his craft and many of his inventions had helped make the people of Mobius' lives a little easier, which Sonic deeply admired, although he would never admit it.

But little did he realize that soon, his life, and the lives of his friends, was about to change forever. All it takes is one accidental trip to a long-lost island and... Well, that's when life jumps into the fast lane.

Personality Traits:

Positives:

• Dependable - Sonic is one of the most reliable people around and whenever he makes a promise, he swears to keep it until the day he dies.

• Free-Spirited - Sonic is a drifter; he never likes to stay in one place for too long. As such, he's extremely adventurous and loves to go out on runs/exploring his surroundings.

• Easy-Going - Sonic is usually very relaxed about life and loves to goof off with his friends. That being said, Sonic takes everything he does very seriously and will see things through until the end.

• Courageous - Sonic has a huge moral compass. He absolutely hates lies or injustices of any kind and will throw his life on the line to try and prevent such things from occurring. He is also very protective of his friends and will do whatever it takes to ensure their safety in times of crisis.

• Compassionate - Sonic's heart is bigger then his hair (but nowhere near as luxurious) and he often goes out of his way to make his friends and loved ones know he appreciates them. He's constantly trying to seek out the best in others and knows that deep down, even the most corrupt individuals can be redeemed.

Negatives:

• Short-Tempered - Despite being fairly laid back most of the time, he can easily grow impatient if the situation calls for it (especially if he feels trapped/confined). If somebody were to threaten/hurt his friends in front of him, then there's no holding back. When he gets angry, Sonic's personality does a 180° flip. He's more reckless, but this also makes him a more dangerous foe, as his anger makes him unpredictable. Bottom line; don't mess with the Hedge.

• Has an Ego - Although Sonic lives a pretty fulfilling life of adventure, that hasn't stopped him from wanting to see even more of the world. He's always boasting about how amazing both he and his friends are, which can get annoying at times. He's bursting with self confidence... But he has trouble staying humble most of the time.

• Overconfident - Although Sonic is the living epitome of 'Self Confidence', oftentimes he underestimates the abilities of others (both friend and foe) and chooses instead to jump into the fray with no prior thought/a solid plan. Because of this, he often finds himself in difficult situations where he's either outmatched, outsmarted, or simply out of his element.

• Lives in the Present - Sonic believes that negative feelings only weigh you down in the long run, so he chose to live in the moment rather then dwell on the past (and whatever pains it might bring). However, this has forced his growth to be somewhat stunted, as he continues to make the same mistakes time and time again (letting his ego get the best of him, jumping into dangerous situations without so much as a plan).

• Stubborn - Despite wanting to learn and see a majority of new things, Sonic is incredibly set in his ways and won't compromise his ideals for anyone. Although he's still capable of change, it'll certainly take a while for anything significant to show itself. He's even refused to learn how to swim after he accidentally fell into the Soleanna River (as a result of his fear of water, Sonic refused to go anywhere he'd have to swim).

Weapons/Useful Items:

((The first two items will be acquired ICly, just like his abilities))

• A set of arm and leg-blades known as "Spines", passed down by the ancient Hedgehog Tribe as a ceremonial warriors weapon. The blades are so strong that they are said to be able to cut through solid metal.

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• A special set of red soap shoes called "The Speed Dash Shoes", custom-built by one of the scientists working for Dr. Robotnik. The shoes are designed to control his speed through nanite-technology that allows him to move at slower/normal speeds. The nanites are self-adjusting and provide an ever-changing resistance against friction (the faster Sonic moves, the more protective layers the nanites create to keep his shoes from wearing out. The slower he gets, the less protection the nanites have to generate in order to preserve the shoes).

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• Sonic also wears a small golden ring on his right hand (ring finger). It doesn't grant him any special powers, but it's the first ever 'treasure' he found while exploring the forest as a child.

Abilities/Powers:

((These will be acquired ICly))

• Enhanced Speed - He has the ability to instantly accelerate to and run at speeds far greater than Mach 1, which is at the blistering speed of about 768 mph, and can run backwards just as well as he can forwards. Due to such speed, he can scale vertical surfaces and ceilings, run over water, outspeed lasers, and even cause the ground to explode in his wake. Even then, Sonic can take his speed even further. By revving up in one place, he can take off at turbo speeds in an instant. He can also envelope himself in a blue energy field that lets him accelerate beyond the sound barrier on both the ground and in midair for a short time, allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even achieve light-speed momentarily.

• Enhanced Agility - Sonic possesses astounding kineticism, precision and has reaction time to match his speed. He has profound acrobatic skills and agility, alongside with enhanced reflexes that lets him avoid any incoming obstacles with precise and delicate movements. As seen in his first meeting with Silver, Sonic can even detect attacks beyond his field of vision due to his sharp reflexes. When launched into the air, he can also pull off several tricks before landing. He also has incredible jumping skills, capable of jumping up to several hundred meters even with extra weight

• Enhanced Stamina - As far as stamina goes, Sonic's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats: he can heal himself by vibrating his body, launch shockwaves by spinning rapidly, leap in midair, launch stunning waveswith fast kicks, increase the force of his blows by striking with increased momentum, and create barriers of super speed. He can also spin in circles or rotate his extremities at super speed to create winds strong enough to attack or blow away opponents, similar to aerokinesis.

• Enhanced Strength - Sonic possesses enhanced strength, though he has been noted to lack overall raw power by comparison. He can push and lift things several times bigger and heavier than himself, run without extra weight slowing down and his attacks can smash through metal and rock, and damage foescountless times his size. However, it is debatable whether the latter's power comes from his speed, strength, or a combination of both. Sonic's strength particularly lies in his legs. This does not mean that Sonic's arms are not strong either; he has enough strength to tear robots apart by hands and punch through a collapsed wall.

• "Hedgehog Maneuvers" - Sonic's core offensive maneuver is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Sonic can shred or burrow through just about any substance given enough speed and hit with enough force to pierce colossal boulders. Highly adept in its usage, Sonic can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack and the super-charged Focused Homing Attack.

• Proficient with Hand-To-Hand Combat - Even without his Spin Attack, Sonic is a skilled hand-to-hand combatant. He mostly relies on his fast footwork since the majority of his power lies in his legs, though he has been known to use his fists and arms as well, albeit in a rather straightforward manner. His fighting style is mostly derived from breakdancing moves which utilize Sonic's legs to their fullest, allowing him wide-ranged and swift kicks. He has also been known to use flying forward kicks, split kicks, and scissor kicks. What Sonic lacks in strength for combat, he makes up for it in speed which he use to deliver lightning fast strikes in a short time.

• Chaos Control - Sonic has also demonstrated the ability to harness the power of the Chaos Emeralds for his own use. With a Chaos Emerald, Sonic can perform Chaos Powers, such as Chaos Control which lets him warp time and space, and occasionally gain a boost in power. As well, Sonic possesses the ability to harnessing the Chaos Energy in order to enter a heightened state of being known as 'Super Sonic'. However, he can only remain in this form for short durations of time before the influence of Chaos overwhelms him (thus transforming him into an evil version of Super Sonic, driven mad with power).

Other:

• Has a deeply rooted love for Chili Dogs (as they're his favourite food) and often goes out out of his way to find them

• Sonic can't (and refuses to learn how to) swim. As such, bodies of water of any size can send him into a panic (he once freaked out when he fell into a kiddie pool at his sister's birthday party).

• Sonic's always coming up with new catchphrases and usually, they're pretty lame

* Voice Reference

"You might know everything I'm going to do, but that's not going to help you; SINCE I KNOW EVERYTHING YOU'RE GOING TO DO! STRANGE, ISN'T IT?" (Grrrrr!)

- Sonic the Hedgehog, Sonic OVA

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Character Roster

Coming Soon
 
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"I want to fight that thing alone. I'm willing to risk my life to fight the Metarex, but not yours."
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Nickname/Title:
Cosmo is normally just called by her name, but there are some times where people will call her things such as Plant Girl or other aliases that have to do with plant life.
The nickname of 'White Seed' might also be used later depending on how the plot goes.

Age:
15

Height:
5'3

Weight:
95 lbs.

Gender:
Female

Sexuality:
Heterosexual

Relationship(s):
She is good friends with Amy Rose and Cream.
She also has eyes for a certain fox boy, but is too shy to act on it.

Species:
Seedrian
Seedrians are very close to nature and plants, even to the point that they somewhat resemble plants themselves, being very slender and having hair colored like different plants and flowers and many would actually wear flowers in their hair. They are a very delicate species, known for their grace and refined air to them. Males of her species however are much different. While Cosmo does not know much of the males, because as far as she knew all the males of her species were dead before she was born, she was told some about the males from her sister. From what she was told, she knows the males were much larger than the females, being much more muscular, with short tails, small antler-like growths on their heads, and a colored ridge on the top of their heads. The males would be compared to trees and the females to flowers.

The more powerful members of this species (usually the leaders of the Seedrian), in the past were said to turn into trees when they were at their most powerful.​
Biography:
Cosmo was born to a Seedrian named Earthia who lead their people and kept them safe. Right after Cosmo was born, her mother, just as many of the stronger Seedrians of the past have, turned into a great tree that was kept aboard the ship they were living on. Because their planet had been abandoned just before Cosmo's birth, an artificial planet egg was made in order to keep what plant life was on the ship alive, including her mother.

Growing up in a ship wasn't easy for a young Seedrian. She always craved to be on an actual planet, to see all the nature and breath the fresh air. She felt so confined being on the ship and was always found by her older sister wandering and daydreaming. Because Cosmo was the last child able to be born of her people, there were no other children to play with and many of the older Seedrian's felt she played and daydreamed too much. Yet, even if they thought this, she was very loved by all who knew her and cherished since she was the last child among their people.

But then, the attack happened.

Cosmo can't really remember much about that day. She remembered a lot of explosions. Of screams and blasts. She remembered looking for her sister, Galaxiana and being unable to find her. She also remembered a wall being blasted beside her and the frightening form of one of the Metarex walking toward her. After that though, she remembers nothing else. When she awoke, everything around her was destroyed and all her people, including her sister and the tree that had been her mother, was dead.

There was one ship left able to fly on the bridge of their space home and so, she was quick to leave all the horrible sights behind her to search for anything that could help her in bringing these evil Metarex down once and for all.

She stopped off on different planets on her trip, to refuel and gain resources, and on her trips she heard of a hedgehog who could control something known as the Chaos Emeralds. Her people had tales of the Chaos Emeralds, and had even spoke of finding them one day to use in order to defeat the Metarex. Of course, her people never got the chance. Yet, if she could find this 'Sonic' she thought that perhaps she could get him to help her in defeating them. And so, determined to put an end to the evil that destroyed so many planets, Cosmo found what planet this hedgehog resided on and made her way there, knowing this was possibly the Galaxy's last hope.

Personality Traits:
Positives
Caring- Cosmo is known for acting much like a 'mother duck' and making sure everyone is being safe, as well as taking care of themselves. If one of her friends are hurt she is quick to patch them up, and if they're hungry, she makes sure they eat. She always takes care of those she holds close to her.

Empathetic- Not only is Cosmo empathetic to plants, but she is also very empathetic toward people as well. She does her best to understand why her friends feel the way they do, and if they are feeling down, she does her best to cheer them up.

Friendly- For some people, making new friends can be rather difficult. Yet Cosmo can become fast friends with people who are around her. Once someone is her friend, she considers them a friend for life and will always seek her friends out to have fun and make sure everyone is enjoying themselves.

Smart- While Cosmo may not be a genius, she is still rather smart. In the right moment, she can think of plans rather quickly and put them to action. She is also bi-lingual, speaking not only the same language as Sonic and friends, but also speaking and reading the language of her own people as well.

Brave- When it come to the safety and well being of her friends, Cosmo is willing to put her own life on the line to save them, as well as the galaxy should the need ever come. She might not be the strongest, but she has a good heart and her bravery is fueled by that heart wishing to do what is right for those around her.

Negatives
Rash-
Because of her trait of doing whatever it take to save her friends, this can sometimes in turn cause her to act rashly and rush into plans without thinking them through. Sometimes this can get her into a lot of trouble, which in turn Sonic and friends have to get her out of.

Low Self Esteem- Cosmo feels as though she causes more trouble for her friends than she's worth. Sometimes she wonders why Sonic and the others even keep her around and wonders if they would be better off without her.

Push Over- Not being one to really stand up for herself, she doesn't really say anything against someone who wishes to talk down to her or make her feel bad. She merely takes it in silence and this adds onto her low self esteem as well.

Easily Persuaded- It is easy for anyone, good or bad, to persuade her to do something. Whether it be with promises of needed information, or the confirmation that what she did was right, its not too hard to get her change her mind about something.

Naive- There is always good in everybody. At least, that's what Cosmo believes. She tries to find that light in the darkness of people's hearts and truly make them see that there are other ways to go about doing things. This also makes her easy to trust people as well. Sometimes, this can be a good trait, but it can also be very bad should the wrong person take advantage of her naive ways of thinking.

Weapons/Useful Items:
While she clearly doesn't always have one in hand, planet eggs are very useful items to Cosmo, as they grant her the ability to control nearby plants is she is close enough to or holding one.

Abilities/Powers:

The main ability Cosmo is known to have is the ability to emphasize with plants. This allows her to understand what a plant is feeling and communicate with them as well. Under certain circumstances (such as when holding something powerful such as a Chaos emerald or planet egg) she can even control the plants around her. While she isn't strong, she also tends to have a good bit of agility, allowing her to move quickly when needed (obviously no where near Sonic quick, but still useful when up against foes that have normal speed). Her final ability worth mentioning would be that, when up in high places, she is able to gently float down to the ground again, much like one would see a petal or leaf do.

Theme Song:

Other:
She has a red amulet that once belonged to her mother and wears it all the time as a reminder of her home and her people.

Side Note:
Cosmo will not appear until a later chapter.


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"I think you drank too much swamp water when you were a baby."
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Side Note: Above is the appearance of her features, but her hair is actually short yellow-blonde with black steak. Click here to see what it would look like.

Nickname/Title:
Just called Charmy for the most part. Unless she annoys someone. Then who knows what kind of names she'll be called?

Age:
16

Height:
5'1

Weight:
91 Lbs.

Gender:
Female

Sexuality:
Heterosexual

Relationship(s):
Her best friends are Vector and Espio of course! Who else could put up with her?
No special someone that could tolerate her as of yet, but you never know ;D

Species:
A Feisty Bee Mobian

Biography:
Charmy has always been known to sometimes be a little too much to handle for some people. Back home, there weren't many others who would want to spend much time with her, as her hyper active tendencies tended to annoy most who came around her. Yet, because of all the free time she had to herself, she found herself discovering the world around her quite often. Through her discoveries, she found she loved to discover things. Track things down and bring them back home with her. She became very good at finding different objects through doing just that.

Through her discovering, it wasn't too long before she met a quiet chameleon and a friendly crocodile. Unlike most other Mobius she would always come into contact with, these two didn't seem to much mind her hyper active tendencies and even seemed to enjoy her company as much as she enjoyed theirs. These two became her best friends and nothing could separate her from them.

Together, the three of them created a group known as the Chaotix Detective Agency. She herself became their tracker. If there is something that needs to be found, there's no stopping her. Once she is on the trail of something they are looking for, there should be no doubt that she can find it. With her tracking, Espio investigating, and Vector being...well Vector, she is confident there's nothing the three of them can't do! After all, they are the best, and possibly the only, detective team around!

Personality Traits:
(5 Positives, 5 Negatives, 10 Traits in total).

Weapons/Useful Items:
Although she rarely uses it, Charmy does have a small knife that she calls 'the Stinger'. She keeps it mainly for protection and will only pull it out if there is a real threat.
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Charmy also has special hover shoes that allow her to fly about. She obtained them through a trade where she tracked an item down for a client and they in turn gave her the shoes.
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Abilities/Powers:
On land, Charmy not be so fast, but up in the sky? In the sky Charmy is fast and has the agility to fly between objects very quickly and without getting hit by projectiles(most of the time anyway).

While in the air, she can do something she calls the 'Whirlwind'. She uses Whirlwind when she spins fast enough to create a vortex. The vortex cause enemies to tumble and spin, much like a person would if in a tornado.

In later chapters, she will have her wings that give her the ability to fly without her shoes, but for now she uses her shoes.

Theme Song:

Other:
She loves sweets. Don't steal them or she might just sting you ;D​
 
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WIP

Appearance:


Name: Jet Lombardi

Nickname/Title: Jet the Hawk/ The Legendary Wind Master

Age: 17ish

Height: 5'7

Weight: 120

Gender: Male

Sexuality: Hetero

Relationship(s): Babylon Rogues

Species: Mobian

Bio: (3-5 Paragraphs should be enough, but you're allowed to write more if you want. Tell us what makes your character unique!)

Personality Traits:
Positive
~ Confident
~ Laid back
~ Assertive
~ Honorable
~ Determined
Negative
~ Arrogant
~ Conceited
~ Rude
~ Angry
~ Greedy

Weapons/Useful Items:

~ A pair of Bashosen

~ Type J Extreme Gear

Abilities/Powers:

~ Physical Prowess; Jet has remarkable strength, balance and reflexes. All of these are need to be a great rider and since he is the best it's only natural.

~ Extreme Gear Mastery; Jet has spent countless hours on Extreme Gear and has mastered numerous maneuvers. Even combat on Extreme Gear is possible for him and probably advantageous considering how well he can use the machines.

~ Professional Thief; Anyone as greedy as he is would be an accomplished thief. He has taken his treasure seeking desire to the next level.

~ Advanced Piloting; Jet is also an amazing pilot. Often flying the Babylon Rogues ship himself.

~ Reading Wind Streams; Jet has the ability to read wind streams, giving him an advantage in anything aerial. This allows him to make even more complex maneuvers that would require a specific airflow.

Other: (Anything else you feel you should tell us about your character before we get started? Do they have a pet Chao? Are they from the future? Do they 'gatta ga fest'? Post it here! ^^)
 
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ESPIO the CHAMELEON
Nickname/Title: Usually just goes by the name of Espio.

Age: Sixteen.

Height: 5'8"

Weight:

Gender: Male.

Sexuality: Bisexual.

Relationship(s): Colleagues with both Vector the Crocodile and Charmy the Bee.

Species: Mobian (human with chameleon characteristics, such as a short tail and lizard-like yellow eyes).

Bio:
Espio had always been two things: Different. And inquisitive. So it was no surprise when he left his clan behind and went to find his own friends. Friends like himself. Soon enough he met both Vector, a crocodile with big muscles and a bigger heart, and Charmy, a bee who often helps to keep Espio at his calmest. The three of them formed the Chaotix Crew. Just three friends against the world.

But the world catches up. And changes. And a lot can happen. So the three of them had to think of ways to put meals on the table and, well, more meals on the table because Vector eats a lot! So the three of them formed the Chaotix Detective Agency. For a small while the three of them manage to survive despite being broke most of the time. Espion didn't mind not having much money or anything like that. And he knew that they were helping people, which was far more important. With Vector leading them, Charmeleon working as the investigator, and Charmy helping as a tracker, there was no case they could not solve! Sadly, they don't get too many big cases.

An anonymous tip has lead them to Angel Island. Espio ran off, leaving the other two behind, to scout out the island. Having been there before, he knows of the traps... And of the guardian: The red echidna and last of his clan.

Personality Traits:
Positives

- Perceptive, both of his environment in combat, and of people with their actions and thoughts.
- Well trained in the arts of ninjutsu.
- Very smart and able to work out the solutions to a lot of problems that would leave most people puzzled.
- Civil and well spoken (except when the burning fires start burn... Or just when someone disagrees with him).
- Eager and always willing to help. Also willing to jump head first into danger.
Negatives
- Hot headed without Charmy Bee to keep him in check.
- Overly opinionated and always speaks his mind at the risk of getting himself into trouble.
- Unnecessarily puts himself at risk.
- Can't stand to see others getting hurt (typically a god thing but...) and it is very easy for enemies to use this against him.
- Can go too far when fighting for justice and taking down bad guys.

Weapons/Useful Items: Shuriken. Wakizashi.

Abilities/Powers:
- Ninjutsu Training: Years of rigorous training have honed Espio's martial skills. He is a competent fighter with quick reflexes and deadly precision. Capable at hand-to-hand combat and with a variety of weapons.
- Invisibility: Espio is able to temporarily render himself invisible. However, there are three draw backs. The first draw back is that he has to hold his breath to activate this ability and breathing again will leave him all too visible. Second, when he moves there is a visible blur that can be seen if by anyone paying close attention. And third, after the use of this invisibility he is incredibly tired and weakened. Furthermore, this does not hide him from anything with heat vision or other forms of detecting life.
- Heightened Sense: All of his sense have been trained. Including his sight, hearing and sense of smell.
- Prehensile Tongue: His tongue is like that of a chameleon and can be used for mid-ranged attacks and like a grapple.
- Surface Retention: Through means that keeps to himself, likely by precisely controlling how much weight and pressure he applies to every contact point, he is able to adhere to any wall or ceiling and stay there for an undetermined amount of time.

Other: "Impossible feat! Ultimate ninja power!" - Espio, getting an A rank with Espio in Sonic Heroes.
 
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Appearance:
e84.jpg


Name: Amy Rose

Nickname/Title: Amy

Age: 15

Height: (If it's not clearly said, make it up! ^^)

Weight: (if it's not clearly said, make it up! ^^)

Gender: Female

Sexuality: Heterosexual

Relationship(s): Sonic (Unrequited love), Tails (Friends by association)

Species: Hedgehog Mobian

Bio: (3-5 Paragraphs should be enough, but you're allowed to write more if you want. Tell us what makes your character unique!)

Personality Traits: (5 Positives, 5 Negatives, 10 Traits in total).

Weapons/Useful Items:
latest

Piko-Piko Hammer: A large ass hammer that can be either carried at full size or artificially shrunk to fit in the pocket.

Abilities/Powers: (Tell us what your character can do/what makes them a unique part of the team)

Other: (Anything else you feel you should tell us about your character before we get started? Do they have a pet Chao? Are they from the future? Do they 'gatta ga fest'? Post it here! ^^)


Appearance:
latest



Name: Gizoid

Nickname/Title: Emerl the Ultimate Weapon

Age: 4000+

Height: 3'7"

Weight: 30.8lbs
Gender: N/A, Masculine pronouns

Sexuality: N/A

Relationship(s): N/A

Species: Gizoid Robot

Bio:
Built over 4000 years ago by the Nocturnus tribe of echidnas, Emerl was the crowning pinnacle of the Gizoid robots, being dubbed the Ultimate Weapon. Emerl's sole purpose was to absorb the chaos emeralds to be used by the Nocturnus tribe to achieve domination over the entire world. However, his creation awoken an ancient being, of unknown origins, and the entire tribe disappeared, only Emerl left behind. Without anyone to give the robot power, Emerl was never activated and was lost in the streams of time.

As war was raged with the god Chaos on Angel Island, Emerl was cast from the ruins of the Nocturnus into the sea and fell down into its depths, never to be seen again. One day thousands of years lader, the great scientist Gerald Robotnik discovered the robot washed ashore and took it along with him on Project: ARK to toy with as a side project. Later, Emerl was passed off to G.U.N. as a way to prolong his research. Not heeding Gerald's warning, the military abused the Gizoid's programming and an entire military base was destroyed. Deeming him too dangerous, he was deactivated and once again tossed into the ocean in hopes he'd never be seen again.

History, however, would repeat itself, and Emerl would once again wash up on the beach close by to Station Square, covered in seaweed and barnacles. Awaiting to be powered on once more, Emerl will create a link with whomever reactivates him, God help us all if Emerl were to fall into the wrong hands.

Personality Traits:


Emerl, having never been activated, has no current personality. Once powered, and turned on he will begin observing living beings, the traits of those he spends the most time with will begin showing up in his own personality over time.


Weapons/Useful Items: TBD (Emerl's Weaponry will emerge as he observes other creatures)

Abilities/Powers:
Perfect Copy: Emerl has the ability to perfectly copy and combat moves he observes in another living creature. If he is unable to perform said maneuver the exact way he has observed, his programming will search another way to accomplish the same feat, even if that means absorbing something into his body. Emerl cannot copy more than one creature at once, making it harder for him to fight multiple opponents at once unless he has fought all these opponents before a sufficient amount of times.

Weapon Absorption: Emerl has the ability to scan and absorb most weaponry into his body to accomplish greater feats. Emerl's programming will not absorb anything if it will inhibit his fighting ability.

Other:
  • Emerl will create a soul-link with his "owner" which will originally be whomever first turns him on.
  • Emerl's "Owner" can relinquish ownership to another and Emerl will forge a new soul link
  • Emerl's "Owner" can temporarily give ownership to another, otherwise Emerl will not listen to anyone but his owner
  • Whomever Emerl soul-links with will be the primary source of data gained for his fighting style and personality.
  • Once Emerl achieves a fully individual personality he will become completely autonomous and no longer require a soul link, despite still having one.
  • Emerl's programming and personality can be reset by anyone with all 7 chaos emeralds
  • Emerl's 2 most recent personalities to his current will remain on his system
 
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Appearance:
ZERO OMEGA.png

Name:
Auto denominating himself as Zero which was the first number in his binary protocol.

Nickname/Title:
Zero Omega

Age:
Being the first one to be created, he haves 18 if counting the years he live meant something.

Height:
7'0''

Weight:
350 lbs + 210 lbs Of pure hard metal.

Gender:
Even being an Android, It was created as a Male.

Sexuality:
Preferences over none, not even his own creator.

Relationship(s):
Creator Dr. Robotnik/Eggman. Sister Alpha (Destroyed when 15 'y.o') Brother Beta (Destroyed when 17 'y.o')

Species:
Android Mobian

Bio:
(3-5 Paragraphs should be enough, but you're allowed to write more if you want. Tell us what makes your character unique!)

Personality Traits:
(5 Positives, 5 Negatives, 10 Traits in total).

Weapons/Useful Items:
Tail: His 'tail' can become a Sword (SWORD APPEARANCE) When on use it detaches itself from the body, making it shift for proper use and be easy enough to handle. When in it's 'tail' state, it can be used like a whip to attack someone behind or as a spin attack to protect Zero sides.

Sensors: Having sensors hidden behind his 'ears' he can locate and know the distance of the target only by 'hearing' the vibrations on the ground and from the heat or the air coming from the target as it breaths.

Eye: With his eyes, 'Z-O' can be able to look in the darkness like it is day, he can also be able to see the head coming from a living form not so far away but if he is between a huge wall, he can see it on the other side.

Abilities/Powers:
Satellite: Having problems on connecting himself with anything that could make him use his weapons, he was equipped with a small sphere which would be able to reach outside the world and orbit on the planet they are, it also can get far away to be able to explore other planets but Z-O keep it close because he liked to feel that he haves always good connection to be able to use all his weapons fast and all his abilities without any problem. The only weakness of this small sphere is that it is connected with Z-O's Omega emblem on his chest which can mean that if it is destroyed, Z-O will be needing to change to a 'wireless' mode also he would need to do the sphere, which takes a day or two without him stop working on it, he would need any kind of metal using it to make a small ball and linking it with his sensors.

Modes: Being an Android he have many modes which change him to be executing his protocols easily he just need a small time to shift from mode to mode only if his connection is perfect he don't need to be waiting any moment for it which is a little overwhelming if he changes his modes a lot which can overheat his system.
He have 5 different modes such as:

Hunter Mode: In this mode, his body shifts so his chest is smaller but his hands and legs are slender making it easy to move faster and attack faster, in this mode he uses his instincts because his Sensors and Eyes are disabled just for him to focus on his prey.

Civilian Mode: In this mode, his tail and chest enters back in his body leaving him looking like a tailless Mobian, his arms and legs get shorter to be able to combine with his height, his strange grayish color slowly changes to the same color of his 'hair' making him look like a black cat with some white fur on the shape of an Omega instead of the glowing emblem.

Stealth Mode: In this mode, he disable all his noises to the max, his feet would start making no noise as he would be walking slowly, his body would get thin for him to be able to hide from almost everything, the only bad thing in this mode, is the eyes which glow red in the darkness, this mode makes him really stealth but it makes him more noticeable to call out whoever he would be wanting to attack or disband from a group and attack one by one.

Overdrive Mode: In this mode all his abilities and all his potential is turned to maximum but in result to that he would need 5 to 10 hours of recharging this mode. Being the most powerful and the most dangerous modes he have, Z-O uses it only on huge and special emergency, in this mode if he continues with it turned on, his grayish color turn into a kind of yellow because of the overheating in his system if he continue with it a long long time all the metal in his body would turn totally red and the red on his eyes turn black while the blue of his Omega emblem turns white. This transformation can only bring harm to himself and to the others around him because of the heat he produces and the mindless way he becomes which don't define friends from foes.

Wireless Mode: In this mode which is the total opposite to the Overdrive Mode, Z-O's power level goes to 1, he reserves his rechargeable battery making it slowly recharges itself but all his movements and all his actions are slower which can be the worst flaw on his system but even this flawed mode have it's good sides, with this mode on Z-O haves access to his 'normal mobian self' being able to socialize and help others if needed but it always have a short period and his 'normal mobian self' have sort temper which isn't good on a heavy thing like him.

Other:
He doesn't know that his 'siblings' are destroyed and is in search of them as a secondary main objective, that can be used to lure him to do something he doesn't want or wouldn't want to do. Being in his 'Robot' part he doesn't show too much emotion, on his 'Mobian Self' he shows emotions when needed but on his normal way of being he uses emotion as a way to be able to communicate with someone else making they think he is a normal mobian not a Android.
 
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