The London Underground train service was the same as it ever was – packed, noisy, uncomfortable, but the most convenient method of travel the boy had, as opposed to being driven. Service announcements of delays, departures and whatnot mingled with the incomprehensible chatter of the general public who gathered there, but it was unlikely anyone would pay much mind to them anyway. The world on the other side of the carriage windows flashed by as a steady rattle sounded, the day itself being typical of England - cold, raining, and overcast. At his age, he was allowed to make short train journeys by himself, and this was the first – and quite possibly last – he’d be on. The reason being, that in some twisted turn of events, and pot luck, he had been randomly selected as a participant of a game in “The Gap.” He knew not of the area’s existence, nor of the game. But nobody outside of it knew – none had lived to breathe a word of it to another soul. Eventually, the train came to a halt, and the crowd spilled out onto King’s Cross Station, the new participant included. And, as he stepped forward, he also fell downwards. Through the floor. Into what seemed like a vast, white, lifeless expanse of nothing. And just as he felt his skeleton was to be torn asunder from his flesh, he blacked out. Though only for a few seconds at the most, there was no mistaking it happened, nor denying the fact that an office was now his location. It was a noticebly grand affair, worthy of company CEO. A tigerskin rug lay on the polished oak floor, the walls themselves made of ebony, and hung oil paintings of various subjects. A man who seemed to be of forty sat behind his desk, one mde of a material similar to that of the floor. Balding and slightly shorter than one would expect, his blank grey eyes and plain grey suit seemed to only emphasise an pparent lack of stature. However, this could not have been further from the truth. “Have a seat, the others are yet to arrive.” ~Plot Overview~ The RP starts off with the character stepping off a train service of your choice, and onto the platform. A normal train journey, no expectations for anything out of the ordinary to happen whatsoever. But, as luck would have it, you fall through the platform you wanted to step onto. Not onto - into. Moments later, you find yourself thrown into a meeting with the head of some high school, who explains you are now in "The Gap," a space between dimensions. This particular part of the Gap is host to a twisted game, in which participants take a year of the school according their abilities, and must pass the end-of-year exams with at least an A. Otherwise, you spend a few thousand years being put through excruciating physical and mental torture, then you try again. Rinse and repeat as necessary. You can't die in the gap, but all other laws apply to humans - although death results in a week in what seems like a coma. And you can't afford to miss any classes here, unless you take option B, one seldom spoken of within earshot of a staff member. Option B is to escape from the school, brave the dangers outside, such as various monsters and traps which will maim you horrendously, and open the transportal. It's what was used to reel you in, and there's a chance it can be used to get you out again. Either way, it's a gamble. A map can be found here: http://i.imgur.com/46aPr.png Please note that dormitories can be found in a different building. Lessons taken will be up to you, but keep in mind three random subjects will be chosen for your exams. Of course, you can try and escape, but it's not as simple as just climbing over the fence. But, the person overseeing the game likes it when people try to abscond, but ultimately fail - he/she/it considers this a spice to be added to the game to make it even more exciting. GENERAL CHARACTER STATISTICS Character Name: Nothing silly, please. Gender: Both is not an option. Age: A suitable age for high school. Year/Grade: PHYSICAL CHARACTERISTICS General Appearance: Don't worry about uniform. The closest you'll come to wearing it is attire suitable for doing sports. Strengths: Despite it being a school environment, but remember what's outside. Weaknesses: See above. MENTAL CHARACTERISTICS Current Goal/Purpose: re you focussed more on escaping through the transportal, or the ordinary way? Talents: Will obviously apply to lessons, exams, and strategising. Inabilities: Ditto. Fears: Should speak for itself. General Personality: The outside you. Inner Personality: You, but on the inside. Secret: May or may not come into play. HISTORIC BACKGROUND General History: Life before the fall into the gap.